-;;; Mudsync --- Live hackable MUD
-;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
-;;;
-;;; This file is part of Mudsync.
-;;;
-;;; Mudsync is free software; you can redistribute it and/or modify it
-;;; under the terms of the GNU General Public License as published by
-;;; the Free Software Foundation; either version 3 of the License, or
-;;; (at your option) any later version.
-;;;
-;;; Mudsync is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
-
-;;; Common "things" and stuff you can do with things.
-
-(define-module (mudsync thing)
- #:use-module (mudsync command)
- #:use-module (mudsync gameobj)
- #:use-module (8sync actors)
- #:use-module (8sync agenda)
- #:use-module (oop goops)
- #:use-module (ice-9 match)
- #:use-module (ice-9 format)
- #:export (<thing>))
-
-(define-class <thing> (<gameobj>)
- ;; Can be a boolean or a procedure accepting two arguments
- ;; (thing-actor whos-acting)
- (takeable #:init-value #f
- #:init-keyword #:takeable)
- ;; Can be a boolean or a procedure accepting two arguments
- ;; (thing-actor whos-dropping)
- (dropable #:init-value #t
- #:init-keyword #:dropable)
- (commands
- #:allocation #:each-subclass
- #:init-thunk (build-commands
- ("take" ((direct-command cmd-take)))))
- (contained-commands
- #:allocation #:each-subclass
- #:init-value (build-commands
- ("drop" ((direct-command cmd-drop)))))
- (actions #:allocation #:each-subclass
- #:init-thunk
- (build-actions
- (cmd-take thing-cmd-take)
- (cmd-drop thing-cmd-drop))))
-
-(define* (thing-cmd-take thing message #:key direct-obj)
- (define player (message-from message))
- (define player-name
- (mbody-val (<-wait player 'get-name)))
- (define player-loc
- (mbody-val (<-wait player 'get-loc)))
- (define thing-name (slot-ref thing 'name))
- (define should-take
- (slot-ref-maybe-runcheck thing 'takeable player))
- (if should-take
- ;; Set the location to whoever's picking us up
- (begin
- (gameobj-set-loc! thing player)
- (<- player 'tell
- #:text (format #f "You pick up ~a.\n"
- thing-name))
- (<- player-loc 'tell-room
- #:text (format #f "~a picks up ~a.\n"
- player-name
- thing-name)
- #:exclude player))
- (<- player 'tell
- #:text (format #f "It doesn't seem like you can pick up ~a.\n"
- thing-name))))
-
-(define* (thing-cmd-drop thing message #:key direct-obj)
- (define player (message-from message))
- (define player-name
- (mbody-val (<-wait player 'get-name)))
- (define player-loc
- (mbody-val (<-wait player 'get-loc)))
- (define thing-name (slot-ref thing 'name))
- (define should-drop
- (slot-ref-maybe-runcheck thing 'dropable player))
- (if player-loc
- ;; Set the location to whoever's picking us up's location
- (begin
- (gameobj-set-loc! thing player-loc)
- (<- player 'tell
- #:text (format #f "You drop ~a.\n"
- thing-name))
- (<- player-loc 'tell-room
- #:text (format #f "~a drops ~a.\n"
- player-name
- thing-name)
- #:exclude player))
- (<- player 'tell
- #:text (format #f "It doesn't seem like you can drop ~a.\n"
- thing-name))))