2 * The author - Don Woods - apologises for the style of the code; it
3 * is a result of running the original Fortran IV source through a
4 * home-brew Fortran-to-C converter.)
18 long ABB[186], ATAB[331], ATLOC[186], BLKLIN = TRUE, DFLAG,
19 DLOC[7], FIXED[101], HOLDNG,
20 KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
21 PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
22 SETUP = 0, TABSIZ = 330;
23 signed char INLINE[LINESIZE], MAP1[129], MAP2[129];
25 long ABBNUM, ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BONUS,
26 BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
27 CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, CLSMAX = 12, CLSSES,
28 COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC, DETAIL,
29 DKILL, DOOR, DPRSSN, DRAGON, DSEEN[7], DTOTAL, DWARF, EGGS,
30 EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[101], FOOBAR, FOOD,
31 GRATE, HINT, HINTED[21], HINTLC[21], HINTS[21][5], HNTMAX,
32 HNTSIZ = 20, I, INVENT, IGO, IWEST, J, JADE, K, K2, KEY[186], KEYS, KK,
33 KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LINSIZ = 12500, LINUSE, LL,
34 LMWARN, LOC, LOCK, LOCSIZ = 185, LOCSND[186], LOOK, LTEXT[186],
35 MAGZIN, MAXDIE, MAXTRS, MESH = 123456789,
36 MESSAG, MIRROR, MXSCOR,
37 NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, OBJSND[101],
38 OBJTXT[101], ODLOC[7], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
39 PANIC, PEARL, PILLOW, PLAC[101], PLANT, PLANT2, PROP[101], PYRAM,
40 RESER, ROD, ROD2, RTXSIZ = 277, RUBY, RUG, SAPPH, SAVED, SAY,
41 SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STEXT[186], STICK,
42 STREAM, TABNDX, TALLY, THRESH, THROW, TK[21], TRAVEL[886], TRIDNT,
43 TRNDEX, TRNLUZ, TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
44 TRVSIZ = 885, TTEXT[6], TURNS, URN, V1, V2, VASE, VEND, VERB,
45 VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X,
46 WZDARK = FALSE, ZZWORD;
48 extern void initialise();
49 extern void score(long);
50 extern int action(long);
56 int main(int argc, char *argv[]) {
58 /* ADVENTURE (REV 2: 20 TREASURES) */
60 /* HISTORY: ORIGINAL IDEA & 5-TREASURE VERSION (ADVENTURES) BY WILLIE CROWTHER
61 * 15-TREASURE VERSION (ADVENTURE) BY DON WOODS, APRIL-JUNE 1977
62 * 20-TREASURE VERSION (REV 2) BY DON WOODS, AUGUST 1978
63 * ERRATA FIXED: 78/12/25 */
68 * CLOSED SAYS WHETHER WE'RE ALL THE WAY CLOSED
69 * CLOSNG SAYS WHETHER IT'S CLOSING TIME YET
70 * CLSHNT SAYS WHETHER HE'S READ THE CLUE IN THE ENDGAME
71 * LMWARN SAYS WHETHER HE'S BEEN WARNED ABOUT LAMP GOING DIM
72 * NOVICE SAYS WHETHER HE ASKED FOR INSTRUCTIONS AT START-UP
73 * PANIC SAYS WHETHER HE'S FOUND OUT HE'S TRAPPED IN THE CAVE
74 * WZDARK SAYS WHETHER THE LOC HE'S LEAVING WAS DARK */
78 /* READ THE DATABASE IF WE HAVE NOT YET DONE SO */
80 LINES = (long *)calloc(LINSIZ+1,sizeof(long));
82 printf("Not enough memory!\n");
87 if(!SETUP)initialise();
88 if(SETUP > 0) goto L1;
90 /* UNLIKE EARLIER VERSIONS, ADVENTURE IS NO LONGER RESTARTABLE. (THIS
91 * LETS US GET AWAY WITH MODIFYING THINGS SUCH AS OBJSND(BIRD) WITHOUT
92 * HAVING TO BE ABLE TO UNDO THE CHANGES LATER.) IF A "USED" COPY IS
93 * RERUN, WE COME HERE AND TELL THE PLAYER TO RUN A FRESH COPY. */
100 /* START-UP, DWARF STUFF */
104 ZZWORD=RNDVOC(3,0)+MESH*2;
109 if(NOVICE)LIMIT=1000;
111 /* CAN'T LEAVE CAVE ONCE IT'S CLOSING (EXCEPT BY MAIN OFFICE). */
113 L2: if(!OUTSID(NEWLOC) || NEWLOC == 0 || !CLOSNG) goto L71;
119 /* SEE IF A DWARF HAS SEEN HIM AND HAS COME FROM WHERE HE WANTS TO GO. IF SO,
120 * THE DWARF'S BLOCKING HIS WAY. IF COMING FROM PLACE FORBIDDEN TO PIRATE
121 * (DWARVES ROOTED IN PLACE) LET HIM GET OUT (AND ATTACKED). */
123 L71: if(NEWLOC == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74;
124 /* 73 */ for (I=1; I<=5; I++) {
125 if(ODLOC[I] != NEWLOC || !DSEEN[I]) goto L73;
133 /* DWARF STUFF. SEE EARLIER COMMENTS FOR DESCRIPTION OF VARIABLES. REMEMBER
134 * SIXTH DWARF IS PIRATE AND IS THUS VERY DIFFERENT EXCEPT FOR MOTION RULES. */
136 /* FIRST OFF, DON'T LET THE DWARVES FOLLOW HIM INTO A PIT OR A WALL. ACTIVATE
137 * THE WHOLE MESS THE FIRST TIME HE GETS AS FAR AS THE HALL OF MISTS (LOC 15).
