--- /dev/null
+1 Notes on the Free Translation Project
+***************************************
+
+Free software is going international! The Free Translation Project is
+a way to get maintainers of free software, translators, and users all
+together, so that free software will gradually become able to speak many
+languages. A few packages already provide translations for their
+messages.
+
+ If you found this `ABOUT-NLS' file inside a distribution, you may
+assume that the distributed package does use GNU `gettext' internally,
+itself available at your nearest GNU archive site. But you do _not_
+need to install GNU `gettext' prior to configuring, installing or using
+this package with messages translated.
+
+ Installers will find here some useful hints. These notes also
+explain how users should proceed for getting the programs to use the
+available translations. They tell how people wanting to contribute and
+work on translations can contact the appropriate team.
+
+ When reporting bugs in the `intl/' directory or bugs which may be
+related to internationalization, you should tell about the version of
+`gettext' which is used. The information can be found in the
+`intl/VERSION' file, in internationalized packages.
+
+1.1 Quick configuration advice
+==============================
+
+If you want to exploit the full power of internationalization, you
+should configure it using
+
+ ./configure --with-included-gettext
+
+to force usage of internationalizing routines provided within this
+package, despite the existence of internationalizing capabilities in the
+operating system where this package is being installed. So far, only
+the `gettext' implementation in the GNU C library version 2 provides as
+many features (such as locale alias, message inheritance, automatic
+charset conversion or plural form handling) as the implementation here.
+It is also not possible to offer this additional functionality on top
+of a `catgets' implementation. Future versions of GNU `gettext' will
+very likely convey even more functionality. So it might be a good idea
+to change to GNU `gettext' as soon as possible.
+
+ So you need _not_ provide this option if you are using GNU libc 2 or
+you have installed a recent copy of the GNU gettext package with the
+included `libintl'.
+
+1.2 INSTALL Matters
+===================
+
+Some packages are "localizable" when properly installed; the programs
+they contain can be made to speak your own native language. Most such
+packages use GNU `gettext'. Other packages have their own ways to
+internationalization, predating GNU `gettext'.
+
+ By default, this package will be installed to allow translation of
+messages. It will automatically detect whether the system already
+provides the GNU `gettext' functions. If not, the included GNU
+`gettext' library will be used. This library is wholly contained
+within this package, usually in the `intl/' subdirectory, so prior
+installation of the GNU `gettext' package is _not_ required.
+Installers may use special options at configuration time for changing
+the default behaviour. The commands:
+
+ ./configure --with-included-gettext
+ ./configure --disable-nls
+
+will, respectively, bypass any pre-existing `gettext' to use the
+internationalizing routines provided within this package, or else,
+_totally_ disable translation of messages.
+
+ When you already have GNU `gettext' installed on your system and run
+configure without an option for your new package, `configure' will
+probably detect the previously built and installed `libintl.a' file and
+will decide to use this. This might not be desirable. You should use
+the more recent version of the GNU `gettext' library. I.e. if the file
+`intl/VERSION' shows that the library which comes with this package is
+more recent, you should use
+
+ ./configure --with-included-gettext
+
+to prevent auto-detection.
+
+ The configuration process will not test for the `catgets' function
+and therefore it will not be used. The reason is that even an
+emulation of `gettext' on top of `catgets' could not provide all the
+extensions of the GNU `gettext' library.
+
+ Internationalized packages usually have many `po/LL.po' files, where
+LL gives an ISO 639 two-letter code identifying the language. Unless
+translations have been forbidden at `configure' time by using the
+`--disable-nls' switch, all available translations are installed
+together with the package. However, the environment variable `LINGUAS'
+may be set, prior to configuration, to limit the installed set.
+`LINGUAS' should then contain a space separated list of two-letter
+codes, stating which languages are allowed.
+
+1.3 Using This Package
+======================
+
+As a user, if your language has been installed for this package, you
+only have to set the `LANG' environment variable to the appropriate
+`LL_CC' combination. Here `LL' is an ISO 639 two-letter language code,
+and `CC' is an ISO 3166 two-letter country code. For example, let's
+suppose that you speak German and live in Germany. At the shell
+prompt, merely execute `setenv LANG de_DE' (in `csh'),
+`export LANG; LANG=de_DE' (in `sh') or `export LANG=de_DE' (in `bash').
+This can be done from your `.login' or `.profile' file, once and for
+all.
+
+ You might think that the country code specification is redundant.
+But in fact, some languages have dialects in different countries. For
+example, `de_AT' is used for Austria, and `pt_BR' for Brazil. The
+country code serves to distinguish the dialects.
+
+ The locale naming convention of `LL_CC', with `LL' denoting the
+language and `CC' denoting the country, is the one use on systems based
+on GNU libc. On other systems, some variations of this scheme are
+used, such as `LL' or `LL_CC.ENCODING'. You can get the list of
+locales supported by your system for your country by running the command
+`locale -a | grep '^LL''.
