Improve test coverage.
[open-adventure.git] / actions.c
index 7a401eb65faada635e3093218f47110181b64c7d..29369de08c1ad87498b1b1a64dbca2b3f81ddbab 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -48,7 +48,7 @@ static int attack(FILE *input, long verb, token_t obj)
            RSPEAK(spk);
            return GO_CLEAROBJ;
        }
-       DSTROY(BIRD);
+       DESTROY(BIRD);
        game.prop[BIRD]=0;
        spk=BIRD_DEAD;
     }
@@ -69,7 +69,7 @@ static int attack(FILE *input, long verb, token_t obj)
     if (obj == OGRE && d > 0) {
        RSPEAK(spk);
        RSPEAK(KNIFE_THROWN);
-       DSTROY(OGRE);
+       DESTROY(OGRE);
        int dwarves=0;
        for (int i=1; i < PIRATE; i++) {
            if (game.dloc[i] == game.loc) {
@@ -159,7 +159,7 @@ static int bivalve(token_t verb, token_t obj)
     if (!TOTING(TRIDNT))spk= is_oyster ? OYSTER_OPENER : CLAM_OPENER;
     if (verb == LOCK)spk=HUH_MAN;
     if (spk == PEARL_FALLS) {
-       DSTROY(CLAM);
+       DESTROY(CLAM);
        DROP(OYSTER,game.loc);
        DROP(PEARL,LOC_CULDESAC);
     }
@@ -241,7 +241,7 @@ static int carry(token_t verb, token_t obj)
     if (obj == SIGN)spk=HAND_PASSTHROUGH;
     if (obj == MESSAG) {
        RSPEAK(REMOVE_MESSAGE);
-       DSTROY(MESSAG);
+       DESTROY(MESSAG);
        return GO_CLEAROBJ;
     }
     if (game.fixed[obj] != 0) {
@@ -267,7 +267,7 @@ static int carry(token_t verb, token_t obj)
     }
     else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
        if (game.prop[BIRD] == 2) {
-           DSTROY(BIRD);
+           DESTROY(BIRD);
            RSPEAK(BIRD_CRAP);
            return GO_CLEAROBJ;
        }
@@ -333,7 +333,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
         if (obj == BIRD && HERE(SNAKE)) {
             RSPEAK(BIRD_ATTACKS);
             if (game.closed) return GO_DWARFWAKE;
-            DSTROY(SNAKE);
+            DESTROY(SNAKE);
             /* Set game.prop for use by travel options */
             game.prop[SNAKE]=1;
 
@@ -355,13 +355,13 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
                 }
             }
         } else if (obj == COINS && HERE(VEND)) {
-            DSTROY(COINS);
+            DESTROY(COINS);
             DROP(BATTER,game.loc);
             PSPEAK(BATTER,0);
             return GO_CLEAROBJ;
         } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
             RSPEAK(BIRD_BURNT);
-            DSTROY(BIRD);
+            DESTROY(BIRD);
             game.prop[BIRD]=0;
             return GO_CLEAROBJ;
         } else if (obj == BEAR && AT(TROLL)) {
@@ -408,7 +408,7 @@ static int drink(token_t verb, token_t obj)
            spk=BOTTLE_EMPTY;
        }
     } else {
-       DSTROY(BLOOD);
+       DESTROY(BLOOD);
        game.prop[DRAGON]=2;
        OBJSND[BIRD]=OBJSND[BIRD]+3;
        spk=HEAD_BUZZES;
@@ -425,11 +425,11 @@ static int eat(token_t verb, token_t obj)
     if (obj == INTRANSITIVE) {
        if (!HERE(FOOD))
            return GO_UNKNOWN;
-       DSTROY(FOOD);
+       DESTROY(FOOD);
        spk=THANKS_DELICIOUS;
     } else {
        if (obj == FOOD) {
-           DSTROY(FOOD);
+           DESTROY(FOOD);
            spk=THANKS_DELICIOUS;
        }
        if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
@@ -479,7 +479,7 @@ static int feed(token_t verb, token_t obj)
        if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT;
        if (obj == TROLL)spk=TROLL_VICES;
        if (obj == SNAKE && !game.closed && HERE(BIRD)) {
-           DSTROY(BIRD);
+           DESTROY(BIRD);
            game.prop[BIRD]=0;
            spk = BIRD_DEVOURED;
        }
@@ -494,7 +494,7 @@ static int feed(token_t verb, token_t obj)
        if (game.prop[BEAR] == 0)spk=NOTHING_EDIBLE;
        if (game.prop[BEAR] == 3)spk=RIDICULOUS_ATTEMPT;
        if (HERE(FOOD)) {
-           DSTROY(FOOD);
+           DESTROY(FOOD);
            game.prop[BEAR]=1;
            game.fixed[AXE]=0;
            game.prop[AXE]=0;
@@ -688,7 +688,7 @@ static int listen(void)
        PSPEAK(i,OBJSND[i]+game.prop[i]);
        spk=ARB_0;
        if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
-           DSTROY(BIRD);
+           DESTROY(BIRD);
     }
     RSPEAK(spk);
     return GO_CLEAROBJ;
@@ -836,7 +836,7 @@ static int rub(token_t verb, token_t obj)
     if (obj != LAMP)
        spk=PECULIAR_NOTHING;
     if (obj == URN && game.prop[URN] == 2) {
-       DSTROY(URN);
+       DESTROY(URN);
        DROP(AMBER,game.loc);
        game.prop[AMBER]=1;
        --game.tally;