object_descriptions[] is now objects[]. 136/head
authorJason S. Ninneman <jsn@mbar.us>
Mon, 26 Jun 2017 16:42:43 +0000 (09:42 -0700)
committerJason S. Ninneman <jsn@mbar.us>
Mon, 26 Jun 2017 16:43:11 +0000 (09:43 -0700)
actions.c
adventure.yaml
init.c
main.c
misc.c
newdungeon.py
score.c

index 082b9f660bbe138518f799c638d7f24b28dfd883..f287bc8b3f9e8a7eefd274bd2ac60b03b79ae032 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -86,14 +86,14 @@ static int attack(FILE *input, struct command_t *command)
         pspeak(DRAGON, look, 3);
         game.prop[DRAGON] = 1;
         game.prop[RUG] = 0;
-        int k = (object_descriptions[DRAGON].plac + object_descriptions[DRAGON].fixd) / 2;
+        int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
         move(DRAGON + NOBJECTS, -1);
         move(RUG + NOBJECTS, 0);
         move(DRAGON, k);
         move(RUG, k);
         drop(BLOOD, k);
         for (obj = 1; obj <= NOBJECTS; obj++) {
-            if (game.place[obj] == object_descriptions[DRAGON].plac || game.place[obj] == object_descriptions[DRAGON].fixd)
+            if (game.place[obj] == objects[DRAGON].plac || game.place[obj] == objects[DRAGON].fixd)
                 move(obj, k);
         }
         game.loc = k;
@@ -122,7 +122,7 @@ static int bigwords(token_t foo)
             return GO_CLEAROBJ;
         }
         game.foobar = 0;
-        if (game.place[EGGS] == object_descriptions[EGGS].plac || (TOTING(EGGS) && game.loc == object_descriptions[EGGS].plac)) {
+        if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
             rspeak(spk);
             return GO_CLEAROBJ;
         } else {
@@ -132,8 +132,8 @@ static int bigwords(token_t foo)
                 game.prop[TROLL] = 1;
             k = 2;
             if (HERE(EGGS))k = 1;
-            if (game.loc == object_descriptions[EGGS].plac)k = 0;
-            move(EGGS, object_descriptions[EGGS].plac);
+            if (game.loc == objects[EGGS].plac)k = 0;
+            move(EGGS, objects[EGGS].plac);
             pspeak(EGGS, look, k);
             return GO_CLEAROBJ;
         }
@@ -305,7 +305,7 @@ static int chain(token_t verb)
     } else {
         spk = CHAIN_LOCKED;
         if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED;
-        if (game.loc != object_descriptions[CHAIN].plac)spk = NO_LOCKSITE;
+        if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE;
         if (spk != CHAIN_LOCKED) {
             rspeak(spk);
             return GO_CLEAROBJ;
@@ -350,7 +350,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
                 if (spk != RUG_WIGGLES) {
                     int k = 2 - game.prop[RUG];
                     game.prop[RUG] = k;
-                    if (k == 2) k = object_descriptions[SAPPH].plac;
+                    if (k == 2) k = objects[SAPPH].plac;
                     move(RUG + NOBJECTS, k);
                 }
             }
@@ -367,11 +367,11 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             rspeak(TROLL_SCAMPERS);
             move(TROLL, 0);
             move(TROLL + NOBJECTS, 0);
-            move(TROLL2, object_descriptions[TROLL].plac);
-            move(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
+            move(TROLL2, objects[TROLL].plac);
+            move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
             juggle(CHASM);
             game.prop[TROLL] = 2;
-        } else if (obj != VASE || game.loc == object_descriptions[PILLOW].plac) {
+        } else if (obj != VASE || game.loc == objects[PILLOW].plac) {
             rspeak(OK_MAN);
         } else {
             game.prop[VASE] = 2;
@@ -686,7 +686,7 @@ static int listen(void)
            spk = NO_MESSAGE;
     }
     for (int i = 1; i <= NOBJECTS; i++) {
-        if (!HERE(i) || object_descriptions[i].sounds[0] == NULL || game.prop[i] < 0)
+        if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0)
             continue;
        int mi =  game.prop[i];
        if (i == BIRD)
@@ -804,7 +804,7 @@ static int read(struct command_t command)
     if (command.obj == INTRANSITIVE) {
         command.obj = 0;
         for (int i = 1; i <= NOBJECTS; i++) {
-            if (HERE(i) && object_descriptions[i].texts[0] != NULL && game.prop[i] >= 0)
+            if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0)
                 command.obj = command.obj * NOBJECTS + i;
         }
         if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc))
@@ -815,7 +815,7 @@ static int read(struct command_t command)
         rspeak(NO_SEE, command.wd1, command.wd1x);
     } else if (command.obj == OYSTER && !game.clshnt && game.closed) {
         game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
-    } else if (object_descriptions[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) {
+    } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) {
         rspeak(actspk[command.verb]);
     } else
         pspeak(command.obj, study, game.prop[command.obj]);
@@ -899,14 +899,14 @@ static int throw (FILE *cmdin, struct command_t *command)
         rspeak(spk);
         return GO_CLEAROBJ;
     }
-    if (object_descriptions[command->obj].is_treasure && AT(TROLL)) {
+    if (objects[command->obj].is_treasure && AT(TROLL)) {
         spk = TROLL_SATISFIED;
         /*  Snarf a treasure for the troll. */
         drop(command->obj, 0);
         move(TROLL, 0);
         move(TROLL + NOBJECTS, 0);
-        drop(TROLL2, object_descriptions[TROLL].plac);
-        drop(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
+        drop(TROLL2, objects[TROLL].plac);
+        drop(TROLL2 + NOBJECTS, objects[TROLL].fixd);
         juggle(CHASM);
         rspeak(spk);
         return GO_CLEAROBJ;
index 64749a95669ee6f9ec2a6274067936622309518c..f9879b38841a1ad4bbd5bce118499cfea1c9cdce 100644 (file)
@@ -2871,7 +2871,7 @@ turn_thresholds:
   point_loss: 10
   message: 'Good grief, don''t you *EVER* give up?  Do you realize you''ve spent\nover 2500 turns at this?  That''s another ten points off, a total of\ntwenty points lost for taking so long.'
   
