1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: - This structure is unused, and will eventually be removed. -
10 # Almost all the words the game knows - one of them (the
11 # reservoir magic word) gets replaced with a randomly-generated
12 # cookie. For each word there is a type (motion, action, object,
13 # or special) and a numeric value. Multiple synonyms may have the
16 # motions: Motion words, grouped into synonyms.
18 # actions: Action words, grouped into synonyms, and their corresponding
21 # hints: Each item contains a hint number, a hint label (used to
22 # generate the value macro for the hint) the number of turns he
23 # must be at the right loc(s) before triggering the hint, the
24 # points deducted for taking the hint, the message number (in
25 # arbitrary_messages) of the question, and the message number of
28 # locations: They have attributes as follows...
29 # long: Long description, always shown on first encounter.
30 # short: Short description. If none, use long description.
31 # conditions: A dictionary of attributes
33 # OILY If FLUID flag is on: true for oil, false for water
35 # NOARRR Pirate doesn't go here unless following player
36 # NOBACK Cannot use "back" to move away
37 # HCAVE Trying to get into cave
38 # HBIRD Trying to catch bird
39 # HSNAKE Trying to deal with snake
41 # HDARK Pondering dark room
43 # HCLIFF Cliff with urn
44 # HWOODS Lost in forest
45 # HOGRE Trying to deal with ogre
46 # HJADE Found all treasures except jade
47 # hints: A list of YAML references to hints that may be available at
48 # this location. (This is why locations has to follow hints.)
49 # sound: Label for a location sound.
50 # loud: If true, object sounds are drowned out at this location.
51 # travel: A list of movement rules. They're applied in the order
52 # they appear. For a rule to fire, (1) the movement command
53 # must be a synonym for one of its verbs, and (2) the
54 # condition, if present, must evaluate to true. In that case
55 # the action fires. The action may be a goto (move to
56 # a named location) a speak (utter a named message), or
57 # a special (branch to special case in movement code).
58 # The conditional may be one of the following:
59 # [pct, N] Roll a die, n% chance of success
60 # [carry, OBJ] Must be carrying named object
61 # [with, OBJ] Must be carrying or in room with
62 # [not, OBJ N] Property of named OBJ must not be N.
63 # N may be numeric or a state label.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Some spans of
68 # these messages need to be kept adjacent and ordered (for now).
69 # To see which, grep for rspeak() calls containing expressions with
70 # arithmetic. Eventually, these will be pulled out into more appropriate
71 # data structures. Then ordering can be dropped, and gaps removed.
73 # classes: Each item contains a point threshold and a message
74 # describing a classification of player. Point thresholds must be
75 # in ascending order. The scoring code selects the appropriate
76 # message, where each message is considered to apply to players
77 # whose scores are higher than the previous N but not higher than
78 # this N. Note that these scores probably change with every
79 # modification (and particularly expansion) of the program.
81 # turn_thresholds: Each item contains a number and a message
82 # berating the player for taking so many turns. When the turn count
83 # matches one of the thresholds, the corresponding message is shown.
84 # Order doesn't matter; the logic simply tests every threshold on
85 # the assumption that turn counts never decrease nor skip values.
87 # objects: Objects have attributes as follows...
88 # inventory: A description for use in the inventory command.
89 # descriptions: Messages describing the object in different states.
90 # If a state message is a tuple then the first element
91 # is made the name of a #define visible to the code for
92 # the associated state, numbered from zero upwards; it
93 # is also a state label that can be used in travel-rule
95 # changes: State-change messages to be emitted whenever the obect
96 # *changes* to the (0-origin) state that is the index of the
97 # message in this array.
98 # words: The vocabulary word(s) referring to this object.
99 # treasure: A boolean "treasure" used for point-scoring and pirate
100 # snatches, defaulting to false.
101 # immovable: An object may also be flagged
102 # immovable, meaning it cannot be carried.
103 # locations: An object may have one or two start locations (the gate
104 # is an example of a two-location object; it can be accessed
105 # from above or below).
107 # obituaries: Death messages and reincarnation queries. Order is
108 # significant, they're used in succession as the player racks up
111 # Message strings may include certain special character sequences to
112 # denote that the program must provide parameters to insert into a
113 # message when the message is printed. These sequences are:
114 # %S = The letter 'S' or nothing (if a given value is exactly 1)
115 # %W = A word (up to 10 characters)
116 # %L = A word mapped to lower-case letters
117 # %U = A word mapped to upper-case letters
118 # %C = A word mapped to lower-case, first letter capitalised
119 # %T = Several words of text, ending with a word of -1
120 # %1 = A 1-digit number
121 # %2 = A 2-digit number
123 # %9 = A 9-digit number
124 # %B = Variable number of blanks
125 # %! = The entire message should be suppressed
127 # There are duplicate keys in this vocabulary, that's why it can't be a normal
128 # map. You have to iterate through it looking for a match qualified by type.
129 # 1 is not allocated because it's used as a sentinel value in motion-verb
132 {word: "ROAD", type: motion, value: 2},
133 {word: "HILL", type: motion, value: 2},
134 {word: "ENTER", type: motion, value: 3},
135 {word: "UPSTR", type: motion, value: 4},
136 {word: "DOWNS", type: motion, value: 5},
137 {word: "FORES", type: motion, value: 6},
138 {word: "FORWA", type: motion, value: 7},
139 {word: "CONTI", type: motion, value: 7},
140 {word: "ONWAR", type: motion, value: 7},
141 {word: "BACK", type: motion, value: 8},
142 {word: "RETUR", type: motion, value: 8},
143 {word: "RETRE", type: motion, value: 8},
144 {word: "VALLE", type: motion, value: 9},
145 {word: "STAIR", type: motion, value: 10},
146 {word: "OUT", type: motion, value: 11},
147 {word: "OUTSI", type: motion, value: 11},
148 {word: "EXIT", type: motion, value: 11},
149 {word: "LEAVE", type: motion, value: 11},
150 {word: "BUILD", type: motion, value: 12},
151 {word: "HOUSE", type: motion, value: 12},
152 {word: "GULLY", type: motion, value: 13},
153 {word: "STREA", type: motion, value: 14},
154 {word: "FORK", type: motion, value: 15},
155 {word: "BED", type: motion, value: 16},
156 {word: "CRAWL", type: motion, value: 17},
157 {word: "COBBL", type: motion, value: 18},
158 {word: "INWAR", type: motion, value: 19},
159 {word: "INSID", type: motion, value: 19},
160 {word: "IN", type: motion, value: 19},
161 {word: "SURFA", type: motion, value: 20},
162 {word: "NULL", type: motion, value: 21},
163 {word: "NOWHE", type: motion, value: 21},
164 {word: "DARK", type: motion, value: 22},
165 {word: "PASSA", type: motion, value: 23},
166 {word: "TUNNE", type: motion, value: 23},
167 {word: "LOW", type: motion, value: 24},
168 {word: "CANYO", type: motion, value: 25},
169 {word: "AWKWA", type: motion, value: 26},
170 {word: "GIANT", type: motion, value: 27},
171 {word: "VIEW", type: motion, value: 28},
172 {word: "UPWAR", type: motion, value: 29},
173 {word: "UP", type: motion, value: 29},
174 {word: "U", type: motion, value: 29},
175 {word: "ABOVE", type: motion, value: 29},
176 {word: "ASCEN", type: motion, value: 29},
177 {word: "D", type: motion, value: 30},
178 {word: "DOWNW", type: motion, value: 30},
179 {word: "DOWN", type: motion, value: 30},
180 {word: "DESCE", type: motion, value: 30},
181 {word: "PIT", type: motion, value: 31},
182 {word: "OUTDO", type: motion, value: 32},
183 {word: "CRACK", type: motion, value: 33},
184 {word: "STEPS", type: motion, value: 34},
185 {word: "DOME", type: motion, value: 35},
186 {word: "LEFT", type: motion, value: 36},
187 {word: "RIGHT", type: motion, value: 37},
188 {word: "HALL", type: motion, value: 38},
189 {word: "JUMP", type: motion, value: 39},
190 {word: "BARRE", type: motion, value: 40},
191 {word: "OVER", type: motion, value: 41},
192 {word: "ACROS", type: motion, value: 42},
193 {word: "EAST", type: motion, value: 43},
194 {word: "E", type: motion, value: 43},
195 {word: "WEST", type: motion, value: 44},
196 {word: "W", type: motion, value: 44},
197 {word: "NORTH", type: motion, value: 45},
198 {word: "N", type: motion, value: 45},
199 {word: "SOUTH", type: motion, value: 46},
200 {word: "S", type: motion, value: 46},
201 {word: "NE", type: motion, value: 47},
202 {word: "SE", type: motion, value: 48},
203 {word: "SW", type: motion, value: 49},
204 {word: "NW", type: motion, value: 50},
205 {word: "DEBRI", type: motion, value: 51},
206 {word: "HOLE", type: motion, value: 52},
207 {word: "WALL", type: motion, value: 53},
208 {word: "BROKE", type: motion, value: 54},
209 {word: "Y2", type: motion, value: 55},
210 {word: "CLIMB", type: motion, value: 56},
211 {word: "LOOK", type: motion, value: 57},
212 {word: "EXAMI", type: motion, value: 57},
213 {word: "TOUCH", type: motion, value: 57},
214 {word: "DESCR", type: motion, value: 57},
215 {word: "FLOOR", type: motion, value: 58},
216 {word: "ROOM", type: motion, value: 59},
217 {word: "SLIT", type: motion, value: 60},
218 {word: "SLAB", type: motion, value: 61},
219 {word: "SLABR", type: motion, value: 61},
220 {word: "XYZZY", type: motion, value: 62},
221 {word: "DEPRE", type: motion, value: 63},
222 {word: "ENTRA", type: motion, value: 64},
223 {word: "PLUGH", type: motion, value: 65},
224 {word: "SECRE", type: motion, value: 66},
225 {word: "CAVE", type: motion, value: 67},
226 {word: "CROSS", type: motion, value: 69},
227 {word: "BEDQU", type: motion, value: 70},
228 {word: "PLOVE", type: motion, value: 71},
229 {word: "ORIEN", type: motion, value: 72},
230 {word: "CAVER", type: motion, value: 73},
231 {word: "SHELL", type: motion, value: 74},
232 {word: "RESER", type: motion, value: 75},
233 {word: "MAIN", type: motion, value: 76},
234 {word: "OFFIC", type: motion, value: 76},
235 {word: "CARRY", type: action, value: 1},
236 {word: "TAKE", type: action, value: 1},
237 {word: "KEEP", type: action, value: 1},
238 {word: "CATCH", type: action, value: 1},
239 {word: "STEAL", type: action, value: 1},
240 {word: "CAPTU", type: action, value: 1},
241 {word: "GET", type: action, value: 1},
242 {word: "TOTE", type: action, value: 1},
243 {word: "SNARF", type: action, value: 1},
