You can now kiss the frog!
[mudsync.git] / worlds / bricabrac.scm
index d749531c5ef0dad8e11b0ab378c05a5681cd5a24..523546bd5f4c98a3393c49154ee691bb5f4a9c71 100644 (file)
@@ -411,6 +411,7 @@ the four essential freedoms: ")
 English language surrounding the word 'free' have lead to a lot of terminology debates."))
     #:goes-by '("scroll of teletype" "scroll of teletype paper" "teletype scroll"
                 "teletype paper" "scroll" "four freedoms"
+                "paper"
                 "scroll of teletype paper holding the software Four Freedoms"
                 "scroll of teletype paper holding the software four freedoms"))
    ('lobby:orange-cat-phone
@@ -472,6 +473,8 @@ hands!")))
    #:allocation #:each-subclass
    #:init-thunk (build-props
                  '((hd-platter? . #t))))
+  (take-me? #:allocation #:each-subclass
+            #:init-value #t)
   (name #:allocation #:each-subclass
         #:init-value "a glowing disc")
   (desc #:allocation #:each-subclass
@@ -2240,7 +2243,7 @@ comments, and so on flowing from node to node."
       (p
        (ul
         (li (b "Scheme") " "
-            (a "http://cs.au.dk/~hosc/local/HOSC-11-4-pp399-404.pdf"
+            (a "https://en.wikipedia.org/wiki/History_of_the_Scheme_programming_language"
                "was originally started ")
             " to explore the " (b "actor model")
             ". (It became more focused around studying the " (b "lambda calculus")
@@ -2409,6 +2412,169 @@ spins around and around... as if they might dance forever!")
 Their eyes are cloudy and woozy, but they look happy..."))
       #:exclude player))
 
+(define-class <swing> (<gameobj>)
+  (commands
+   #:allocation #:each-subclass
+   #:init-thunk (build-commands
+                (("sit" "swing") ((direct-command cmd-swing)))))
+  (actions #:allocation #:each-subclass
+           #:init-thunk
+           (build-actions
+            (cmd-swing cmd-swing-on-swing))))
+
+(define* (cmd-swing-on-swing actor message #:key direct-obj)
+  (define player (message-from message))
+  (define player-loc (mbody-val (<-wait player 'get-loc)))
+  (define player-name (mbody-val (<-wait player 'get-name)))
+  (<- (message-from message) 'tell
+      #:text '((p "You swing on the swing and feel younger again
+as you rock to the motion, as if your movements resemble your
+traversal through the flow of time itself.  You feel happy.")))
+  (<- player-loc 'tell-room
+      #:text `((p ,player-name " looks very happy as they swing
+on the swing."))
+      #:exclude player))
+
+(define-class <fairy-go-round> (<gameobj>)
+  (commands
+   #:allocation #:each-subclass
+   #:init-thunk (build-commands
+                (("ride" "sit") ((direct-command cmd-ride)))))
+  (actions #:allocation #:each-subclass
+           #:init-thunk
+           (build-actions
+            (cmd-ride cmd-ride-on-fairy-go-round))))
+
+(define* (cmd-ride-on-fairy-go-round actor message #:key direct-obj)
+  (define player (message-from message))
+  (define player-loc (mbody-val (<-wait player 'get-loc)))
+  (define player-name (mbody-val (<-wait player 'get-name)))
+  (<- (message-from message) 'tell
+      #:text '((p "You ride on the fairy go round.  Your vision blurs
+and refocuses into places everywhere in this realm and every other.
+You feel a part of everywhere at once for a moment, and then, you
+step off.")))
+  (<- player-loc 'tell-room
+      #:text `((p ,player-name " rides on the fairy go round and seems
+to be everywhere and nowhere at once for a moment before stepping off."))