-object_descriptions: !!omap
+objects: !!omap
 - OBJ_0:
     inventory: !!null
     longs: !!null
diff --git a/init.c b/init.c
index 5ad3a80b7225c9fe72ea74c2cecdbc2ef1c2cd30..89f9abb0e042623044bcd57e78aac719f14e4678 100644 (file)
--- a/init.c
+++ b/init.c
@@ -39,17 +39,17 @@ void initialise(void)
      *  "FIXD".  Also, since two-placed objects are typically best
      *  described last, we'll drop them first. */
     for (int i = NOBJECTS; i >= 1; i--) {
-        if (object_descriptions[i].fixd > 0) {
-            drop(i + NOBJECTS, object_descriptions[i].fixd);
-            drop(i, object_descriptions[i].plac);
+        if (objects[i].fixd > 0) {
+            drop(i + NOBJECTS, objects[i].fixd);
+            drop(i, objects[i].plac);
         }
     }
 
     for (int i = 1; i <= NOBJECTS; i++) {
         int k = NOBJECTS + 1 - i;
-        game.fixed[k] = object_descriptions[k].fixd;
-        if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
-            drop(k, object_descriptions[k].plac);
+        game.fixed[k] = objects[k].fixd;
+        if (objects[k].plac != 0 && objects[k].fixd <= 0)
+            drop(k, objects[k].plac);
     }
 
     /*  Treasure props are initially -1, and are set to 0 the first time
@@ -57,8 +57,8 @@ void initialise(void)
      *  not yet found, so we know when to close the cave. */
     game.tally = 0;
     for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-       if (object_descriptions[treasure].is_treasure) {
-           if (object_descriptions[treasure].inventory != 0)
+       if (objects[treasure].is_treasure) {
+           if (objects[treasure].inventory != 0)
                game.prop[treasure] = -1;
            game.tally = game.tally - game.prop[treasure];
        }
diff --git a/main.c b/main.c
index 66ad24707d752ebe0bc0a2490bec5fd112bf3518..92f4206f89981493c89904188fe26b7b90da898f 100644 (file)
--- a/main.c
+++ b/main.c
@@ -303,11 +303,11 @@ static bool spotted_by_pirate(int i)
     int snarfed = 0;
     bool movechest = false, robplayer = false;
     for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-       if (!object_descriptions[treasure].is_treasure)
+       if (!objects[treasure].is_treasure)
            continue;
         /*  Pirate won't take pyramid from plover room or dark
          *  room (too easy!). */
-        if (treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac)) {
+        if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) {
             continue;
         }
         if (TOTING(treasure) || HERE(treasure))
@@ -339,9 +339,9 @@ static bool spotted_by_pirate(int i)
     if (robplayer) {
         rspeak(PIRATE_POUNCES);
        for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-           if (!object_descriptions[treasure].is_treasure)
+           if (!objects[treasure].is_treasure)
                continue;
-            if (!(treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac))) {
+            if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) {
                 if (AT(treasure) && game.fixed[treasure] == 0)
                     carry(treasure, game.loc);
                 if (TOTING(treasure))
@@ -709,13 +709,13 @@ static bool playermove(token_t verb, int motion)
                         game.prop[TROLL] = 0;
                         move(TROLL2, 0);
                         move(TROLL2 + NOBJECTS, 0);
-                        move(TROLL, object_descriptions[TROLL].plac);
-                        move(TROLL + NOBJECTS, object_descriptions[TROLL].fixd);
+                        move(TROLL, objects[TROLL].plac);
+                        move(TROLL + NOBJECTS, objects[TROLL].fixd);
                         juggle(CHASM);
                         game.newloc = game.loc;
                         return true;
                     } else {
-                        game.newloc = object_descriptions[TROLL].plac + object_descriptions[TROLL].fixd - game.loc;
+                        game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc;
                         if (game.prop[TROLL] == 0)game.prop[TROLL] = 1;
                         if (!TOTING(BEAR)) return true;
                         rspeak(BRIDGE_COLLAPSE);
@@ -788,8 +788,8 @@ static bool closecheck(void)
         }
         move(TROLL, 0);
         move(TROLL + NOBJECTS, 0);
-        move(TROLL2, object_descriptions[TROLL].plac);
-        move(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
+        move(TROLL2, objects[TROLL].plac);
+        move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
         juggle(CHASM);
         if (game.prop[BEAR] != 3)DESTROY(BEAR);
         game.prop[CHAIN] = 0;
diff --git a/misc.c b/misc.c
index 906834291e7cca0b21c894e26913178889f75cf2..e7a03984b0fb96739797499247b797e49e984166 100644 (file)
--- a/misc.c
+++ b/misc.c
@@ -172,16 +172,16 @@ void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
     va_start(ap, skip);
     switch (mode) {
     case touch:
-        vspeak(object_descriptions[msg].inventory, ap);
+        vspeak(objects[msg].inventory, ap);
        break;
     case look: 
-        vspeak(object_descriptions[msg].longs[skip], ap);
+        vspeak(objects[msg].longs[skip], ap);
        break;
     case hear:
-        vspeak(object_descriptions[msg].sounds[skip], ap);
+        vspeak(objects[msg].sounds[skip], ap);
        break;
     case study:
-        vspeak(object_descriptions[msg].texts[skip], ap);
+        vspeak(objects[msg].texts[skip], ap);
        break;
     }
     va_end(ap);
index 3399cafa1a01205208e945ae8fe68c19e76878cf..e5169219404fe06992ca82ff0e4fa225e01d1178 100755 (executable)
@@ -51,7 +51,7 @@ typedef struct {{
   const char** longs;
   const char** sounds;
   const char** texts;
-}} object_description_t;
+}} object_t;
 
