--- /dev/null
+/* ------------------------------------------------------------------------- */
+/* "text" : Text translation, the abbreviations optimiser, the dictionary */
+/* */
+/* Copyright (c) Graham Nelson 1993 - 2018 */
+/* */
+/* This file is part of Inform. */
+/* */
+/* Inform is free software: you can redistribute it and/or modify */
+/* it under the terms of the GNU General Public License as published by */
+/* the Free Software Foundation, either version 3 of the License, or */
+/* (at your option) any later version. */
+/* */
+/* Inform is distributed in the hope that it will be useful, */
+/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
+/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
+/* GNU General Public License for more details. */
+/* */
+/* You should have received a copy of the GNU General Public License */
+/* along with Inform. If not, see https://gnu.org/licenses/ */
+/* */
+/* ------------------------------------------------------------------------- */
+
+#include "header.h"
+
+uchar *low_strings, *low_strings_top; /* Start and next free byte in the low
+ strings pool */
+
+int32 static_strings_extent; /* Number of bytes of static strings
+ made so far */
+memory_block static_strings_area; /* Used if (!temporary_files_switch) to
+ hold the static strings area so far */
+
+static uchar *strings_holding_area; /* Area holding translated strings
+ until they are moved into either
+ a temporary file, or the
+ static_strings_area below */
+
+char *all_text, *all_text_top; /* Start and next byte free in (large)
+ text buffer holding the entire text
+ of the game, when it is being
+ recorded */
+int put_strings_in_low_memory, /* When TRUE, put static strings in
+ the low strings pool at 0x100 rather
+ than in the static strings area */
+ is_abbreviation, /* When TRUE, the string being trans
+ is itself an abbreviation string
+ so can't make use of abbreviations */
+ abbrevs_lookup_table_made, /* The abbreviations lookup table is
+ constructed when the first non-
+ abbreviation string is translated:
+ this flag is TRUE after that */
+ abbrevs_lookup[256]; /* Once this has been constructed,
+ abbrevs_lookup[n] = the smallest
+ number of any abbreviation beginning
+ with ASCII character n, or -1
+ if none of the abbreviations do */
+int no_abbreviations; /* No of abbreviations defined so far */
+uchar *abbreviations_at; /* Memory to hold the text of any
+ abbreviation strings declared */
+/* ------------------------------------------------------------------------- */
+/* Glulx string compression storage */
+/* ------------------------------------------------------------------------- */
+
+int no_strings; /* No of strings in static strings
+ area. */
+int no_dynamic_strings; /* No. of @.. string escapes used
+ (actually, the highest value used
+ plus one) */
+int no_unicode_chars; /* Number of distinct Unicode chars
+ used. (Beyond 0xFF.) */
+
+static int MAX_CHARACTER_SET; /* Number of possible entities */
+huffentity_t *huff_entities; /* The list of entities (characters,
+ abbreviations, @.. escapes, and
+ the terminator) */
+static huffentity_t **hufflist; /* Copy of the list, for sorting */
+
+int no_huff_entities; /* The number of entities in the list */
+int huff_unicode_start; /* Position in the list where Unicode
+ chars begin. */
+int huff_abbrev_start; /* Position in the list where string
+ abbreviations begin. */
+int huff_dynam_start; /* Position in the list where @..
+ entities begin. */
+int huff_entity_root; /* The position in the list of the root
+ entry (when considering the table
+ as a tree). */
+
+int done_compression; /* Has the game text been compressed? */
+int32 compression_table_size; /* Length of the Huffman table, in
+ bytes */
+int32 compression_string_size; /* Length of the compressed string
+ data, in bytes */
+int32 *compressed_offsets; /* The beginning of every string in
+ the game, relative to the beginning
+ of the Huffman table. (So entry 0
+ is equal to compression_table_size)*/
+
+#define UNICODE_HASH_BUCKETS (64)
+unicode_usage_t *unicode_usage_entries;
+static unicode_usage_t *unicode_usage_hash[UNICODE_HASH_BUCKETS];
+
+static int unicode_entity_index(int32 unicode);
+
+/* ------------------------------------------------------------------------- */
+/* Abbreviation arrays */
+/* ------------------------------------------------------------------------- */
+
+int *abbrev_values;
+int *abbrev_quality;
+int *abbrev_freqs;
+
+/* ------------------------------------------------------------------------- */
+
+int32 total_chars_trans, /* Number of ASCII chars of text in */
+ total_bytes_trans, /* Number of bytes of Z-code text out */
+ zchars_trans_in_last_string; /* Number of Z-chars in last string:
+ needed only for abbrev efficiency
+ calculation in "directs.c" */
+static int32 total_zchars_trans, /* Number of Z-chars of text out
+ (only used to calculate the above) */
+ no_chars_transcribed; /* Number of ASCII chars written to
+ the text transcription area (used
+ for the -r and -u switches) */
+
+static int zchars_out_buffer[3], /* During text translation, a buffer of
+ 3 Z-chars at a time: when it's full
+ these are written as a 2-byte word */
+ zob_index; /* Index (0 to 2) into it */
+
+static unsigned char *text_out_pc; /* The "program counter" during text
+ translation: the next address to
+ write Z-coded text output to */
+
+static unsigned char *text_out_limit; /* The upper limit of text_out_pc
+ during text translation */
+
+static int text_out_overflow; /* During text translation, becomes
+ true if text_out_pc tries to pass
+ text_out_limit */
+
+/* ------------------------------------------------------------------------- */
+/* For variables/arrays used by the dictionary manager, see below */
+/* ------------------------------------------------------------------------- */
+
+/* ------------------------------------------------------------------------- */
+/* Prepare the abbreviations lookup table (used to speed up abbreviation */
+/* detection in text translation). We first bubble-sort the abbrevs into */
+/* alphabetical order (this is necessary for the detection algorithm to */
+/* to work). Since the table is only prepared once, and for a table */
+/* of size at most 96, there's no point using an efficient sort algorithm. */
+/* ------------------------------------------------------------------------- */
+
+static void make_abbrevs_lookup(void)
+{ int bubble_sort, j, k, l; char p[MAX_ABBREV_LENGTH]; char *p1, *p2;
+ do
+ { bubble_sort = FALSE;
+ for (j=0; j<no_abbreviations; j++)
+ for (k=j+1; k<no_abbreviations; k++)
+ { p1=(char *)abbreviations_at+j*MAX_ABBREV_LENGTH;
+ p2=(char *)abbreviations_at+k*MAX_ABBREV_LENGTH;
+ if (strcmp(p1,p2)<0)
+ { strcpy(p,p1); strcpy(p1,p2); strcpy(p2,p);
+ l=abbrev_values[j]; abbrev_values[j]=abbrev_values[k];
+ abbrev_values[k]=l;
+ l=abbrev_quality[j]; abbrev_quality[j]=abbrev_quality[k];
+ abbrev_quality[k]=l;
+ bubble_sort = TRUE;
+ }
+ }
+ } while (bubble_sort);
+
+ for (j=no_abbreviations-1; j>=0; j--)
+ { p1=(char *)abbreviations_at+j*MAX_ABBREV_LENGTH;
+ abbrevs_lookup[(uchar)p1[0]]=j;
+ abbrev_freqs[j]=0;
+ }
+ abbrevs_lookup_table_made = TRUE;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Search the abbreviations lookup table (a routine which must be fast). */
+/* The source text to compare is text[i], text[i+1], ... and this routine */
+/* is only called if text[i] is indeed the first character of at least one */
+/* abbreviation, "from" begin the least index into the abbreviations table */
+/* of an abbreviation for which text[i] is the first character. Recall */
+/* that the abbrevs table is in alphabetical order. */
+/* */
+/* The return value is -1 if there is no match. If there is a match, the */
+/* text to be abbreviated out is over-written by a string of null chars */
+/* with "ASCII" value 1, and the abbreviation number is returned. */
+/* */
+/* In Glulx, we *do not* do this overwriting with 1's. */
+/* ------------------------------------------------------------------------- */
+
+static int try_abbreviations_from(unsigned char *text, int i, int from)
+{ int j, k; uchar *p, c;
+ c=text[i];
+ for (j=from, p=(uchar *)abbreviations_at+from*MAX_ABBREV_LENGTH;
+ (j<no_abbreviations)&&(c==p[0]); j++, p+=MAX_ABBREV_LENGTH)
+ { if (text[i+1]==p[1])
+ { for (k=2; p[k]!=0; k++)
+ if (text[i+k]!=p[k]) goto NotMatched;
+ if (!glulx_mode) {
+ for (k=0; p[k]!=0; k++) text[i+k]=1;
+ }
+ abbrev_freqs[j]++;
+ return(j);
+ NotMatched: ;
+ }
+ }
+ return(-1);
+}
+
+extern void make_abbreviation(char *text)
+{
+ strcpy((char *)abbreviations_at
+ + no_abbreviations*MAX_ABBREV_LENGTH, text);
+
+ is_abbreviation = TRUE;
+ abbrev_values[no_abbreviations] = compile_string(text, TRUE, TRUE);
+ is_abbreviation = FALSE;
+
+ /* The quality is the number of Z-chars saved by using this */
+ /* abbreviation: note that it takes 2 Z-chars to print it. */
+
+ abbrev_quality[no_abbreviations++] = zchars_trans_in_last_string - 2;
+}
+
+/* ------------------------------------------------------------------------- */
+/* The front end routine for text translation */
+/* ------------------------------------------------------------------------- */
+
+extern int32 compile_string(char *b, int in_low_memory, int is_abbrev)
+{ int i, j; uchar *c;
+
+ is_abbreviation = is_abbrev;
+
+ /* Put into the low memory pool (at 0x100 in the Z-machine) of strings */
+ /* which may be wanted as possible entries in the abbreviations table */
+
+ if (!glulx_mode && in_low_memory)
+ { j=subtract_pointers(low_strings_top,low_strings);
+ low_strings_top=translate_text(low_strings_top, low_strings+MAX_LOW_STRINGS, b);
+ if (!low_strings_top)
+ memoryerror("MAX_LOW_STRINGS", MAX_LOW_STRINGS);
+ is_abbreviation = FALSE;
+ return(0x21+(j/2));
+ }
+
+ if (glulx_mode && done_compression)
+ compiler_error("Tried to add a string after compression was done.");
+
+ c = translate_text(strings_holding_area, strings_holding_area+MAX_STATIC_STRINGS, b);
+ if (!c)
+ memoryerror("MAX_STATIC_STRINGS",MAX_STATIC_STRINGS);
+
+ i = subtract_pointers(c, strings_holding_area);
+
+ /* Insert null bytes as needed to ensure that the next static string */
+ /* also occurs at an address expressible as a packed address */
+
+ if (!glulx_mode) {
+ int textalign;
+ if (oddeven_packing_switch)
+ textalign = scale_factor*2;
+ else
+ textalign = scale_factor;
+ while ((i%textalign)!=0)
+ {
+ if (i+2 > MAX_STATIC_STRINGS)
+ memoryerror("MAX_STATIC_STRINGS",MAX_STATIC_STRINGS);
+ i+=2; *c++ = 0; *c++ = 0;
+ }
+ }
+
+ j = static_strings_extent;
+
+ if (temporary_files_switch)
+ for (c=strings_holding_area; c<strings_holding_area+i;
+ c++, static_strings_extent++)
+ fputc(*c,Temp1_fp);
+ else
+ for (c=strings_holding_area; c<strings_holding_area+i;
+ c++, static_strings_extent++)
+ write_byte_to_memory_block(&static_strings_area,
+ static_strings_extent, *c);
+
+ is_abbreviation = FALSE;
+
+ if (!glulx_mode) {
+ return(j/scale_factor);
+ }
+ else {
+ /* The marker value is a one-based string number. (We reserve zero
+ to mean "not a string at all". */
+ return (++no_strings);
+ }
+}
+
+/* ------------------------------------------------------------------------- */
+/* Output a single Z-character into the buffer, and flush it if full */
+/* ------------------------------------------------------------------------- */
+
+static void write_z_char_z(int i)
+{ uint32 j;
+ ASSERT_ZCODE();
+ total_zchars_trans++;
+ zchars_out_buffer[zob_index++]=(i%32);
+ if (zob_index!=3) return;
+ zob_index=0;
+ j= zchars_out_buffer[0]*0x0400 + zchars_out_buffer[1]*0x0020
+ + zchars_out_buffer[2];
+ if (text_out_pc+2 > text_out_limit) {
+ text_out_overflow = TRUE;
+ return;
+ }
+ text_out_pc[0] = j/256; text_out_pc[1] = j%256; text_out_pc+=2;
+ total_bytes_trans+=2;
+}
+
+static void write_zscii(int zsc)
+{
+ int lookup_value, in_alphabet;
+
+ if (zsc==' ')
+ { write_z_char_z(0);
+ return;
+ }
+
+ if (zsc < 0x100) lookup_value = zscii_to_alphabet_grid[zsc];
+
+ else lookup_value = -1;
+
+ if (lookup_value >= 0)
+ { alphabet_used[lookup_value] = 'Y';
+ in_alphabet = lookup_value/26;
+ if (in_alphabet==1) write_z_char_z(4); /* SHIFT to A1 */
+ if (in_alphabet==2) write_z_char_z(5); /* SHIFT to A2 */
+ write_z_char_z(lookup_value%26 + 6);
+ }
+ else
+ { write_z_char_z(5); write_z_char_z(6);
+ write_z_char_z(zsc/32); write_z_char_z(zsc%32);
+ }
+}
+
+/* ------------------------------------------------------------------------- */
+/* Finish a Z-coded string, padding out with Z-char 5s if necessary and */
+/* setting the "end" bit on the final 2-byte word */
+/* ------------------------------------------------------------------------- */
+
+static void end_z_chars(void)
+{ unsigned char *p;
+ zchars_trans_in_last_string=total_zchars_trans-zchars_trans_in_last_string;
+ while (zob_index!=0) write_z_char_z(5);
+ p=(unsigned char *) text_out_pc;
+ *(p-2)= *(p-2)+128;
+}
+
+/* Glulx handles this much more simply -- compression is done elsewhere. */
+static void write_z_char_g(int i)
+{
+ ASSERT_GLULX();
+ if (text_out_pc+1 > text_out_limit) {
+ text_out_overflow = TRUE;
+ return;
+ }
+ total_zchars_trans++;
+ text_out_pc[0] = i;
+ text_out_pc++;
+ total_bytes_trans++;
+}
+
+/* ------------------------------------------------------------------------- */
+/* The main routine "text.c" provides to the rest of Inform: the text */
+/* translator. p is the address to write output to, s_text the source text */
+/* and the return value is the next free address to write output to. */
+/* The return value will not exceed p_limit. If the translation tries to */
+/* overflow this boundary, the return value will be NULL (and you should */
+/* display an error). */
+/* Note that the source text may be corrupted by this routine. */
+/* ------------------------------------------------------------------------- */
+
+extern uchar *translate_text(uchar *p, uchar *p_limit, char *s_text)
+{ int i, j, k, in_alphabet, lookup_value;
+ int32 unicode; int zscii;
+ unsigned char *text_in;
+
+ /* Cast the input and output streams to unsigned char: text_out_pc will
+ advance as bytes of Z-coded text are written, but text_in doesn't */
+
+ text_in = (unsigned char *) s_text;
+ text_out_pc = (unsigned char *) p;
+ text_out_limit = (unsigned char *) p_limit;
+ text_out_overflow = FALSE;
+
+ /* Remember the Z-chars total so that later we can subtract to find the
+ number of Z-chars translated on this string */
+
+ zchars_trans_in_last_string = total_zchars_trans;
+
+ /* Start with the Z-characters output buffer empty */
+
+ zob_index=0;
+
+ /* If this is the first text translated since the abbreviations were
+ declared, and if some were declared, then it's time to make the
+ lookup table for abbreviations
+
+ (Except: we don't if the text being translated is itself
+ the text of an abbreviation currently being defined) */
+
+ if ((!abbrevs_lookup_table_made) && (no_abbreviations > 0)
+ && (!is_abbreviation))
+ make_abbrevs_lookup();
+
+ /* If we're storing the whole game text to memory, then add this text */
+
+ if ((!is_abbreviation) && (store_the_text))
+ { no_chars_transcribed += strlen(s_text)+2;
+ if (no_chars_transcribed >= MAX_TRANSCRIPT_SIZE)
+ memoryerror("MAX_TRANSCRIPT_SIZE", MAX_TRANSCRIPT_SIZE);
+ sprintf(all_text_top, "%s\n\n", s_text);
+ all_text_top += strlen(all_text_top);
+ }
+
+ if (transcript_switch && (!veneer_mode))
+ write_to_transcript_file(s_text);
+
+ if (!glulx_mode) {
+
+ /* The empty string of Z-text is illegal, since it can't carry an end
+ bit: so we translate an empty string of ASCII text to just the
+ pad character 5. Printing this causes nothing to appear on screen. */
+
+ if (text_in[0]==0) write_z_char_z(5);
+
+ /* Loop through the characters of the null-terminated input text: note
+ that if 1 is written over a character in the input text, it is
+ afterwards ignored */
+
+ for (i=0; text_in[i]!=0; i++)
+ { total_chars_trans++;
+
+ /* Contract ". " into ". " if double-space-removing switch set:
+ likewise "? " and "! " if the setting is high enough */
+
+ if ((double_space_setting >= 1)
+ && (text_in[i+1]==' ') && (text_in[i+2]==' '))
+ { if (text_in[i]=='.') text_in[i+2]=1;
+ if (double_space_setting >= 2)
+ { if (text_in[i]=='?') text_in[i+2]=1;
+ if (text_in[i]=='!') text_in[i+2]=1;
+ }
+ }
+
+ /* Try abbreviations if the economy switch set */
+
+ if ((economy_switch) && (!is_abbreviation)
+ && ((k=abbrevs_lookup[text_in[i]])!=-1))
+ { if ((j=try_abbreviations_from(text_in, i, k))!=-1)
+ { if (j<32) { write_z_char_z(2); write_z_char_z(j); }
+ else { write_z_char_z(3); write_z_char_z(j-32); }
+ }
+ }
+
+ /* If Unicode switch set, use text_to_unicode to perform UTF-8
+ decoding */
+ if (character_set_unicode && (text_in[i] & 0x80))
+ { unicode = text_to_unicode((char *) (text_in+i));
+ zscii = unicode_to_zscii(unicode);
+ if (zscii != 5) write_zscii(zscii);
+ else
+ { unicode_char_error(
+ "Character can only be used if declared in \
+advance as part of 'Zcharacter table':", unicode);
+ }
+ i += textual_form_length - 1;
+ continue;
+ }
+
+ /* '@' is the escape character in Inform string notation: the various
+ possibilities are:
+
+ (printing only)
+ @@decimalnumber : write this ZSCII char (0 to 1023)
+ @twodigits : write the abbreviation string with this
+ decimal number
+
+ (any string context)
+ @accentcode : this accented character: e.g.,
+ for @'e write an E-acute
+ @{...} : this Unicode char (in hex) */
+
+ if (text_in[i]=='@')
+ { if (text_in[i+1]=='@')
+ {
+ /* @@... */
+
+ i+=2; j=atoi((char *) (text_in+i));
+ switch(j)
+ { /* Prevent ~ and ^ from being translated to double-quote
+ and new-line, as they ordinarily would be */
+
+ case 94: write_z_char_z(5); write_z_char_z(6);
+ write_z_char_z(94/32); write_z_char_z(94%32);
+ break;
+ case 126: write_z_char_z(5); write_z_char_z(6);
+ write_z_char_z(126/32); write_z_char_z(126%32);
+ break;
+
+ default: write_zscii(j); break;
+ }
+ while (isdigit(text_in[i])) i++; i--;
+ }
+ else if (isdigit(text_in[i+1])!=0)
+ { int d1, d2;
+
+ /* @.. */
+
+ d1 = character_digit_value[text_in[i+1]];
+ d2 = character_digit_value[text_in[i+2]];
+ if ((d1 == 127) || (d1 >= 10) || (d2 == 127) || (d2 >= 10))
+ error("'@..' must have two decimal digits");
+ else
+ { i+=2;
+ write_z_char_z(1); write_z_char_z(d1*10 + d2);
+ }
+ }
+ else
+ {
+ /* A string escape specifying an unusual character */
+
+ unicode = text_to_unicode((char *) (text_in+i));
+ zscii = unicode_to_zscii(unicode);
+ if (zscii != 5) write_zscii(zscii);
+ else
+ { unicode_char_error(
+ "Character can only be used if declared in \
+advance as part of 'Zcharacter table':", unicode);
+ }
+ i += textual_form_length - 1;
+ }
+ }
+ else
+ { /* Skip a character which has been over-written with the null
+ value 1 earlier on */
+
+ if (text_in[i]!=1)
+ { if (text_in[i]==' ') write_z_char_z(0);
+ else
+ { j = (int) text_in[i];
+ lookup_value = iso_to_alphabet_grid[j];
+ if (lookup_value < 0)
+ { /* The character isn't in the standard alphabets, so
+ we have to use the ZSCII 4-Z-char sequence */
+
+ if (lookup_value == -5)
+ { /* Character isn't in the ZSCII set at all */
+
+ unicode = iso_to_unicode(j);
+ unicode_char_error(
+ "Character can only be used if declared in \
+advance as part of 'Zcharacter table':", unicode);
+ write_zscii(0x200 + unicode/0x100);
+ write_zscii(0x300 + unicode%0x100);
+ }
+ else write_zscii(-lookup_value);
+ }
+ else
+ { /* The character is in one of the standard alphabets:
+ write a SHIFT to temporarily change alphabet if
+ it isn't in alphabet 0, then write the Z-char */
+
+ alphabet_used[lookup_value] = 'Y';
+ in_alphabet = lookup_value/26;
+ if (in_alphabet==1) write_z_char_z(4); /* SHIFT to A1 */
+ if (in_alphabet==2) write_z_char_z(5); /* SHIFT to A2 */
+ write_z_char_z(lookup_value%26 + 6);
+ }
+ }
+ }
+ }
+ }
+
+ /* Flush the Z-characters output buffer and set the "end" bit */
+
+ end_z_chars();
+
+ }
+ else {
+
+ /* The text storage here is, of course, temporary. Compression
+ will occur when we're finished compiling, so that all the
+ clever Huffman stuff will work.
