Injection almost works, you can pass along the appropriate action at least.
[mudsync.git] / mudsync / game-master.scm
index 05de6697c7db54c4c6221d0afc225caff1f2df78..6a06cb7bf1af4de62be822c901c8283568cc26ab 100644 (file)
@@ -56,7 +56,8 @@
     (lookup-special (wrap-apply gm-lookup-special))
     (new-client (wrap-apply gm-new-client))
     (write-home (wrap-apply gm-write-home))
-    (client-closed (wrap-apply gm-client-closed)))))
+    (client-closed (wrap-apply gm-client-closed))
+    (inject-special! (wrap-apply gm-inject-special!)))))
 
 
 ;;; .. begin world init stuff ..
     (gm-unregister-client! gm client)))
 
 
+(define-mhandler (gm-inject-special! gm message
+                                     special-symbol gameobj-spec)
+  "Inject, possiibly replacing the original, special symbol
+using the gameobj-spec."
+  (pk 'special-symbol special-symbol)
+  (pk 'gameobj-spec gameobj-spec))
+
 ;;; GM utilities
 
 (define (gm-register-client! gm client-id player)
@@ -211,5 +219,9 @@ with an anonymous persona"
         ;; Dump the player into the default room
         (<-wait gm player 'set-loc! #:loc room-id)
         ;; Initialize the player
-        (<- gm player 'init)))))
+        (<-wait gm player 'init)
+        (<- gm room-id 'tell-room
+            #:text (format #f "You see ~a materialize out of thin air!\n"
+                           guest-name)
+            #:exclude player)))))