Cleanup test case
[open-adventure.git] / actions.c
index c79a66680da59b391e06b7967eb1a7defb15f6c1..07644abf893ec6e8c888f64650bc68de6bd75919 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -1,8 +1,7 @@
 #include <stdlib.h>
 #include <stdbool.h>
 #include "advent.h"
-#include "database.h"
-#include "newdb.h"
+#include "dungeon.h"
 
 static int fill(token_t, token_t);
 
@@ -12,7 +11,7 @@ static void state_change(long obj, long state)
     pspeak(obj, change, state);
 }
 
-static int attack(FILE *input, struct command_t *command)
+static int attack(struct command_t *command)
 /*  Attack.  Assume target if unambiguous.  "Throw" also links here.
  *  Attackable objects fall into two categories: enemies (snake,
  *  dwarf, etc.)  and others (bird, clam, machine).  Ambiguous if 2
@@ -28,7 +27,8 @@ static int attack(FILE *input, struct command_t *command)
         if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON;
         if (AT(TROLL))obj = obj * NOBJECTS + TROLL;
         if (AT(OGRE))obj = obj * NOBJECTS + OGRE;
-        if (HERE(BEAR) && game.prop[BEAR] == 0)obj = obj * NOBJECTS + BEAR;
+        if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR)
+            obj = obj * NOBJECTS + BEAR;
         if (obj > NOBJECTS) return GO_UNKNOWN;
         if (obj == 0) {
             /* Can't attack bird or machine by throwing axe. */
@@ -50,9 +50,8 @@ static int attack(FILE *input, struct command_t *command)
         DESTROY(BIRD);
         spk = BIRD_DEAD;
     } else if (obj == VEND) {
-       bool blocking = (game.prop[VEND] == VEND_BLOCKS);
-        game.prop[VEND] = blocking ? VEND_UNBLOCKS : VEND_BLOCKS;
-        rspeak(blocking ? MACHINE_SWINGOUT : MACHINE_SWINGBACK);
+        state_change(VEND,
+                     game.prop[VEND] == VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS);
         return GO_CLEAROBJ;
     }
 