244 {word: "DROP", type: action, value: 2},
245 {word: "RELEA", type: action, value: 2},
246 {word: "FREE", type: action, value: 2},
247 {word: "DISCA", type: action, value: 2},
248 {word: "DUMP", type: action, value: 2},
249 {word: "SAY", type: action, value: 3},
250 {word: "CHANT", type: action, value: 3},
251 {word: "SING", type: action, value: 3},
252 {word: "UTTER", type: action, value: 3},
253 {word: "MUMBL", type: action, value: 3},
254 {word: "UNLOC", type: action, value: 4},
255 {word: "OPEN", type: action, value: 4},
256 {word: "NOTHI", type: action, value: 5},
257 {word: "LOCK", type: action, value: 6},
258 {word: "CLOSE", type: action, value: 6},
259 {word: "LIGHT", type: action, value: 7},
260 {word: "ON", type: action, value: 7},
261 {word: "EXTIN", type: action, value: 8},
262 {word: "OFF", type: action, value: 8},
263 {word: "WAVE", type: action, value: 9},
264 {word: "SHAKE", type: action, value: 9},
265 {word: "SWING", type: action, value: 9},
266 {word: "CALM", type: action, value: 10},
267 {word: "PLACA", type: action, value: 10},
268 {word: "TAME", type: action, value: 10},
269 {word: "WALK", type: action, value: 11},
270 {word: "RUN", type: action, value: 11},
271 {word: "TRAVE", type: action, value: 11},
272 {word: "GO", type: action, value: 11},
273 {word: "PROCE", type: action, value: 11},
274 {word: "CONTI", type: action, value: 11},
275 {word: "EXPLO", type: action, value: 11},
276 {word: "FOLLO", type: action, value: 11},
277 {word: "TURN", type: action, value: 11},
278 {word: "ATTAC", type: action, value: 12},
279 {word: "KILL", type: action, value: 12},
280 {word: "FIGHT", type: action, value: 12},
281 {word: "HIT", type: action, value: 12},
282 {word: "STRIK", type: action, value: 12},
283 {word: "SLAY", type: action, value: 12},
284 {word: "POUR", type: action, value: 13},
285 {word: "EAT", type: action, value: 14},
286 {word: "DEVOU", type: action, value: 14},
287 {word: "DRINK", type: action, value: 15},
288 {word: "RUB", type: action, value: 16},
289 {word: "THROW", type: action, value: 17},
290 {word: "TOSS", type: action, value: 17},
291 {word: "QUIT", type: action, value: 18},
292 {word: "FIND", type: action, value: 19},
293 {word: "WHERE", type: action, value: 19},
294 {word: "INVEN", type: action, value: 20},
295 {word: "FEED", type: action, value: 21},
296 {word: "FILL", type: action, value: 22},
297 {word: "BLAST", type: action, value: 23},
298 {word: "DETON", type: action, value: 23},
299 {word: "IGNIT", type: action, value: 23},
300 {word: "BLOWU", type: action, value: 23},
301 {word: "SCORE", type: action, value: 24},
302 {word: "FEE", type: action, value: 25},
303 {word: "FIE", type: action, value: 25},
304 {word: "FOE", type: action, value: 25},
305 {word: "FOO", type: action, value: 25},
306 {word: "FUM", type: action, value: 25},
307 {word: "BRIEF", type: action, value: 26},
308 {word: "READ", type: action, value: 27},
309 {word: "PERUS", type: action, value: 27},
310 {word: "BREAK", type: action, value: 28},
311 {word: "SHATT", type: action, value: 28},
312 {word: "SMASH", type: action, value: 28},
313 {word: "WAKE", type: action, value: 29},
314 {word: "DISTU", type: action, value: 29},
315 {word: "SUSPE", type: action, value: 30},
316 {word: "PAUSE", type: action, value: 30},
317 {word: "SAVE", type: action, value: 30},
318 {word: "RESUM", type: action, value: 31},
319 {word: "RESTA", type: action, value: 31},
320 {word: "FLY", type: action, value: 32},
321 {word: "LISTE", type: action, value: 33},
322 {word: "Z'ZZZ", type: action, value: 34}, # Gets replaced
323 {word: "FEE", type: special, value: 1},
324 {word: "FIE", type: special, value: 2},
325 {word: "FOE", type: special, value: 3},
326 {word: "FOO", type: special, value: 4},
327 {word: "FUM", type: special, value: 5},
328 {word: "THANK", type: special, value: 13},
329 {word: "SESAM", type: special, value: 50},
330 {word: "OPENS", type: special, value: 50},
331 {word: "ABRA", type: special, value: 50},
332 {word: "ABRAC", type: special, value: 50},
333 {word: "SHAZA", type: special, value: 50},
334 {word: "HOCUS", type: special, value: 50},
335 {word: "POCUS", type: special, value: 50},
336 {word: "HELP", type: special, value: 51},
337 {word: "?", type: special, value: 51},
338 {word: "NO", type: special, value: 54},
339 {word: "TREE", type: special, value: 64},
340 {word: "TREES", type: special, value: 64},
341 {word: "DIG", type: special, value: 66},
342 {word: "EXCAV", type: special, value: 66},
343 {word: "LOST", type: special, value: 68},
344 {word: "MIST", type: special, value: 69},
345 {word: "FUCK", type: special, value: 79},
346 {word: "STOP", type: special, value: 139},
347 {word: "INFO", type: special, value: 142},
348 {word: "INFOR", type: special, value: 142},
349 {word: "SWIM", type: special, value: 147},
350 {word: "WIZAR", type: special, value: 246},
351 {word: "YES", type: special, value: 271},
352 {word: "NEWS", type: special, value: 275},
361 words: ['road', 'hill']
371 words: ['forwa', 'conti', 'onwar']
373 words: ['back', 'retur', 'retre']
379 words: ['out', 'outsi', 'exit', 'leave']
381 words: ['build', 'house']
395 words: ['inwar', 'insid', 'in']
399 words: ['null', 'nowhe']
403 words: ['passa', 'tunne']
415 words: ['upwar', 'up', 'u', 'above', 'ascen']
417 words: ['d', 'downw', 'down', 'desce']
447 words: ['north', 'n']
449 words: ['south', 's']
471 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
479 words: ['slab', 'slabr']
509 words: ['main', 'offic']
516 message: ALREADY_CARRYING
517 words: ['g', 'carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
519 message: ARENT_CARRYING
520 words: ['d', 'drop', 'relea', 'free', 'disca', 'dump']
523 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
525 message: NOT_LOCKABLE
526 words: ['unloc', 'open']
529 words: ['z', 'nothi']
531 message: NOT_LOCKABLE
532 words: ['lock', 'close']
534 message: DONT_UNDERSTAND
535 words: ['light', 'on']
537 message: DONT_UNDERSTAND
538 words: ['extin', 'off']
540 message: NOTHING_HAPPENS
541 words: ['wave', 'shake', 'swing']
544 words: ['calm', 'placa', 'tame']
547 words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
549 message: RIDICULOUS_ATTEMPT
550 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
552 message: ARENT_CARRYING
555 message: RIDICULOUS_ATTEMPT
556 words: ['eat', 'devou']
558 message: STREAM_WATER
564 message: ARENT_CARRYING
565 words: ['throw', 'toss']
571 words: ['find', 'where']
574 words: ['i', 'inven']
582 message: REQUIRES_DYNAMITE
583 words: ['blast', 'deton', 'ignit', 'blowu']
589 words: ['fee', 'fie', 'foe', 'foo', 'fum']
594 message: DONT_UNDERSTAND
595 words: ['read', 'perus']
597 message: BEYOND_POWER
598 words: ['break', 'shatt', 'smash']
600 message: RIDICULOUS_ATTEMPT
601 words: ['wake', 'distu']
604 words: ['suspe', 'pause', 'save']
607 words: ['resum', 'resta']
612 message: DONT_UNDERSTAND
615 message: NOTHING_HAPPENS
627 question: 'Are you trying to get into the cave?'
628 hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
634 question: 'Are you trying to catch the bird?'
635 hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
641 question: 'Are you trying to somehow deal with the snake?'
642 hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
648 question: 'Do you need help getting out of the maze?'
649 hint: 'You can make the passages look less alike by dropping things.'
655 question: 'Are you trying to explore beyond the plover room?'
656 hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
662 question: 'Do you need help getting out of here?'
663 hint: 'Don''t go west.'
669 question: 'Are you wondering what to do here?'
670 hint: 'This section is quite advanced. Find the cave first.'
676 question: 'Would you like to be shown out of the forest?'
677 hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
683 question: 'Do you need help dealing with the ogre?'
684 hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
690 question: 'You''re missing only one other treasure. Do you need help finding it?'
691 hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
703 long: 'You are standing at the end of a road before a small brick building.\nAround you is a forest. A small stream flows out of the building and\ndown a gully.'
704 short: 'You''re in front of building.'
705 conditions: {FLUID: true, ABOVE: true, LIT: true}
706 sound: STREAM_GURGLES
708 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
709 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
710 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], action: [goto, LOC_VALLEY]},
711 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
712 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
716 long: 'You have walked up a hill, still in the forest. The road slopes back\ndown the other side of the hill. There is a building in the distance.'
717 short: 'You''re at hill in road.'
718 conditions: {ABOVE: true, LIT: true}
720 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
721 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
722 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
723 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
724 {verbs: ['D'], action: ["speak", WHICH_WAY]},
728 long: 'You are inside a building, a well house for a large spring.'
729 short: 'You''re inside building.'
730 conditions: {FLUID: true, ABOVE: true, LIT: true}
731 sound: STREAM_GURGLES
733 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
734 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
735 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
736 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
740 long: 'You are in a valley in the forest beside a stream tumbling along a\nrocky bed.'
741 short: 'You''re in valley.'
742 conditions: {FLUID: true, ABOVE: true, LIT: true}
743 sound: STREAM_GURGLES
745 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
746 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
747 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
748 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
749 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
750 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
754 long: 'The road, which approaches from the east, ends here amid the trees.'
755 short: 'You''re at end of road.'
756 conditions: {ABOVE: true, LIT: true}
758 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
759 {verbs: ['BUILD'], action: [goto, LOC_START]},
760 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
761 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
762 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
766 long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
767 short: 'You''re at cliff.'
