1 This repository contains a copy of Pick Up the Phone Booth and Dye by
4 The author released the game to the public domain, allowing unlimited
5 permission to copy and change it.
7 https://ifdb.tads.org/viewgame?id=mjh2cehac8untebh
8 http://mirror.ifarchive.org/if-archive/games/source/inform/boothdye.inf
10 The recommended way to get a copy of this git repository is a
13 git clone --recursive https://jxself.org/git/?p=boothdye.git
15 This will clone all submodules recurively. If you did not perform a
16 recurive clone, once you have a copy of this git repository you will
17 also need the source code for the standard library:
19 git submodule update --init --recursive
21 To compile this game you will also need version 6 of the Inform
22 compiler from https://jxself.org/git/?p=inform.git
24 Once the compiler has been compiled and is ready for use return to
25 this directory and run:
27 inform +include_path=lib boothdye.inf
29 Or you can run the included build.sh script which does the same thing.
31 You will then get the story file for this game that can be run using
32 any appropriate Z-Machine interpreter, such as Frotz. Your GNU/Linux
33 distro probably has that packaged already for easy installation.
35 A great big thanks to David Griffith for keeping Inform 6 alive.
38 Copyright (C) 2019 Jason Self <j@jxself.org>
40 This file is free software: you may copy, redistribute and/or modify
41 it under the terms of the GNU Affero General Public License as
42 published by the Free Software Foundation, either version 3 of the
43 License, or (at your option) any later version.
45 This file is distributed in the hope that it will be useful, but
46 WITHOUT ANY WARRANTY; without even the implied warranty of
47 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
48 Affero General Public License for more details.
50 You should have received a copy of the GNU Affero General Public
51 License along with this file. If not, see https://gnu.org/licenses/