1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to truie.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # All attributes are optional except the long description and
60 # travel. Order of locations is not significant.
62 # arbitrary_messages: These are arguments to rspeak(). Some spans of
63 # these messages need to be kept adjacent and ordered (for now),
64 # though there are no depenencies on actual numbers left. To see
65 # which, grep for rspeak() calls containing expressions with
66 # arithmetic. Eventually, these will be pulled out into more
67 # appropriate data structures. Then ordering can be dropped.
69 # classes: Each item contains a point threshold and a message
70 # describing a classification of player. Point thresholds must be
71 # in ascending order. The scoring code selects the appropriate
72 # message, where each message is considered to apply to players
73 # whose scores are higher than the previous N but not higher than
74 # this N. Note that these scores probably change with every
75 # modification (and particularly expansion) of the program.
77 # turn_thresholds: Each item contains a number and a message
78 # berating the player for taking so many turns. When the turn count
79 # matches one of the thresholds, the corresponding message is shown.
80 # Order doesn't matter; the logic simply tests every threshold on
81 # the assumption that turn counts never decrease nor skip values.
83 # objects: Objects have attributes as follows...
84 # inventory: A description for use in the inventory command.
85 # descriptions: Messages describing the object in different states.
86 # If a state message is a tuple then the first element
87 # is made the name of a #define visible to the code for
88 # the associated state, numbered from zero upwards; it
89 # is also a state label that can be used in travel-rule
91 # changes: State-change messages to be emitted whenever the obect
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array.
94 # words: The vocabulary word(s) referring to this object.
95 # treasure: A boolean "treasure" used for point-scoring and pirate
96 # snatches, defaulting to false.
97 # immovable: An object may also be flagged
98 # immovable, meaning it cannot be carried.
99 # locations: An object may have one or two start locations (the gate
100 # is an example of a two-location object; it can be accessed
101 # from above or below).
103 # obituaries: Death messages and reincarnation queries. Order is
104 # significant, they're used in succession as the player racks up
107 # Message strings may include certain special character sequences to
108 # denote that the program must provide parameters to insert into a
109 # message when the message is printed. These sequences are:
110 # %S = The letter 'S' or nothing (if a given value is exactly 1)
111 # %W = A word (up to 10 characters)
112 # %L = A word mapped to lower-case letters
113 # %U = A word mapped to upper-case letters
114 # %C = A word mapped to lower-case, first letter capitalised
115 # %T = Several words of text, ending with a word of -1
116 # %1 = A 1-digit number
117 # %2 = A 2-digit number
119 # %9 = A 9-digit number
120 # %B = Variable number of blanks
121 # %! = The entire message should be suppressed
122 # %V = substitute program version string
130 words: ['road', 'hill']
140 words: ['forwa', 'conti', 'onwar']
142 words: ['back', 'retur', 'retre']
148 words: ['out', 'outsi', 'exit', 'leave']
150 words: ['build', 'house']
164 words: ['inwar', 'insid', 'in']
168 words: ['null', 'nowhe']
172 words: ['passa', 'tunne']
184 words: ['upwar', 'up', 'u', 'above', 'ascen']
186 words: ['d', 'downw', 'down', 'desce']
216 words: ['north', 'n']
218 words: ['south', 's']
240 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
249 words: ['slab', 'slabr']
279 words: ['main', 'offic']
286 message: ALREADY_CARRYING
287 words: ['g', 'carry', 'take', 'keep', 'catch',
288 'steal', 'captu', 'get', 'tote', 'snarf']
291 message: ARENT_CARRYING
292 words: ['drop', 'relea', 'free', 'disca', 'dump']
295 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
297 message: NOT_LOCKABLE
298 words: ['unloc', 'open']
301 words: ['z', 'nothi']
304 message: NOT_LOCKABLE
305 words: ['lock', 'close']
307 message: DONT_UNDERSTAND
308 words: ['light', 'on']
310 message: DONT_UNDERSTAND
311 words: ['extin', 'off']
313 message: NOTHING_HAPPENS
314 words: ['wave', 'shake', 'swing']
317 words: ['calm', 'placa', 'tame']
320 words: ['walk', 'run', 'trave', 'go', 'proce',
321 'conti', 'explo', 'follo', 'turn']
323 message: RIDICULOUS_ATTEMPT
324 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
326 message: ARENT_CARRYING
329 message: RIDICULOUS_ATTEMPT
330 words: ['eat', 'devou']
332 message: STREAM_WATER
338 message: ARENT_CARRYING
339 words: ['throw', 'toss']
345 words: ['find', 'where']
348 words: ['i', 'inven']
357 message: REQUIRES_DYNAMITE
358 words: ['blast', 'deton', 'ignit', 'blowu']
364 words: ['fee', 'fie', 'foe', 'foo', 'fum']
369 message: DONT_UNDERSTAND
370 words: ['read', 'perus']
372 message: BEYOND_POWER
373 words: ['break', 'shatt', 'smash']
375 message: RIDICULOUS_ATTEMPT
376 words: ['wake', 'distu']
379 words: ['suspe', 'pause', 'save']
382 words: ['resum', 'resta']
387 message: DONT_UNDERSTAND
390 message: NOTHING_HAPPENS
416 message: YOUR_WELCOME
420 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
422 message: VOCAB_DESCRIPTION
429 words: ['tree', 'trees']
431 message: DIGGING_FUTILE
432 words: ['dig', 'excav']
437 message: EXPLAIN_MIST
443 message: STOP_UNKNOWN
447 words: ['info', 'infor']
452 message: WIZARDS_NODISTURB
458 message: ADVENTURE_NEWS
461 message: ADVENTURE_VERSION
470 question: 'Are you trying to get into the cave?'
472 The grate is very solid and has a hardened steel lock. You cannot
473 enter without a key, and there are no keys nearby. I would recommend
474 looking elsewhere for the keys.
480 question: 'Are you trying to catch the bird?'
482 Something about you seems to be frightening the bird. Perhaps you
483 might figure out what it is.
489 question: 'Are you trying to somehow deal with the snake?'
491 You can't kill the snake, or drive it away, or avoid it, or anything
492 like that. There is a way to get by, but you don't have the necessary
499 question: 'Do you need help getting out of the maze?'
500 hint: 'You can make the passages look less alike by dropping things.'
506 question: 'Are you trying to explore beyond the plover room?'
508 There is a way to explore that region without having to worry about
509 falling into a pit. None of the objects available is immediately
510 useful in discovering the secret.
516 question: 'Do you need help getting out of here?'
517 hint: 'Don''t go west.\n'
523 question: 'Are you wondering what to do here?'
524 hint: 'This section is quite advanced. Find the cave first.\n'
530 question: 'Would you like to be shown out of the forest?'
532 Go east ten times. If that doesn't get you out, then go south, then
533 west twice, then south.
539 question: 'Do you need help dealing with the ogre?'
541 There is nothing the presence of which will prevent you from defeating
542 him; thus it can't hurt to fetch everything you possibly can.
548 question: 'You''re missing only one other treasure. Do you need help finding it?'
550 Once you''ve found all the other treasures, it is no longer possible to
551 locate the one you''re now missing.'
563 You are standing at the end of a road before a small brick building.
564 Around you is a forest. A small stream flows out of the building and
566 short: 'You''re in front of building.'
567 conditions: {FLUID: true, ABOVE: true, LIT: true}
568 sound: STREAM_GURGLES
570 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
571 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
572 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'],
573 action: [goto, LOC_VALLEY]},
574 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
575 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
580 You have walked up a hill, still in the forest. The road slopes back
581 down the other side of the hill. There is a building in the distance.
582 short: 'You''re at hill in road.'
583 conditions: {ABOVE: true, LIT: true}
585 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
586 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
587 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
588 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
589 {verbs: ['D'], action: ["speak", WHICH_WAY]},
593 long: 'You are inside a building, a well house for a large spring.'
594 short: 'You''re inside building.'
595 conditions: {FLUID: true, ABOVE: true, LIT: true}
596 sound: STREAM_GURGLES
598 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
599 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
600 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
601 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
606 You are in a valley in the forest beside a stream tumbling along a
608 short: 'You''re in valley.'
609 conditions: {FLUID: true, ABOVE: true, LIT: true}
610 sound: STREAM_GURGLES
612 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
613 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
614 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
615 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
616 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
617 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
621 long: 'The road, which approaches from the east, ends here amid the trees.'
622 short: 'You''re at end of road.'
623 conditions: {ABOVE: true, LIT: true}
625 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
626 {verbs: ['BUILD'], action: [goto, LOC_START]},
627 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
628 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
629 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
634 The forest thins out here to reveal a steep cliff. There is no way
635 down, but a small ledge can be seen to the west across the chasm.
636 short: 'You''re at cliff.'
637 conditions: {ABOVE: true, NOBACK: true, LIT: true}
640 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
641 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
642 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
647 At your feet all the water of the stream splashes into a 2-inch slit
648 in the rock. Downstream the streambed is bare rock.
649 short: 'You''re at slit in streambed.'