768 conditions: {ABOVE: true, NOBACK: true, LIT: true}
771 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
772 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
773 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
777 long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
778 short: 'You''re at slit in streambed.'
779 conditions: {FLUID: true, ABOVE: true, LIT: true}
780 sound: STREAM_GURGLES
782 {verbs: ['BUILD'], action: [goto, LOC_START]},
783 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
784 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
785 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
786 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
787 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], action: ["speak", DONT_FIT]},
791 long: 'You are in a 20-foot depression floored with bare dirt. Set into the\ndirt is a strong steel grate mounted in concrete. A dry streambed\nleads into the depression.'
792 short: 'You''re outside grate.'
793 conditions: {ABOVE: true, LIT: true}
794 hints: [*grate, *jade]
796 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
797 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
798 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
799 {verbs: ['BUILD'], action: [goto, LOC_START]},
800 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
801 {verbs: ['ENTER', 'INWAR', 'D'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_BELOWGRATE]},
802 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
806 long: 'You are in a small chamber beneath a 3x3 steel grate to the surface.\nA low crawl over cobbles leads inward to the west.'
807 short: 'You''re below the grate.'
808 conditions: {LIT: true}
810 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
811 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
812 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
813 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
814 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
818 long: 'You are crawling over cobbles in a low passage. There is a dim light\nat the east end of the passage.'
819 short: 'You''re in cobble crawl.'
820 conditions: {LIT: true}
822 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
823 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
824 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
828 long: 'You are in a debris room filled with stuff washed in from the surface.\nA low wide passage with cobbles becomes plugged with mud and debris\nhere, but an awkward canyon leads upward and west. In the mud someone\nhas scrawled, "MAGIC WORD XYZZY".'
829 short: 'You''re in debris room.'
832 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
833 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
834 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], action: [goto, LOC_COBBLE]},
835 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
836 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
837 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
841 long: 'You are in an awkward sloping east/west canyon.'
845 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
846 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
847 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
848 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
849 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
853 long: 'You are in a splendid chamber thirty feet high. The walls are frozen\nrivers of orange stone. An awkward canyon and a good passage exit\nfrom east and west sides of the chamber.'
854 short: 'You''re in bird chamber.'
858 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
859 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
860 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
861 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
862 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
866 long: 'At your feet is a small pit breathing traces of white mist. An east\npassage ends here except for a small crack leading on.'
867 short: 'You''re at top of small pit.'
870 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
871 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
872 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
873 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
874 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
875 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
876 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
880 long: 'You are at one end of a vast hall stretching forward out of sight to\nthe west. There are openings to either side. Nearby, a wide stone\nstaircase leads downward. The hall is filled with wisps of white mist\nswaying to and fro almost as if alive. A cold wind blows up the\nstaircase. There is a passage at the top of a dome behind you.'
881 short: 'You''re in Hall of Mists.'
882 conditions: {DEEP: true}
886 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
887 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
888 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
889 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], cond: [carry, NUGGET], action: [goto, LOC_DOME]},
890 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
891 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
895 long: 'The crack is far too small for you to follow. At its widest it is\nbarely wide enough to admit your foot.'
897 conditions: {DEEP: true}
899 {verbs: [], action: [goto, LOC_PITTOP]},
903 long: 'You are on the east bank of a fissure slicing clear across the hall.\nThe mist is quite thick here, and the fissure is too wide to jump.'
904 short: 'You''re on east bank of fissure.'
905 conditions: {DEEP: true}
907 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
908 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], action: ["speak", CROSS_BRIDGE]},
909 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]},
910 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], cond: [not, FISSURE, BRIDGED], action: ["speak", NO_CROSS]},
911 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
915 long: 'This is a low room with a crude note on the wall. The note says,\n"You won''t get it up the steps".'
916 short: 'You''re in nugget-of-gold room.'
917 conditions: {DEEP: true}
919 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
923 long: 'You are in the Hall of the Mountain King, with passages off in all\ndirections.'
924 short: 'You''re in Hall of Mt King.'
925 conditions: {DEEP: true}
928 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
929 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_FLOORHOLE]},
930 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_SOUTHSIDE]},
931 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_WESTSIDE]},
932 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
933 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
934 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
935 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
939 long: 'You are at the bottom of the pit with a broken neck.'
941 conditions: {DEEP: true}
943 {verbs: [], action: [goto, LOC_NOWHERE]},
947 long: 'You didn''t make it.'
949 conditions: {DEEP: true}
951 {verbs: [], action: [goto, LOC_NOWHERE]},
955 long: 'The dome is unclimbable.'
957 conditions: {DEEP: true}
959 {verbs: [], action: [goto, LOC_MISTHALL]},
963 long: 'You are at the west end of the Twopit Room. There is a large hole in\nthe wall above the pit at this end of the room.'
964 short: 'You''re at west end of Twopit Room.'
965 conditions: {DEEP: true}
967 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
968 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
969 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
970 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
974 long: 'You are at the bottom of the eastern pit in the Twopit Room. There is\na small pool of oil in one corner of the pit.'
975 short: 'You''re in east pit.'
976 conditions: {FLUID: true, DEEP: true, OILY: true}
978 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
982 long: 'You are at the bottom of the western pit in the Twopit Room. There is\na large hole in the wall about 25 feet above you.'
983 short: 'You''re in west pit.'
984 conditions: {DEEP: true}
986 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
987 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
988 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
992 long: 'You clamber up the plant and scurry through the hole at the top.'
994 conditions: {DEEP: true}
996 {verbs: [], action: [goto, LOC_NARROW]},
1000 long: 'You are on the west side of the fissure in the Hall of Mists.'
1001 short: 'You''re on west bank of fissure.'
1002 conditions: {DEEP: true}
1004 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], action: ["speak", CROSS_BRIDGE]},
1005 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]},
1006 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], cond: [not, FISSURE, BRIDGED], action: ["speak", NO_CROSS]},
1007 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
1008 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
1009 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
1013 long: 'You are in a low n/s passage at a hole in the floor. The hole goes\ndown to an e/w passage.'
1014 short: 'You''re in n/s passage above e/w passage.'
1015 conditions: {DEEP: true}
1017 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
1018 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
1019 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
1023 long: 'You are in the south side chamber.'
1025 conditions: {DEEP: true}
1027 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
1031 long: 'You are in the west side chamber of the Hall of the Mountain King.\nA passage continues west and up here.'
1032 short: 'You''re in the west side chamber.'
1033 conditions: {DEEP: true}
1035 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
1036 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
1042 conditions: {DEEP: true}
1044 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
1045 {verbs: [], action: [goto, LOC_PLANTTOP]},
1049 long: 'You can''t get by the snake.'
1051 conditions: {DEEP: true}
1053 {verbs: [], action: [goto, LOC_KINGHALL]},
1057 long: 'You are in a large room, with a passage to the south, a passage to the\nwest, and a wall of broken rock to the east. There is a large "Y2" on\na rock in the room''s center.'
1058 short: 'You''re at "Y2".'
1059 conditions: {DEEP: true}
1061 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
1062 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
1063 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
1064 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
1065 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1066 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
1070 long: 'You are in a jumble of rock, with cracks everywhere.'
1072 conditions: {DEEP: true}
1074 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
1075 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
1079 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the right.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1080 short: 'You''re at window on pit.'
1081 conditions: {DEEP: true}
1083 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
1084 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1088 long: 'You are in a dirty broken passage. To the east is a crawl. To the\nwest is a large passage. Above you is a hole to another passage.'
1089 short: 'You''re in dirty passage.'
1090 conditions: {DEEP: true}
1092 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
1093 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
1094 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
1095 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1097 - LOC_SMALLPITBRINK:
1099 long: 'You are on the brink of a small clean climbable pit. A crawl leads\nwest.'
1100 short: 'You''re at brink of small pit.'
1101 conditions: {DEEP: true}
1103 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
1104 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
1108 long: 'You are in the bottom of a small pit with a little stream, which\nenters and exits through tiny slits.'
1109 short: 'You''re at bottom of pit with stream.'
1110 conditions: {FLUID: true, DEEP: true}
1111 sound: STREAM_GURGLES
1113 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
1114 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
1118 long: 'You are in a large room full of dusty rocks. There is a big hole in\nthe floor. There are cracks everywhere, and a passage leading east.'
1119 short: 'You''re in dusty rock room.'
1120 conditions: {DEEP: true}
1122 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1123 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1124 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1128 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1130 conditions: {DEEP: true}
1132 {verbs: [], action: [goto, LOC_MISTWEST]},
1136 long: 'You are at the west end of the Hall of Mists. A low wide crawl\ncontinues west and another goes north. To the south is a little\npassage 6 feet off the floor.'
1137 short: 'You''re at west end of Hall of Mists.'
1138 conditions: {DEEP: true}
1140 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1141 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1142 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1143 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1147 long: 'You are in a maze of twisty little passages, all alike.'
1149 conditions: {DEEP: true, NOBACK: true}
1152 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1153 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1154 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1155 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1156 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1160 long: 'You are in a maze of twisty little passages, all alike.'
1162 conditions: {DEEP: true, NOBACK: true}
1165 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1166 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1167 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1171 long: 'You are in a maze of twisty little passages, all alike.'
1173 conditions: {DEEP: true, NOBACK: true}
1176 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1177 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1178 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1179 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1183 long: 'You are in a maze of twisty little passages, all alike.'
1185 conditions: {DEEP: true, NOBACK: true}
1188 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1189 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1190 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1191 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1192 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1198 conditions: {DEEP: true, NOARRR: true}
1201 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1207 conditions: {DEEP: true, NOARRR: true}
1210 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1216 conditions: {DEEP: true, NOARRR: true}
1219 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1223 long: 'You are in a maze of twisty little passages, all alike.'
1225 conditions: {DEEP: true, NOBACK: true}
1228 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1229 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1233 long: 'You are in a maze of twisty little passages, all alike.'
1235 conditions: {DEEP: true, NOBACK: true}
1238 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1239 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1240 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1241 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1245 long: 'You are in a maze of twisty little passages, all alike.'
1247 conditions: {DEEP: true, NOBACK: true}
1250 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1251 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1252 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1253 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1257 long: 'You are in a maze of twisty little passages, all alike.'
1259 conditions: {DEEP: true, NOBACK: true}
1262 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1263 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1264 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1265 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1266 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1267 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1271 long: 'You are in a maze of twisty little passages, all alike.'