@@ -86,9 +85,14 @@ static int attack(FILE *input, struct command_t *command)
          *  fixed), move rug there (not fixed), and move him there,
          *  too.  Then do a null motion to get new description. */
         rspeak(BARE_HANDS_QUERY);
-        GETIN(input, &command->wd1, &command->wd1x, &command->wd2, &command->wd2x);
-        if (command->wd1 != MAKEWD(WORD_YINIT) && command->wd1 != MAKEWD(WORD_YES))
+        if (silent_yes()) {
+            // FIXME: setting wd1 is a workaround for broken logic
+            command->wd1 = token_to_packed("Y");
+        } else {
+            // FIXME: setting wd1 is a workaround for broken logic
+            command->wd1 = token_to_packed("N");
             return GO_CHECKFOO;
+        }
         pspeak(DRAGON, look, 3);
         game.prop[DRAGON] = 1;
         game.prop[RUG] = 0;
@@ -115,7 +119,10 @@ static int bigwords(token_t foo)
  *  Look up foo in section 3 of vocab to determine which word we've got.  Last
  *  word zips the eggs back to the giant room (unless already there). */
 {
-    int k = vocab(foo, 3);
+    //int k = vocab(foo, 3);
+    char word[6];
+    packed_to_token(foo, word);
+    int k = (int) get_special_vocab_id(word);
     int spk = NOTHING_HAPPENS;
     if (game.foobar != 1 - k) {
         if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER;
@@ -230,8 +237,10 @@ static int vcarry(token_t verb, token_t obj)
     }
     spk = YOU_JOKING;
     if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS;
-    if (obj == BEAR && game.prop[BEAR] == 1)spk = BEAR_CHAINED;
-    if (obj == CHAIN && game.prop[BEAR] != 0)spk = STILL_LOCKED;
+    if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR)
+        spk = BEAR_CHAINED;
+    if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR)
+        spk = STILL_LOCKED;
     if (obj == URN)spk = URN_NOBUDGE;
     if (obj == CAVITY)spk = DOUGHNUT_HOLES;
     if (obj == BLOOD)spk = FEW_DROPS;
@@ -252,7 +261,7 @@ static int vcarry(token_t verb, token_t obj)
                 return (fill(verb, BOTTLE));
             else {
                 if (game.prop[BOTTLE] != EMPTY_BOTTLE)
-                   spk = BOTTLE_FULL;
+                    spk = BOTTLE_FULL;
                 if (!TOTING(BOTTLE))spk = NO_CONTAINER;
                 rspeak(spk);
                 return GO_CLEAROBJ;
@@ -286,7 +295,7 @@ static int vcarry(token_t verb, token_t obj)
         game.place[LIQUID()] = CARRIED;
     if (GSTONE(obj) && game.prop[obj] != 0) {
         game.prop[obj] = 0;
-        game.prop[CAVITY] = 1;
+        game.prop[CAVITY] = CAVITY_EMPTY;
     }
     rspeak(OK_MAN);
     return GO_CLEAROBJ;
@@ -298,26 +307,33 @@ static int chain(token_t verb)
     int spk;
     if (verb != LOCK) {
         spk = CHAIN_UNLOCKED;
-        if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS;
-        if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED;
+        if (game.prop[BEAR] == UNTAMED_BEAR)
+            spk = BEAR_BLOCKS;
+        if (game.prop[CHAIN] == 0)
+            spk = ALREADY_UNLOCKED;
         if (spk != CHAIN_UNLOCKED) {
             rspeak(spk);
             return GO_CLEAROBJ;
         }
         game.prop[CHAIN] = 0;
         game.fixed[CHAIN] = 0;
-        if (game.prop[BEAR] != 3)game.prop[BEAR] = 2;
+        if (game.prop[BEAR] != BEAR_DEAD)
+            game.prop[BEAR] = CONTENTED_BEAR;
+        /* FIXME: Arithmetic on state numbers */
         game.fixed[BEAR] = 2 - game.prop[BEAR];
     } else {
         spk = CHAIN_LOCKED;
-        if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED;
-        if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE;
+        if (game.prop[CHAIN] != 0)
+            spk = ALREADY_LOCKED;
+        if (game.loc != objects[CHAIN].plac)
+            spk = NO_LOCKSITE;
         if (spk != CHAIN_LOCKED) {
             rspeak(spk);
             return GO_CLEAROBJ;
         }
         game.prop[CHAIN] = 2;
-        if (TOTING(CHAIN))drop(CHAIN, game.loc);
+        if (TOTING(CHAIN))
+            drop(CHAIN, game.loc);
         game.fixed[CHAIN] = -1;
     }
     rspeak(spk);
@@ -341,12 +357,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             if (game.closed) return GO_DWARFWAKE;
             DESTROY(SNAKE);
             /* Set game.prop for use by travel options */
-            game.prop[SNAKE] = 1;
+            game.prop[SNAKE] = SNAKE_CHASED;
 
-        } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
+        } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != CAVITY_FULL)) {
             rspeak(GEM_FITS);
             game.prop[obj] = 1;
-            game.prop[CAVITY] = 0;
+            game.prop[CAVITY] = CAVITY_FULL;
             if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY &&
                               game.prop[RUG] == 2))) {
                 spk = RUG_RISES;
@@ -391,12 +407,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
     if (obj == BOTTLE && k != 0)
         game.place[k] = LOC_NOWHERE;
     if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED)
-       drop(BIRD, game.loc);
+        drop(BIRD, game.loc);
     drop(obj, game.loc);
     if (obj != BIRD) return GO_CLEAROBJ;
     game.prop[BIRD] = BIRD_UNCAGED;
     if (FOREST(game.loc))
-       game.prop[BIRD] = BIRD_FOREST_UNCAGED;
+        game.prop[BIRD] = BIRD_FOREST_UNCAGED;
     return GO_CLEAROBJ;
 }
 