650 conditions: {FLUID: true, ABOVE: true, LIT: true}
651 sound: STREAM_GURGLES
653 {verbs: ['BUILD'], action: [goto, LOC_START]},
654 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
655 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
656 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
657 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
658 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'],
659 action: ["speak", DONT_FIT]},
664 You are in a 20-foot depression floored with bare dirt. Set into the
665 dirt is a strong steel grate mounted in concrete. A dry streambed
666 leads into the depression.
667 short: 'You''re outside grate.'
668 conditions: {ABOVE: true, LIT: true}
669 hints: [*grate, *jade]
671 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
672 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
673 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
674 {verbs: ['BUILD'], action: [goto, LOC_START]},
675 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
676 {verbs: ['ENTER', 'INWAR', 'D'],
677 cond: [not, GRATE, GRATE_CLOSED],
678 action: [goto, LOC_BELOWGRATE]},
679 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
684 You are in a small chamber beneath a 3x3 steel grate to the surface.
685 A low crawl over cobbles leads inward to the west.
686 short: 'You''re below the grate.'
687 conditions: {LIT: true}
689 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
690 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
691 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
692 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
693 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
698 You are crawling over cobbles in a low passage. There is a dim light
699 at the east end of the passage.
700 short: 'You''re in cobble crawl.'
701 conditions: {LIT: true}
703 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
704 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
705 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
710 You are in a debris room filled with stuff washed in from the surface.
711 A low wide passage with cobbles becomes plugged with mud and debris
712 here, but an awkward canyon leads upward and west. In the mud someone
713 has scrawled, "MAGIC WORD XYZZY".
714 short: 'You''re in debris room.'
717 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
718 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
719 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'],
720 action: [goto, LOC_COBBLE]},
721 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
722 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
723 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
727 long: 'You are in an awkward sloping east/west canyon.'
731 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
732 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
733 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
734 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
735 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
740 You are in a splendid chamber thirty feet high. The walls are frozen
741 rivers of orange stone. An awkward canyon and a good passage exit
742 from east and west sides of the chamber.
743 short: 'You''re in bird chamber.'
747 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
748 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
749 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
750 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
751 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
756 At your feet is a small pit breathing traces of white mist. An east
757 passage ends here except for a small crack leading on.
758 short: 'You''re at top of small pit.'
761 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
762 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
763 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
764 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
765 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
766 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
767 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
772 You are at one end of a vast hall stretching forward out of sight to
773 the west. There are openings to either side. Nearby, a wide stone
774 staircase leads downward. The hall is filled with wisps of white mist
775 swaying to and fro almost as if alive. A cold wind blows up the
776 staircase. There is a passage at the top of a dome behind you.
777 short: 'You''re in Hall of Mists.'
778 conditions: {DEEP: true}
782 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
783 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
784 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
785 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'],
786 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
787 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
788 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
793 The crack is far too small for you to follow. At its widest it is
794 barely wide enough to admit your foot.'
796 conditions: {DEEP: true}
798 {verbs: [], action: [goto, LOC_PITTOP]},
803 You are on the east bank of a fissure slicing clear across the hall.
804 The mist is quite thick here, and the fissure is too wide to jump.
805 short: 'You''re on east bank of fissure.'
806 conditions: {DEEP: true}
808 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
809 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
810 action: ["speak", CROSS_BRIDGE]},
811 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
812 action: [goto, LOC_NOMAKE]},
813 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'],
814 cond: [not, FISSURE, BRIDGED],
815 action: ["speak", NO_CROSS]},
816 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
821 This is a low room with a crude note on the wall. The note says,
822 "You won't get it up the steps".
823 short: 'You''re in nugget-of-gold room.'
824 conditions: {DEEP: true}
826 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
831 You are in the Hall of the Mountain King, with passages off in all
833 short: 'You''re in Hall of Mt King.'
834 conditions: {DEEP: true}
837 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
838 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS],
839 action: [goto, LOC_FLOORHOLE]},
840 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS],
841 action: [goto, LOC_SOUTHSIDE]},
842 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS],
843 action: [goto, LOC_WESTSIDE]},
844 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
845 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
846 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
847 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
851 long: 'You are at the bottom of the pit with a broken neck.'
853 conditions: {DEEP: true}
855 {verbs: [], action: [goto, LOC_NOWHERE]},
859 long: 'You didn''t make it.'
861 conditions: {DEEP: true}
863 {verbs: [], action: [goto, LOC_NOWHERE]},
867 long: 'The dome is unclimbable.'
869 conditions: {DEEP: true}
871 {verbs: [], action: [goto, LOC_MISTHALL]},
876 You are at the west end of the Twopit Room. There is a large hole in
877 the wall above the pit at this end of the room.
878 short: 'You''re at west end of Twopit Room.'
879 conditions: {DEEP: true}
881 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
882 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
883 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
884 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
889 You are at the bottom of the eastern pit in the Twopit Room. There is
890 a small pool of oil in one corner of the pit.
891 short: 'You''re in east pit.'
892 conditions: {FLUID: true, DEEP: true, OILY: true}
894 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
899 You are at the bottom of the western pit in the Twopit Room. There is
900 a large hole in the wall about 25 feet above you.
901 short: 'You''re in west pit.'
902 conditions: {DEEP: true}
904 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
905 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
906 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
910 long: 'You clamber up the plant and scurry through the hole at the top.'
912 conditions: {DEEP: true}
914 {verbs: [], action: [goto, LOC_NARROW]},
918 long: 'You are on the west side of the fissure in the Hall of Mists.'
919 short: 'You''re on west bank of fissure.'
920 conditions: {DEEP: true}
922 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
923 action: ["speak", CROSS_BRIDGE]},
924 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
925 action: [goto, LOC_NOMAKE]},
926 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'],
927 cond: [not, FISSURE, BRIDGED],
928 action: ["speak", NO_CROSS]},
929 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
930 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
931 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
936 You are in a low n/s passage at a hole in the floor. The hole goes
937 down to an e/w passage.
938 short: 'You''re in n/s passage above e/w passage.'
939 conditions: {DEEP: true}
941 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
942 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
943 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
947 long: 'You are in the south side chamber.'
949 conditions: {DEEP: true}
951 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
956 You are in the west side chamber of the Hall of the Mountain King.
957 A passage continues west and up here.
958 short: 'You''re in the west side chamber.'
959 conditions: {DEEP: true}
961 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
962 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
968 conditions: {DEEP: true}
970 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
971 {verbs: [], action: [goto, LOC_PLANTTOP]},
975 long: 'You can''t get by the snake.'
977 conditions: {DEEP: true}
979 {verbs: [], action: [goto, LOC_KINGHALL]},
984 You are in a large room, with a passage to the south, a passage to the
985 west, and a wall of broken rock to the east. There is a large "Y2" on
986 a rock in the room's center.
987 short: 'You''re at "Y2".'
988 conditions: {DEEP: true}
990 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
991 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
992 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
993 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
994 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
995 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
999 long: 'You are in a jumble of rock, with cracks everywhere.'
1001 conditions: {DEEP: true}
1003 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
1004 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
1009 You're at a low window overlooking a huge pit, which extends up out of
1010 sight. A floor is indistinctly visible over 50 feet below. Traces of
1011 white mist cover the floor of the pit, becoming thicker to the right.
1012 Marks in the dust around the window would seem to indicate that
1013 someone has been here recently. Directly across the pit from you and
1014 25 feet away there is a similar window looking into a lighted room. A
1015 shadowy figure can be seen there peering back at you.
1016 short: 'You''re at window on pit.'
1017 conditions: {DEEP: true}
1019 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
1020 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1025 You are in a dirty broken passage. To the east is a crawl. To the
1026 west is a large passage. Above you is a hole to another passage.
1027 short: 'You''re in dirty passage.'
1028 conditions: {DEEP: true}
1030 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
1031 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
1032 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
1033 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1035 - LOC_SMALLPITBRINK:
1038 You are on the brink of a small clean climbable pit. A crawl leads
1040 short: 'You''re at brink of small pit.'
1041 conditions: {DEEP: true}
1043 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
1044 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
1049 You are in the bottom of a small pit with a little stream, which
1050 enters and exits through tiny slits.
1051 short: 'You''re at bottom of pit with stream.'
1052 conditions: {FLUID: true, DEEP: true}
1053 sound: STREAM_GURGLES
1055 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
1056 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
1061 You are in a large room full of dusty rocks. There is a big hole in
1062 the floor. There are cracks everywhere, and a passage leading east.
1063 short: 'You''re in dusty rock room.'
1064 conditions: {DEEP: true}
1066 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1067 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1068 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1073 You have crawled through a very low wide passage parallel to and north
1074 of the Hall of Mists.
1076 conditions: {DEEP: true}
1078 {verbs: [], action: [goto, LOC_MISTWEST]},
1083 You are at the west end of the Hall of Mists. A low wide crawl
1084 continues west and another goes north. To the south is a little
1085 passage 6 feet off the floor.
1086 short: 'You''re at west end of Hall of Mists.'
1087 conditions: {DEEP: true}
1089 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1090 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1091 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1092 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1096 long: 'You are in a maze of twisty little passages, all alike.'
1098 conditions: {DEEP: true, NOBACK: true}
1101 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1102 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1103 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1104 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1105 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1109 long: 'You are in a maze of twisty little passages, all alike.'
1111 conditions: {DEEP: true, NOBACK: true}
1114 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1115 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1116 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1120 long: 'You are in a maze of twisty little passages, all alike.'