1273 conditions: {DEEP: true, NOBACK: true}
1276 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1277 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1278 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1284 conditions: {DEEP: true, NOARRR: true}
1287 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1291 long: 'You are in a maze of twisty little passages, all alike.'
1293 conditions: {DEEP: true, NOBACK: true}
1296 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1297 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1298 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1299 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1305 conditions: {DEEP: true, NOARRR: true}
1308 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1312 long: 'You are on the brink of a thirty foot pit with a massive orange column\ndown one wall. You could climb down here but you could not get back\nup. The maze continues at this level.'
1313 short: 'You''re at brink of pit.'
1314 conditions: {DEEP: true, NOBACK: true}
1316 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1317 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1318 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1319 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1320 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1326 conditions: {NOARRR: true, DEEP: true}
1328 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1332 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1334 conditions: {DEEP: true}
1336 {verbs: [], action: [goto, LOC_WESTBANK]},
1340 long: 'You are at the east end of a very long hall apparently without side\nchambers. To the east a low wide crawl slants up. To the north a\nround two foot hole slants down.'
1341 short: 'You''re at east end of long hall.'
1342 conditions: {DEEP: true}
1344 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1345 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1346 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1350 long: 'You are at the west end of a very long featureless hall. The hall\njoins up with a narrow north/south passage.'
1351 short: 'You''re at west end of long hall.'
1352 conditions: {DEEP: true}
1354 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1355 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1356 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1360 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1362 conditions: {DEEP: true}
1364 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1365 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1366 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1367 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1373 conditions: {DEEP: true}
1375 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1379 long: 'You are at a complex junction. A low hands and knees passage from the\nnorth joins a higher crawl from the east to make a walking passage\ngoing west. There is also a large room above. The air is damp here.'
1380 short: 'You''re at complex junction.'
1381 conditions: {DEEP: true}
1383 sound: WIND_WHISTLES
1385 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1386 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1387 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1388 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1392 long: 'You are in Bedquilt, a long east/west passage with holes everywhere.\nTo explore at random select north, south, up, or down.'
1393 short: 'You''re in Bedquilt.'
1394 conditions: {DEEP: true}
1396 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1397 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1398 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1399 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1400 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1401 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1402 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1403 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1404 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1405 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1406 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1407 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1411 long: 'You are in a room whose walls resemble swiss cheese. Obvious passages\ngo west, east, ne, and nw. Part of the room is occupied by a large\nbedrock block.'
1412 short: 'You''re in Swiss Cheese Room.'
1413 conditions: {DEEP: true}
1415 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1416 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1417 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1418 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1419 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1420 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1421 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1425 long: 'You are at the east end of the Twopit Room. The floor here is\nlittered with thin rock slabs, which make it easy to descend the pits.\nThere is a path here bypassing the pits to connect passages from east\nand west. There are holes all over, but the only big one is on the\nwall directly over the west pit where you can''t get to it.'
1426 short: 'You''re at east end of Twopit Room.'
1427 conditions: {DEEP: true}
1429 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1430 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1431 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1435 long: 'You are in a large low circular chamber whose floor is an immense slab\nfallen from the ceiling (Slab Room). East and west there once were\nlarge passages, but they are now filled with boulders. Low small\npassages go north and south, and the south one quickly bends west\naround the boulders.'
1436 short: 'You''re in Slab Room.'
1437 conditions: {DEEP: true}
1439 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1440 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1441 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1445 long: 'You are in a secret n/s canyon above a large room.'
1447 conditions: {DEEP: true}
1449 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1450 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1451 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1452 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1453 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1457 long: 'You are in a secret n/s canyon above a sizable passage.'
1459 conditions: {DEEP: true}
1461 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1462 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1463 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1465 - LOC_THREEJUNCTION:
1467 long: 'You are in a secret canyon at a junction of three canyons, bearing\nnorth, south, and se. The north one is as tall as the other two\ncombined.'
1468 short: 'You''re at junction of three secret canyons.'
1469 conditions: {DEEP: true}
1471 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1472 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1473 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1477 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1478 short: 'You''re in large low room.'
1479 conditions: {DEEP: true}
1481 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1482 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1483 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1484 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1488 long: 'Dead end crawl.'
1490 conditions: {DEEP: true}
1492 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1496 long: 'You are in a secret canyon which here runs e/w. It crosses over a\nvery tight canyon 15 feet below. If you go down you may not be able\nto get back up.'
1497 short: 'You''re in secret e/w canyon above tight canyon.'
1498 conditions: {DEEP: true}
1500 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1501 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1502 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1503 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1507 long: 'You are at a wide place in a very tight n/s canyon.'
1509 conditions: {DEEP: true}
1511 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1512 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1516 long: 'The canyon here becomes too tight to go further south.'
1518 conditions: {DEEP: true}
1520 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1524 long: 'You are in a tall e/w canyon. A low tight crawl goes 3 feet north and\nseems to open up.'
1526 conditions: {DEEP: true}
1528 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1529 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1530 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1534 long: 'The canyon runs into a mass of boulders -- dead end.'
1536 conditions: {DEEP: true}
1538 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1542 long: 'The stream flows out through a pair of 1 foot diameter sewer pipes.\nIt would be advisable to use the exit.'
1544 conditions: {DEEP: true}
1546 {verbs: [], action: [goto, LOC_BUILDING]},
1550 long: 'You are in a maze of twisty little passages, all alike.'
1552 conditions: {DEEP: true, NOBACK: true}
1555 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1556 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1557 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1558 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1564 conditions: {DEEP: true}
1567 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1573 conditions: {DEEP: true, NOARRR: true}
1576 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1580 long: 'You are in a maze of twisty little passages, all alike.'
1582 conditions: {DEEP: true, NOBACK: true}
1584 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1585 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1586 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1590 long: 'You are in a maze of twisty little passages, all alike.'
1592 conditions: {DEEP: true, NOBACK: true}
1594 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1595 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1596 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1602 conditions: {NOARRR: true, DEEP: true}
1604 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1610 conditions: {DEEP: true, NOARRR: true}
1613 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1617 long: 'You are in a maze of twisty little passages, all alike.'
1619 conditions: {DEEP: true, NOBACK: true}
1622 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1626 long: 'You are in a long, narrow corridor stretching out of sight to the\nwest. At the eastern end is a hole through which you can see a\nprofusion of leaves.'
1627 short: 'You''re in narrow corridor.'
1628 conditions: {DEEP: true}
1630 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1631 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1632 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1636 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1638 conditions: {DEEP: true}
1640 {verbs: [], action: [goto, LOC_WESTPIT]},
1644 long: 'You have climbed up the plant and out of the pit.'
1646 conditions: {DEEP: true}
1648 {verbs: [], action: [goto, LOC_WESTEND]},
1652 long: 'You are at the top of a steep incline above a large room. You could\nclimb down here, but you would not be able to climb up. There is a\npassage leading back to the north.'
1653 short: 'You''re at steep incline above large room.'
1654 conditions: {DEEP: true}
1656 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1657 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1661 long: 'You are in the Giant Room. The ceiling here is too high up for your\nlamp to show it. Cavernous passages lead east, north, and south. On\nthe west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].'
1662 short: 'You''re in Giant Room.'
1663 conditions: {DEEP: true}
1665 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1666 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1667 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1671 long: 'The passage here is blocked by a recent cave-in.'
1673 conditions: {DEEP: true}
1675 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1679 long: 'You are at one end of an immense north/south passage.'
1681 conditions: {DEEP: true}
1682 sound: WIND_WHISTLES
1684 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1685 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0], action: [goto, LOC_WATERFALL]},
1686 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1690 long: 'You are in a magnificent cavern with a rushing stream, which cascades\nover a sparkling waterfall into a roaring whirlpool which disappears\nthrough a hole in the floor. Passages exit to the south and west.'
1691 short: 'You''re in cavern with waterfall.'
1692 conditions: {FLUID: true, DEEP: true}
1693 sound: STREAM_SPLASHES
1695 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1696 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1697 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1701 long: 'You are in the Soft Room. The walls are covered with heavy curtains,\nthe floor with a thick pile carpet. Moss covers the ceiling.'
1702 short: 'You''re in Soft Room.'
1703 conditions: {DEEP: true}
1705 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1709 long: 'This is the Oriental Room. Ancient oriental cave drawings cover the\nwalls. A gently sloping passage leads upward to the north, another\npassage leads se, and a hands and knees crawl leads west.'
1710 short: 'You''re in Oriental Room.'
1711 conditions: {DEEP: true}
1713 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1714 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1715 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1719 long: 'You are following a wide path around the outer edge of a large cavern.\nFar below, through a heavy white mist, strange splashing noises can be\nheard. The mist rises up through a fissure in the ceiling. The path\nexits to the south and west.'
1720 short: 'You''re in misty cavern.'
1721 conditions: {DEEP: true}
1724 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1725 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1729 long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
1730 short: 'You''re in alcove.'
1731 conditions: {DEEP: true}
1734 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1735 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1736 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1740 long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
1741 short: 'You''re in Plover Room.'
1742 conditions: {DEEP: true, LIT: true}
1745 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1746 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1747 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1748 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1749 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1753 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1754 short: 'You''re in dark-room.'
1755 conditions: {DEEP: true}
1758 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1762 long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
1763 short: 'You''re in arched hall.'
1764 conditions: {DEEP: true}
1766 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1770 long: 'You''re in a large room carved out of sedimentary rock. The floor and\nwalls are littered with bits of shells imbedded in the stone. A\nshallow passage proceeds downward, and a somewhat steeper one leads\nup. A low hands and knees passage enters from the south.'
1771 short: 'You''re in Shell Room.'
1772 conditions: {DEEP: true}
1774 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1775 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1776 {verbs: ['SOUTH'], cond: [carry, CLAM], action: ["speak", CLAM_BLOCKER]},
1777 {verbs: ['SOUTH'], cond: [carry, OYSTER], action: ["speak", OYSTER_BLOCKER]},
1778 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1782 long: 'You are in a long sloping corridor with ragged sharp walls.'
1784 conditions: {DEEP: true}
1786 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1787 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1791 long: 'You are in a cul-de-sac about eight feet across.'
1793 conditions: {DEEP: true}
1795 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1796 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1800 long: 'You are in an anteroom leading to a large passage to the east. Small\npassages go west and up. The remnants of recent digging are evident.\nA sign in midair here says "Cave under construction beyond this point.\nProceed at own risk. [Witt Construction Company]"'
1801 short: 'You''re in anteroom.'
1802 conditions: {DEEP: true}
1804 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1805 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1806 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1810 long: 'You are in a maze of twisty little passages, all different.'
