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mudsync.git
2016-05-06
Christopher...
room level messages, client disconnection
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2016-05-06
Christopher...
more tweaks
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2016-05-06
Christopher...
curio cabinet and stuff
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2016-05-06
Christopher...
Add keyword for generally-visible
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2016-05-06
Christopher...
Add Hotel Bricabrac
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2016-05-05
Christopher...
You can now look at things
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2016-05-05
Christopher...
remove stupid pre/post message stuff
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2016-05-05
Christopher...
remove (pk 'foo)
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2016-05-05
Christopher...
See objects in the same room as you
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2016-05-05
Christopher...
Some docstrings on gameobj
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2016-05-05
Christopher...
Remove all accessors
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2016-05-05
Christopher...
Can FINALLY interact with objects! Woohoo!
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2016-05-04
Christopher...
rearchitect so that the world can init with a game...
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2016-05-04
Christopher...
better go-where text
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2016-05-04
Christopher...
more dynamic dispatch of commands
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2016-05-04
Christopher...
INSTALL was awkwardly a nonexistant symlink
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2016-05-04
Christopher...
look in rooms
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2016-05-04
Christopher...
We can finally move around!
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2016-05-04
Christopher...
moving between rooms nearly works
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2016-05-04
Christopher...
commands finally dispatch
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2016-05-03
Christopher...
bad import made circular refs
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2016-05-03
Christopher...
gameobj refactor mostly working now
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2016-05-03
Christopher...
big refactor to players, rooms, gameobj stuff
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2016-05-03
Christopher...
Many steps towards handling input (but not there yet...)
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2016-05-02
Christopher...
import player correctly, pass off input correctly
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2016-05-02
Christopher...
goblin hq demo
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2016-05-02
Christopher...
Split mudsync.scm out into multiple files
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2016-05-02
Christopher...
Move networking stuff into its own file
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2016-05-02
Christopher...
Basic automake build stuff
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2016-05-02
Christopher...
refactoring commands slots
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2016-05-02
Christopher...
some example room commands
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2016-05-02
Christopher...
some TODOs
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2016-05-02
Christopher...
more basic gameobj and player stuff
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2016-05-02
Christopher...
Add commands and contain-commands to gameobj
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2016-05-02
Christopher...
Add copyright, clean up parser.scm
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2016-05-02
Christopher...
prototype sentence parsing code
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2016-04-30
Christopher...
Move location onto game-actor
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2016-04-30
Christopher...
Finally can connect and get a room description!
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2016-04-30
Christopher...
room exit wiring
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2016-04-30
Christopher...
rooms and exits and things
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2016-04-30
Christopher...
Move game-master methods beneath it, use wrap-apply...
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2016-04-29
Christopher...
Networking hooked up to rudimentary <game-master>
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2016-04-29
Christopher...
Add GPL
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2016-04-29
Christopher...
most network stuff, a copyright notice
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2016-04-29
Christopher...
Most of the network code is working, it seems
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2016-04-29
Christopher...
Some basic network code that kinda sorta works
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