1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # states: A list of state labels for states from 0 up. Each
87 # becomes a #define, and is also a state label that
88 # can be used in travel-rule 'not' clauses.
89 # descriptions: Messages describing the object in different states.
90 # Must correspond 1:1 with state labels if the latter exist.
91 # changes: State-change messages to be emitted whenever the object
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array. Must correspond 1:1 with state
94 # labels if the latter exist.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
112 # %s = an ASCII string
113 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
114 # %V = substitute program version string
122 words: ['road', 'hill']
132 words: ['forwa', 'conti', 'onwar']
134 words: ['back', 'retur', 'retre']
140 words: ['out', 'outsi', 'exit', 'leave']
142 words: ['build', 'house']
156 words: ['inwar', 'insid', 'in']
160 words: ['null', 'nowhe']
164 words: ['passa', 'tunne']
176 words: ['upwar', 'up', 'u', 'above', 'ascen']
178 words: ['d', 'downw', 'down', 'desce']
208 words: ['north', 'n']
210 words: ['south', 's']
232 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
241 words: ['slab', 'slabr']
271 words: ['main', 'offic']
278 message: ALREADY_CARRYING
279 words: ['g', 'carry', 'take', 'keep', 'catch',
280 'steal', 'captu', 'get', 'tote', 'snarf']
283 message: ARENT_CARRYING
284 words: ['drop', 'relea', 'free', 'disca', 'dump']
287 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
289 message: NOT_LOCKABLE
290 words: ['unloc', 'open']
293 words: ['z', 'nothi']
296 message: NOT_LOCKABLE
297 words: ['lock', 'close']
299 message: DONT_UNDERSTAND
300 words: ['light', 'on']
302 message: DONT_UNDERSTAND
303 words: ['extin', 'off']
305 message: NOTHING_HAPPENS
306 words: ['wave', 'shake', 'swing']
309 words: ['calm', 'placa', 'tame']
312 words: ['walk', 'run', 'trave', 'go', 'proce',
313 'conti', 'explo', 'follo', 'turn']
315 message: RIDICULOUS_ATTEMPT
316 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
318 message: ARENT_CARRYING
321 message: RIDICULOUS_ATTEMPT
322 words: ['eat', 'devou']
324 message: STREAM_WATER
330 message: ARENT_CARRYING
331 words: ['throw', 'toss']
337 words: ['find', 'where']
340 words: ['i', 'inven']
349 message: REQUIRES_DYNAMITE
350 words: ['blast', 'deton', 'ignit', 'blowu']
373 message: DONT_UNDERSTAND
374 words: ['read', 'perus']
376 message: BEYOND_POWER
377 words: ['break', 'shatt', 'smash']
379 message: RIDICULOUS_ATTEMPT
380 words: ['wake', 'distu']
383 words: ['suspe', 'pause', 'save']
386 words: ['resum', 'resta']
391 message: DONT_UNDERSTAND
394 message: NOTHING_HAPPENS
406 question: 'Are you trying to get into the cave?'
408 The grate is very solid and has a hardened steel lock. You cannot
409 enter without a key, and there are no keys nearby. I would recommend
410 looking elsewhere for the keys.
416 question: 'Are you trying to catch the bird?'
418 Something about you seems to be frightening the bird. Perhaps you
419 might figure out what it is.
425 question: 'Are you trying to somehow deal with the snake?'
427 You can't kill the snake, or drive it away, or avoid it, or anything
428 like that. There is a way to get by, but you don't have the necessary
435 question: 'Do you need help getting out of the maze?'
436 hint: 'You can make the passages look less alike by dropping things.'
442 question: 'Are you trying to explore beyond the plover room?'
444 There is a way to explore that region without having to worry about
445 falling into a pit. None of the objects available is immediately
446 useful in discovering the secret.
452 question: 'Do you need help getting out of here?'
453 hint: 'Don''t go west.\n'
459 question: 'Are you wondering what to do here?'
460 hint: 'This section is quite advanced. Find the cave first.\n'
466 question: 'Would you like to be shown out of the forest?'
468 Go east ten times. If that doesn't get you out, then go south, then
469 west twice, then south.
475 question: 'Do you need help dealing with the ogre?'
477 There is nothing the presence of which will prevent you from defeating
478 him; thus it can't hurt to fetch everything you possibly can.
484 question: 'You''re missing only one other treasure. Do you need help finding it?'
486 Once you''ve found all the other treasures, it is no longer possible to
487 locate the one you''re now missing.'
500 You are standing at the end of a road before a small brick building.
501 Around you is a forest. A small stream flows out of the building and
503 short: 'You''re in front of building.'
504 conditions: {FLUID: true, ABOVE: true, LIT: true}
505 sound: STREAM_GURGLES
507 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
508 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
509 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
510 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
511 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
516 You have walked up a hill, still in the forest. The road slopes back
517 down the other side of the hill. There is a building in the distance.
518 short: 'You''re at hill in road.'
519 conditions: {ABOVE: true, LIT: true}
521 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
522 {verbs: [WEST], action: [goto, LOC_ROADEND]},
523 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
524 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
525 {verbs: [DOWN], action: [speak, WHICH_WAY]},
529 long: 'You are inside a building, a well house for a large spring.'
530 short: 'You''re inside building.'
531 conditions: {FLUID: true, ABOVE: true, LIT: true}
532 sound: STREAM_GURGLES
534 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
535 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
536 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
537 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
542 You are in a valley in the forest beside a stream tumbling along a
544 short: 'You''re in valley.'
545 conditions: {FLUID: true, ABOVE: true, LIT: true}
546 sound: STREAM_GURGLES
548 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
549 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
550 {verbs: [WEST], action: [goto, LOC_FOREST12]},
551 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
552 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
553 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
557 long: 'The road, which approaches from the east, ends here amid the trees.'
558 short: 'You''re at end of road.'
559 conditions: {ABOVE: true, LIT: true}
561 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
562 {verbs: [BUILD], action: [goto, LOC_START]},
563 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
564 {verbs: [WEST], action: [goto, LOC_FOREST15]},
565 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
570 The forest thins out here to reveal a steep cliff. There is no way
571 down, but a small ledge can be seen to the west across the chasm.
572 short: 'You''re at cliff.'
573 conditions: {ABOVE: true, NOBACK: true, LIT: true}
576 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
577 {verbs: [EAST], action: [goto, LOC_FOREST19]},
578 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
583 At your feet all the water of the stream splashes into a 2-inch slit
584 in the rock. Downstream the streambed is bare rock.
585 short: 'You''re at slit in streambed.'
586 conditions: {FLUID: true, ABOVE: true, LIT: true}
587 sound: STREAM_GURGLES
589 {verbs: [BUILD], action: [goto, LOC_START]},
590 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
591 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
592 {verbs: [WEST], action: [goto, LOC_FOREST10]},
593 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
594 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
599 You are in a 20-foot depression floored with bare dirt. Set into the
600 dirt is a strong steel grate mounted in concrete. A dry streambed
601 leads into the depression.
602 short: 'You''re outside grate.'
603 conditions: {ABOVE: true, LIT: true}
604 hints: [*grate, *jade]
606 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
607 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
608 {verbs: [WEST], action: [goto, LOC_FOREST9]},
609 {verbs: [BUILD], action: [goto, LOC_START]},
610 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
611 {verbs: [ENTER, INWAR, DOWN],
612 cond: [not, GRATE, GRATE_CLOSED],
613 action: [goto, LOC_BELOWGRATE]},
614 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
619 You are in a small chamber beneath a 3x3 steel grate to the surface.
620 A low crawl over cobbles leads inward to the west.
621 short: 'You''re below the grate.'
622 conditions: {LIT: true}
624 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
625 action: [goto, LOC_GRATE]},
626 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
627 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
628 {verbs: [PIT], action: [goto, LOC_PITTOP]},
629 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
634 You are crawling over cobbles in a low passage. There is a dim light
635 at the east end of the passage.
636 short: 'You''re in cobble crawl.'
637 conditions: {LIT: true}
639 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
640 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
641 {verbs: [PIT], action: [goto, LOC_PITTOP]},
646 You are in a debris room filled with stuff washed in from the surface.
647 A low wide passage with cobbles becomes plugged with mud and debris
648 here, but an awkward canyon leads upward and west. In the mud someone
649 has scrawled, "MAGIC WORD XYZZY".
650 short: 'You''re in debris room.'
653 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
654 action: [goto, LOC_GRATE]},
655 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
656 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
657 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
658 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
659 {verbs: [PIT], action: [goto, LOC_PITTOP]},
663 long: 'You are in an awkward sloping east/west canyon.'
667 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
668 action: [goto, LOC_GRATE]},
669 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
670 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
671 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
672 {verbs: [PIT], action: [goto, LOC_PITTOP]},
677 You are in a splendid chamber thirty feet high. The walls are frozen
678 rivers of orange stone. An awkward canyon and a good passage exit
679 from east and west sides of the chamber.
680 short: 'You''re in bird chamber.'
684 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
685 action: [goto, LOC_GRATE]},
686 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
687 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
688 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
689 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
694 At your feet is a small pit breathing traces of white mist. An east
695 passage ends here except for a small crack leading on.
696 short: 'You''re at top of small pit.'
699 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
700 action: [goto, LOC_GRATE]},
701 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
702 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
703 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
704 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
705 action: [goto, LOC_NECKBROKE]},
706 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
707 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
712 You are at one end of a vast hall stretching forward out of sight to
713 the west. There are openings to either side. Nearby, a wide stone
714 staircase leads downward. The hall is filled with wisps of white mist
715 swaying to and fro almost as if alive. A cold wind blows up the
716 staircase. There is a passage at the top of a dome behind you.
717 short: 'You''re in Hall of Mists.'
718 conditions: {DEEP: true}
722 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
723 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
724 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
725 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
726 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
727 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
728 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
733 The crack is far too small for you to follow. At its widest it is
734 barely wide enough to admit your foot.'
736 conditions: {DEEP: true}
738 {verbs: [], action: [goto, LOC_PITTOP]},
743 You are on the east bank of a fissure slicing clear across the hall.
744 The mist is quite thick here, and the fissure is too wide to jump.
745 short: 'You''re on east bank of fissure.'
746 conditions: {DEEP: true}
748 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
749 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
750 action: [speak, CROSS_BRIDGE]},
751 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
752 action: [goto, LOC_NOMAKE]},
753 {verbs: [OVER, ACROS, WEST, CROSS],
754 cond: [not, FISSURE, BRIDGED],
755 action: [speak, NO_CROSS]},
756 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
761 This is a low room with a crude note on the wall. The note says,
762 "You won't get it up the steps".