+ In the stored text, we use "@@" to indicate @,
+ "@0" to indicate a zero byte,
+ "@ANNNN" to indicate an abbreviation,
+ "@DNNNN" to indicate a dynamic string thing.
+ "@UNNNN" to indicate a four-byte Unicode value (0x100 or higher).
+ (NNNN is a four-digit hex number using the letters A-P... an
+ ugly representation but a convenient one.)
+ */
+
+ for (i=0; text_in[i]!=0; i++) {
+
+ /* Contract ". " into ". " if double-space-removing switch set:
+ likewise "? " and "! " if the setting is high enough. */
+ if ((double_space_setting >= 1)
+ && (text_in[i+1]==' ') && (text_in[i+2]==' ')) {
+ if (text_in[i]=='.'
+ || (double_space_setting >= 2
+ && (text_in[i]=='?' || text_in[i]=='!'))) {
+ text_in[i+1] = text_in[i];
+ i++;
+ }
+ }
+
+ total_chars_trans++;
+
+ /* Try abbreviations if the economy switch set. We have to be in
+ compression mode too, since the abbreviation mechanism is part
+ of string decompression. */
+
+ if ((economy_switch) && (compression_switch) && (!is_abbreviation)
+ && ((k=abbrevs_lookup[text_in[i]])!=-1)
+ && ((j=try_abbreviations_from(text_in, i, k)) != -1)) {
+ char *cx = (char *)abbreviations_at+j*MAX_ABBREV_LENGTH;
+ i += (strlen(cx)-1);
+ write_z_char_g('@');
+ write_z_char_g('A');
+ write_z_char_g('A' + ((j >>12) & 0x0F));
+ write_z_char_g('A' + ((j >> 8) & 0x0F));
+ write_z_char_g('A' + ((j >> 4) & 0x0F));
+ write_z_char_g('A' + ((j ) & 0x0F));
+ }
+ else if (text_in[i] == '@') {
+ if (text_in[i+1]=='@') {
+ /* An ASCII code */
+ i+=2; j=atoi((char *) (text_in+i));
+ if (j == '@' || j == '\0') {
+ write_z_char_g('@');
+ if (j == 0) {
+ j = '0';
+ if (!compression_switch)
+ warning("Ascii @@0 will prematurely terminate non-compressed \
+string.");
+ }
+ }
+ write_z_char_g(j);
+ while (isdigit(text_in[i])) i++; i--;
+ }
+ else if (isdigit(text_in[i+1])) {
+ int d1, d2;
+ d1 = character_digit_value[text_in[i+1]];
+ d2 = character_digit_value[text_in[i+2]];
+ if ((d1 == 127) || (d1 >= 10) || (d2 == 127) || (d2 >= 10)) {
+ error("'@..' must have two decimal digits");
+ }
+ else {
+ if (!compression_switch)
+ warning("'@..' print variable will not work in non-compressed \
+string; substituting ' '.");
+ i += 2;
+ j = d1*10 + d2;
+ if (j >= MAX_DYNAMIC_STRINGS) {
+ memoryerror("MAX_DYNAMIC_STRINGS", MAX_DYNAMIC_STRINGS);
+ j = 0;
+ }
+ if (j+1 >= no_dynamic_strings)
+ no_dynamic_strings = j+1;
+ write_z_char_g('@');
+ write_z_char_g('D');
+ write_z_char_g('A' + ((j >>12) & 0x0F));
+ write_z_char_g('A' + ((j >> 8) & 0x0F));
+ write_z_char_g('A' + ((j >> 4) & 0x0F));
+ write_z_char_g('A' + ((j ) & 0x0F));
+ }
+ }
+ else {
+ unicode = text_to_unicode((char *) (text_in+i));
+ i += textual_form_length - 1;
+ if (unicode == '@' || unicode == '\0') {
+ write_z_char_g('@');
+ write_z_char_g(unicode ? '@' : '0');
+ }
+ else if (unicode >= 0 && unicode < 256) {
+ write_z_char_g(unicode);
+ }
+ else {
+ if (!compression_switch) {
+ warning("Unicode characters will not work in non-compressed \
+string; substituting '?'.");
+ write_z_char_g('?');
+ }
+ else {
+ j = unicode_entity_index(unicode);
+ write_z_char_g('@');
+ write_z_char_g('U');
+ write_z_char_g('A' + ((j >>12) & 0x0F));
+ write_z_char_g('A' + ((j >> 8) & 0x0F));
+ write_z_char_g('A' + ((j >> 4) & 0x0F));
+ write_z_char_g('A' + ((j ) & 0x0F));
+ }
+ }
+ }
+ }
+ else if (text_in[i] == '^')
+ write_z_char_g(0x0A);
+ else if (text_in[i] == '~')
+ write_z_char_g('"');
+ else if (character_set_unicode) {
+ if (text_in[i] & 0x80) {
+ unicode = text_to_unicode((char *) (text_in+i));
+ i += textual_form_length - 1;
+ if (unicode >= 0 && unicode < 256) {
+ write_z_char_g(unicode);
+ }
+ else {
+ if (!compression_switch) {
+ warning("Unicode characters will not work in non-compressed \
+string; substituting '?'.");
+ write_z_char_g('?');
+ }
+ else {
+ j = unicode_entity_index(unicode);
+ write_z_char_g('@');
+ write_z_char_g('U');
+ write_z_char_g('A' + ((j >>12) & 0x0F));
+ write_z_char_g('A' + ((j >> 8) & 0x0F));
+ write_z_char_g('A' + ((j >> 4) & 0x0F));
+ write_z_char_g('A' + ((j ) & 0x0F));
+ }
+ }
+ }
+ else {
+ write_z_char_g(text_in[i]);
+ }
+ }
+ else {
+ unicode = iso_to_unicode_grid[text_in[i]];
+ if (unicode >= 0 && unicode < 256) {
+ write_z_char_g(unicode);
+ }
+ else {
+ if (!compression_switch) {
+ warning("Unicode characters will not work in non-compressed \
+string; substituting '?'.");
+ write_z_char_g('?');
+ }
+ else {
+ j = unicode_entity_index(unicode);
+ write_z_char_g('@');
+ write_z_char_g('U');
+ write_z_char_g('A' + ((j >>12) & 0x0F));
+ write_z_char_g('A' + ((j >> 8) & 0x0F));
+ write_z_char_g('A' + ((j >> 4) & 0x0F));
+ write_z_char_g('A' + ((j ) & 0x0F));
+ }
+ }
+ }
+ }
+ write_z_char_g(0);
+
+ }
+
+ if (text_out_overflow)
+ return NULL;
+ else
+ return((uchar *) text_out_pc);
+}
+
+static int unicode_entity_index(int32 unicode)
+{
+ unicode_usage_t *uptr;
+ int j;
+ int buck = unicode % UNICODE_HASH_BUCKETS;
+
+ for (uptr = unicode_usage_hash[buck]; uptr; uptr=uptr->next) {
+ if (uptr->ch == unicode)
+ break;
+ }
+ if (uptr) {
+ j = (uptr - unicode_usage_entries);
+ }
+ else {
+ if (no_unicode_chars >= MAX_UNICODE_CHARS) {
+ memoryerror("MAX_UNICODE_CHARS", MAX_UNICODE_CHARS);
+ j = 0;
+ }
+ else {
+ j = no_unicode_chars;
+ no_unicode_chars++;
+ uptr = unicode_usage_entries + j;
+ uptr->ch = unicode;
+ uptr->next = unicode_usage_hash[buck];
+ unicode_usage_hash[buck] = uptr;
+ }
+ }
+
+ return j;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Glulx compression code */
+/* ------------------------------------------------------------------------- */
+
+
+static void compress_makebits(int entnum, int depth, int prevbit,
+ huffbitlist_t *bits);
+
+/* The compressor. This uses the usual Huffman compression algorithm. */
+void compress_game_text()
+{
+ int entities=0, branchstart, branches;
+ int numlive;
+ int32 lx;
+ int jx;
+ int ch;
+ int32 ix;
+ huffbitlist_t bits;
+
+ if (compression_switch) {
+
+ /* How many entities have we currently got? Well, 256 plus the
+ string-terminator plus Unicode chars plus abbrevations plus
+ dynamic strings. */
+ entities = 256+1;
+ huff_unicode_start = entities;
+ entities += no_unicode_chars;
+ huff_abbrev_start = entities;
+ if (economy_switch)
+ entities += no_abbreviations;
+ huff_dynam_start = entities;
+ entities += no_dynamic_strings;
+
+ if (entities > MAX_CHARACTER_SET)
+ memoryerror("MAX_CHARACTER_SET",MAX_CHARACTER_SET);
+
+ /* Characters */
+ for (jx=0; jx<256; jx++) {
+ huff_entities[jx].type = 2;
+ huff_entities[jx].count = 0;
+ huff_entities[jx].u.ch = jx;
+ }
+ /* Terminator */
+ huff_entities[256].type = 1;
+ huff_entities[256].count = 0;
+ for (jx=0; jx<no_unicode_chars; jx++) {
+ huff_entities[huff_unicode_start+jx].type = 4;
+ huff_entities[huff_unicode_start+jx].count = 0;
+ huff_entities[huff_unicode_start+jx].u.val = jx;
+ }
+ if (economy_switch) {
+ for (jx=0; jx<no_abbreviations; jx++) {
+ huff_entities[huff_abbrev_start+jx].type = 3;
+ huff_entities[huff_abbrev_start+jx].count = 0;
+ huff_entities[huff_abbrev_start+jx].u.val = jx;
+ }
+ }
+ for (jx=0; jx<no_dynamic_strings; jx++) {
+ huff_entities[huff_dynam_start+jx].type = 9;
+ huff_entities[huff_dynam_start+jx].count = 0;
+ huff_entities[huff_dynam_start+jx].u.val = jx;
+ }
+ }
+ else {
+ /* No compression; use defaults that will make it easy to check
+ for errors. */
+ no_huff_entities = 257;
+ huff_unicode_start = 257;
+ huff_abbrev_start = 257;
+ huff_dynam_start = 257+MAX_ABBREVS;
+ compression_table_size = 0;
+ }
+
+ if (temporary_files_switch) {
+ fclose(Temp1_fp);
+ Temp1_fp=fopen(Temp1_Name,"rb");
+ if (Temp1_fp==NULL)
+ fatalerror("I/O failure: couldn't reopen temporary file 1");
+ }
+
+ if (compression_switch) {
+
+ for (lx=0, ix=0; lx<no_strings; lx++) {
+ int escapelen=0, escapetype=0;
+ int done=FALSE;
+ int32 escapeval=0;
+ while (!done) {
+ if (temporary_files_switch)
+ ch = fgetc(Temp1_fp);
+ else
