2016-05-07 |
Christopher... | remove debugging pk |
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2016-05-07 |
Christopher... | added dynamic linking approach to exits. live hacking... |
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2016-05-07 |
Christopher... | Most of the rest of support for live hacking! |
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2016-05-07 |
Christopher... | Injection almost works, you can pass along the appropri... |
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2016-05-07 |
Christopher... | fill in caache comment |
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2016-05-06 |
Christopher... | Add about to preposition list |
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2016-05-06 |
Christopher... | add chat as an alias for talk |
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2016-05-06 |
Christopher... | Add "to" to prepositions |
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2016-05-06 |
Christopher... | Fix code for going someplace that doesn't exist |
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2016-05-06 |
Christopher... | Added emote! |
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2016-05-06 |
Christopher... | A bunch of stuff so you can set your own username |
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2016-05-06 |
Christopher... | Announce to other room participants when a guest arrives |
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2016-05-06 |
Christopher... | add the grand hallway |
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2016-05-06 |
Christopher... | Announce comings and goings |
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2016-05-06 |
Christopher... | remove debugging code |
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2016-05-06 |
Christopher... | Adding missing (c) notices (thx jxself) |
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2016-05-06 |
Christopher... | ability to say things, at last! |
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2016-05-06 |
Christopher... | remove debug message |
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2016-05-06 |
Christopher... | remove debug message |
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2016-05-06 |
Christopher... | room level messages, client disconnection |
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2016-05-06 |
Christopher... | more tweaks |
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2016-05-06 |
Christopher... | curio cabinet and stuff |
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2016-05-06 |
Christopher... | Add keyword for generally-visible |
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2016-05-06 |
Christopher... | Add Hotel Bricabrac |
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2016-05-05 |
Christopher... | You can now look at things |
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2016-05-05 |
Christopher... | remove stupid pre/post message stuff |
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2016-05-05 |
Christopher... | remove (pk 'foo) |
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2016-05-05 |
Christopher... | See objects in the same room as you |
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2016-05-05 |
Christopher... | Some docstrings on gameobj |
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2016-05-05 |
Christopher... | Remove all accessors |
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2016-05-05 |
Christopher... | Can FINALLY interact with objects! Woohoo! |
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2016-05-04 |
Christopher... | rearchitect so that the world can init with a game... |
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2016-05-04 |
Christopher... | better go-where text |
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2016-05-04 |
Christopher... | more dynamic dispatch of commands |
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2016-05-04 |
Christopher... | INSTALL was awkwardly a nonexistant symlink |
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2016-05-04 |
Christopher... | look in rooms |
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2016-05-04 |
Christopher... | We can finally move around! |
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2016-05-04 |
Christopher... | moving between rooms nearly works |
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2016-05-04 |
Christopher... | commands finally dispatch |
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2016-05-03 |
Christopher... | bad import made circular refs |
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2016-05-03 |
Christopher... | gameobj refactor mostly working now |
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2016-05-03 |
Christopher... | big refactor to players, rooms, gameobj stuff |
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2016-05-03 |
Christopher... | Many steps towards handling input (but not there yet...) |
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2016-05-02 |
Christopher... | import player correctly, pass off input correctly |
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2016-05-02 |
Christopher... | goblin hq demo |
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2016-05-02 |
Christopher... | Split mudsync.scm out into multiple files |
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2016-05-02 |
Christopher... | Move networking stuff into its own file |
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2016-05-02 |
Christopher... | Basic automake build stuff |
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2016-05-02 |
Christopher... | refactoring commands slots |
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2016-05-02 |
Christopher... | some example room commands |
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2016-05-02 |
Christopher... | some TODOs |
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2016-05-02 |
Christopher... | more basic gameobj and player stuff |
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2016-05-02 |
Christopher... | Add commands and contain-commands to gameobj |
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2016-05-02 |
Christopher... | Add copyright, clean up parser.scm |
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2016-05-02 |
Christopher... | prototype sentence parsing code |
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2016-04-30 |
Christopher... | Move location onto game-actor |
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2016-04-30 |
Christopher... | Finally can connect and get a room description! |
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2016-04-30 |
Christopher... | room exit wiring |
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2016-04-30 |
Christopher... | rooms and exits and things |
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2016-04-30 |
Christopher... | Move game-master methods beneath it, use wrap-apply... |
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2016-04-29 |
Christopher... | Networking hooked up to rudimentary <game-master> |
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2016-04-29 |
Christopher... | Add GPL |
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2016-04-29 |
Christopher... | most network stuff, a copyright notice |
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2016-04-29 |
Christopher... | Most of the network code is working, it seems |
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2016-04-29 |
Christopher... | Some basic network code that kinda sorta works |
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