1122 conditions: {DEEP: true, NOBACK: true}
1125 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1126 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1127 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1128 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1132 long: 'You are in a maze of twisty little passages, all alike.'
1134 conditions: {DEEP: true, NOBACK: true}
1137 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1138 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1139 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1140 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1141 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1147 conditions: {DEEP: true, NOARRR: true}
1150 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1156 conditions: {DEEP: true, NOARRR: true}
1159 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1165 conditions: {DEEP: true, NOARRR: true}
1168 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1172 long: 'You are in a maze of twisty little passages, all alike.'
1174 conditions: {DEEP: true, NOBACK: true}
1177 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1178 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1182 long: 'You are in a maze of twisty little passages, all alike.'
1184 conditions: {DEEP: true, NOBACK: true}
1187 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1188 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1189 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1190 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1194 long: 'You are in a maze of twisty little passages, all alike.'
1196 conditions: {DEEP: true, NOBACK: true}
1199 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1200 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1201 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1202 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1206 long: 'You are in a maze of twisty little passages, all alike.'
1208 conditions: {DEEP: true, NOBACK: true}
1211 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1212 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1213 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1214 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1215 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1216 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1220 long: 'You are in a maze of twisty little passages, all alike.'
1222 conditions: {DEEP: true, NOBACK: true}
1225 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1226 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1227 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1233 conditions: {DEEP: true, NOARRR: true}
1236 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1240 long: 'You are in a maze of twisty little passages, all alike.'
1242 conditions: {DEEP: true, NOBACK: true}
1245 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1246 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1247 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1248 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1254 conditions: {DEEP: true, NOARRR: true}
1257 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1262 You are on the brink of a thirty foot pit with a massive orange column
1263 down one wall. You could climb down here but you could not get back
1264 up. The maze continues at this level.
1265 short: 'You''re at brink of pit.'
1266 conditions: {DEEP: true, NOBACK: true}
1268 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1269 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1270 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1271 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1272 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1278 conditions: {NOARRR: true, DEEP: true}
1280 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1285 You have crawled through a very low wide passage parallel to and north
1286 of the Hall of Mists.
1288 conditions: {DEEP: true}
1290 {verbs: [], action: [goto, LOC_WESTBANK]},
1295 You are at the east end of a very long hall apparently without side
1296 chambers. To the east a low wide crawl slants up. To the north a
1297 round two foot hole slants down.
1298 short: 'You''re at east end of long hall.'
1299 conditions: {DEEP: true}
1301 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1302 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1303 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1308 You are at the west end of a very long featureless hall. The hall
1309 joins up with a narrow north/south passage.
1310 short: 'You''re at west end of long hall.'
1311 conditions: {DEEP: true}
1313 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1314 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1315 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1319 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1321 conditions: {DEEP: true}
1323 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1324 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1325 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1326 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1332 conditions: {DEEP: true}
1334 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1339 You are at a complex junction. A low hands and knees passage from the
1340 north joins a higher crawl from the east to make a walking passage
1341 going west. There is also a large room above. The air is damp here.
1342 short: 'You''re at complex junction.'
1343 conditions: {DEEP: true}
1345 sound: WIND_WHISTLES
1347 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1348 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1349 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1350 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1355 You are in Bedquilt, a long east/west passage with holes everywhere.
1356 To explore at random select north, south, up, or down.
1357 short: 'You''re in Bedquilt.'
1358 conditions: {DEEP: true}
1360 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1361 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1362 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1363 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1364 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1365 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1366 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1367 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1368 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1369 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1370 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1371 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1376 You are in a room whose walls resemble swiss cheese. Obvious passages
1377 go west, east, ne, and nw. Part of the room is occupied by a large
1379 short: 'You''re in Swiss Cheese Room.'
1380 conditions: {DEEP: true}
1382 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1383 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1384 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1385 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1386 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1387 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1388 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1393 You are at the east end of the Twopit Room. The floor here is
1394 littered with thin rock slabs, which make it easy to descend the pits.
1395 There is a path here bypassing the pits to connect passages from east
1396 and west. There are holes all over, but the only big one is on the
1397 wall directly over the west pit where you can't get to it.
1398 short: 'You''re at east end of Twopit Room.'
1399 conditions: {DEEP: true}
1401 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1402 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1403 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1408 You are in a large low circular chamber whose floor is an immense slab
1409 fallen from the ceiling (Slab Room). East and west there once were
1410 large passages, but they are now filled with boulders. Low small
1411 passages go north and south, and the south one quickly bends west
1412 around the boulders.
1413 short: 'You''re in Slab Room.'
1414 conditions: {DEEP: true}
1416 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1417 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1418 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1422 long: 'You are in a secret n/s canyon above a large room.'
1424 conditions: {DEEP: true}
1426 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1427 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS],
1428 action: [goto, LOC_SECRET5]},
1429 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1430 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1431 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1435 long: 'You are in a secret n/s canyon above a sizable passage.'
1437 conditions: {DEEP: true}
1439 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1440 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1441 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1443 - LOC_THREEJUNCTION:
1446 You are in a secret canyon at a junction of three canyons, bearing
1447 north, south, and se. The north one is as tall as the other two
1449 short: 'You''re at junction of three secret canyons.'
1450 conditions: {DEEP: true}
1452 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1453 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1454 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1458 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1459 short: 'You''re in large low room.'
1460 conditions: {DEEP: true}
1462 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1463 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1464 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1465 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1469 long: 'Dead end crawl.'
1471 conditions: {DEEP: true}
1473 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1478 You are in a secret canyon which here runs e/w. It crosses over a
1479 very tight canyon 15 feet below. If you go down you may not be able
1481 short: 'You''re in secret e/w canyon above tight canyon.'
1482 conditions: {DEEP: true}
1484 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1485 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1486 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1487 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1491 long: 'You are at a wide place in a very tight n/s canyon.'
1493 conditions: {DEEP: true}
1495 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1496 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1500 long: 'The canyon here becomes too tight to go further south.'
1502 conditions: {DEEP: true}
1504 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1509 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1512 conditions: {DEEP: true}
1514 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1515 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1516 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1520 long: 'The canyon runs into a mass of boulders -- dead end.'
1522 conditions: {DEEP: true}
1524 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1529 The stream flows out through a pair of 1 foot diameter sewer pipes.
1530 It would be advisable to use the exit.
1532 conditions: {DEEP: true}
1534 {verbs: [], action: [goto, LOC_BUILDING]},
1538 long: 'You are in a maze of twisty little passages, all alike.'
1540 conditions: {DEEP: true, NOBACK: true}
1543 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1544 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1545 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1546 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1552 conditions: {DEEP: true}
1555 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1561 conditions: {DEEP: true, NOARRR: true}
1564 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1568 long: 'You are in a maze of twisty little passages, all alike.'
1570 conditions: {DEEP: true, NOBACK: true}
1572 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1573 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1574 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1578 long: 'You are in a maze of twisty little passages, all alike.'
1580 conditions: {DEEP: true, NOBACK: true}
1582 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1583 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1584 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1590 conditions: {NOARRR: true, DEEP: true}
1592 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1598 conditions: {DEEP: true, NOARRR: true}
1601 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1605 long: 'You are in a maze of twisty little passages, all alike.'
1607 conditions: {DEEP: true, NOBACK: true}
1610 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1615 You are in a long, narrow corridor stretching out of sight to the
1616 west. At the eastern end is a hole through which you can see a
1617 profusion of leaves.
1618 short: 'You''re in narrow corridor.'
1619 conditions: {DEEP: true}
1621 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1622 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1623 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1627 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1629 conditions: {DEEP: true}
1631 {verbs: [], action: [goto, LOC_WESTPIT]},
1635 long: 'You have climbed up the plant and out of the pit.'
1637 conditions: {DEEP: true}
1639 {verbs: [], action: [goto, LOC_WESTEND]},
1644 You are at the top of a steep incline above a large room. You could
1645 climb down here, but you would not be able to climb up. There is a
1646 passage leading back to the north.
1647 short: 'You''re at steep incline above large room.'
1648 conditions: {DEEP: true}
1650 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1651 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1656 You are in the Giant Room. The ceiling here is too high up for your
1657 lamp to show it. Cavernous passages lead east, north, and south. On
1658 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1659 short: 'You''re in Giant Room.'
1660 conditions: {DEEP: true}
1662 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1663 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1664 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1668 long: 'The passage here is blocked by a recent cave-in.'
1670 conditions: {DEEP: true}
1672 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1676 long: 'You are at one end of an immense north/south passage.'
1678 conditions: {DEEP: true}
1679 sound: WIND_WHISTLES
1681 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1682 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0],
1683 action: [goto, LOC_WATERFALL]},
1684 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1689 You are in a magnificent cavern with a rushing stream, which cascades
1690 over a sparkling waterfall into a roaring whirlpool which disappears
1691 through a hole in the floor. Passages exit to the south and west.
1692 short: 'You''re in cavern with waterfall.'
1693 conditions: {FLUID: true, DEEP: true}
1694 sound: STREAM_SPLASHES
1696 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1697 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1698 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1703 You are in the Soft Room. The walls are covered with heavy curtains,
1704 the floor with a thick pile carpet. Moss covers the ceiling.