138 * IF NEWLOC IS FORBIDDEN TO PIRATE (IN PARTICULAR, IF IT'S BEYOND THE TROLL
139 * BRIDGE), BYPASS DWARF STUFF. THAT WAY PIRATE CAN'T STEAL RETURN TOLL, AND
140 * DWARVES CAN'T MEET THE BEAR. ALSO MEANS DWARVES WON'T FOLLOW HIM INTO DEAD
141 * END IN MAZE, BUT C'EST LA VIE. THEY'LL WAIT FOR HIM OUTSIDE THE DEAD END. */
143 if(LOC == 0 || FORCED(LOC) || CNDBIT(NEWLOC,3)) goto L2000;
144 if(DFLAG != 0) goto L6000;
145 if(INDEEP(LOC))DFLAG=1;
148 /* WHEN WE ENCOUNTER THE FIRST DWARF, WE KILL 0, 1, OR 2 OF THE 5 DWARVES. IF
149 * ANY OF THE SURVIVORS IS AT LOC, REPLACE HIM WITH THE ALTERNATE. */
151 L6000: if(DFLAG != 1) goto L6010;
152 if(!INDEEP(LOC) || (PCT(95) && (!CNDBIT(LOC,4) || PCT(85)))) goto L2000;
154 /* 6001 */ for (I=1; I<=2; I++) {
156 L6001: if(PCT(50))DLOC[J]=0;
158 /* 6002 */ for (I=1; I<=5; I++) {
159 if(DLOC[I] == LOC)DLOC[I]=DALTLC;
160 L6002: ODLOC[I]=DLOC[I];
166 /* THINGS ARE IN FULL SWING. MOVE EACH DWARF AT RANDOM, EXCEPT IF HE'S SEEN US
167 * HE STICKS WITH US. DWARVES STAY DEEP INSIDE. IF WANDERING AT RANDOM,
168 * THEY DON'T BACK UP UNLESS THERE'S NO ALTERNATIVE. IF THEY DON'T HAVE TO
169 * MOVE, THEY ATTACK. AND, OF COURSE, DEAD DWARVES DON'T DO MUCH OF ANYTHING. */
174 /* 6030 */ for (I=1; I<=6; I++) {
175 if(DLOC[I] == 0) goto L6030;
176 /* FILL TK ARRAY WITH ALL THE PLACES THIS DWARF MIGHT GO. */
180 if(KK == 0) goto L6016;
181 L6012: NEWLOC=MOD(IABS(TRAVEL[KK])/1000,1000);
183 if(NEWLOC > 300 || !INDEEP(NEWLOC) || NEWLOC == ODLOC[I] || (J > 1 &&
184 NEWLOC == TK[x]) || J >= 20 || NEWLOC == DLOC[I] ||
185 FORCED(NEWLOC) || (I == 6 && CNDBIT(NEWLOC,3)) ||
186 IABS(TRAVEL[KK])/1000000 == 100) goto L6014;}
190 {long x = KK-1; if(TRAVEL[x] >= 0) goto L6012;}
191 L6016: TK[J]=ODLOC[I];
196 DSEEN[I]=(DSEEN[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC);
197 if(!DSEEN[I]) goto L6030;
199 if(I != 6) goto L6027;
201 /* THE PIRATE'S SPOTTED HIM. HE LEAVES HIM ALONE ONCE WE'VE FOUND CHEST. K
202 * COUNTS IF A TREASURE IS HERE. IF NOT, AND TALLY=1 FOR AN UNSEEN CHEST, LET
203 * THE PIRATE BE SPOTTED. NOTE THAT PLACE(CHEST)=0 MIGHT MEAN THAT HE'S
204 * THROWN IT TO THE TROLL, BUT IN THAT CASE HE'S SEEN THE CHEST (PROP=0). */
206 if(LOC == CHLOC || PROP[CHEST] >= 0) goto L6030;
208 /* 6020 */ for (J=50; J<=MAXTRS; J++) {
209 /* PIRATE WON'T TAKE PYRAMID FROM PLOVER ROOM OR DARK ROOM (TOO EASY!). */
210 if(J == PYRAM && (LOC == PLAC[PYRAM] || LOC == PLAC[EMRALD])) goto L6020;
211 if(TOTING(J)) goto L6021;
212 L6020: if(HERE(J))K=1;
214 if(TALLY == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP]
216 if(ODLOC[6] != DLOC[6] && PCT(20))RSPEAK(127);
219 L6021: if(PLACE[CHEST] != 0) goto L6022;
220 /* INSTALL CHEST ONLY ONCE, TO INSURE IT IS THE LAST TREASURE IN THE LIST. */
224 /* 6023 */ for (J=50; J<=MAXTRS; J++) {
225 if(J == PYRAM && (LOC == PLAC[PYRAM] || LOC == PLAC[EMRALD])) goto L6023;
226 if(AT(J) && FIXED[J] == 0)CARRY(J,LOC);
227 if(TOTING(J))DROP(J,CHLOC);
230 L6024: DLOC[6]=CHLOC;
240 /* THIS THREATENING LITTLE DWARF IS IN THE ROOM WITH HIM! */
242 L6027: DTOTAL=DTOTAL+1;
243 if(ODLOC[I] != DLOC[I]) goto L6030;
245 if(KNFLOC >= 0)KNFLOC=LOC;
246 if(RAN(1000) < 95*(DFLAG-2))STICK=STICK+1;
250 /* NOW WE KNOW WHAT'S HAPPENING. LET'S TELL THE POOR SUCKER ABOUT IT.