763 short: 'You''re in nugget-of-gold room.'
764 conditions: {DEEP: true}
766 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
771 You are in the Hall of the Mountain King, with passages off in all
773 short: 'You''re in Hall of Mt King.'
774 conditions: {DEEP: true}
777 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
778 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
779 action: [goto, LOC_FLOORHOLE]},
780 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
781 action: [goto, LOC_SOUTHSIDE]},
782 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
783 action: [goto, LOC_WESTSIDE]},
784 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
785 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
786 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
787 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
791 long: 'You are at the bottom of the pit with a broken neck.'
793 conditions: {DEEP: true}
795 {verbs: [], action: [goto, LOC_NOWHERE]},
799 long: 'You didn''t make it.'
801 conditions: {DEEP: true}
803 {verbs: [], action: [goto, LOC_NOWHERE]},
807 long: 'The dome is unclimbable.'
809 conditions: {DEEP: true}
811 {verbs: [], action: [goto, LOC_MISTHALL]},
816 You are at the west end of the Twopit Room. There is a large hole in
817 the wall above the pit at this end of the room.
818 short: 'You''re at west end of Twopit Room.'
819 conditions: {DEEP: true}
821 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
822 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
823 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
824 {verbs: [HOLE], action: [speak, TOO_FAR]},
829 You are at the bottom of the eastern pit in the Twopit Room. There is
830 a small pool of oil in one corner of the pit.
831 short: 'You''re in east pit.'
832 conditions: {FLUID: true, DEEP: true, OILY: true}
834 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
839 You are at the bottom of the western pit in the Twopit Room. There is
840 a large hole in the wall about 25 feet above you.
841 short: 'You''re in west pit.'
842 conditions: {DEEP: true}
844 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
845 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
846 action: [goto, LOC_BUILDING1]},
847 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
851 long: 'You clamber up the plant and scurry through the hole at the top.'
853 conditions: {DEEP: true}
855 {verbs: [], action: [goto, LOC_NARROW]},
859 long: 'You are on the west side of the fissure in the Hall of Mists.'
860 short: 'You''re on west bank of fissure.'
861 conditions: {DEEP: true}
863 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
864 action: [speak, CROSS_BRIDGE]},
865 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
866 action: [goto, LOC_NOMAKE]},
867 {verbs: [OVER, ACROS, EAST, CROSS],
868 cond: [not, FISSURE, BRIDGED],
869 action: [speak, NO_CROSS]},
870 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
871 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
872 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
877 You are in a low n/s passage at a hole in the floor. The hole goes
878 down to an e/w passage.
879 short: 'You''re in n/s passage above e/w passage.'
880 conditions: {DEEP: true}
882 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
883 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
884 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
888 long: 'You are in the south side chamber.'
890 conditions: {DEEP: true}
892 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
897 You are in the west side chamber of the Hall of the Mountain King.
898 A passage continues west and up here.
899 short: 'You''re in the west side chamber.'
900 conditions: {DEEP: true}
902 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
903 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
909 conditions: {DEEP: true}
911 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
912 action: [goto, LOC_NOCLIMB]},
913 {verbs: [], action: [goto, LOC_PLANTTOP]},
917 long: 'You can''t get by the snake.'
919 conditions: {DEEP: true}
921 {verbs: [], action: [goto, LOC_KINGHALL]},
926 You are in a large room, with a passage to the south, a passage to the
927 west, and a wall of broken rock to the east. There is a large "Y2" on
928 a rock in the room's center.
929 short: 'You''re at "Y2".'
930 conditions: {DEEP: true}
932 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
933 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
934 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
935 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
936 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
937 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
941 long: 'You are in a jumble of rock, with cracks everywhere.'
943 conditions: {DEEP: true}
945 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
946 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
951 You're at a low window overlooking a huge pit, which extends up out of
952 sight. A floor is indistinctly visible over 50 feet below. Traces of
953 white mist cover the floor of the pit, becoming thicker to the right.
954 Marks in the dust around the window would seem to indicate that
955 someone has been here recently. Directly across the pit from you and
956 25 feet away there is a similar window looking into a lighted room. A
957 shadowy figure can be seen there peering back at you.
958 short: 'You''re at window on pit.'
959 conditions: {DEEP: true}
961 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
962 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
967 You are in a dirty broken passage. To the east is a crawl. To the
968 west is a large passage. Above you is a hole to another passage.
969 short: 'You''re in dirty passage.'
970 conditions: {DEEP: true}
972 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
973 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
974 {verbs: [WEST], action: [goto, LOC_DUSTY]},
975 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
980 You are on the brink of a small clean climbable pit. A crawl leads
982 short: 'You''re at brink of small pit.'
983 conditions: {DEEP: true}
985 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
986 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
991 You are in the bottom of a small pit with a little stream, which
992 enters and exits through tiny slits.
993 short: 'You''re at bottom of pit with stream.'
994 conditions: {FLUID: true, DEEP: true}
995 sound: STREAM_GURGLES
997 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
998 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
999 action: [speak, DONT_FIT]},
1004 You are in a large room full of dusty rocks. There is a big hole in
1005 the floor. There are cracks everywhere, and a passage leading east.
1006 short: 'You''re in dusty rock room.'
1007 conditions: {DEEP: true}
1009 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
1010 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
1011 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1016 You have crawled through a very low wide passage parallel to and north
1017 of the Hall of Mists.
1019 conditions: {DEEP: true}
1021 {verbs: [], action: [goto, LOC_MISTWEST]},
1026 You are at the west end of the Hall of Mists. A low wide crawl
1027 continues west and another goes north. To the south is a little
1028 passage 6 feet off the floor.
1029 short: 'You''re at west end of Hall of Mists.'
1030 conditions: {DEEP: true}
1032 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
1033 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
1034 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
1035 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
1039 long: 'You are in a maze of twisty little passages, all alike.'
1041 conditions: {DEEP: true, NOBACK: true}
1044 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
1045 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1046 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1047 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
1048 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1052 long: 'You are in a maze of twisty little passages, all alike.'
1054 conditions: {DEEP: true, NOBACK: true}
1057 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1058 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
1059 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
1063 long: 'You are in a maze of twisty little passages, all alike.'
1065 conditions: {DEEP: true, NOBACK: true}
1068 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1069 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
1070 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
1071 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
1075 long: 'You are in a maze of twisty little passages, all alike.'
1077 conditions: {DEEP: true, NOBACK: true}
1080 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1081 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1082 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
1083 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
1084 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
1090 conditions: {DEEP: true, NOARRR: true}
1093 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1099 conditions: {DEEP: true, NOARRR: true}
1102 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1108 conditions: {DEEP: true, NOARRR: true}
1111 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1115 long: 'You are in a maze of twisty little passages, all alike.'
1117 conditions: {DEEP: true, NOBACK: true}
1120 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1121 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1125 long: 'You are in a maze of twisty little passages, all alike.'
1127 conditions: {DEEP: true, NOBACK: true}
1130 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1131 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1132 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1133 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1137 long: 'You are in a maze of twisty little passages, all alike.'
1139 conditions: {DEEP: true, NOBACK: true}
1142 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1143 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1144 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1145 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1149 long: 'You are in a maze of twisty little passages, all alike.'
1151 conditions: {DEEP: true, NOBACK: true}
1154 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1155 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1156 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1157 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1158 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1159 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1163 long: 'You are in a maze of twisty little passages, all alike.'
1165 conditions: {DEEP: true, NOBACK: true}
1168 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1169 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1170 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1176 conditions: {DEEP: true, NOARRR: true}
1179 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1183 long: 'You are in a maze of twisty little passages, all alike.'
1185 conditions: {DEEP: true, NOBACK: true}
1188 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1189 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1190 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1191 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1197 conditions: {DEEP: true, NOARRR: true}
1200 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1205 You are on the brink of a thirty foot pit with a massive orange column
1206 down one wall. You could climb down here but you could not get back
1207 up. The maze continues at this level.
1208 short: 'You''re at brink of pit.'
1209 conditions: {DEEP: true, NOBACK: true}
1211 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1212 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1213 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1214 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1215 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1221 conditions: {NOARRR: true, DEEP: true}
1223 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1228 You have crawled through a very low wide passage parallel to and north
1229 of the Hall of Mists.
1231 conditions: {DEEP: true}
1233 {verbs: [], action: [goto, LOC_WESTBANK]},
1238 You are at the east end of a very long hall apparently without side
1239 chambers. To the east a low wide crawl slants up. To the north a
1240 round two foot hole slants down.
1241 short: 'You''re at east end of long hall.'
1242 conditions: {DEEP: true}
1244 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1245 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1246 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1251 You are at the west end of a very long featureless hall. The hall
1252 joins up with a narrow north/south passage.
1253 short: 'You''re at west end of long hall.'
1254 conditions: {DEEP: true}
1256 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1257 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1258 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1262 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1264 conditions: {DEEP: true}
1266 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1267 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1268 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1269 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1275 conditions: {DEEP: true}
1277 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1282 You are at a complex junction. A low hands and knees passage from the
1283 north joins a higher crawl from the east to make a walking passage
1284 going west. There is also a large room above. The air is damp here.
1285 short: 'You''re at complex junction.'
1286 conditions: {DEEP: true}
1288 sound: WIND_WHISTLES
1290 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1291 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1292 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1293 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1298 You are in Bedquilt, a long east/west passage with holes everywhere.
1299 To explore at random select north, south, up, or down.
1300 short: 'You''re in Bedquilt.'
1301 conditions: {DEEP: true}
1303 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1304 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1305 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1306 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1307 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1308 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1309 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1310 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1311 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1312 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1313 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1314 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1319 You are in a room whose walls resemble swiss cheese. Obvious passages
1320 go west, east, ne, and nw. Part of the room is occupied by a large
1322 short: 'You''re in Swiss Cheese Room.'
1323 conditions: {DEEP: true}
1325 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1326 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1327 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1328 {verbs: [CANYO], action: [goto, LOC_TALL]},
1329 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1330 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1331 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1336 You are at the east end of the Twopit Room. The floor here is
1337 littered with thin rock slabs, which make it easy to descend the pits.
1338 There is a path here bypassing the pits to connect passages from east
1339 and west. There are holes all over, but the only big one is on the
1340 wall directly over the west pit where you can't get to it.
1341 short: 'You''re at east end of Twopit Room.'