+
+ Not all programs have translations for all languages. By default, an
+English message is shown in place of a nonexistent translation. If you
+understand other languages, you can set up a priority list of languages.
+This is done through a different environment variable, called
+`LANGUAGE'. GNU `gettext' gives preference to `LANGUAGE' over `LANG'
+for the purpose of message handling, but you still need to have `LANG'
+set to the primary language; this is required by other parts of the
+system libraries. For example, some Swedish users who would rather
+read translations in German than English for when Swedish is not
+available, set `LANGUAGE' to `sv:de' while leaving `LANG' to `sv_SE'.
+
+ Special advice for Norwegian users: The language code for Norwegian
+bokma*l changed from `no' to `nb' recently (in 2003). During the
+transition period, while some message catalogs for this language are
+installed under `nb' and some older ones under `no', it's recommended
+for Norwegian users to set `LANGUAGE' to `nb:no' so that both newer and
+older translations are used.
+
+ In the `LANGUAGE' environment variable, but not in the `LANG'
+environment variable, `LL_CC' combinations can be abbreviated as `LL'
+to denote the language's main dialect. For example, `de' is equivalent
+to `de_DE' (German as spoken in Germany), and `pt' to `pt_PT'
+(Portuguese as spoken in Portugal) in this context.
+
+1.4 Translating Teams
+=====================
+
+For the Free Translation Project to be a success, we need interested
+people who like their own language and write it well, and who are also
+able to synergize with other translators speaking the same language.
+Each translation team has its own mailing list. The up-to-date list of
+teams can be found at the Free Translation Project's homepage,
+`http://www.iro.umontreal.ca/contrib/po/HTML/', in the "National teams"
+area.
+
+ If you'd like to volunteer to _work_ at translating messages, you
+should become a member of the translating team for your own language.
+The subscribing address is _not_ the same as the list itself, it has
+`-request' appended. For example, speakers of Swedish can send a
+message to `sv-request@li.org', having this message body:
+
+ subscribe
+
+ Keep in mind that team members are expected to participate
+_actively_ in translations, or at solving translational difficulties,
+rather than merely lurking around. If your team does not exist yet and
+you want to start one, or if you are unsure about what to do or how to
+get started, please write to `translation@iro.umontreal.ca' to reach the
+coordinator for all translator teams.
+
+ The English team is special. It works at improving and uniformizing
+the terminology in use. Proven linguistic skill are praised more than
+programming skill, here.
+
+1.5 Available Packages
+======================
+
+Languages are not equally supported in all packages. The following
+matrix shows the current state of internationalization, as of May 2005.
+The matrix shows, in regard of each package, for which languages PO
+files have been submitted to translation coordination, with a
+translation percentage of at least 50%.
+
+ Ready PO files af am ar az be bg bs ca cs cy da de el en en_GB
+ +-------------------------------------------------+
+ GNUnet | |
+ a2ps | [] [] [] [] [] |
+ aegis | () |
+ ant-phone | () |
+ anubis | [] |
+ ap-utils | |
+ aspell | [] [] [] [] |