1812 conditions: {DEEP: true, NOBACK: true}
1814 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1815 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1816 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1817 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1818 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1819 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1820 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1821 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1822 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1823 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1827 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1828 short: 'You''re at Witt''s End.'
1829 conditions: {DEEP: true, NOBACK: true}
1832 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1833 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1834 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1838 long: 'You are in a north/south canyon about 25 feet across. The floor is\ncovered by white mist seeping in from the north. The walls extend\nupward for well over 100 feet. Suspended from some unseen point far\nabove you, an enormous two-sided mirror is hanging parallel to and\nmidway between the canyon walls. (The mirror is obviously provided\nfor the use of the dwarves who, as you know, are extremely vain.) A\nsmall window can be seen in either wall, some fifty feet up.'
1839 short: 'You''re in Mirror Canyon.'
1840 conditions: {DEEP: true}
1842 sound: WIND_WHISTLES
1844 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1845 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1849 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the left.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1850 short: 'You''re at window on pit.'
1851 conditions: {DEEP: true}
1853 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1854 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1856 - LOC_TOPSTALACTITE:
1858 long: 'A large stalactite extends from the roof and almost reaches the floor\nbelow. You could climb down it, and jump from it to the floor, but\nhaving done so you would be unable to reach it to climb back up.'
1859 short: 'You''re at top of stalactite.'
1860 conditions: {DEEP: true}
1862 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1863 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40], action: [goto, LOC_ALIKE6]},
1864 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1865 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1869 long: 'You are in a little maze of twisting passages, all different.'
1871 conditions: {DEEP: true, NOBACK: true}
1873 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1874 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1875 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1876 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1877 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1878 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1879 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1880 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1881 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1882 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1886 long: 'You are at the edge of a large underground reservoir. An opaque cloud\nof white mist fills the room and rises rapidly upward. The lake is\nfed by a stream, which tumbles out of a hole in the wall about 10 feet\noverhead and splashes noisily into the water somewhere within the\nmist. There is a passage going back toward the south.'
1887 short: 'You''re at reservoir.'
1888 conditions: {FLUID: true, DEEP: true}
1889 sound: STREAM_SPLASHES
1891 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1892 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1893 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1899 conditions: {DEEP: true}
1901 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1905 long: 'You are at the northeast end of an immense room, even larger than the\nGiant Room. It appears to be a repository for the "Adventure"\nprogram. Massive torches far overhead bathe the room with smoky\nyellow light. Scattered about you can be seen a pile of bottles (all\nof them empty), a nursery of young beanstalks murmuring quietly, a bed\nof oysters, a bundle of black rods with rusty stars on their ends, and\na collection of brass lanterns. Off to one side a great many dwarves\nare sleeping on the floor, snoring loudly. A notice nearby reads: "Do\nnot disturb the dwarves!" An immense mirror is hanging against one\nwall, and stretches to the other end of the room, where various other\nsundry objects can be glimpsed dimly in the distance.'
1906 short: 'You''re at ne end.'
1907 conditions: {DEEP: true, LIT: true}
1908 sound: MURMURING_SNORING
1910 {verbs: ['SW'], action: [goto, LOC_SW]},
1914 long: 'You are at the southwest end of the repository. To one side is a pit\nfull of fierce green snakes. On the other side is a row of small\nwicker cages, each of which contains a little sulking bird. In one\ncorner is a bundle of black rods with rusty marks on their ends. A\nlarge number of velvet pillows are scattered about on the floor. A\nvast mirror stretches off to the northeast. At your feet is a large\nsteel grate, next to which is a sign that reads, "Treasure Vault.\nKeys in main office."'
1915 short: 'You''re at sw end.'
1916 conditions: {DEEP: true, LIT: true}
1917 sound: SNAKES_HISSING
1919 {verbs: ['NE'], action: [goto, LOC_NE]},
1920 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1924 long: 'You are on one side of a large, deep chasm. A heavy white mist rising\nup from below obscures all view of the far side. A sw path leads away\nfrom the chasm into a winding corridor.'
1925 short: 'You''re on sw side of chasm.'
1926 conditions: {DEEP: true}
1928 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1929 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1930 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE], action: ["speak", BRIDGE_GONE]},
1931 {verbs: ['OVER'], action: ["special", 3]},
1932 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE], action: [goto, LOC_NOMAKE]},
1933 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1937 long: 'You are in a long winding corridor sloping out of sight in both\ndirections.'
1938 short: 'You''re in sloping corridor.'
1939 conditions: {DEEP: true}
1941 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
1942 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
1946 long: 'You are in a secret canyon which exits to the north and east.'
1948 conditions: {DEEP: true}
1950 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
1951 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1955 long: 'You are in a secret canyon which exits to the north and east.'
1957 conditions: {DEEP: true}
1959 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
1960 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
1964 long: 'You are in a secret canyon which exits to the north and east.'
1966 conditions: {DEEP: true}
1968 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
1969 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1973 long: 'You are on the far side of the chasm. A ne path leads away from the\nchasm on this side.'
1974 short: 'You''re on ne side of chasm.'
1975 conditions: {NOARRR: true, DEEP: true}
1977 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
1978 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1979 {verbs: ['OVER'], action: ["special", 3]},
1980 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1981 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1982 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1983 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1987 long: 'You''re in a long east/west corridor. A faint rumbling noise can be\nheard in the distance.'
1988 short: 'You''re in corridor.'
1989 conditions: {NOARRR: true, DEEP: true}
1990 sound: DULL_RUMBLING
1992 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
1993 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
1994 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1995 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1999 long: 'The path forks here. The left fork leads northeast. A dull rumbling\nseems to get louder in that direction. The right fork leads southeast\ndown a gentle slope. The main corridor enters from the west.'
2000 short: 'You''re at fork in path.'
2001 conditions: {NOARRR: true, DEEP: true}
2002 sound: DULL_RUMBLING
2004 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
2005 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
2006 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
2007 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2008 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2012 long: 'The walls are quite warm here. From the north can be heard a steady\nroar, so loud that the entire cave seems to be trembling. Another\npassage leads south, and a low crawl goes east.'
2013 short: 'You''re at junction with warm walls.'
2014 conditions: {NOARRR: true, DEEP: true}
2017 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2018 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2019 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2023 long: 'You are on the edge of a breath-taking view. Far below you is an\nactive volcano, from which great gouts of molten lava come surging\nout, cascading back down into the depths. The glowing rock fills the\nfarthest reaches of the cavern with a blood-red glare, giving every-\nthing an eerie, macabre appearance. The air is filled with flickering\nsparks of ash and a heavy smell of brimstone. The walls are hot to\nthe touch, and the thundering of the volcano drowns out all other\nsounds. Embedded in the jagged roof far overhead are myriad twisted\nformations composed of pure white alabaster, which scatter the murky\nlight into sinister apparitions upon the walls. To one side is a deep\ngorge, filled with a bizarre chaos of tortured rock which seems to\nhave been crafted by the devil himself. An immense river of fire\ncrashes out from the depths of the volcano, burns its way through the\ngorge, and plummets into a bottomless pit far off to your left. To\nthe right, an immense geyser of blistering steam erupts continuously\nfrom a barren island in the center of a sulfurous lake, which bubbles\nominously. The far right wall is aflame with an incandescence of its\nown, which lends an additional infernal splendor to the already\nhellish scene. A dark, foreboding passage exits to the south.'
2024 short: 'You''re at breath-taking view.'
2025 conditions: {NOARRR: true, LIT: true, DEEP: true}
2030 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2031 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2032 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2033 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2037 long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
2038 short: 'You''re in Chamber of Boulders.'
2039 conditions: {NOARRR: true, DEEP: true}
2040 sound: DULL_RUMBLING
2042 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2043 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2044 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2048 long: 'You are walking along a gently sloping north/south passage lined with\noddly shaped limestone formations.'
2049 short: 'You''re in limestone passage.'
2050 conditions: {NOARRR: true, DEEP: true}
2052 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2053 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2054 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2058 long: 'You are standing at the entrance to a large, barren room. A notice\nabove the entrance reads: "Caution! Bear in room!"'
2059 short: 'You''re in front of Barren Room.'
2060 conditions: {NOARRR: true, DEEP: true}
2062 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2063 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2064 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], action: [goto, LOC_BARRENROOM]},
2065 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2069 long: 'You are inside a barren room. The center of the room is completely\nempty except for some dust. Marks in the dust lead away toward the\nfar end of the room. The only exit is the way you came in.'
2070 short: 'You''re in Barren Room.'
2071 conditions: {NOARRR: true, DEEP: true}
2073 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2074 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2075 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2079 long: 'You are in a maze of twisting little passages, all different.'
2081 conditions: {DEEP: true, NOBACK: true}
2083 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2084 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2085 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2086 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2087 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2088 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2089 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2090 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2091 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2092 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2096 long: 'You are in a little maze of twisty passages, all different.'
2098 conditions: {DEEP: true, NOBACK: true}
2100 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2101 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2102 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2103 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2104 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2105 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2106 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2107 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2108 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2109 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2113 long: 'You are in a twisting maze of little passages, all different.'
2115 conditions: {DEEP: true, NOBACK: true}
2117 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2118 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2119 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2120 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2121 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2122 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2123 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2124 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2125 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2126 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2130 long: 'You are in a twisting little maze of passages, all different.'
2132 conditions: {DEEP: true, NOBACK: true}
2134 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2135 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2136 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2137 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2138 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2139 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2140 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2141 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2142 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2143 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2147 long: 'You are in a twisty little maze of passages, all different.'
2149 conditions: {DEEP: true, NOBACK: true}
2151 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2152 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2153 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2154 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2155 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2156 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2157 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2158 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2159 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2160 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2164 long: 'You are in a twisty maze of little passages, all different.'
2166 conditions: {DEEP: true, NOBACK: true}
2168 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2169 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2170 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2171 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2172 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2173 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2174 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2175 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2176 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2177 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2181 long: 'You are in a little twisty maze of passages, all different.'
2183 conditions: {DEEP: true, NOBACK: true}
2185 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2186 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2187 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2188 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2189 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2190 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2191 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2192 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2193 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2194 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2198 long: 'You are in a maze of little twisting passages, all different.'
2200 conditions: {DEEP: true, NOBACK: true}
2202 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2203 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2204 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2205 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2206 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2207 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2208 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2209 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2210 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2211 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2215 long: 'You are in a maze of little twisty passages, all different.'
2217 conditions: {DEEP: true, NOBACK: true}
2219 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2220 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2221 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2222 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2223 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2224 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2225 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2226 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2227 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2228 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2234 conditions: {DEEP: true}
2236 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2237 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2238 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2242 long: 'You are in a long, rough-hewn, north/south corridor.'
