+ #:to 'vaulted-tunnel)
+ (make <exit>
+ #:name "southwest"
+ #:to 'playground)
+ (make <exit>
+ #:name "west"
+ #:to 'photo-booth-wing)
+ (make <exit>
+ #:name "northwest"
+ #:to 'fairy-go-round)))
+ ('dance-floor:dancers
+ <dancers> 'dance-floor
+ #:name "some dancers"
+ #:desc
+ '((p "They dance at a frantic pace, moving too quickly to get any idea of how many of them there are what they look like.")
+ (p "You could dance with one of them, should you so dare.
+But remember what your parents warned you about dancing fairires..."))
+ #:chat-format (lambda _ "You try talking to the dancers. They
+laugh and tell you that you should join in the dance with them! Do you
+dare to do it? You've vaguely heard about people being lost in time...")
+ #:catchphrases
+ '("Dance with us! Dance!"
+ "You should be dancing!"
+ "There is nothing but the dance, the dance!")
+ #:goes-by
+ '("some dancers" "dancer" "dancers" "fairy" "fairies"))
+ ('dance-floor:green-table
+ <furniture> 'dance-floor
+ #:name "a green table"
+ #:desc "Each table is draped with layers of gossamer cloth in shades of green. The places are set with translucent china with cups the shape of tulips. The rose gold tableware is decorated with a delicate vine pattern snaking up the handles. In the center of the table is an elaborate arrangement of mauve roses and white lilies."
+ #:goes-by '("green table" "table")
+ #:sit-phrase "pull up a chair at"
+ #:sit-phrase-third-person "pulls up a chair at"
+ #:sit-name "a green table")
+ ('dance-floor:blue-table
+ <furniture> 'dance-floor
+ #:name "a blue table"
+ #:desc "Each table is draped with layers of gossamer cloth in shades of blue. The places are set with translucent china with cups the shape of lotus blossoms. The silver tableware is decorated with a delicate vine pattern snaking up the handles. In the center of the table is an elaborate arrangement of delphiniums and irises."
+ #:goes-by '("blue table")
+ #:sit-phrase "pull up a chair at"
+ #:sit-phrase-third-person "pulls up a chair at"
+ #:sit-name "a blue table")
+ ('dance-floor:chandelier
+ <gameobj> 'dance-floor
+ #:name "a chandelier"
+ #:desc
+ "The chandelier is beautiful with many lovely gems hanging from it.
+Light bounces through it and seems to dance through the room just as much
+as the fairies below it."
+ #:goes-by
+ '("chandelier"))
+ ('banquet
+ <room> #f
+ #:name "A Lovely Banquet"
+ #:desc
+ '((p "A large banquet table fills this space.
+Out of the corner of your eye you see a brownie tidying up the
+table while eating brownies.")
+ (p "An ornate set of stairs goes up and into the distance.
+The ballroom extends to the west, south, and east."))
+ #:exits
+ (list (make <exit>
+ #:name "south"
+ #:to 'dance-floor)
+ (make <exit>
+ #:name "west"
+ #:to 'fairy-go-round)
+ (make <exit>
+ #:name "east"
+ #:to 'orchestra)
+ (make <exit>
+ #:name "southeast"
+ #:to 'cake-wing)
+ (make <exit>
+ #:name "southwest"
+ #:to 'photo-booth-wing)
+ (make <exit>
+ #:name "up"
+ #:to 'the-stairs)))
+ ('banquet:brownie
+ <semi-edible-chatty-npc> 'banquet
+ #:chat-format (lambda _ "The brownie disappears when you try to
+talk to her! But she reappears once you stop talking.")
+ #:eat-catchphrase "The brownie shrieks with surprise as you try
+to eat her! She swats you away!"
+ #:name "a brownie"
+ #:desc "The brownie disappears out of sight when you try to
+look directly at her! However if you look just off to the side you
+can see her positively devouring that plate of brownies."