+ ch = read_byte_from_memory_block(&static_strings_area, ix);
+ ix++;
+ if (ix > static_strings_extent || ch < 0)
+ compiler_error("Read too much not-yet-compressed text.");
+ if (escapelen == -1) {
+ escapelen = 0;
+ if (ch == '@') {
+ ch = '@';
+ }
+ else if (ch == '0') {
+ ch = '\0';
+ }
+ else if (ch == 'A' || ch == 'D' || ch == 'U') {
+ escapelen = 4;
+ escapetype = ch;
+ escapeval = 0;
+ continue;
+ }
+ else {
+ compiler_error("Strange @ escape in processed text.");
+ }
+ }
+ else if (escapelen) {
+ escapeval = (escapeval << 4) | ((ch-'A') & 0x0F);
+ escapelen--;
+ if (escapelen == 0) {
+ if (escapetype == 'A') {
+ ch = huff_abbrev_start+escapeval;
+ }
+ else if (escapetype == 'D') {
+ ch = huff_dynam_start+escapeval;
+ }
+ else if (escapetype == 'U') {
+ ch = huff_unicode_start+escapeval;
+ }
+ else {
+ compiler_error("Strange @ escape in processed text.");
+ }
+ }
+ else
+ continue;
+ }
+ else {
+ if (ch == '@') {
+ escapelen = -1;
+ continue;
+ }
+ if (ch == 0) {
+ ch = 256;
+ done = TRUE;
+ }
+ }
+ huff_entities[ch].count++;
+ }
+ }
+
+ numlive = 0;
+ for (jx=0; jx<entities; jx++) {
+ if (huff_entities[jx].count) {
+ hufflist[numlive] = &(huff_entities[jx]);
+ numlive++;
+ }
+ }
+
+ branchstart = entities;
+ branches = 0;
+
+ while (numlive > 1) {
+ int best1, best2;
+ int best1num, best2num;
+ huffentity_t *bran;
+
+ if (hufflist[0]->count < hufflist[1]->count) {
+ best1 = 0;
+ best2 = 1;
+ }
+ else {
+ best2 = 0;
+ best1 = 1;
+ }
+
+ best1num = hufflist[best1]->count;
+ best2num = hufflist[best2]->count;
+
+ for (jx=2; jx<numlive; jx++) {
+ if (hufflist[jx]->count < best1num) {
+ best2 = best1;
+ best2num = best1num;
+ best1 = jx;
+ best1num = hufflist[best1]->count;
+ }
+ else if (hufflist[jx]->count < best2num) {
+ best2 = jx;
+ best2num = hufflist[best2]->count;
+ }
+ }
+
+ bran = &(huff_entities[branchstart+branches]);
+ branches++;
+ bran->type = 0;
+ bran->count = hufflist[best1]->count + hufflist[best2]->count;
+ bran->u.branch[0] = (hufflist[best1] - huff_entities);
+ bran->u.branch[1] = (hufflist[best2] - huff_entities);
+ hufflist[best1] = bran;
+ if (best2 < numlive-1) {
+ memmove(&(hufflist[best2]), &(hufflist[best2+1]),
+ ((numlive-1) - best2) * sizeof(huffentity_t *));
+ }
+ numlive--;
+ }
+
+ huff_entity_root = (hufflist[0] - huff_entities);
+
+ for (ix=0; ix<MAXHUFFBYTES; ix++)
+ bits.b[ix] = 0;
+ compression_table_size = 12;
+
+ no_huff_entities = 0; /* compress_makebits will total this up */
+ compress_makebits(huff_entity_root, 0, -1, &bits);
+ }
+
+ /* Now, sadly, we have to compute the size of the string section,
+ without actually doing the compression. */
+ compression_string_size = 0;
+
+ if (temporary_files_switch) {
+ fseek(Temp1_fp, 0, SEEK_SET);
+ }
+
+ if (no_strings >= MAX_NUM_STATIC_STRINGS)
+ memoryerror("MAX_NUM_STATIC_STRINGS", MAX_NUM_STATIC_STRINGS);
+
+ for (lx=0, ix=0; lx<no_strings; lx++) {
+ int escapelen=0, escapetype=0;
+ int done=FALSE;
+ int32 escapeval=0;
+ jx = 0;
+ compressed_offsets[lx] = compression_table_size + compression_string_size;
+ compression_string_size++; /* for the type byte */
+ while (!done) {
+ if (temporary_files_switch)
+ ch = fgetc(Temp1_fp);
+ else
+ ch = read_byte_from_memory_block(&static_strings_area, ix);
+ ix++;
+ if (ix > static_strings_extent || ch < 0)
+ compiler_error("Read too much not-yet-compressed text.");
+ if (escapelen == -1) {
+ escapelen = 0;
+ if (ch == '@') {
+ ch = '@';
+ }
+ else if (ch == '0') {
+ ch = '\0';
+ }
+ else if (ch == 'A' || ch == 'D' || ch == 'U') {
+ escapelen = 4;
+ escapetype = ch;
+ escapeval = 0;
+ continue;
+ }
+ else {
+ compiler_error("Strange @ escape in processed text.");
+ }
+ }
+ else if (escapelen) {
+ escapeval = (escapeval << 4) | ((ch-'A') & 0x0F);
+ escapelen--;
+ if (escapelen == 0) {
+ if (escapetype == 'A') {
+ ch = huff_abbrev_start+escapeval;
+ }
+ else if (escapetype == 'D') {
+ ch = huff_dynam_start+escapeval;
+ }
+ else if (escapetype == 'U') {
+ ch = huff_unicode_start+escapeval;
+ }
+ else {
+ compiler_error("Strange @ escape in processed text.");
+ }
+ }
+ else
+ continue;
+ }
+ else {
+ if (ch == '@') {
+ escapelen = -1;
+ continue;
+ }
+ if (ch == 0) {
+ ch = 256;
+ done = TRUE;
+ }
+ }
+
+ if (compression_switch) {
+ jx += huff_entities[ch].depth;
+ compression_string_size += (jx/8);
+ jx = (jx % 8);
+ }
+ else {
+ if (ch >= huff_dynam_start) {
+ compression_string_size += 3;
+ }
+ else if (ch >= huff_unicode_start) {
+ compiler_error("Abbreviation/Unicode in non-compressed string \
+should be impossible.");
+ }
+ else
+ compression_string_size += 1;
+ }
+ }
+ if (compression_switch && jx)
+ compression_string_size++;
+ }
+
+ done_compression = TRUE;
+}
+
+static void compress_makebits(int entnum, int depth, int prevbit,
+ huffbitlist_t *bits)
+{
+ huffentity_t *ent = &(huff_entities[entnum]);
+ char *cx;
+
+ no_huff_entities++;
+ ent->addr = compression_table_size;
+ ent->depth = depth;
+ ent->bits = *bits;
+ if (depth > 0) {
+ if (prevbit)
+ ent->bits.b[(depth-1) / 8] |= (1 << ((depth-1) % 8));
+ }
+
+ switch (ent->type) {
+ case 0:
+ compression_table_size += 9;
+ compress_makebits(ent->u.branch[0], depth+1, 0, &ent->bits);
+ compress_makebits(ent->u.branch[1], depth+1, 1, &ent->bits);
+ break;
+ case 1:
+ compression_table_size += 1;
+ break;
+ case 2:
+ compression_table_size += 2;
+ break;
+ case 3:
+ cx = (char *)abbreviations_at + ent->u.val*MAX_ABBREV_LENGTH;
+ compression_table_size += (1 + 1 + strlen(cx));
+ break;
+ case 4:
+ case 9:
+ compression_table_size += 5;
+ break;
+ }
+}
+
+/* ------------------------------------------------------------------------- */
+/* The abbreviations optimiser */
+/* */
+/* This is a very complex, memory and time expensive algorithm to */
+/* approximately solve the problem of which abbreviation strings would */
+/* minimise the total number of Z-chars to which the game text translates. */
+/* It is in some ways a quite separate program but remains inside Inform */
+/* for compatibility with previous releases. */
+/* ------------------------------------------------------------------------- */
+
+typedef struct tlb_s
+{ char text[4];
+ int32 intab, occurrences;
+} tlb;
+static tlb *tlbtab;
+static int32 no_occs;
+
+static int32 *grandtable;
+static int32 *grandflags;
+typedef struct optab_s
+{ int32 length;
+ int32 popularity;
+ int32 score;
+ int32 location;
+ char text[MAX_ABBREV_LENGTH];
+} optab;
+static optab *bestyet, *bestyet2;
+
+static int pass_no;
+
+static char *sub_buffer;
+
+static void optimise_pass(void)
+{ int32 i; int t1, t2;
+ int32 j, j2, k, nl, matches, noflags, score, min, minat=0, x, scrabble, c;
+ for (i=0; i<256; i++) bestyet[i].length=0;
+ for (i=0; i<no_occs; i++)
+ { if ((*(tlbtab[i].text)!=(int) '\n')&&(tlbtab[i].occurrences!=0))
+ {
+#ifdef MAC_FACE
+ if (i%((**g_pm_hndl).linespercheck) == 0)
+ { ProcessEvents (&g_proc);
+ if (g_proc != true)
+ { free_arrays();
+ if (store_the_text)
+ my_free(&all_text,"transcription text");
+ longjmp (g_fallback, 1);
+ }
+ }
+#endif
+ printf("Pass %d, %4ld/%ld '%s' (%ld occurrences) ",
+ pass_no, (long int) i, (long int) no_occs, tlbtab[i].text,
+ (long int) tlbtab[i].occurrences);
+ t1=(int) (time(0));
+ for (j=0; j<tlbtab[i].occurrences; j++)
+ { for (j2=0; j2<tlbtab[i].occurrences; j2++) grandflags[j2]=1;
+ nl=2; noflags=tlbtab[i].occurrences;
+ while ((noflags>=2)&&(nl<=62))
+ { nl++;
+ for (j2=0; j2<nl; j2++)
+ if (all_text[grandtable[tlbtab[i].intab+j]+j2]=='\n')
+ goto FinishEarly;
+ matches=0;
+ for (j2=j; j2<tlbtab[i].occurrences; j2++)
+ { if (grandflags[j2]==1)
+ { x=grandtable[tlbtab[i].intab+j2]
+ - grandtable[tlbtab[i].intab+j];
+ if (((x>-nl)&&(x<nl))
+ || (memcmp(all_text+grandtable[tlbtab[i].intab+j],
+ all_text+grandtable[tlbtab[i].intab+j2],
+ nl)!=0))
+ { grandflags[j2]=0; noflags--; }
+ else matches++;
+ }
+ }
+ scrabble=0;
+ for (k=0; k<nl; k++)
+ { scrabble++;