2244 conditions: {DEEP: true}
2246 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2247 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2251 long: 'There is no way to go that direction.'
2253 conditions: {DEEP: true}
2255 {verbs: [], action: [goto, LOC_DEADEND13]},
2259 long: 'You are in a large chamber with passages to the west and north.'
2261 conditions: {DEEP: true}
2264 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2265 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2266 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2270 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2272 conditions: {DEEP: true}
2274 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2278 long: 'You are wandering aimlessly through the forest.'
2280 conditions: {FOREST: true, NOBACK: true, LIT: true}
2283 {verbs: ['EAST'], action: [goto, LOC_START]},
2284 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2285 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2286 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2290 long: 'You are wandering aimlessly through the forest.'
2292 conditions: {FOREST: true, NOBACK: true, LIT: true}
2295 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2296 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2297 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2298 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2302 long: 'You are wandering aimlessly through the forest.'
2304 conditions: {FOREST: true, NOBACK: true, LIT: true}
2307 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2308 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2309 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2313 long: 'You are wandering aimlessly through the forest.'
2315 conditions: {FOREST: true, NOBACK: true, LIT: true}
2318 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2319 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2323 long: 'You are wandering aimlessly through the forest.'
2325 conditions: {FOREST: true, NOBACK: true, LIT: true}
2328 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2329 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2330 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2334 long: 'You are wandering aimlessly through the forest.'
2336 conditions: {FOREST: true, NOBACK: true, LIT: true}
2339 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2340 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2341 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2342 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2346 long: 'You are wandering aimlessly through the forest.'
2348 conditions: {FOREST: true, NOBACK: true, LIT: true}
2351 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2352 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2353 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2354 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2358 long: 'You are wandering aimlessly through the forest.'
2360 conditions: {FOREST: true, NOBACK: true, LIT: true}
2363 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2364 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2365 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2366 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2370 long: 'You are wandering aimlessly through the forest.'
2372 conditions: {FOREST: true, NOBACK: true, LIT: true}
2375 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2376 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2377 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2378 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2382 long: 'You are wandering aimlessly through the forest.'
2384 conditions: {FOREST: true, NOBACK: true, LIT: true}
2387 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2388 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2389 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2390 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2394 long: 'You are wandering aimlessly through the forest.'
2396 conditions: {FOREST: true, NOBACK: true, LIT: true}
2399 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2400 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2401 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2402 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2406 long: 'You are wandering aimlessly through the forest.'
2408 conditions: {FOREST: true, NOBACK: true, LIT: true}
2411 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2412 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2413 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2414 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2418 long: 'You are wandering aimlessly through the forest.'
2420 conditions: {FOREST: true, NOBACK: true, LIT: true}
2423 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2424 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2425 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2426 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2430 long: 'You are wandering aimlessly through the forest.'
2432 conditions: {FOREST: true, NOBACK: true, LIT: true}
2435 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2436 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2437 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2438 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2442 long: 'You are wandering aimlessly through the forest.'
2444 conditions: {FOREST: true, NOBACK: true, LIT: true}
2447 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2448 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2449 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2450 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2454 long: 'You are wandering aimlessly through the forest.'
2456 conditions: {FOREST: true, NOBACK: true, LIT: true}
2459 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2460 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2461 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2465 long: 'You are wandering aimlessly through the forest.'
2467 conditions: {FOREST: true, NOBACK: true, LIT: true}
2470 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2471 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2472 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2476 long: 'You are wandering aimlessly through the forest.'
2478 conditions: {FOREST: true, NOBACK: true, LIT: true}
2481 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2482 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2483 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2484 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2488 long: 'You are wandering aimlessly through the forest.'
2490 conditions: {FOREST: true, NOBACK: true, LIT: true}
2493 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2494 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2495 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2496 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2500 long: 'You are wandering aimlessly through the forest.'
2502 conditions: {FOREST: true, NOBACK: true, LIT: true}
2505 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2506 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2507 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2508 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2512 long: 'You are wandering aimlessly through the forest.'
2514 conditions: {FOREST: true, NOBACK: true, LIT: true}
2517 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2518 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2519 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2520 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2524 long: 'You are wandering aimlessly through the forest.'
2526 conditions: {FOREST: true, NOBACK: true, LIT: true}
2529 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2530 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2531 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2532 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2536 long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
2537 short: 'You''re on ledge.'
2538 conditions: {ABOVE: true, LIT: true}
2540 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2544 long: 'You are walking across the bottom of the reservoir. Walls of water\nrear up on either side. The roar of the water cascading past is\nnearly deafening, and the mist is so thick you can barely see.'
2545 short: 'You''re at bottom of reservoir.'
2546 conditions: {FLUID: true, DEEP: true}
2550 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2551 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2555 long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
2556 short: 'You''re north of reservoir.'
2557 conditions: {FLUID: true, DEEP: true}
2558 sound: WATERS_CRASHING
2560 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2561 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2562 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2566 long: 'You are scrambling along a treacherously steep, rocky passage.'
2568 conditions: {DEEP: true}
2570 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2571 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2575 long: 'You are on a very steep incline, which widens at it goes upward.'
2577 conditions: {DEEP: true}
2579 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2580 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2584 long: 'You are at the base of a nearly vertical cliff. There are some\nslim footholds which would enable you to climb up, but it looks\nextremely dangerous. Here at the base of the cliff lie the remains\nof several earlier adventurers who apparently failed to make it.'
2585 short: 'You''re at base of cliff.'
2586 conditions: {DEEP: true}
2588 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2589 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2593 long: 'You are climbing along a nearly vertical cliff.'
2595 conditions: {DEEP: true}
2597 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2598 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2599 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2603 long: 'Just as you reach the top, your foot slips on a loose rock and you\ntumble several hundred feet to join the other unlucky adventurers.'
2605 conditions: {DEEP: true}
2607 {verbs: [], action: [goto, LOC_NOWHERE]},
2611 long: 'Just as you reach the top, your foot slips on a loose rock and you\nmake one last desperate grab. Your luck holds, as does your grip.\nWith an enormous heave, you lift yourself to the ledge above.'
2613 conditions: {DEEP: true}
2615 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2619 long: 'You are on a small ledge at the top of a nearly vertical cliff.\nThere is a low crawl leading off to the northeast.'
2620 short: 'You''re at top of cliff.'
2621 conditions: {DEEP: true}
2623 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2624 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2628 long: 'You have reached a dead end.'
2630 conditions: {DEEP: true}
2632 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2636 long: 'There is now one more gruesome aspect to the spectacular vista.'
2638 conditions: {DEEP: true}
2640 {verbs: [], action: [goto, LOC_NOWHERE]},
2648 {verbs: [], action: [goto, LOC_DEBRIS]},
2654 conditions: {ABOVE: true}
2656 {verbs: [], action: [goto, LOC_BUILDING]},
2662 conditions: {DEEP: true}
2664 {verbs: [], action: [goto, LOC_Y2]},
2670 conditions: {ABOVE: true}
2672 {verbs: [], action: [goto, LOC_BUILDING]},
2678 conditions: {DEEP: true}
2680 {verbs: [], action: [goto, LOC_PLOVER]},
2686 conditions: {DEEP: true}
2688 {verbs: [], action: [goto, LOC_Y2]},
2691 arbitrary_messages: !!omap
2692 - NO_MESSAGE: !!null
2693 - CAVE_NEARBY: 'Somewhere nearby is Colossal Cave, where others have found fortunes in\ntreasure and gold, though it is rumored that some who enter are never\nseen again. Magic is said to work in the cave. I will be your eyes\nand hands. Direct me with commands of 1 or 2 words. I should warn\nyou that I look at only the first five letters of each word, so you''ll\nhave to enter "northeast" as "ne" to distinguish it from "north".\nYou can type "help" for some general hints. For information on how\nto end your adventure, scoring, etc., type "info".\n\t\t\t - - -\nThis program was originally developed by Willie Crowther. Most of the\nfeatures of the current program were added by Don Woods. Contact Don\nif you have any questions, comments, etc.'
2694 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2695 - DWARF_RAN: 'A little dwarf just walked around a corner, saw you, threw a little\naxe at you which missed, cursed, and ran away.'
2696 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2697 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2698 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2699 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2700 - GETS_YOU: 'It gets you!'
2701 - MISSES_YOU: 'It misses!'
2702 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2703 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2704 - CANT_APPLY: 'I don''t know how to apply that word here.'
2705 - YOUR_WELCOME: 'You''re quite welcome.'
2706 - AM_GAME: 'I''m game. Would you care to explain how?'
2707 - NO_MORE_DETAIL: 'Sorry, but I am not allowed to give more detail. I will repeat the\nlong description of your location.'
2708 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2709 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2714 - REALLY_QUIT: 'Do you really want to quit now?'
2715 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2716 - ALREADY_CARRYING: 'You are already carrying it!'
2717 - YOU_JOKING: 'You can''t be serious!'
2718 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2719 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2720 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2721 - ARENT_CARRYING: 'You aren''t carrying it!'
2722 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2723 - NO_KEYS: 'You have no keys!'
2724 - NO_LOCK: 'It has no lock.'
2725 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2726 - ALREADY_LOCKED: 'It was already locked.'
2729 - ALREADY_UNLOCKED: 'It was already unlocked.'
2730 - URN_EMPTY: 'The urn is empty and will not light.'
2733 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2734 - NOTHING_HAPPENS: 'Nothing happens.'
2735 - WHERE_QUERY: 'Where?'
2736 - NO_TARGET: 'There is nothing here to attack.'
2737 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2738 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2739 - KILLED_DWARF: 'You killed a little dwarf.'
2740 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2741 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2742 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2743 - VOCAB_DESCRIPTION: 'I know of places, actions, and things. Most of my vocabulary\ndescribes places and is used to move you there. To move, try words\nlike forest, building, downstream, enter, east, west, north, south,\nup, or down. I know about a few special objects, like a black rod\nhidden in the cave. These objects can be manipulated using some of\nthe action words that I know. Usually you will need to give both the\nobject and action words (in either order), but sometimes I can infer\nthe object from the verb alone. Some objects also imply verbs; in\nparticular, "inventory" implies "take inventory", which causes me to\ngive you a list of what you''re carrying. Some objects have unexpected\neffects; the effects are not always desirable! Usually people having\ntrouble moving just need to try a few more words. Usually people\ntrying unsuccessfully to manipulate an object are attempting something\nbeyond their (or my!) capabilities and should try a completely\ndifferent tack. One point often confusing to beginners is that, when\nthere are several ways to go in a certain direction (e.g., if there\nare several holes in a wall), choosing that direction in effect\nchooses one of the ways at random; often, though, by specifying the\nplace you want to reach you can guarantee choosing the right path.\nAlso, to speed the game you can sometimes move long distances with a\nsingle word. For example, "building" usually gets you to the building\nfrom anywhere above ground except when lost in the forest. Also, note\nthat cave passages and forest paths turn a lot, so leaving one place\nheading north doesn''t guarantee entering the next from the south.\nHowever (another important point), except when you''ve used a "long\ndistance" word such as "building", there is always a way to go back\nwhere you just came from unless I warn you to the contrary, even\nthough the direction that takes you back might not be the reverse of\nwhat got you here. Good luck, and have fun!'