+ bash | [] [] |
+ batchelor | [] |
+ bfd | |
+ bibshelf | [] |
+ binutils | [] |
+ bison | [] [] |
+ bluez-pin | [] [] [] [] |
+ clisp | [] [] |
+ console-tools | [] [] |
+ coreutils | [] [] [] [] |
+ cpio | |
+ cpplib | [] [] [] |
+ darkstat | [] () [] |
+ dialog | [] [] [] [] [] [] |
+ diffutils | [] [] [] [] [] |
+ doodle | [] |
+ e2fsprogs | [] [] |
+ enscript | [] [] [] [] |
+ error | [] [] [] [] |
+ fetchmail | [] [] () [] |
+ fileutils | [] [] |
+ findutils | [] [] [] |
+ flex | [] [] [] |
+ fslint | [] |
+ gas | |
+ gawk | [] [] [] |
+ gbiff | [] |
+ gcal | [] |
+ gcc | [] |
+ gettext-examples | [] [] [] [] |
+ gettext-runtime | [] [] [] [] |
+ gettext-tools | [] [] |
+ gimp-print | [] [] [] [] |
+ gip | |
+ gliv | [] |
+ glunarclock | |
+ gmult | [] [] |
+ gnubiff | () |
+ gnucash | [] () () [] |
+ gnucash-glossary | [] () |
+ gpe-aerial | [] [] |
+ gpe-beam | [] [] |
+ gpe-calendar | [] [] |
+ gpe-clock | [] [] |
+ gpe-conf | [] [] |
+ gpe-contacts | |
+ gpe-edit | [] |
+ gpe-go | [] |
+ gpe-login | [] [] |
+ gpe-ownerinfo | [] [] |
+ gpe-sketchbook | [] [] |
+ gpe-su | [] [] |
+ gpe-taskmanager | [] [] |
+ gpe-timesheet | [] |
+ gpe-today | [] [] |
+ gpe-todo | [] [] |
+ gphoto2 | [] [] [] [] |
+ gprof | [] [] |
+ gpsdrive | () () |
+ gramadoir | [] [] |
+ grep | [] [] [] [] [] [] |
+ gretl | |
+ gsasl | [] |
+ gss | |
+ gst-plugins | [] [] [] [] [] [] |
+ gstreamer | [] [] [] [] [] |
+ gtick | [] () |
+ gtkspell | [] [] [] |
+ hello | [] [] [] [] |
+ id-utils | [] [] |
+ impost | |
+ indent | [] [] |
+ iso_3166 | |
+ iso_3166_1 | [] [] [] [] [] |
+ iso_3166_2 | |
+ iso_3166_3 | [] |
+ iso_4217 | |
+ iso_639 | |
+ jpilot | [] |
+ jtag | |
+ jwhois | |
+ kbd | [] [] [] [] |
+ latrine | () |
+ ld | [] |
+ libc | [] [] [] [] [] |
+ libextractor | |
+ libgpewidget | [] [] [] |
+ libgphoto2 | [] |
+ libgphoto2_port | [] |
+ libgsasl | |
+ libiconv | [] [] [] [] [] |
+ libidn | |
+ lifelines | [] () |
+ lilypond | [] |
+ lingoteach | |
+ lynx | [] [] [] [] |
+ m4 | [] [] [] [] |
+ mailutils | [] |
+ make | [] [] |
+ man-db | [] () [] [] |
+ minicom | [] [] |
+ mysecretdiary | [] [] |
+ nano | [] () [] |
+ nano_1_0 | [] () [] [] |
+ opcodes | [] |
+ parted | [] [] [] [] |
+ psmisc | |
+ ptx | [] [] [] |
+ pwdutils | |
+ python | |
+ radius | [] |
+ recode | [] [] [] [] [] |
+ rpm | [] [] |
+ screem | |
+ scrollkeeper | [] [] [] [] [] [] [] [] |
+ sed | [] [] |
+ sh-utils | [] [] |
+ shared-mime-info | [] [] |
+ sharutils | [] [] [] [] [] |
+ silky | |
+ skencil | [] () |
+ sketch | [] () |
+ solfege | [] |
+ soundtracker | [] [] |
+ sp | [] |
+ stardict | [] |
+ tar | |
+ texinfo | [] [] |
+ textutils | [] [] [] |
+ tin | () () |
+ tp-robot | [] |
+ tuxpaint | [] [] [] [] [] [] [] |
+ unicode-han-tra... | |
+ unicode-transla... | |
+ util-linux | [] [] [] [] |
+ vorbis-tools | [] [] [] [] |
+ wastesedge | () |
+ wdiff | [] [] [] [] |
+ wget | |
+ xchat | [] [] [] [] [] |
+ xkeyboard-config | |
+ xpad | |
+ +-------------------------------------------------+
+ af am ar az be bg bs ca cs cy da de el en en_GB
+ 10 0 0 2 7 5 0 40 43 2 51 91 19 1 14
+
+ eo es et eu fa fi fr ga gl he hi hr hu id is
+ +-----------------------------------------------+
+ GNUnet | |
+ a2ps | [] [] [] |
+ aegis | |
+ ant-phone | [] |
+ anubis | [] |
+ ap-utils | [] |
+ aspell | [] [] |
+ bash | [] [] [] [] |
+ batchelor | [] [] |
+ bfd | [] |
+ bibshelf | [] [] |
+ binutils | [] [] |
+ bison | [] [] [] [] [] |
+ bluez-pin | [] [] [] [] [] [] |
+ clisp | [] [] |
+ console-tools | |
+ coreutils | [] [] [] [] [] |
+ cpio | [] [] |
+ cpplib | [] [] |
+ darkstat | [] () [] [] [] |
+ dialog | [] [] [] [] [] [] [] |
+ diffutils | [] [] [] [] [] [] [] [] [] |
+ doodle | [] |
+ e2fsprogs | [] [] |
+ enscript | [] [] |
+ error | [] [] [] [] [] |
+ fetchmail | [] |
+ fileutils | [] [] [] [] [] |
+ findutils | [] [] [] [] |
+ flex | [] [] [] |
+ fslint | [] |
+ gas | [] [] |
+ gawk | [] [] [] [] |
+ gbiff | [] |
+ gcal | [] [] |
+ gcc | [] |
+ gettext-examples | [] [] [] |
+ gettext-runtime | [] [] [] [] [] |
+ gettext-tools | [] [] |
+ gimp-print | [] [] |
+ gip | [] [] [] |
+ gliv | () |
+ glunarclock | [] [] [] |
+ gmult | [] [] |
+ gnubiff | () |
+ gnucash | [] () |
+ gnucash-glossary | [] |
+ gpe-aerial | [] [] |
+ gpe-beam | [] [] |
+ gpe-calendar | [] [] [] [] |
+ gpe-clock | [] [] [] |
+ gpe-conf | [] |
+ gpe-contacts | [] |
+ gpe-edit | [] [] |
+ gpe-go | [] [] |
+ gpe-login | [] [] [] |
+ gpe-ownerinfo | [] [] [] [] [] |
+ gpe-sketchbook | [] [] |
+ gpe-su | [] [] [] |
+ gpe-taskmanager | [] [] [] |
+ gpe-timesheet | [] [] [] [] |
+ gpe-today | [] [] [] [] |
+ gpe-todo | [] [] [] |
+ gphoto2 | [] [] [] [] |
+ gprof | [] [] [] |
+ gpsdrive | () () [] |
+ gramadoir | [] [] |
+ grep | [] [] [] [] [] [] [] [] [] [] [] |
+ gretl | [] [] |
+ gsasl | [] [] [] |
+ gss | [] |
+ gst-plugins | [] [] |
+ gstreamer | |
+ gtick | [] [] [] [] |
+ gtkspell | [] [] [] [] [] |
+ hello | [] [] [] [] [] [] [] [] [] [] [] [] [] |
+ id-utils | [] [] [] |
+ impost | [] [] |
+ indent | [] [] [] [] [] [] [] [] [] [] |
+ iso_3166 | [] [] [] |
+ iso_3166_1 | [] [] [] [] [] [] [] |
+ iso_3166_2 | [] |
+ iso_3166_3 | [] |
+ iso_4217 | [] [] [] |
+ iso_639 | [] [] [] [] |
+ jpilot | [] [] |
+ jtag | [] |
+ jwhois | [] [] [] [] |
+ kbd | [] [] |
+ latrine | [] [] |
+ ld | [] [] |
+ libc | [] [] [] [] [] |
+ libextractor | |
+ libgpewidget | [] [] [] [] [] |
+ libgphoto2 | [] [] [] |
+ libgphoto2_port | [] |
+ libgsasl | [] [] |
+ libiconv | [] [] [] [] [] [] [] [] [] [] |
+ libidn | [] [] |
+ lifelines | () |
+ lilypond | |
+ lingoteach | [] [] |
+ lynx | [] [] |
+ m4 | [] [] [] [] |
+ mailutils | [] [] |
+ make | [] [] [] [] [] [] [] |
+ man-db | () |
+ minicom | [] [] [] [] |
+ mysecretdiary | [] [] [] |
+ nano | [] [] () [] |
+ nano_1_0 | [] [] [] [] |
+ opcodes | [] [] [] |
+ parted | [] [] [] |
+ psmisc | [] |
+ ptx | [] [] [] [] [] [] [] [] [] |
+ pwdutils | |
+ python | |
+ radius | [] [] |
+ recode | [] [] [] [] [] [] [] |
+ rpm | [] |
+ screem | |
+ scrollkeeper | [] [] [] |
+ sed | [] [] [] [] [] [] |
+ sh-utils | [] [] [] [] [] [] |
+ shared-mime-info | [] [] [] [] [] [] |
+ sharutils | [] [] [] [] [] [] |
+ silky | [] |
+ skencil | [] [] |
+ sketch | [] [] |
+ solfege | |
+ soundtracker | [] [] |
+ sp | [] |
+ stardict | [] |
+ tar | [] [] [] [] |
+ texinfo | [] [] [] |
+ textutils | [] [] [] [] [] |
+ tin | [] () |
+ tp-robot | [] [] |
+ tuxpaint | [] [] [] [] [] [] [] [] |
+ unicode-han-tra... | |
+ unicode-transla... | [] [] |
+ util-linux | [] [] [] [] [] |
+ vorbis-tools | [] [] |
+ wastesedge | () |
+ wdiff | [] [] [] [] [] [] [] |
+ wget | [] [] [] [] |
+ xchat | [] [] [] [] [] |
+ xkeyboard-config | |
+ xpad | [] [] [] |
+ +-----------------------------------------------+