@@ -453,7 +469,7 @@ static int extinguish(token_t verb, int obj)
     int spk = actions[verb].message;
     if (obj == INTRANSITIVE) {
         if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
-           obj = LAMP;
+            obj = LAMP;
         if (HERE(URN) && game.prop[URN] == 2)obj = obj * NOBJECTS + URN;
         if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
     }
@@ -462,7 +478,7 @@ static int extinguish(token_t verb, int obj)
         game.prop[URN] = game.prop[URN] / 2;
         spk = URN_DARK;
     } else if (obj == LAMP) {
-       state_change(LAMP, LAMP_DARK);
+        state_change(LAMP, LAMP_DARK);
         spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
     } else if (obj == DRAGON || obj == VOLCANO)
         spk = BEYOND_POWER;
@@ -492,11 +508,13 @@ static int feed(token_t verb, token_t obj)
             spk = REALLY_MAD;
         }
     } else if (obj == BEAR) {
-        if (game.prop[BEAR] == 0)spk = NOTHING_EDIBLE;
-        if (game.prop[BEAR] == 3)spk = RIDICULOUS_ATTEMPT;
+        if (game.prop[BEAR] == UNTAMED_BEAR)
+            spk = NOTHING_EDIBLE;
+        if (game.prop[BEAR] == BEAR_DEAD)
+            spk = RIDICULOUS_ATTEMPT;
         if (HERE(FOOD)) {
             DESTROY(FOOD);
-            game.prop[BEAR] = 1;
+            game.prop[BEAR] = SITTING_BEAR;
             game.fixed[AXE] = 0;
             game.prop[AXE] = 0;
             spk = BEAR_TAMED;
@@ -559,7 +577,7 @@ int fill(token_t verb, token_t obj)
     if (LIQUID() != 0)
         spk = BOTTLE_FULL;
     if (spk == BOTTLED_WATER) {
-       /* FIXME: Arithmetic on property values */
+        /* FIXME: Arithmetic on property values */
         game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2;
         k = LIQUID();
         if (TOTING(BOTTLE))
@@ -645,7 +663,7 @@ static int light(token_t verb, token_t obj)
     int spk = actions[verb].message;
     if (obj == INTRANSITIVE) {
         if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
-           obj = LAMP;
+            obj = LAMP;
         if (HERE(URN) && game.prop[URN] == 1)obj = obj * NOBJECTS + URN;
         if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
     }
@@ -668,7 +686,7 @@ static int light(token_t verb, token_t obj)
             rspeak(spk);
             return GO_CLEAROBJ;
         }
-       state_change(LAMP, LAMP_BRIGHT);
+        state_change(LAMP, LAMP_BRIGHT);
         if (game.wzdark)
             return GO_TOP;
         else
@@ -685,20 +703,21 @@ static int listen(void)
     if (k != SILENT) {
         rspeak(k);
         if (locations[game.loc].loud)
-           return GO_CLEAROBJ;
-       else
-           spk = NO_MESSAGE;
+            return GO_CLEAROBJ;
+        else
+            spk = NO_MESSAGE;
     }
     for (int i = 1; i <= NOBJECTS; i++) {
         if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0)
             continue;
-       int mi =  game.prop[i];
-       if (i == BIRD)
-           mi += 3 * game.blooded;
-        pspeak(i, hear, mi, game.zzword);
+        int mi =  game.prop[i];
+        if (i == BIRD)
+            mi += 3 * game.blooded;
+        long packed_zzword = token_to_packed(game.zzword);
+        pspeak(i, hear, mi, packed_zzword);
         spk = NO_MESSAGE;
-       /* FIXME: Magic number, sensitive to bird state logic */
-       if (i == BIRD && game.prop[i] == 5)
+        /* FIXME: Magic number, sensitive to bird state logic */
+        if (i == BIRD && game.prop[i] == 5)
             DESTROY(BIRD);
     }
     rspeak(spk);
@@ -741,8 +760,8 @@ static int lock(token_t verb, token_t obj)
                 if (!game.panic)game.clock2 = PANICTIME;
                 game.panic = true;
             } else {
-               state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN);
-               return GO_CLEAROBJ;
+                state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN);
+                return GO_CLEAROBJ;
             }
         }
     }
@@ -873,7 +892,10 @@ static int say(struct command_t *command)
         b = command->wd2x;
         command->wd1 = command->wd2;
     }
-    int wd = vocab(command->wd1, -1);
+    //int wd = vocab(command->wd1, -1);
+    char word1[6];
+    packed_to_token(command->wd1, word1);
+    int wd = (int) get_vocab_id(word1);
     /* FIXME: Magic numbers */
     if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
         /* FIXME: scribbles on the interpreter's command block */
@@ -891,7 +913,7 @@ static int throw_support(long spk)
     return GO_MOVE;
 }
 
