continue;
int mi = OBJSND[i] + game.prop[i];
if (i == BIRD)
- /* FIXME: Arithmetic on state values */
mi += 3 * game.blooded;
pspeak(i, mi, game.zzword);
spk = NO_MESSAGE;
if (DARK(game.loc)) {
rspeak(NO_SEE, command.wd1, command.wd1x);
+ } else if (command.obj == OYSTER && !game.clshnt && game.closed) {
+ game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
} else if (OBJTXT[command.obj] == 0 || game.prop[command.obj] < 0) {
rspeak(ACTSPK[command.verb]);
- } else if (command.obj == OYSTER && !game.clshnt) {
- game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
} else
pspeak(command.obj, OBJTXT[command.obj] + game.prop[command.obj]);
return GO_CLEAROBJ;