1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # maptag: Tag for mapping, not used by the game itself.
27 # Only used if the "short" propery in !!null.
28 # conditions: A dictionary of attributes
30 # OILY If FLUID flag is on: true for oil, false for water
32 # NOARRR Pirate doesn't go here unless following player
33 # NOBACK Cannot use "back" to move away
34 # ALLDIFFERENT Part of the maze all different (used in grapher only)
35 # ALLALIKE Part of the maze all alike (used in grapher only)
36 # HCAVE Trying to get into cave
37 # HBIRD Trying to catch bird
38 # HSNAKE Trying to deal with snake
40 # HDARK Pondering dark room
42 # HCLIFF Cliff with urn
43 # HWOODS Lost in forest
44 # HOGRE Trying to deal with ogre
45 # HJADE Found all treasures except jade
46 # hints: A list of YAML references to hints that may be available at
47 # this location. (This is why locations has to follow hints.)
48 # sound: Label for a location sound.
49 # loud: If true, object sounds are drowned out at this location.
50 # travel: A list of movement rules. They're applied in the order
51 # they appear. For a rule to fire, (1) the movement command
52 # must be a synonym for one of its verbs, and (2) the
53 # condition, if present, must evaluate to true. In that case
54 # the action fires. The action may be a goto (move to
55 # a named location) a speak (utter a named message), or
56 # a special (branch to special case in movement code).
57 # The conditional may be one of the following:
58 # [pct, N] Roll a die, n% chance of success
59 # [carry, OBJ] Must be carrying named object
60 # [with, OBJ] Must be carrying or in room with
61 # [not, OBJ N] Property of named OBJ must not be N.
62 # N may be numeric or a state label.
63 # [nodwarves] Dwarves must skip this rule.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Order is
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects that are refernced in C code or the YAML by name
85 # have human-readable names; others are named OBJ with a numeric suffix.
86 # Objects have attributes as follows...
87 # inventory: A description for use in the inventory command.
88 # states: A list of state labels for states from 0 up. Each
89 # becomes a #define, and is also a state label that
90 # can be used in travel-rule 'not' clauses.
91 # descriptions: Messages describing the object in different states.
92 # Must correspond 1:1 with state labels if the latter exist.
93 # changes: State-change messages to be emitted whenever the object
94 # *changes* to the (0-origin) state that is the index of the
95 # message in this array. Must correspond 1:1 with state
96 # labels if the latter exist.
97 # words: The vocabulary word(s) referring to this object.
98 # treasure: A boolean "treasure" used for point-scoring and pirate
99 # snatches, defaulting to false.
100 # immovable: An object may also be flagged
101 # immovable, meaning it cannot be carried.
102 # locations: An object may have one or two start locations (the gate
103 # is an example of a two-location object; it can be accessed
104 # from above or below).
106 # obituaries: Death messages and reincarnation queries. Order is
107 # significant, they're used in succession as the player racks up
110 # Message strings may include certain special character sequences to
111 # denote that the program must provide parameters to insert into a
112 # message when the message is printed. These sequences are:
114 # %s = an ASCII string
115 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
116 # %V = substitute program version string
118 # Copyright (c) 2017 by Eric S. Raymond
119 # SPDX-License-Identifier: BSD-2-clause
127 words: ['road', 'hill']
137 words: ['forwa', 'conti', 'onwar']
139 words: ['back', 'retur', 'retre']
145 words: ['out', 'outsi', 'exit', 'leave']
147 words: ['build', 'house']
161 words: ['inwar', 'insid', 'in']
165 words: ['null', 'nowhe']
169 words: ['passa', 'tunne']
181 words: ['upwar', 'up', 'u', 'above', 'ascen']
183 words: ['d', 'downw', 'down', 'desce']
213 words: ['north', 'n']
215 words: ['south', 's']
237 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
246 words: ['slab', 'slabr']
274 words: ['main', 'offic']
282 question: 'Are you trying to get into the cave?'
284 The grate is very solid and has a hardened steel lock. You cannot
285 enter without a key, and there are no keys nearby. I would recommend
286 looking elsewhere for the keys.
292 question: 'Are you trying to catch the bird?'
294 Something about you seems to be frightening the bird. Perhaps you
295 might figure out what it is.
301 question: 'Are you trying to somehow deal with the snake?'
303 You can't kill the snake, or drive it away, or avoid it, or anything
304 like that. There is a way to get by, but you don't have the necessary
311 question: 'Do you need help getting out of the maze?'
312 hint: 'You can make the passages look less alike by dropping things.'
318 question: 'Are you trying to explore beyond the plover room?'
320 There is a way to explore that region without having to worry about
321 falling into a pit. None of the objects available is immediately
322 useful in discovering the secret.
328 question: 'Do you need help getting out of here?'
329 hint: 'Don''t go west.\n'
335 question: 'Are you wondering what to do here?'
336 hint: 'This section is quite advanced. Find the cave first.\n'
342 question: 'Would you like to be shown out of the forest?'
344 Go east ten times. If that doesn't get you out, then go south, then
345 west twice, then south.
351 question: 'Do you need help dealing with the ogre?'
353 There is nothing the presence of which will prevent you from defeating
354 him; thus it can't hurt to fetch everything you possibly can.
360 question: 'You''re missing only one other treasure. Do you need help finding it?'
362 Once you've found all the other treasures, it is no longer possible to
363 locate the one you're now missing.
377 You are standing at the end of a road before a small brick building.
378 Around you is a forest. A small stream flows out of the building and
380 short: 'You''re in front of building.'
382 conditions: {FLUID: true, ABOVE: true, LIT: true}
383 sound: STREAM_GURGLES
385 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
386 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
387 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
388 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
389 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
394 You have walked up a hill, still in the forest. The road slopes back
395 down the other side of the hill. There is a building in the distance.
396 short: 'You''re at hill in road.'
398 conditions: {ABOVE: true, LIT: true}
400 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
401 {verbs: [WEST], action: [goto, LOC_ROADEND]},
402 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
403 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
404 {verbs: [DOWN], action: [speak, WHICH_WAY]},
408 long: 'You are inside a building, a well house for a large spring.'
409 short: 'You''re inside building.'
411 conditions: {FLUID: true, ABOVE: true, LIT: true}
412 sound: STREAM_GURGLES
414 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
415 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
416 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
417 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
422 You are in a valley in the forest beside a stream tumbling along a
424 short: 'You''re in valley.'
426 conditions: {FLUID: true, ABOVE: true, LIT: true}
427 sound: STREAM_GURGLES
429 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
430 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
431 {verbs: [WEST], action: [goto, LOC_FOREST12]},
432 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
433 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
434 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
438 long: 'The road, which approaches from the east, ends here amid the trees.'
439 short: 'You''re at end of road.'
441 conditions: {ABOVE: true, LIT: true}
443 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
444 {verbs: [BUILD], action: [goto, LOC_START]},
445 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
446 {verbs: [WEST], action: [goto, LOC_FOREST15]},
447 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
452 The forest thins out here to reveal a steep cliff. There is no way
453 down, but a small ledge can be seen to the west across the chasm.
454 short: 'You''re at cliff.'
456 conditions: {ABOVE: true, NOBACK: true, LIT: true}
459 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
460 {verbs: [EAST], action: [goto, LOC_FOREST19]},
461 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
466 At your feet all the water of the stream splashes into a 2-inch slit
467 in the rock. Downstream the streambed is bare rock.
468 short: 'You''re at slit in streambed.'
470 conditions: {FLUID: true, ABOVE: true, LIT: true}
471 sound: STREAM_GURGLES
473 {verbs: [BUILD], action: [goto, LOC_START]},
474 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
475 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
476 {verbs: [WEST], action: [goto, LOC_FOREST10]},
477 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
478 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
483 You are in a 20-foot depression floored with bare dirt. Set into the
484 dirt is a strong steel grate mounted in concrete. A dry streambed
485 leads into the depression.
486 short: 'You''re outside grate.'
488 conditions: {ABOVE: true, LIT: true}
489 hints: [*grate, *jade]
491 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
492 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
493 {verbs: [WEST], action: [goto, LOC_FOREST9]},
494 {verbs: [BUILD], action: [goto, LOC_START]},
495 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
496 {verbs: [ENTER, INWAR, DOWN],
497 cond: [not, GRATE, GRATE_CLOSED],
498 action: [goto, LOC_BELOWGRATE]},
499 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
504 You are in a small chamber beneath a 3x3 steel grate to the surface.
505 A low crawl over cobbles leads inward to the west.
506 short: 'You''re below the grate.'
508 conditions: {LIT: true}
510 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
511 action: [goto, LOC_GRATE]},
512 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
513 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
514 {verbs: [PIT], action: [goto, LOC_PITTOP]},
515 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
520 You are crawling over cobbles in a low passage. There is a dim light
521 at the east end of the passage.
522 short: 'You''re in cobble crawl.'
524 conditions: {LIT: true}
526 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
527 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
528 {verbs: [PIT], action: [goto, LOC_PITTOP]},
533 You are in a debris room filled with stuff washed in from the surface.
534 A low wide passage with cobbles becomes plugged with mud and debris
535 here, but an awkward canyon leads upward and west. In the mud someone
536 has scrawled, "MAGIC WORD XYZZY".
537 short: 'You''re in debris room.'
541 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
542 action: [goto, LOC_GRATE]},
543 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
544 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
545 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
546 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
547 {verbs: [PIT], action: [goto, LOC_PITTOP]},
551 long: 'You are in an awkward sloping east/west canyon.'
553 maptag: 'Awkward canyon.'
556 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
557 action: [goto, LOC_GRATE]},
558 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
559 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
560 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
561 {verbs: [PIT], action: [goto, LOC_PITTOP]},
566 You are in a splendid chamber thirty feet high. The walls are frozen
567 rivers of orange stone. An awkward canyon and a good passage exit
568 from east and west sides of the chamber.
569 short: 'You''re in bird chamber.'
574 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
575 action: [goto, LOC_GRATE]},
576 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
577 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
578 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
579 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
584 At your feet is a small pit breathing traces of white mist. An east
585 passage ends here except for a small crack leading on.
586 short: 'You''re at top of small pit.'
590 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
591 action: [goto, LOC_GRATE]},
592 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
593 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
594 {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
595 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
596 action: [goto, LOC_NECKBROKE]},
597 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
598 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
603 You are at one end of a vast hall stretching forward out of sight to
604 the west. There are openings to either side. Nearby, a wide stone
605 staircase leads downward. The hall is filled with wisps of white mist
606 swaying to and fro almost as if alive. A cold wind blows up the
607 staircase. There is a passage at the top of a dome behind you.
608 short: 'You''re in Hall of Mists.'
610 conditions: {DEEP: true}
614 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
615 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
616 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
617 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
618 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
619 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
620 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
625 The crack is far too small for you to follow. At its widest it is
626 barely wide enough to admit your foot.
629 conditions: {DEEP: true}
631 {verbs: [], action: [goto, LOC_PITTOP]},
636 You are on the east bank of a fissure slicing clear across the hall.
637 The mist is quite thick here, and the fissure is too wide to jump.
638 short: 'You''re on east bank of fissure.'
