}
} else {
fum:
- if (game.loc == LOC_GIANTROOM || settings.oldstyle) {
- rspeak(START_OVER);
- } else {
- /* This is new behavior in Open Adventure - sounds better when
- * player isn't in the Giant Room. */
- rspeak(NOTHING_HAPPENS);
- }
+ rspeak(START_OVER);
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;
}