1705 short: 'You''re in Soft Room.'
1706 conditions: {DEEP: true}
1708 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1713 This is the Oriental Room. Ancient oriental cave drawings cover the
1714 walls. A gently sloping passage leads upward to the north, another
1715 passage leads se, and a hands and knees crawl leads west.
1716 short: 'You''re in Oriental Room.'
1717 conditions: {DEEP: true}
1719 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1720 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1721 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1726 You are following a wide path around the outer edge of a large cavern.
1727 Far below, through a heavy white mist, strange splashing noises can be
1728 heard. The mist rises up through a fissure in the ceiling. The path
1729 exits to the south and west.
1730 short: 'You''re in misty cavern.'
1731 conditions: {DEEP: true}
1734 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1735 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1740 You are in an alcove. A small nw path seems to widen after a short
1741 distance. An extremely tight tunnel leads east. It looks like a very
1742 tight squeeze. An eerie light can be seen at the other end.
1743 short: 'You''re in alcove.'
1744 conditions: {DEEP: true}
1747 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1748 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1749 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1754 You're in a small chamber lit by an eerie green light. An extremely
1755 narrow tunnel exits to the west. A dark corridor leads ne.
1756 short: 'You''re in Plover Room.'
1757 conditions: {DEEP: true, LIT: true}
1760 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1761 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1762 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1763 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1764 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1768 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1769 short: 'You''re in dark-room.'
1770 conditions: {DEEP: true}
1773 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1778 You are in an arched hall. A coral passage once continued up and east
1779 from here, but is now blocked by debris. The air smells of sea water.
1780 short: 'You''re in arched hall.'
1781 conditions: {DEEP: true}
1783 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1788 You're in a large room carved out of sedimentary rock. The floor and
1789 walls are littered with bits of shells imbedded in the stone. A
1790 shallow passage proceeds downward, and a somewhat steeper one leads
1791 up. A low hands and knees passage enters from the south.
1792 short: 'You''re in Shell Room.'
1793 conditions: {DEEP: true}
1795 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1796 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1797 {verbs: ['SOUTH'], cond: [carry, CLAM],
1798 action: ["speak", CLAM_BLOCKER]},
1799 {verbs: ['SOUTH'], cond: [carry, OYSTER],
1800 action: ["speak", OYSTER_BLOCKER]},
1801 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1805 long: 'You are in a long sloping corridor with ragged sharp walls.'
1807 conditions: {DEEP: true}
1809 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1810 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1814 long: 'You are in a cul-de-sac about eight feet across.'
1816 conditions: {DEEP: true}
1818 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1819 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1824 You are in an anteroom leading to a large passage to the east. Small
1825 passages go west and up. The remnants of recent digging are evident.
1826 A sign in midair here says "Cave under construction beyond this point.
1827 Proceed at own risk. [Witt Construction Company]"
1828 short: 'You''re in anteroom.'
1829 conditions: {DEEP: true}
1831 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1832 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1833 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1837 long: 'You are in a maze of twisty little passages, all different.'
1839 conditions: {DEEP: true, NOBACK: true}
1841 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1842 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1843 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1844 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1845 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1846 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1847 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1848 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1849 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1850 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1854 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1855 short: 'You''re at Witt''s End.'
1856 conditions: {DEEP: true, NOBACK: true}
1859 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1860 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1861 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1866 You are in a north/south canyon about 25 feet across. The floor is
1867 covered by white mist seeping in from the north. The walls extend
1868 upward for well over 100 feet. Suspended from some unseen point far
1869 above you, an enormous two-sided mirror is hanging parallel to and
1870 midway between the canyon walls. (The mirror is obviously provided
1871 for the use of the dwarves who, as you know, are extremely vain.) A
1872 small window can be seen in either wall, some fifty feet up.
1873 short: 'You''re in Mirror Canyon.'
1874 conditions: {DEEP: true}
1876 sound: WIND_WHISTLES
1878 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1879 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1884 You're at a low window overlooking a huge pit, which extends up out of
1885 sight. A floor is indistinctly visible over 50 feet below. Traces of
1886 white mist cover the floor of the pit, becoming thicker to the left.
1887 Marks in the dust around the window would seem to indicate that
1888 someone has been here recently. Directly across the pit from you and
1889 25 feet away there is a similar window looking into a lighted room. A
1890 shadowy figure can be seen there peering back at you.
1891 short: 'You''re at window on pit.'
1892 conditions: {DEEP: true}
1894 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1895 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1897 - LOC_TOPSTALACTITE:
1900 A large stalactite extends from the roof and almost reaches the floor
1901 below. You could climb down it, and jump from it to the floor, but
1902 having done so you would be unable to reach it to climb back up.
1903 short: 'You''re at top of stalactite.'
1904 conditions: {DEEP: true}
1906 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1907 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40],
1908 action: [goto, LOC_ALIKE6]},
1909 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1910 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1914 long: 'You are in a little maze of twisting passages, all different.'
1916 conditions: {DEEP: true, NOBACK: true}
1918 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1919 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1920 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1921 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1922 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1923 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1924 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1925 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1926 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1927 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1932 You are at the edge of a large underground reservoir. An opaque cloud
1933 of white mist fills the room and rises rapidly upward. The lake is
1934 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1935 overhead and splashes noisily into the water somewhere within the
1936 mist. There is a passage going back toward the south.
1937 short: 'You''re at reservoir.'
1938 conditions: {FLUID: true, DEEP: true}
1939 sound: STREAM_SPLASHES
1941 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1942 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1943 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1949 conditions: {DEEP: true}
1951 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1956 You are at the northeast end of an immense room, even larger than the
1957 Giant Room. It appears to be a repository for the "Adventure"
1958 program. Massive torches far overhead bathe the room with smoky
1959 yellow light. Scattered about you can be seen a pile of bottles (all
1960 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1961 of oysters, a bundle of black rods with rusty stars on their ends, and
1962 a collection of brass lanterns. Off to one side a great many dwarves
1963 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1964 not disturb the dwarves!" An immense mirror is hanging against one
1965 wall, and stretches to the other end of the room, where various other
1966 sundry objects can be glimpsed dimly in the distance.
1967 short: 'You''re at ne end.'
1968 conditions: {DEEP: true, LIT: true}
1969 sound: MURMURING_SNORING
1971 {verbs: ['SW'], action: [goto, LOC_SW]},
1976 You are at the southwest end of the repository. To one side is a pit
1977 full of fierce green snakes. On the other side is a row of small
1978 wicker cages, each of which contains a little sulking bird. In one
1979 corner is a bundle of black rods with rusty marks on their ends. A
1980 large number of velvet pillows are scattered about on the floor. A
1981 vast mirror stretches off to the northeast. At your feet is a large
1982 steel grate, next to which is a sign that reads, "Treasure Vault.
1983 Keys in main office."
1984 short: 'You''re at sw end.'
1985 conditions: {DEEP: true, LIT: true}
1986 sound: SNAKES_HISSING
1988 {verbs: ['NE'], action: [goto, LOC_NE]},
1989 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1994 You are on one side of a large, deep chasm. A heavy white mist rising
1995 up from below obscures all view of the far side. A sw path leads away
1996 from the chasm into a winding corridor.
1997 short: 'You''re on sw side of chasm.'
1998 conditions: {DEEP: true}
2000 {verbs: ['SW'], action: [goto, LOC_WINDING]},
2001 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL],
2002 action: ["speak", TROLL_BLOCKS]},
2003 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE],
2004 action: ["speak", BRIDGE_GONE]},
2005 {verbs: ['OVER'], action: ["special", 3]},
2006 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE],
2007 action: [goto, LOC_NOMAKE]},
2008 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
2013 You are in a long winding corridor sloping out of sight in both
2015 short: 'You''re in sloping corridor.'
2016 conditions: {DEEP: true}
2018 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
2019 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
2023 long: 'You are in a secret canyon which exits to the north and east.'
2025 conditions: {DEEP: true}
2027 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
2028 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
2032 long: 'You are in a secret canyon which exits to the north and east.'
2034 conditions: {DEEP: true}
2036 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
2037 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
2041 long: 'You are in a secret canyon which exits to the north and east.'
2043 conditions: {DEEP: true}
2045 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
2046 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
2051 You are on the far side of the chasm. A ne path leads away from the
2053 short: 'You''re on ne side of chasm.'
2054 conditions: {NOARRR: true, DEEP: true}
2056 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
2057 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
2058 {verbs: ['OVER'], action: ["special", 3]},
2059 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
2060 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2061 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2062 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2067 You're in a long east/west corridor. A faint rumbling noise can be
2068 heard in the distance.
2069 short: 'You''re in corridor.'
2070 conditions: {NOARRR: true, DEEP: true}
2071 sound: DULL_RUMBLING
2073 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
2074 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
2075 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2076 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2081 The path forks here. The left fork leads northeast. A dull rumbling
2082 seems to get louder in that direction. The right fork leads southeast
2083 down a gentle slope. The main corridor enters from the west.
2084 short: 'You''re at fork in path.'
2085 conditions: {NOARRR: true, DEEP: true}
2086 sound: DULL_RUMBLING
2088 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
2089 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
2090 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
2091 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2092 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2097 The walls are quite warm here. From the north can be heard a steady
2098 roar, so loud that the entire cave seems to be trembling. Another
2099 passage leads south, and a low crawl goes east.