640 conditions: {DEEP: true}
642 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
643 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
644 action: [speak, CROSS_BRIDGE]},
645 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
646 action: [goto, LOC_NOMAKE]},
647 {verbs: [OVER, ACROS, WEST, CROSS],
648 cond: [not, FISSURE, BRIDGED],
649 action: [speak, NO_CROSS]},
650 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
655 This is a low room with a crude note on the wall. The note says,
656 "You won't get it up the steps".
657 short: 'You''re in nugget-of-gold room.'
659 conditions: {DEEP: true}
661 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
666 You are in the Hall of the Mountain King, with passages off in all
668 short: 'You''re in Hall of Mt King.'
670 conditions: {DEEP: true}
673 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
674 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
675 action: [goto, LOC_FLOORHOLE]},
676 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
677 action: [goto, LOC_SOUTHSIDE]},
678 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
679 action: [goto, LOC_WESTSIDE]},
680 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
681 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
682 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
683 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
687 long: 'You are at the bottom of the pit with a broken neck.'
690 conditions: {DEEP: true}
692 {verbs: [], action: [goto, LOC_NOWHERE]},
696 long: 'You didn''t make it.'
699 conditions: {DEEP: true}
701 {verbs: [], action: [goto, LOC_NOWHERE]},
705 long: 'The dome is unclimbable.'
708 conditions: {DEEP: true}
710 {verbs: [], action: [goto, LOC_MISTHALL]},
715 You are at the west end of the Twopit Room. There is a large hole in
716 the wall above the pit at this end of the room.
717 short: 'You''re at west end of Twopit Room.'
719 conditions: {DEEP: true}
721 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
722 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
723 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
724 {verbs: [HOLE], action: [speak, TOO_FAR]},
729 You are at the bottom of the eastern pit in the Twopit Room. There is
730 a small pool of oil in one corner of the pit.
731 short: 'You''re in east pit.'
733 conditions: {FLUID: true, DEEP: true, OILY: true}
735 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
740 You are at the bottom of the western pit in the Twopit Room. There is
741 a large hole in the wall about 25 feet above you.
742 short: 'You''re in west pit.'
744 conditions: {DEEP: true}
746 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
747 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
748 action: [goto, LOC_BUILDING1]},
749 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
753 long: 'You clamber up the plant and scurry through the hole at the top.'
756 conditions: {DEEP: true}
758 {verbs: [], action: [goto, LOC_NARROW]},
762 long: 'You are on the west side of the fissure in the Hall of Mists.'
763 short: 'You''re on west bank of fissure.'
765 conditions: {DEEP: true}
767 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
768 action: [speak, CROSS_BRIDGE]},
769 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
770 action: [goto, LOC_NOMAKE]},
771 {verbs: [OVER, ACROS, EAST, CROSS],
772 cond: [not, FISSURE, BRIDGED],
773 action: [speak, NO_CROSS]},
774 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
775 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
776 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
781 You are in a low n/s passage at a hole in the floor. The hole goes
782 down to an e/w passage.
783 short: 'You''re in n/s passage above e/w passage.'
785 conditions: {DEEP: true}
787 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
788 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
789 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
793 long: 'You are in the south side chamber.'
796 conditions: {DEEP: true}
798 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
803 You are in the west side chamber of the Hall of the Mountain King.
804 A passage continues west and up here.
805 short: 'You''re in the west side chamber.'
807 conditions: {DEEP: true}
809 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
810 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
816 maptag: 'Middle of plant.'
817 conditions: {DEEP: true}
819 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
820 action: [goto, LOC_NOCLIMB]},
821 {verbs: [], action: [goto, LOC_PLANTTOP]},
825 long: 'You can''t get by the snake.'
828 conditions: {DEEP: true}
830 {verbs: [], action: [goto, LOC_KINGHALL]},
835 You are in a large room, with a passage to the south, a passage to the
836 west, and a wall of broken rock to the east. There is a large "Y2" on
837 a rock in the room's center.
838 short: 'You''re at "Y2".'
840 conditions: {DEEP: true}
842 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
843 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
844 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
845 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
846 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
847 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
851 long: 'You are in a jumble of rock, with cracks everywhere.'
853 maptag: 'Rock jumble'
854 conditions: {DEEP: true}
856 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
857 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
862 You're at a low window overlooking a huge pit, which extends up out of
863 sight. A floor is indistinctly visible over 50 feet below. Traces of
864 white mist cover the floor of the pit, becoming thicker to the right.
865 Marks in the dust around the window would seem to indicate that
866 someone has been here recently. Directly across the pit from you and
867 25 feet away there is a similar window looking into a lighted room. A
868 shadowy figure can be seen there peering back at you.
869 short: 'You''re at window on pit.'
871 conditions: {DEEP: true}
873 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
874 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
879 You are in a dirty broken passage. To the east is a crawl. To the
880 west is a large passage. Above you is a hole to another passage.
881 short: 'You''re in dirty passage.'
883 conditions: {DEEP: true}
885 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
886 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
887 {verbs: [WEST], action: [goto, LOC_DUSTY]},
888 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
893 You are on the brink of a small clean climbable pit. A crawl leads
895 short: 'You''re at brink of small pit.'
897 conditions: {DEEP: true}
899 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
900 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
905 You are in the bottom of a small pit with a little stream, which
906 enters and exits through tiny slits.
907 short: 'You''re at bottom of pit with stream.'
908 maptag: 'Small pit bottom'
909 conditions: {FLUID: true, DEEP: true}
910 sound: STREAM_GURGLES
912 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
913 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
914 action: [speak, DONT_FIT]},
919 You are in a large room full of dusty rocks. There is a big hole in
920 the floor. There are cracks everywhere, and a passage leading east.
921 short: 'You''re in dusty rock room.'
923 conditions: {DEEP: true}
925 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
926 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
927 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
932 You have crawled through a very low wide passage parallel to and north
933 of the Hall of Mists.
936 conditions: {DEEP: true}
938 {verbs: [], action: [goto, LOC_MISTWEST]},
943 You are at the west end of the Hall of Mists. A low wide crawl
944 continues west and another goes north. To the south is a little
945 passage 6 feet off the floor.
946 short: 'You''re at west end of Hall of Mists.'
948 conditions: {DEEP: true}
950 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
951 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
952 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
953 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
957 long: 'You are in a maze of twisty little passages, all alike.'
959 maptag: 'Maze all alike.'
960 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
963 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
964 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
965 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
966 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
967 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
971 long: 'You are in a maze of twisty little passages, all alike.'
973 maptag: 'Maze all alike.'
974 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
977 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
978 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
979 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
983 long: 'You are in a maze of twisty little passages, all alike.'
985 maptag: 'Maze all alike.'
986 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
989 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
990 {verbs: [DOWN], action: [goto, LOC_MAZEEND3]},
991 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
992 {verbs: [NORTH], action: [goto, LOC_MAZEEND9]},
996 long: 'You are in a maze of twisty little passages, all alike.'
998 maptag: 'Maze all alike.'
999 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1002 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1003 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1004 {verbs: [EAST], action: [goto, LOC_MAZEEND1]},
1005 {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]},
1006 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
1012 maptag: 'Maze all alike.'
1013 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1016 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1022 maptag: 'Maze all alike.'
1023 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1026 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1032 maptag: 'Maze all alike.'
1033 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1036 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1040 long: 'You are in a maze of twisty little passages, all alike.'
1042 maptag: 'Maze all alike.'
1043 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1046 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1047 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1051 long: 'You are in a maze of twisty little passages, all alike.'
1053 maptag: 'Maze all alike.'
1054 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1057 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1058 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1059 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1060 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1064 long: 'You are in a maze of twisty little passages, all alike.'
1066 maptag: 'Maze all alike.'
1067 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1070 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1071 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1072 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1073 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1077 long: 'You are in a maze of twisty little passages, all alike.'
1079 maptag: 'Maze all alike.'
1080 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1083 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1084 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1085 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1086 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1087 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1088 {verbs: [DOWN], action: [goto, LOC_MAZEEND11]},
1092 long: 'You are in a maze of twisty little passages, all alike.'
1094 maptag: 'Maze all alike.'
1095 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1098 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1099 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1100 {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]},
1106 maptag: 'Maze all alike.'
1107 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1110 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1114 long: 'You are in a maze of twisty little passages, all alike.'
1116 maptag: 'Maze all alike.'
1117 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1120 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1121 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1122 {verbs: [DOWN], action: [goto, LOC_MAZEEND5]},
1123 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1129 maptag: 'Maze all alike.'
1130 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1133 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1138 You are on the brink of a thirty foot pit with a massive orange column
1139 down one wall. You could climb down here but you could not get back
1140 up. The maze continues at this level.
1141 short: 'You''re at brink of pit.'
1143 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1145 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
1146 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1147 {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
1148 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1149 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1155 maptag: 'Maze all alike.'
1156 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1158 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1163 You have crawled through a very low wide passage parallel to and north
1164 of the Hall of Mists.
1166 maptag: 'Maze all alike.'
1167 conditions: {DEEP: true}
1169 {verbs: [], action: [goto, LOC_WESTBANK]},
1174 You are at the east end of a very long hall apparently without side
1175 chambers. To the east a low wide crawl slants up. To the north a
1176 round two foot hole slants down.
1177 short: 'You''re at east end of long hall.'
1178 maptag: 'Maze all alike.'
1179 conditions: {DEEP: true}
1181 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1182 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1183 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1188 You are at the west end of a very long featureless hall. The hall
1189 joins up with a narrow north/south passage.
1190 short: 'You''re at west end of long hall.'
1191 maptag: 'Maze all alike.'
1192 conditions: {DEEP: true}
1194 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1195 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1196 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1200 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1202 maptag: 'Passage crossover.'
1203 conditions: {DEEP: true}
1205 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1206 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1207 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1208 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1214 maptag: 'Maze all alike.'
1215 conditions: {DEEP: true}
1217 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1222 You are at a complex junction. A low hands and knees passage from the
1223 north joins a higher crawl from the east to make a walking passage
1224 going west. There is also a large room above. The air is damp here.
1225 short: 'You''re at complex junction.'
1227 conditions: {DEEP: true}
1229 sound: WIND_WHISTLES
1231 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1232 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1233 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1234 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1239 You are in Bedquilt, a long east/west passage with holes everywhere.
1240 To explore at random select north, south, up, or down.
1241 short: 'You''re in Bedquilt.'
1243 conditions: {DEEP: true}
1245 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1246 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1247 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1248 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1249 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1250 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1251 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1252 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1253 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1254 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1255 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1256 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1261 You are in a room whose walls resemble Swiss cheese. Obvious passages
1262 go west, east, ne, and nw. Part of the room is occupied by a large
1264 short: 'You''re in Swiss Cheese Room.'
1266 conditions: {DEEP: true}
1268 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1269 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1270 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1271 {verbs: [CANYO], action: [goto, LOC_TALL]},
1272 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1273 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1274 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1279 You are at the east end of the Twopit Room. The floor here is
1280 littered with thin rock slabs, which make it easy to descend the pits.
1281 There is a path here bypassing the pits to connect passages from east
1282 and west. There are holes all over, but the only big one is on the
1283 wall directly over the west pit where you can't get to it.
1284 short: 'You''re at east end of Twopit Room.'
1286 conditions: {DEEP: true}
1288 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1289 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1290 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1295 You are in a large low circular chamber whose floor is an immense slab
1296 fallen from the ceiling (Slab Room). East and west there once were
1297 large passages, but they are now filled with boulders. Low small
1298 passages go north and south, and the south one quickly bends west
1299 around the boulders.
1300 short: 'You''re in Slab Room.'
1302 conditions: {DEEP: true}
1304 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1305 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1306 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1310 long: 'You are in a secret n/s canyon above a large room.'
1313 conditions: {DEEP: true}
1315 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1316 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1317 action: [goto, LOC_SECRET5]},
1318 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1319 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1320 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1324 long: 'You are in a secret n/s canyon above a sizable passage.'
1326 maptag: 'Secret canyon'
1327 conditions: {DEEP: true}
1329 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1330 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1331 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1333 - LOC_THREEJUNCTION:
1336 You are in a secret canyon at a junction of three canyons, bearing
1337 north, south, and se. The north one is as tall as the other two
1339 short: 'You''re at junction of three secret canyons.'
1340 maptag: 'Secret canyon junction'
1341 conditions: {DEEP: true}
1343 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1344 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1345 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1349 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1350 short: 'You''re in large low room.'
1352 conditions: {DEEP: true}
1354 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1355 {verbs: [SW], action: [goto, LOC_WINDING]},
1356 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1357 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1361 long: 'Dead end crawl.'
1364 conditions: {DEEP: true}
1366 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1371 You are in a secret canyon which here runs e/w. It crosses over a
1372 very tight canyon 15 feet below. If you go down you may not be able
1374 short: 'You''re in secret e/w canyon above tight canyon.'
1375 maptag: 'Secret e/w canyom'
1376 conditions: {DEEP: true}
1378 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1379 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1380 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1381 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1385 long: 'You are at a wide place in a very tight n/s canyon.'
1387 maptag: 'Wide place'
1388 conditions: {DEEP: true}
1390 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1391 {verbs: [NORTH], action: [goto, LOC_TALL]},
1395 long: 'The canyon here becomes too tight to go further south.'
1397 maptag: 'Tight canyon'
1398 conditions: {DEEP: true}
1400 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1405 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1408 maptag: 'Tall canyon'
1409 conditions: {DEEP: true}
1411 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1412 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1413 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1417 long: 'The canyon runs into a mass of boulders -- dead end.'
1420 conditions: {DEEP: true}
1422 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1427 The stream flows out through a pair of 1 foot diameter sewer pipes.
1428 It would be advisable to use the exit.
1431 conditions: {DEEP: true}
1433 {verbs: [], action: [goto, LOC_BUILDING]},
1437 long: 'You are in a maze of twisty little passages, all alike.'
1439 maptag: 'Maze all alike.'
1440 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1443 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1444 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1445 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1446 {verbs: [EAST], action: [goto, LOC_MAZEEND8]},
1452 maptag: 'Maze all alike.'
1453 conditions: {DEEP: true, ALLALIKE: true}
1456 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1462 maptag: 'Maze all alike.'
1463 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1466 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1470 long: 'You are in a maze of twisty little passages, all alike.'
1472 maptag: 'Maze all alike.'
1473 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1475 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1476 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1477 {verbs: [WEST], action: [goto, LOC_MAZEEND10]},
1481 long: 'You are in a maze of twisty little passages, all alike.'
1483 maptag: 'Maze all alike.'
1484 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1486 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1487 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1488 {verbs: [NW], action: [goto, LOC_MAZEEND12]},
1494 maptag: 'Maze all alike.'
1495 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1497 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1503 maptag: 'Maze all alike.'
1504 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1507 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1511 long: 'You are in a maze of twisty little passages, all alike.'
1513 maptag: 'Maze all alike.'
1514 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1517 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1522 You are in a long, narrow corridor stretching out of sight to the
1523 west. At the eastern end is a hole through which you can see a
1524 profusion of leaves.
1525 short: 'You''re in narrow corridor.'
1527 conditions: {DEEP: true}
1529 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1530 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1531 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1535 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1538 conditions: {DEEP: true}
1540 {verbs: [], action: [goto, LOC_WESTPIT]},
1544 long: 'You have climbed up the plant and out of the pit.'
1547 conditions: {DEEP: true}
1549 {verbs: [], action: [goto, LOC_WESTEND]},
1554 You are at the top of a steep incline above a large room. You could
1555 climb down here, but you would not be able to climb up. There is a
1556 passage leading back to the north.
1557 short: 'You''re at steep incline above large room.'
1559 conditions: {DEEP: true}
1561 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1562 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1567 You are in the Giant Room. The ceiling here is too high up for your
1568 lamp to show it. Cavernous passages lead east, north, and south. On
1569 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1570 short: 'You''re in Giant Room.'
1572 conditions: {DEEP: true}
1574 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1575 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1576 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1580 long: 'The passage here is blocked by a recent cave-in.'
1582 maptag: 'Cave-in blockage'
1583 conditions: {DEEP: true}
1585 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1589 long: 'You are at one end of an immense north/south passage.'
1591 maptag: 'Immense passage end.'
1592 conditions: {DEEP: true}
1593 sound: WIND_WHISTLES
1595 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1596 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1597 action: [goto, LOC_WATERFALL]},
1598 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1603 You are in a magnificent cavern with a rushing stream, which cascades
1604 over a sparkling waterfall into a roaring whirlpool which disappears
1605 through a hole in the floor. Passages exit to the south and west.
1606 short: 'You''re in cavern with waterfall.'
1608 conditions: {FLUID: true, DEEP: true}
1609 sound: STREAM_SPLASHES
1611 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1612 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1613 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1618 You are in the Soft Room. The walls are covered with heavy curtains,
1619 the floor with a thick pile carpet. Moss covers the ceiling.
1620 short: 'You''re in Soft Room.'
1622 conditions: {DEEP: true}
1624 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1629 This is the Oriental Room. Ancient oriental cave drawings cover the
1630 walls. A gently sloping passage leads upward to the north, another
1631 passage leads se, and a hands and knees crawl leads west.
1632 short: 'You''re in Oriental Room.'
1634 conditions: {DEEP: true}
1636 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1637 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1638 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1643 You are following a wide path around the outer edge of a large cavern.
1644 Far below, through a heavy white mist, strange splashing noises can be
1645 heard. The mist rises up through a fissure in the ceiling. The path
1646 exits to the south and west.
1647 short: 'You''re in misty cavern.'
1649 conditions: {DEEP: true}
1652 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1653 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1658 You are in an alcove. A small nw path seems to widen after a short
1659 distance. An extremely tight tunnel leads east. It looks like a very
1660 tight squeeze. An eerie light can be seen at the other end.
1661 short: 'You''re in alcove.'
1663 conditions: {DEEP: true}
1666 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1667 {verbs: [EAST, PASSA], action: ["special", 1]},
1668 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1673 You're in a small chamber lit by an eerie green light. An extremely
1674 narrow tunnel exits to the west. A dark corridor leads ne.
1675 short: 'You''re in Plover Room.'
1677 conditions: {DEEP: true, LIT: true}
1680 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1681 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1682 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1683 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1684 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1688 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1689 short: 'You''re in dark-room.'
1691 conditions: {DEEP: true}
1694 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1699 You are in an arched hall. A coral passage once continued up and east
1700 from here, but is now blocked by debris. The air smells of sea water.
1701 short: 'You''re in arched hall.'
1703 conditions: {DEEP: true}
1705 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1710 You're in a large room carved out of sedimentary rock. The floor and
1711 walls are littered with bits of shells embedded in the stone. A
1712 shallow passage proceeds downward, and a somewhat steeper one leads
1713 up. A low hands and knees passage enters from the south.
1714 short: 'You''re in Shell Room.'
1716 conditions: {DEEP: true}
1718 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1719 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1720 {verbs: [SOUTH], cond: [carry, CLAM],
1721 action: [speak, CLAM_BLOCKER]},
1722 {verbs: [SOUTH], cond: [carry, OYSTER],
1723 action: [speak, OYSTER_BLOCKER]},
1724 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1728 long: 'You are in a long sloping corridor with ragged sharp walls.'
1731 conditions: {DEEP: true}
1733 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1734 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1738 long: 'You are in a cul-de-sac about eight feet across.'
1740 maptag: 'Cul-de-sac.'
1741 conditions: {DEEP: true}
1743 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1744 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1749 You are in an anteroom leading to a large passage to the east. Small
1750 passages go west and up. The remnants of recent digging are evident.
1751 A sign in midair here says "Cave under construction beyond this point.
1752 Proceed at own risk. [Witt Construction Company]"
1753 short: 'You''re in anteroom.'
1755 conditions: {DEEP: true}
1757 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1758 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1759 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1763 long: 'You are in a maze of twisty little passages, all different.'
1765 maptag: 'Maze all different'
1766 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1768 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1769 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1770 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1771 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1772 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1773 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1774 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1775 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1776 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1777 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1781 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1782 short: 'You''re at Witt''s End.'
1784 conditions: {DEEP: true, NOBACK: true}
1787 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1788 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1789 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1790 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1795 You are in a north/south canyon about 25 feet across. The floor is
1796 covered by white mist seeping in from the north. The walls extend
1797 upward for well over 100 feet. Suspended from some unseen point far
1798 above you, an enormous two-sided mirror is hanging parallel to and
1799 midway between the canyon walls. (The mirror is obviously provided
1800 for the use of the dwarves who, as you know, are extremely vain.) A
1801 small window can be seen in either wall, some fifty feet up.
1802 short: 'You''re in Mirror Canyon.'
1804 conditions: {DEEP: true}
1806 sound: WIND_WHISTLES
1808 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1809 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1814 You're at a low window overlooking a huge pit, which extends up out of
1815 sight. A floor is indistinctly visible over 50 feet below. Traces of
1816 white mist cover the floor of the pit, becoming thicker to the left.
1817 Marks in the dust around the window would seem to indicate that
1818 someone has been here recently. Directly across the pit from you and
1819 25 feet away there is a similar window looking into a lighted room. A
1820 shadowy figure can be seen there peering back at you.
1821 short: 'You''re at window on pit.'
1823 conditions: {DEEP: true}
1825 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1826 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1828 - LOC_TOPSTALACTITE:
1831 A large stalactite extends from the roof and almost reaches the floor
1832 below. You could climb down it, and jump from it to the floor, but
1833 having done so you would be unable to reach it to climb back up.
1834 short: 'You''re at top of stalactite.'
1836 conditions: {DEEP: true, ALLALIKE: true}
1838 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1839 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1840 action: [goto, LOC_ALIKE6]},
1841 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1842 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1846 long: 'You are in a little maze of twisting passages, all different.'