+      #:exclude player))
+
+(define-actor <cake> (<semi-edible-chatty-npc>)
+  ((cmd-take cake-cmd-take)))
+
+(define-actor <slice-of-cake> (<gameobj>)
+  ((cmd-nibble slice-of-cake-cmd-nibble)
+   (cmd-eat slice-of-cake-cmd-eat))
+  (contained-commands
+   #:allocation #:each-subclass
+   #:init-thunk (build-commands
+                 ("nibble" ((direct-command cmd-nibble)))
+                 ("eat" ((direct-command cmd-eat)))))
+  
+  (bites-left #:init-value 4
+              #:accessor .bites-left)
+  (name #:init-value "a slice of cake")
+  (take-me? #:init-value #t)
+  (goes-by #:init-value '("slice of cake" "slice" "slice of wedding cake"
+                         "piece of cake" "piece of wedding cake"))
+  (desc #:init-value "It's a slice of wedding cake!  You could nibble on it
+or just plain eat it!"))
+
+(define (slice-of-cake-cmd-eat slice-of-cake message . _)
+  (define player (message-from message))
+  (define player-loc (mbody-val (<-wait player 'get-loc)))
+  (define player-name (mbody-val (<-wait player 'get-name)))
+  (<- player 'tell
+      #:text "You wolf down your piece of wedding cake all at once like some
+kind of hungry animal!  You're making a huge mess!")
+  (<- player-loc 'tell-room
+      #:text `(,player-name
+               " wolfs down a piece of wedding cake all at once!
+They're making a huge mess!")
+      #:exclude player)
+  (gameobj-self-destruct slice-of-cake))
+
+(define (slice-of-cake-cmd-nibble slice-of-cake message . _)
+  (define player (message-from message))
+  (define player-loc (mbody-val (<-wait player 'get-loc)))
+  (define player-name (mbody-val (<-wait player 'get-name)))
+  (set! (.bites-left slice-of-cake) (- (.bites-left slice-of-cake) 1))
+  (<- player 'tell
+      #:text "You take a nibble of your piece of wedding cake.
+How dignified!")
+  (<- player-loc 'tell-room
+      #:text `(,player-name
+               " takes a nibble of their piece of wedding cake.
+How dignified!")
+      #:exclude player)
+  (when (= (.bites-left slice-of-cake) 0)
+    (<- player 'tell
+        #:text "You've finished your slice of wedding cake!")
+    (<- player-loc 'tell-room
+        #:text `(,player-name
+                 " finishes their slice of wedding cake!")
+        #:exclude player)
+    (gameobj-self-destruct slice-of-cake)))
+
+(define* (cake-cmd-take gameobj message
+                        #:key direct-obj
+                        (player (message-from message)))
+  (create-gameobj <slice-of-cake> (gameobj-gm gameobj)
+                  player)  ;; set loc to player to put in player's inventory
+  (<- player 'tell
+      #:text '((p "You slice off a piece of the tiered wedding cake.
+The cake fills itself back in as if by magic!  Oh no, it's not alive, is it?")
+              (p "You take the slice of wedding cake with you.")))
+  (<- (gameobj-loc gameobj) 'tell-room
+        #:text `(,(mbody-val (<-wait player 'get-name))
+                 " slices off a piece of the cake and the cake fills itself
+back in!  How strange!")
+        #:exclude player))
+
+(define-class <flowers> (<gameobj>)
+  (commands
+   #:allocation #:each-subclass
+   #:init-thunk (build-commands
+                (("smell" "sniff") ((direct-command cmd-smell)))))
+  (actions #:allocation #:each-subclass
+           #:init-thunk
+           (build-actions
+            (cmd-smell flowers-cmd-smell))))
+
+(define* (flowers-cmd-smell actor message #:key direct-obj)
+  (define player (message-from message))
+  (define player-loc (mbody-val (<-wait player 'get-loc)))
+  (define player-name (mbody-val (<-wait player 'get-name)))
+  (<- (message-from message) 'tell
+      #:text '((p "You smell the flower and... whoa.  Wait.  What kind
+of flower is this?")
+              (p "You teeter as the room spins and then politely
+re-orients itself.")))
+  (<- player-loc 'tell-room
+      #:text `((p ,player-name " smells the flower and teeters around
+a bit."))