1342 conditions: {DEEP: true}
1344 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1345 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1346 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1351 You are in a large low circular chamber whose floor is an immense slab
1352 fallen from the ceiling (Slab Room). East and west there once were
1353 large passages, but they are now filled with boulders. Low small
1354 passages go north and south, and the south one quickly bends west
1355 around the boulders.
1356 short: 'You''re in Slab Room.'
1357 conditions: {DEEP: true}
1359 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1360 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1361 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1365 long: 'You are in a secret n/s canyon above a large room.'
1367 conditions: {DEEP: true}
1369 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1370 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1371 action: [goto, LOC_SECRET5]},
1372 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1373 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1374 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1378 long: 'You are in a secret n/s canyon above a sizable passage.'
1380 conditions: {DEEP: true}
1382 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1383 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1384 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1386 - LOC_THREEJUNCTION:
1389 You are in a secret canyon at a junction of three canyons, bearing
1390 north, south, and se. The north one is as tall as the other two
1392 short: 'You''re at junction of three secret canyons.'
1393 conditions: {DEEP: true}
1395 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1396 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1397 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1401 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1402 short: 'You''re in large low room.'
1403 conditions: {DEEP: true}
1405 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1406 {verbs: [SW], action: [goto, LOC_WINDING]},
1407 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1408 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1412 long: 'Dead end crawl.'
1414 conditions: {DEEP: true}
1416 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1421 You are in a secret canyon which here runs e/w. It crosses over a
1422 very tight canyon 15 feet below. If you go down you may not be able
1424 short: 'You''re in secret e/w canyon above tight canyon.'
1425 conditions: {DEEP: true}
1427 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1428 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1429 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1430 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1434 long: 'You are at a wide place in a very tight n/s canyon.'
1436 conditions: {DEEP: true}
1438 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1439 {verbs: [NORTH], action: [goto, LOC_TALL]},
1443 long: 'The canyon here becomes too tight to go further south.'
1445 conditions: {DEEP: true}
1447 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1452 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1455 conditions: {DEEP: true}
1457 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1458 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1459 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1463 long: 'The canyon runs into a mass of boulders -- dead end.'
1465 conditions: {DEEP: true}
1467 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1472 The stream flows out through a pair of 1 foot diameter sewer pipes.
1473 It would be advisable to use the exit.
1475 conditions: {DEEP: true}
1477 {verbs: [], action: [goto, LOC_BUILDING]},
1481 long: 'You are in a maze of twisty little passages, all alike.'
1483 conditions: {DEEP: true, NOBACK: true}
1486 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1487 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1488 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1489 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1495 conditions: {DEEP: true}
1498 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1504 conditions: {DEEP: true, NOARRR: true}
1507 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1511 long: 'You are in a maze of twisty little passages, all alike.'
1513 conditions: {DEEP: true, NOBACK: true}
1515 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1516 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1517 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1521 long: 'You are in a maze of twisty little passages, all alike.'
1523 conditions: {DEEP: true, NOBACK: true}
1525 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1526 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1527 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1533 conditions: {NOARRR: true, DEEP: true}
1535 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1541 conditions: {DEEP: true, NOARRR: true}
1544 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1548 long: 'You are in a maze of twisty little passages, all alike.'
1550 conditions: {DEEP: true, NOBACK: true}
1553 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1558 You are in a long, narrow corridor stretching out of sight to the
1559 west. At the eastern end is a hole through which you can see a
1560 profusion of leaves.
1561 short: 'You''re in narrow corridor.'
1562 conditions: {DEEP: true}
1564 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1565 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1566 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1570 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1572 conditions: {DEEP: true}
1574 {verbs: [], action: [goto, LOC_WESTPIT]},
1578 long: 'You have climbed up the plant and out of the pit.'
1580 conditions: {DEEP: true}
1582 {verbs: [], action: [goto, LOC_WESTEND]},
1587 You are at the top of a steep incline above a large room. You could
1588 climb down here, but you would not be able to climb up. There is a
1589 passage leading back to the north.
1590 short: 'You''re at steep incline above large room.'
1591 conditions: {DEEP: true}
1593 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1594 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1599 You are in the Giant Room. The ceiling here is too high up for your
1600 lamp to show it. Cavernous passages lead east, north, and south. On
1601 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1602 short: 'You''re in Giant Room.'
1603 conditions: {DEEP: true}
1605 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1606 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1607 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1611 long: 'The passage here is blocked by a recent cave-in.'
1613 conditions: {DEEP: true}
1615 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1619 long: 'You are at one end of an immense north/south passage.'
1621 conditions: {DEEP: true}
1622 sound: WIND_WHISTLES
1624 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1625 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1626 action: [goto, LOC_WATERFALL]},
1627 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1632 You are in a magnificent cavern with a rushing stream, which cascades
1633 over a sparkling waterfall into a roaring whirlpool which disappears
1634 through a hole in the floor. Passages exit to the south and west.
1635 short: 'You''re in cavern with waterfall.'
1636 conditions: {FLUID: true, DEEP: true}
1637 sound: STREAM_SPLASHES
1639 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1640 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1641 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1646 You are in the Soft Room. The walls are covered with heavy curtains,
1647 the floor with a thick pile carpet. Moss covers the ceiling.
1648 short: 'You''re in Soft Room.'
1649 conditions: {DEEP: true}
1651 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1656 This is the Oriental Room. Ancient oriental cave drawings cover the
1657 walls. A gently sloping passage leads upward to the north, another
1658 passage leads se, and a hands and knees crawl leads west.
1659 short: 'You''re in Oriental Room.'
1660 conditions: {DEEP: true}
1662 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1663 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1664 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1669 You are following a wide path around the outer edge of a large cavern.
1670 Far below, through a heavy white mist, strange splashing noises can be
1671 heard. The mist rises up through a fissure in the ceiling. The path
1672 exits to the south and west.
1673 short: 'You''re in misty cavern.'
1674 conditions: {DEEP: true}
1677 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1678 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1683 You are in an alcove. A small nw path seems to widen after a short
1684 distance. An extremely tight tunnel leads east. It looks like a very
1685 tight squeeze. An eerie light can be seen at the other end.
1686 short: 'You''re in alcove.'
1687 conditions: {DEEP: true}
1690 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1691 {verbs: [EAST, PASSA], action: ["special", 1]},
1692 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1697 You're in a small chamber lit by an eerie green light. An extremely
1698 narrow tunnel exits to the west. A dark corridor leads ne.
1699 short: 'You''re in Plover Room.'
1700 conditions: {DEEP: true, LIT: true}
1703 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1704 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1705 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1706 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1707 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1711 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1712 short: 'You''re in dark-room.'
1713 conditions: {DEEP: true}
1716 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1721 You are in an arched hall. A coral passage once continued up and east
1722 from here, but is now blocked by debris. The air smells of sea water.
1723 short: 'You''re in arched hall.'
1724 conditions: {DEEP: true}
1726 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1731 You're in a large room carved out of sedimentary rock. The floor and
1732 walls are littered with bits of shells imbedded in the stone. A
1733 shallow passage proceeds downward, and a somewhat steeper one leads
1734 up. A low hands and knees passage enters from the south.
1735 short: 'You''re in Shell Room.'
1736 conditions: {DEEP: true}
1738 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1739 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1740 {verbs: [SOUTH], cond: [carry, CLAM],
1741 action: [speak, CLAM_BLOCKER]},
1742 {verbs: [SOUTH], cond: [carry, OYSTER],
1743 action: [speak, OYSTER_BLOCKER]},
1744 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1748 long: 'You are in a long sloping corridor with ragged sharp walls.'
1750 conditions: {DEEP: true}
1752 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1753 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1757 long: 'You are in a cul-de-sac about eight feet across.'
1759 conditions: {DEEP: true}
1761 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1762 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1767 You are in an anteroom leading to a large passage to the east. Small
1768 passages go west and up. The remnants of recent digging are evident.
1769 A sign in midair here says "Cave under construction beyond this point.
1770 Proceed at own risk. [Witt Construction Company]"
1771 short: 'You''re in anteroom.'
1772 conditions: {DEEP: true}
1774 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1775 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1776 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1780 long: 'You are in a maze of twisty little passages, all different.'
1782 conditions: {DEEP: true, NOBACK: true}
1784 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1785 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1786 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1787 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1788 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1789 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1790 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1791 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1792 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1793 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1797 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1798 short: 'You''re at Witt''s End.'
1799 conditions: {DEEP: true, NOBACK: true}
1802 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1803 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1804 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1805 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1810 You are in a north/south canyon about 25 feet across. The floor is
1811 covered by white mist seeping in from the north. The walls extend
1812 upward for well over 100 feet. Suspended from some unseen point far
1813 above you, an enormous two-sided mirror is hanging parallel to and
1814 midway between the canyon walls. (The mirror is obviously provided
1815 for the use of the dwarves who, as you know, are extremely vain.) A
1816 small window can be seen in either wall, some fifty feet up.
1817 short: 'You''re in Mirror Canyon.'
1818 conditions: {DEEP: true}
1820 sound: WIND_WHISTLES
1822 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1823 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1828 You're at a low window overlooking a huge pit, which extends up out of
1829 sight. A floor is indistinctly visible over 50 feet below. Traces of
1830 white mist cover the floor of the pit, becoming thicker to the left.
1831 Marks in the dust around the window would seem to indicate that
1832 someone has been here recently. Directly across the pit from you and
1833 25 feet away there is a similar window looking into a lighted room. A
1834 shadowy figure can be seen there peering back at you.
1835 short: 'You''re at window on pit.'
1836 conditions: {DEEP: true}
1838 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1839 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1841 - LOC_TOPSTALACTITE:
1844 A large stalactite extends from the roof and almost reaches the floor
1845 below. You could climb down it, and jump from it to the floor, but
1846 having done so you would be unable to reach it to climb back up.
1847 short: 'You''re at top of stalactite.'
1848 conditions: {DEEP: true}
1850 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1851 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1852 action: [goto, LOC_ALIKE6]},
1853 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1854 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1858 long: 'You are in a little maze of twisting passages, all different.'
1860 conditions: {DEEP: true, NOBACK: true}
1862 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1863 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1864 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1865 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1866 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1867 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1868 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1869 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1870 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1871 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1876 You are at the edge of a large underground reservoir. An opaque cloud
1877 of white mist fills the room and rises rapidly upward. The lake is
1878 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1879 overhead and splashes noisily into the water somewhere within the
1880 mist. There is a passage going back toward the south.
1881 short: 'You''re at reservoir.'