+ #:take-me? (lambda _
+ (values #f
+ #:why-not
+ `("The brownie swats your hand away when you try to take her!")))
+ #:goes-by '("brownie"))
+ ('banquet:brownies
+ <semi-edible-chatty-npc> 'banquet
+ #:chat-format (lambda _ "You try to chat with the brownies but
+they are inanimate! The brownie looks at you strangely from the corner
+of her eye. She's clearly judging you.")
+ #:eat-catchphrase "You reach forward to eat one of the brownies,
+but the brownie snarls at you and you think better of it. Best to leave them
+to her."
+ #:name "brownies"
+ #:desc "It's a plate of brownies. They look delicious and you desperately
+wish to eat one."
+ #:take-me? (lambda _
+ (values #f
+ #:why-not
+ `("The brownie swats your hand away when you try to take
+one of the brownies! She leans over the plate of brownies protectively!")))
+ #:goes-by '("brownies" "plate of brownies"))
+ ('banquet:stairs
+ <gameobj> 'banquet
+ #:name "the stairs"
+ #:invisible? #t
+ #:desc "From here it's clearly a nice set of stairs.
+But you get the impression that to really see the stairs, you
+should go upward and get a view from on the stairs themselves."
+ #:goes-by '("stairs" "stairwell" "stairwell entrance"))
+ ('banquet:banquet-table
+ <gameobj> 'banquet
+ #:name "a banquet table"
+ #:desc "The long rectangular table is draped with layers of gossamer
+cloth in shades of blue and green. It is laden with an assortment of
+exotic dishes in bowls and platters in the shapes of various flowers."
+ #:goes-by '("banquet table" "table"))
+ ('orchestra
+ <room> #f
+ #:name "The Orchestra"
+ #:desc
+ '((p "An orchestra of fairies plays the high-tempo ethereal music
+for the frenzied dancers. In the back is a harpsichord, accompanied
+by various fiddles, a cello, a harp, and a flute.")
+ (p "The ballroom extends to the west and south."))
+ #:exits
+ (list (make <exit>
+ #:name "west"
+ #:to 'banquet)
+ (make <exit>
+ #:name "southwest"
+ #:to 'dance-floor)
+ (make <exit>
+ #:name "south"
+ #:to 'cake-wing)))
+ ('orchestra:orchestra
+ <chatty-npc> 'orchestra
+ #:name "the orchestra"
+ #:chat-format (lambda _
+ '((p "You're being very rude. They're trying to
+concentrate.")))
+ #:desc
+ '((p "The orchestra members are playing their songs. The music
+and their instruments seem as much a part of them as their bodies."))
+ #:goes-by
+ '("orchestra" "fairies"))
+ ('orchestra:instruments
+ <chatty-npc> 'orchestra
+ #:name "instruments"
+ #:desc
+ '((p "Each instrument seems beautifully made, the best of its kind.
+But you sense that only the most skilled players could play them."))
+ #:take-me?
+ (lambda _
+ (values #f
+ #:why-not
+ `((p "No way. Are you kidding me? They're playing those
+instruments right now! Rude."))))
+ #:goes-by
+ '("instrument" "instruments"
+ "hapsichord" "hapsichords"
+ "harp" "harps"
+ "flute" "flutes"
+ "fiddle" "fiddles"
+ "cello" "cellos"))
+ ('cake-wing
+ <room> #f
+ #:name "The Cake Wing"
+ #:desc
+ '((p "A large tree stump sits in the middle of the space with a
+massive tiered cake atop it.")
+ (p "The ballroom extends to the north, west, and south."))
+ #:exits
+ (list (make <exit>
+ #:name "north"
+ #:to 'orchestra)
+ (make <exit>
+ #:name "west"
+ #:to 'dance-floor)
+ (make <exit>
+ #:name "northwest"
+ #:to 'banquet)
+ (make <exit>
+ #:name "south"
+ #:to 'flower-field)))
+ ;; TODO: You should be able to take a slice of cake
+ ('cake-wing:cake
+ <cake> 'cake-wing
+ #:name "the wedding cake"
+ #:chat-format (lambda _ '((p "Okay the wedding cake seems kinda
+alive, but it doesn't seem "
+ (i "that")
+ " alive.")))
+ #:desc "The lowest tier is a dark green with a fondant vine
+scrolling around it. The second tier is light blue with delphiniums
+painted onto it and mauve fondant roses lining the transition between
+the tiers. The third tier is sky blue, with clouds painted onto the
+frosting. The cake is topped with figurines of four fairies dancing
+in a circle."
+ #:eat-catchphrase "You think about just eating the cake right here
+and now, but it seems rude."
+ #:goes-by '("wedding cake" "cake" "tiered cake" "tiered wedding cake"))
+ ('cake-wing:stump
+ <gameobj> 'cake-wing
+ #:name "a tree stump"
+ #:invisible? #t
+ #:desc "The cake's sitting on the tree stump. Otherwise else there's
+not too much to say about this thing."
+ #:goes-by '("stump" "tree stump"))
+ ('flower-field
+ <room> #f
+ #:name "Field of Flowers"
+ #:desc
+ '((p "A field of wildflowers stretches out before you, far further
+than the confines of the space you saw from the outside. Groups of fairies
+are frolicking about.")
+ (p "The ballroom extends to the north."))
+ #:exits
+ (list (make <exit>
+ #:name "north"
+ #:to 'cake-wing)
+ (make <exit>
+ #:name "northwest"
+ #:to 'dance-floor)))
+ ('flower-field:fairies
+ <chatty-npc> 'flower-field
+ #:name "group of fairies"
+ #:chat-format (lambda _
+ '((p "You try chatting with these fairies but they seem
+kinda unresponsive. Wait, just what kinds of flowers are these?")))
+ #:desc "There really are just like, a ton of fairies around here aren't
+there? Anyway these ones are really into these flowers, like, *really* into
+them."
+ #:goes-by '("fairies" "some fairies" "group of fairies"))
+ ('flower-field:flowers
+ <flowers> 'flower-field
+ #:name "flowers"
+ #:desc "The flowers are beautiful... they're also fragrant..."
+ #:take-me?
+ (lambda _
+ (values #f
+ #:why-not
+ `((p "That's not a good idea. Just look at how much work went
+into this place. No way... the wedding planner would probably kill you.")
+ (p "I mean, not literally. Okay, maybe literally."))))
+ #:goes-by '("flowers" "flower"))
+ ('playground
+ <room> #f
+ #:name "Playground"
+ #:desc
+ '((p "You come across a playground that echoes with the sounds of children
+playing. Vines hang from the boughs above forming swings of varying
+heights and sizes. Young fairies climb up an obliging maple tree and
+use the helicopter seeds to float back to the ground. An enchanted
+see-saw hovers a foot from the soft grass below.")
+ (p "The ballroom extends to the north."))
+ #:exits
+ (list (make <exit>
+ #:name "north"
+ #:to 'photo-booth-wing)
+ (make <exit>
+ #:name "northeast"
+ #:to 'dance-floor)))
+ ('playground:swing
+ <swing> 'playground
+ #:name "a swing"
+ #:desc "There's an open swing here you could swing on. It sways
+back and forth gently. You feel as if to sit on it would help you
+feel younger again, to experience time itself..."
+ #:goes-by '("swing"))
+ ('playground:children
+ <chatty-npc> 'playground
+ #:name "children"
+ #:chat-format (lambda _
+ '((p "It's hard to have a conversation with the children,
+they're too busy running around! It's clear they're having a good time, though.")))
+ #:desc "The children are laughing and climbing and generally having a
+wonderful time."
+ #:goes-by '("young fairies" "children" "fairy children"))
+ ('playground:seeds
+ <gameobj> 'playground
+ #:name "helicopter seeds"
+ #:invisible? #t
+ #:desc "The helicopter seeds are falling from the sky!
+They're really lovely to look at though."
+ #:take-me?
+ (lambda _
+ (values #f
+ #:why-not
+ `((p "You feel like you'd develop an allergy to these things
+if you tried to hold onto them for too long, so you'd better not.")))
+ #:goes-by '("seeds" "helicopter seeds")))
+ ('photo-booth-wing
+ <room> #f
+ #:name "The Photo Booth Wing"
+ #:desc
+ '((p "There is a photographer with A Victorian bellows camera for guests to
+have their portrait taken. The trunks of the trees lining this section
+are covered in photographs of fairies and historical fairy
+‘hoaxes’.")
+ (p "The ballroom extends to the north, east, and south."))
+ #:exits
+ (list (make <exit>
+ #:name "north"
+ #:to 'fairy-go-round)
+ (make <exit>
+ #:name "northeast"
+ #:to 'banquet)
+ (make <exit>
+ #:name "east"
+ #:to 'dance-floor)
+ (make <exit>
+ #:name "south"
+ #:to 'playground)))
+ ('photo-booth-wing:camera
+ <gameobj> 'photo-booth-wing
+ #:name "an old-fashioned camera"
+ #:desc '((p "This old-fashioned camera has a lens that extends out with an accordion or bellows shaped enclosure. The flash bulb is held separately by the photographer."))
+ #:goes-by '("old-fashioned camera" "camera"))
+ ('photo-booth-wing:photographer
+ <chatty-npc> 'photo-booth-wing
+ #:name "a photographer"
+ #:desc "You suppose there's a person under the drapery of the
+camera somewhere, though all you can see are his legs."
+ #:goes-by '("photographer")
+ #:catchphrases
+ '("Alright, smile for me real big everyone!"
+ "It's real difficult to get fairies to sit still enough to take
+a clear photo of them. That's my specialty... and it's still tough, heh."
+ "Fairy photos just don’t work with modern cameras. You need these old
+bellows-cameras, or maybe an old brownie camera in order to really
+capture fairies!"))
+ ('photo-booth-wing:flash-bulb
+ <gameobj> 'photo-booth-wing
+ #:name "a flash bulb"
+ #:invisible? #t
+ #:desc "The flash bulb is large and appears to have a filament that's
+kind of unusual. It glows even when the camera isn't flashing. Every now
+and then the photographer takes a picture, a loud *kzzzt!* noise fills the room,
+and a magical glow suffuses everything."
+ #:goes-by '("flash bulb" "flash" "bulb"))
+ ('photo-booth-wing:hoaxes
+ <gameobj> 'photo-booth-wing
+ #:name "hoaxes"
+ #:invisible? #t
+ #:desc "Some real good japes, these are."
+ #:goes-by '("hoaxes"))
+ ('photo-booth-wing:photographs
+ <gameobj> 'photo-booth-wing
+ #:name "photographs"
+ #:invisible? #t
+ #:desc "You know, you kind of feel like you recognize the fairy in
+that one from some old Fairy History class you took a long time ago!"
+ #:goes-by '("photograph" "photographs"))
+ ('fairy-go-round
+ <room> #f
+ #:name "Fairy-Go-Round"
+ #:desc
+ '((p "A large carousel fills the space. The seating arrangement alternates
+between vine swings that move up and down and large mums that serve as
+stools.")
+ (p "The ballroom extends to the east and south."))
+ #:exits
+ (list (make <exit>
+ #:name "east"
+ #:to 'banquet)
+ (make <exit>
+ #:name "southeast"
+ #:to 'dance-floor)
+ (make <exit>
+ #:name "south"
+ #:to 'photo-booth-wing)))
+ ('fairy-go-round:fairy-go-round
+ <fairy-go-round> 'fairy-go-round
+ #:name "the fairy-go-round"
+ #:desc '((p "The fairy-go-round is a wonderful work of art. There
+are many kinds of seats on it, and they move up and down as the fairy go round
+spins. You feel a part of it and yet disconnected at once, a yearning to
+ride and participate on this fantastic device. You feel an aura around it
+that makes it seem both present and distant, as it were everywhere and nowhere
+at once.")