1848 maptag: 'Maze all different'
1849 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1851 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1852 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1853 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1854 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1855 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1856 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1857 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1858 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1859 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1860 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1865 You are at the edge of a large underground reservoir. An opaque cloud
1866 of white mist fills the room and rises rapidly upward. The lake is
1867 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1868 overhead and splashes noisily into the water somewhere within the
1869 mist. There is a passage going back toward the south.
1870 short: 'You''re at reservoir.'
1872 conditions: {FLUID: true, DEEP: true}
1873 sound: STREAM_SPLASHES
1875 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1876 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1877 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1884 conditions: {DEEP: true, ALLALIKE: true}
1886 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1891 You are at the northeast end of an immense room, even larger than the
1892 Giant Room. It appears to be a repository for the "Adventure"
1893 program. Massive torches far overhead bathe the room with smoky
1894 yellow light. Scattered about you can be seen a pile of bottles (all
1895 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1896 of oysters, a bundle of black rods with rusty stars on their ends, and
1897 a collection of brass lanterns. Off to one side a great many dwarves
1898 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1899 not disturb the dwarves!" An immense mirror is hanging against one
1900 wall, and stretches to the other end of the room, where various other
1901 sundry objects can be glimpsed dimly in the distance.
1902 short: 'You''re at ne end.'
1903 maptag: 'Reoisitory ne end'
1904 conditions: {DEEP: true, LIT: true}
1905 sound: MURMURING_SNORING
1907 {verbs: [SW], action: [goto, LOC_SW]},
1912 You are at the southwest end of the repository. To one side is a pit
1913 full of fierce green snakes. On the other side is a row of small
1914 wicker cages, each of which contains a little sulking bird. In one
1915 corner is a bundle of black rods with rusty marks on their ends. A
1916 large number of velvet pillows are scattered about on the floor. A
1917 vast mirror stretches off to the northeast. At your feet is a large
1918 steel grate, next to which is a sign that reads, "Treasure Vault.
1919 Keys in main office."
1920 short: 'You''re at sw end.'
1921 maptag: 'Repository sw end'
1922 conditions: {DEEP: true, LIT: true}
1923 sound: SNAKES_HISSING
1925 {verbs: [NE], action: [goto, LOC_NE]},
1926 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1931 You are on one side of a large, deep chasm. A heavy white mist rising
1932 up from below obscures all view of the far side. A sw path leads away
1933 from the chasm into a winding corridor.
1934 short: 'You''re on sw side of chasm.'
1936 conditions: {DEEP: true}
1938 {verbs: [SW], action: [goto, LOC_WINDING]},
1939 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1940 action: [speak, TROLL_BLOCKS]},
1941 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1942 action: [speak, BRIDGE_GONE]},
1943 {verbs: [OVER], action: ["special", 3]},
1944 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1945 action: [goto, LOC_NOMAKE]},
1946 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1951 You are in a long winding corridor sloping out of sight in both
1953 short: 'You''re in sloping corridor.'
1955 conditions: {DEEP: true}
1957 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1958 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1960 # Following three rooms are where the dragon lives. The code has a
1961 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1964 long: 'You are in a secret canyon which exits to the north and east.'
1966 maptag: 'Secret canyon'
1967 conditions: {DEEP: true}
1969 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1970 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1974 long: 'You are in a secret canyon which exits to the north and east.'
1976 maptag: 'Secret canyon'
1977 conditions: {DEEP: true}
1979 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1980 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1984 long: 'You are in a secret canyon which exits to the north and east.'
1986 maptag: 'Secret canyon'
1987 conditions: {DEEP: true}
1989 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1990 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1995 You are on the far side of the chasm. A ne path leads away from the
1997 short: 'You''re on ne side of chasm.'
1999 conditions: {NOARRR: true, DEEP: true}
2001 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
2002 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
2003 {verbs: [OVER], action: ["special", 3]},
2004 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
2005 {verbs: [FORK], action: [goto, LOC_FORK]},
2006 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2007 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2012 You're in a long east/west corridor. A faint rumbling noise can be
2013 heard in the distance.
2014 short: 'You''re in corridor.'
2015 maptag: 'e/w canyon'
2016 conditions: {NOARRR: true, DEEP: true}
2017 sound: DULL_RUMBLING
2019 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2020 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2021 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2022 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2027 The path forks here. The left fork leads northeast. A dull rumbling
2028 seems to get louder in that direction. The right fork leads southeast
2029 down a gentle slope. The main corridor enters from the west.
2030 short: 'You''re at fork in path.'
2032 conditions: {NOARRR: true, DEEP: true}
2033 sound: DULL_RUMBLING
2035 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2036 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2037 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
2038 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2039 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2044 The walls are quite warm here. From the north can be heard a steady
2045 roar, so loud that the entire cave seems to be trembling. Another
2046 passage leads south, and a low crawl goes east.
2047 short: 'You''re at junction with warm walls.'
2049 conditions: {NOARRR: true, DEEP: true}
2052 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2053 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2054 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2059 You are on the edge of a breath-taking view. Far below you is an
2060 active volcano, from which great gouts of molten lava come surging
2061 out, cascading back down into the depths. The glowing rock fills the
2062 farthest reaches of the cavern with a blood-red glare, giving every-
2063 thing an eerie, macabre appearance. The air is filled with flickering
2064 sparks of ash and a heavy smell of brimstone. The walls are hot to
2065 the touch, and the thundering of the volcano drowns out all other
2066 sounds. Embedded in the jagged roof far overhead are myriad twisted
2067 formations composed of pure white alabaster, which scatter the murky
2068 light into sinister apparitions upon the walls. To one side is a deep
2069 gorge, filled with a bizarre chaos of tortured rock which seems to
2070 have been crafted by the devil himself. An immense river of fire
2071 crashes out from the depths of the volcano, burns its way through the
2072 gorge, and plummets into a bottomless pit far off to your left. To
2073 the right, an immense geyser of blistering steam erupts continuously
2074 from a barren island in the center of a sulfurous lake, which bubbles
2075 ominously. The far right wall is aflame with an incandescence of its
2076 own, which lends an additional infernal splendor to the already
2077 hellish scene. A dark, foreboding passage exits to the south.
2078 short: 'You''re at breath-taking view.'
2080 conditions: {NOARRR: true, LIT: true, DEEP: true}
2085 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2086 {verbs: [FORK], action: [goto, LOC_FORK]},
2087 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2088 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2093 You are in a small chamber filled with large boulders. The walls are
2094 very warm, causing the air in the room to be almost stifling from the
2095 heat. The only exit is a crawl heading west, through which is coming
2097 short: 'You''re in Chamber of Boulders.'
2099 conditions: {NOARRR: true, DEEP: true}
2100 sound: DULL_RUMBLING
2102 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2103 {verbs: [FORK], action: [goto, LOC_FORK]},
2104 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2109 You are walking along a gently sloping north/south passage lined with
2110 oddly shaped limestone formations.
2111 short: 'You''re in limestone passage.'
2113 conditions: {NOARRR: true, DEEP: true}
2115 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2116 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2117 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2122 You are standing at the entrance to a large, barren room. A notice
2123 above the entrance reads: "Caution! Bear in room!"
2124 short: 'You''re in front of Barren Room.'
2126 conditions: {NOARRR: true, DEEP: true}
2128 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2129 {verbs: [FORK], action: [goto, LOC_FORK]},
2130 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2131 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2136 You are inside a barren room. The center of the room is completely
2137 empty except for some dust. Marks in the dust lead away toward the
2138 far end of the room. The only exit is the way you came in.
2139 short: 'You''re in Barren Room.'
2141 conditions: {NOARRR: true, DEEP: true}
2143 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2144 {verbs: [FORK], action: [goto, LOC_FORK]},
2145 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2149 long: 'You are in a maze of twisting little passages, all different.'
2151 maptag: 'Maze all different.'
2152 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2154 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2155 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2156 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2157 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2158 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2159 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2160 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2161 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2162 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2163 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2167 long: 'You are in a little maze of twisty passages, all different.'
2169 maptag: 'Maze all different.'
2170 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2172 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2173 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2174 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2175 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2176 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2177 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2178 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2179 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2180 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2181 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2185 long: 'You are in a twisting maze of little passages, all different.'
2187 maptag: 'Maze all different.'
2188 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2190 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2191 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2192 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2193 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2194 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2195 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2196 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2197 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2198 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2199 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2203 long: 'You are in a twisting little maze of passages, all different.'
2205 maptag: 'Maze all different.'
2206 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2208 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2209 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2210 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2211 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2212 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2213 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2214 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2215 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2216 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2217 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2221 long: 'You are in a twisty little maze of passages, all different.'
2223 maptag: 'Maze all different.'
2224 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2226 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2227 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2228 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2229 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2230 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2231 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2232 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2233 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2234 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2235 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2239 long: 'You are in a twisty maze of little passages, all different.'
2241 maptag: 'Maze all different.'
2242 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2244 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2245 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2246 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2247 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2248 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2249 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2250 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2251 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2252 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2253 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2257 long: 'You are in a little twisty maze of passages, all different.'
2259 maptag: 'Maze all different.'
2260 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2262 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2263 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2264 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2265 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2266 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2267 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2268 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2269 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2270 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2271 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2275 long: 'You are in a maze of little twisting passages, all different.'
2277 maptag: 'Maze all different.'
2278 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2280 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2281 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2282 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2283 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2284 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2285 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2286 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2287 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2288 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2289 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2293 long: 'You are in a maze of little twisty passages, all different.'
2295 maptag: 'Maze all different.'
2296 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2298 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2299 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2300 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2301 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2302 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2303 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2304 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2305 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2306 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2307 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2314 conditions: {DEEP: true, ALLDIFFERENT: true}
2316 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2317 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2318 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2322 long: 'You are in a long, rough-hewn, north/south corridor.'
2324 maptag: 'Rough-newn corridor'
2325 conditions: {DEEP: true}
2327 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2328 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2332 long: 'There is no way to go that direction.'
2335 conditions: {DEEP: true}
2337 {verbs: [], action: [goto, LOC_DEADEND13]},
2341 long: 'You are in a large chamber with passages to the west and north.'
2343 maptag: 'Large chamber.'
2344 conditions: {DEEP: true}
2347 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2348 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2349 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2353 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2355 maptag: 'Ogre''s streroom.'
2356 conditions: {DEEP: true}
2358 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2362 long: 'You are wandering aimlessly through the forest.'
2365 conditions: {FOREST: true, NOBACK: true, LIT: true}
2368 {verbs: [EAST], action: [goto, LOC_START]},
2369 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2370 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2371 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2375 long: 'You are wandering aimlessly through the forest.'
2378 conditions: {FOREST: true, NOBACK: true, LIT: true}
2381 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2382 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2383 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2384 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2388 long: 'You are wandering aimlessly through the forest.'
2391 conditions: {FOREST: true, NOBACK: true, LIT: true}
2394 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2395 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2396 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2400 long: 'You are wandering aimlessly through the forest.'
2403 conditions: {FOREST: true, NOBACK: true, LIT: true}
2406 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2407 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2411 long: 'You are wandering aimlessly through the forest.'
2414 conditions: {FOREST: true, NOBACK: true, LIT: true}
2417 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2418 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2419 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2423 long: 'You are wandering aimlessly through the forest.'
