Eric S. Raymond [Fri, 6 Oct 2006 20:15:41 +0000 (20:15 +0000)]
Ready to start making the curses interface work.
Eric S. Raymond [Fri, 6 Oct 2006 19:00:27 +0000 (19:00 +0000)]
More code slimming.
Eric S. Raymond [Fri, 6 Oct 2006 18:48:32 +0000 (18:48 +0000)]
Refactor code to refer to enemy objects.
Eric S. Raymond [Fri, 6 Oct 2006 18:14:08 +0000 (18:14 +0000)]
Got through an entire game with this Python version.
Eric S. Raymond [Fri, 6 Oct 2006 15:21:33 +0000 (15:21 +0000)]
Get rid of the nasty old bubble sort in the Python version.
Eric S. Raymond [Fri, 6 Oct 2006 15:08:13 +0000 (15:08 +0000)]
Collect three parallel arrays into an 'enemy' structure.
Eric S. Raymond [Fri, 6 Oct 2006 14:07:40 +0000 (14:07 +0000)]
Fixed bug in Python version's reporting of critical hits.
Eric S. Raymond [Fri, 6 Oct 2006 13:47:54 +0000 (13:47 +0000)]
More port fixes for the Python version.
Eric S. Raymond [Fri, 6 Oct 2006 12:30:27 +0000 (12:30 +0000)]
Bug fix, keyboard interrupt handling, automatic LRSCAN before CHART.
Eric S. Raymond [Fri, 6 Oct 2006 12:01:30 +0000 (12:01 +0000)]
Properly stringify enum value of "sector". Move the command prompt
back to the right place.
Eric S. Raymond [Fri, 6 Oct 2006 11:00:25 +0000 (11:00 +0000)]
Replay facility now captures command-line options.
Eric S. Raymond [Fri, 6 Oct 2006 10:54:05 +0000 (10:54 +0000)]
Replay works now, at least in plain-tty mode
Eric S. Raymond [Fri, 6 Oct 2006 10:21:23 +0000 (10:21 +0000)]
Correct off-by-one bug in placement of Tholian.
Eric S. Raymond [Fri, 6 Oct 2006 09:46:40 +0000 (09:46 +0000)]
Arrange for logging of random-number-generator calls.
Eric S. Raymond [Fri, 6 Oct 2006 03:25:24 +0000 (03:25 +0000)]
Drop out the BSD visual-scan code.
Eric S. Raymond [Fri, 6 Oct 2006 02:16:43 +0000 (02:16 +0000)]
Minor bug fixes, preparatory to finding out why replay doesn't work.
Eric S. Raymond [Fri, 6 Oct 2006 01:19:43 +0000 (01:19 +0000)]
Avoid divide-by-zero error.
Eric S. Raymond [Thu, 5 Oct 2006 22:41:05 +0000 (22:41 +0000)]
Many small port fixes in the Python.
Get rid of game.ithere, we just test whether there is a valid
coordinate object for the Tholian instead. Also, use deepcopy to make
snapshots.
Eric S. Raymond [Thu, 5 Oct 2006 12:42:37 +0000 (12:42 +0000)]
OK, warp flight between quadrants works now.
Eric S. Raymond [Thu, 5 Oct 2006 12:32:27 +0000 (12:32 +0000)]
Various minor fixes to movement code.
...and avoidance of errors raised by indexing with a float.
Eric S. Raymond [Thu, 5 Oct 2006 11:35:24 +0000 (11:35 +0000)]
Local navigation now works in Python.
Flight to other quadrants doesn't yet. (The bugs all appear to be
consequences of moving to zero indexing.)
Eric S. Raymond [Thu, 5 Oct 2006 10:16:15 +0000 (10:16 +0000)]
Get rid of some dead code.
Eric S. Raymond [Thu, 5 Oct 2006 09:53:06 +0000 (09:53 +0000)]
Planet pointer mess cleaned up. planets now works.
Eric S. Raymond [Thu, 5 Oct 2006 09:12:06 +0000 (09:12 +0000)]
status command is almost working. Must resolve the mess with planet pointers.
Eric S. Raymond [Thu, 5 Oct 2006 08:58:28 +0000 (08:58 +0000)]
lrscan, scescan, and chart are working in the Python version.
Eric S. Raymond [Thu, 5 Oct 2006 08:36:54 +0000 (08:36 +0000)]
Eliminate iqhere global in order to get rid of spurious Python warning.
Where we need this flag, we now deduce it from the location of the Thing.
Eric S. Raymond [Thu, 5 Oct 2006 06:56:51 +0000 (06:56 +0000)]
0-origin code gets through initialization OK.
Eric S. Raymond [Thu, 5 Oct 2006 05:47:19 +0000 (05:47 +0000)]
Checkpoint Python version before trying to move to zero-origin indexing.
Eric S. Raymond [Thu, 5 Oct 2006 04:21:56 +0000 (04:21 +0000)]
Python IO queue appears to work.
Eric S. Raymond [Thu, 5 Oct 2006 03:38:44 +0000 (03:38 +0000)]
Python version did its first I/O.
Eric S. Raymond [Thu, 5 Oct 2006 02:30:35 +0000 (02:30 +0000)]
Python translation is syntactically correct. Now for the grotty
part...
Eric S. Raymond [Wed, 4 Oct 2006 22:35:53 +0000 (22:35 +0000)]
setup.py code added to Python translation.
Eric S. Raymond [Wed, 4 Oct 2006 19:24:39 +0000 (19:24 +0000)]
Python translation now incorporates reports.c.
Eric S. Raymond [Wed, 4 Oct 2006 16:37:14 +0000 (16:37 +0000)]
planets.c code incorporated into Python translation.
Eric S. Raymond [Wed, 4 Oct 2006 16:19:35 +0000 (16:19 +0000)]
Code from moving.c incorporated into Python translation.
Eric S. Raymond [Wed, 4 Oct 2006 14:54:15 +0000 (14:54 +0000)]
Incor[porated io.c code into Python translation.
Eric S. Raymond [Wed, 4 Oct 2006 02:22:51 +0000 (02:22 +0000)]
finish.c code incorporated into Python translation.
Eric S. Raymond [Wed, 4 Oct 2006 02:05:50 +0000 (02:05 +0000)]
Correct minor bug in figure-of-merit scoring.
Inhabited-planet kills weren't being figured in. Also make the code clearer.
Eric S. Raymond [Wed, 4 Oct 2006 01:37:55 +0000 (01:37 +0000)]
More of Stas's notes about the time recomputation bug.
Eric S. Raymond [Tue, 3 Oct 2006 19:29:35 +0000 (19:29 +0000)]
Incorporated events.c into Python.
Eric S. Raymond [Tue, 3 Oct 2006 18:19:39 +0000 (18:19 +0000)]
Small cleanups discovered during Python translation.
Stas Sergeev [Tue, 3 Oct 2006 17:19:58 +0000 (17:19 +0000)]
Another rollup patch.
- fixed manual moving
- quick hack to avoid division by zero when calculating game.state.remtime
- fixed some problems with sensors() on ncurses
- small translation fixes
Eric S. Raymond [Tue, 3 Oct 2006 00:19:52 +0000 (00:19 +0000)]
battle.c incorporated into Python translation.
Stas Sergeev [Mon, 2 Oct 2006 19:03:33 +0000 (19:03 +0000)]
adjustments
Eric S. Raymond [Mon, 2 Oct 2006 17:17:04 +0000 (17:17 +0000)]
Eliminate uses of cramlc().
Stas Sergeev [Mon, 2 Oct 2006 17:16:19 +0000 (17:16 +0000)]
oops, revert ocasional change
Stas Sergeev [Mon, 2 Oct 2006 17:13:02 +0000 (17:13 +0000)]
Another rollup patch.
- Enabled more gcc warnings
- Fixed -Wundef warnings
- Fixes to inhabited-worlds code, the attempt to enslave the
uninhabited planet is no longer made.
- Replaced pause_game(true) with announce() and killed the pause_latch()
trick as it leaded to the lost scroll-pauses
- Fixed calculation of destroyed planets
- Made scan() locale-safe
- Translation updates
Gameplay changes:
- Removed the Romulans-guarding-inhabited-worlds behaviour that probably
came from bsd-trek. Frankly, I find it much more annoying than enjoying.
- Added the behaveour of transporter consuming the ship's energy - inspired
by Star Control 2's landing habit. If someone finds this too harsh -
feel free to remove, but I personally find that logical. (!OPTION_PLAIN)
Eric S. Raymond [Mon, 2 Oct 2006 14:47:33 +0000 (14:47 +0000)]
Python translation now includes ai.c.
Eric S. Raymond [Sat, 30 Sep 2006 09:00:49 +0000 (09:00 +0000)]
Get rid of some macros that block mechanical translation.
Eric S. Raymond [Fri, 29 Sep 2006 09:39:24 +0000 (09:39 +0000)]
Create blank objects in all arrays during Python game state initialization.
Eric S. Raymond [Fri, 29 Sep 2006 09:21:09 +0000 (09:21 +0000)]
Reset all structures for stupid literal translation of the game.
Eric S. Raymond [Fri, 29 Sep 2006 07:59:45 +0000 (07:59 +0000)]
Get rid of DESTROY macro.
Eric S. Raymond [Fri, 29 Sep 2006 07:41:43 +0000 (07:41 +0000)]
Get rid of the iterator macros I wrote.