2744 - BAD_DIRECTION: 'There is no way to go that direction.'
2745 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2747 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2748 - FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
2749 - FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
2750 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2751 - NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
2752 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2756 - FOREST_LOOK: 'The trees of the forest are large hardwood oak and maple, with an\noccasional grove of pine or spruce. There is quite a bit of under-\ngrowth, largely birch and ash saplings plus nondescript bushes of\nvarious sorts. This time of year visibility is quite restricted by\nall the leaves, but travel is quite easy if you detour around the\nspruce and berry bushes.'
2757 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2758 - DIGGING_FUTILE: 'Digging without a shovel is quite impractical. Even with a shovel\nprogress is unlikely.'
2759 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2760 - IM_CONFUSED: 'I''m as confused as you are.'
2761 - EXPLAIN_MIST: 'Mist is a white vapor, usually water, seen from time to time in\ncaverns. It can be found anywhere but is frequently a sign of a deep\npit leading down to water.'
2762 - FEET_WET: 'Your feet are now wet.'
2763 - LOST_APPETITE: 'I think I just lost my appetite.'
2764 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2765 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2766 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2767 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2768 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2769 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2770 - CANT_POUR: 'You can''t pour that.'
2771 - WATCH_IT: 'Watch it!'
2772 - WHICH_WAY: 'Which way?'
2783 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2784 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2785 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2786 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2787 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2788 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2789 - NO_CROSS: 'There is no way across the fissure.'
2790 - NO_CARRY: 'You''re not carrying anything.'
2791 - NOW_HOLDING: 'You are currently holding the following:'
2792 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2793 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2794 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2795 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2796 - NO_CONTAINER: 'You have nothing in which to carry it.'
2797 - BOTTLE_FULL: 'Your bottle is already full.'
2798 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2799 - BOTTLED_WATER: 'Your bottle is now full of water.'
2800 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2801 - CANT_FILL: 'You can''t fill that.'
2802 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2803 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2804 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2805 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2806 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2807 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2808 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2809 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2810 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2811 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2812 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2813 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2814 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2815 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2816 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2817 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2818 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2819 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2820 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2821 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2822 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2823 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2824 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2825 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2826 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2827 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2828 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2829 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2830 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2831 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
2832 - NOT_CONNECTED: 'You can''t get there from here.'
2833 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2834 - QUICK_START: 'For a summary of the most recent changes to the game, say "news".\nIf you want to end your adventure early, say "quit". To suspend your\nadventure such that you can continue later, say "suspend" (or "pause"\nor "save"). To see how well you''re doing, say "score". To get full\ncredit for a treasure, you must have left it safely in the building,\nthough you get partial credit just for locating it. You lose points\nfor getting killed, or for quitting, though the former costs you more.\nThere are also points based on how much (if any) of the cave you''ve\nmanaged to explore; in particular, there is a large bonus just for\ngetting in (to distinguish the beginners from the rest of the pack),\nand there are other ways to determine whether you''ve been through some\nof the more harrowing sections. If you think you''ve found all the\ntreasures, just keep exploring for a while. If nothing interesting\nhappens, you haven''t found them all yet. If something interesting\n*DOES* happen (incidentally, there *ARE* ways to hasten things along),\nit means you''re getting a bonus and have an opportunity to garner many\nmore points in the Master''s section. I may occasionally offer hints\nif you seem to be having trouble. If I do, I''ll warn you in advance\nhow much it will affect your score to accept the hints. Finally, to\nsave time, you may specify "brief", which tells me never to repeat the\nfull description of a place unless you explicitly ask me to.'
2835 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2836 - FILL_INVALID: 'There is nothing here with which to fill it.'
2837 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2838 - BEYOND_POWER: 'It is beyond your power to do that.'
2839 - NOT_KNOWHOW: 'I don''t know how.'
2840 - TOO_FAR: 'It is too far up for you to reach.'
2841 - DWARF_SMOKE: 'You killed a little dwarf. The body vanishes in a cloud of greasy\nblack smoke.'
2842 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2843 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2844 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2845 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2846 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2847 - ON_WHAT: 'On what?'
2848 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2849 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2850 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2851 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2852 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2853 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2854 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2855 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2856 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2857 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2858 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2859 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2860 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2861 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2862 - STILL_LOCKED: 'The chain is still locked.'
2863 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2864 - CHAIN_LOCKED: 'The chain is now locked.'
2865 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2866 - NO_EDIBLES: 'There is nothing here to eat.'
2867 - WANT_HINT: 'Do you want the hint?'
2874 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2875 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2876 - LAMP_OUT: 'Your lamp has run out of power.'
2877 - PLEASE_ANSWER: 'Please answer the question.'
2878 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2879 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2880 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2881 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2882 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2884 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2885 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2887 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2888 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2889 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2890 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
2891 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2892 - THIS_ACCEPTABLE: 'Is this acceptable?'
2893 # This message is not currently used
2894 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2895 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2896 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2897 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2898 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2899 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2900 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2901 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2902 - URN_LIT: 'The urn is now lit.'
2903 - URN_DARK: 'The urn is now dark.'
2904 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2905 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2906 - FULL_URN: 'The urn is already full of oil.'
2907 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2908 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2909 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2910 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2911 - GEM_FITS: 'The gem fits easily into the cavity.'
2912 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2913 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2914 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2915 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2916 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2917 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2918 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2919 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2920 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2921 - ALL_SILENT: 'All is silent.'
2922 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2923 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2924 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2925 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2926 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2927 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2928 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2929 - LOUD_ROAR: 'The roar is quite loud here.'
2930 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2931 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2932 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2933 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
2934 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2935 - TOOK_LONG: 'It''s a pity you took so long about it.'
2938 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2939 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
2940 - FOREST_QUERY: !!null
2942 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2943 - THROWN_KNIVES: '%d of them throw knives at you!'
2944 - MULTIPLE_HITS: '%d of them get you!'
2945 - ONE_HIT: 'One of them gets you!'
2946 - NONE_HIT: 'None of them hits you!'
2947 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2948 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2949 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2950 - DO_WHAT: '%C what?'
2951 - OKEY_DOKEY: 'Okay, "%s".'
2952 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2953 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
2954 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2955 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2956 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2957 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
2958 - OFF_SCALE: 'You just went off my scale!!'
2959 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2960 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
2961 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2962 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
2963 # This message is not currently used
2964 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
2965 - GUESS_AGAIN: 'Guess again.'
2968 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
2969 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
2970 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
2977 message: 'You are obviously a rank amateur. Better luck next time.'
2979 message: 'Your score qualifies you as a novice class adventurer.'
2981 message: 'You have achieved the rating: "Experienced Adventurer".'
2983 message: 'You may now consider yourself a "Seasoned Adventurer".'
2985 message: 'You have reached "Junior Master" status.'
2987 message: 'Your score puts you in Master Adventurer Class C.'
2989 message: 'Your score puts you in Master Adventurer Class B.'
2991 message: 'Your score puts you in Master Adventurer Class A.'
2993 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
2995 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
3000 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
3003 message: '500 turns? That''s another few points you''ve lost.'
3006 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3009 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3014 descriptions: !!null
3016 words: ['keys', 'key']
3017 inventory: 'Set of keys'
3018 locations: LOC_BUILDING
3020 - 'There are some keys on the ground here.'
3022 words: ['lamp', 'lante']
3023 inventory: 'Brass lantern'
3024 locations: LOC_BUILDING
3026 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3027 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3029 - 'Your lamp is now off.'
3030 - 'Your lamp is now on.'
3034 locations: [LOC_GRATE, LOC_BELOWGRATE]
3037 - [GRATE_CLOSED, 'The grate is locked.']
3038 - [GRATE_OPEN, 'The grate is open.']
3040 - 'The grate is now locked.'
3041 - 'The grate is now unlocked.'
3044 inventory: 'Wicker cage'
3045 locations: LOC_COBBLE
3047 - 'There is a small wicker cage discarded nearby.'
3050 inventory: 'Black rod'
3051 locations: LOC_DEBRIS
3053 - 'A three foot black rod with a rusty star on an end lies nearby.'
3056 inventory: 'Black rod'
3057 locations: LOC_NOWHERE
3059 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3063 locations: [LOC_PITTOP, LOC_MISTHALL]
3066 - 'Rough stone steps lead down the pit.'
3067 - 'Rough stone steps lead up the dome.'
3070 inventory: 'Little bird in cage'
3073 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3074 - [BIRD_CAGED, 'There is a little bird in the cage.']
3075 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3077 - 'The bird''s singing is quite melodious.'
3078 - 'The bird does not seem inclined to sing while in the cage.'
3079 - 'It almost seems as though the bird is trying to tell you something.'
3080 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3081 - 'The bird does not seem inclined to sing while in the cage.'
3082 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3085 inventory: '*rusty door'
3086 locations: LOC_IMMENSE
3089 - 'The way north is barred by a massive, rusty, iron door.'
3090 - 'The way north leads through a massive, rusty, iron door.'
3092 words: ['pillo', 'velve']
3093 inventory: 'Velvet pillow'
3094 locations: LOC_SOFTROOM
3096 - 'A small velvet pillow lies on the floor.'
3100 locations: LOC_KINGHALL
3103 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3104 - [SNAKE_CHASED, ''] # chased away
3106 - 'The snake is hissing venomously.'
3109 inventory: '*fissure'
3110 locations: [LOC_EASTBANK, LOC_WESTBANK]
3114 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3115 - [VANISHED, 'The crystal bridge has vanished!']
3118 inventory: '*stone tablet'
3119 locations: LOC_DARKROOM
3122 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3124 - '"Congratulations on bringing light into the dark-room!"'
3127 inventory: 'Giant clam >GRUNT!<'
3128 locations: LOC_SHELLROOM
3130 - 'There is an enormous clam here with its shell tightly closed.'