+ c=all_text[grandtable[tlbtab[i].intab+j+k]];
+ if (c!=(int) ' ')
+ { if (iso_to_alphabet_grid[c]<0)
+ scrabble+=2;
+ else
+ if (iso_to_alphabet_grid[c]>=26)
+ scrabble++;
+ }
+ }
+ score=(matches-1)*(scrabble-2);
+ min=score;
+ for (j2=0; j2<256; j2++)
+ { if ((nl==bestyet[j2].length)
+ && (memcmp(all_text+bestyet[j2].location,
+ all_text+grandtable[tlbtab[i].intab+j],
+ nl)==0))
+ { j2=256; min=score; }
+ else
+ { if (bestyet[j2].score<min)
+ { min=bestyet[j2].score; minat=j2;
+ }
+ }
+ }
+ if (min!=score)
+ { bestyet[minat].score=score;
+ bestyet[minat].length=nl;
+ bestyet[minat].location=grandtable[tlbtab[i].intab+j];
+ bestyet[minat].popularity=matches;
+ for (j2=0; j2<nl; j2++) sub_buffer[j2]=
+ all_text[bestyet[minat].location+j2];
+ sub_buffer[nl]=0;
+ }
+ }
+ FinishEarly: ;
+ }
+ t2=((int) time(0)) - t1;
+ printf(" (%d seconds)\n",t2);
+ }
+ }
+}
+
+static int any_overlap(char *s1, char *s2)
+{ int a, b, i, j, flag;
+ a=strlen(s1); b=strlen(s2);
+ for (i=1-b; i<a; i++)
+ { flag=0;
+ for (j=0; j<b; j++)
+ if ((0<=i+j)&&(i+j<=a-1))
+ if (s1[i+j]!=s2[j]) flag=1;
+ if (flag==0) return(1);
+ }
+ return(0);
+}
+
+#define MAX_TLBS 8000
+
+extern void optimise_abbreviations(void)
+{ int32 i, j, t, max=0, MAX_GTABLE;
+ int32 j2, selected, available, maxat=0, nl;
+ tlb test;
+
+ printf("Beginning calculation of optimal abbreviations...\n");
+
+ pass_no = 0;
+ tlbtab=my_calloc(sizeof(tlb), MAX_TLBS, "tlb table"); no_occs=0;
+ sub_buffer=my_calloc(sizeof(char), 4000, "sub_buffer");
+ for (i=0; i<MAX_TLBS; i++) tlbtab[i].occurrences=0;
+
+ bestyet=my_calloc(sizeof(optab), 256, "bestyet");
+ bestyet2=my_calloc(sizeof(optab), 64, "bestyet2");
+
+ bestyet2[0].text[0]='.';
+ bestyet2[0].text[1]=' ';
+ bestyet2[0].text[2]=0;
+
+ bestyet2[1].text[0]=',';
+ bestyet2[1].text[1]=' ';
+ bestyet2[1].text[2]=0;
+
+ for (i=0; all_text+i<all_text_top; i++)
+ {
+ if ((all_text[i]=='.') && (all_text[i+1]==' ') && (all_text[i+2]==' '))
+ { all_text[i]='\n'; all_text[i+1]='\n'; all_text[i+2]='\n';
+ bestyet2[0].popularity++;
+ }
+
+ if ((all_text[i]=='.') && (all_text[i+1]==' '))
+ { all_text[i]='\n'; all_text[i+1]='\n';
+ bestyet2[0].popularity++;
+ }
+
+ if ((all_text[i]==',') && (all_text[i+1]==' '))
+ { all_text[i]='\n'; all_text[i+1]='\n';
+ bestyet2[1].popularity++;
+ }
+ }
+
+ MAX_GTABLE=subtract_pointers(all_text_top,all_text)+1;
+ grandtable=my_calloc(4*sizeof(int32), MAX_GTABLE/4, "grandtable");
+
+ for (i=0, t=0; all_text+i<all_text_top; i++)
+ { test.text[0]=all_text[i];
+ test.text[1]=all_text[i+1];
+ test.text[2]=all_text[i+2];
+ test.text[3]=0;
+ if ((test.text[0]=='\n')||(test.text[1]=='\n')||(test.text[2]=='\n'))
+ goto DontKeep;
+ for (j=0; j<no_occs; j++)
+ if (strcmp(test.text,tlbtab[j].text)==0)
+ goto DontKeep;
+ test.occurrences=0;
+ for (j=i+3; all_text+j<all_text_top; j++)
+ {
+#ifdef MAC_FACE
+ if (j%((**g_pm_hndl).linespercheck) == 0)
+ { ProcessEvents (&g_proc);
+ if (g_proc != true)
+ { free_arrays();
+ if (store_the_text)
+ my_free(&all_text,"transcription text");
+ longjmp (g_fallback, 1);
+ }
+ }
+#endif
+ if ((all_text[i]==all_text[j])
+ && (all_text[i+1]==all_text[j+1])
+ && (all_text[i+2]==all_text[j+2]))
+ { grandtable[t+test.occurrences]=j;
+ test.occurrences++;
+ if (t+test.occurrences==MAX_GTABLE)
+ { printf("All %ld cross-references used\n",
+ (long int) MAX_GTABLE);
+ goto Built;
+ }
+ }
+ }
+ if (test.occurrences>=2)
+ { tlbtab[no_occs]=test;
+ tlbtab[no_occs].intab=t; t+=tlbtab[no_occs].occurrences;
+ if (max<tlbtab[no_occs].occurrences)
+ max=tlbtab[no_occs].occurrences;
+ no_occs++;
+ if (no_occs==MAX_TLBS)
+ { printf("All %d three-letter-blocks used\n",
+ MAX_TLBS);
+ goto Built;
+ }
+ }
+ DontKeep: ;
+ }
+
+ Built:
+ grandflags=my_calloc(sizeof(int), max, "grandflags");
+
+
+ printf("Cross-reference table (%ld entries) built...\n",
+ (long int) no_occs);
+ /* for (i=0; i<no_occs; i++)
+ printf("%4d %4d '%s' %d\n",i,tlbtab[i].intab,tlbtab[i].text,
+ tlbtab[i].occurrences);
+ */
+
+ for (i=0; i<64; i++) bestyet2[i].length=0; selected=2;
+ available=256;
+ while ((available>0)&&(selected<64))
+ { printf("Pass %d\n", ++pass_no);
+
+ optimise_pass();
+ available=0;
+ for (i=0; i<256; i++)
+ if (bestyet[i].score!=0)
+ { available++;
+ nl=bestyet[i].length;
+ for (j2=0; j2<nl; j2++) bestyet[i].text[j2]=
+ all_text[bestyet[i].location+j2];
+ bestyet[i].text[nl]=0;
+ }
+
+ /* printf("End of pass results:\n");
+ printf("\nno score freq string\n");
+ for (i=0; i<256; i++)
+ if (bestyet[i].score>0)
+ printf("%02d: %4d %4d '%s'\n", i, bestyet[i].score,
+ bestyet[i].popularity, bestyet[i].text);
+ */
+
+ do
+ { max=0;
+ for (i=0; i<256; i++)
+ if (max<bestyet[i].score)
+ { max=bestyet[i].score;
+ maxat=i;
+ }
+
+ if (max>0)
+ { bestyet2[selected++]=bestyet[maxat];
+
+ printf(
+ "Selection %2ld: '%s' (repeated %ld times, scoring %ld)\n",
+ (long int) selected,bestyet[maxat].text,
+ (long int) bestyet[maxat].popularity,
+ (long int) bestyet[maxat].score);
+
+ test.text[0]=bestyet[maxat].text[0];
+ test.text[1]=bestyet[maxat].text[1];
+ test.text[2]=bestyet[maxat].text[2];
+ test.text[3]=0;
+
+ for (i=0; i<no_occs; i++)
+ if (strcmp(test.text,tlbtab[i].text)==0)
+ break;
+
+ for (j=0; j<tlbtab[i].occurrences; j++)
+ { if (memcmp(bestyet[maxat].text,
+ all_text+grandtable[tlbtab[i].intab+j],
+ bestyet[maxat].length)==0)
+ { for (j2=0; j2<bestyet[maxat].length; j2++)
+ all_text[grandtable[tlbtab[i].intab+j]+j2]='\n';
+ }
+ }
+
+ for (i=0; i<256; i++)
+ if ((bestyet[i].score>0)&&
+ (any_overlap(bestyet[maxat].text,bestyet[i].text)==1))
+ { bestyet[i].score=0;
+ /* printf("Discarding '%s' as overlapping\n",
+ bestyet[i].text); */
+ }
+ }
+ } while ((max>0)&&(available>0)&&(selected<64));
+ }
+
+ printf("\nChosen abbreviations (in Inform syntax):\n\n");
+ for (i=0; i<selected; i++)
+ printf("Abbreviate \"%s\";\n", bestyet2[i].text);
+
+ text_free_arrays();
+}
+
+/* ------------------------------------------------------------------------- */
+/* The dictionary manager begins here. */
+/* */
+/* Speed is extremely important in these algorithms. If a linear-time */
+/* routine were used to search the dictionary words so far built up, then */
+/* Inform would crawl. */
+/* */
+/* Instead, the dictionary is stored as a binary tree, which is kept */
+/* balanced with the red-black algorithm. */
+/* ------------------------------------------------------------------------- */
+/* A dictionary table similar to the Z-machine format is kept: there is a */
+/* 7-byte header (left blank here to be filled in at the */
+/* construct_storyfile() stage in "tables.c") and then a sequence of */
+/* records, one per word, in the form */
+/* */
+/* <Z-coded text> <flags> <verbnumber> <adjectivenumber> */
+/* 4 or 6 bytes byte byte byte */
+/* */
+/* For Glulx, the form is instead: (But see below about Unicode-valued */
+/* dictionaries and my heinie.) */
+/* */
+/* <plain text> <flags> <verbnumber> <adjectivenumber> */
+/* DICT_WORD_SIZE short short short */
+/* */
+/* These records are stored in "accession order" (i.e. in order of their */
+/* first being received by these routines) and only alphabetically sorted */
+/* by construct_storyfile() (using the array below). */
+/* ------------------------------------------------------------------------- */
+/* */
+/* Further notes about the data fields... */
+/* The flags are currently: */
+/* bit 0: word is used as a verb (in verb grammar) */
+/* bit 1: word is used as a meta verb */
+/* bit 2: word is plural (set by '//p') */
+/* bit 3: word is used as a preposition (in verb grammar) */
+/* bit 6: set for all verbs, but not used by the parser? */
+/* bit 7: word is used as a noun (set for every word that appears in */
+/* code or in an object property) */
+/* */
+/* In grammar version 2, the third field (adjectivenumber) is unused (and */
+/* zero). */
+/* */
+/* The compiler generates special constants #dict_par1, #dict_par2, */
