#:use-module (8sync systems actors)
#:use-module (8sync agenda)
#:use-module (srfi srfi-1)
+ #:use-module (ice-9 match)
#:use-module (oop goops)
#:export (<gameobj>
gameobj-simple-name-f
(reply-message actor message
#:val (slot-ref actor slot))))
+(define (val-or-run val-or-proc)
+ "Evaluate if a procedure, or just return otherwise"
+ (if (procedure? val-or-proc)
+ (val-or-proc)
+ val-or-proc))
+
(define (filter-commands commands verb)
(filter
(lambda (cmd)
(define-mhandler (gameobj-get-commands actor message verb)
(define filtered-commands
- (filter-commands (slot-ref actor 'commands)
+ (filter-commands (val-or-run (slot-ref actor 'commands))
verb))
(<-reply actor message #:commands filtered-commands))
(define-mhandler (gameobj-get-container-commands actor message verb)
(define filtered-commands
- (filter-commands (slot-ref actor 'container-commands)
+ (filter-commands (val-or-run (slot-ref actor 'container-commands))
verb))
(<-reply actor message #:commands filtered-commands))
(set! (gameobj-loc actor) loc)
;; Change registation of where we currently are
(if loc
- (<- actor loc 'add-occupant! #:who (actor-id actor)))
+ (<-wait actor loc 'add-occupant! #:who (actor-id actor)))
(if old-loc
- (<- actor old-loc 'remove-occupant! #:who (actor-id actor))))
+ (<-wait actor old-loc 'remove-occupant! #:who (actor-id actor))))
(define gameobj-get-name (simple-slot-getter 'name))
(define gameobj-get-desc (simple-slot-getter 'desc))