2426 conditions: {FOREST: true, NOBACK: true, LIT: true}
2429 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2430 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2431 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2432 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2436 long: 'You are wandering aimlessly through the forest.'
2439 conditions: {FOREST: true, NOBACK: true, LIT: true}
2442 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2443 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2444 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2445 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2449 long: 'You are wandering aimlessly through the forest.'
2452 conditions: {FOREST: true, NOBACK: true, LIT: true}
2455 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2456 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2457 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2458 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2462 long: 'You are wandering aimlessly through the forest.'
2465 conditions: {FOREST: true, NOBACK: true, LIT: true}
2468 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2469 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2470 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2471 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2475 long: 'You are wandering aimlessly through the forest.'
2478 conditions: {FOREST: true, NOBACK: true, LIT: true}
2481 {verbs: [EAST], action: [goto, LOC_SLIT]},
2482 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2483 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2484 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2488 long: 'You are wandering aimlessly through the forest.'
2491 conditions: {FOREST: true, NOBACK: true, LIT: true}
2494 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2495 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2496 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2497 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2501 long: 'You are wandering aimlessly through the forest.'
2504 conditions: {FOREST: true, NOBACK: true, LIT: true}
2507 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2508 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2509 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2510 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2514 long: 'You are wandering aimlessly through the forest.'
2517 conditions: {FOREST: true, NOBACK: true, LIT: true}
2520 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2521 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2522 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2523 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2527 long: 'You are wandering aimlessly through the forest.'
2530 conditions: {FOREST: true, NOBACK: true, LIT: true}
2533 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2534 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2535 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2536 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2540 long: 'You are wandering aimlessly through the forest.'
2543 conditions: {FOREST: true, NOBACK: true, LIT: true}
2546 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2547 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2548 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2549 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2553 long: 'You are wandering aimlessly through the forest.'
2556 conditions: {FOREST: true, NOBACK: true, LIT: true}
2559 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2560 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2561 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2565 long: 'You are wandering aimlessly through the forest.'
2568 conditions: {FOREST: true, NOBACK: true, LIT: true}
2571 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2572 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2573 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2577 long: 'You are wandering aimlessly through the forest.'
2580 conditions: {FOREST: true, NOBACK: true, LIT: true}
2583 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2584 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2585 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2586 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2590 long: 'You are wandering aimlessly through the forest.'
2593 conditions: {FOREST: true, NOBACK: true, LIT: true}
2596 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2597 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2598 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2599 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2603 long: 'You are wandering aimlessly through the forest.'
2606 conditions: {FOREST: true, NOBACK: true, LIT: true}
2609 {verbs: [EAST], action: [goto, LOC_HILL]},
2610 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2611 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2612 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2616 long: 'You are wandering aimlessly through the forest.'
2619 conditions: {FOREST: true, NOBACK: true, LIT: true}
2622 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2623 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2624 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2625 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2629 long: 'You are wandering aimlessly through the forest.'
2632 conditions: {FOREST: true, NOBACK: true, LIT: true}
2635 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2636 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2637 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2638 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2643 You are on a small ledge on one face of a sheer cliff. There are no
2644 paths away from the ledge. Across the chasm is a small clearing
2645 surrounded by forest.
2646 short: 'You''re on ledge.'
2648 conditions: {ABOVE: true, LIT: true}
2650 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2655 You are walking across the bottom of the reservoir. Walls of water
2656 rear up on either side. The roar of the water cascading past is
2657 nearly deafening, and the mist is so thick you can barely see.
2658 short: 'You''re at bottom of reservoir.'
2660 conditions: {FLUID: true, DEEP: true}
2664 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2665 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2670 You are at the northern edge of the reservoir. A northwest passage
2671 leads sharply up from here.
2672 short: 'You''re north of reservoir.'
2674 conditions: {FLUID: true, DEEP: true}
2675 sound: WATERS_CRASHING
2677 {verbs: [SOUTH, ACROS, CROSS],
2678 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2679 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2680 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2684 long: 'You are scrambling along a treacherously steep, rocky passage.'
2686 maptag: 'Rocky passage.'
2687 conditions: {DEEP: true}
2689 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2690 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2694 long: 'You are on a very steep incline, which widens at it goes upward.'
2696 maptag: 'Steep incline'
2697 conditions: {DEEP: true}
2699 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2700 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2705 You are at the base of a nearly vertical cliff. There are some
2706 slim footholds which would enable you to climb up, but it looks
2707 extremely dangerous. Here at the base of the cliff lie the remains
2708 of several earlier adventurers who apparently failed to make it.
2709 short: 'You''re at base of cliff.'
2711 conditions: {DEEP: true}
2713 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2714 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2718 long: 'You are climbing along a nearly vertical cliff.'
2720 maptag: 'Vertical cliff.'
2721 conditions: {DEEP: true}
2723 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2724 {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]},
2725 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2730 Just as you reach the top, your foot slips on a loose rock and you
2731 tumble several hundred feet to join the other unlucky adventurers.
2734 conditions: {DEEP: true}
2736 {verbs: [], action: [goto, LOC_NOWHERE]},
2741 Just as you reach the top, your foot slips on a loose rock and you
2742 make one last desperate grab. Your luck holds, as does your grip.
2743 With an enormous heave, you lift yourself to the ledge above.
2746 conditions: {DEEP: true}
2748 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2753 You are on a small ledge at the top of a nearly vertical cliff.
2754 There is a low crawl leading off to the northeast.
2755 short: 'You''re at top of cliff.'
2757 conditions: {DEEP: true}
2759 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2760 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2764 long: 'You have reached a dead end.'
2767 conditions: {DEEP: true}
2769 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2773 long: 'There is now one more gruesome aspect to the spectacular vista.'
2776 conditions: {DEEP: true}
2778 {verbs: [], action: [goto, LOC_NOWHERE]},
2787 {verbs: [], action: [goto, LOC_DEBRIS]},
2794 conditions: {ABOVE: true}
2796 {verbs: [], action: [goto, LOC_BUILDING]},
2803 conditions: {DEEP: true}
2805 {verbs: [], action: [goto, LOC_Y2]},
2812 conditions: {ABOVE: true}
2814 {verbs: [], action: [goto, LOC_BUILDING]},
2821 conditions: {DEEP: true}
2823 {verbs: [], action: [goto, LOC_PLOVER]},
2830 conditions: {DEEP: true}
2832 {verbs: [], action: [goto, LOC_Y2]},
2835 arbitrary_messages: !!omap
2836 - NO_MESSAGE: !!null
2838 Somewhere nearby is Colossal Cave, where others have found fortunes in
2839 treasure and gold, though it is rumored that some who enter are never
2840 seen again. Magic is said to work in the cave. I will be your eyes
2841 and hands. Direct me with commands of 1 or 2 words. I should warn
2842 you that I look at only the first five letters of each word, so you'll
2843 have to enter "northeast" as "ne" to distinguish it from "north".
2844 You can type "help" for some general hints. For information on how
2845 to end your adventure, scoring, etc., type "info".
2847 This program was originally developed by Willie Crowther. Most of the
2848 features of the current program were added by Don Woods.
2849 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2851 A little dwarf just walked around a corner, saw you, threw a little
2852 axe at you which missed, cursed, and ran away.
2853 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2854 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2855 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2856 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2857 - GETS_YOU: 'It gets you!'
2858 - MISSES_YOU: 'It misses!'
2859 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2861 I don't know in from out here. Use compass points or name something
2862 in the general direction you want to go.
2863 - CANT_APPLY: 'I don''t know how to apply that word here.'
2864 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2865 - NO_MORE_DETAIL: |-
2866 Sorry, but I am not allowed to give more detail. I will repeat the
2867 long description of your location.
2868 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2869 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2870 - REALLY_QUIT: 'Do you really want to quit now?'
2871 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2872 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2873 - YOU_JOKING: 'You can''t be serious!'
2875 The bird seemed unafraid at first, but as you approach it becomes
2876 disturbed and you cannot catch it.
2877 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2878 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2879 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2881 The little bird attacks the green snake, and in an astounding flurry
2882 drives the snake away.
2883 - NO_KEYS: 'You have no keys!'
2884 - NO_LOCK: 'It has no lock.'
2885 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2886 - ALREADY_LOCKED: 'It was already locked.'
2887 - ALREADY_UNLOCKED: 'It was already unlocked.'
2889 There is no way to get past the bear to unlock the chain, which is
2890 probably just as well.
2891 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2892 - WHERE_QUERY: &where_query 'Where?'
2893 - NO_TARGET: 'There is nothing here to attack.'
2894 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2895 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2896 - KILLED_DWARF: 'You killed a little dwarf.'
2897 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2898 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2899 - BAD_DIRECTION: 'There is no way to go that direction.'
2900 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2901 - OK_MAN: &ok_man 'OK'
2902 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2904 You have crawled around in some little holes and wound up back in the
2907 I don't know where the cave is, but hereabouts no stream can run on
2908 the surface for long. I would try the stream.
2909 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2910 - NEARBY: &nearby |-
2911 I can only tell you what you see as you move about and manipulate
2912 things. I cannot tell you where remote things are.
2913 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2914 - HUH_MAN: &huh_man 'Huh?'
2915 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2916 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2917 - FEET_WET: 'Your feet are now wet.'
2918 - LOST_APPETITE: 'I think I just lost my appetite.'
2919 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2920 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2921 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2922 - CANT_POUR: 'You can''t pour that.'
2923 - WHICH_WAY: 'Which way?'
2924 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2925 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2926 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2927 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2928 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2929 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2930 - NO_CROSS: 'There is no way across the fissure.'
2931 - NO_CARRY: 'You''re not carrying anything.'
2932 - NOW_HOLDING: 'You are currently holding the following:'
2934 It's not hungry (it's merely pinin' for the fjords). Besides, you
2936 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2937 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2938 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2939 - NO_CONTAINER: 'You have nothing in which to carry it.'
2940 - BOTTLE_FULL: 'Your bottle is already full.'
2941 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2942 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2943 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2944 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2945 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2946 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2948 Something you're carrying won't fit through the tunnel with you.
2949 You'd best take inventory and drop something.
2950 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2951 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2952 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2953 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2954 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2955 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2957 A glistening pearl falls out of the clam and rolls away. Goodness,
2958 this must really be an oyster. (I never was very good at identifying
2959 bivalves.) Whatever it is, it has now snapped shut again.
2961 The oyster creaks open, revealing nothing but oyster inside. It
2962 promptly snaps shut again.
2964 You have crawled around in some little holes and found your way
2965 blocked by a recent cave-in. You are now back in the main passage.
2966 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2967 - PIRATE_POUNCES: |-
2968 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2969 he chortles, "I'll just take all this booty and hide it away with me
2970 chest deep in the maze!" He snatches your treasure and vanishes into
2973 A sepulchral voice reverberating through the cave, says, "Cave closing
2974 soon. All adventurers exit immediately through main office."
2976 A mysterious recorded voice groans into life and announces:
2977 "This exit is closed. Please leave via main office."