+/* #dict_par3 to refer to the byte offsets of the three fields. In */
+/* Z-code v3, these are 4/5/6; in v4+, they are 6/7/8. In Glulx, they */
+/* are $DICT_WORD_SIZE+2/4/6, referring to the *low* bytes of the three */
+/* fields. (The high bytes are $DICT_WORD_SIZE+1/3/5.) */
+/* ------------------------------------------------------------------------- */
+
+uchar *dictionary, /* (These two pointers are externally
+ used only in "tables.c" when
+ building the story-file) */
+ *dictionary_top; /* Pointer to next free record */
+
+int dict_entries; /* Total number of records entered */
+
+/* ------------------------------------------------------------------------- */
+/* dict_word is a typedef for a struct of 6 unsigned chars (defined in */
+/* "header.h"): it holds the (4 or) 6 bytes of Z-coded text of a word. */
+/* Usefully, because the PAD character 5 is < all alphabetic characters, */
+/* alphabetic order corresponds to numeric order. For this reason, the */
+/* dict_word is called the "sort code" of the original text word. */
+/* */
+/* ###- In modifying the compiler, I've found it easier to discard the */
+/* typedef, and operate directly on uchar arrays of length DICT_WORD_SIZE. */
+/* In Z-code, DICT_WORD_SIZE will be 6, so the Z-code compiler will work */
+/* as before. In Glulx, it can be any value up to MAX_DICT_WORD_SIZE. */
+/* (That limit is defined as 40 in the header; it exists only for a few */
+/* static buffers, and can be increased without using significant memory.) */
+/* */
+/* ###- Well, that certainly bit me on the butt, didn't it. In further */
+/* modifying the compiler to generate a Unicode dictionary, I have to */
+/* store four-byte values in the uchar array. This is handled by making */
+/* the array size DICT_WORD_BYTES (which is DICT_WORD_SIZE*DICT_CHAR_SIZE).*/
+/* Then we store the 32-bit character value big-endian. This lets us */
+/* continue to compare arrays bytewise, which is a nice simplification. */
+/* ------------------------------------------------------------------------- */
+
+extern int compare_sorts(uchar *d1, uchar *d2)
+{ int i;
+ for (i=0; i<DICT_WORD_BYTES; i++)
+ if (d1[i]!=d2[i]) return((int)(d1[i]) - (int)(d2[i]));
+ /* (since memcmp(d1, d2, DICT_WORD_BYTES); runs into a bug on some Unix
+ libraries) */
+ return(0);
+}
+
+extern void copy_sorts(uchar *d1, uchar *d2)
+{ int i;
+ for (i=0; i<DICT_WORD_BYTES; i++)
+ d1[i] = d2[i];
+}
+
+static uchar prepared_sort[MAX_DICT_WORD_BYTES]; /* Holds the sort code
+ of current word */
+
+static int number_and_case;
+
+/* Also used by verbs.c */
+static void dictionary_prepare_z(char *dword, uchar *optresult)
+{ int i, j, k, k2, wd[13]; int32 tot;
+
+ /* A rapid text translation algorithm using only the simplified rules
+ applying to the text of dictionary entries: first produce a sequence
+ of 6 (v3) or 9 (v4+) Z-characters */
+
+ number_and_case = 0;
+
+ for (i=0, j=0; dword[j]!=0; i++, j++)
+ { if ((dword[j] == '/') && (dword[j+1] == '/'))
+ { for (j+=2; dword[j] != 0; j++)
+ { switch(dword[j])
+ { case 'p': number_and_case |= 4; break;
+ default:
+ error_named("Expected 'p' after '//' \
+to give number of dictionary word", dword);
+ break;
+ }
+ }
+ break;
+ }
+ if (i>=9) break;
+
+ k=(int) dword[j];
+ if (k==(int) '\'')
+ warning_named("Obsolete usage: use the ^ character for the \
+apostrophe in", dword);
+ if (k==(int) '^') k=(int) '\'';
+ if (k=='\"') k='~';
+
+ if (k==(int) '@' || (character_set_unicode && (k & 0x80)))
+ { int unicode = text_to_unicode(dword+j);
+ if ((unicode < 128) && isupper(unicode)) unicode = tolower(unicode);
+ k = unicode_to_zscii(unicode);
+ j += textual_form_length - 1;
+ if ((k == 5) || (k >= 0x100))
+ { unicode_char_error(
+ "Character can be printed but not input:", unicode);
+ k = '?';
+ }
+ k2 = zscii_to_alphabet_grid[(uchar) k];
+ }
+ else
+ { if (isupper(k)) k = tolower(k);
+ k2 = iso_to_alphabet_grid[(uchar) k];
+ }
+
+ if (k2 < 0)
+ { if ((k2 == -5) || (k2 <= -0x100))
+ char_error("Character can be printed but not input:", k);
+ else
+ { /* Use 4 more Z-chars to encode a ZSCII escape sequence */
+
+ wd[i++] = 5; wd[i++] = 6;
+ k2 = -k2;
+ wd[i++] = k2/32; wd[i] = k2%32;
+ }
+ }
+ else
+ { alphabet_used[k2] = 'Y';
+ if ((k2/26)!=0)
+ wd[i++]=3+(k2/26); /* Change alphabet for symbols */
+ wd[i]=6+(k2%26); /* Write the Z character */
+ }
+ }
+
+ /* Fill up to the end of the dictionary block with PAD characters */
+
+ for (; i<9; i++) wd[i]=5;
+
+ /* The array of Z-chars is converted to three 2-byte blocks */
+
+ tot = wd[2] + wd[1]*(1<<5) + wd[0]*(1<<10);
+ prepared_sort[1]=tot%0x100;
+ prepared_sort[0]=(tot/0x100)%0x100;
+ tot = wd[5] + wd[4]*(1<<5) + wd[3]*(1<<10);
+ prepared_sort[3]=tot%0x100;
+ prepared_sort[2]=(tot/0x100)%0x100;
+ tot = wd[8] + wd[7]*(1<<5) + wd[6]*(1<<10);
+ prepared_sort[5]=tot%0x100;
+ prepared_sort[4]=(tot/0x100)%0x100;
+
+ /* Set the "end bit" on the 2nd (in v3) or the 3rd (v4+) 2-byte block */
+
+ if (version_number==3) prepared_sort[2]+=0x80;
+ else prepared_sort[4]+=0x80;
+
+ if (optresult) copy_sorts(optresult, prepared_sort);
+}
+
+/* Also used by verbs.c */
+static void dictionary_prepare_g(char *dword, uchar *optresult)
+{
+ int i, j, k;
+ int32 unicode;
+
+ number_and_case = 0;
+
+ for (i=0, j=0; (dword[j]!=0); i++, j++) {
+ if ((dword[j] == '/') && (dword[j+1] == '/')) {
+ for (j+=2; dword[j] != 0; j++) {
+ switch(dword[j]) {
+ case 'p':
+ number_and_case |= 4;
+ break;
+ default:
+ error_named("Expected 'p' after '//' \
+to give gender or number of dictionary word", dword);
+ break;
+ }
+ }
+ break;
+ }
+ if (i>=DICT_WORD_SIZE) break;
+
+ k= ((unsigned char *)dword)[j];
+ if (k=='\'')
+ warning_named("Obsolete usage: use the ^ character for the \
+apostrophe in", dword);
+ if (k=='^')
+ k='\'';
+ if (k=='~') /* as in iso_to_alphabet_grid */
+ k='\"';
+
+ if (k=='@' || (character_set_unicode && (k & 0x80))) {
+ unicode = text_to_unicode(dword+j);
+ j += textual_form_length - 1;
+ }
+ else {
+ unicode = iso_to_unicode_grid[k];
+ }
+
+ if (DICT_CHAR_SIZE != 1 || (unicode >= 0 && unicode < 256)) {
+ k = unicode;
+ }
+ else {
+ error("The dictionary cannot contain Unicode characters beyond Latin-1. \
+Define DICT_CHAR_SIZE=4 for a Unicode-compatible dictionary.");
+ k = '?';
+ }
+
+ if (k >= (unsigned)'A' && k <= (unsigned)'Z')
+ k += ('a' - 'A');
+
+ if (DICT_CHAR_SIZE == 1) {
+ prepared_sort[i] = k;
+ }
+ else {
+ prepared_sort[4*i] = (k >> 24) & 0xFF;
+ prepared_sort[4*i+1] = (k >> 16) & 0xFF;
+ prepared_sort[4*i+2] = (k >> 8) & 0xFF;
+ prepared_sort[4*i+3] = (k) & 0xFF;
+ }
+ }
+
+ if (DICT_CHAR_SIZE == 1) {
+ for (; i<DICT_WORD_SIZE; i++)
+ prepared_sort[i] = 0;
+ }
+ else {
+ for (; i<DICT_WORD_SIZE; i++) {
+ prepared_sort[4*i] = 0;
+ prepared_sort[4*i+1] = 0;
+ prepared_sort[4*i+2] = 0;
+ prepared_sort[4*i+3] = 0;
+ }
+ }
+
+ if (optresult) copy_sorts(optresult, prepared_sort);
+}
+
+extern void dictionary_prepare(char *dword, uchar *optresult)
+{
+ if (!glulx_mode)
+ dictionary_prepare_z(dword, optresult);
+ else
+ dictionary_prepare_g(dword, optresult);
+}
+
+/* ------------------------------------------------------------------------- */
+/* The arrays below are all concerned with the problem of alphabetically */
+/* sorting the dictionary during the compilation pass. */
+/* Note that it is not enough simply to apply qsort to the dictionary at */
+/* the end of the pass: we need to ensure that no duplicates are ever */
+/* created. */
+/* */
+/* dict_sort_codes[n] the sort code of record n: i.e., of the nth */
+/* word to be entered into the dictionary, where */
+/* n counts upward from 0 */
+/* (n is also called the "accession number") */
+/* */
+/* The tree structure encodes an ordering. The special value VACANT means */
+/* "no node here": otherwise, node numbers are the same as accession */
+/* numbers. At all times, "root" holds the node number of the top of the */
