}
if (game.fixed[obj] != IS_FREE) {
- /* Next guard tests whether plant is tiny or stashed */
+ /* Next guard tests whether plant is tiny or stashed */
if (obj == PLANT && game.prop[PLANT] <= PLANT_THIRSTY) {
rspeak(DEEP_ROOTS);
return GO_CLEAROBJ;
game.loc == objects[PILLOW].plac) {
rspeak(OK_MAN);
} else {
- state_change(VASE, AT(PILLOW)
- ? VASE_WHOLE
- : VASE_DROPPED);
+ state_change(VASE, AT(PILLOW)
+ ? VASE_WHOLE
+ : VASE_DROPPED);
if (game.prop[VASE] != VASE_WHOLE)
game.fixed[VASE] = IS_FIXED;
}
}
state_change(BOTTLE, (LIQLOC(game.loc) == OIL)
- ? OIL_BOTTLE
- : WATER_BOTTLE);
+ ? OIL_BOTTLE
+ : WATER_BOTTLE);
if (TOTING(BOTTLE))
game.place[LIQUID()] = CARRIED;
return GO_CLEAROBJ;