# becomes a #define, and is also a state label that
# can be used in travel-rule 'not' clauses.
# descriptions: Messages describing the object in different states.
-# changes: State-change messages to be emitted whenever the object
+# Must correspond 1:1 with state labels if the latter exist.
+# changes: State-change messages to be emitted whenever the object
# *changes* to the (0-origin) state that is the index of the
-# message in this array.
-# words: The vocabulary word(s) referring to this object.
-# treasure: A boolean "treasure" used for point-scoring and pirate
+# message in this array. Must correspond 1:1 with state
+# labels if the latter exist.
+# words: The vocabulary word(s) referring to this object.
+# treasure: A boolean "treasure" used for point-scoring and pirate
# snatches, defaulting to false.
-# immovable: An object may also be flagged
+# immovable: An object may also be flagged
# immovable, meaning it cannot be carried.
-# locations: An object may have one or two start locations (the gate
+# locations: An object may have one or two start locations (the gate
# is an example of a two-location object; it can be accessed
# from above or below).
#
travel: [
{verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
{verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
- {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]},
+ {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
{verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
]
{verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
{verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
{verbs: [WEST], action: [goto, LOC_FOREST12]},
- {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]},
+ {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
{verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
]
{verbs: [WEST], action: [goto, LOC_FOREST9]},
{verbs: [BUILD], action: [goto, LOC_START]},
{verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
- {verbs: [ENTER, INWAR, D],
+ {verbs: [ENTER, INWAR, DOWN],
cond: [not, GRATE, GRATE_CLOSED],
action: [goto, LOC_BELOWGRATE]},
{verbs: [ENTER], action: [speak, GRATE_NOWAY]},
{verbs: [NORTH], action: [goto, LOC_ALIKE2]},
{verbs: [EAST], action: [goto, LOC_DEADEND1]},
{verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
- {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]},
+ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
]
- LOC_DEADEND1:
description:
conditions: {DEEP: true, NOBACK: true}
hints: [*maze]
travel: [
- {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]},
+ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
]
- LOC_NARROW:
description:
conditions: {DEEP: true, NOBACK: true}
hints: [*witt]
travel: [
- {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D],
+ {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
{verbs: [EAST], action: [goto, LOC_ANTEROOM]},
{verbs: [WEST], action: [speak, WAY_BLOCKED]},
travel: [
{verbs: [WEST], action: [goto, LOC_CORRIDOR]},
{verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
- {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]},
+ {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
{verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
]
short: 'You''re at top of cliff.'
conditions: {DEEP: true}
travel: [
- {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]},
+ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
{verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
]
- LOC_REACHDEAD: