You can now kiss the frog!
[mudsync.git] / mudsync / room.scm
index 0379d3da71d268586f42c0d22c594b99e7ef04c2..ed4eafe46eec597ae393d46c3b07ab35a61fd801 100644 (file)
@@ -1,5 +1,5 @@
 ;;; Mudsync --- Live hackable MUD
-;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
+;;; Copyright © 2016 Christine Lemmer-Webber <cwebber@dustycloud.org>
 ;;;
 ;;; This file is part of Mudsync.
 ;;;
@@ -32,7 +32,8 @@
 ;;; =====
 
 (define-class <exit> ()
-  (to #:init-keyword #:to)
+  (to #:init-keyword #:to
+      #:init-value #f)
   ;; Name of the room (@@: Should this be names?)
   (name #:getter exit-name
         #:init-keyword #:name)
   (traverse-check #:init-value (const #t)
                   #:init-keyword #:traverse-check))
 
-(define* (exit-can-traverse? exit actor
-                             #:optional (target-actor (actor-id actor)))
-  ((slot-ref exit 'traverse-check) exit actor target-actor))
+;; @@: Should we make whos-exiting optional?  Would there ever be any
+;;   reason?
+(define* (exit-can-traverse? exit room whos-exiting)
+  ((slot-ref exit 'traverse-check) exit room whos-exiting))
 
-(define* (exit-is-visible? exit actor
-                           #:optional (target-actor (actor-id actor)))
-  ((slot-ref exit 'traverse-check) exit actor target-actor))
+(define* (exit-is-visible? exit room whos-exiting)
+  ((slot-ref exit 'visible-check) exit room whos-exiting))
 
 
 \f
 ;;; Rooms
 ;;; =====
 
+(define (exit-shorthand name)
+  (lambda (room message)
+    (room-cmd-go room message #:direct-obj name)))
+
 ;; TODO: Subclass from container?
 (define-class <room> (<gameobj>)
   ;; A list of <exit>
    #:allocation #:each-subclass
    #:init-thunk
    (build-commands
-    (("l" "look") ((loose-direct-command cmd-look-at)
-             (empty-command cmd-look-room)))
+    (("l" "look") ((empty-command cmd-look-room)))
     ("go" ((empty-command cmd-go-where)
            (loose-direct-command cmd-go)))
     (("say" "\"" "'") ((greedy-command cmd-say)))
-    (("emote" "/me") ((greedy-command cmd-emote)))))
+    (("emote" "/me") ((greedy-command cmd-emote)))
+    ;; movement aliases
+    (("n" "north") ((empty-command go-north)))
+    (("ne" "northeast") ((empty-command go-northeast)))
+    (("e" "east") ((empty-command go-east)))
+    (("se" "southeast") ((empty-command go-southeast)))
+    (("s" "south") ((empty-command go-south)))
+    (("sw" "southwest") ((empty-command go-southwest)))
+    (("w" "west") ((empty-command go-west)))
+    (("nw" "northwest") ((empty-command go-northwest)))
+    (("u" "up") ((empty-command go-up)))
+    (("d" "down") ((empty-command go-down)))))
+
+  (container-sub-commands
+   #:allocation #:each-subclass
+   #:init-thunk
+   (build-commands
+    (("l" "look") ((loose-direct-command cmd-look-at-from-room)))))
 
   (actions #:allocation #:each-subclass
            #:init-thunk
             ;; in this case the command is the same version as the normal
             ;; look-room version
             (cmd-look-room room-look-room)
-            (cmd-look-at room-look-at)
+            (cmd-look-at-from-room room-look-dont-see-it)
             (cmd-say room-cmd-say)
-            (cmd-emote room-cmd-emote))))
+            (cmd-emote room-cmd-emote)
+            ;; movement aliases
+            (go-north (exit-shorthand "north"))
+            (go-northeast (exit-shorthand "northeast"))
+            (go-east (exit-shorthand "east"))
+            (go-southeast (exit-shorthand "southeast"))
+            (go-south (exit-shorthand "south"))
+            (go-southwest (exit-shorthand "southwest"))
+            (go-west (exit-shorthand "west"))
+            (go-northwest (exit-shorthand "northwest"))
+            (go-up (exit-shorthand "up"))
+            (go-down (exit-shorthand "down")))))
+
+(define common-exit-aliases
+  '(("n" . "north")
+    ("ne" . "northeast")
+    ("e" . "east")
+    ("se" . "southeast")
+    ("s" . "south")
+    ("sw" . "southwest")
+    ("w" . "west")
+    ("nw" . "northwest")
+    ("u" . "up")
+    ("d" . "down")))
+
+(define (dealias-exit-name exit-name)
+  (or (assoc-ref common-exit-aliases exit-name)
+      exit-name))
 