251 * NOTE THAT VARIOUS OF THE "KNIFE" MESSAGES MUST HAVE SPECIFIC RELATIVE
252 * POSITIONS IN THE RSPEAK DATABASE. */
254 if(DTOTAL == 0) goto L2000;
257 if(ATTACK == 0) goto L2000;
258 if(DFLAG == 2)DFLAG=3;
264 RSPEAK(K+1+2/(1+STICK));
265 if(STICK == 0) goto L2000;
274 /* DESCRIBE THE CURRENT LOCATION AND (MAYBE) GET NEXT COMMAND. */
276 /* PRINT TEXT FOR CURRENT LOC. */
278 L2000: if(LOC == 0) goto L99;
280 if(MOD(ABB[LOC],ABBNUM) == 0 || KK == 0)KK=LTEXT[LOC];
281 if(FORCED(LOC) || !DARK(0)) goto L2001;
282 if(WZDARK && PCT(35)) goto L90;
284 L2001: if(TOTING(BEAR))RSPEAK(141);
287 if(FORCED(LOC)) goto L8;
288 if(LOC == 33 && PCT(25) && !CLOSNG)RSPEAK(7);
290 /* PRINT OUT DESCRIPTIONS OF OBJECTS AT THIS LOCATION. IF NOT CLOSING AND
291 * PROPERTY VALUE IS NEGATIVE, TALLY OFF ANOTHER TREASURE. RUG IS SPECIAL
292 * CASE; ONCE SEEN, ITS PROP IS 1 (DRAGON ON IT) TILL DRAGON IS KILLED.
293 * SIMILARLY FOR CHAIN; PROP IS INITIALLY 1 (LOCKED TO BEAR). THESE HACKS
294 * ARE BECAUSE PROP=0 IS NEEDED TO GET FULL SCORE. */
296 if(DARK(0)) goto L2012;
299 L2004: if(I == 0) goto L2012;
301 if(OBJ > 100)OBJ=OBJ-100;
302 if(OBJ == STEPS && TOTING(NUGGET)) goto L2008;
303 if(PROP[OBJ] >= 0) goto L2006;
304 if(CLOSED) goto L2008;
306 if(OBJ == RUG || OBJ == CHAIN)PROP[OBJ]=1;
308 /* NOTE: THERE USED TO BE A TEST HERE TO SEE WHETHER THE PLAYER HAD BLOWN IT
309 * SO BADLY THAT HE COULD NEVER EVER SEE THE REMAINING TREASURES, AND IF SO
310 * THE LAMP WAS ZAPPED TO 35 TURNS. BUT THE TESTS WERE TOO SIMPLE-MINDED;
311 * THINGS LIKE KILLING THE BIRD BEFORE THE SNAKE WAS GONE (CAN NEVER SEE
312 * JEWELRY), AND DOING IT "RIGHT" WAS HOPELESS. E.G., COULD CROSS TROLL
313 * BRIDGE SEVERAL TIMES, USING UP ALL AVAILABLE TREASURES, BREAKING VASE,
314 * USING COINS TO BUY BATTERIES, ETC., AND EVENTUALLY NEVER BE ABLE TO GET
315 * ACROSS AGAIN. IF BOTTLE WERE LEFT ON FAR SIDE, COULD THEN NEVER GET EGGS
316 * OR TRIDENT, AND THE EFFECTS PROPAGATE. SO THE WHOLE THING WAS FLUSHED.