2100 short: 'You''re at junction with warm walls.'
2101 conditions: {NOARRR: true, DEEP: true}
2104 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2105 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2106 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2111 You are on the edge of a breath-taking view. Far below you is an
2112 active volcano, from which great gouts of molten lava come surging
2113 out, cascading back down into the depths. The glowing rock fills the
2114 farthest reaches of the cavern with a blood-red glare, giving every-
2115 thing an eerie, macabre appearance. The air is filled with flickering
2116 sparks of ash and a heavy smell of brimstone. The walls are hot to
2117 the touch, and the thundering of the volcano drowns out all other
2118 sounds. Embedded in the jagged roof far overhead are myriad twisted
2119 formations composed of pure white alabaster, which scatter the murky
2120 light into sinister apparitions upon the walls. To one side is a deep
2121 gorge, filled with a bizarre chaos of tortured rock which seems to
2122 have been crafted by the devil himself. An immense river of fire
2123 crashes out from the depths of the volcano, burns its way through the
2124 gorge, and plummets into a bottomless pit far off to your left. To
2125 the right, an immense geyser of blistering steam erupts continuously
2126 from a barren island in the center of a sulfurous lake, which bubbles
2127 ominously. The far right wall is aflame with an incandescence of its
2128 own, which lends an additional infernal splendor to the already
2129 hellish scene. A dark, foreboding passage exits to the south.
2130 short: 'You''re at breath-taking view.'
2131 conditions: {NOARRR: true, LIT: true, DEEP: true}
2136 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2137 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2138 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2139 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2144 You are in a small chamber filled with large boulders. The walls are
2145 very warm, causing the air in the room to be almost stifling from the
2146 heat. The only exit is a crawl heading west, through which is coming
2148 short: 'You''re in Chamber of Boulders.'
2149 conditions: {NOARRR: true, DEEP: true}
2150 sound: DULL_RUMBLING
2152 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2153 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2154 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2159 You are walking along a gently sloping north/south passage lined with
2160 oddly shaped limestone formations.
2161 short: 'You''re in limestone passage.'
2162 conditions: {NOARRR: true, DEEP: true}
2164 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2165 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2166 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2171 You are standing at the entrance to a large, barren room. A notice
2172 above the entrance reads: "Caution! Bear in room!"
2173 short: 'You''re in front of Barren Room.'
2174 conditions: {NOARRR: true, DEEP: true}
2176 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2177 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2178 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'],
2179 action: [goto, LOC_BARRENROOM]},
2180 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2185 You are inside a barren room. The center of the room is completely
2186 empty except for some dust. Marks in the dust lead away toward the
2187 far end of the room. The only exit is the way you came in.
2188 short: 'You''re in Barren Room.'
2189 conditions: {NOARRR: true, DEEP: true}
2191 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2192 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2193 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2197 long: 'You are in a maze of twisting little passages, all different.'
2199 conditions: {DEEP: true, NOBACK: true}
2201 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2202 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2203 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2204 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2205 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2206 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2207 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2208 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2209 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2210 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2214 long: 'You are in a little maze of twisty passages, all different.'
2216 conditions: {DEEP: true, NOBACK: true}
2218 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2219 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2220 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2221 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2222 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2223 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2224 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2225 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2226 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2227 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2231 long: 'You are in a twisting maze of little passages, all different.'
2233 conditions: {DEEP: true, NOBACK: true}
2235 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2236 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2237 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2238 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2239 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2240 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2241 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2242 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2243 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2244 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2248 long: 'You are in a twisting little maze of passages, all different.'
2250 conditions: {DEEP: true, NOBACK: true}
2252 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2253 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2254 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2255 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2256 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2257 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2258 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2259 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2260 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2261 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2265 long: 'You are in a twisty little maze of passages, all different.'
2267 conditions: {DEEP: true, NOBACK: true}
2269 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2270 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2271 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2272 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2273 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2274 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2275 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2276 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2277 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2278 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2282 long: 'You are in a twisty maze of little passages, all different.'
2284 conditions: {DEEP: true, NOBACK: true}
2286 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2287 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2288 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2289 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2290 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2291 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2292 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2293 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2294 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2295 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2299 long: 'You are in a little twisty maze of passages, all different.'
2301 conditions: {DEEP: true, NOBACK: true}
2303 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2304 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2305 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2306 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2307 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2308 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2309 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2310 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2311 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2312 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2316 long: 'You are in a maze of little twisting passages, all different.'
2318 conditions: {DEEP: true, NOBACK: true}
2320 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2321 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2322 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2323 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2324 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2325 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2326 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2327 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2328 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2329 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2333 long: 'You are in a maze of little twisty passages, all different.'
2335 conditions: {DEEP: true, NOBACK: true}
2337 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2338 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2339 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2340 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2341 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2342 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2343 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2344 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2345 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2346 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2352 conditions: {DEEP: true}
2354 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2355 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2356 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2360 long: 'You are in a long, rough-hewn, north/south corridor.'
2362 conditions: {DEEP: true}
2364 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2365 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2369 long: 'There is no way to go that direction.'
2371 conditions: {DEEP: true}
2373 {verbs: [], action: [goto, LOC_DEADEND13]},
2377 long: 'You are in a large chamber with passages to the west and north.'
2379 conditions: {DEEP: true}
2382 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2383 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2384 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2388 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2390 conditions: {DEEP: true}
2392 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2396 long: 'You are wandering aimlessly through the forest.'
2398 conditions: {FOREST: true, NOBACK: true, LIT: true}
2401 {verbs: ['EAST'], action: [goto, LOC_START]},
2402 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2403 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2404 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2408 long: 'You are wandering aimlessly through the forest.'
2410 conditions: {FOREST: true, NOBACK: true, LIT: true}
2413 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2414 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2415 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2416 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2420 long: 'You are wandering aimlessly through the forest.'
2422 conditions: {FOREST: true, NOBACK: true, LIT: true}
2425 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2426 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2427 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2431 long: 'You are wandering aimlessly through the forest.'
2433 conditions: {FOREST: true, NOBACK: true, LIT: true}
2436 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2437 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2441 long: 'You are wandering aimlessly through the forest.'
2443 conditions: {FOREST: true, NOBACK: true, LIT: true}
2446 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2447 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2448 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2452 long: 'You are wandering aimlessly through the forest.'
2454 conditions: {FOREST: true, NOBACK: true, LIT: true}
2457 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2458 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2459 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2460 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2464 long: 'You are wandering aimlessly through the forest.'
2466 conditions: {FOREST: true, NOBACK: true, LIT: true}
2469 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2470 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2471 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2472 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2476 long: 'You are wandering aimlessly through the forest.'
2478 conditions: {FOREST: true, NOBACK: true, LIT: true}
2481 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2482 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2483 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2484 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2488 long: 'You are wandering aimlessly through the forest.'
2490 conditions: {FOREST: true, NOBACK: true, LIT: true}
2493 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2494 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2495 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2496 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2500 long: 'You are wandering aimlessly through the forest.'
2502 conditions: {FOREST: true, NOBACK: true, LIT: true}
2505 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2506 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2507 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2508 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2512 long: 'You are wandering aimlessly through the forest.'
2514 conditions: {FOREST: true, NOBACK: true, LIT: true}
2517 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2518 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2519 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2520 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2524 long: 'You are wandering aimlessly through the forest.'
2526 conditions: {FOREST: true, NOBACK: true, LIT: true}
2529 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2530 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2531 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2532 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2536 long: 'You are wandering aimlessly through the forest.'
2538 conditions: {FOREST: true, NOBACK: true, LIT: true}
2541 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2542 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2543 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2544 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2548 long: 'You are wandering aimlessly through the forest.'
2550 conditions: {FOREST: true, NOBACK: true, LIT: true}
2553 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2554 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2555 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2556 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2560 long: 'You are wandering aimlessly through the forest.'
2562 conditions: {FOREST: true, NOBACK: true, LIT: true}
2565 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2566 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2567 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2568 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2572 long: 'You are wandering aimlessly through the forest.'
2574 conditions: {FOREST: true, NOBACK: true, LIT: true}
2577 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2578 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2579 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2583 long: 'You are wandering aimlessly through the forest.'
2585 conditions: {FOREST: true, NOBACK: true, LIT: true}
2588 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2589 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2590 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2594 long: 'You are wandering aimlessly through the forest.'
2596 conditions: {FOREST: true, NOBACK: true, LIT: true}
2599 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2600 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2601 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2602 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2606 long: 'You are wandering aimlessly through the forest.'
2608 conditions: {FOREST: true, NOBACK: true, LIT: true}
2611 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2612 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2613 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2614 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2618 long: 'You are wandering aimlessly through the forest.'
2620 conditions: {FOREST: true, NOBACK: true, LIT: true}
2623 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2624 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2625 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2626 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2630 long: 'You are wandering aimlessly through the forest.'
2632 conditions: {FOREST: true, NOBACK: true, LIT: true}
2635 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2636 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2637 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2638 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2642 long: 'You are wandering aimlessly through the forest.'
