;;; Lobby
;;; -----
-(define-class <locked-cabinet> (<gameobj>)
- )
-
(define-mhandler (npc-chat-randomly actor message)
(define text-to-send
(format #f "~a says: \"~a\"\n"
(define hotel-owner-grumps
'("Eight sinks! Eight sinks! And I couldn't unwind them..."
"Don't mind the mess. I built this place on a dare, you
- know?"
+know?"
"(*tearfully*) Here, take this parenthesis. May it serve
- you well."
+you well."
"I gotta get back to the goblin farm soon..."
"Oh, but I was going to make a mansion... a great,
- beautiful mansion! Full of ghosts! Now all I have is this cruddy
- mo... hotel. Oh... If only I had more time!"
+beautiful mansion! Full of ghosts! Now all I have is this cruddy
+mo... hotel. Oh... If only I had more time!"
"I told them to paint more of the walls purple.
- Why didn't they listen?"
+Why didn't they listen?"
"Listen to that overhead muzak. Whoever made that doesn't
- know how to compose very well! Have you heard of the bands 'fmt'
- or 'skribe'? Now *that's* composition!"))
+know how to compose very well! Have you heard of the bands 'fmt'
+or 'skribe'? Now *that's* composition!"))
(define-class <chatty-npc> (<gameobj>)
(catchphrases #:init-value '("Blarga blarga blarga!")
#:init-value
(simple-dispatcher (append gameobj-actions chat-actions))))
+(define random-bricabrac
+ '("a creepy porcelain doll"
+ "assorted 1950s robots"
+ "an exquisite tea set"
+ "an antique mustard pot"
+ "the pickled head of Elvis"
+ "the pickled circuitboard of EVLIS"
+ "a scroll of teletype paper holding the software Four Freedoms"
+ "a telephone shaped like an orange cartoon cat"))
+
(define lobby
(lol
('room:lobby
think that can't possibly be true... can it?
Despite their exhaustion, you sense they'd be happy to chat with you,
though the conversation may be a bit one sided."
- #:goes-by '("frumpy fellow" "fellow"
+ #:goes-by '("bescraggled fellow" "fellow"
"Chris Webber" ; heh, did you rtfc? or was it so obvious?
"hotel proprietor" "proprietor")
#:catchphrases hotel-owner-grumps)
"hotel bricabrac sign"
"lobby sign"))
+ ;; Object: curio cabinets
+ ('thing:cabinet
+ <gameobj> 'room:lobby
+ #:name "a curio cabinet"
+ #:goes-by '("curio cabinet" "cabinet" "bricabrac cabinet")
+ #:desc (lambda _
+ (format #f " The curio cabinet is full of all sorts of oddities!
+Something catches your eye!
+Ooh, ~a!" (random-choice random-bricabrac))))
+
;; Object: desk
;; - Object: bell
;; - Object: sign in form
;; - Object: pamphlet
- ;; Object: curio cabinets
;; Object: <invisible bell>: reprimands that you want to ring the
;; bell on the desk
)