Begin replacing tests on strings with tests on vocab IDs. 204/head
authorJason S. Ninneman <jsn@mbar.us>
Tue, 4 Jul 2017 01:21:25 +0000 (18:21 -0700)
committerJason S. Ninneman <jsn@mbar.us>
Tue, 4 Jul 2017 01:21:25 +0000 (18:21 -0700)
advent.h
main.c

index 72af32f58592371f62727ad96584e7fea9d307f9..5cd7e9ae464f691ad5c19161e8171c6f180ba379 100644 (file)
--- a/advent.h
+++ b/advent.h
@@ -184,6 +184,8 @@ struct command_t {
     vocab_t obj;
     token_t wd1;
     token_t wd2;
+  long id1;
+  long id2;
     char raw1[BUFSIZ], raw2[BUFSIZ];
 };
 
diff --git a/main.c b/main.c
index 7cf987aa551faa2b085baab57ab6deeb0ec11df9..2790696de2ca7f7e5af4ce43d0c1d32f3a5c6910 100644 (file)
--- a/main.c
+++ b/main.c
@@ -946,7 +946,6 @@ static void listobjects(void)
 static bool do_command()
 /* Get and execute a command */
 {
-    long V1, V2;
     long kmod, defn;
     static long igo = 0;
     static struct command_t command;
@@ -1057,6 +1056,13 @@ L2600:
 
         tokenize(inputbuf, &command);
 
+       char word1[TOKLEN+1];
+        char word2[TOKLEN+1];
+        packed_to_token(command.wd1, word1);
+        packed_to_token(command.wd2, word2);
+        command.id1 = get_vocab_id(word1);
+        command.id2 = get_vocab_id(word2);
+
         /*  Every input, check "game.foobar" flag.  If zero, nothing's
          *  going on.  If pos, make neg.  If neg, he skipped a word,
          *  so make it zero. */
@@ -1073,7 +1079,7 @@ L2607:
             }
         }
 
-        if (command.verb == SAY && command.wd2 > 0)
+        if (command.verb == SAY && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY)
             command.verb = 0;
         if (command.verb == SAY) {
             command.part = transitive;
@@ -1085,14 +1091,8 @@ L2607:
         } else
             lampcheck();
 
-        char word1[TOKLEN+1];
-        char word2[TOKLEN+1];
-        packed_to_token(command.wd1, word1);
-        packed_to_token(command.wd2, word2);
-        V1 = get_vocab_id(word1);
-        V2 = get_vocab_id(word2);
-        if (V1 == ENTER && (V2 == STREAM ||
-                            V2 == PROMOTE_WORD(WATER))) {
+        if (command.id1 == ENTER && (command.id2 == STREAM ||
+                            command.id2 == PROMOTE_WORD(WATER))) {
             if (LIQLOC(game.loc) == WATER) {
                 rspeak(FEET_WET);
             } else {
@@ -1100,17 +1100,19 @@ L2607:
             }
             goto L2012;
         }
-        if (V1 == ENTER && command.wd2 > 0) {
-            command.wd1 = command.wd2;
-            wordclear(&command.wd2);
+        if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
+            /* command.wd1 = command.wd2; */
+            /* wordclear(&command.wd2); */
+         command.id1 = command.id2;
+         command.id2 = WORD_EMPTY;
         } else {
             /* FIXME: Magic numbers related to vocabulary */
-            if (!((V1 != PROMOTE_WORD(WATER) && V1 != PROMOTE_WORD(OIL)) ||
-                  (V2 != PROMOTE_WORD(PLANT) && V2 != PROMOTE_WORD(DOOR)))) {
-                if (AT(DEMOTE_WORD(V2)))
+            if (!((command.id1 != PROMOTE_WORD(WATER) && command.id1 != PROMOTE_WORD(OIL)) ||
+                  (command.id2 != PROMOTE_WORD(PLANT) && command.id2 != PROMOTE_WORD(DOOR)))) {
+                if (AT(DEMOTE_WORD(command.id2)))
                     command.wd2 = token_to_packed("POUR");
             }
-            if (V1 == PROMOTE_WORD(CAGE) && V2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
+            if (command.id1 == PROMOTE_WORD(CAGE) && command.id2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
                 command.wd1 = token_to_packed("CATCH");
         }
 L2620:
@@ -1126,7 +1128,7 @@ L2620:
 Lookup:
         packed_to_token(command.wd1, word1);
         defn = get_vocab_id(word1);
-        if (defn == -1) {
+        if (defn == WORD_NOT_FOUND) {
             /* Gee, I don't understand. */
             if (fallback_handler(inputbuf))
                 continue;