2644 conditions: {FOREST: true, NOBACK: true, LIT: true}
2647 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2648 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2649 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2650 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2655 You are on a small ledge on one face of a sheer cliff. There are no
2656 paths away from the ledge. Across the chasm is a small clearing
2657 surrounded by forest.
2658 short: 'You''re on ledge.'
2659 conditions: {ABOVE: true, LIT: true}
2661 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2666 You are walking across the bottom of the reservoir. Walls of water
2667 rear up on either side. The roar of the water cascading past is
2668 nearly deafening, and the mist is so thick you can barely see.
2669 short: 'You''re at bottom of reservoir.'
2670 conditions: {FLUID: true, DEEP: true}
2674 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2675 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2680 You are at the northern edge of the reservoir. A northwest passage
2681 leads sharply up from here.
2682 short: 'You''re north of reservoir.'
2683 conditions: {FLUID: true, DEEP: true}
2684 sound: WATERS_CRASHING
2686 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2687 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2688 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2692 long: 'You are scrambling along a treacherously steep, rocky passage.'
2694 conditions: {DEEP: true}
2696 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2697 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2701 long: 'You are on a very steep incline, which widens at it goes upward.'
2703 conditions: {DEEP: true}
2705 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2706 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2711 You are at the base of a nearly vertical cliff. There are some
2712 slim footholds which would enable you to climb up, but it looks
2713 extremely dangerous. Here at the base of the cliff lie the remains
2714 of several earlier adventurers who apparently failed to make it.
2715 short: 'You''re at base of cliff.'
2716 conditions: {DEEP: true}
2718 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2719 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2723 long: 'You are climbing along a nearly vertical cliff.'
2725 conditions: {DEEP: true}
2727 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2728 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2729 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2734 Just as you reach the top, your foot slips on a loose rock and you
2735 tumble several hundred feet to join the other unlucky adventurers.
2737 conditions: {DEEP: true}
2739 {verbs: [], action: [goto, LOC_NOWHERE]},
2744 Just as you reach the top, your foot slips on a loose rock and you
2745 make one last desperate grab. Your luck holds, as does your grip.
2746 With an enormous heave, you lift yourself to the ledge above.
2748 conditions: {DEEP: true}
2750 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2755 You are on a small ledge at the top of a nearly vertical cliff.
2756 There is a low crawl leading off to the northeast.
2757 short: 'You''re at top of cliff.'
2758 conditions: {DEEP: true}
2760 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2761 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2765 long: 'You have reached a dead end.'
2767 conditions: {DEEP: true}
2769 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2773 long: 'There is now one more gruesome aspect to the spectacular vista.'
2775 conditions: {DEEP: true}
2777 {verbs: [], action: [goto, LOC_NOWHERE]},
2785 {verbs: [], action: [goto, LOC_DEBRIS]},
2791 conditions: {ABOVE: true}
2793 {verbs: [], action: [goto, LOC_BUILDING]},
2799 conditions: {DEEP: true}
2801 {verbs: [], action: [goto, LOC_Y2]},
2807 conditions: {ABOVE: true}
2809 {verbs: [], action: [goto, LOC_BUILDING]},
2815 conditions: {DEEP: true}
2817 {verbs: [], action: [goto, LOC_PLOVER]},
2823 conditions: {DEEP: true}
2825 {verbs: [], action: [goto, LOC_Y2]},
2828 arbitrary_messages: !!omap
2829 - NO_MESSAGE: !!null
2831 Somewhere nearby is Colossal Cave, where others have found fortunes in
2832 treasure and gold, though it is rumored that some who enter are never
2833 seen again. Magic is said to work in the cave. I will be your eyes
2834 and hands. Direct me with commands of 1 or 2 words. I should warn
2835 you that I look at only the first five letters of each word, so you'll
2836 have to enter "northeast" as "ne" to distinguish it from "north".
2837 You can type "help" for some general hints. For information on how
2838 to end your adventure, scoring, etc., type "info".
2840 This program was originally developed by Willie Crowther. Most of the
2841 features of the current program were added by Don Woods.
2842 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2844 A little dwarf just walked around a corner, saw you, threw a little
2845 axe at you which missed, cursed, and ran away.
2846 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2847 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2848 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2849 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2850 - GETS_YOU: 'It gets you!'
2851 - MISSES_YOU: 'It misses!'
2852 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2853 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2854 - CANT_APPLY: 'I don''t know how to apply that word here.'
2855 - YOUR_WELCOME: 'You''re quite welcome.'
2856 - AM_GAME: 'I''m game. Would you care to explain how?'
2857 - NO_MORE_DETAIL: |-
2858 Sorry, but I am not allowed to give more detail. I will repeat the
2859 long description of your location.
2860 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2861 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2862 - REALLY_QUIT: 'Do you really want to quit now?'
2863 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2864 - ALREADY_CARRYING: 'You are already carrying it!'
2865 - YOU_JOKING: 'You can''t be serious!'
2866 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2867 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2868 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2869 - ARENT_CARRYING: 'You aren''t carrying it!'
2870 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2871 - NO_KEYS: 'You have no keys!'
2872 - NO_LOCK: 'It has no lock.'
2873 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2874 - ALREADY_LOCKED: 'It was already locked.'
2875 - ALREADY_UNLOCKED: 'It was already unlocked.'
2876 - URN_EMPTY: 'The urn is empty and will not light.'
2877 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2878 - NOTHING_HAPPENS: 'Nothing happens.'
2879 - WHERE_QUERY: 'Where?'
2880 - NO_TARGET: 'There is nothing here to attack.'
2881 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2882 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2883 - KILLED_DWARF: 'You killed a little dwarf.'
2884 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2885 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2886 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2887 - VOCAB_DESCRIPTION: |-
2888 I know of places, actions, and things. Most of my vocabulary
2889 describes places and is used to move you there. To move, try words
2890 like forest, building, downstream, enter, east, west, north, south,
2891 up, or down. I know about a few special objects, like a black rod
2892 hidden in the cave. These objects can be manipulated using some of
2893 the action words that I know. Usually you will need to give both the
2894 object and action words (in either order), but sometimes I can infer
2895 the object from the verb alone. Some objects also imply verbs; in
2896 particular, "inventory" implies "take inventory", which causes me to
2897 give you a list of what you're carrying. Some objects have unexpected
2898 effects; the effects are not always desirable! Usually people having
2899 trouble moving just need to try a few more words. Usually people
2900 trying unsuccessfully to manipulate an object are attempting something
2901 beyond their (or my!) capabilities and should try a completely
2902 different tack. One point often confusing to beginners is that, when
2903 there are several ways to go in a certain direction (e.g., if there
2904 are several holes in a wall), choosing that direction in effect
2905 chooses one of the ways at random; often, though, by specifying the
2906 place you want to reach you can guarantee choosing the right path.
2907 Also, to speed the game you can sometimes move long distances with a
2908 single word. For example, "building" usually gets you to the building
2909 from anywhere above ground except when lost in the forest. Also, note
2910 that cave passages and forest paths turn a lot, so leaving one place
2911 heading north doesn't guarantee entering the next from the south.
2912 However (another important point), except when you've used a "long
2913 distance" word such as "building", there is always a way to go back
2914 where you just came from unless I warn you to the contrary, even
2915 though the direction that takes you back might not be the reverse of
2916 what got you here. Good luck, and have fun!
2917 - BAD_DIRECTION: 'There is no way to go that direction.'
2918 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2920 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2922 You have crawled around in some little holes and wound up back in the
2925 I don't know where the cave is, but hereabouts no stream can run on
2926 the surface for long. I would try the stream.
2927 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2929 I can only tell you what you see as you move about and manipulate
2930 things. I cannot tell you where remote things are.
2931 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2934 The trees of the forest are large hardwood oak and maple, with an
2935 occasional grove of pine or spruce. There is quite a bit of under-
2936 growth, largely birch and ash saplings plus nondescript bushes of
2937 various sorts. This time of year visibility is quite restricted by
2938 all the leaves, but travel is quite easy if you detour around the
2939 spruce and berry bushes.
2940 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2941 - DIGGING_FUTILE: |-
2942 Digging without a shovel is quite impractical. Even with a shovel
2943 progress is unlikely.
2944 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2945 - IM_CONFUSED: 'I''m as confused as you are.'
2947 Mist is a white vapor, usually water, seen from time to time in
2948 caverns. It can be found anywhere but is frequently a sign of a deep
2949 pit leading down to water.'
2950 - FEET_WET: 'Your feet are now wet.'
2951 - LOST_APPETITE: 'I think I just lost my appetite.'
2952 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2953 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2954 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2955 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2956 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2957 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2958 - CANT_POUR: 'You can''t pour that.'
2959 - WATCH_IT: 'Watch it!'
2960 - WHICH_WAY: 'Which way?'
2961 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2962 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2963 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2964 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2965 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2966 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2967 - NO_CROSS: 'There is no way across the fissure.'
2968 - NO_CARRY: 'You''re not carrying anything.'
2969 - NOW_HOLDING: 'You are currently holding the following:'
2970 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2971 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2972 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2973 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2974 - NO_CONTAINER: 'You have nothing in which to carry it.'
2975 - BOTTLE_FULL: 'Your bottle is already full.'
2976 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2977 - BOTTLED_WATER: 'Your bottle is now full of water.'