+      #:exclude player))
+
+(define-actor <frog> (<chatty-npc>)
+  ;; TODO: Add "open" verb, since obviously people will try that
+  ((cmd-kiss frog-cmd-kiss))
+  (commands
+   #:allocation #:each-subclass
+   #:init-thunk (build-commands
+                (("kiss") ((direct-command cmd-kiss))))))
+
+(define* (frog-cmd-kiss actor message #:key direct-obj)
+  (define player (message-from message))
+  (define player-loc (mbody-val (<-wait player 'get-loc)))
+  (define player-name (mbody-val (<-wait player 'get-name)))
+  (<- (message-from message) 'tell
+      #:text '((p "You kiss the frog.  She blushes and you get a distinctly "
+                  "princess'y vibe off of her!")))
+  (<- player-loc 'tell-room
+      #:text `((p ,player-name " kisses the frog! The frog blushes!"))
+      #:exclude player))
+
+
 (define wedding
   (lol
    ;; Courtyard
@@ -2475,6 +2641,39 @@ To the south is the forest."))
              "You could read it if you want to.")
     #:read-text `(pre ,wedding-map-text)
     #:goes-by '("map" "wedding map"))
+   ('wedding-entrance:frog
+    <frog> 'wedding-entrance
+    #:name "a frog"
+    #:desc "The frog is sitting on top of the hostess podium and doing
+her best to look dignified.  Actually, to be honest, she's doing a pretty
+good job looking dignified.  My gosh!  What a dignified frog!"
+    #:goes-by '("frog")
+    #:catchphrases
+    '("Oh yes, oh yes!  Welcome to the wedding! *Ribbit!*"
+      "Enjoy your stay!"
+      "Welcome, welcome! *Ribbit!*"
+      "*Ribbit!* We've been waiting for you, come in come in!"
+      "We're so happy you're here!"
+      "Hoo, this wedding took a lot of work to plan but it was WORTH IT!"
+      "A kiss?  Well... I wouldn't object to it..."))
+   ('wedding-entrance:podium
+    <gameobj> 'wedding-entrance
+    #:name "a hostess podium"
+    #:desc "It's very well constructed.  A frog is sitting on it, so you
+guess that makes the frog the hostess."
+    #:goes-by '("podium" "hostess podium"))
+   ('wedding-entrance:lights
+    <gameobj> 'wedding-entrance
+    #:name "fairy lights and trees"
+    #:invisible? #t
+    #:desc '((p "The lights are intertwined in the tree boughs and beautiful.
+You look closely and realize that the only way they could work is if they
+were threaded into the tree boughs as the trees grew!")
+            (p "To the north, some of the tree boughs grow together into
+an entrance."))
+    #:goes-by '("lights" "fairy lights"
+               "trees" "tree" "light" "fairy light"
+               "bough" "boughs"))
    ('vaulted-tunnel
     <room> #f
     #:name "A Vaulted Tunnel of Trees"
@@ -2501,6 +2700,17 @@ Victorian to today's current fashions. The style and format of the photographs
 all look the same."
     #:goes-by
     '("hanging portrait" "hanging portraits" "portrait" "portraits"))
+   ('vaulted-tunnel:trees
+    <gameobj> 'vaulted-tunnel
+    #:name "trees"
+    #:invisible? #t
+    #:desc
+    "The trees are arched above you, vaulted and beautiful.  A gentle light
+streams through them and is accented by the fairy lights which are everywhere,
+lovely, and glowing themselves."
+    #:goes-by
+    '("trees" "fairy lights" "lights" "tree" "light" "vaulted trees"
+      "tunnel" "vaulted tunnel"))
    ('dance-floor
     <room> #f
     #:name "The Ballroom Dance Flooor"
@@ -2571,6 +2781,15 @@ dare to do it?  You've vaguely heard about people being lost in time...")