 (define* (room-cmd-go room message #:key direct-obj)
   (define exit
     (find
      (lambda (exit)
-       (equal? (exit-name exit) direct-obj))
+       (equal? (exit-name exit) (dealias-exit-name direct-obj)))
      (room-exits room)))
   (define to-address (if exit
                          ;; Get the exit, but resolve it dynamically
                          ;; in case it's a special
                          (dyn-ref room (slot-ref exit 'to))
                          #f))
+  (define player (message-from message))
   (define player-name
-    (mbody-val (<-wait (message-from message) 'get-name)))
+    (mbody-val (<-wait player 'get-name)))
   (cond
    (exit
-    ;; Set the player's new location
-    (<-wait (message-from message) 'set-loc!
-            #:loc to-address)
-    ;; Tell everyone else the person walked away
-    (room-tell-room
-     room
-     (format #f "~a wanders ~a.\n"
-             player-name direct-obj))
-    (<- to-address 'announce-entrance
-        #:who-entered (message-from message))
-    ;; Have the new room update the player to the new location
-    (<- to-address 'look-room
-        #:to-id (message-from message)))
+    (call-with-values (lambda ()
+                        (exit-can-traverse? exit room player))
+      (lambda* (can-traverse? #:optional player-flavortext
+                              room-flavortext)
+        (cond
+         ;; The exit itself objects to moving
+         ((not can-traverse?)
+          (<- player 'tell
+              #:text (or player-flavortext
+                         `("You try to go " ,direct-obj " but something "
+                           "seems to block you.")))
+          (when room-flavortext
+            (room-tell-room room room-flavortext
+                            #:exclude player)))
+         ;; to-address points nowhere, or exit not set.
+         ((not exit)
+          (<- player 'tell
+              #:text '((i "Yikes!") " Something weird is going on. "
+                       "It seems like this exit leads nowhere, "
+                       "in a programming bug kind of way. "
+                       "Maybe tell an administrator?")))
+         ;; looks like we can go, so let's go!
+         (else
+          ;; Set the player's new location
+          (<-wait player 'set-loc!
+                  #:loc to-address)
+          (when player-flavortext
+            (<-wait player 'tell
+                    #:text player-flavortext))
+          ;; Tell everyone else the person walked away
+          (room-tell-room
+           room (or room-flavortext
+                    (format #f "~a wanders ~a.\n"
+                            player-name direct-obj)))
+          (<- to-address 'announce-entrance
+              #:who-entered player)
+          ;; Have the new room update the player to the new location
+          (<- to-address 'look-room
+              #:to-id player))))))
    (else
-    (<- (message-from message) 'tell
+    (<- player 'tell
         #:text "You don't see any way to go there.\n"))))
 
 (define (room-cmd-go-where room message)
   ;; Get the room text
   (define room-text
     `((strong "=> " ,(slot-ref room 'name) " <=")
-      (p ,(slot-ref room 'desc))))
+      (p ,(gameobj-desc room))))
 
   ;; Get a list of other things the player would see in the room
   (define occupant-names-all
 
 
 (define* (room-look-room room message
-                            ;; Either send it to the #:to-id of the message,
-                            ;; or to the sender of the message
-                            #:key (to-id (message-from message)))
+                         ;; Either send it to the #:to-id of the message,
+                         ;; or to the sender of the message
+                         #:key (to-id (message-from message)))
   "Command: Player asks to look around the room"
   (room-player-looks-around room to-id))
 
                       (slot-ref room 'occupants)))
      #f)))
 
-(define %formless-desc
-  "You don't see anything special.")
-
-(define* (room-look-at room message #:key direct-obj)
-  "Look at a specific object in the room."
-  (define matching-object
-    (room-find-thing-called room direct-obj))
-
-  (cond
-   (matching-object
-    (let ((obj-desc
-           (mbody-val (<-wait matching-object 'get-desc
-                            #:whos-looking (message-from message)))))
-      (if obj-desc
-          (<- (message-from message) 'tell #:text obj-desc)
-          (<- (message-from message) 'tell #:text %formless-desc))))
-   (else
-    (<- (message-from message) 'tell
-        #:text "You don't see that here, so you can't look at it.\n"))))
+(define* (room-look-dont-see-it room message #:key direct-obj)
+  "In general, if we get to this point, we didn't find something to look at."
+  (<- (message-from message) 'tell
+      #:text "You don't see that here, so you can't look at it.\n"))
 
 
 (define* (room-tell-room room text #:key exclude wait)