2978 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2979 - CANT_FILL: 'You can''t fill that.'
2980 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2981 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2982 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2983 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2984 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2985 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2986 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2987 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2988 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2989 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2990 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2991 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2992 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2993 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2994 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2995 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2996 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2997 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2998 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2999 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
3000 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
3001 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
3002 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
3003 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
3004 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
3005 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
3006 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
3007 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
3008 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
3009 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3010 - NOT_CONNECTED: 'You can''t get there from here.'
3011 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
3013 For a summary of the most recent changes to the game, say "news".
3014 If you want to end your adventure early, say "quit". To suspend your
3015 adventure such that you can continue later, say "suspend" (or "pause"
3016 or "save"). To see how well you're doing, say "score". To get full
3017 credit for a treasure, you must have left it safely in the building,
3018 though you get partial credit just for locating it. You lose points
3019 for getting killed, or for quitting, though the former costs you more.
3020 There are also points based on how much (if any) of the cave you've
3021 managed to explore; in particular, there is a large bonus just for
3022 getting in (to distinguish the beginners from the rest of the pack),
3023 and there are other ways to determine whether you've been through some
3024 of the more harrowing sections. If you think you've found all the
3025 treasures, just keep exploring for a while. If nothing interesting
3026 happens, you haven't found them all yet. If something interesting
3027 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3028 it means you're getting a bonus and have an opportunity to garner many
3029 more points in the Master's section. I may occasionally offer hints
3030 if you seem to be having trouble. If I do, I'll warn you in advance
3031 how much it will affect your score to accept the hints. Finally, to
3032 save time, you may specify "brief", which tells me never to repeat the
3033 full description of a place unless you explicitly ask me to.
3034 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
3035 - FILL_INVALID: 'There is nothing here with which to fill it.'
3036 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
3037 - BEYOND_POWER: 'It is beyond your power to do that.'
3038 - NOT_KNOWHOW: 'I don''t know how.'
3039 - TOO_FAR: 'It is too far up for you to reach.'
3041 You killed a little dwarf. The body vanishes in a cloud of greasy
3043 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
3044 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
3045 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
3046 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
3047 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
3048 - ON_WHAT: 'On what?'
3049 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
3050 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
3051 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
3052 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
3053 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
3054 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
3055 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
3056 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
3057 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
3058 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
3059 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
3060 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
3061 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3062 - BEAR_CHAINED: 'The bear is still chained to the wall.'
3063 - STILL_LOCKED: 'The chain is still locked.'
3064 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
3065 - CHAIN_LOCKED: 'The chain is now locked.'
3066 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
3067 - NO_EDIBLES: 'There is nothing here to eat.'
3068 - WANT_HINT: 'Do you want the hint?'
3069 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3070 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
3071 - LAMP_OUT: 'Your lamp has run out of power.'
3072 - PLEASE_ANSWER: 'Please answer the question.'
3073 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
3074 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3075 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
3076 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
3077 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
3078 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
3079 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
3080 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3081 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3082 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
3083 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
3084 - THIS_ACCEPTABLE: 'Is this acceptable?'
3085 # This message is not currently used
3086 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
3087 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3088 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
3089 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
3090 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
3091 # Following three messages must be contiguous
3092 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3093 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3094 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
3095 - URN_LIT: 'The urn is now lit.'
3096 - URN_DARK: 'The urn is now dark.'
3097 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
3098 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3099 - FULL_URN: 'The urn is already full of oil.'
3100 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3101 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3102 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
3103 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3104 - GEM_FITS: 'The gem fits easily into the cavity.'
3105 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3106 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
3107 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3108 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3109 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3110 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
3111 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3112 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
3113 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3114 - ALL_SILENT: 'All is silent.'
3115 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3116 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3117 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3118 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3119 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
3120 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3121 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3122 - LOUD_ROAR: 'The roar is quite loud here.'
3123 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3124 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
3125 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3126 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3127 - TOOK_LONG: 'It''s a pity you took so long about it.'
3128 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3129 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
3130 - FOREST_QUERY: !!null
3131 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3132 - THROWN_KNIVES: '%d of them throw knives at you!'
3133 - MULTIPLE_HITS: '%d of them get you!'
3134 - ONE_HIT: 'One of them gets you!'
3135 - NONE_HIT: 'None of them hits you!'
3136 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3137 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3138 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3139 - DO_WHAT: '%C what?'
3140 - OKEY_DOKEY: 'Okay, "%s".'
3141 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3142 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
3143 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3144 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3145 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3146 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
3147 - OFF_SCALE: 'You just went off my scale!!'
3148 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3149 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
3150 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3151 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
3152 # This message is not currently used
3153 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
3154 - GUESS_AGAIN: 'Guess again.'
3155 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
3156 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
3157 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
3158 - ADVENTURE_VERSION: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/'
3164 message: 'You are obviously a rank amateur. Better luck next time.'
3166 message: 'Your score qualifies you as a novice class adventurer.'
3168 message: 'You have achieved the rating: "Experienced Adventurer".'
3170 message: 'You may now consider yourself a "Seasoned Adventurer".'
3172 message: 'You have reached "Junior Master" status.'
3174 message: 'Your score puts you in Master Adventurer Class C.'
3176 message: 'Your score puts you in Master Adventurer Class B.'
3178 message: 'Your score puts you in Master Adventurer Class A.'
3180 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3182 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
3187 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
3190 message: '500 turns? That''s another few points you''ve lost.'
3193 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3196 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3201 descriptions: !!null
3203 words: ['keys', 'key']
3204 inventory: 'Set of keys'
3205 locations: LOC_BUILDING
3207 - 'There are some keys on the ground here.'
3209 words: ['lamp', 'lante']
3210 inventory: 'Brass lantern'
3211 locations: LOC_BUILDING
3213 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3214 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3216 - 'Your lamp is now off.'
3217 - 'Your lamp is now on.'
3221 locations: [LOC_GRATE, LOC_BELOWGRATE]
3224 - [GRATE_CLOSED, 'The grate is locked.']
3225 - [GRATE_OPEN, 'The grate is open.']
3227 - 'The grate is now locked.'
3228 - 'The grate is now unlocked.'
3231 inventory: 'Wicker cage'
3232 locations: LOC_COBBLE
3234 - 'There is a small wicker cage discarded nearby.'
3237 inventory: 'Black rod'
3238 locations: LOC_DEBRIS
3240 - 'A three foot black rod with a rusty star on an end lies nearby.'
3243 inventory: 'Black rod'
3244 locations: LOC_NOWHERE
3246 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3250 locations: [LOC_PITTOP, LOC_MISTHALL]
3253 - 'Rough stone steps lead down the pit.'
3254 - 'Rough stone steps lead up the dome.'
3257 inventory: 'Little bird in cage'
3260 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3261 - [BIRD_CAGED, 'There is a little bird in the cage.']
3262 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3264 - 'The bird''s singing is quite melodious.'
3265 - 'The bird does not seem inclined to sing while in the cage.'
3266 - 'It almost seems as though the bird is trying to tell you something.'
3267 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3268 - 'The bird does not seem inclined to sing while in the cage.'
3269 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3272 inventory: '*rusty door'
3273 locations: LOC_IMMENSE
3276 - 'The way north is barred by a massive, rusty, iron door.'
3277 - 'The way north leads through a massive, rusty, iron door.'
3279 words: ['pillo', 'velve']
3280 inventory: 'Velvet pillow'
3281 locations: LOC_SOFTROOM
3283 - 'A small velvet pillow lies on the floor.'
3287 locations: LOC_KINGHALL
3290 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3291 - [SNAKE_CHASED, ''] # chased away
3293 - 'The snake is hissing venomously.'
3296 inventory: '*fissure'
3297 locations: [LOC_EASTBANK, LOC_WESTBANK]
3301 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3302 - [VANISHED, 'The crystal bridge has vanished!']
3305 inventory: '*stone tablet'
3306 locations: LOC_DARKROOM
3309 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3311 - '"Congratulations on bringing light into the dark-room!"'
3314 inventory: 'Giant clam >GRUNT!<'
3315 locations: LOC_SHELLROOM
3317 - 'There is an enormous clam here with its shell tightly closed.'
3319 - 'The clam is as tight-mouthed as a, er, clam.'
3322 inventory: 'Giant oyster >GROAN!<'
3323 locations: LOC_NOWHERE
3325 - 'There is an enormous oyster here with its shell tightly closed.'
3326 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3328 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3329 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3331 words: ['magaz', 'issue', 'spelu', '"spel']
3332 inventory: '"Spelunker Today"'
3333 locations: LOC_ANTEROOM
3335 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3337 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3339 words: ['dwarf', 'dwarv']
3341 locations: LOC_NOWHERE
3343 descriptions: !!null
3345 words: ['knife', 'knive']
3347 locations: LOC_NOWHERE
3348 descriptions: !!null
3350 words: ['food', 'ratio']
3351 inventory: 'Tasty food'
3352 locations: LOC_BUILDING
3354 - 'There is food here.'
3356 words: ['bottl', 'jar']
3357 inventory: 'Small bottle'
3358 locations: LOC_BUILDING
3360 - [WATER_BOTTLE, 'There is a bottle of water here.']