317 * ANYONE WHO MAKES SUCH A GROSS BLUNDER ISN'T LIKELY TO FIND EVERYTHING
318 * ELSE ANYWAY (SO GOES THE RATIONALISATION). */
320 if(OBJ == STEPS && LOC == FIXED[STEPS])KK=1;
333 /* CHECK IF THIS LOC IS ELIGIBLE FOR ANY HINTS. IF BEEN HERE LONG ENOUGH,
334 * BRANCH TO HELP SECTION (ON LATER PAGE). HINTS ALL COME BACK HERE EVENTUALLY
335 * TO FINISH THE LOOP. IGNORE "HINTS" < 4 (SPECIAL STUFF, SEE DATABASE NOTES).
338 L2600: if(COND[LOC] < CONDS) goto L2603;
339 /* 2602 */ for (HINT=1; HINT<=HNTMAX; HINT++) {
340 if(HINTED[HINT]) goto L2602;
341 if(!CNDBIT(LOC,HINT+10))HINTLC[HINT]= -1;
342 HINTLC[HINT]=HINTLC[HINT]+1;
343 if(HINTLC[HINT] >= HINTS[HINT][1]) goto L40000;
347 /* KICK THE RANDOM NUMBER GENERATOR JUST TO ADD VARIETY TO THE CHASE. ALSO,
348 * IF CLOSING TIME, CHECK FOR ANY OBJECTS BEING TOTED WITH PROP < 0 AND SET
349 * THE PROP TO -1-PROP. THIS WAY OBJECTS WON'T BE DESCRIBED UNTIL THEY'VE
350 * BEEN PICKED UP AND PUT DOWN SEPARATE FROM THEIR RESPECTIVE PILES. DON'T
351 * TICK CLOCK1 UNLESS WELL INTO CAVE (AND NOT AT Y2). */
353 L2603: if(!CLOSED) goto L2605;
354 if(PROP[OYSTER] < 0 && TOTING(OYSTER))PSPEAK(OYSTER,1);
355 /* 2604 */ for (I=1; I<=100; I++) {
356 L2604: if(TOTING(I) && PROP[I] < 0)PROP[I]= -1-PROP[I];
358 L2605: WZDARK=DARK(0);
359 if(KNFLOC > 0 && KNFLOC != LOC)KNFLOC=0;
361 GETIN(WD1,WD1X,WD2,WD2X);
363 /* EVERY INPUT, CHECK "FOOBAR" FLAG. IF ZERO, NOTHING'S GOING ON. IF POS,
364 * MAKE NEG. IF NEG, HE SKIPPED A WORD, SO MAKE IT ZERO. */
366 L2607: FOOBAR=(FOOBAR>0 ? -FOOBAR : 0);
368 if(TURNS != THRESH) goto L2608;
369 SPEAK(TTEXT[TRNDEX]);
370 TRNLUZ=TRNLUZ+TRNVAL[TRNDEX]/100000;
373 if(TRNDEX <= TRNVLS)THRESH=MOD(TRNVAL[TRNDEX],100000)+1;
374 L2608: if(VERB == SAY && WD2 > 0)VERB=0;
375 if(VERB == SAY) goto L4090;
376 if(TALLY == 0 && INDEEP(LOC) && LOC != 33)CLOCK1=CLOCK1-1;
377 if(CLOCK1 == 0) goto L10000;
378 if(CLOCK1 < 0)CLOCK2=CLOCK2-1;
379 if(CLOCK2 == 0) goto L11000;
380 if(PROP[LAMP] == 1)LIMIT=LIMIT-1;
381 if(LIMIT <= 30 && HERE(BATTER) && PROP[BATTER] == 0 && HERE(LAMP)) goto
383 if(LIMIT == 0) goto L12400;
384 if(LIMIT <= 30) goto L12200;
386 if(LIQLOC(LOC) == WATER)K=70;
389 if(V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) goto L2010;
390 if(V1 == ENTER && WD2 > 0) goto L2800;
391 if((V1 != 1000+WATER && V1 != 1000+OIL) || (V2 != 1000+PLANT && V2 !=
392 1000+DOOR)) goto L2610;
393 {long x = V2-1000; if(AT(x))WD2=MAKEWD(16152118);}
394 L2610: if(V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) &&
395 HERE(BIRD))WD1=MAKEWD(301200308);
396 L2620: if(WD1 != MAKEWD(23051920)) goto L2625;
398 if(IWEST == 10)RSPEAK(17);
399 L2625: if(WD1 != MAKEWD( 715) || WD2 == 0) goto L2630;
401 if(IGO == 10)RSPEAK(276);
402 L2630: I=VOCAB(WD1,-1);
403 if(I == -1) goto L3000;
406 switch (KQ-1) { case 0: goto L8; case 1: goto L5000; case 2: goto L4000;
407 case 3: goto L2010; }
410 /* GET SECOND WORD FOR ANALYSIS. */
417 /* GEE, I DON'T UNDERSTAND. */
419 L3000: SETPRM(1,WD1,WD1X);
423 /* VERB AND OBJECT ANALYSIS MOVED TO SEPARATE MODULE. */
425 L4000: I=4000; goto Laction;
426 L4090: I=4090; goto Laction;
432 case 2000: goto L2000;
433 case 2009: goto L2009;
434 case 2010: goto L2010;
435 case 2011: goto L2011;
436 case 2012: goto L2012;
437 case 2600: goto L2600;
438 case 2607: goto L2607;
439 case 2630: goto L2630;
440 case 2800: goto L2800;
441 case 8000: goto L8000;
442 case 18999: goto L18999;
443 case 19000: goto L19000;
447 /* RANDOM INTRANSITIVE VERBS COME HERE. CLEAR OBJ JUST IN CASE (SEE "ATTACK").
450 L8000: SETPRM(1,WD1,WD1X);
455 /* FIGURE OUT THE NEW LOCATION
457 * GIVEN THE CURRENT LOCATION IN "LOC", AND A MOTION VERB NUMBER IN "K", PUT
458 * THE NEW LOCATION IN "NEWLOC". THE CURRENT LOC IS SAVED IN "OLDLOC" IN CASE
459 * HE WANTS TO RETREAT. THE CURRENT OLDLOC IS SAVED IN OLDLC2, IN CASE HE
460 * DIES. (IF HE DOES, NEWLOC WILL BE LIMBO, AND OLDLOC WILL BE WHAT KILLED
461 * HIM, SO WE NEED OLDLC2, WHICH IS THE LAST PLACE HE WAS SAFE.) */
466 if(K == NUL) goto L2;
467 if(K == BACK) goto L20;
468 if(K == LOOK) goto L30;
469 if(K == CAVE) goto L40;
473 L9: LL=IABS(TRAVEL[KK]);
474 if(MOD(LL,1000) == 1 || MOD(LL,1000) == K) goto L10;
475 if(TRAVEL[KK] < 0) goto L50;
482 if(NEWLOC <= 300) goto L13;
483 if(PROP[K] != NEWLOC/100-3) goto L16;
484 L12: if(TRAVEL[KK] < 0)BUG(25);
486 NEWLOC=IABS(TRAVEL[KK])/1000;
487 if(NEWLOC == LL) goto L12;
491 L13: if(NEWLOC <= 100) goto L14;
492 if(TOTING(K) || (NEWLOC > 200 && AT(K))) goto L16;
495 L14: if(NEWLOC != 0 && !PCT(NEWLOC)) goto L12;
496 L16: NEWLOC=MOD(LL,1000);
497 if(NEWLOC <= 300) goto L2;
498 if(NEWLOC <= 500) goto L30000;
503 /* SPECIAL MOTIONS COME HERE. LABELLING CONVENTION: STATEMENT NUMBERS NNNXX
504 * (XX=00-99) ARE USED FOR SPECIAL CASE NUMBER NNN (NNN=301-500). */
506 L30000: NEWLOC=NEWLOC-300;
507 switch (NEWLOC) { case 1: goto L30100; case 2: goto L30200; case 3: goto
511 /* TRAVEL 301. PLOVER-ALCOVE PASSAGE. CAN CARRY ONLY EMERALD. NOTE: TRAVEL
512 * TABLE MUST INCLUDE "USELESS" ENTRIES GOING THROUGH PASSAGE, WHICH CAN NEVER
513 * BE USED FOR ACTUAL MOTION, BUT CAN BE SPOTTED BY "GO BACK". */
515 L30100: NEWLOC=99+100-LOC;
516 if(HOLDNG == 0 || (HOLDNG == 1 && TOTING(EMRALD))) goto L2;
521 /* TRAVEL 302. PLOVER TRANSPORT. DROP THE EMERALD (ONLY USE SPECIAL TRAVEL IF
522 * TOTING IT), SO HE'S FORCED TO USE THE PLOVER-PASSAGE TO GET IT OUT. HAVING
523 * DROPPED IT, GO BACK AND PRETEND HE WASN'T CARRYING IT AFTER ALL. */
525 L30200: DROP(EMRALD,LOC);
528 /* TRAVEL 303. TROLL BRIDGE. MUST BE DONE ONLY AS SPECIAL MOTION SO THAT
529 * DWARVES WON'T WANDER ACROSS AND ENCOUNTER THE BEAR. (THEY WON'T FOLLOW THE
530 * PLAYER THERE BECAUSE THAT REGION IS FORBIDDEN TO THE PIRATE.) IF
531 * PROP(TROLL)=1, HE'S CROSSED SINCE PAYING, SO STEP OUT AND BLOCK HIM.
532 * (STANDARD TRAVEL ENTRIES CHECK FOR PROP(TROLL)=0.) SPECIAL STUFF FOR BEAR. */
534 L30300: if(PROP[TROLL] != 1) goto L30310;
539 MOVE(TROLL,PLAC[TROLL]);
540 MOVE(TROLL+100,FIXD[TROLL]);
545 L30310: NEWLOC=PLAC[TROLL]+FIXD[TROLL]-LOC;
546 if(PROP[TROLL] == 0)PROP[TROLL]=1;
547 if(!TOTING(BEAR)) goto L2;
557 /* END OF SPECIALS. */
559 /* HANDLE "GO BACK". LOOK FOR VERB WHICH GOES FROM LOC TO OLDLOC, OR TO OLDLC2
560 * IF OLDLOC HAS FORCED-MOTION. K2 SAVES ENTRY -> FORCED LOC -> PREVIOUS LOC. */
563 if(FORCED(K))K=OLDLC2;
568 if(CNDBIT(LOC,4))K2=274;
569 if(K2 == 0) goto L21;
573 L21: LL=MOD((IABS(TRAVEL[KK])/1000),1000);
574 if(LL == K) goto L25;
575 if(LL > 300) goto L22;
577 if(FORCED(LL) && MOD((IABS(TRAVEL[J])/1000),1000) == K)K2=KK;
578 L22: if(TRAVEL[KK] < 0) goto L23;
583 if(KK != 0) goto L25;
587 L25: K=MOD(IABS(TRAVEL[KK]),1000);
591 /* LOOK. CAN'T GIVE MORE DETAIL. PRETEND IT WASN'T DARK (THOUGH IT MAY "NOW"
592 * BE DARK) SO HE WON'T FALL INTO A PIT WHILE STARING INTO THE GLOOM. */
594 L30: if(DETAIL < 3)RSPEAK(15);
600 /* CAVE. DIFFERENT MESSAGES DEPENDING ON WHETHER ABOVE GROUND. */
603 if(OUTSID(LOC) && LOC != 8)K=57;
607 /* NON-APPLICABLE MOTION. VARIOUS MESSAGES DEPENDING ON WORD GIVEN. */
610 if(K >= 43 && K <= 50)SPK=52;
611 if(K == 29 || K == 30)SPK=52;
612 if(K == 7 || K == 36 || K == 37)SPK=10;
613 if(K == 11 || K == 19)SPK=11;
614 if(VERB == FIND || VERB == INVENT)SPK=59;
615 if(K == 62 || K == 65)SPK=42;
624 /* "YOU'RE DEAD, JIM."
626 * IF THE CURRENT LOC IS ZERO, IT MEANS THE CLOWN GOT HIMSELF KILLED. WE'LL
627 * ALLOW THIS MAXDIE TIMES. MAXDIE IS AUTOMATICALLY SET BASED ON THE NUMBER OF
628 * SNIDE MESSAGES AVAILABLE. EACH DEATH RESULTS IN A MESSAGE (81, 83, ETC.)
629 * WHICH OFFERS REINCARNATION; IF ACCEPTED, THIS RESULTS IN MESSAGE 82, 84,
630 * ETC. THE LAST TIME, IF HE WANTS ANOTHER CHANCE, HE GETS A SNIDE REMARK AS
631 * WE EXIT. WHEN REINCARNATED, ALL OBJECTS BEING CARRIED GET DROPPED AT OLDLC2
632 * (PRESUMABLY THE LAST PLACE PRIOR TO BEING KILLED) WITHOUT CHANGE OF PROPS.
633 * THE LOOP RUNS BACKWARDS TO ASSURE THAT THE BIRD IS DROPPED BEFORE THE CAGE.
634 * (THIS KLUGE COULD BE CHANGED ONCE WE'RE SURE ALL REFERENCES TO BIRD AND CAGE
635 * ARE DONE BY KEYWORDS.) THE LAMP IS A SPECIAL CASE (IT WOULDN'T DO TO LEAVE
636 * IT IN THE CAVE). IT IS TURNED OFF AND LEFT OUTSIDE THE BUILDING (ONLY IF HE
637 * WAS CARRYING IT, OF COURSE). HE HIMSELF IS LEFT INSIDE THE BUILDING (AND
638 * HEAVEN HELP HIM IF HE TRIES TO XYZZY BACK INTO THE CAVE WITHOUT THE LAMP!).
639 * OLDLOC IS ZAPPED SO HE CAN'T JUST "RETREAT". */
641 /* THE EASIEST WAY TO GET KILLED IS TO FALL INTO A PIT IN PITCH DARKNESS. */
646 /* OKAY, HE'S DEAD. LET'S GET ON WITH IT. */
648 L99: if(CLOSNG) goto L95;
650 if(!YES(79+NUMDIE*2,80+NUMDIE*2,54)) score(0);
651 if(NUMDIE == MAXDIE) score(0);
654 if(TOTING(LAMP))PROP[LAMP]=0;
655 /* 98 */ for (J=1; J<=100; J++) {
657 if(!TOTING(I)) goto L98;
667 /* HE DIED DURING CLOSING TIME. NO RESURRECTION. TALLY UP A DEATH AND EXIT. */
678 /* COME HERE IF HE'S BEEN LONG ENOUGH AT REQUIRED LOC(S) FOR SOME UNUSED HINT.
