;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
(define-module (mudsync game-master)
- #:use-module (mudsync room)
#:use-module (mudsync networking)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
"Take room exits syntax from the spec, turn it into exits"
(match exit-spec
((name to-symbol desc)
- (make <exit>
+ (make (@@ (mudsync room) <exit>)
#:name name
#:to-symbol to-symbol
#:desc desc))))
(format #t "DEBUG: From ~s: ~s\n" client-id input)
(<- actor player 'handle-input
- #:input input)
-
- ;; TODO: Remove this shortly
- (<- actor (gm-network-manager actor) 'send-to-client
- #:client client-id
- #:data "Thanks, we got it!\n"))
+ #:input input))
(define-mhandler (gm-lookup-room actor message symbol)
(define room-id
;; Register the player in our database of players -> connections
(gm-register-client! gm client-id player)
;; Dump the player into the default room
- (<-wait gm player 'set-loc! #:id room-id)
+ (<-wait gm player 'set-loc! #:loc room-id)
;; Initialize the player
(<- gm player 'init)))))