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mudsync.git
2017-03-22
Christopher...
Update README, including how to set things up using...
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2017-03-22
Christopher...
Update guix.scm for new Guix inclusion of Guile 2.2...
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2017-02-11
Christopher...
move some native-inputs into inputs
fosdem-2017
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2017-02-11
Christopher...
some placeholder stuff for the revolving door and shop
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2017-02-09
Christopher...
Add guile-8sync-latest to package inputs for guile...
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2017-02-09
Christopher...
A not-incorrect description in guix.scm
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2017-02-09
Christopher...
Switch to using git-predicate from guix
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2017-02-09
Christopher...
Make additions from demoing during the talk
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2017-02-04
Christopher...
south "exit" from lab
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2017-02-04
Christopher...
rube goldberg machine (with intentional error)
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2017-02-04
Christopher...
more bug-proof exit traversal
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2017-02-03
Christopher...
update ©
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2017-02-03
Christopher...
ap poster
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2017-02-03
Christopher...
Add web ui module to imports
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2017-02-03
Christopher...
Slight improvement to the css on list items
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2017-02-03
Christopher...
add connected/disconnected text
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2017-02-02
Christopher...
Add <readable-desc> and use it
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2017-02-02
Christopher...
some more stuff for the conspiracy chart
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2017-02-02
Christopher...
Add anchor tags to SCRUBL
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2017-02-02
Christopher...
start to add federation station
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2017-02-01
Christopher...
fixing underground map text
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2017-02-01
Christopher...
hive inside section
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2017-02-01
Christopher...
wait to inject each object before we inject the next one
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2017-02-01
Christopher...
adjust some desc indentation
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2017-02-01
Christopher...
Add the entrance to the hive
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2017-02-01
Christopher...
Finish actor model exhibit
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2017-02-01
Christopher...
Ooops, guile2.2-irregex belongs in guix.scm
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2017-02-01
Christopher...
most of the async museum
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2017-01-30
Christopher...
Whee, movement shorthands!
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2017-01-30
Christopher...
8sync design goals
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2017-01-30
Christopher...
some more clerk texts
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2017-01-30
Christopher...
Maps and etc
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2017-01-30
Christopher...
Ability to move up / down into laboratory
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2017-01-30
Christopher...
Traversal checks, plus flavortext
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2017-01-30
Christopher...
computer / panel / etc added
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2017-01-30
Christopher...
Fix last button-pressing message
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2017-01-30
Christopher...
Inserting the disc and all that finally works
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2017-01-30
Christopher...
fix prop stuff
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2017-01-30
Christopher...
Add into to predicates
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2017-01-30
Christopher...
Adjust disc-shield description
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2017-01-30
Christopher...
Adjusting shield description
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2017-01-30
Christopher...
cleaning up hackthena's shield a bit
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2017-01-30
Christopher...
Moving looking to be primarily a gameobj action.
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2017-01-30
Christopher...
Add the glowing disc
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2017-01-30
Christopher...
create-gameobj
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2017-01-29
Christopher...
props subsystem
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2017-01-29
Christopher...
wrap-rmeta-slot -> build-rmeta-slot
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2017-01-29
Christopher...
Add l as alias for look
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2017-01-29
Christopher...
oops fix actor -> gameobj
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2017-01-29
Christopher...
props stuff
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2017-01-29
Christopher...
Fix the bell and start adding the hard disk
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2017-01-29
Christopher...
finishing unfinished comment
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2017-01-29
Christopher...
distinguish container-sub-commands and container-dom...
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2017-01-29
Christopher...
a note about the equality of containers
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2017-01-29
Christopher...
Add guix.scm and patched live repl guile
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2017-01-28
Christopher...
Move containers over to their own module.
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2017-01-28
Christopher...
Hm no to hm well
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2017-01-28
Christopher...
Add proxy-items as its own little class
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2017-01-28
Christopher...
Fix up default-objection in cmd-take-from
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2017-01-28
Christopher...
take from proxy, and add some more objects to hallway
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2017-01-28
Christopher...
retooling hackthena
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2017-01-28
Christopher...
use ci-member, allow specifying why not to being taken...
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2017-01-28
Christopher...
add utils.scm
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2017-01-28
Christopher...
Allow to specify what the player is on take-from /...
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2017-01-28
Christopher...
remove room: and npc: and thing: prefixes
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2017-01-28
Christopher...
better take/drop
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2017-01-28
Christopher...
fixed up the inventory command
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2017-01-28
Christopher...
some more scrolling tweaks
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2017-01-28
Christopher...
adjust bullets
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2017-01-28
Christopher...
Some scrolling tweaks
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2017-01-27
Christopher...
reknowned -> legendary
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2017-01-27
Christopher...
Switching St. Ignucius statue to Hackthena
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2017-01-27
Christopher...
A working toy chest :)
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2017-01-26
Christopher...
remove some useless whitespace
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2017-01-26
Christopher...
Switching from #:generally-visible to #:invisible?...
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2017-01-26
Christopher...
Don't tell ourselves what we're doing
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2017-01-26
Christopher...
remove pks
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2017-01-26
Christopher...
Add container ability to gameobjs
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2017-01-26
Christopher...
add inside and out to prepositions list
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2017-01-26
Christopher...
Add "from" to list of prepositions in parser.scm
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2017-01-26
Christopher...
Remove thing and fold into gameobj. Allow to mark...
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2017-01-25
Christopher...
Add wire cage
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2017-01-25
Christopher...
Adjust clerk's description a bit.
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2017-01-25
Christopher...
Make commands use the inheritable rmeta-slot tooling
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2017-01-25
Christopher...
EVLIS, not Evlis
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2017-01-25
Christopher...
Update to use #:init-thunk instead of #:init-value...
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2017-01-25
Christopher...
switch room "tell" to not use string-apend
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2017-01-25
Christopher...
Add friendlier message for when parser/matcher can...
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2017-01-24
Christopher...
Fix the self destruct on gameobj objects.
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2017-01-24
Christopher...
Add items from the cabinet
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2017-01-23
Christopher...
A friendlier intro room
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2017-01-23
Christopher...
Add no smoking sign to smoking parlor
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2017-01-23
Christopher...
Use simple comma-join when listing items in a room.
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2017-01-23
Christopher...
scrubl up a couple of room descriptions
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2017-01-23
Christopher...
Add pre-tag to scrubl
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2017-01-23
Christopher...
Switch things over to using scrubl
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2017-01-23
Christopher...
Add br to scrubl
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2017-01-23
Christopher...
some improvements to asking about things
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2017-01-23
Christopher...
Offer a help menu if a user is confused.
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2017-01-23
Christopher...
Rudimentary help system.
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