+ eo es et eu fa fi fr ga gl he hi hr hu id is
+ 15 85 21 15 2 35 115 45 16 8 1 6 40 27 1
+
+ it ja ko ku lg lt lv mk mn ms mt nb nl nn no nso
+ +--------------------------------------------------+
+ GNUnet | |
+ a2ps | () () [] [] () |
+ aegis | () |
+ ant-phone | [] |
+ anubis | [] [] [] |
+ ap-utils | |
+ aspell | [] [] |
+ bash | [] |
+ batchelor | [] |
+ bfd | |
+ bibshelf | [] |
+ binutils | |
+ bison | [] [] [] [] |
+ bluez-pin | [] [] |
+ clisp | [] |
+ console-tools | |
+ coreutils | [] [] |
+ cpio | |
+ cpplib | [] |
+ darkstat | [] [] |
+ dialog | [] [] |
+ diffutils | [] [] [] [] |
+ doodle | [] |
+ e2fsprogs | [] |
+ enscript | [] |
+ error | [] |
+ fetchmail | [] [] |
+ fileutils | [] [] [] |
+ findutils | [] [] |
+ flex | [] [] |
+ fslint | [] |
+ gas | |
+ gawk | [] [] |
+ gbiff | [] |
+ gcal | |
+ gcc | |
+ gettext-examples | [] [] [] |
+ gettext-runtime | [] [] [] [] |
+ gettext-tools | [] [] [] |
+ gimp-print | [] [] |
+ gip | [] |
+ gliv | [] |
+ glunarclock | [] [] |
+ gmult | [] [] |
+ gnubiff | () |
+ gnucash | [] () () [] |
+ gnucash-glossary | [] [] |
+ gpe-aerial | [] |
+ gpe-beam | [] |
+ gpe-calendar | [] |
+ gpe-clock | [] |
+ gpe-conf | [] |
+ gpe-contacts | |
+ gpe-edit | [] |
+ gpe-go | [] |
+ gpe-login | [] |
+ gpe-ownerinfo | [] |
+ gpe-sketchbook | [] |
+ gpe-su | [] |
+ gpe-taskmanager | [] [] |
+ gpe-timesheet | [] |
+ gpe-today | [] |
+ gpe-todo | [] |
+ gphoto2 | [] [] [] |
+ gprof | |
+ gpsdrive | () () () () |
+ gramadoir | () |
+ grep | [] [] [] [] |
+ gretl | [] |
+ gsasl | [] |
+ gss | |
+ gst-plugins | [] [] |
+ gstreamer | [] [] |
+ gtick | [] [] |
+ gtkspell | [] [] [] |
+ hello | [] [] [] [] [] [] [] [] [] |
+ id-utils | [] [] |
+ impost | |
+ indent | [] [] [] |
+ iso_3166 | [] |
+ iso_3166_1 | [] [] |
+ iso_3166_2 | [] |
+ iso_3166_3 | [] |
+ iso_4217 | [] [] [] |
+ iso_639 | [] [] [] |
+ jpilot | () () () |
+ jtag | |
+ jwhois | [] [] |
+ kbd | [] |
+ latrine | [] [] |
+ ld | |
+ libc | [] [] [] [] [] |
+ libextractor | |
+ libgpewidget | [] |
+ libgphoto2 | [] [] |
+ libgphoto2_port | [] [] |
+ libgsasl | [] |
+ libiconv | [] [] |
+ libidn | [] |
+ lifelines | [] |
+ lilypond | |
+ lingoteach | [] [] |
+ lynx | [] [] [] |
+ m4 | [] [] |
+ mailutils | |
+ make | [] [] [] |
+ man-db | () |
+ minicom | [] |
+ mysecretdiary | [] |
+ nano | [] [] [] |
+ nano_1_0 | [] [] [] [] |
+ opcodes | [] |
+ parted | [] [] [] [] |
+ psmisc | [] [] [] |
+ ptx | [] [] [] |
+ pwdutils | |
+ python | |
+ radius | |
+ recode | [] [] |
+ rpm | [] [] |
+ screem | [] |
+ scrollkeeper | [] [] [] |
+ sed | [] [] |
+ sh-utils | [] [] [] |
+ shared-mime-info | [] [] [] [] |
+ sharutils | [] [] [] |
+ silky | [] |
+ skencil | |
+ sketch | |
+ solfege | [] [] [] |
+ soundtracker | [] |
+ sp | () |
+ stardict | [] [] |
+ tar | [] [] [] |
+ texinfo | [] [] [] |
+ textutils | [] [] [] |
+ tin | |
+ tp-robot | [] |
+ tuxpaint | [] [] [] [] [] [] [] |
+ unicode-han-tra... | |
+ unicode-transla... | |
+ util-linux | [] [] [] |
+ vorbis-tools | [] |
+ wastesedge | [] |
+ wdiff | [] [] [] |
+ wget | [] |
+ xchat | [] [] [] [] [] |
+ xkeyboard-config | [] |
+ xpad | [] |
+ +--------------------------------------------------+
+ it ja ko ku lg lt lv mk mn ms mt nb nl nn no nso
+ 46 35 11 2 1 1 2 2 3 11 0 15 96 7 5 0
+
+ or pa pl pt pt_BR rm ro ru rw sk sl sq sr sv
+ +----------------------------------------------+
+ GNUnet | |