     #:sit-phrase "pull up a chair at"
     #:sit-phrase-third-person "pulls up a chair at"
     #:sit-name "a blue table")
+   ('dance-floor:chandelier
+    <gameobj> 'dance-floor
+    #:name "a chandelier"
+    #:desc
+    "The chandelier is beautiful with many lovely gems hanging from it.
+Light bounces through it and seems to dance through the room just as much
+as the fairies below it."
+    #:goes-by
+    '("chandelier"))
    ('banquet
     <room> #f
     #:name "A Lovely Banquet"
@@ -2664,6 +2883,36 @@ by various fiddles, a cello, a harp, and a flute.")
          (make <exit>
            #:name "south"
            #:to 'cake-wing)))
+   ('orchestra:orchestra
+    <chatty-npc> 'orchestra
+    #:name "the orchestra"
+    #:chat-format (lambda _
+                   '((p "You're being very rude.  They're trying to
+concentrate.")))
+    #:desc
+    '((p "The orchestra members are playing their songs.  The music
+and their instruments seem as much a part of them as their bodies."))
+    #:goes-by
+    '("orchestra" "fairies"))
+   ('orchestra:instruments
+    <chatty-npc> 'orchestra
+    #:name "instruments"
+    #:desc
+    '((p "Each instrument seems beautifully made, the best of its kind.
+But you sense that only the most skilled players could play them."))
+    #:take-me?
+    (lambda _
+      (values #f
+              #:why-not
+              `((p "No way.  Are you kidding me?  They're playing those
+instruments right now!  Rude."))))
+    #:goes-by
+    '("instrument" "instruments"
+      "hapsichord" "hapsichords"
+      "harp" "harps"
+      "flute" "flutes"
+      "fiddle" "fiddles"
+      "cello" "cellos"))
    ('cake-wing
     <room> #f
     #:name "The Cake Wing"
@@ -2686,15 +2935,28 @@ massive tiered cake atop it.")
            #:to 'flower-field)))
    ;; TODO: You should be able to take a slice of cake
    ('cake-wing:cake
-    <gameobj> 'cake-wing
+    <cake> 'cake-wing
     #:name "the wedding cake"
+    #:chat-format (lambda _ '((p "Okay the wedding cake seems kinda
+alive, but it doesn't seem "
+                                (i "that")
+                                " alive.")))
     #:desc "The lowest tier is a dark green with a fondant vine
 scrolling around it. The second tier is light blue with delphiniums
 painted onto it and mauve fondant roses lining the transition between
 the tiers. The third tier is sky blue, with clouds painted onto the
 frosting. The cake is topped with figurines of four fairies dancing
 in a circle."
-    #:goes-by '("wedding cake" "cake"))
+    #:eat-catchphrase "You think about just eating the cake right here
+and now, but it seems rude."
+    #:goes-by '("wedding cake" "cake" "tiered cake" "tiered wedding cake"))
+   ('cake-wing:stump
+    <gameobj> 'cake-wing
+    #:name "a tree stump"
+    #:invisible? #t
+    #:desc "The cake's sitting on the tree stump.  Otherwise else there's
+not too much to say about this thing."
+    #:goes-by '("stump" "tree stump"))
    ('flower-field
     <room> #f
     #:name "Field of Flowers"
@@ -2710,6 +2972,28 @@ are frolicking about.")
          (make <exit>
            #:name "northwest"
            #:to 'dance-floor)))
+   ('flower-field:fairies
+    <chatty-npc> 'flower-field
+    #:name "group of fairies"
+    #:chat-format (lambda _
+                   '((p "You try chatting with these fairies but they seem
+kinda unresponsive.  Wait, just what kinds of flowers are these?")))
+    #:desc "There really are just like, a ton of fairies around here aren't
+there?  Anyway these ones are really into these flowers, like, *really* into
+them."
+    #:goes-by '("fairies" "some fairies" "group of fairies"))
+   ('flower-field:flowers
+    <flowers> 'flower-field
+    #:name "flowers"
+    #:desc "The flowers are beautiful... they're also fragrant..."
+    #:take-me?