2979 It looks as though you're dead. Well, seeing as how it's so close to
2980 closing time anyway, I think we'll just call it a day.
2982 The sepulchral voice intones, "The cave is now closed." As the echoes
2983 fade, there is a blinding flash of light (and a small puff of orange
2984 smoke). . . . As your eyes refocus, you look around and find...
2985 - VICTORY_MESSAGE: |-
2986 There is a loud explosion, and a twenty-foot hole appears in the far
2987 wall, burying the dwarves in the rubble. You march through the hole
2988 and find yourself in the main office, where a cheering band of
2989 friendly elves carry the conquering adventurer off into the sunset.
2990 - DEFEAT_MESSAGE: |-
2991 There is a loud explosion, and a twenty-foot hole appears in the far
2992 wall, burying the snakes in the rubble. A river of molten lava pours
2993 in through the hole, destroying everything in its path, including you!
2994 - SPLATTER_MESSAGE: |-
2995 There is a loud explosion, and you are suddenly splashed across the
2997 - DWARVES_AWAKEN: |-
2998 The resulting ruckus has awakened the dwarves. There are now several
2999 threatening little dwarves in the room with you! Most of them throw
3000 knives at you! All of them get you!
3001 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
3002 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
3003 - NOT_CONNECTED: 'You can''t get there from here.'
3004 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
3005 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
3006 - FILL_INVALID: 'There is nothing here with which to fill it.'
3007 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
3008 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
3009 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
3010 - TOO_FAR: 'It is too far up for you to reach.'
3012 You killed a little dwarf. The body vanishes in a cloud of greasy
3014 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
3015 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
3016 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
3017 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
3019 The little bird attacks the green dragon, and in an astounding flurry
3020 gets burnt to a cinder. The ashes blow away.
3022 Okay, from now on I'll only describe a place in full the first time
3023 you come to it. To get the full description, say "look".
3025 Trolls are close relatives with the rocks and have skin as tough as
3026 that of a rhinoceros. The troll fends off your blows effortlessly.
3028 The troll deftly catches the axe, examines it carefully, and tosses it
3029 back, declaring, "Good workmanship, but it's not valuable enough."
3030 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
3031 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
3032 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
3033 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
3034 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
3035 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
3036 - BEAR_CHAINED: 'The bear is still chained to the wall.'
3037 - STILL_LOCKED: 'The chain is still locked.'
3038 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
3039 - CHAIN_LOCKED: 'The chain is now locked.'
3040 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
3041 - WANT_HINT: 'Do you want the hint?'
3042 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3044 Your lamp is getting dim. You'd best start wrapping this up, unless
3045 you can find some fresh batteries. I seem to recall there's a vending
3046 machine in the maze. Bring some coins with you.
3047 - LAMP_OUT: 'Your lamp has run out of power.'
3048 - PLEASE_ANSWER: 'Please answer the question.'
3049 - PIRATE_SPOTTED: |-
3050 There are faint rustling noises from the darkness behind you. As you
3051 turn toward them, the beam of your lamp falls across a bearded pirate.
3052 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3053 been spotted! I'd best hie meself off to the maze to hide me chest!"
3054 With that, he vanishes into the gloom.
3055 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3056 - REPLACE_BATTERIES: |-
3057 Your lamp is getting dim. I'm taking the liberty of replacing the
3059 - MISSING_BATTERIES: |-
3060 Your lamp is getting dim, and you're out of spare batteries. You'd
3061 best start wrapping this up.
3062 - REMOVE_MESSAGE: |-
3063 You sift your fingers through the dust, but succeed only in
3064 obliterating the cryptic message.
3066 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3067 read it. Should I go ahead and read it anyway?
3069 It says, "There is a way out of this place. Do you need any more
3070 information to escape? Sorry, but this initial hint is all you get."
3071 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
3072 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3074 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3075 you, curses, and grabs for his axe.
3076 - THIS_ACCEPTABLE: 'Is this acceptable?'
3077 # This message is not currently used
3079 # This adventure is already over. To start a new adventure, or to
3080 # resume an earlier adventure, please run a fresh copy of the program.
3081 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3083 The ogre, who despite his bulk is quite agile, easily dodges your
3084 attack. He seems almost amused by your puny effort.
3086 The ogre, distracted by your rush, is struck by the knife. With a
3087 blood-curdling yell he turns and bounds after the dwarves, who flee
3088 in panic. You are left alone in the room.
3090 The ogre, distracted by your rush, is struck by the knife. With a
3091 blood-curdling yell he turns and bounds after the dwarf, who flees
3092 in panic. You are left alone in the room.
3093 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3094 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3096 The bird flies about agitatedly for a moment, then disappears through
3097 the crack. It reappears shortly, carrying in its beak a jade
3098 necklace, which it drops at your feet.
3100 You empty the bottle into the urn, which promptly ejects the water
3101 with uncanny accuracy, squirting you directly between the eyes.
3102 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3103 - FULL_URN: 'The urn is already full of oil.'
3104 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3105 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3107 As you rub the urn, there is a flash of light and a genie appears.
3108 His aspect is stern as he advises: "One who wouldst traffic in
3109 precious stones must first learn to recognize the signals thereof."
3110 He wrests the urn from the stone, leaving a small cavity. Turning to
3111 face you again, he fixes you with a steely eye and intones: "Caution!"
3112 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3113 to form a rare amber gemstone, resting in the cavity in the rock.
3114 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3115 - GEM_FITS: 'The gem fits easily into the cavity.'
3116 - RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.'
3118 The Persian rug draped over your shoulder seems to wriggle for a
3119 moment, but then subsides.
3120 - RUG_SETTLES: 'The Persian rug settles gently to the ground.'
3121 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3122 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3124 If you mean to use the Persian rug, it does not appear inclined to
3126 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3128 You board the Persian rug, which promptly whisks you across the chasm.
3129 You have time for a fleeting glimpse of a two thousand foot drop to a
3130 mighty river; then you find yourself on the other side.
3131 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3132 - ALL_SILENT: 'All is silent.'
3133 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3134 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3135 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3136 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3137 - MURMURING_SNORING: |-
3138 You can hear the murmuring of the beanstalks and the snoring of the
3140 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3141 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3142 - LOUD_ROAR: 'The roar is quite loud here.'
3143 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3145 The bird eyes you suspiciously and flutters away. A moment later you
3146 feel something wet land on your head, but upon looking up you can see
3147 no sign of the culprit.
3148 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3149 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3150 - TOOK_LONG: 'It''s a pity you took so long about it.'
3151 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3152 - FOREST_QUERY: !!null
3153 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3154 - THROWN_KNIVES: '%d of them throw knives at you!'
3155 - MULTIPLE_HITS: '%d of them get you!'
3156 - ONE_HIT: 'One of them gets you!'
3157 - NONE_HIT: 'None of them hits you!'
3158 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3159 - WHAT_DO: 'What do you want to do with the %s?'
3160 - NO_SEE: 'I see no %s here.'
3161 - DO_WHAT: '%s what?'
3162 - OKEY_DOKEY: 'Okay, "%s".'
3163 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3164 - SUSPEND_WARNING: |-
3165 I can suspend your Adventure for you so that you can resume later, but
3166 it will cost you 5 points.
3167 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3168 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3169 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3171 To achieve the next higher rating would be a neat trick!
3173 - OFF_SCALE: 'You just went off my scale!!'
3174 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3175 # This message is not currently used
3178 # %d of %d words of messages %d of %d travel options
3179 # %d of %d vocabulary words %d of %d locations
3180 # %d of %d objects %d of %d action verbs
3181 # %d of %d "random" messages %d of %d "class" messages
3182 # %d of %d hints %d of %d turn thresholds'
3183 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3185 I'm sorry, but that Adventure was begun using Version %d.%d of the
3186 save file format, and this program uses Version %d.%d. You must find an instance
3187 using that other version in order to resume that Adventure.
3188 # This message is not currently used
3189 #- SAVE_TAMPERING: |-
3190 # A dark fog creeps in to surround you. From somewhere in the fog you
3191 # hear a stern voice. "This Adventure has been tampered with! You have
3192 # been dabbling in magic, knowing not the havoc you might cause thereby.
3193 # Leave at once, before you do irrevocable harm!" The fog thickens,
3194 # until at last you can see nothing at all. Your vision then clears,
3195 # and you find yourself back in The Real World.
3197 Sorry, but the path twisted and turned so much that I can't figure
3198 out which way to go to get back.
3200 You don't have to say "go" every time; just specify a direction or, if
3201 it's nearby, name the place to which you wish to move.
3203 This command requires a numeric argument.
3209 message: 'You are obviously a rank amateur. Better luck next time.'
3211 message: 'Your score qualifies you as a novice class adventurer.'
3213 message: 'You have achieved the rating: "Experienced Adventurer".'
3215 message: 'You may now consider yourself a "Seasoned Adventurer".'
3217 message: 'You have reached "Junior Master" status.'
3219 message: 'Your score puts you in Master Adventurer Class C.'
3221 message: 'Your score puts you in Master Adventurer Class B.'
3223 message: 'Your score puts you in Master Adventurer Class A.'
3225 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3228 'Adventuredom stands in awe -- you have now joined the ranks of the
3229 W O R L D C H A M P I O N A D V E N T U R E R S !
3230 It may interest you to know that the Dungeon-Master himself has, to
3231 my knowledge, never achieved this threshold in fewer than 330 turns.'
3237 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3238 you a couple of points.
3241 message: '500 turns? That''s another few points you''ve lost.'
3244 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3248 Good grief, don't you *EVER* give up? Do you realize you've spent
3249 over 2500 turns at this? That's another ten points off, a total of
3250 twenty points lost for taking so long.
3255 descriptions: !!null
3257 words: ['keys', 'key']
3258 inventory: 'Set of keys'
3259 locations: LOC_BUILDING
3261 - 'There are some keys on the ground here.'
3263 words: ['lamp', 'lante']
3264 inventory: 'Brass lantern'
3265 locations: LOC_BUILDING
3266 states: [LAMP_DARK, LAMP_BRIGHT]
3268 - 'There is a shiny brass lamp nearby.'
3269 - 'There is a lamp shining nearby.'
3271 - 'Your lamp is now off.'
3272 - 'Your lamp is now on.'
3276 locations: [LOC_GRATE, LOC_BELOWGRATE]
3278 states: [GRATE_CLOSED, GRATE_OPEN]
3280 - 'The grate is locked.'
3281 - 'The grate is open.'
3283 - 'The grate is now locked.'
3284 - 'The grate is now unlocked.'
3287 inventory: 'Wicker cage'
3288 locations: LOC_COBBLE
3290 - 'There is a small wicker cage discarded nearby.'
3293 inventory: 'Black rod'
3294 locations: LOC_DEBRIS
3296 - 'A three foot black rod with a rusty star on an end lies nearby.'
3299 inventory: 'Black rod'
3300 locations: LOC_NOWHERE
3302 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3306 locations: [LOC_PITTOP, LOC_MISTHALL]
3308 states: [STEPS_DOWN, STEPS_UP]
3310 - 'Rough stone steps lead down the pit.'
3311 - 'Rough stone steps lead up the dome.'