+ a2ps | () [] [] [] [] [] [] |
+ aegis | () () |
+ ant-phone | [] |
+ anubis | [] [] [] |
+ ap-utils | () |
+ aspell | [] [] |
+ bash | [] [] [] |
+ batchelor | [] |
+ bfd | |
+ bibshelf | |
+ binutils | [] [] |
+ bison | [] [] [] [] [] |
+ bluez-pin | [] [] [] [] [] [] [] [] |
+ clisp | [] |
+ console-tools | [] |
+ coreutils | [] [] [] [] |
+ cpio | [] [] |
+ cpplib | |
+ darkstat | [] [] [] [] [] [] |
+ dialog | [] [] [] [] [] [] [] |
+ diffutils | [] [] [] [] [] [] |
+ doodle | [] |
+ e2fsprogs | [] [] |
+ enscript | [] [] [] [] |
+ error | [] [] [] |
+ fetchmail | [] [] [] [] |
+ fileutils | [] [] [] [] [] |
+ findutils | [] [] [] [] [] [] |
+ flex | [] [] [] [] [] |
+ fslint | [] [] [] |
+ gas | |
+ gawk | [] [] [] [] |
+ gbiff | [] |
+ gcal | [] |
+ gcc | |
+ gettext-examples | [] [] [] [] [] [] |
+ gettext-runtime | [] [] [] [] [] [] [] |
+ gettext-tools | [] [] [] [] [] [] [] |
+ gimp-print | [] [] |
+ gip | [] [] [] |
+ gliv | [] [] [] |
+ glunarclock | [] [] [] [] [] [] |
+ gmult | [] [] [] [] |
+ gnubiff | () [] |
+ gnucash | () [] [] [] [] |
+ gnucash-glossary | [] [] [] |
+ gpe-aerial | [] [] [] [] [] [] |
+ gpe-beam | [] [] [] [] [] [] |
+ gpe-calendar | [] [] [] [] [] [] [] |
+ gpe-clock | [] [] [] [] [] [] [] |
+ gpe-conf | [] [] [] [] [] [] |
+ gpe-contacts | [] [] [] [] |
+ gpe-edit | [] [] [] [] [] [] [] |
+ gpe-go | [] [] [] [] [] |
+ gpe-login | [] [] [] [] [] [] [] |
+ gpe-ownerinfo | [] [] [] [] [] [] [] |
+ gpe-sketchbook | [] [] [] [] [] [] [] |
+ gpe-su | [] [] [] [] [] [] [] |
+ gpe-taskmanager | [] [] [] [] [] [] [] |
+ gpe-timesheet | [] [] [] [] [] [] [] |
+ gpe-today | [] [] [] [] [] [] [] |
+ gpe-todo | [] [] [] [] [] [] [] [] |
+ gphoto2 | [] [] [] [] |
+ gprof | [] [] [] |
+ gpsdrive | [] [] |
+ gramadoir | [] |
+ grep | [] [] [] [] [] [] [] |
+ gretl | [] |
+ gsasl | [] [] [] [] [] |
+ gss | [] [] [] |
+ gst-plugins | [] [] [] [] |
+ gstreamer | [] [] [] [] |
+ gtick | [] [] [] |
+ gtkspell | [] [] [] [] [] [] |
+ hello | [] [] [] [] [] [] [] |
+ id-utils | [] [] [] [] |
+ impost | |
+ indent | [] [] [] [] [] [] |
+ iso_3166 | [] [] [] [] [] |
+ iso_3166_1 | [] [] [] [] |
+ iso_3166_2 | |
+ iso_3166_3 | [] [] [] |
+ iso_4217 | [] [] |
+ iso_639 | [] [] [] |
+ jpilot | |
+ jtag | [] |
+ jwhois | [] [] [] () () |
+ kbd | [] [] [] |
+ latrine | [] [] |
+ ld | [] |
+ libc | [] [] [] [] [] |
+ libextractor | [] |
+ libgpewidget | [] [] [] [] [] [] |
+ libgphoto2 | [] [] |
+ libgphoto2_port | [] |
+ libgsasl | [] [] [] |
+ libiconv | [] [] [] [] [] [] [] [] [] [] |
+ libidn | [] () |
+ lifelines | [] [] |
+ lilypond | |
+ lingoteach | [] |
+ lynx | [] [] [] |
+ m4 | [] [] [] [] [] |
+ mailutils | [] [] [] |
+ make | [] [] [] [] |
+ man-db | [] [] |
+ minicom | [] [] [] [] |
+ mysecretdiary | [] [] [] [] |
+ nano | [] [] [] |
+ nano_1_0 | [] [] [] [] |
+ opcodes | [] [] |
+ parted | [] [] [] [] |
+ psmisc | [] [] |
+ ptx | [] [] [] [] [] [] |
+ pwdutils | [] |
+ python | |
+ radius | [] [] |
+ recode | [] [] [] [] [] [] |
+ rpm | [] [] [] [] |
+ screem | |
+ scrollkeeper | [] [] [] [] [] [] [] |
+ sed | [] [] [] [] [] [] [] [] |
+ sh-utils | [] [] [] |
+ shared-mime-info | [] [] [] [] [] [] |
+ sharutils | [] [] [] |
+ silky | [] |
+ skencil | [] [] [] |
+ sketch | [] [] [] |
+ solfege | |
+ soundtracker | [] [] |
+ sp | |
+ stardict | [] [] |
+ tar | [] [] [] [] |
+ texinfo | [] [] [] [] |
+ textutils | [] [] [] |