They interfere with mechanical translation.
Eric S. Raymond [Thu, 28 Sep 2006 21:21:33 +0000 (21:21 +0000)]
Hack boxed xcomments so they're easier for a mechanical translator to recognize.
Eric S. Raymond [Thu, 28 Sep 2006 10:52:08 +0000 (10:52 +0000)]
Clean up ugly FORTRANISH names.
It's been years since C public names had a 6-character significance limit.
Eric S. Raymond [Thu, 28 Sep 2006 10:18:52 +0000 (10:18 +0000)]
More cleanup towards automated Python translation.
Eric S. Raymond [Thu, 28 Sep 2006 09:48:31 +0000 (09:48 +0000)]
More elimination of FORTAN-style if statements.
Eric S. Raymond [Thu, 28 Sep 2006 09:34:55 +0000 (09:34 +0000)]
Reset the translation, we're going to redo it with ctopy.
Eric S. Raymond [Thu, 28 Sep 2006 09:19:16 +0000 (09:19 +0000)]
Get rid of obnoxious visible "have we paused?" state.
This change shouldn't make any behavioral difference, but it
simplifies the call sequence and code of a couple of functions.
Eric S. Raymond [Thu, 28 Sep 2006 08:20:52 +0000 (08:20 +0000)]
Change some ugly and misleading names.
Eric S. Raymond [Thu, 28 Sep 2006 08:01:45 +0000 (08:01 +0000)]
Clean up nasty FORTRAN-style if statements.
E.g., with the body on the same line as the guard. They're bad style
and make the code hard to read, and I got fed up,
Eric S. Raymond [Wed, 27 Sep 2006 21:46:35 +0000 (21:46 +0000)]
Parallel cleanups in the C and scratch Python code.
Stas Sergeev [Wed, 27 Sep 2006 16:27:49 +0000 (16:27 +0000)]
bugfix in fry() and translation
Stas Sergeev [Tue, 26 Sep 2006 17:46:57 +0000 (17:46 +0000)]
better fix for is_valid()
Stas Sergeev [Tue, 26 Sep 2006 17:27:51 +0000 (17:27 +0000)]
Yet another rollup patch.
- proper localization of dreprt()
- fixed preport() which didn't work at all
- fixed a nasty bug in photon() which caused a misfired torpedo to proceed
- fixed a very nasty bug in is_valid()
- many translation fixes
Stas Sergeev [Mon, 25 Sep 2006 16:53:11 +0000 (16:53 +0000)]
few assorted adjustments and a fix for #8883
Stas Sergeev [Sun, 24 Sep 2006 14:20:15 +0000 (14:20 +0000)]
fix makehelp.py invocation
Eric S. Raymond [Sun, 24 Sep 2006 11:04:28 +0000 (11:04 +0000)]
Trial Python now incorporates ai.c
Stas Sergeev [Fri, 22 Sep 2006 17:09:23 +0000 (17:09 +0000)]
Another rollup patch.
- use ARRAY_SIZE
- cleaned up srscan()
- introduced a separate ncurses window for status
- removed completed TODO entries
- fixed SIGSEGV in tty mode when env LINES is undefined (always!)
- made "Please enter password" message visible
- made the above message to appear for OPTION_PLAIN instead of !OPTION_CURSES
- killed enqueue()
- localized status() (added helper prstat() )
- enabled gcc to check the format arguments, which uncovered a lot of
the real bugs!
- fixed the bugs uncovered by the gcc format checking (the last one in
ai.c is left for Eric :)
- fixed problem with skip(): it relied on "linecount", but "linecount"
doesn't increment when you enter the multiline answers, like, for example,
the torpedo courses. The fix works only in curses mode though - no idea
how to fix this for tty.
- localized prouts(), however, not very cleanly. Any help is appreciated,
see the added comments.
Eric S. Raymond [Fri, 22 Sep 2006 16:18:30 +0000 (16:18 +0000)]
Beginning of experimental Python translation.
The initial file is definitions corresponding to sst.h.
Eric S. Raymond [Fri, 22 Sep 2006 14:11:43 +0000 (14:11 +0000)]
Added appending on development timeline.
Eric S. Raymond [Fri, 22 Sep 2006 11:38:54 +0000 (11:38 +0000)]
Abstract away the operations involving a sentinel value for coordinates.
Besides making the code more readable, the sentinel may change someday
if we go zero-origin everywhere.
Eric S. Raymond [Thu, 21 Sep 2006 18:16:38 +0000 (18:16 +0000)]
Make the "crystals' member into an enumeration.
Also, add explanatory comments to the attack code. Remove some redundant
logic to push you out of dock on an attack.
Eric S. Raymond [Thu, 21 Sep 2006 10:47:26 +0000 (10:47 +0000)]
More applications of same().