+    (lambda _
+      (values #f
+              #:why-not
+              `((p "That's not a good idea.  Just look at how much work went
+into this place.  No way... the wedding planner would probably kill you.")
+               (p "I mean, not literally.  Okay, maybe literally."))))
+    #:goes-by '("flowers" "flower"))
    ('playground
     <room> #f
     #:name "Playground"
@@ -2727,6 +3011,35 @@ see-saw hovers a foot from the soft grass below.")
          (make <exit>
            #:name "northeast"
            #:to 'dance-floor)))
+   ('playground:swing
+    <swing> 'playground
+    #:name "a swing"
+    #:desc "There's an open swing here you could swing on.  It sways
+back and forth gently.  You feel as if to sit on it would help you
+feel younger again, to experience time itself..."
+    #:goes-by '("swing"))
+   ('playground:children
+    <chatty-npc> 'playground
+    #:name "children"
+    #:chat-format (lambda _
+                   '((p "It's hard to have a conversation with the children,
+they're too busy running around!  It's clear they're having a good time, though.")))
+    #:desc "The children are laughing and climbing and generally having a
+wonderful time."
+    #:goes-by '("young fairies" "children" "fairy children"))
+   ('playground:seeds
+    <gameobj> 'playground
+    #:name "helicopter seeds"
+    #:invisible? #t
+    #:desc "The helicopter seeds are falling from the sky!
+They're really lovely to look at though."
+    #:take-me?
+    (lambda _
+      (values #f
+              #:why-not
+              `((p "You feel like you'd develop an allergy to these things
+if you tried to hold onto them for too long, so you'd better not.")))
+    #:goes-by '("seeds" "helicopter seeds")))
    ('photo-booth-wing
     <room> #f
     #:name "The Photo Booth Wing"
@@ -2776,9 +3089,22 @@ kind of unusual.  It glows even when the camera isn't flashing.  Every now
 and then the photographer takes a picture, a loud *kzzzt!* noise fills the room,
 and a magical glow suffuses everything."
     #:goes-by '("flash bulb" "flash" "bulb"))
+   ('photo-booth-wing:hoaxes
+    <gameobj> 'photo-booth-wing
+    #:name "hoaxes"
+    #:invisible? #t
+    #:desc "Some real good japes, these are."
+    #:goes-by '("hoaxes"))
+   ('photo-booth-wing:photographs
+    <gameobj> 'photo-booth-wing
+    #:name "photographs"
+    #:invisible? #t
+    #:desc "You know, you kind of feel like you recognize the fairy in
+that one from some old Fairy History class you took a long time ago!"
+    #:goes-by '("photograph" "photographs"))
    ('fairy-go-round
     <room> #f
-    #:name "Fairy Go Round"
+    #:name "Fairy-Go-Round"
     #:desc
     '((p "A large carousel fills the space. The seating arrangement alternates
 between vine swings that move up and down and large mums that serve as
@@ -2794,6 +3120,22 @@ stools.")
          (make <exit>
            #:name "south"
            #:to 'photo-booth-wing)))
+   ('fairy-go-round:fairy-go-round
+    <fairy-go-round> 'fairy-go-round
+    #:name "the fairy-go-round"
+    #:desc '((p "The fairy-go-round is a wonderful work of art.  There
+are many kinds of seats on it, and they move up and down as the fairy go round
+spins.  You feel a part of it and yet disconnected at once, a yearning to
+ride and participate on this fantastic device.  You feel an aura around it
+that makes it seem both present and distant, as it were everywhere and nowhere
+at once.")
+            (p "The vine swings are made of real vines, and the mums are
+made of real... well you aren't really sure what they're made of.  Overgrown
+flowers, it seems like."))
+    #:goes-by '("fairy-go-round" "fairy go round"
+               "carousel" "swing" "swings" "stool" "stools"
+               "seat" "seats" "vine swing" "vine swings"
+               "mum" "mums" "flowers" "overgrown flowers"))
    ('the-stairs
     <room> #f
     #:name "Stairwell"