1882 conditions: {FLUID: true, DEEP: true}
1883 sound: STREAM_SPLASHES
1885 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1886 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1887 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1893 conditions: {DEEP: true}
1895 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1900 You are at the northeast end of an immense room, even larger than the
1901 Giant Room. It appears to be a repository for the "Adventure"
1902 program. Massive torches far overhead bathe the room with smoky
1903 yellow light. Scattered about you can be seen a pile of bottles (all
1904 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1905 of oysters, a bundle of black rods with rusty stars on their ends, and
1906 a collection of brass lanterns. Off to one side a great many dwarves
1907 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1908 not disturb the dwarves!" An immense mirror is hanging against one
1909 wall, and stretches to the other end of the room, where various other
1910 sundry objects can be glimpsed dimly in the distance.
1911 short: 'You''re at ne end.'
1912 conditions: {DEEP: true, LIT: true}
1913 sound: MURMURING_SNORING
1915 {verbs: [SW], action: [goto, LOC_SW]},
1920 You are at the southwest end of the repository. To one side is a pit
1921 full of fierce green snakes. On the other side is a row of small
1922 wicker cages, each of which contains a little sulking bird. In one
1923 corner is a bundle of black rods with rusty marks on their ends. A
1924 large number of velvet pillows are scattered about on the floor. A
1925 vast mirror stretches off to the northeast. At your feet is a large
1926 steel grate, next to which is a sign that reads, "Treasure Vault.
1927 Keys in main office."
1928 short: 'You''re at sw end.'
1929 conditions: {DEEP: true, LIT: true}
1930 sound: SNAKES_HISSING
1932 {verbs: [NE], action: [goto, LOC_NE]},
1933 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1938 You are on one side of a large, deep chasm. A heavy white mist rising
1939 up from below obscures all view of the far side. A sw path leads away
1940 from the chasm into a winding corridor.
1941 short: 'You''re on sw side of chasm.'
1942 conditions: {DEEP: true}
1944 {verbs: [SW], action: [goto, LOC_WINDING]},
1945 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1946 action: [speak, TROLL_BLOCKS]},
1947 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1948 action: [speak, BRIDGE_GONE]},
1949 {verbs: [OVER], action: ["special", 3]},
1950 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1951 action: [goto, LOC_NOMAKE]},
1952 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1957 You are in a long winding corridor sloping out of sight in both
1959 short: 'You''re in sloping corridor.'
1960 conditions: {DEEP: true}
1962 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1963 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1967 long: 'You are in a secret canyon which exits to the north and east.'
1969 conditions: {DEEP: true}
1971 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1972 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1976 long: 'You are in a secret canyon which exits to the north and east.'
1978 conditions: {DEEP: true}
1980 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1981 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1985 long: 'You are in a secret canyon which exits to the north and east.'
1987 conditions: {DEEP: true}
1989 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1990 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1995 You are on the far side of the chasm. A ne path leads away from the
1997 short: 'You''re on ne side of chasm.'
1998 conditions: {NOARRR: true, DEEP: true}
2000 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
2001 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
2002 {verbs: [OVER], action: ["special", 3]},
2003 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
2004 {verbs: [FORK], action: [goto, LOC_FORK]},
2005 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2006 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2011 You're in a long east/west corridor. A faint rumbling noise can be
2012 heard in the distance.
2013 short: 'You''re in corridor.'
2014 conditions: {NOARRR: true, DEEP: true}
2015 sound: DULL_RUMBLING
2017 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2018 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2019 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2020 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2025 The path forks here. The left fork leads northeast. A dull rumbling
2026 seems to get louder in that direction. The right fork leads southeast
2027 down a gentle slope. The main corridor enters from the west.
2028 short: 'You''re at fork in path.'
2029 conditions: {NOARRR: true, DEEP: true}
2030 sound: DULL_RUMBLING
2032 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2033 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2034 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
2035 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2036 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2041 The walls are quite warm here. From the north can be heard a steady
2042 roar, so loud that the entire cave seems to be trembling. Another
2043 passage leads south, and a low crawl goes east.
2044 short: 'You''re at junction with warm walls.'
2045 conditions: {NOARRR: true, DEEP: true}
2048 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2049 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2050 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2055 You are on the edge of a breath-taking view. Far below you is an
2056 active volcano, from which great gouts of molten lava come surging
2057 out, cascading back down into the depths. The glowing rock fills the
2058 farthest reaches of the cavern with a blood-red glare, giving every-
2059 thing an eerie, macabre appearance. The air is filled with flickering
2060 sparks of ash and a heavy smell of brimstone. The walls are hot to
2061 the touch, and the thundering of the volcano drowns out all other
2062 sounds. Embedded in the jagged roof far overhead are myriad twisted
2063 formations composed of pure white alabaster, which scatter the murky
2064 light into sinister apparitions upon the walls. To one side is a deep
2065 gorge, filled with a bizarre chaos of tortured rock which seems to
2066 have been crafted by the devil himself. An immense river of fire
2067 crashes out from the depths of the volcano, burns its way through the
2068 gorge, and plummets into a bottomless pit far off to your left. To
2069 the right, an immense geyser of blistering steam erupts continuously
2070 from a barren island in the center of a sulfurous lake, which bubbles
2071 ominously. The far right wall is aflame with an incandescence of its
2072 own, which lends an additional infernal splendor to the already
2073 hellish scene. A dark, foreboding passage exits to the south.
2074 short: 'You''re at breath-taking view.'
2075 conditions: {NOARRR: true, LIT: true, DEEP: true}
2080 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2081 {verbs: [FORK], action: [goto, LOC_FORK]},
2082 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2083 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2088 You are in a small chamber filled with large boulders. The walls are
2089 very warm, causing the air in the room to be almost stifling from the
2090 heat. The only exit is a crawl heading west, through which is coming
2092 short: 'You''re in Chamber of Boulders.'
2093 conditions: {NOARRR: true, DEEP: true}
2094 sound: DULL_RUMBLING
2096 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2097 {verbs: [FORK], action: [goto, LOC_FORK]},
2098 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2103 You are walking along a gently sloping north/south passage lined with
2104 oddly shaped limestone formations.
2105 short: 'You''re in limestone passage.'
2106 conditions: {NOARRR: true, DEEP: true}
2108 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2109 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2110 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2115 You are standing at the entrance to a large, barren room. A notice
2116 above the entrance reads: "Caution! Bear in room!"
2117 short: 'You''re in front of Barren Room.'
2118 conditions: {NOARRR: true, DEEP: true}
2120 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2121 {verbs: [FORK], action: [goto, LOC_FORK]},
2122 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2123 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2128 You are inside a barren room. The center of the room is completely
2129 empty except for some dust. Marks in the dust lead away toward the
2130 far end of the room. The only exit is the way you came in.
2131 short: 'You''re in Barren Room.'
2132 conditions: {NOARRR: true, DEEP: true}
2134 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2135 {verbs: [FORK], action: [goto, LOC_FORK]},
2136 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2140 long: 'You are in a maze of twisting little passages, all different.'
2142 conditions: {DEEP: true, NOBACK: true}
2144 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2145 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2146 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2147 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2148 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2149 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2150 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2151 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2152 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2153 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2157 long: 'You are in a little maze of twisty passages, all different.'
2159 conditions: {DEEP: true, NOBACK: true}
2161 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2162 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2163 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2164 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2165 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2166 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2167 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2168 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2169 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2170 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2174 long: 'You are in a twisting maze of little passages, all different.'
2176 conditions: {DEEP: true, NOBACK: true}
2178 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2179 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2180 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2181 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2182 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2183 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2184 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2185 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2186 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2187 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2191 long: 'You are in a twisting little maze of passages, all different.'
2193 conditions: {DEEP: true, NOBACK: true}
2195 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2196 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2197 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2198 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2199 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2200 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2201 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2202 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2203 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2204 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2208 long: 'You are in a twisty little maze of passages, all different.'
2210 conditions: {DEEP: true, NOBACK: true}
2212 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2213 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2214 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2215 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2216 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2217 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2218 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2219 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2220 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2221 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2225 long: 'You are in a twisty maze of little passages, all different.'
2227 conditions: {DEEP: true, NOBACK: true}
2229 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2230 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2231 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2232 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2233 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2234 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2235 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2236 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2237 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2238 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2242 long: 'You are in a little twisty maze of passages, all different.'
2244 conditions: {DEEP: true, NOBACK: true}
2246 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2247 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2248 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2249 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2250 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2251 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2252 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2253 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2254 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2255 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2259 long: 'You are in a maze of little twisting passages, all different.'
2261 conditions: {DEEP: true, NOBACK: true}
2263 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2264 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2265 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2266 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2267 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2268 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2269 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2270 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2271 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2272 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2276 long: 'You are in a maze of little twisty passages, all different.'
2278 conditions: {DEEP: true, NOBACK: true}
2280 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2281 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2282 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2283 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2284 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2285 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2286 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2287 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2288 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2289 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2295 conditions: {DEEP: true}
2297 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2298 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2299 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2303 long: 'You are in a long, rough-hewn, north/south corridor.'
2305 conditions: {DEEP: true}
2307 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2308 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2312 long: 'There is no way to go that direction.'
2314 conditions: {DEEP: true}
2316 {verbs: [], action: [goto, LOC_DEADEND13]},
2320 long: 'You are in a large chamber with passages to the west and north.'
2322 conditions: {DEEP: true}
2325 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2326 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2327 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2331 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2333 conditions: {DEEP: true}
2335 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2339 long: 'You are wandering aimlessly through the forest.'
2341 conditions: {FOREST: true, NOBACK: true, LIT: true}
2344 {verbs: [EAST], action: [goto, LOC_START]},
2345 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2346 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2347 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2351 long: 'You are wandering aimlessly through the forest.'
2353 conditions: {FOREST: true, NOBACK: true, LIT: true}
2356 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2357 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2358 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2359 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2363 long: 'You are wandering aimlessly through the forest.'
2365 conditions: {FOREST: true, NOBACK: true, LIT: true}
2368 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2369 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2370 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2374 long: 'You are wandering aimlessly through the forest.'
2376 conditions: {FOREST: true, NOBACK: true, LIT: true}
2379 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2380 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2384 long: 'You are wandering aimlessly through the forest.'
2386 conditions: {FOREST: true, NOBACK: true, LIT: true}
2389 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2390 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2391 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2395 long: 'You are wandering aimlessly through the forest.'
2397 conditions: {FOREST: true, NOBACK: true, LIT: true}
2400 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2401 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2402 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2403 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2407 long: 'You are wandering aimlessly through the forest.'
