#:name "a creepy porcelain doll"
#:desc "It strikes you that while the doll is technically well crafted,
it's also the stuff of nightmares."
#:goes-by '("porcelain doll" "doll"))
('thing:lobby:1950s-robots
<gameobj> 'room:lobby
#:name "a creepy porcelain doll"
#:desc "It strikes you that while the doll is technically well crafted,
it's also the stuff of nightmares."
#:goes-by '("porcelain doll" "doll"))
('thing:lobby:1950s-robots
<gameobj> 'room:lobby
#:name "a set of 1950s robots"
#:desc "There's a whole set of these 1950s style robots.
They seem to be stamped out of tin, and have various decorations of levers
#:name "a set of 1950s robots"
#:desc "There's a whole set of these 1950s style robots.
They seem to be stamped out of tin, and have various decorations of levers
#:name "a tea set"
#:desc "A complete tea set. Some of the cups are chipped.
You can imagine yourself joining a tea party using this set, around a
#:name "a tea set"
#:desc "A complete tea set. Some of the cups are chipped.
You can imagine yourself joining a tea party using this set, around a
#:name "a mustard pot"
#:desc '((p "It's a mustard pot. I mean, it's kind of cool, it has a
nice design, and it's an antique, but you can't imagine putting something
#:name "a mustard pot"
#:desc '((p "It's a mustard pot. I mean, it's kind of cool, it has a
nice design, and it's an antique, but you can't imagine putting something
#:name "the pickled head of Elvis"
#:desc '((p "It's a jar full of some briny-looking liquid and...
a free floating head. The head looks an awful lot like Elvis, and
#:name "the pickled head of Elvis"
#:desc '((p "It's a jar full of some briny-looking liquid and...
a free floating head. The head looks an awful lot like Elvis, and
#:name "the pickled circuitboard of Evlis"
#:desc '((p "It's a circuitboard from a Lisp Machine called EVLIS.
This is quite the find, and you bet just about anyone interested in
#:name "the pickled circuitboard of Evlis"
#:desc '((p "It's a circuitboard from a Lisp Machine called EVLIS.
This is quite the find, and you bet just about anyone interested in
#:name "a scroll of teletype"
#:desc '((p "This is a scroll of teletype paper. It's a bit old
and yellowed but the type is very legible. It says:")
#:name "a scroll of teletype"
#:desc '((p "This is a scroll of teletype paper. It's a bit old
and yellowed but the type is very legible. It says:")
#:name "a telephone shaped like an orange cartoon cat"
#:desc "It's made out of a cheap plastic, and it's very orange.
It resembles a striped tabby, and it's eyes hold the emotion of
#:name "a telephone shaped like an orange cartoon cat"
#:desc "It's made out of a cheap plastic, and it's very orange.
It resembles a striped tabby, and it's eyes hold the emotion of
#:name "No Smoking Sign"
#:desc "This sign says \"No Smoking\" in big, red letters.
It has some bits of bubble gum stuck to it... yuck."
#:name "No Smoking Sign"
#:desc "This sign says \"No Smoking\" in big, red letters.
It has some bits of bubble gum stuck to it... yuck."
#:name "The Void"
#:desc "As you stare into the void, the void stares back into you."
#:goes-by '("void" "abyss" "nothingness" "scenery"))
('thing:break-room:fence
<gameobj> 'room:break-room
#:name "The Void"
#:desc "As you stare into the void, the void stares back into you."
#:goes-by '("void" "abyss" "nothingness" "scenery"))
('thing:break-room:fence
<gameobj> 'room:break-room
#:name "break room cage"
#:desc "It's a mostly-cubical wire mesh surrounding the break area.
You can see through the gaps, but they're too small to put more than a
#:name "break room cage"
#:desc "It's a mostly-cubical wire mesh surrounding the break area.
You can see through the gaps, but they're too small to put more than a