3132 - 'The clam is as tight-mouthed as a, er, clam.'
3135 inventory: 'Giant oyster >GROAN!<'
3136 locations: LOC_NOWHERE
3138 - 'There is an enormous oyster here with its shell tightly closed.'
3139 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3141 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3142 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3144 words: ['issue', 'spelu', '"spel']
3145 inventory: '"Spelunker Today"'
3146 locations: LOC_ANTEROOM
3148 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3150 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3152 words: ['dwarf', 'dwarv']
3154 locations: LOC_NOWHERE
3156 descriptions: !!null
3158 words: ['knife', 'knive']
3160 locations: LOC_NOWHERE
3161 descriptions: !!null
3163 words: ['food', 'ratio']
3164 inventory: 'Tasty food'
3165 locations: LOC_BUILDING
3167 - 'There is food here.'
3169 words: ['bottl', 'jar']
3170 inventory: 'Small bottle'
3171 locations: LOC_BUILDING
3173 - [WATER_BOTTLE, 'There is a bottle of water here.']
3174 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3175 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3177 words: ['water', 'h2o']
3178 inventory: 'Water in the bottle'
3179 locations: LOC_NOWHERE
3180 descriptions: !!null
3183 inventory: 'Oil in the bottle'
3184 locations: LOC_NOWHERE
3185 descriptions: !!null
3188 inventory: '*mirror'
3189 locations: LOC_MIRRORCANYON
3191 descriptions: !!null
3193 words: ['plant', 'beans']
3195 locations: LOC_WESTPIT
3198 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3199 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3200 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3201 - 'The plant spurts into furious growth for a few seconds.'
3202 - 'The plant grows explosively, almost filling the bottom of the pit.'
3203 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3205 - 'The plant continues to ask plaintively for water.'
3206 - 'The plant continues to demand water.'
3207 - 'The plant now maintains a contented silence.'
3210 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3211 locations: [LOC_WESTEND, LOC_EASTEND]
3215 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3216 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3219 inventory: '*stalactite'
3220 locations: LOC_TOPSTALACTITE
3225 words: ['shado', 'figur', 'windo']
3226 inventory: '*shadowy figure and/or window'
3227 locations: [LOC_WINDOW1, LOC_WINDOW2]
3230 - 'The shadowy figure seems to be trying to attract your attention.'
3233 inventory: 'Dwarf''s axe'
3234 locations: LOC_NOWHERE
3236 - 'There is a little axe here.'
3237 - 'There is a little axe lying beside the bear.'
3240 inventory: '*cave drawings'
3241 locations: LOC_ORIENTAL
3243 descriptions: !!null
3245 words: ['pirat', 'genie', 'djinn']
3246 inventory: '*pirate/genie'
3247 locations: LOC_NOWHERE
3249 descriptions: !!null # never present
3252 inventory: '*dragon'
3253 locations: [LOC_SECRET4, LOC_SECRET6]
3256 - [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
3257 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3258 - 'The body of a huge green dead dragon is lying off to one side.'
3259 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3261 - 'The dragon''s ominous hissing does not bode well for you.'
3262 - 'The dragon is, not surprisingly, silent.'
3263 - 'The dragon is, not surprisingly, silent.'
3267 locations: [LOC_SWCHASM, LOC_NECHASM]
3270 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3271 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3275 locations: [LOC_SWCHASM, LOC_NECHASM]
3278 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3279 - 'The troll steps out from beneath the bridge and blocks your way.'
3282 - 'The troll sounds quite adamant in his demand for a treasure.'
3285 inventory: '*phony troll'
3286 locations: [LOC_NOWHERE, LOC_NOWHERE]
3289 - 'The troll is nowhere to be seen.'
3292 inventory: !!null # bear uses rtext 141
3293 locations: LOC_BARRENROOM
3296 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3297 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3298 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3302 inventory: '*message in second maze'
3303 locations: LOC_NOWHERE
3306 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3308 - '"This is not the maze where the pirate leaves his treasure chest."'
3310 words: ['volca', 'geyse']
3311 inventory: '*volcano and/or geyser'
3312 locations: LOC_BREATHTAKING
3314 descriptions: !!null
3316 words: ['machi', 'vendi']
3317 inventory: '*vending machine'
3318 locations: LOC_DEADEND13
3321 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3322 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3324 - 'The vending machine swings back to block the passage.'
3325 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3327 - '"Drop coins here to receive fresh batteries."'
3328 - '"Drop coins here to receive fresh batteries."'
3331 inventory: 'Batteries'
3332 locations: LOC_NOWHERE
3334 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3335 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3337 words: ['carpe', 'moss']
3338 inventory: '*carpet and/or moss and/or curtains'
3339 locations: LOC_SOFTROOM
3341 descriptions: !!null
3345 locations: LOC_LARGE
3348 - 'A formidable ogre bars the northern exit.'
3350 - 'The ogre is apparently the strong, silent type.'
3354 locations: LOC_CLIFF
3357 - 'A small urn is embedded in the rock.'
3358 - 'A small urn full of oil is embedded in the rock.'
3359 - 'A small oil flame extrudes from an urn embedded in the rock.'
3362 inventory: '*cavity'
3363 locations: LOC_NOWHERE
3366 - [CAVITY_FULL, ''] # something in it
3367 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3371 locations: LOC_NOWHERE
3374 - '' # described with dragon
3377 inventory: '*reservoir'
3378 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3382 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3383 - 'The waters crash together again.'
3385 words: ['appen', 'lepor']
3386 inventory: 'Leporine appendage'
3387 locations: LOC_FOREST22
3389 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3393 locations: LOC_DEBRIS
3398 - '"MAGIC WORD XYZZY"'
3402 locations: LOC_NUGGET
3407 - '"You won''t get it up the steps"'
3411 locations: LOC_ANTEROOM
3415 - [ENDGAME_SIGN, '']
3417 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3418 - '"Treasure Vault. Keys in main office."'
3420 words: ['gold', 'nugge']
3421 inventory: 'Large gold nugget'
3422 locations: LOC_NUGGET
3425 - 'There is a large sparkling nugget of gold here!'
3428 inventory: 'Several diamonds'
3429 locations: LOC_WESTBANK
3432 - 'There are diamonds here!'
3434 words: ['silve', 'bars']
3435 inventory: 'Bars of silver'
3436 locations: LOC_FLOORHOLE
3439 - 'There are bars of silver here!'
3442 inventory: 'Precious jewelry'
3443 locations: LOC_SOUTHSIDE
3446 - 'There is precious jewelry here!'
3449 inventory: 'Rare coins'
3450 locations: LOC_WESTSIDE
3453 - 'There are many coins here!'
3455 words: ['chest', 'box', 'treas']
3456 inventory: 'Treasure chest'
3457 locations: LOC_NOWHERE
3460 - 'The pirate''s treasure chest is here!'
3462 words: ['eggs', 'egg', 'nest']
3463 inventory: 'Golden eggs'
3464 locations: LOC_GIANTROOM
3467 - 'There is a large nest here, full of golden eggs!'
3468 - 'The nest of golden eggs has vanished!'
3472 inventory: 'Jeweled trident'
3473 locations: LOC_WATERFALL
3476 - 'There is a jewel-encrusted trident here!'
3478 words: ['vase', 'ming', 'shard', 'potte']
3479 inventory: 'Ming vase'
3480 locations: LOC_ORIENTAL
3483 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3484 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3485 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3486 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3489 inventory: 'Egg-sized emerald'
3490 locations: LOC_PLOVER
3493 - 'There is an emerald here the size of a plover''s egg!'
3494 - 'There is an emerald resting in a small cavity in the rock!'
3496 words: ['plati', 'pyram']
3497 inventory: 'Platinum pyramid'
3498 locations: LOC_DARKROOM
3501 - 'There is a platinum pyramid here, 8 inches on a side!'
3504 inventory: 'Glistening pearl'
3505 locations: LOC_NOWHERE
3508 - 'Off to one side lies a glistening pearl!'
3510 words: ['rug', 'persi']
3511 inventory: 'Persian rug'
3512 locations: [LOC_SECRET4, LOC_SECRET6]
3516 - 'There is a persian rug spread out on the floor!'
3517 - 'The dragon is sprawled out on a persian rug!!'
3518 - 'There is a persian rug here, hovering in mid-air!'
3521 inventory: 'Rare spices'
3522 locations: LOC_BOULDERS2
3525 - 'There are rare spices here!'
3528 inventory: 'Golden chain'
3529 locations: LOC_BARRENROOM
3533 - 'There is a golden chain lying in a heap on the floor!'
3534 - 'The bear is locked to the wall with a golden chain!'
3535 - 'There is a golden chain locked to the wall!'
3538 inventory: 'Giant ruby'
3539 locations: LOC_STOREROOM
3542 - 'There is an enormous ruby here!'
3543 - 'There is a ruby resting in a small cavity in the rock!'
3545 words: ['jade', 'neckl']
3546 inventory: 'Jade necklace'
3547 locations: LOC_NOWHERE
3550 - 'A precious jade necklace has been dropped here!'
3552 words: ['amber', 'gemst']
3553 inventory: 'Amber gemstone'
3554 locations: LOC_NOWHERE
3557 - 'There is a rare amber gemstone here!'
3558 - 'There is an amber gemstone resting in a small cavity in the rock!'
3561 inventory: 'Star sapphire'
3562 locations: LOC_LEDGE
3565 - 'A brilliant blue star sapphire is here!'
3566 - 'There is a star sapphire resting in a small cavity in the rock!'
3568 words: ['ebony', 'statu']
3569 inventory: 'Ebony statuette'
3570 locations: LOC_REACHDEAD
3573 - 'There is a richly-carved ebony statuette here!'
3576 - query: 'Oh dear, you seem to have gotten yourself killed. I might be able to\nhelp you out, but I''ve never really done this before. Do you want me\nto try to reincarnate you?'
3577 yes_response: 'All right. But don''t blame me if something goes wr......\n --- POOF!! ---\nYou are engulfed in a cloud of orange smoke. Coughing and gasping,\nyou emerge from the smoke and find....'
3578 - query: 'You clumsy oaf, you''ve done it again! I don''t know how long I can\nkeep this up. Do you want me to try reincarnating you again?'
3579 yes_response: 'Okay, now where did I put my orange smoke?.... >POOF!<\nEverything disappears in a dense cloud of orange smoke.'
3580 - query: 'Now you''ve really done it! I''m out of orange smoke! You don''t expect\nme to do a decent reincarnation without any orange smoke, do you?'
3581 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'