Eric S. Raymond [Wed, 20 Sep 2006 21:18:05 +0000 (21:18 +0000)]
Get rid of obnoxious iattak global.
This was a kluge to prevent recursion through an infinit regress of
moves leading to exit attacks forcing moves, etc.
Eric S. Raymond [Wed, 20 Sep 2006 20:50:53 +0000 (20:50 +0000)]
On Stas Sergeev's suggestion, change where the logfile is written.
Stas Sergeev [Wed, 20 Sep 2006 19:00:34 +0000 (19:00 +0000)]
allow gcc to still do the bounds checking
Eric S. Raymond [Wed, 20 Sep 2006 18:10:28 +0000 (18:10 +0000)]
Clean up some boolean arguments.
Stas Sergeev [Wed, 20 Sep 2006 17:02:59 +0000 (17:02 +0000)]
and this gettextized in while I was resolving the rejects...
Stas Sergeev [Wed, 20 Sep 2006 16:51:13 +0000 (16:51 +0000)]
this gettextized by mistake
Stas Sergeev [Wed, 20 Sep 2006 16:42:35 +0000 (16:42 +0000)]
Rollup patch.
- completed the first pass on the gettextization and translation
- better (IMHO) fix for the initialization of the gettextized string arrays
- do not clearscreen on exit to leave the "Galaxy Bird" message visible
- implemented scroll-pausing for "help"
- fixed enqueue() which didn't always work
- added IHW to cramen()
Eric S. Raymond [Wed, 20 Sep 2006 16:29:48 +0000 (16:29 +0000)]
Incorporate BSD-Trek visual-scan code, just in case.
Eric S. Raymond [Wed, 20 Sep 2006 15:47:19 +0000 (15:47 +0000)]
Chase more booleans and enums.
Eric S. Raymond [Wed, 20 Sep 2006 09:45:17 +0000 (09:45 +0000)]
A bit of documentation swiped and edited from the BSD code.
Eric S. Raymond [Wed, 20 Sep 2006 08:55:41 +0000 (08:55 +0000)]
BSD-Trek-like critical hits with weighting.
Eric S. Raymond [Wed, 20 Sep 2006 06:25:57 +0000 (06:25 +0000)]
Replace more #defines with enums.
Eric S. Raymond [Wed, 20 Sep 2006 05:31:21 +0000 (05:31 +0000)]
Change the condition field from an uint with #defines to an enum.
Eric S. Raymond [Wed, 20 Sep 2006 05:18:07 +0000 (05:18 +0000)]
More boolean-chasing and coord applications.
Eric S. Raymond [Wed, 20 Sep 2006 04:35:23 +0000 (04:35 +0000)]
Still more application of coord type.
Eric S. Raymond [Wed, 20 Sep 2006 03:57:04 +0000 (03:57 +0000)]
More uses of distance() macro. Eliminate some magic numbers.
Eric S. Raymond [Wed, 20 Sep 2006 03:26:16 +0000 (03:26 +0000)]
More boolean cleanups. More consistent use of coord type
Anong other things, this allows us to write a distance() macro and get
rid of a lot of gnarly expressions.
Eric S. Raymond [Tue, 19 Sep 2006 23:56:55 +0000 (23:56 +0000)]
Clean up more booleans.
Eric S. Raymond [Tue, 19 Sep 2006 23:09:39 +0000 (23:09 +0000)]
Clean up the rather nasty logoc of snova(), and fix a minor navigation bug.
...(inability to select manual mode) introduced by a recent commit.
Eric S. Raymond [Tue, 19 Sep 2006 22:03:07 +0000 (22:03 +0000)]
More boolean cleanups and explanator comments.
Eric S. Raymond [Tue, 19 Sep 2006 21:30:15 +0000 (21:30 +0000)]
More type cleanup and explanatory comments.
Eric S. Raymond [Tue, 19 Sep 2006 21:00:29 +0000 (21:00 +0000)]
More type cleanup.
Eric S. Raymond [Tue, 19 Sep 2006 19:35:24 +0000 (19:35 +0000)]
More boolean cleanups.
Eric S. Raymond [Tue, 19 Sep 2006 19:20:43 +0000 (19:20 +0000)]
Avoid a nasty bug in planet-name display, and fix another boolean.
Eric S. Raymond [Tue, 19 Sep 2006 19:04:35 +0000 (19:04 +0000)]
More BSD features.
You can now lose if your entire crew dies in battle. When abandoning
ship in a game with inhabited worlds enabled, they must have one in
the quadrant to beam down to; otherwise they die in space and this
counts heavily against your score (BSD Trek had score adjustment as a
to-do). Docking at a starbase replenishes your crew.
Stas Sergeev [Tue, 19 Sep 2006 18:44:07 +0000 (18:44 +0000)]
more gettextizing and translating