679 * HINT NUMBER IS IN VARIABLE "HINT". BRANCH TO QUICK TEST FOR ADDITIONAL
680 * CONDITIONS, THEN COME BACK TO DO NEAT STUFF. GOTO 40010 IF CONDITIONS ARE
681 * MET AND WE WANT TO OFFER THE HINT. GOTO 40020 TO CLEAR HINTLC BACK TO ZERO,
682 * 40030 TO TAKE NO ACTION YET. */
684 L40000: switch (HINT-1) { case 0: goto L40100; case 1: goto L40200; case 2: goto
685 L40300; case 3: goto L40400; case 4: goto L40500; case 5: goto
686 L40600; case 6: goto L40700; case 7: goto L40800; case 8: goto
687 L40900; case 9: goto L41000; }
688 /* CAVE BIRD SNAKE MAZE DARK WITT URN WOODS OGRE
692 L40010: HINTLC[HINT]=0;
693 if(!YES(HINTS[HINT][3],0,54)) goto L2602;
694 SETPRM(1,HINTS[HINT][2],HINTS[HINT][2]);
696 HINTED[HINT]=YES(175,HINTS[HINT][4],54);
697 if(HINTED[HINT] && LIMIT > 30)LIMIT=LIMIT+30*HINTS[HINT][2];
698 L40020: HINTLC[HINT]=0;
701 /* NOW FOR THE QUICK TESTS. SEE DATABASE DESCRIPTION FOR ONE-LINE NOTES. */
703 L40100: if(PROP[GRATE] == 0 && !HERE(KEYS)) goto L40010;
706 L40200: if(PLACE[BIRD] == LOC && TOTING(ROD) && OLDOBJ == BIRD) goto L40010;
709 L40300: if(HERE(SNAKE) && !HERE(BIRD)) goto L40010;
712 L40400: if(ATLOC[LOC] == 0 && ATLOC[OLDLOC] == 0 && ATLOC[OLDLC2] == 0 && HOLDNG >
716 L40500: if(PROP[EMRALD] != -1 && PROP[PYRAM] == -1) goto L40010;
721 L40700: if(DFLAG == 0) goto L40010;
724 L40800: if(ATLOC[LOC] == 0 && ATLOC[OLDLOC] == 0 && ATLOC[OLDLC2] == 0) goto
728 L40900: I=ATDWRF(LOC);
729 if(I < 0) goto L40020;
730 if(HERE(OGRE) && I == 0) goto L40010;
733 L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010;
740 /* CAVE CLOSING AND SCORING */
743 /* THESE SECTIONS HANDLE THE CLOSING OF THE CAVE. THE CAVE CLOSES "CLOCK1"
744 * TURNS AFTER THE LAST TREASURE HAS BEEN LOCATED (INCLUDING THE PIRATE'S
745 * CHEST, WHICH MAY OF COURSE NEVER SHOW UP). NOTE THAT THE TREASURES NEED NOT
746 * HAVE BEEN TAKEN YET, JUST LOCATED. HENCE CLOCK1 MUST BE LARGE ENOUGH TO GET
747 * OUT OF THE CAVE (IT ONLY TICKS WHILE INSIDE THE CAVE). WHEN IT HITS ZERO,
748 * WE BRANCH TO 10000 TO START CLOSING THE CAVE, AND THEN SIT BACK AND WAIT FOR
749 * HIM TO TRY TO GET OUT. IF HE DOESN'T WITHIN CLOCK2 TURNS, WE CLOSE THE
750 * CAVE; IF HE DOES TRY, WE ASSUME HE PANICS, AND GIVE HIM A FEW ADDITIONAL
751 * TURNS TO GET FRANTIC BEFORE WE CLOSE. WHEN CLOCK2 HITS ZERO, WE BRANCH TO
752 * 11000 TO TRANSPORT HIM INTO THE FINAL PUZZLE. NOTE THAT THE PUZZLE DEPENDS
753 * UPON ALL SORTS OF RANDOM THINGS. FOR INSTANCE, THERE MUST BE NO WATER OR
754 * OIL, SINCE THERE ARE BEANSTALKS WHICH WE DON'T WANT TO BE ABLE TO WATER,
755 * SINCE THE CODE CAN'T HANDLE IT. ALSO, WE CAN HAVE NO KEYS, SINCE THERE IS A
756 * GRATE (HAVING MOVED THE FIXED OBJECT!) THERE SEPARATING HIM FROM ALL THE
757 * TREASURES. MOST OF THESE PROBLEMS ARISE FROM THE USE OF NEGATIVE PROP
758 * NUMBERS TO SUPPRESS THE OBJECT DESCRIPTIONS UNTIL HE'S ACTUALLY MOVED THE
761 /* WHEN THE FIRST WARNING COMES, WE LOCK THE GRATE, DESTROY THE BRIDGE, KILL
762 * ALL THE DWARVES (AND THE PIRATE), REMOVE THE TROLL AND BEAR (UNLESS DEAD),
763 * AND SET "CLOSNG" TO TRUE. LEAVE THE DRAGON; TOO MUCH TROUBLE TO MOVE IT.