3361 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3362 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3364 words: ['water', 'h2o']
3365 inventory: 'Water in the bottle'
3366 locations: LOC_NOWHERE
3367 descriptions: !!null
3370 inventory: 'Oil in the bottle'
3371 locations: LOC_NOWHERE
3372 descriptions: !!null
3375 inventory: '*mirror'
3376 locations: LOC_MIRRORCANYON
3378 descriptions: !!null
3380 words: ['plant', 'beans']
3382 locations: LOC_WESTPIT
3385 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3386 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3387 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3388 - 'The plant spurts into furious growth for a few seconds.'
3389 - 'The plant grows explosively, almost filling the bottom of the pit.'
3390 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3392 - 'The plant continues to ask plaintively for water.'
3393 - 'The plant continues to demand water.'
3394 - 'The plant now maintains a contented silence.'
3397 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3398 locations: [LOC_WESTEND, LOC_EASTEND]
3402 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3403 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3406 inventory: '*stalactite'
3407 locations: LOC_TOPSTALACTITE
3412 words: ['shado', 'figur', 'windo']
3413 inventory: '*shadowy figure and/or window'
3414 locations: [LOC_WINDOW1, LOC_WINDOW2]
3417 - 'The shadowy figure seems to be trying to attract your attention.'
3420 inventory: 'Dwarf''s axe'
3421 locations: LOC_NOWHERE
3423 - 'There is a little axe here.'
3424 - 'There is a little axe lying beside the bear.'
3427 inventory: '*cave drawings'
3428 locations: LOC_ORIENTAL
3430 descriptions: !!null
3432 words: ['pirat', 'genie', 'djinn']
3433 inventory: '*pirate/genie'
3434 locations: LOC_NOWHERE
3436 descriptions: !!null # never present
3439 inventory: '*dragon'
3440 locations: [LOC_SECRET4, LOC_SECRET6]
3443 - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
3444 - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
3445 - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
3449 Congratulations! You have just vanquished a dragon with your bare
3450 hands! (Unbelievable, isn't it?)
3451 - 'Your head buzzes strangely for a moment.'
3453 - 'The dragon''s ominous hissing does not bode well for you.'
3454 - 'The dragon is, not surprisingly, silent.'
3455 - 'The dragon is, not surprisingly, silent.'
3459 locations: [LOC_SWCHASM, LOC_NECHASM]
3462 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3463 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3467 locations: [LOC_SWCHASM, LOC_NECHASM]
3470 - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
3471 - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
3472 - [TROLL_GONE, ''] # chased away
3474 - 'The troll sounds quite adamant in his demand for a treasure.'
3477 inventory: '*phony troll'
3478 locations: [LOC_NOWHERE, LOC_NOWHERE]
3481 - 'The troll is nowhere to be seen.'
3484 inventory: !!null # bear uses rtext 141
3485 locations: LOC_BARRENROOM
3488 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3489 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3490 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3494 inventory: '*message in second maze'
3495 locations: LOC_NOWHERE
3498 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3500 - '"This is not the maze where the pirate leaves his treasure chest."'
3502 words: ['volca', 'geyse']
3503 inventory: '*volcano and/or geyser'
3504 locations: LOC_BREATHTAKING
3506 descriptions: !!null
3508 words: ['machi', 'vendi']
3509 inventory: '*vending machine'
3510 locations: LOC_DEADEND13
3513 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3514 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3516 - 'The vending machine swings back to block the passage.'
3517 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3519 - '"Drop coins here to receive fresh batteries."'
3520 - '"Drop coins here to receive fresh batteries."'
3523 inventory: 'Batteries'
3524 locations: LOC_NOWHERE
3526 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3527 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3529 words: ['carpe', 'moss']
3530 inventory: '*carpet and/or moss and/or curtains'
3531 locations: LOC_SOFTROOM
3533 descriptions: !!null
3537 locations: LOC_LARGE
3540 - 'A formidable ogre bars the northern exit.'
3542 - 'The ogre is apparently the strong, silent type.'
3546 locations: LOC_CLIFF
3549 - 'A small urn is embedded in the rock.'
3550 - 'A small urn full of oil is embedded in the rock.'
3551 - 'A small oil flame extrudes from an urn embedded in the rock.'
3554 inventory: '*cavity'
3555 locations: LOC_NOWHERE
3558 - [CAVITY_FULL, ''] # something in it
3559 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3563 locations: LOC_NOWHERE
3566 - '' # described with dragon
3569 inventory: '*reservoir'
3570 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3574 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3575 - 'The waters crash together again.'
3577 words: ['appen', 'lepor']
3578 inventory: 'Leporine appendage'
3579 locations: LOC_FOREST22
3581 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3585 locations: LOC_DEBRIS
3590 - '"MAGIC WORD XYZZY"'
3594 locations: LOC_NUGGET
3599 - '"You won''t get it up the steps"'
3603 locations: LOC_ANTEROOM
3607 - [ENDGAME_SIGN, '']
3609 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3610 - '"Treasure Vault. Keys in main office."'
3612 words: ['gold', 'nugge']
3613 inventory: 'Large gold nugget'
3614 locations: LOC_NUGGET
3617 - 'There is a large sparkling nugget of gold here!'
3620 inventory: 'Several diamonds'
3621 locations: LOC_WESTBANK
3624 - 'There are diamonds here!'
3626 words: ['silve', 'bars']
3627 inventory: 'Bars of silver'
3628 locations: LOC_FLOORHOLE
3631 - 'There are bars of silver here!'
3634 inventory: 'Precious jewelry'
3635 locations: LOC_SOUTHSIDE
3638 - 'There is precious jewelry here!'
3641 inventory: 'Rare coins'
3642 locations: LOC_WESTSIDE
3645 - 'There are many coins here!'
3647 words: ['chest', 'box', 'treas']
3648 inventory: 'Treasure chest'
3649 locations: LOC_NOWHERE
3652 - 'The pirate''s treasure chest is here!'
3654 words: ['eggs', 'egg', 'nest']
3655 inventory: 'Golden eggs'
3656 locations: LOC_GIANTROOM
3659 - 'There is a large nest here, full of golden eggs!'
3660 - 'The nest of golden eggs has vanished!'
3664 inventory: 'Jeweled trident'
3665 locations: LOC_WATERFALL
3668 - 'There is a jewel-encrusted trident here!'
3670 words: ['vase', 'ming', 'shard', 'potte']
3671 inventory: 'Ming vase'
3672 locations: LOC_ORIENTAL
3675 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3676 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3677 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3678 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3682 - 'You have taken the vase and hurled it delicately to the ground.'
3685 inventory: 'Egg-sized emerald'
3686 locations: LOC_PLOVER
3689 - 'There is an emerald here the size of a plover''s egg!'
3690 - 'There is an emerald resting in a small cavity in the rock!'
3692 words: ['plati', 'pyram']
3693 inventory: 'Platinum pyramid'
3694 locations: LOC_DARKROOM
3697 - 'There is a platinum pyramid here, 8 inches on a side!'
3700 inventory: 'Glistening pearl'
3701 locations: LOC_NOWHERE
3704 - 'Off to one side lies a glistening pearl!'
3706 words: ['rug', 'persi']
3707 inventory: 'Persian rug'
3708 locations: [LOC_SECRET4, LOC_SECRET6]
3712 - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
3713 - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
3714 - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
3717 inventory: 'Rare spices'
3718 locations: LOC_BOULDERS2
3721 - 'There are rare spices here!'
3724 inventory: 'Golden chain'
3725 locations: LOC_BARRENROOM
3729 - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!']
3730 - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!']
3731 - [CHAIN_FIXED, 'There is a golden chain locked to the wall!']
3734 inventory: 'Giant ruby'
3735 locations: LOC_STOREROOM
3738 - 'There is an enormous ruby here!'
3739 - 'There is a ruby resting in a small cavity in the rock!'
3741 words: ['jade', 'neckl']
3742 inventory: 'Jade necklace'
3743 locations: LOC_NOWHERE
3746 - 'A precious jade necklace has been dropped here!'
3748 words: ['amber', 'gemst']
3749 inventory: 'Amber gemstone'
3750 locations: LOC_NOWHERE
3753 - 'There is a rare amber gemstone here!'
3754 - 'There is an amber gemstone resting in a small cavity in the rock!'
3757 inventory: 'Star sapphire'
3758 locations: LOC_LEDGE
3761 - 'A brilliant blue star sapphire is here!'
3762 - 'There is a star sapphire resting in a small cavity in the rock!'
3764 words: ['ebony', 'statu']
3765 inventory: 'Ebony statuette'
3766 locations: LOC_REACHDEAD
3769 - 'There is a richly-carved ebony statuette here!'
3773 Oh dear, you seem to have gotten yourself killed. I might be able to
3774 help you out, but I've never really done this before. Do you want me
3775 to try to reincarnate you?
3777 All right. But don't blame me if something goes wr......
3779 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3780 you emerge from the smoke and find....
3782 You clumsy oaf, you've done it again! I don''t know how long I can
3783 keep this up. Do you want me to try reincarnating you again?
3785 Okay, now where did I put my orange smoke?.... >POOF!<
3786 Everything disappears in a dense cloud of orange smoke.
3788 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3789 me to do a decent reincarnation without any orange smoke, do you?
3790 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'