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Use ASan and UBSan in debug builds.
[open-adventure.git]
/
Makefile
diff --git
a/Makefile
b/Makefile
index 6724a3b657bdf8deeffd6d887c63498b03d3acf6..ed13d890f47ef9d5251dc1c8448c9e0b918dbf42 100644
(file)
--- a/
Makefile
+++ b/
Makefile
@@
-8,7
+8,7
@@
VERS=$(shell sed -n <NEWS '/^[0-9]/s/:.*//p' | head -1)
.PHONY: check coverage
CC?=gcc
.PHONY: check coverage
CC?=gcc
-CCFLAGS+=-std=c99 -D_DEFAULT_SOURCE -DVERSION=\"$(VERS)\" -O2
+CCFLAGS+=-std=c99 -D_DEFAULT_SOURCE -DVERSION=\"$(VERS)\" -O2
-D_FORTIFY_SOURCE=2 -fstack-protector-all
LIBS=$(shell pkg-config --libs libedit)
INC+=$(shell pkg-config --cflags libedit)
LIBS=$(shell pkg-config --libs libedit)
INC+=$(shell pkg-config --cflags libedit)
@@
-40,7
+40,7
@@
dungeon.o: dungeon.c dungeon.h
$(CC) $(CCFLAGS) $(DBX) -c dungeon.c
dungeon.c dungeon.h: make_dungeon.py adventure.yaml
$(CC) $(CCFLAGS) $(DBX) -c dungeon.c
dungeon.c dungeon.h: make_dungeon.py adventure.yaml
-
python3
make_dungeon.py
+
./
make_dungeon.py
clean:
rm -f *.o advent cheat *.html *.gcno *.gcda
clean:
rm -f *.o advent cheat *.html *.gcno *.gcda
@@
-115,9
+115,16
@@
linty: CCFLAGS += -Wwrite-strings
linty: CCFLAGS += -Wunreachable-code
linty: CCFLAGS += -Winit-self
linty: CCFLAGS += -Wpointer-arith
linty: CCFLAGS += -Wunreachable-code
linty: CCFLAGS += -Winit-self
linty: CCFLAGS += -Wpointer-arith
-linty: advent
-
-debug: CCFLAGS += -O0 --coverage -ggdb
+linty: advent cheat
+
+debug: CCFLAGS += -O0
+debug: CCFLAGS += --coverage
+debug: CCFLAGS += -ggdb
+debug: CCFLAGS += -U_FORTIFY_SOURCE
+debug: CCFLAGS += -fsanitize=address
+debug: CCFLAGS += -fsanitize=undefined
debug: linty
debug: linty
-debug: cheat
+CSUPPRESSIONS = --suppress=missingIncludeSystem --suppress=invalidscanf
+cppcheck:
+ cppcheck -I. --template gcc --enable=all $(CSUPPRESSIONS) *.[ch]