+/* tree; each node has up to two branches, such that the subtree of the */
+/* left branch is always alphabetically before what's at the node, and */
+/* the subtree to the right is always after; and all branches are coloured */
+/* either "black" or "red". These colours are used to detect points where */
+/* the tree is growing asymmetrically (and therefore becoming inefficient */
+/* to search). */
+/* ------------------------------------------------------------------------- */
+
+#define RED 'r'
+#define BLACK 'b'
+#define VACANT -1
+
+static int root;
+typedef struct dict_tree_node_s
+{ int branch[2]; /* Branch 0 is "left", 1 is "right" */
+ char colour; /* The colour of the branch to the parent */
+} dict_tree_node;
+
+static dict_tree_node *dtree;
+
+int *final_dict_order;
+static uchar *dict_sort_codes;
+
+static void dictionary_begin_pass(void)
+{
+ /* Leave room for the 7-byte header (added in "tables.c" much later) */
+ /* Glulx has a 4-byte header instead. */
+
+ if (!glulx_mode)
+ dictionary_top=dictionary+7;
+ else
+ dictionary_top=dictionary+4;
+
+ root = VACANT;
+ dict_entries = 0;
+}
+
+static int fdo_count;
+static void recursively_sort(int node)
+{ if (dtree[node].branch[0] != VACANT)
+ recursively_sort(dtree[node].branch[0]);
+ final_dict_order[node] = fdo_count++;
+ if (dtree[node].branch[1] != VACANT)
+ recursively_sort(dtree[node].branch[1]);
+}
+
+extern void sort_dictionary(void)
+{ int i;
+ if (module_switch)
+ { for (i=0; i<dict_entries; i++)
+ final_dict_order[i] = i;
+ return;
+ }
+
+ if (root != VACANT)
+ { fdo_count = 0; recursively_sort(root);
+ }
+}
+
+/* ------------------------------------------------------------------------- */
+/* If "dword" is in the dictionary, return its accession number plus 1; */
+/* If not, return 0. */
+/* ------------------------------------------------------------------------- */
+
+static int dictionary_find(char *dword)
+{ int at = root, n;
+
+ dictionary_prepare(dword, NULL);
+
+ while (at != VACANT)
+ { n = compare_sorts(prepared_sort, dict_sort_codes+at*DICT_WORD_BYTES);
+ if (n==0) return at + 1;
+ if (n>0) at = dtree[at].branch[1]; else at = dtree[at].branch[0];
+ }
+ return 0;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Add "dword" to the dictionary with (x,y,z) as its data fields; unless */
+/* it already exists, in which case OR the data with (x,y,z) */
+/* */
+/* These fields are one byte each in Z-code, two bytes each in Glulx. */
+/* */
+/* Returns: the accession number. */
+/* ------------------------------------------------------------------------- */
+
+extern int dictionary_add(char *dword, int x, int y, int z)
+{ int n; uchar *p;
+ int ggfr = 0, gfr = 0, fr = 0, r = 0;
+ int ggf = VACANT, gf = VACANT, f = VACANT, at = root;
+ int a, b;
+ int res=((version_number==3)?4:6);
+
+ dictionary_prepare(dword, NULL);
+
+ if (root == VACANT)
+ { root = 0; goto CreateEntry;
+ }
+ while (TRUE)
+ {
+ n = compare_sorts(prepared_sort, dict_sort_codes+at*DICT_WORD_BYTES);
+ if (n==0)
+ {
+ if (!glulx_mode) {
+ p = dictionary+7 + at*(3+res) + res;
+ p[0]=(p[0])|x; p[1]=(p[1])|y; p[2]=(p[2])|z;
+ if (x & 128) p[0] = (p[0])|number_and_case;
+ }
+ else {
+ p = dictionary+4 + at*DICT_ENTRY_BYTE_LENGTH + DICT_ENTRY_FLAG_POS;
+ p[0]=(p[0])|(x/256); p[1]=(p[1])|(x%256);
+ p[2]=(p[2])|(y/256); p[3]=(p[3])|(y%256);
+ p[4]=(p[4])|(z/256); p[5]=(p[5])|(z%256);
+ if (x & 128) p[1] = (p[1]) | number_and_case;
+ }
+ return at;
+ }
+ if (n>0) r=1; else r=0;
+
+ a = dtree[at].branch[0]; b = dtree[at].branch[1];
+ if ((a != VACANT) && (dtree[a].colour == RED) &&
+ (b != VACANT) && (dtree[b].colour == RED))
+ { dtree[a].colour = BLACK;
+ dtree[b].colour = BLACK;
+
+ dtree[at].colour = RED;
+
+ /* A tree rotation may be needed to avoid two red links in a row:
+ e.g.
+ ggf (or else gf is root) ggf (or f is root)
+ | |
+ gf f
+ / \(red) / \ (both red)
+ f becomes gf at
+ / \(red) / \ / \
+ at
+ / \
+
+ In effect we rehang the "gf" subtree from "f".
+ See the Technical Manual for further details.
+ */
+
+ if ((f != VACANT) && (gf != VACANT) && (dtree[f].colour == RED))
+ {
+ if (fr == gfr)
+ { if (ggf == VACANT) root = f; else dtree[ggf].branch[ggfr] = f;
+ dtree[gf].branch[gfr] = dtree[f].branch[1-fr];
+ dtree[f].branch[1-fr] = gf;
+ dtree[f].colour = BLACK;
+ dtree[gf].colour = RED;
+ gf = ggf; gfr = ggfr;
+ }
+ else
+ { if (ggf == VACANT) root = at; else dtree[ggf].branch[ggfr] = at;
+ dtree[at].colour = BLACK;
+ dtree[gf].colour = RED;
+ dtree[f].branch[fr] = dtree[at].branch[gfr];
+ dtree[gf].branch[gfr] = dtree[at].branch[fr];
+ dtree[at].branch[gfr] = f;
+ dtree[at].branch[fr] = gf;
+
+ r = 1-r; n = at; if (r==fr) at = f; else at = gf;
+ f = n; gf = ggf; fr = 1-r; gfr = ggfr;
+ }
+ }
+ }
+
+ if (dtree[at].branch[r] == VACANT)
+ { dtree[at].colour = RED;
+
+ if ((f != VACANT) && (gf != VACANT) && (dtree[f].colour == RED))
+ { if (fr == gfr)
+ { if (ggf == VACANT) root = f; else dtree[ggf].branch[ggfr] = f;
+ dtree[gf].branch[gfr] = dtree[f].branch[1-fr];
+ dtree[f].branch[1-fr] = gf;
+ dtree[f].colour = BLACK;
+ dtree[gf].colour = RED;
+ }
+ else
+ { if (ggf == VACANT) root = at; else dtree[ggf].branch[ggfr] = at;
+ dtree[at].colour = BLACK;
+ dtree[gf].colour = RED;
+ dtree[f].branch[fr] = dtree[at].branch[gfr];
+ dtree[gf].branch[gfr] = dtree[at].branch[fr];
+ dtree[at].branch[gfr] = f;
+ dtree[at].branch[fr] = gf;
+
+ r = 1-r; n = at; if (r==fr) at = f; else at = gf;
+ f = n; gf = ggf;
+ }
+ }
+ dtree[at].branch[r] = dict_entries;
+ goto CreateEntry;
+ }
+ ggf = gf; gf = f; f = at; at = dtree[at].branch[r];
+ ggfr = gfr; gfr = fr; fr = r;
+ }
+
+ CreateEntry:
+
+ if (dict_entries==MAX_DICT_ENTRIES)
+ memoryerror("MAX_DICT_ENTRIES",MAX_DICT_ENTRIES);
+
+ dtree[dict_entries].branch[0] = VACANT;
+ dtree[dict_entries].branch[1] = VACANT;
+ dtree[dict_entries].colour = BLACK;
+
+ /* Address in Inform's own dictionary table to write the record to */
+
+ if (!glulx_mode) {
+
+ p = dictionary + (3+res)*dict_entries + 7;
+
+ /* So copy in the 4 (or 6) bytes of Z-coded text and the 3 data
+ bytes */
+
+ p[0]=prepared_sort[0]; p[1]=prepared_sort[1];
+ p[2]=prepared_sort[2]; p[3]=prepared_sort[3];
+ if (version_number > 3)
+ { p[4]=prepared_sort[4]; p[5]=prepared_sort[5]; }
+ p[res]=x; p[res+1]=y; p[res+2]=z;
+ if (x & 128) p[res] = (p[res])|number_and_case;
+
+ dictionary_top += res+3;
+
+ }
+ else {
+ int i;
+ p = dictionary + 4 + DICT_ENTRY_BYTE_LENGTH*dict_entries;
+ p[0] = 0x60; /* type byte -- dict word */
+
+ p += DICT_CHAR_SIZE;
+ for (i=0; i<DICT_WORD_BYTES; i++)
+ p[i] = prepared_sort[i];
+
+ p += DICT_WORD_BYTES;
+ p[0] = 0; p[1] = x;
+ p[2] = y/256; p[3] = y%256;
+ p[4] = 0; p[5] = z;
+ if (x & 128)
+ p[1] |= number_and_case;
+
+ dictionary_top += DICT_ENTRY_BYTE_LENGTH;
+
+ }
+
+ copy_sorts(dict_sort_codes+dict_entries*DICT_WORD_BYTES, prepared_sort);
+
+ return dict_entries++;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Used in "tables.c" for "Extend ... only", to renumber a verb-word to a */
+/* new verb syntax of its own. (Otherwise existing verb-words never */
+/* change their verb-numbers.) */
+/* ------------------------------------------------------------------------- */
+
+extern void dictionary_set_verb_number(char *dword, int to)
+{ int i; uchar *p;
+ int res=((version_number==3)?4:6);
+ i=dictionary_find(dword);
+ if (i!=0)
+ {
+ if (!glulx_mode) {
+ p=dictionary+7+(i-1)*(3+res)+res;
+ p[1]=to;
+ }
+ else {
+ p=dictionary+4 + (i-1)*DICT_ENTRY_BYTE_LENGTH + DICT_ENTRY_FLAG_POS;
+ p[2]=to/256; p[3]=to%256;
+ }
+ }
+}
+
+/* ------------------------------------------------------------------------- */
+/* Tracing code for the dictionary: used not only by "trace" and text */
+/* transcription, but also (in the case of "word_to_ascii") in a vital */
+/* by the linker. */
+/* ------------------------------------------------------------------------- */