3314 inventory: 'Little bird in cage'
3315 locations: LOC_BIRDCHAMBER
3316 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3318 - 'A cheerful little bird is sitting here singing.'
3319 - 'There is a little bird in the cage.'
3320 - 'A cheerful little bird is sitting here singing.'
3322 - 'The bird''s singing is quite melodious.'
3323 - 'The bird does not seem inclined to sing while in the cage.'
3324 - 'It almost seems as though the bird is trying to tell you something.'
3326 To your surprise, you can understand the bird''s chirping; it is
3327 singing about the joys of its forest home.
3328 - 'The bird does not seem inclined to sing while in the cage.'
3330 The bird is singing to you in gratitude for your having returned it to
3331 its home. In return, it informs you of a magic word which it thinks
3332 you may find useful somewhere near the Hall of Mists. The magic word
3333 changes frequently, but for now the bird believes it is "%s". You
3334 thank the bird for this information, and it flies off into the forest.
3337 inventory: '*rusty door'
3338 locations: LOC_IMMENSE
3340 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3342 - 'The way north is barred by a massive, rusty, iron door.'
3343 - 'The way north leads through a massive, rusty, iron door.'
3345 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3347 The oil has freed up the hinges so that the door will now move,
3348 although it requires some effort.
3350 words: ['pillo', 'velve']
3351 inventory: 'Velvet pillow'
3352 locations: LOC_SOFTROOM
3354 - 'A small velvet pillow lies on the floor.'
3358 locations: LOC_KINGHALL
3360 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3362 - 'A huge green fierce snake bars the way!'
3365 - 'The snake is hissing venomously.'
3369 inventory: '*fissure'
3370 locations: [LOC_EASTBANK, LOC_WESTBANK]
3372 states: [UNBRIDGED, BRIDGED]
3375 - 'A crystal bridge spans the fissure.'
3377 - 'The crystal bridge has vanished!'
3378 - 'A crystal bridge now spans the fissure.'
3381 inventory: '*stone tablet'
3382 locations: LOC_DARKROOM
3386 A massive stone tablet embedded in the wall reads:
3387 "Congratulations on bringing light into the dark-room!"
3389 - '"Congratulations on bringing light into the dark-room!"'
3392 inventory: 'Giant clam >GRUNT!<'
3393 locations: LOC_SHELLROOM
3395 - 'There is an enormous clam here with its shell tightly closed.'
3397 - 'The clam is as tight-mouthed as a, er, clam.'
3400 inventory: 'Giant oyster >GROAN!<'
3401 locations: LOC_NOWHERE
3403 - 'There is an enormous oyster here with its shell tightly closed.'
3404 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3406 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3407 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3409 words: ['magaz', 'issue', 'spelu', '"spel']
3410 inventory: '"Spelunker Today"'
3411 locations: LOC_ANTEROOM
3413 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3416 I'm afraid the magazine is written in dwarvish. But pencilled on one
3417 cover you see, "Please leave the magazines at the construction site."
3419 words: ['dwarf', 'dwarv']
3421 locations: LOC_NOWHERE
3423 descriptions: !!null
3425 words: ['knife', 'knive']
3427 locations: LOC_NOWHERE
3428 descriptions: !!null
3430 words: ['food', 'ratio']
3431 inventory: 'Tasty food'
3432 locations: LOC_BUILDING
3434 - 'There is food here.'
3436 words: ['bottl', 'jar']
3437 inventory: 'Small bottle'
3438 locations: LOC_BUILDING
3439 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3441 - 'There is a bottle of water here.'
3442 - 'There is an empty bottle here.'
3443 - 'There is a bottle of oil here.'
3445 - 'Your bottle is now full of water.'
3446 - 'The bottle of water is now empty.'
3447 - 'Your bottle is now full of oil.'
3449 words: ['water', 'h2o']
3450 inventory: 'Water in the bottle'
3451 locations: LOC_NOWHERE
3452 descriptions: !!null
3455 inventory: 'Oil in the bottle'
3456 locations: LOC_NOWHERE
3457 descriptions: !!null
3460 inventory: '*mirror'
3461 locations: LOC_MIRRORCANYON
3463 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3470 You strike the mirror a resounding blow, whereupon it shatters into a
3471 myriad tiny fragments.
3473 words: ['plant', 'beans']
3475 locations: LOC_WESTPIT
3477 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3479 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3480 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3481 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3483 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3484 - 'The plant spurts into furious growth for a few seconds.'
3485 - 'The plant grows explosively, almost filling the bottom of the pit.'
3487 - 'The plant continues to ask plaintively for water.'
3488 - 'The plant continues to demand water.'
3489 - 'The plant now maintains a contented silence.'
3492 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3493 locations: [LOC_WESTEND, LOC_EASTEND]
3497 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3498 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3501 inventory: '*stalactite'
3502 locations: LOC_TOPSTALACTITE
3507 words: ['shado', 'figur', 'windo']
3508 inventory: '*shadowy figure and/or window'
3509 locations: [LOC_WINDOW1, LOC_WINDOW2]
3512 - 'The shadowy figure seems to be trying to attract your attention.'
3515 inventory: 'Dwarf''s axe'
3516 locations: LOC_NOWHERE
3517 states: [AXE_HERE, AXE_LOST]
3519 - 'There is a little axe here.'
3520 - 'There is a little axe lying beside the bear.'
3523 - 'The axe misses and lands near the bear where you can''t get at it.'
3526 inventory: '*cave drawings'
3527 locations: LOC_ORIENTAL
3529 descriptions: !!null
3531 words: ['pirat', 'genie', 'djinn']
3532 inventory: '*pirate/genie'
3533 locations: LOC_NOWHERE
3535 descriptions: !!null # never present
3538 inventory: '*dragon'
3539 locations: [LOC_SECRET4, LOC_SECRET6]
3541 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3543 - 'A huge green fierce dragon bars the way!'
3544 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3545 - 'The body of a huge green dead dragon is lying off to one side.'
3549 Congratulations! You have just vanquished a dragon with your bare
3550 hands! (Unbelievable, isn't it?)
3551 - 'Your head buzzes strangely for a moment.'
3553 - 'The dragon''s ominous hissing does not bode well for you.'
3554 - 'The dragon is, not surprisingly, silent.'
3555 - 'The dragon is, not surprisingly, silent.'
3559 locations: [LOC_SWCHASM, LOC_NECHASM]
3561 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3563 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3564 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3568 Just as you reach the other side, the bridge buckles beneath the
3569 weight of the bear, which was still following you around. You
3570 scrabble desperately for support, but as the bridge collapses you
3571 stumble back and fall into the chasm.
3575 locations: [LOC_SWCHASM, LOC_NECHASM]
3577 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3579 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3580 - 'The troll steps out from beneath the bridge and blocks your way.'
3586 The bear lumbers toward the troll, who lets out a startled shriek and
3587 scurries away. The bear soon gives up the pursuit and wanders back.
3589 - 'The troll sounds quite adamant in his demand for a treasure.'
3590 - 'The troll sounds quite adamant in his demand for a treasure.'
3594 inventory: '*phony troll'
3595 locations: [LOC_NOWHERE, LOC_NOWHERE]
3598 - 'The troll is nowhere to be seen.'
3602 locations: LOC_BARRENROOM
3604 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3606 - 'There is a ferocious cave bear eyeing you from the far end of the room!'
3607 - 'There is a gentle cave bear sitting placidly in one corner.'
3608 - 'There is a contented-looking bear wandering about nearby.'
3612 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3617 inventory: '*message in second maze'
3618 locations: LOC_NOWHERE
3622 There is a message scrawled in the dust in a flowery script, reading:
3623 "This is not the maze where the pirate leaves his treasure chest."
3625 - '"This is not the maze where the pirate leaves his treasure chest."'
3627 words: ['volca', 'geyse']
3628 inventory: '*volcano and/or geyser'
3629 locations: LOC_BREATHTAKING
3631 descriptions: !!null
3633 words: ['machi', 'vendi']
3634 inventory: '*vending machine'
3635 locations: LOC_DEADEND13
3637 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3640 There is a massive and somewhat battered vending machine here. The
3641 instructions on it read: "Drop coins here to receive fresh batteries."
3643 There is a massive vending machine here, swung back to reveal a
3646 - 'The vending machine swings back to block the passage.'
3647 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3649 - '"Drop coins here to receive fresh batteries."'
3650 - '"Drop coins here to receive fresh batteries."'
3653 inventory: 'Batteries'
3654 locations: LOC_NOWHERE
3655 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3657 - 'There are fresh batteries here.'
3658 - 'Some worn-out batteries have been discarded nearby.'
3660 words: ['carpe', 'moss']
3661 inventory: '*carpet and/or moss and/or curtains'
3662 locations: LOC_SOFTROOM
3664 descriptions: !!null
3668 locations: LOC_LARGE
3671 - 'A formidable ogre bars the northern exit.'
3673 - 'The ogre is apparently the strong, silent type.'
3677 locations: LOC_CLIFF
3679 states: [URN_EMPTY, URN_DARK, URN_LIT]
3681 - 'A small urn is embedded in the rock.'
3682 - 'A small urn full of oil is embedded in the rock.'
3683 - 'A small oil flame extrudes from an urn embedded in the rock.'
3685 - 'The urn is empty and will not light.'
3686 - 'The urn is now dark.'
3687 - 'The urn is now lit.'
3690 inventory: '*cavity'
3691 locations: LOC_NOWHERE
3693 states: [CAVITY_FULL, CAVITY_EMPTY]
3695 - '' # something in it
3696 - 'There is a small urn-shaped cavity in the rock.'
3700 locations: LOC_NOWHERE
3703 - '' # described with dragon
3706 inventory: '*reservoir'
3707 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3709 states: [WATERS_UNPARTED, WATERS_PARTED]
3712 - 'The waters have parted to form a narrow path across the reservoir.'
3714 - 'The waters crash together again.'
3715 - 'The waters have parted to form a narrow path across the reservoir.'
3717 words: ['appen', 'lepor']
3718 inventory: 'Leporine appendage'
3719 locations: LOC_FOREST22
3721 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3725 locations: LOC_DEBRIS
3730 - '"MAGIC WORD XYZZY"'
3734 locations: LOC_NUGGET
3739 - '"You won''t get it up the steps"'
3743 locations: LOC_ANTEROOM
3745 states: [INGAME_SIGN, ENDGAME_SIGN]
3751 Cave under construction beyond this point.
3752 Proceed at own risk.
3753 [Witt Construction Company]
3754 - '"Treasure Vault. Keys in main office."'
3756 words: ['gold', 'nugge']
3757 inventory: 'Large gold nugget'
3758 locations: LOC_NUGGET
3761 - 'There is a large sparkling nugget of gold here!'
3764 inventory: 'Several diamonds'
3765 locations: LOC_WESTBANK
3768 - 'There are diamonds here!'
3770 words: ['silve', 'bars']
3771 inventory: 'Bars of silver'
3772 locations: LOC_FLOORHOLE
3775 - 'There are bars of silver here!'
