We can finally move around!
[mudsync.git] / mudsync / room.scm
index 1a898cc5262347c485487556dca357135a5a6d8a..5c93be3d5b615e666d789177b2cf1c4001b0a7e3 100644 (file)
   #:use-module (8sync systems actors)
   #:use-module (8sync agenda)
   #:use-module (oop goops)
+  #:use-module (srfi srfi-1)
   #:export (<room>
             room-actions
             room-actions*
 
             <exit>))
 
-;;; Rooms
+\f
+;;; Exits
 ;;; =====
 
 (define-class <exit> ()
   ;; Used for wiring
-  (to-symbol #:accessor exit-to-symbol
-             #:init-keyword #:to-symbol)
+  (to-symbol #:init-keyword #:to-symbol)
   ;; The actual address we use
-  (to-address #:accessor exit-to-address
-              #:init-keyword #:address)
+  (to-address #:init-keyword #:address)
   ;; Name of the room (@@: Should this be names?)
-  (name #:accessor exit-name
+  (name #:getter exit-name
         #:init-keyword #:name)
-  (desc #:accessor exit-desc
-               #:init-keyword #:desc)
+  (desc #:init-keyword #:desc
+        #:init-value #f)
 
   ;; *Note*: These two methods have an extra layer of indirection, but
   ;;   it's for a good reason.
                            #:optional (target-actor (actor-id actor)))
   ((slot-ref exit 'traverse-check) exit actor target-actor))
 
+
+\f
+;;; Rooms
+;;; =====
+
 (define %room-contain-commands
   (list
    (loose-direct-command "look" 'cmd-look-at)
@@ -70,6 +75,7 @@
 (define-class <room> (<gameobj>)
   ;; A list of <exit>
   (exits #:init-value '()
+         #:init-keyword #:exits
          #:getter room-exits)
 
   (container-commands
@@ -84,7 +90,8 @@
 (define room-actions
   (build-actions
    ;; desc == description
-   (wire-exits! (wrap-apply room-wire-exits!))))
+   (wire-exits! (wrap-apply room-wire-exits!))
+   (cmd-go (wrap-apply room-cmd-go))))
 
 (define room-actions*
   (append room-actions gameobj-actions))
@@ -99,10 +106,26 @@ claim to point to."
   (for-each
    (lambda (exit)
      (define new-exit
-       (<-wait room (gameobj-gm room) 'lookup-room
-               #:symbol (exit-to-symbol exit)))
+       (message-ref
+        (<-wait room (gameobj-gm room) 'lookup-room
+                #:symbol (slot-ref exit 'to-symbol))
+        'room-id))
 
-     (set! (exit-to-address exit) new-exit))
+     (slot-set! exit 'to-address new-exit))
 
    (room-exits room)))
 
+(define-mhandler (room-cmd-go room message direct-obj)
+  (define exit
+    (find
+     (lambda (exit)
+       (equal? (exit-name exit) direct-obj))
+     (room-exits room)))
+  (cond
+   (exit
+    (<-wait room (message-from message) 'set-loc!
+            #:loc (slot-ref exit 'to-address))
+    (<- room (message-from message) 'look-room))
+   (else
+    (<- room (message-from message) 'tell
+        #:text "I don't know where that is?\n"))))