+
+static char *d_show_to;
+static int d_show_total;
+
+static void show_char(char c)
+{ if (d_show_to == NULL) printf("%c", c);
+ else
+ { int i = strlen(d_show_to);
+ d_show_to[i] = c; d_show_to[i+1] = 0;
+ }
+}
+
+extern void word_to_ascii(uchar *p, char *results)
+{ int i, shift, cc, zchar; uchar encoded_word[9];
+ encoded_word[0] = (((int) p[0])&0x7c)/4;
+ encoded_word[1] = 8*(((int) p[0])&0x3) + (((int) p[1])&0xe0)/32;
+ encoded_word[2] = ((int) p[1])&0x1f;
+ encoded_word[3] = (((int) p[2])&0x7c)/4;
+ encoded_word[4] = 8*(((int) p[2])&0x3) + (((int) p[3])&0xe0)/32;
+ encoded_word[5] = ((int) p[3])&0x1f;
+ if (version_number > 3)
+ { encoded_word[6] = (((int) p[4])&0x7c)/4;
+ encoded_word[7] = 8*(((int) p[4])&0x3) + (((int) p[5])&0xe0)/32;
+ encoded_word[8] = ((int) p[5])&0x1f;
+ }
+
+ shift = 0; cc = 0;
+ for (i=0; i< ((version_number==3)?6:9); i++)
+ { zchar = encoded_word[i];
+
+ if (zchar == 4) shift = 1;
+ else
+ if (zchar == 5) shift = 2;
+ else
+ { if ((shift == 2) && (zchar == 6))
+ { zchar = 32*encoded_word[i+1] + encoded_word[i+2];
+ i += 2;
+ if ((zchar>=32) && (zchar<=126))
+ results[cc++] = zchar;
+ else
+ { zscii_to_text(results+cc, zchar);
+ cc = strlen(results);
+ }
+ }
+ else
+ { zscii_to_text(results+cc, (alphabet[shift])[zchar-6]);
+ cc = strlen(results);
+ }
+ shift = 0;
+ }
+ }
+ results[cc] = 0;
+}
+
+static void recursively_show_z(int node)
+{ int i, cprinted, flags; uchar *p;
+ char textual_form[32];
+ int res = (version_number == 3)?4:6;
+
+ if (dtree[node].branch[0] != VACANT)
+ recursively_show_z(dtree[node].branch[0]);
+
+ p = (uchar *)dictionary + 7 + (3+res)*node;
+
+ word_to_ascii(p, textual_form);
+
+ for (cprinted = 0; textual_form[cprinted]!=0; cprinted++)
+ show_char(textual_form[cprinted]);
+ for (; cprinted < 4 + ((version_number==3)?6:9); cprinted++)
+ show_char(' ');
+
+ if (d_show_to == NULL)
+ { for (i=0; i<3+res; i++) printf("%02x ",p[i]);
+
+ flags = (int) p[res];
+ if (flags & 128)
+ { printf("noun ");
+ if (flags & 4) printf("p"); else printf(" ");
+ printf(" ");
+ }
+ else printf(" ");
+ if (flags & 8)
+ { if (grammar_version_number == 1)
+ printf("preposition:%d ", (int) p[res+2]);
+ else
+ printf("preposition ");
+ }
+ if ((flags & 3) == 3) printf("metaverb:%d ", (int) p[res+1]);
+ else if ((flags & 3) == 1) printf("verb:%d ", (int) p[res+1]);
+ printf("\n");
+ }
+
+ if (d_show_total++ == 5)
+ { d_show_total = 0;
+ if (d_show_to != NULL)
+ { write_to_transcript_file(d_show_to);
+ d_show_to[0] = 0;
+ }
+ }
+
+ if (dtree[node].branch[1] != VACANT)
+ recursively_show_z(dtree[node].branch[1]);
+}
+
+static void recursively_show_g(int node)
+{
+ warning("### Glulx dictionary-show not yet implemented.\n");
+}
+
+static void show_alphabet(int i)
+{ int j, c; char chartext[8];
+
+ for (j=0; j<26; j++)
+ { c = alphabet[i][j];
+
+ if (alphabet_used[26*i+j] == 'N') printf("("); else printf(" ");
+
+ zscii_to_text(chartext, c);
+ printf("%s", chartext);
+
+ if (alphabet_used[26*i+j] == 'N') printf(")"); else printf(" ");
+ }
+ printf("\n");
+}
+
+extern void show_dictionary(void)
+{ printf("Dictionary contains %d entries:\n",dict_entries);
+ if (dict_entries != 0)
+ { d_show_total = 0; d_show_to = NULL;
+ if (!glulx_mode)
+ recursively_show_z(root);
+ else
+ recursively_show_g(root);
+ }
+ printf("\nZ-machine alphabet entries:\n");
+ show_alphabet(0);
+ show_alphabet(1);
+ show_alphabet(2);
+}
+
+extern void write_dictionary_to_transcript(void)
+{ char d_buffer[81];
+
+ sprintf(d_buffer, "\n[Dictionary contains %d entries:]\n", dict_entries);
+
+ d_buffer[0] = 0; write_to_transcript_file(d_buffer);
+
+ if (dict_entries != 0)
+ { d_show_total = 0; d_show_to = d_buffer;
+ if (!glulx_mode)
+ recursively_show_z(root);
+ else
+ recursively_show_g(root);
+ }
+ if (d_show_total != 0) write_to_transcript_file(d_buffer);
+}
+
+/* ========================================================================= */
+/* Data structure management routines */
+/* ------------------------------------------------------------------------- */
+
+extern void init_text_vars(void)
+{ int j;
+ bestyet = NULL;
+ bestyet2 = NULL;
+ tlbtab = NULL;
+ grandtable = NULL;
+ grandflags = NULL;
+ no_chars_transcribed = 0;
+ is_abbreviation = FALSE;
+ put_strings_in_low_memory = FALSE;
+
+ for (j=0; j<256; j++) abbrevs_lookup[j] = -1;
+
+ total_zchars_trans = 0;
+
+ dtree = NULL;
+ final_dict_order = NULL;
+ dict_sort_codes = NULL;
+ dict_entries=0;
+
+ initialise_memory_block(&static_strings_area);
+}
+
+extern void text_begin_pass(void)
+{ abbrevs_lookup_table_made = FALSE;
+ no_abbreviations=0;
+ total_chars_trans=0; total_bytes_trans=0;
+ if (store_the_text) all_text_top=all_text;
+ dictionary_begin_pass();
+ low_strings_top = low_strings;
+
+ static_strings_extent = 0;
+ no_strings = 0;
+ no_dynamic_strings = 0;
+ no_unicode_chars = 0;
+}
+
+/* Note: for allocation and deallocation of all_the_text, see inform.c */
+
+extern void text_allocate_arrays(void)
+{ abbreviations_at = my_malloc(MAX_ABBREVS*MAX_ABBREV_LENGTH,
+ "abbreviations");
+ abbrev_values = my_calloc(sizeof(int), MAX_ABBREVS, "abbrev values");
+ abbrev_quality = my_calloc(sizeof(int), MAX_ABBREVS, "abbrev quality");
+ abbrev_freqs = my_calloc(sizeof(int), MAX_ABBREVS, "abbrev freqs");
+
+ dtree = my_calloc(sizeof(dict_tree_node), MAX_DICT_ENTRIES,
+ "red-black tree for dictionary");
+ final_dict_order = my_calloc(sizeof(int), MAX_DICT_ENTRIES,
+ "final dictionary ordering table");
+ dict_sort_codes = my_calloc(DICT_WORD_BYTES, MAX_DICT_ENTRIES,
+ "dictionary sort codes");
+
+ if (!glulx_mode)
+ dictionary = my_malloc(9*MAX_DICT_ENTRIES+7,
+ "dictionary");
+ else
+ dictionary = my_malloc(DICT_ENTRY_BYTE_LENGTH*MAX_DICT_ENTRIES+4,
+ "dictionary");
+
+ strings_holding_area
+ = my_malloc(MAX_STATIC_STRINGS,"static strings holding area");
+ low_strings = my_malloc(MAX_LOW_STRINGS,"low (abbreviation) strings");
+
+ huff_entities = NULL;
+ hufflist = NULL;
+ unicode_usage_entries = NULL;
+ done_compression = FALSE;
+ compression_table_size = 0;
+ compressed_offsets = NULL;
+
+ MAX_CHARACTER_SET = 0;
+
+ if (glulx_mode) {
+ if (compression_switch) {
+ int ix;
+ MAX_CHARACTER_SET = 257 + MAX_ABBREVS + MAX_DYNAMIC_STRINGS
+ + MAX_UNICODE_CHARS;
+ huff_entities = my_calloc(sizeof(huffentity_t), MAX_CHARACTER_SET*2+1,
+ "huffman entities");
+ hufflist = my_calloc(sizeof(huffentity_t *), MAX_CHARACTER_SET,
+ "huffman node list");
+ unicode_usage_entries = my_calloc(sizeof(unicode_usage_t),
+ MAX_UNICODE_CHARS, "unicode entity entries");
+ for (ix=0; ix<UNICODE_HASH_BUCKETS; ix++)
+ unicode_usage_hash[ix] = NULL;
+ }
+ compressed_offsets = my_calloc(sizeof(int32), MAX_NUM_STATIC_STRINGS,
+ "static strings index table");
+ }
+}
+
+extern void text_free_arrays(void)
+{
+ my_free(&strings_holding_area, "static strings holding area");
+ my_free(&low_strings, "low (abbreviation) strings");
+ my_free(&abbreviations_at, "abbreviations");
+ my_free(&abbrev_values, "abbrev values");
+ my_free(&abbrev_quality, "abbrev quality");
+ my_free(&abbrev_freqs, "abbrev freqs");
+
+ my_free(&dtree, "red-black tree for dictionary");
+ my_free(&final_dict_order, "final dictionary ordering table");
+ my_free(&dict_sort_codes, "dictionary sort codes");
+
+ my_free(&dictionary,"dictionary");
+
+ my_free(&compressed_offsets, "static strings index table");
+ my_free(&hufflist, "huffman node list");
+ my_free(&huff_entities, "huffman entities");
+ my_free(&unicode_usage_entries, "unicode entity entities");
+
+ deallocate_memory_block(&static_strings_area);
+}
+
+extern void ao_free_arrays(void)
+{ my_free (&tlbtab,"tlb table");
+ my_free (&sub_buffer,"sub_buffer");
+ my_free (&bestyet,"bestyet");
+ my_free (&bestyet2,"bestyet2");
+ my_free (&grandtable,"grandtable");
+ my_free (&grandflags,"grandflags");
+}
+
+/* ========================================================================= */