{
int foobar = abs(game.foobar);
+ /* Only FEE can start a magic-word sequence. */
if ((foobar == WORD_EMPTY) && (id == FIE || id == FOE || id == FOO || id == FUM)) {
rspeak(NOTHING_HAPPENS);
return GO_CLEAROBJ;
return GO_CLEAROBJ;
}
} else {
+ /* Magic-word sequebce was started but is incorrect */
rspeak(START_OVER);
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;