2409 conditions: {FOREST: true, NOBACK: true, LIT: true}
2412 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2413 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2414 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2415 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2419 long: 'You are wandering aimlessly through the forest.'
2421 conditions: {FOREST: true, NOBACK: true, LIT: true}
2424 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2425 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2426 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2427 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2431 long: 'You are wandering aimlessly through the forest.'
2433 conditions: {FOREST: true, NOBACK: true, LIT: true}
2436 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2437 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2438 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2439 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2443 long: 'You are wandering aimlessly through the forest.'
2445 conditions: {FOREST: true, NOBACK: true, LIT: true}
2448 {verbs: [EAST], action: [goto, LOC_SLIT]},
2449 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2450 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2451 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2455 long: 'You are wandering aimlessly through the forest.'
2457 conditions: {FOREST: true, NOBACK: true, LIT: true}
2460 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2461 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2462 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2463 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2467 long: 'You are wandering aimlessly through the forest.'
2469 conditions: {FOREST: true, NOBACK: true, LIT: true}
2472 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2473 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2474 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2475 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2479 long: 'You are wandering aimlessly through the forest.'
2481 conditions: {FOREST: true, NOBACK: true, LIT: true}
2484 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2485 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2486 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2487 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2491 long: 'You are wandering aimlessly through the forest.'
2493 conditions: {FOREST: true, NOBACK: true, LIT: true}
2496 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2497 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2498 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2499 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2503 long: 'You are wandering aimlessly through the forest.'
2505 conditions: {FOREST: true, NOBACK: true, LIT: true}
2508 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2509 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2510 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2511 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2515 long: 'You are wandering aimlessly through the forest.'
2517 conditions: {FOREST: true, NOBACK: true, LIT: true}
2520 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2521 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2522 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2526 long: 'You are wandering aimlessly through the forest.'
2528 conditions: {FOREST: true, NOBACK: true, LIT: true}
2531 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2532 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2533 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2537 long: 'You are wandering aimlessly through the forest.'
2539 conditions: {FOREST: true, NOBACK: true, LIT: true}
2542 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2543 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2544 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2545 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2549 long: 'You are wandering aimlessly through the forest.'
2551 conditions: {FOREST: true, NOBACK: true, LIT: true}
2554 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2555 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2556 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2557 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2561 long: 'You are wandering aimlessly through the forest.'
2563 conditions: {FOREST: true, NOBACK: true, LIT: true}
2566 {verbs: [EAST], action: [goto, LOC_HILL]},
2567 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2568 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2569 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2573 long: 'You are wandering aimlessly through the forest.'
2575 conditions: {FOREST: true, NOBACK: true, LIT: true}
2578 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2579 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2580 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2581 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2585 long: 'You are wandering aimlessly through the forest.'
2587 conditions: {FOREST: true, NOBACK: true, LIT: true}
2590 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2591 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2592 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2593 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2598 You are on a small ledge on one face of a sheer cliff. There are no
2599 paths away from the ledge. Across the chasm is a small clearing
2600 surrounded by forest.
2601 short: 'You''re on ledge.'
2602 conditions: {ABOVE: true, LIT: true}
2604 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2609 You are walking across the bottom of the reservoir. Walls of water
2610 rear up on either side. The roar of the water cascading past is
2611 nearly deafening, and the mist is so thick you can barely see.
2612 short: 'You''re at bottom of reservoir.'
2613 conditions: {FLUID: true, DEEP: true}
2617 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2618 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2623 You are at the northern edge of the reservoir. A northwest passage
2624 leads sharply up from here.
2625 short: 'You''re north of reservoir.'
2626 conditions: {FLUID: true, DEEP: true}
2627 sound: WATERS_CRASHING
2629 {verbs: [SOUTH, ACROS, CROSS],
2630 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2631 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2632 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2636 long: 'You are scrambling along a treacherously steep, rocky passage.'
2638 conditions: {DEEP: true}
2640 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2641 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2645 long: 'You are on a very steep incline, which widens at it goes upward.'
2647 conditions: {DEEP: true}
2649 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2650 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2655 You are at the base of a nearly vertical cliff. There are some
2656 slim footholds which would enable you to climb up, but it looks
2657 extremely dangerous. Here at the base of the cliff lie the remains
2658 of several earlier adventurers who apparently failed to make it.
2659 short: 'You''re at base of cliff.'
2660 conditions: {DEEP: true}
2662 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2663 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2667 long: 'You are climbing along a nearly vertical cliff.'
2669 conditions: {DEEP: true}
2671 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2672 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2673 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2678 Just as you reach the top, your foot slips on a loose rock and you
2679 tumble several hundred feet to join the other unlucky adventurers.
2681 conditions: {DEEP: true}
2683 {verbs: [], action: [goto, LOC_NOWHERE]},
2688 Just as you reach the top, your foot slips on a loose rock and you
2689 make one last desperate grab. Your luck holds, as does your grip.
2690 With an enormous heave, you lift yourself to the ledge above.
2692 conditions: {DEEP: true}
2694 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2699 You are on a small ledge at the top of a nearly vertical cliff.
2700 There is a low crawl leading off to the northeast.
2701 short: 'You''re at top of cliff.'
2702 conditions: {DEEP: true}
2704 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2705 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2709 long: 'You have reached a dead end.'
2711 conditions: {DEEP: true}
2713 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2717 long: 'There is now one more gruesome aspect to the spectacular vista.'
2719 conditions: {DEEP: true}
2721 {verbs: [], action: [goto, LOC_NOWHERE]},
2729 {verbs: [], action: [goto, LOC_DEBRIS]},
2735 conditions: {ABOVE: true}
2737 {verbs: [], action: [goto, LOC_BUILDING]},
2743 conditions: {DEEP: true}
2745 {verbs: [], action: [goto, LOC_Y2]},
2751 conditions: {ABOVE: true}
2753 {verbs: [], action: [goto, LOC_BUILDING]},
2759 conditions: {DEEP: true}
2761 {verbs: [], action: [goto, LOC_PLOVER]},
2767 conditions: {DEEP: true}
2769 {verbs: [], action: [goto, LOC_Y2]},
2772 arbitrary_messages: !!omap
2773 - NO_MESSAGE: !!null
2775 Somewhere nearby is Colossal Cave, where others have found fortunes in
2776 treasure and gold, though it is rumored that some who enter are never
2777 seen again. Magic is said to work in the cave. I will be your eyes
2778 and hands. Direct me with commands of 1 or 2 words. I should warn
2779 you that I look at only the first five letters of each word, so you'll
2780 have to enter "northeast" as "ne" to distinguish it from "north".
2781 You can type "help" for some general hints. For information on how
2782 to end your adventure, scoring, etc., type "info".
2784 This program was originally developed by Willie Crowther. Most of the
2785 features of the current program were added by Don Woods.
2786 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2788 A little dwarf just walked around a corner, saw you, threw a little
2789 axe at you which missed, cursed, and ran away.
2790 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2791 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2792 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2793 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2794 - GETS_YOU: 'It gets you!'
2795 - MISSES_YOU: 'It misses!'
2796 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2798 I don't know in from out here. Use compass points or name something
2799 in the general direction you want to go.
2800 - CANT_APPLY: 'I don''t know how to apply that word here.'
2801 - AM_GAME: 'I''m game. Would you care to explain how?'
2802 - NO_MORE_DETAIL: |-
2803 Sorry, but I am not allowed to give more detail. I will repeat the
2804 long description of your location.
2805 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2806 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2807 - REALLY_QUIT: 'Do you really want to quit now?'
2808 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2809 - ALREADY_CARRYING: 'You are already carrying it!'
2810 - YOU_JOKING: 'You can''t be serious!'
2812 The bird seemed unafraid at first, but as you approach it becomes
2813 disturbed and you cannot catch it.
2814 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2815 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2816 - ARENT_CARRYING: 'You aren''t carrying it!'
2818 The little bird attacks the green snake, and in an astounding flurry
2819 drives the snake away.
2820 - NO_KEYS: 'You have no keys!'
2821 - NO_LOCK: 'It has no lock.'
2822 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2823 - ALREADY_LOCKED: 'It was already locked.'
2824 - ALREADY_UNLOCKED: 'It was already unlocked.'
2826 There is no way to get past the bear to unlock the chain, which is
2827 probably just as well.
2828 - NOTHING_HAPPENS: 'Nothing happens.'
2829 - WHERE_QUERY: 'Where?'
2830 - NO_TARGET: 'There is nothing here to attack.'
2831 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2832 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2833 - KILLED_DWARF: 'You killed a little dwarf.'
2834 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2835 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2836 - BAD_DIRECTION: 'There is no way to go that direction.'
2837 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2838 - OK_MAN: &ok_man 'OK'
2839 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2841 You have crawled around in some little holes and wound up back in the
2844 I don't know where the cave is, but hereabouts no stream can run on
2845 the surface for long. I would try the stream.
2846 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2848 I can only tell you what you see as you move about and manipulate
2849 things. I cannot tell you where remote things are.
2850 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2852 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2853 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2854 - FEET_WET: 'Your feet are now wet.'
2855 - LOST_APPETITE: 'I think I just lost my appetite.'
2856 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2858 You have taken a drink from the stream. The water tastes strongly of
2859 minerals, but is not unpleasant. It is extremely cold.
2861 Rubbing the electric lamp is not particularly rewarding. Anyway,
2862 nothing exciting happens.
2863 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2864 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2865 - CANT_POUR: 'You can''t pour that.'
2866 - WHICH_WAY: 'Which way?'
2867 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2868 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2869 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2870 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2871 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2872 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2873 - NO_CROSS: 'There is no way across the fissure.'
2874 - NO_CARRY: 'You''re not carrying anything.'
2875 - NOW_HOLDING: 'You are currently holding the following:'
2877 It's not hungry (it's merely pinin' for the fjords). Besides, you
2879 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2880 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2881 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2882 - NO_CONTAINER: 'You have nothing in which to carry it.'
2883 - BOTTLE_FULL: 'Your bottle is already full.'
2884 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2885 - CANT_FILL: 'You can''t fill that.'
2886 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2887 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2888 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2889 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2890 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2892 Something you're carrying won't fit through the tunnel with you.
2893 You'd best take inventory and drop something.
2894 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2895 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2896 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2897 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2898 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2899 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2901 A glistening pearl falls out of the clam and rolls away. Goodness,
2902 this must really be an oyster. (I never was very good at identifying
2903 bivalves.) Whatever it is, it has now snapped shut again.
2905 The oyster creaks open, revealing nothing but oyster inside. It
2906 promptly snaps shut again.