+ tin | |
+ tp-robot | [] |
+ tuxpaint | [] [] [] [] [] [] [] [] |
+ unicode-han-tra... | |
+ unicode-transla... | |
+ util-linux | [] [] [] |
+ vorbis-tools | [] [] |
+ wastesedge | |
+ wdiff | [] [] [] [] [] [] |
+ wget | |
+ xchat | [] [] [] [] [] [] [] |
+ xkeyboard-config | |
+ xpad | |
+ +----------------------------------------------+
+ or pa pl pt pt_BR rm ro ru rw sk sl sq sr sv
+ 1 3 47 29 57 6 78 73 5 44 12 12 50 85
+
+ ta tg th tk tr uk ven vi wa xh zh_CN zh_TW zu
+ +-----------------------------------------------+
+ GNUnet | | 0
+ a2ps | [] [] [] | 19
+ aegis | | 0
+ ant-phone | [] [] | 5
+ anubis | [] [] [] | 11
+ ap-utils | () [] | 2
+ aspell | [] [] [] | 13
+ bash | [] | 11
+ batchelor | [] [] | 7
+ bfd | | 1
+ bibshelf | [] | 5
+ binutils | [] | 6
+ bison | [] [] | 18
+ bluez-pin | [] [] [] [] [] | 25
+ clisp | | 7
+ console-tools | [] [] | 5
+ coreutils | [] [] | 17
+ cpio | [] [] [] | 7
+ cpplib | [] [] | 8
+ darkstat | [] () () | 15
+ dialog | [] [] [] | 25
+ diffutils | [] [] [] [] | 28
+ doodle | [] | 5
+ e2fsprogs | [] | 8
+ enscript | [] | 12
+ error | [] [] [] | 16
+ fetchmail | [] | 12
+ fileutils | [] [] [] | 18
+ findutils | [] [] | 17
+ flex | [] [] | 15
+ fslint | [] | 7
+ gas | [] | 3
+ gawk | [] | 14
+ gbiff | [] | 5
+ gcal | [] | 5
+ gcc | [] [] | 4
+ gettext-examples | [] [] [] [] [] | 21
+ gettext-runtime | [] [] [] [] [] | 25
+ gettext-tools | [] [] [] [] [] | 19
+ gimp-print | [] | 11
+ gip | [] | 8
+ gliv | [] [] | 7
+ glunarclock | [] [] | 13
+ gmult | [] [] [] | 13
+ gnubiff | [] | 3
+ gnucash | () [] | 10
+ gnucash-glossary | [] [] | 9
+ gpe-aerial | [] [] | 13
+ gpe-beam | [] [] | 13
+ gpe-calendar | [] [] [] [] | 18
+ gpe-clock | [] [] [] [] | 17
+ gpe-conf | [] [] | 12
+ gpe-contacts | [] [] | 7
+ gpe-edit | [] [] [] [] | 15
+ gpe-go | [] [] | 11
+ gpe-login | [] [] [] [] [] | 18
+ gpe-ownerinfo | [] [] [] [] | 19
+ gpe-sketchbook | [] [] | 14
+ gpe-su | [] [] [] | 16
+ gpe-taskmanager | [] [] [] | 17
+ gpe-timesheet | [] [] [] [] | 17
+ gpe-today | [] [] [] [] [] | 19
+ gpe-todo | [] [] [] | 17
+ gphoto2 | [] [] [] | 18
+ gprof | [] [] | 10
+ gpsdrive | | 3
+ gramadoir | [] | 6
+ grep | [] [] [] [] | 32
+ gretl | | 4
+ gsasl | [] [] | 12
+ gss | [] | 5
+ gst-plugins | [] [] [] | 17
+ gstreamer | [] [] [] [] | 15
+ gtick | [] | 11
+ gtkspell | [] [] [] [] | 21
+ hello | [] [] [] [] | 37
+ id-utils | [] [] | 13
+ impost | [] | 3
+ indent | [] [] [] [] | 25
+ iso_3166 | [] [] [] | 12
+ iso_3166_1 | [] [] | 20
+ iso_3166_2 | | 2
+ iso_3166_3 | [] [] | 8
+ iso_4217 | [] [] | 10
+ iso_639 | [] [] | 12
+ jpilot | [] [] [] | 6
+ jtag | | 2
+ jwhois | [] [] [] | 12
+ kbd | [] [] | 12
+ latrine | [] [] | 8
+ ld | [] | 5
+ libc | [] [] | 22
+ libextractor | | 1
+ libgpewidget | [] [] | 17
+ libgphoto2 | [] | 9
+ libgphoto2_port | | 5
+ libgsasl | [] | 7
+ libiconv | [] [] [] [] [] | 32
+ libidn | [] [] | 6
+ lifelines | | 4
+ lilypond | | 1
+ lingoteach | [] | 6
+ lynx | [] [] [] | 15
+ m4 | [] [] | 17
+ mailutils | [] | 7
+ make | [] [] | 18
+ man-db | | 5
+ minicom | | 11
+ mysecretdiary | [] [] | 12
+ nano | [] [] | 13
+ nano_1_0 | [] [] [] | 18
+ opcodes | [] [] | 9
+ parted | [] [] [] | 18
+ psmisc | [] | 7
+ ptx | [] [] | 23
+ pwdutils | | 1
+ python | | 0
+ radius | [] | 6
+ recode | [] [] | 22
+ rpm | [] [] | 11
+ screem | | 1
+ scrollkeeper | [] [] [] | 24
+ sed | [] [] [] | 21
+ sh-utils | [] | 15