-static int throw (FILE *cmdin, struct command_t *command)
+static int throw (struct command_t *command)
 /*  Throw.  Same as discard unless axe.  Then same as attack except
  *  ignore bird, and if dwarf is present then one might be killed.
  *  (Only way to do so!)  Axe also special for dragon, bear, and
@@ -931,7 +953,7 @@ static int throw (FILE *cmdin, struct command_t *command)
                 return throw_support(TROLL_RETURNS);
             else if (AT(OGRE))
                 return throw_support(OGRE_DODGE);
-            else if (HERE(BEAR) && game.prop[BEAR] == 0) {
+            else if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) {
                 /* This'll teach him to throw the axe at the bear! */
                 drop(AXE, game.loc);
                 game.fixed[AXE] = -1;
@@ -941,7 +963,7 @@ static int throw (FILE *cmdin, struct command_t *command)
                 return GO_CLEAROBJ;
             }
             command->obj = 0;
-            return (attack(cmdin, command));
+            return (attack(command));
         }
 
         if (randrange(NDWARVES + 1) < game.dflag) {
@@ -980,7 +1002,7 @@ static int wave(token_t verb, token_t obj)
     }
     /* FIXME: Arithemetic on proprty values */
     if (HERE(BIRD))
-       spk = FREE_FLY + MOD(game.prop[BIRD], 2);
+        spk = FREE_FLY + MOD(game.prop[BIRD], 2);
     if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
         drop(JADE, game.loc);
         game.prop[JADE] = 0;
@@ -1004,7 +1026,7 @@ static int wave(token_t verb, token_t obj)
     }
 }
 
-int action(FILE *input, struct command_t *command)
+int action(struct command_t *command)
 /*  Analyse a verb.  Remember what it was, go back for object if second word
  *  unless verb is "say", which snarfs arbitrary second word.
  */
@@ -1061,7 +1083,7 @@ int action(FILE *input, struct command_t *command)
     switch (command->part) {
     case intransitive:
         if (command->wd2 > 0 && command->verb != SAY)
-           return GO_WORD2;
+            return GO_WORD2;
         if (command->verb == SAY)command->obj = command->wd2;
         if (command->obj == 0 || command->obj == INTRANSITIVE) {
             /*  Analyse an intransitive verb (ie, no object given yet). */
@@ -1093,7 +1115,7 @@ int action(FILE *input, struct command_t *command)
                 return GO_CLEAROBJ;
             }
             case ATTACK:
-                return attack(input, command);
+                return attack(command);
             case POUR:
                 return pour(command->verb, command->obj);
             case EAT:
@@ -1125,7 +1147,7 @@ int action(FILE *input, struct command_t *command)
             case BRIEF:
                 return brief();
             case READ:
-               command->obj = INTRANSITIVE;
+                command->obj = INTRANSITIVE;
                 return read(*command);
             case BREAK:
                 return GO_UNKNOWN;
@@ -1141,8 +1163,8 @@ int action(FILE *input, struct command_t *command)
                 return listen();
             case PART:
                 return reservoir();
-           default:
-               BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
+            default:
+                BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
             }
         }
     /* FALLTHRU */
@@ -1173,12 +1195,12 @@ int action(FILE *input, struct command_t *command)
             rspeak(spk);
             return GO_CLEAROBJ;
         }
-       case GO: {
+        case GO: {
             rspeak(spk);
             return GO_CLEAROBJ;
         }
         case ATTACK:
-            return attack(input, command);
+            return attack(command);
         case POUR:
             return pour(command->verb, command->obj);
         case EAT:
@@ -1188,7 +1210,7 @@ int action(FILE *input, struct command_t *command)
         case RUB:
             return rub(command->verb, command->obj);
         case THROW:
-            return throw(input, command);
+            return throw (command);
         case QUIT: {
             rspeak(spk);
             return GO_CLEAROBJ;
@@ -1236,11 +1258,11 @@ int action(FILE *input, struct command_t *command)
             rspeak(spk);
             return GO_CLEAROBJ;
         }
-       case PART:
+        case PART:
             return reservoir();
-    default:
-        BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
-    }
+        default:
+            BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
+        }
     case unknown:
         /* Unknown verb, couldn't deduce object - might need hint */
         rspeak(WHAT_DO, command->wd1, command->wd1x);