2908 You have crawled around in some little holes and found your way
2909 blocked by a recent cave-in. You are now back in the main passage.
2910 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2911 - PIRATE_POUNCES: |-
2912 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2913 he chortles, "I'll just take all this booty and hide it away with me
2914 chest deep in the maze!" He snatches your treasure and vanishes into
2917 A sepulchral voice reverberating through the cave, says, "Cave closing
2918 soon. All adventurers exit immediately through main office."
2920 A mysterious recorded voice groans into life and announces:
2921 "This exit is closed. Please leave via main office."
2923 It looks as though you're dead. Well, seeing as how it's so close to
2924 closing time anyway, I think we'll just call it a day.
2926 The sepulchral voice intones, "The cave is now closed." As the echoes
2927 fade, there is a blinding flash of light (and a small puff of orange
2928 smoke). . . . As your eyes refocus, you look around and find...
2929 - VICTORY_MESSAGE: |-
2930 There is a loud explosion, and a twenty-foot hole appears in the far
2931 wall, burying the dwarves in the rubble. You march through the hole
2932 and find yourself in the main office, where a cheering band of
2933 friendly elves carry the conquering adventurer off into the sunset.
2934 - DEFEAT_MESSAGE: |-
2935 There is a loud explosion, and a twenty-foot hole appears in the far
2936 wall, burying the snakes in the rubble. A river of molten lava pours
2937 in through the hole, destroying everything in its path, including you!
2938 - SPLATTER_MESSAGE: |-
2939 There is a loud explosion, and you are suddenly splashed across the
2941 - DWARVES_AWAKEN: |-
2942 The resulting ruckus has awakened the dwarves. There are now several
2943 threatening little dwarves in the room with you! Most of them throw
2944 knives at you! All of them get you!
2945 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2946 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2947 - NOT_CONNECTED: 'You can''t get there from here.'
2948 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2949 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2950 - FILL_INVALID: 'There is nothing here with which to fill it.'
2951 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2952 - BEYOND_POWER: 'It is beyond your power to do that.'
2953 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2954 - TOO_FAR: 'It is too far up for you to reach.'
2956 You killed a little dwarf. The body vanishes in a cloud of greasy
2958 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2959 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2960 - WELL_POINTLESS: 'Well, that was remarkably pointless.'
2961 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2962 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2964 The little bird attacks the green dragon, and in an astounding flurry
2965 gets burnt to a cinder. The ashes blow away.
2966 - ON_WHAT: 'On what?'
2968 Okay, from now on I'll only describe a place in full the first time
2969 you come to it. To get the full description, say "look".
2971 Trolls are close relatives with the rocks and have skin as tough as
2972 that of a rhinoceros. The troll fends off your blows effortlessly.
2974 The troll deftly catches the axe, examines it carefully, and tosses it
2975 back, declaring, "Good workmanship, but it's not valuable enough."
2976 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2977 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2978 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2979 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2980 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2981 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2982 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2983 - STILL_LOCKED: 'The chain is still locked.'
2984 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2985 - CHAIN_LOCKED: 'The chain is now locked.'
2986 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2987 - NO_EDIBLES: 'There is nothing here to eat.'
2988 - WANT_HINT: 'Do you want the hint?'
2989 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2991 Your lamp is getting dim. You'd best start wrapping this up, unless
2992 you can find some fresh batteries. I seem to recall there's a vending
2993 machine in the maze. Bring some coins with you.
2994 - LAMP_OUT: 'Your lamp has run out of power.'
2995 - PLEASE_ANSWER: 'Please answer the question.'
2996 - PIRATE_SPOTTED: |-
2997 There are faint rustling noises from the darkness behind you. As you
2998 turn toward them, the beam of your lamp falls across a bearded pirate.
2999 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3000 been spotted! I'd best hie meself off to the maze to hide me chest!"
3001 With that, he vanishes into the gloom.
3002 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3003 - REPLACE_BATTERIES: |-
3004 Your lamp is getting dim. I'm taking the liberty of replacing the
3006 - MISSING_BATTERIES: |-
3007 Your lamp is getting dim, and you're out of spare batteries. You'd
3008 best start wrapping this up.
3009 - REMOVE_MESSAGE: |-
3010 You sift your fingers through the dust, but succeed only in
3011 obliterating the cryptic message.
3013 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3014 read it. Should I go ahead and read it anyway?
3016 It says, "There is a way out of this place. Do you need any more
3017 information to escape? Sorry, but this initial hint is all you get."
3018 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3019 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3021 You strike the mirror a resounding blow, whereupon it shatters into a
3022 myriad tiny fragments.
3024 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3025 you, curses, and grabs for his axe.
3026 - THIS_ACCEPTABLE: 'Is this acceptable?'
3027 # This message is not currently used
3029 This adventure is already over. To start a new adventure, or to
3030 resume an earlier adventure, please run a fresh copy of the program.
3031 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3033 The ogre, who despite his bulk is quite agile, easily dodges your
3034 attack. He seems almost amused by your puny effort.
3036 The ogre, distracted by your rush, is struck by the knife. With a
3037 blood-curdling yell he turns and bounds after the dwarves, who flee
3038 in panic. You are left alone in the room.
3040 The ogre, distracted by your rush, is struck by the knife. With a
3041 blood-curdling yell he turns and bounds after the dwarf, who flees
3042 in panic. You are left alone in the room.
3043 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3044 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3046 The bird flies about agitatedly for a moment, then disappears through
3047 the crack. It reappears shortly, carrying in its beak a jade
3048 necklace, which it drops at your feet.
3050 You empty the bottle into the urn, which promptly ejects the water
3051 with uncanny accuracy, squirting you directly between the eyes.
3052 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3053 - FULL_URN: 'The urn is already full of oil.'
3054 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3055 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3057 As you rub the urn, there is a flash of light and a genie appears.
3058 His aspect is stern as he advises: "One who wouldst traffic in
3059 precious stones must first learn to recognize the signals thereof."
3060 He wrests the urn from the stone, leaving a small cavity. Turning to
3061 face you again, he fixes you with a steely eye and intones: "Caution!"
3062 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3063 to form a rare amber gemstone, resting in the cavity in the rock.
3064 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3065 - GEM_FITS: 'The gem fits easily into the cavity.'
3066 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3068 The persian rug draped over your shoulder seems to wriggle for a
3069 moment, but then subsides.
3070 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3071 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3072 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3074 If you mean to use the persian rug, it does not appear inclined to
3076 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3078 You board the persian rug, which promptly whisks you across the chasm.
3079 You have time for a fleeting glimpse of a two thousand foot drop to a
3080 mighty river; then you find yourself on the other side.
3081 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3082 - ALL_SILENT: 'All is silent.'
3083 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3084 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3085 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3086 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3087 - MURMURING_SNORING: |-
3088 You can hear the murmuring of the beanstalks and the snoring of the
3090 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3091 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3092 - LOUD_ROAR: 'The roar is quite loud here.'
3093 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3095 The bird eyes you suspiciously and flutters away. A moment later you
3096 feel something wet land on your head, but upon looking up you can see
3097 no sign of the culprit.
3098 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3099 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3100 - TOOK_LONG: 'It''s a pity you took so long about it.'
3101 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3102 - FOREST_QUERY: !!null
3103 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3104 - THROWN_KNIVES: '%d of them throw knives at you!'
3105 - MULTIPLE_HITS: '%d of them get you!'
3106 - ONE_HIT: 'One of them gets you!'
3107 - NONE_HIT: 'None of them hits you!'
3108 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3109 - WHAT_DO: 'What do you want to do with the %s?'
3110 - NO_SEE: 'I see no %s here.'
3111 - DO_WHAT: '%s what?'
3112 - OKEY_DOKEY: 'Okay, "%s".'
3113 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3114 - SUSPEND_WARNING: |-
3115 I can suspend your Adventure for you so that you can resume later, but
3116 it will cost you 5 points.
3117 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3118 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3119 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3121 To achieve the next higher rating would be a neat trick!
3123 - OFF_SCALE: 'You just went off my scale!!'
3124 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3125 # This message is not currently used
3128 %d of %d words of messages %d of %d travel options
3129 %d of %d vocabulary words %d of %d locations
3130 %d of %d objects %d of %d action verbs
3131 %d of %d "random" messages %d of %d "class" messages
3132 %d of %d hints %d of %d turn threshholds'
3133 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3135 I'm sorry, but that Adventure was begun using Version %d.%d of the
3136 save file format, and this program uses Version %d.%d. You must find an instance
3137 using that other version in order to resume that Adventure.
3138 # This message is not currently used
3139 - SAVE_TAMPERING: |-
3140 A dark fog creeps in to surround you. From somewhere in the fog you
3141 hear a stern voice. "This Adventure has been tampered with! You have
3142 been dabbling in magic, knowing not the havoc you might cause thereby.
3143 Leave at once, before you do irrevocable harm!" The fog thickens,
3144 until at last you can see nothing at all. Your vision then clears,
3145 and you find yourself back in The Real World.
3147 Sorry, but the path twisted and turned so much that I can't figure
3148 out which way to go to get back.
3150 You don't have to say "go" every time; just specify a direction or, if
3151 it's nearby, name the place to which you wish to move.
3157 message: 'You are obviously a rank amateur. Better luck next time.'
3159 message: 'Your score qualifies you as a novice class adventurer.'
3161 message: 'You have achieved the rating: "Experienced Adventurer".'
3163 message: 'You may now consider yourself a "Seasoned Adventurer".'
3165 message: 'You have reached "Junior Master" status.'
3167 message: 'Your score puts you in Master Adventurer Class C.'
3169 message: 'Your score puts you in Master Adventurer Class B.'
3171 message: 'Your score puts you in Master Adventurer Class A.'
3173 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3176 'Adventuredom stands in awe -- you have now joined the ranks of the
3177 W O R L D C H A M P I O N A D V E N T U R E R S !
3178 It may interest you to know that the Dungeon-Master himself has, to
3179 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3185 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3186 you a couple of points.
3189 message: '500 turns? That''s another few points you''ve lost.'
3192 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3196 Good grief, don't you *EVER* give up? Do you realize you've spent
3197 over 2500 turns at this? That's another ten points off, a total of
3198 twenty points lost for taking so long.
3203 descriptions: !!null
3205 words: ['keys', 'key']
3206 inventory: 'Set of keys'
3207 locations: LOC_BUILDING
3209 - 'There are some keys on the ground here.'
