#:use-module (8sync agenda)
#:use-module (oop goops)
#:use-module (ice-9 match)
+ #:use-module (srfi srfi-26)
#:export (<game-master>
make-default-room-conn-handler))
(lookup-special (wrap-apply gm-lookup-special))
(new-client (wrap-apply gm-new-client))
(write-home (wrap-apply gm-write-home))
- (client-closed (wrap-apply gm-client-closed)))))
+ (client-closed (wrap-apply gm-client-closed))
+ (inject-special! (wrap-apply gm-inject-special!)))))
;;; .. begin world init stuff ..
-(define (gm-init-world gm message)
+(define* (gm-init-world gm message #:key game-spec)
;; Load database
;; TODO
;; Init basic rooms / structure
- (gm-init-game-spec gm (message-ref message 'game-spec))
+ (gm-init-game-spec gm game-spec)
;; Restore database-based actors
;; TODO
;; Set up the network
(gm-setup-network gm))
+
+;; @@: If you change this code, update gm-inject-special! if appropriate.
(define (gm-init-game-spec gm game-spec)
"Initialize the prebuilt special objects"
(define set-locs '())
;;; .. end world init stuff ...
-(define-mhandler (gm-new-client actor message client)
+(define* (gm-new-client actor message #:key client)
;; @@: Maybe more indirection than needed for this
((gm-new-conn-handler actor) actor client))
-(define (gm-handle-client-input actor message)
+(define* (gm-handle-client-input actor message
+ #:key client data)
"Handle input from a client."
- (define client-id (message-ref message 'client))
- (define input (message-ref message 'data))
;; Look up player
- (define player (hash-ref (gm-client-dir actor) client-id))
+ (define player (hash-ref (gm-client-dir actor) client))
;; debugging
- (format #t "DEBUG: From ~s: ~s\n" client-id input)
+ (format #t "DEBUG: From ~s: ~s\n" client data)
(<- actor player 'handle-input
- #:input input))
+ #:input data))
-(define-mhandler (gm-lookup-special actor message symbol)
+(define* (gm-lookup-special actor message #:key symbol)
(<-reply actor message
- #:room-id (hash-ref (slot-ref actor 'special-dir) symbol)))
+ #:val (hash-ref (slot-ref actor 'special-dir) symbol)))
-(define-mhandler (gm-write-home actor message text)
+(define* (gm-write-home actor message #:key text)
(define client-id (hash-ref (gm-reverse-client-dir actor)
(message-from message)))
(<- actor (gm-network-manager actor) 'send-to-client
#:client client-id
#:data text))
-(define-mhandler (gm-client-closed gm message client)
+(define* (gm-client-closed gm message #:key client)
;; Do we have this client registered to an actor? Get the id if so.
(define actor-id (hash-ref (gm-client-dir gm) client))
(gm-unregister-client! gm client)))
+(define* (gm-inject-special! gm message
+ #:key special-symbol gameobj-spec)
+ "Inject, possiibly replacing the original, special symbol
+using the gameobj-spec."
+ (define existing-obj
+ (hash-ref (slot-ref gm 'special-dir) special-symbol))
+
+ ;; There's a lot of overlap here with gm-init-game-spec.
+ ;; We could try to union them? It seemed hard last time I looked,
+ ;; because things need to run in a different order.
+ (match gameobj-spec
+ (((? (cut eq? <> special-symbol) symbol) class loc args ...)
+ ;; initialize the special object
+ (let ((special-obj
+ (apply create-actor* gm class
+ ;; set cookie to be the object's symbol
+ (symbol->string symbol)
+ #:gm (actor-id gm)
+ args)))
+ ;; Set the location
+ (<-wait gm special-obj 'set-loc!
+ #:loc (hash-ref (gm-special-dir gm) loc))
+ ;; Initialize the object, and depending on if an object
+ ;; already exists with this info, ask it to coordinate
+ ;; replacing with the existing object.
+ (if existing-obj
+ (<-wait gm special-obj 'init #:replace existing-obj)
+ (<-wait gm special-obj 'init))
+ ;; Register the object
+ (hash-set! (gm-special-dir gm) symbol special-obj)
+ ;; Destroy the original, if it exists.
+ (if existing-obj
+ (<- gm existing-obj 'self-destruct #:why 'replaced))))))
+
;;; GM utilities
(define (gm-register-client! gm client-id player)
#:name guest-name
#:gm (actor-id gm)
#:client client-id)))
- (display "Are we broke yet?\n")
;; Register the player in our database of players -> connections
(gm-register-client! gm client-id player)
;; Dump the player into the default room
(<-wait gm player 'set-loc! #:loc room-id)
;; Initialize the player
- (<- gm player 'init)))))
-
+ (<-wait gm player 'init)
+ (<- gm room-id 'tell-room
+ #:text (format #f "You see ~a materialize out of thin air!\n"
+ guest-name)
+ #:exclude player)))))