+(define (gameobj-simple-name-f gameobj)
+ "Simplest version: return ourselves for our name."
+ (gameobj-name gameobj))
+
+
+\f
+;;; Rooms
+;;; =====
+
+;; @@: Maybe make this into a record type when this congeals a bit?
+;; I dunno?
+
+(define-class <exit> ()
+ ;; Used for wiring
+ (to-symbol #:accessor exit-to-symbol
+ #:init-keyword #:to-symbol)
+ ;; The actual address we use
+ (to-address #:accessor exit-to-address
+ #:init-keyword #:address)
+ ;; Name of the room (@@: Should this be names?)
+ (name #:accessor exit-name
+ #:init-keyword #:name)
+ (desc #:accessor exit-desc
+ #:init-keyword #:desc)
+
+ ;; *Note*: These two methods have an extra layer of indirection, but
+ ;; it's for a good reason.
+ (visible-check #:init-value (const #t)
+ #:init-keyword #:visible-check)
+ ;; By default all exits can be traversed
+ (traverse-check #:init-value (const #t)
+ #:init-keyword #:traverse-check))
+
+(define* (exit-can-traverse? exit actor
+ #:optional (target-actor (actor-id actor)))
+ ((slot-ref exit 'traverse-check) exit actor target-actor))
+
+(define* (exit-is-visible? exit actor
+ #:optional (target-actor (actor-id actor)))
+ ((slot-ref exit 'traverse-check) exit actor target-actor))
+
+
+;; Kind of a useful utility, maybe?
+(define (simple-slot-getter slot)
+ (lambda (actor message)
+ (reply-message actor message
+ #:val (slot-ref actor slot))))
+
+
+;; TODO: Subclass from container?
+(define-class <room> (<gameobj>)
+ (desc #:init-value ""
+ #:init-keyword #:desc)
+ ;; TODO: Switch this to be loc based
+ ;; Uses a hash table like a set (values ignored)
+ (occupants #:init-thunk make-hash-table)
+ ;; A list of <exit>
+ (exits #:init-value '()
+ #:getter room-exits)
+ ;; @@: Maybe eventually <room> will inherit from some more general
+ ;; game object class
+
+ (contain-commands
+ #:init-value %room-contain-commands)
+
+ (message-handler
+ #:allocation #:each-subclass
+ #:init-value
+ (make-action-dispatch
+ ;; desc == description
+ (get-desc
+ (simple-slot-getter 'desc))
+ (get-name
+ (simple-slot-getter 'name))
+ ((register-occupant! actor message who)
+ "Register an actor as being a occupant of this room"
+ (hash-set! (slot-ref actor 'occupants) who #t))
+ ((evict-occupant! actor message who)
+ "De-register an occupant removed from the room"
+ (hash-remove! (slot-ref actor 'occupants) who))
+ (wire-exits! (wrap-apply room-wire-exits!)))))
+
+(define always (const #t))
+
+(define %room-contain-commands
+ (list
+ (command "look" cmatch-just-verb always 'look-room)
+ (command "look" cmatch-direct-obj always 'look-member)
+ (command "go" cmathc-just-verb always 'go-where)
+ (command "go" cmatch-direct-obj always 'go-exit)))
+
+
+(define (room-wire-exits! room message)
+ "Actually hook up the rooms' exit addresses to the rooms they
+claim to point to."
+ (for-each
+ (lambda (exit)
+ (define new-exit
+ (<-wait room (gameobj-gm room) 'lookup-room
+ #:symbol (exit-to-symbol exit)))
+
+ (set! (exit-to-address exit) new-exit))
+
+ (room-exits room)))
+
+
+\f
+;;; Players
+;;; =======
+
+(define-class <player> (<gameobj>)
+ (username #:init-keyword #:username
+ #:accessor player-username)
+ ;; Connection id
+ (client #:accessor player-client)
+
+ (self-commands
+ #:init-value #f ; TODO: Set me to a reasonable default
+ #:accessor player-self-commands)
+
+ (message-handler
+ #:init-value
+ (make-action-dispatch
+ (set-loc! (wrap-apply player-set-loc!))
+ (init (wrap-apply player-init!)))))
+
+;;; player message handlers
+
+(define-mhandler (player-set-loc! player message id)
+ (format #t "DEBUG: Location set to ~s for player ~s\n"
+ id (actor-id-actor player))
+ (set! (gameobj-loc player) id))
+
+(define-mhandler (player-init! player message)
+ (player-look-around player))
+
+;;; player methods
+
+(define (player-look-around player)
+ (define room-name
+ (message-ref
+ (<-wait player (gameobj-loc player) 'get-name)
+ 'val))
+ (define room-desc
+ (message-ref
+ (<-wait player (gameobj-loc player) 'get-desc)
+ 'val))
+ (define message-text
+ (format #f "**~a**\n~a\n" room-name room-desc))
+
+ (<- player (gameobj-gm player) 'write-home #:text message-text))
+
+\f
+;;; Debugging stuff
+;;; ===============