if (attack == 0)
return true;
if (game.dflag == 2)game.dflag = 3;
- SETPRM(1, attack, 0);
- int k = 6;
- if (attack > 1)k = THROWN_KNIVES;
- RSPEAK(k);
- SETPRM(1, stick, 0);
- RSPEAK(k + 1 + 2 / (1 + stick)); /* FIXME: Arithmetic on message number */
+ if (attack > 1){
+ SETPRM(1, attack, 0);
+ RSPEAK(THROWN_KNIVES);
+ SETPRM(1, stick, 0);
+ RSPEAK(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT));
+ } else {
+ RSPEAK(KNIFE_THROWN);
+ RSPEAK(MISSES_YOU);
+ }
if (stick == 0)
return true;
game.oldlc2 = game.loc;