;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
(define-module (mudsync room)
+ #:use-module (mudsync command)
#:use-module (mudsync gameobj)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
#:optional (target-actor (actor-id actor)))
((slot-ref exit 'traverse-check) exit actor target-actor))
-
-;; Kind of a useful utility, maybe?
-(define (simple-slot-getter slot)
- (lambda (actor message)
- (reply-message actor message
- #:val (slot-ref actor slot))))
-
-(define always (const #t))
-
-;; TODO: remove hack
-(define full-command list)
-
-;; TODO: fill these in
-(define cmatch-just-verb #f)
-(define cmatch-direct-verb #f)
-(define cmatch-direct-obj #f)
-
(define %room-contain-commands
(list
- (full-command "look" cmatch-just-verb always 'look-room)
- (full-command "look" cmatch-direct-obj always 'look-member)
- (full-command "go" cmatch-just-verb always 'go-where)
- (full-command "go" cmatch-direct-obj always 'go-exit)))
-
+ (loose-direct-command "look" 'cmd-look-at)
+ (empty-command "look" 'cmd-look-room)
+ (loose-direct-command "go" 'cmd-go)))
;; TODO: Subclass from container?
(define-class <room> (<gameobj>)
(exits #:init-value '()
#:getter room-exits)
- (contain-commands
+ (container-commands
#:init-value %room-contain-commands)
(message-handler