3211 words: ['lamp', 'lante']
3212 inventory: 'Brass lantern'
3213 locations: LOC_BUILDING
3214 states: [LAMP_DARK, LAMP_BRIGHT]
3216 - 'There is a shiny brass lamp nearby.'
3217 - 'There is a lamp shining nearby.'
3219 - 'Your lamp is now off.'
3220 - 'Your lamp is now on.'
3224 locations: [LOC_GRATE, LOC_BELOWGRATE]
3226 states: [GRATE_CLOSED, GRATE_OPEN]
3228 - 'The grate is locked.'
3229 - 'The grate is open.'
3231 - 'The grate is now locked.'
3232 - 'The grate is now unlocked.'
3235 inventory: 'Wicker cage'
3236 locations: LOC_COBBLE
3238 - 'There is a small wicker cage discarded nearby.'
3241 inventory: 'Black rod'
3242 locations: LOC_DEBRIS
3244 - 'A three foot black rod with a rusty star on an end lies nearby.'
3247 inventory: 'Black rod'
3248 locations: LOC_NOWHERE
3250 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3254 locations: [LOC_PITTOP, LOC_MISTHALL]
3256 states: [STEPS_DOWN, STEPS_UP]
3258 - 'Rough stone steps lead down the pit.'
3259 - 'Rough stone steps lead up the dome.'
3262 inventory: 'Little bird in cage'
3264 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3266 - 'A cheerful little bird is sitting here singing.'
3267 - 'There is a little bird in the cage.'
3268 - 'A cheerful little bird is sitting here singing.'
3270 - 'The bird''s singing is quite melodious.'
3271 - 'The bird does not seem inclined to sing while in the cage.'
3272 - 'It almost seems as though the bird is trying to tell you something.'
3274 To your surprise, you can understand the bird''s chirping; it is
3275 singing about the joys of its forest home.
3276 - 'The bird does not seem inclined to sing while in the cage.'
3278 The bird is singing to you in gratitude for your having returned it to
3279 its home. In return, it informs you of a magic word which it thinks
3280 you may find useful somewhere near the Hall of Mists. The magic word
3281 changes frequently, but for now the bird believes it is "%s". You
3282 thank the bird for this information, and it flies off into the forest.
3285 inventory: '*rusty door'
3286 locations: LOC_IMMENSE
3288 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3290 - 'The way north is barred by a massive, rusty, iron door.'
3291 - 'The way north leads through a massive, rusty, iron door.'
3293 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3295 The oil has freed up the hinges so that the door will now move,
3296 although it requires some effort.
3298 words: ['pillo', 'velve']
3299 inventory: 'Velvet pillow'
3300 locations: LOC_SOFTROOM
3302 - 'A small velvet pillow lies on the floor.'
3306 locations: LOC_KINGHALL
3308 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3310 - 'A huge green fierce snake bars the way!'
3313 - 'The snake is hissing venomously.'
3317 inventory: '*fissure'
3318 locations: [LOC_EASTBANK, LOC_WESTBANK]
3320 states: [UNBRIDGED, BRIDGED]
3323 - 'A crystal bridge spans the fissure.'
3325 - 'The crystal bridge has vanished!'
3326 - 'A crystal bridge now spans the fissure.'
3329 inventory: '*stone tablet'
3330 locations: LOC_DARKROOM
3334 A massive stone tablet imbedded in the wall reads:
3335 "Congratulations on bringing light into the dark-room!"
3337 - '"Congratulations on bringing light into the dark-room!"'
3340 inventory: 'Giant clam >GRUNT!<'
3341 locations: LOC_SHELLROOM
3343 - 'There is an enormous clam here with its shell tightly closed.'
3345 - 'The clam is as tight-mouthed as a, er, clam.'
3348 inventory: 'Giant oyster >GROAN!<'
3349 locations: LOC_NOWHERE
3351 - 'There is an enormous oyster here with its shell tightly closed.'
3352 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3354 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3355 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3357 words: ['magaz', 'issue', 'spelu', '"spel']
3358 inventory: '"Spelunker Today"'
3359 locations: LOC_ANTEROOM
3361 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3364 I''m afraid the magazine is written in dwarvish. But pencilled on one
3365 cover you see, "Please leave the magazines at the construction site."
3367 words: ['dwarf', 'dwarv']
3369 locations: LOC_NOWHERE
3371 descriptions: !!null
3373 words: ['knife', 'knive']
3375 locations: LOC_NOWHERE
3376 descriptions: !!null
3378 words: ['food', 'ratio']
3379 inventory: 'Tasty food'
3380 locations: LOC_BUILDING
3382 - 'There is food here.'
3384 words: ['bottl', 'jar']
3385 inventory: 'Small bottle'
3386 locations: LOC_BUILDING
3387 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3389 - 'There is a bottle of water here.'
3390 - 'There is an empty bottle here.'
3391 - 'There is a bottle of oil here.'
3393 - 'Your bottle is now full of water.'
3394 - 'The bottle of water is now empty.'
3395 - 'Your bottle is now full of oil.'
3397 words: ['water', 'h2o']
3398 inventory: 'Water in the bottle'
3399 locations: LOC_NOWHERE
3400 descriptions: !!null
3403 inventory: 'Oil in the bottle'
3404 locations: LOC_NOWHERE
3405 descriptions: !!null
3408 inventory: '*mirror'
3409 locations: LOC_MIRRORCANYON
3411 descriptions: !!null
3413 words: ['plant', 'beans']
3415 locations: LOC_WESTPIT
3417 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3419 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3420 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3421 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3423 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3424 - 'The plant spurts into furious growth for a few seconds.'
3425 - 'The plant grows explosively, almost filling the bottom of the pit.'
3427 - 'The plant continues to ask plaintively for water.'
3428 - 'The plant continues to demand water.'
3429 - 'The plant now maintains a contented silence.'
3432 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3433 locations: [LOC_WESTEND, LOC_EASTEND]
3437 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3438 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3441 inventory: '*stalactite'
3442 locations: LOC_TOPSTALACTITE
3447 words: ['shado', 'figur', 'windo']
3448 inventory: '*shadowy figure and/or window'
3449 locations: [LOC_WINDOW1, LOC_WINDOW2]
3452 - 'The shadowy figure seems to be trying to attract your attention.'
3455 inventory: 'Dwarf''s axe'
3456 locations: LOC_NOWHERE
3457 states: [AXE_HERE, AXE_LOST]
3459 - 'There is a little axe here.'
3460 - 'There is a little axe lying beside the bear.'
3463 - 'The axe misses and lands near the bear where you can''t get at it.'
3466 inventory: '*cave drawings'
3467 locations: LOC_ORIENTAL
3469 descriptions: !!null
3471 words: ['pirat', 'genie', 'djinn']
3472 inventory: '*pirate/genie'
3473 locations: LOC_NOWHERE
3475 descriptions: !!null # never present
3478 inventory: '*dragon'
3479 locations: [LOC_SECRET4, LOC_SECRET6]
3481 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3483 - 'A huge green fierce dragon bars the way!'
3484 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3485 - 'The body of a huge green dead dragon is lying off to one side.'
3489 Congratulations! You have just vanquished a dragon with your bare
3490 hands! (Unbelievable, isn't it?)
3491 - 'Your head buzzes strangely for a moment.'
3493 - 'The dragon''s ominous hissing does not bode well for you.'
3494 - 'The dragon is, not surprisingly, silent.'
3495 - 'The dragon is, not surprisingly, silent.'
3499 locations: [LOC_SWCHASM, LOC_NECHASM]
3501 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3503 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3504 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3508 Just as you reach the other side, the bridge buckles beneath the
3509 weight of the bear, which was still following you around. You
3510 scrabble desperately for support, but as the bridge collapses you
3511 stumble back and fall into the chasm.
3515 locations: [LOC_SWCHASM, LOC_NECHASM]
3517 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3519 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3520 - 'The troll steps out from beneath the bridge and blocks your way.'
3526 The bear lumbers toward the troll, who lets out a startled shriek and
3527 scurries away. The bear soon gives up the pursuit and wanders back.
3529 - 'The troll sounds quite adamant in his demand for a treasure.'
3530 - 'The troll sounds quite adamant in his demand for a treasure.'
3534 inventory: '*phony troll'
3535 locations: [LOC_NOWHERE, LOC_NOWHERE]
3538 - 'The troll is nowhere to be seen.'
3541 inventory: !!null # bear uses rtext 141
3542 locations: LOC_BARRENROOM
3544 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3546 - 'There is a ferocious cave bear eying you from the far end of the room!'
3547 - 'There is a gentle cave bear sitting placidly in one corner.'
3548 - 'There is a contented-looking bear wandering about nearby.'
3552 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3557 inventory: '*message in second maze'
3558 locations: LOC_NOWHERE
3562 There is a message scrawled in the dust in a flowery script, reading:
3563 "This is not the maze where the pirate leaves his treasure chest."
3565 - '"This is not the maze where the pirate leaves his treasure chest."'
3567 words: ['volca', 'geyse']
3568 inventory: '*volcano and/or geyser'
3569 locations: LOC_BREATHTAKING
3571 descriptions: !!null
3573 words: ['machi', 'vendi']
3574 inventory: '*vending machine'
3575 locations: LOC_DEADEND13
3577 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3580 There is a massive and somewhat battered vending machine here. The
3581 instructions on it read: "Drop coins here to receive fresh batteries."
3583 There is a massive vending machine here, swung back to reveal a
3586 - 'The vending machine swings back to block the passage.'
3587 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3589 - '"Drop coins here to receive fresh batteries."'
3590 - '"Drop coins here to receive fresh batteries."'
3593 inventory: 'Batteries'
3594 locations: LOC_NOWHERE
3595 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3597 - 'There are fresh batteries here.'
3598 - 'Some worn-out batteries have been discarded nearby.'
3600 words: ['carpe', 'moss']
3601 inventory: '*carpet and/or moss and/or curtains'
3602 locations: LOC_SOFTROOM
3604 descriptions: !!null
3608 locations: LOC_LARGE
3611 - 'A formidable ogre bars the northern exit.'
3613 - 'The ogre is apparently the strong, silent type.'
3617 locations: LOC_CLIFF
3619 states: [URN_EMPTY, URN_DARK, URN_LIT]
3621 - 'A small urn is embedded in the rock.'
3622 - 'A small urn full of oil is embedded in the rock.'
3623 - 'A small oil flame extrudes from an urn embedded in the rock.'
3625 - 'The urn is empty and will not light.'
3626 - 'The urn is now dark.'
3627 - 'The urn is now lit.'