3778 inventory: 'Precious jewelry'
3779 locations: LOC_SOUTHSIDE
3782 - 'There is precious jewelry here!'
3785 inventory: 'Rare coins'
3786 locations: LOC_WESTSIDE
3789 - 'There are many coins here!'
3791 words: ['chest', 'box', 'treas']
3792 inventory: 'Treasure chest'
3793 locations: LOC_NOWHERE
3796 - 'The pirate''s treasure chest is here!'
3798 words: ['eggs', 'egg', 'nest']
3799 inventory: 'Golden eggs'
3800 locations: LOC_GIANTROOM
3802 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3804 - 'There is a large nest here, full of golden eggs!'
3805 - 'The nest of golden eggs has vanished!'
3809 inventory: 'Jeweled trident'
3810 locations: LOC_WATERFALL
3813 - 'There is a jewel-encrusted trident here!'
3815 words: ['vase', 'ming', 'shard', 'potte']
3816 inventory: 'Ming vase'
3817 locations: LOC_ORIENTAL
3819 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3821 - 'There is a delicate, precious, ming vase here!'
3822 - 'The floor is littered with worthless shards of pottery.'
3823 - 'The floor is littered with worthless shards of pottery.'
3825 - 'The vase is now resting, delicately, on a velvet pillow.'
3826 - 'The ming vase drops with a delicate crash.'
3827 - 'You have taken the vase and hurled it delicately to the ground.'
3830 inventory: 'Egg-sized emerald'
3831 locations: LOC_PLOVER
3834 - 'There is an emerald here the size of a plover''s egg!'
3835 - 'There is an emerald resting in a small cavity in the rock!'
3837 words: ['plati', 'pyram']
3838 inventory: 'Platinum pyramid'
3839 locations: LOC_DARKROOM
3842 - 'There is a platinum pyramid here, 8 inches on a side!'
3845 inventory: 'Glistening pearl'
3846 locations: LOC_NOWHERE
3849 - 'Off to one side lies a glistening pearl!'
3851 words: ['rug', 'persi']
3852 inventory: 'Persian rug'
3853 locations: [LOC_SECRET4, LOC_SECRET6]
3856 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3858 - 'There is a Persian rug spread out on the floor!'
3859 - 'The dragon is sprawled out on a Persian rug!!'
3860 - 'There is a Persian rug here, hovering in mid-air!'
3863 inventory: 'Rare spices'
3864 locations: LOC_BOULDERS2
3867 - 'There are rare spices here!'
3870 inventory: 'Golden chain'
3871 locations: LOC_BARRENROOM
3874 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3876 - 'There is a golden chain lying in a heap on the floor!'
3877 - 'The bear is locked to the wall with a golden chain!'
3878 - 'There is a golden chain locked to the wall!'
3881 inventory: 'Giant ruby'
3882 locations: LOC_STOREROOM
3885 - 'There is an enormous ruby here!'
3886 - 'There is a ruby resting in a small cavity in the rock!'
3888 words: ['jade', 'neckl']
3889 inventory: 'Jade necklace'
3890 locations: LOC_NOWHERE
3893 - 'A precious jade necklace has been dropped here!'
3895 words: ['amber', 'gemst']
3896 inventory: 'Amber gemstone'
3897 locations: LOC_NOWHERE
3899 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3901 - 'There is a rare amber gemstone here!'
3902 - 'There is an amber gemstone resting in a small cavity in the rock!'
3905 inventory: 'Star sapphire'
3906 locations: LOC_LEDGE
3909 - 'A brilliant blue star sapphire is here!'
3910 - 'There is a star sapphire resting in a small cavity in the rock!'
3912 words: ['ebony', 'statu']
3913 inventory: 'Ebony statuette'
3914 locations: LOC_REACHDEAD
3917 - 'There is a richly-carved ebony statuette here!'
3921 Oh dear, you seem to have gotten yourself killed. I might be able to
3922 help you out, but I've never really done this before. Do you want me
3923 to try to reincarnate you?
3925 All right. But don't blame me if something goes wr......
3927 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3928 you emerge from the smoke and find....
3930 You clumsy oaf, you've done it again! I don't know how long I can
3931 keep this up. Do you want me to try reincarnating you again?
3933 Okay, now where did I put my orange smoke?.... >POOF!<
3934 Everything disappears in a dense cloud of orange smoke.
3936 Now you've really done it! I'm out of orange smoke! You don't expect
3937 me to do a decent reincarnation without any orange smoke, do you?
3938 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3945 message: *already_carrying
3946 words: ['g', 'carry', 'take', 'keep', 'catch',
3947 'steal', 'captu', 'get', 'tote', 'snarf']
3950 message: *arent_carrying
3951 words: ['drop', 'relea', 'free', 'disca', 'dump']
3954 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3956 message: *not_lockable
3957 words: ['unloc', 'open']
3960 words: ['z', 'nothi']
3963 message: *not_lockable
3964 words: ['lock', 'close']
3966 message: *dont_understand
3967 words: ['light', 'on']
3969 message: *dont_understand
3970 words: ['extin', 'off']
3972 message: *nothing_happens
3973 words: ['wave', 'shake', 'swing']
3976 words: ['calm', 'placa', 'tame']
3978 message: *where_query
3979 words: ['walk', 'run', 'trave', 'go', 'proce',
3980 'conti', 'explo', 'follo', 'turn']
3982 message: *ridiculous_attempt
3983 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3985 message: *arent_carrying
3988 message: *ridiculous_attempt
3989 words: ['eat', 'devou']
3992 You have taken a drink from the stream. The water tastes strongly of
3993 minerals, but is not unpleasant. It is extremely cold.
3997 Rubbing the electric lamp is not particularly rewarding. Anyway,
3998 nothing exciting happens.
4001 message: *arent_carrying
4002 words: ['throw', 'toss']
4008 words: ['find', 'where']
4011 words: ['i', 'inven']
4014 message: 'There is nothing here to eat.'
4017 message: 'You can''t fill that.'
4020 message: *requires_dynamite
4021 words: ['blast', 'deton', 'ignit', 'blowu']
4026 message: *not_knowhow
4029 message: *not_knowhow
4032 message: *not_knowhow
4035 message: *not_knowhow
4038 message: *not_knowhow
4044 message: *dont_understand
4045 words: ['read', 'perus']
4047 message: *beyond_power
4048 words: ['break', 'shatt', 'smash']
4050 message: *ridiculous_attempt
4051 words: ['wake', 'distu']
4054 words: ['suspe', 'pause', 'save']
4057 words: ['resum', 'resta']
4062 message: *dont_understand
4065 message: *nothing_happens
4068 message: 'Seed set to %d'
4071 message: 'Game limit is now %d'
4077 message: 'You''re quite welcome.'
4081 message: 'Good try, but that is an old worn-out magic word.'
4082 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
4086 I know of places, actions, and things. Most of my vocabulary
4087 describes places and is used to move you there. To move, try words
4088 like forest, building, downstream, enter, east, west, north, south,
4089 up, or down. I know about a few special objects, like a black rod
4090 hidden in the cave. These objects can be manipulated using some of
4091 the action words that I know. Usually you will need to give both the
4092 object and action words (in either order), but sometimes I can infer
4093 the object from the verb alone. Some objects also imply verbs; in
4094 particular, "inventory" implies "take inventory", which causes me to
4095 give you a list of what you're carrying. Some objects have unexpected
4096 effects; the effects are not always desirable! Usually people having
4097 trouble moving just need to try a few more words. Usually people
4098 trying unsuccessfully to manipulate an object are attempting something
4099 beyond their (or my!) capabilities and should try a completely
4100 different tack. One point often confusing to beginners is that, when
4101 there are several ways to go in a certain direction (e.g., if there
4102 are several holes in a wall), choosing that direction in effect
4103 chooses one of the ways at random; often, though, by specifying the
4104 place you want to reach you can guarantee choosing the right path.
4105 Also, to speed the game you can sometimes move long distances with a
4106 single word. For example, "building" usually gets you to the building
4107 from anywhere above ground except when lost in the forest. Also, note
4108 that cave passages and forest paths turn a lot, so leaving one place
4109 heading north doesn't guarantee entering the next from the south.
4110 However (another important point), except when you've used a "long
4111 distance" word such as "building", there is always a way to go back
4112 where you just came from unless I warn you to the contrary, even
4113 though the direction that takes you back might not be the reverse of
4114 what got you here. Good luck, and have fun!
4115 words: ['help', '?']
4123 The trees of the forest are large hardwood oak and maple, with an
4124 occasional grove of pine or spruce. There is quite a bit of under-
4125 growth, largely birch and ash saplings plus nondescript bushes of
4126 various sorts. This time of year visibility is quite restricted by
4127 all the leaves, but travel is quite easy if you detour around the
4128 spruce and berry bushes.
4129 words: ['tree', 'trees']
4133 Digging without a shovel is quite impractical. Even with a shovel
4134 progress is unlikely.
4135 words: ['dig', 'excav']
4138 message: 'I''m as confused as you are.'
4143 Mist is a white vapor, usually water, seen from time to time in
4144 caverns. It can be found anywhere but is frequently a sign of a deep
4145 pit leading down to water.'
4149 message: 'Watch it!'
4153 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
4158 For a summary of the most recent changes to the game, say "news".
4159 If you want to end your adventure early, say "quit". To suspend your
4160 adventure such that you can continue later, say "suspend" (or "pause"
4161 or "save"). To see how well you're doing, say "score". To get full
4162 credit for a treasure, you must have left it safely in the building,
4163 though you get partial credit just for locating it. You lose points
4164 for getting killed, or for quitting, though the former costs you more.
4165 There are also points based on how much (if any) of the cave you've
4166 managed to explore; in particular, there is a large bonus just for
4167 getting in (to distinguish the beginners from the rest of the pack),
4168 and there are other ways to determine whether you've been through some
4169 of the more harrowing sections. If you think you've found all the
4170 treasures, just keep exploring for a while. If nothing interesting
4171 happens, you haven't found them all yet. If something interesting
4172 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
4173 it means you're getting a bonus and have an opportunity to garner many
4174 more points in the Master's section. I may occasionally offer hints
4175 if you seem to be having trouble. If I do, I'll warn you in advance
4176 how much it will affect your score to accept the hints. Finally, to
4177 save time, you may specify "brief", which tells me never to repeat the
4178 full description of a place unless you explicitly ask me to.
4179 words: ['info', 'infor']
4182 message: *not_knowhow
4186 message: 'Wizards are not to be disturbed by such as you.'
4190 message: 'Guess again.'
4195 Open Adventure is an author-approved open-source release of
4196 Version 2.5 with, as yet, no gameplay changes.
4197 Version 2.5 was essentially the same as Version II; the cave and the
4198 hazards therein are unchanged, and top score is still 430 points.
4199 There are a few more hints, especially for some of the more obscure
4200 puzzles. There are a few minor bugfixes and cosmetic changes. You
4201 can now save a game and resume it at once (formerly you had to wait a
4202 while first), but it now costs you a few points each time you save the
4203 game. Saved games are now stored in much smaller files than before.
4208 There is a puff of orange smoke; within it, fiery runes spell out:
4210 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/