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See objects in the same room as you
[mudsync.git]
/
mudsync
/
game-master.scm
diff --git
a/mudsync/game-master.scm
b/mudsync/game-master.scm
index 0d2051ec48bd43df10abfd3e56e1e38203f3c845..34476b0077a892aaa553813e73df8d30f6676d3c 100644
(file)
--- a/
mudsync/game-master.scm
+++ b/
mudsync/game-master.scm
@@
-41,11
+41,11
@@
#:getter gm-reverse-client-dir)
;; Network manager
#:getter gm-reverse-client-dir)
;; Network manager
- (network-manager #:
accesso
r gm-network-manager
+ (network-manager #:
gette
r gm-network-manager
#:init-value #f)
;; How we get a new connection acclimated to the system
#:init-value #f)
;; How we get a new connection acclimated to the system
- (new-conn-handler #:
accesso
r gm-new-conn-handler
+ (new-conn-handler #:
gette
r gm-new-conn-handler
#:init-keyword #:new-conn-handler)
(message-handler
#:init-keyword #:new-conn-handler)
(message-handler
@@
-114,8
+114,8
@@
(define (gm-setup-network gm)
;; Create a default network manager if none available
(define (gm-setup-network gm)
;; Create a default network manager if none available
- (s
et! (gm-network-manager gm)
- (create-actor* gm <network-manager> "netman"
+ (s
lot-set! gm 'network-manager
+
(create-actor* gm <network-manager> "netman"
#:send-input-to (actor-id gm)))
;; TODO: Add host and port options
#:send-input-to (actor-id gm)))
;; TODO: Add host and port options
@@
-190,7
+190,7
@@
with an anonymous persona"
;; create and register the player
(player
(create-actor* gm (@@ (mudsync player) <player>) "player"
;; create and register the player
(player
(create-actor* gm (@@ (mudsync player) <player>) "player"
- #:
user
name guest-name
+ #:name guest-name
#:gm (actor-id gm)
#:client client-id)))
(display "Are we broke yet?\n")
#:gm (actor-id gm)
#:client client-id)))
(display "Are we broke yet?\n")