3630 inventory: '*cavity'
3631 locations: LOC_NOWHERE
3633 states: [CAVITY_FULL, CAVITY_EMPTY]
3635 - '' # something in it
3636 - 'There is a small urn-shaped cavity in the rock.'
3640 locations: LOC_NOWHERE
3643 - '' # described with dragon
3646 inventory: '*reservoir'
3647 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3649 states: [WATERS_UNPARTED, WATERS_PARTED]
3652 - 'The waters have parted to form a narrow path across the reservoir.'
3654 - 'The waters crash together again.'
3655 - 'The waters have parted to form a narrow path across the reservoir.'
3657 words: ['appen', 'lepor']
3658 inventory: 'Leporine appendage'
3659 locations: LOC_FOREST22
3661 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3665 locations: LOC_DEBRIS
3670 - '"MAGIC WORD XYZZY"'
3674 locations: LOC_NUGGET
3679 - '"You won''t get it up the steps"'
3683 locations: LOC_ANTEROOM
3685 states: [INGAME_SIGN, ENDGAME_SIGN]
3691 Cave under construction beyond this point.
3692 Proceed at own risk.
3693 [Witt Construction Company]
3694 - '"Treasure Vault. Keys in main office."'
3696 words: ['gold', 'nugge']
3697 inventory: 'Large gold nugget'
3698 locations: LOC_NUGGET
3701 - 'There is a large sparkling nugget of gold here!'
3704 inventory: 'Several diamonds'
3705 locations: LOC_WESTBANK
3708 - 'There are diamonds here!'
3710 words: ['silve', 'bars']
3711 inventory: 'Bars of silver'
3712 locations: LOC_FLOORHOLE
3715 - 'There are bars of silver here!'
3718 inventory: 'Precious jewelry'
3719 locations: LOC_SOUTHSIDE
3722 - 'There is precious jewelry here!'
3725 inventory: 'Rare coins'
3726 locations: LOC_WESTSIDE
3729 - 'There are many coins here!'
3731 words: ['chest', 'box', 'treas']
3732 inventory: 'Treasure chest'
3733 locations: LOC_NOWHERE
3736 - 'The pirate''s treasure chest is here!'
3738 words: ['eggs', 'egg', 'nest']
3739 inventory: 'Golden eggs'
3740 locations: LOC_GIANTROOM
3742 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3744 - 'There is a large nest here, full of golden eggs!'
3745 - 'The nest of golden eggs has vanished!'
3749 inventory: 'Jeweled trident'
3750 locations: LOC_WATERFALL
3753 - 'There is a jewel-encrusted trident here!'
3755 words: ['vase', 'ming', 'shard', 'potte']
3756 inventory: 'Ming vase'
3757 locations: LOC_ORIENTAL
3759 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3761 - 'There is a delicate, precious, ming vase here!'
3762 - 'The floor is littered with worthless shards of pottery.'
3763 - 'The floor is littered with worthless shards of pottery.'
3765 - 'The vase is now resting, delicately, on a velvet pillow.'
3766 - 'The ming vase drops with a delicate crash.'
3767 - 'You have taken the vase and hurled it delicately to the ground.'
3770 inventory: 'Egg-sized emerald'
3771 locations: LOC_PLOVER
3774 - 'There is an emerald here the size of a plover''s egg!'
3775 - 'There is an emerald resting in a small cavity in the rock!'
3777 words: ['plati', 'pyram']
3778 inventory: 'Platinum pyramid'
3779 locations: LOC_DARKROOM
3782 - 'There is a platinum pyramid here, 8 inches on a side!'
3785 inventory: 'Glistening pearl'
3786 locations: LOC_NOWHERE
3789 - 'Off to one side lies a glistening pearl!'
3791 words: ['rug', 'persi']
3792 inventory: 'Persian rug'
3793 locations: [LOC_SECRET4, LOC_SECRET6]
3796 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3798 - 'There is a persian rug spread out on the floor!'
3799 - 'The dragon is sprawled out on a persian rug!!'
3800 - 'There is a persian rug here, hovering in mid-air!'
3803 inventory: 'Rare spices'
3804 locations: LOC_BOULDERS2
3807 - 'There are rare spices here!'
3810 inventory: 'Golden chain'
3811 locations: LOC_BARRENROOM
3814 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3816 - 'There is a golden chain lying in a heap on the floor!'
3817 - 'The bear is locked to the wall with a golden chain!'
3818 - 'There is a golden chain locked to the wall!'
3821 inventory: 'Giant ruby'
3822 locations: LOC_STOREROOM
3825 - 'There is an enormous ruby here!'
3826 - 'There is a ruby resting in a small cavity in the rock!'
3828 words: ['jade', 'neckl']
3829 inventory: 'Jade necklace'
3830 locations: LOC_NOWHERE
3833 - 'A precious jade necklace has been dropped here!'
3835 words: ['amber', 'gemst']
3836 inventory: 'Amber gemstone'
3837 locations: LOC_NOWHERE
3839 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3841 - 'There is a rare amber gemstone here!'
3842 - 'There is an amber gemstone resting in a small cavity in the rock!'
3845 inventory: 'Star sapphire'
3846 locations: LOC_LEDGE
3849 - 'A brilliant blue star sapphire is here!'
3850 - 'There is a star sapphire resting in a small cavity in the rock!'
3852 words: ['ebony', 'statu']
3853 inventory: 'Ebony statuette'
3854 locations: LOC_REACHDEAD
3857 - 'There is a richly-carved ebony statuette here!'
3861 Oh dear, you seem to have gotten yourself killed. I might be able to
3862 help you out, but I've never really done this before. Do you want me
3863 to try to reincarnate you?
3865 All right. But don't blame me if something goes wr......
3867 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3868 you emerge from the smoke and find....
3870 You clumsy oaf, you've done it again! I don''t know how long I can
3871 keep this up. Do you want me to try reincarnating you again?
3873 Okay, now where did I put my orange smoke?.... >POOF!<
3874 Everything disappears in a dense cloud of orange smoke.
3876 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3877 me to do a decent reincarnation without any orange smoke, do you?
3878 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3885 message: 'You''re quite welcome.'
3888 message: 'Good try, but that is an old worn-out magic word.'
3889 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3892 I know of places, actions, and things. Most of my vocabulary
3893 describes places and is used to move you there. To move, try words
3894 like forest, building, downstream, enter, east, west, north, south,
3895 up, or down. I know about a few special objects, like a black rod
3896 hidden in the cave. These objects can be manipulated using some of
3897 the action words that I know. Usually you will need to give both the
3898 object and action words (in either order), but sometimes I can infer
3899 the object from the verb alone. Some objects also imply verbs; in
3900 particular, "inventory" implies "take inventory", which causes me to
3901 give you a list of what you're carrying. Some objects have unexpected
3902 effects; the effects are not always desirable! Usually people having
3903 trouble moving just need to try a few more words. Usually people
3904 trying unsuccessfully to manipulate an object are attempting something
3905 beyond their (or my!) capabilities and should try a completely
3906 different tack. One point often confusing to beginners is that, when
3907 there are several ways to go in a certain direction (e.g., if there
3908 are several holes in a wall), choosing that direction in effect
3909 chooses one of the ways at random; often, though, by specifying the
3910 place you want to reach you can guarantee choosing the right path.
3911 Also, to speed the game you can sometimes move long distances with a
3912 single word. For example, "building" usually gets you to the building
3913 from anywhere above ground except when lost in the forest. Also, note
3914 that cave passages and forest paths turn a lot, so leaving one place
3915 heading north doesn't guarantee entering the next from the south.
3916 However (another important point), except when you've used a "long
3917 distance" word such as "building", there is always a way to go back
3918 where you just came from unless I warn you to the contrary, even
3919 though the direction that takes you back might not be the reverse of
3920 what got you here. Good luck, and have fun!
3921 words: ['help', '?']
3927 The trees of the forest are large hardwood oak and maple, with an
3928 occasional grove of pine or spruce. There is quite a bit of under-
3929 growth, largely birch and ash saplings plus nondescript bushes of
3930 various sorts. This time of year visibility is quite restricted by
3931 all the leaves, but travel is quite easy if you detour around the
3932 spruce and berry bushes.
3933 words: ['tree', 'trees']
3936 Digging without a shovel is quite impractical. Even with a shovel
3937 progress is unlikely.
3938 words: ['dig', 'excav']
3940 message: 'I''m as confused as you are.'
3944 Mist is a white vapor, usually water, seen from time to time in
3945 caverns. It can be found anywhere but is frequently a sign of a deep
3946 pit leading down to water.'
3949 message: 'Watch it!'
3952 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3956 For a summary of the most recent changes to the game, say "news".
3957 If you want to end your adventure early, say "quit". To suspend your
3958 adventure such that you can continue later, say "suspend" (or "pause"
3959 or "save"). To see how well you're doing, say "score". To get full
3960 credit for a treasure, you must have left it safely in the building,
3961 though you get partial credit just for locating it. You lose points
3962 for getting killed, or for quitting, though the former costs you more.
3963 There are also points based on how much (if any) of the cave you've
3964 managed to explore; in particular, there is a large bonus just for
3965 getting in (to distinguish the beginners from the rest of the pack),
3966 and there are other ways to determine whether you've been through some
3967 of the more harrowing sections. If you think you've found all the
3968 treasures, just keep exploring for a while. If nothing interesting
3969 happens, you haven't found them all yet. If something interesting
3970 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3971 it means you're getting a bonus and have an opportunity to garner many
3972 more points in the Master's section. I may occasionally offer hints
3973 if you seem to be having trouble. If I do, I'll warn you in advance
3974 how much it will affect your score to accept the hints. Finally, to
3975 save time, you may specify "brief", which tells me never to repeat the
3976 full description of a place unless you explicitly ask me to.
3977 words: ['info', 'infor']
3979 message: *not_knowhow
3982 message: 'Wizards are not to be disturbed by such as you.'
3985 message: 'Guess again.'
3989 Open Adventure is an author-approved open-source release of
3990 Version 2.5 with, as yet, no gameplay changes.
3991 Version 2.5 was essentially the same as Version II; the cave and the
3992 hazards therein are unchanged, and top score is still 430 points.
3993 There are a few more hints, especially for some of the more obscure
3994 puzzles. There are a few minor bugfixes and cosmetic changes. You
3995 can now save a game and resume it at once (formerly you had to wait a
3996 while first), but it now costs you a few points each time you save the
3997 game. Saved games are now stored in much smaller files than before.
4001 There is a puff of orange smoke; within it, fiery runes spell out:
4003 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/