+ (p "The vine swings are made of real vines, and the mums are
+made of real... well you aren't really sure what they're made of. Overgrown
+flowers, it seems like."))
+ #:goes-by '("fairy-go-round" "fairy go round"
+ "carousel" "swing" "swings" "stool" "stools"
+ "seat" "seats" "vine swing" "vine swings"
+ "mum" "mums" "flowers" "overgrown flowers"))
+ ('the-stairs
+ <room> #f
+ #:name "Stairwell"
+ #:desc
+ '((p "A grand staircase springs from the ground, the twisting branches and
+vines woven into an ornate pattern up the balustrade. At the foot of
+the stairs is a fairy dreamily looking up at them.")
+ (p "The stairwell's entrance from the ballroom goes down. Looking
+up fills you with a sense of wonder as the stairs open into the canopy above."))
+ #:exits
+ (list (make <exit>
+ #:name "up"
+ #:to 'canopy)
+ (make <exit>
+ #:name "down"
+ #:to 'banquet)))
+ ('the-stairs:fairy
+ <chatty-npc> 'the-stairs
+ #:name "a serene young fairy"
+ #:desc "A serene, young fairy wearing a long gossamer dress.
+She stares upwards at the stairs, in true wonder."
+ #:goes-by '("serene young fairy" "serene fairy" "fairy" "young fairy")
+ #:catchphrases
+ '("The stairs, just look at those stairs!"
+ "I'd like to thank everyone who made this possible... and most
+importantly... I'd like to thank the stairs."
+ "What a beautiful mind... what a beautiful mind must have made
+these stairs."
+ "They go on, and upward, the stairs... they're so... beautiful..."))
+ ('the-stairs:stairs
+ <gameobj> 'the-stairs
+ #:name "the stairs"
+ #:desc "They're some beautiful stairs all right. Whoever made these
+must have been an incredible architect. Entrancing... maybe too entrancing.
+You fear that if you look at them too long, you might risk not being
+able to think of anything else."
+ #:goes-by '("stairs"))
+ ('canopy
+ <room> #f
+ #:name "The Canopy"
+ #:desc
+ '((p "The branches of the trees helpfully form into a relatively smooth and
+sturdy surface to walk around the perimeter of the ballroom from
+above. There are two exhausted looking cats in tophats lounging
+around."))
+ #:exits
+ (list (make <exit>
+ #:name "down"
+ #:to 'the-stairs)))
+ ('canopy:pair-of-cats
+ <chatty-npc> 'canopy
+ #:name "a pair of cats"
+ #:desc
+ '((p "These cats are very well dressed! They're both wearing top
+hats. They are somewhat gender ambiguous but one seems to lean more
+feminine and the other one leans more masculine. They look delighted
+from the festivities but also exhausted, as if the party was for them,
+but also as if they planned the whole thing, or whether they're just
+representationally appearing to fill such roles."))
+ #:catchphrases
+ '("Oh yes... hello! This was a fun time."
+ "It's nice to get away and be here at the same time."
+ "Later maybe we'll have a nice vacation."
+ "Twice is twice as nice, right?")
+ #:goes-by '("cat" "cats" "pair of cats"))
+
+;; ('ballroom
+;; <room> #f
+;; #:name "The Ballroom"
+;; #:exits (list
+;; (make <exit>
+;; )
+;; [north entrance]
+;; [east entrance]
+
+;; [south vaulted-tunnel]
+;; [west entrance])
+;; #:desc ("You emerge into a clearing with six trees encircling a magical ballroom. At the center is a dance floor where " (cast dancers "fairies") " are dancing in rows of concentric circles. The lights that appear in unstructured smatterings throughout the mystical space have formed themselves into an elaborate chandelier above the dancers."))
+
+ ))