764 * FROM NOW UNTIL CLOCK2 RUNS OUT, HE CANNOT UNLOCK THE GRATE, MOVE TO ANY
765 * LOCATION OUTSIDE THE CAVE, OR CREATE THE BRIDGE. NOR CAN HE BE
766 * RESURRECTED IF HE DIES. NOTE THAT THE SNAKE IS ALREADY GONE, SINCE HE GOT
767 * TO THE TREASURE ACCESSIBLE ONLY VIA THE HALL OF THE MT. KING. ALSO, HE'S
768 * BEEN IN GIANT ROOM (TO GET EGGS), SO WE CAN REFER TO IT. ALSO ALSO, HE'S
769 * GOTTEN THE PEARL, SO WE KNOW THE BIVALVE IS AN OYSTER. *AND*, THE DWARVES
770 * MUST HAVE BEEN ACTIVATED, SINCE WE'VE FOUND CHEST. */
772 L10000: PROP[GRATE]=0;
774 /* 10010 */ for (I=1; I<=6; I++) {
780 MOVE(TROLL2,PLAC[TROLL]);
781 MOVE(TROLL2+100,FIXD[TROLL]);
783 if(PROP[BEAR] != 3)DSTROY(BEAR);
793 /* ONCE HE'S PANICKED, AND CLOCK2 HAS RUN OUT, WE COME HERE TO SET UP THE
794 * STORAGE ROOM. THE ROOM HAS TWO LOCS, HARDWIRED AS 115 (NE) AND 116 (SW).
795 * AT THE NE END, WE PLACE EMPTY BOTTLES, A NURSERY OF PLANTS, A BED OF
796 * OYSTERS, A PILE OF LAMPS, RODS WITH STARS, SLEEPING DWARVES, AND HIM. AT
797 * THE SW END WE PLACE GRATE OVER TREASURES, SNAKE PIT, COVEY OF CAGED BIRDS,
798 * MORE RODS, AND PILLOWS. A MIRROR STRETCHES ACROSS ONE WALL. MANY OF THE
799 * OBJECTS COME FROM KNOWN LOCATIONS AND/OR STATES (E.G. THE SNAKE IS KNOWN TO
800 * HAVE BEEN DESTROYED AND NEEDN'T BE CARRIED AWAY FROM ITS OLD "PLACE"),
801 * MAKING THE VARIOUS OBJECTS BE HANDLED DIFFERENTLY. WE ALSO DROP ALL OTHER
802 * OBJECTS HE MIGHT BE CARRYING (LEST HE HAVE SOME WHICH COULD CAUSE TROUBLE,
803 * SUCH AS THE KEYS). WE DESCRIBE THE FLASH OF LIGHT AND TRUNDLE BACK. */
805 L11000: PROP[BOTTLE]=PUT(BOTTLE,115,1);
806 PROP[PLANT]=PUT(PLANT,115,0);
807 PROP[OYSTER]=PUT(OYSTER,115,0);
809 PROP[LAMP]=PUT(LAMP,115,0);
810 PROP[ROD]=PUT(ROD,115,0);
811 PROP[DWARF]=PUT(DWARF,115,0);
816 /* LEAVE THE GRATE WITH NORMAL (NON-NEGATIVE) PROPERTY. REUSE SIGN. */
820 OBJTXT[SIGN]=OBJTXT[SIGN]+1;
821 PROP[SNAKE]=PUT(SNAKE,116,1);
822 PROP[BIRD]=PUT(BIRD,116,1);
823 PROP[CAGE]=PUT(CAGE,116,0);
824 PROP[ROD2]=PUT(ROD2,116,0);
825 PROP[PILLOW]=PUT(PILLOW,116,0);
827 PROP[MIRROR]=PUT(MIRROR,115,0);
830 /* 11010 */ for (I=1; I<=100; I++) {
831 L11010: if(TOTING(I))DSTROY(I);
838 /* ANOTHER WAY WE CAN FORCE AN END TO THINGS IS BY HAVING THE LAMP GIVE OUT.
839 * WHEN IT GETS CLOSE, WE COME HERE TO WARN HIM. WE GO TO 12000 IF THE LAMP
840 * AND FRESH BATTERIES ARE HERE, IN WHICH CASE WE REPLACE THE BATTERIES AND
841 * CONTINUE. 12200 IS FOR OTHER CASES OF LAMP DYING. 12400 IS WHEN IT GOES
842 * OUT. EVEN THEN, HE CAN EXPLORE OUTSIDE FOR A WHILE IF DESIRED. */
846 if(TOTING(BATTER))DROP(BATTER,LOC);
851 L12200: if(LMWARN || !HERE(LAMP)) goto L19999;
854 if(PLACE[BATTER] == 0)SPK=183;
855 if(PROP[BATTER] == 1)SPK=189;
861 if(HERE(LAMP))RSPEAK(184);
864 /* OH DEAR, HE'S DISTURBED THE DWARVES. */