 typedef struct {{
   const char* small;
@@ -95,7 +95,7 @@ typedef struct {{
 }} vocabulary_t;
 
 extern const location_t locations[];
-extern const object_description_t object_descriptions[];
+extern const object_t objects[];
 extern const char* arbitrary_messages[];
 extern const class_t classes[];
 extern const turn_threshold_t turn_thresholds[];
@@ -122,7 +122,7 @@ enum locations_refs {{
 {}
 }};
 
-enum object_descriptions_refs {{
+enum object_refs {{
 {}
 }};
 
@@ -153,7 +153,7 @@ const location_t locations[] = {{
 {}
 }};
 
-const object_description_t object_descriptions[] = {{
+const object_t objects[] = {{
 {}
 }};
 
@@ -259,7 +259,7 @@ def get_locations(loc):
     loc_str = loc_str[:-1] # trim trailing newline
     return loc_str
 
-def get_object_descriptions(obj):
+def get_objects(obj):
     template = """    {{ // {}
         .inventory = {},
         .plac = {},
@@ -430,7 +430,7 @@ if __name__ == "__main__":
         get_class_messages(db["classes"]),
         get_turn_thresholds(db["turn_thresholds"]),
         get_locations(db["locations"]),
-        get_object_descriptions(db["object_descriptions"]),
+        get_objects(db["objects"]),
         get_obituaries(db["obituaries"]),
         get_hints(db["hints"], db["arbitrary_messages"]),
         get_condbits(db["locations"]),
@@ -440,7 +440,7 @@ if __name__ == "__main__":
 
     h = h_template.format(
         len(db["locations"])-1,
-        len(db["object_descriptions"])-1,
+        len(db["objects"])-1,
         len(db["hints"]),
         len(db["classes"]),
         len(db["obituaries"]),
@@ -449,7 +449,7 @@ if __name__ == "__main__":
         len(db["vocabulary"]),
         get_refs(db["arbitrary_messages"]),
         get_refs(db["locations"]),
-        get_refs(db["object_descriptions"]),
+        get_refs(db["objects"]),
         statedefines,
     )
 
diff --git a/score.c b/score.c
index 4c4cb9e666e27cead873528271cd7181773dff53..4e72950a56103df545578de140e63033de6c2b5b 100644 (file)
--- a/score.c
+++ b/score.c
@@ -38,9 +38,9 @@ long score(enum termination mode)
      *  Give the poor guy 2 points just for finding each treasure. */
     mxscor = 0;
     for (int i = 1; i <= NOBJECTS; i++) {
-       if (!object_descriptions[i].is_treasure)
+       if (!objects[i].is_treasure)
            continue;
-        if (object_descriptions[i].inventory != 0) {
+        if (objects[i].inventory != 0) {
             long k = 12;
             if (i == CHEST)k = 14;
             if (i > CHEST)k = 16;