if (HERE(ROD2))
game.bonus=135;
RSPEAK(game.bonus);
- score(0);
+ score(endgame);
return GO_CLEAROBJ; /* pacify compiler - we never get here */
}
return GO_TERMINATE;
}
-static int inven(token_t obj)
+static int inven(void)
/* Inventory. If object, treat same as find. Else report on current burden. */
{
int spk=NO_CARRY;
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{
if (YES(input,REALLY_QUIT,OK_MAN,OK_MAN))
- score(1);
+ score(quitgame);
return GO_CLEAROBJ;
}
static int vscore(void)
/* Score. Call scoring routine but tell it to return. */
{
- score(-1);
+ score(scoregame);
return GO_CLEAROBJ;
}
case 16: /* TOSS */ return GO_UNKNOWN;
case 17: /* QUIT */ return quit(input);
case 18: /* FIND */ return GO_UNKNOWN;
- case 19: /* INVEN */ return inven(obj);
+ case 19: /* INVEN */ return inven();
case 20: /* FEED */ return GO_UNKNOWN;
case 21: /* FILL */ return fill(verb, obj);
case 22: /* BLAST */ return blast();