-(define-class <game-master> (<actor>)
- ;; The directory is a "namespaced" directory of all "special" content
- ;; in the game, identifiable by some special key.
- ;; (The namespace is simply a cons of (namespace . special-symbol))
- (directory #:init-thunk make-hash-table)
- ;; A mapping of client ids to in-game actors
- (client-to-actor #:init-thunk make-hash-table)
- ;; Network manager
- (network-manager #:accessor gm-network-manager
- #:init-val #f)
+(define-method (gm-setup-database (gm <game-master>))
+ 'TODO)
+
+(define-method (gm-setup-rooms-etc (gm <game-master>))
+ 'TODO)
+
+\f
+;;; Rooms
+;;; =====
+
+;; @@: Maybe make this into a record type when this congeals a bit?
+;; I dunno?
+
+(define-class <exit> ()
+ ;; Used for wiring
+ (to-symbol #:accessor exit-to-symbol
+ #:init-keyword #:to-symbol)
+ ;; The actual address we use
+ (to-address #:accessor exit-to-address
+ #:init-keyword #:address)
+ ;; Name of the room (@@: Should this be names?)
+ (name #:accessor exit-name
+ #:init-keyword #:name)
+ (description #:accessor exit-description
+ #:init-keyword #:address)
+
+ ;; *Note*: These two methods have an extra layer of indirection, but
+ ;; it's for a good reason.
+ (visible-check #:init-keyword (const #t))
+ ;; By default all exits can be traversed
+ (traverse-check #:init-keyword (const #t)))
+
+(define* (exit-can-traverse? exit actor
+ #:optional (target-actor (actor-id actor)))
+ ((slot-ref exit 'traverse-check) exit actor target-actor))
+
+(define* (exit-is-visible? exit actor
+ #:optional (target-actor (actor-id actor)))
+ ((slot-ref exit 'traverse-check) exit actor target-actor))
+
+
+;; Kind of a useful utility, maybe?
+(define (simple-slot-getter slot)
+ (lambda (actor message)
+ (reply-message actor message
+ #:val (slot-ref actor slot))))
+
+
+(define-class <room> (<actor>)
+ (name #:init-keyword #:name)
+ (description #:init-value ""
+ #:init-keyword #:description)
+ ;; Uses a hash table like a set (values ignored)
+ (occupants #:init-thunk make-hash-table)
+ ;; A list of <exit>
+ (exits #:init-value '()
+ #:getter room-exits)
+ ;; @@: Maybe eventually <room> will inherit from some more general
+ ;; game object class
+ (gm #:init-keyword #:gm
+ #:getter room-gm)