+ shared-mime-info | [] [] [] | 21
+ sharutils | [] [] [] | 20
+ silky | | 3
+ skencil | | 6
+ sketch | | 6
+ solfege | | 4
+ soundtracker | [] | 8
+ sp | [] | 3
+ stardict | [] [] [] [] | 10
+ tar | [] [] [] [] | 15
+ texinfo | [] [] | 14
+ textutils | [] [] [] | 17
+ tin | | 1
+ tp-robot | [] [] [] | 8
+ tuxpaint | [] [] [] [] | 34
+ unicode-han-tra... | | 0
+ unicode-transla... | | 2
+ util-linux | [] [] [] | 18
+ vorbis-tools | [] | 10
+ wastesedge | | 1
+ wdiff | [] [] | 22
+ wget | [] [] | 7
+ xchat | [] [] [] [] | 26
+ xkeyboard-config | [] | 2
+ xpad | [] | 5
+ +-----------------------------------------------+
+ 73 teams ta tg th tk tr uk ven vi wa xh zh_CN zh_TW zu
+ 149 domains 0 0 0 1 77 30 0 92 16 0 42 32 0 1746
+
+ Some counters in the preceding matrix are higher than the number of
+visible blocks let us expect. This is because a few extra PO files are
+used for implementing regional variants of languages, or language
+dialects.
+
+ For a PO file in the matrix above to be effective, the package to
+which it applies should also have been internationalized and
+distributed as such by its maintainer. There might be an observable
+lag between the mere existence a PO file and its wide availability in a
+distribution.
+
+ If May 2005 seems to be old, you may fetch a more recent copy of
+this `ABOUT-NLS' file on most GNU archive sites. The most up-to-date
+matrix with full percentage details can be found at
+`http://www.iro.umontreal.ca/contrib/po/HTML/matrix.html'.
+
+1.6 Using `gettext' in new packages
+===================================
+
+If you are writing a freely available program and want to
+internationalize it you are welcome to use GNU `gettext' in your
+package. Of course you have to respect the GNU Library General Public
+License which covers the use of the GNU `gettext' library. This means
+in particular that even non-free programs can use `libintl' as a shared
+library, whereas only free software can use `libintl' as a static
+library or use modified versions of `libintl'.
+
+ Once the sources are changed appropriately and the setup can handle
+the use of `gettext' the only thing missing are the translations. The
+Free Translation Project is also available for packages which are not
+developed inside the GNU project. Therefore the information given above
+applies also for every other Free Software Project. Contact
+`translation@iro.umontreal.ca' to make the `.pot' files available to
+the translation teams.
+
--- /dev/null
+ Produced For Your Enjoyment
+
+ By
+
+ David Matuszek
+ and
+ Paul Reynolds
+
+ With Modifications By
+ Don Smith
+
+ Resurrected By
+ Tom Almy
+
+ Curses Interface By
+ Stas Sergeev
+
+ SST 2K polishing by
+ Eric S. Raymond
--- /dev/null
+BSD license
\ No newline at end of file
--- /dev/null
+2006-09-12 gettextize <bug-gnu-gettext@gnu.org>
+
+ * Makefile.am (SUBDIRS): Add po.
+ (ACLOCAL_AMFLAGS): New variable.
+ (EXTRA_DIST): Add config.rpath, m4/ChangeLog.
+ * configure.ac (AC_CONFIG_FILES): Add po/Makefile.in.
+
--- /dev/null
+Tom Almy story:
+
+Back in (about) 1977 I got a copy of this Super Star Trek game for
+the CDC 6600 mainframe computer. Someone had converted it to PDP-11
+Fortran but couldn't get it to run because of its size. I modified
+the program to use overlays and managed to shoehorn it in on the 56k
+byte machine.
+
+I liked the game so much I put some time into fixing bugs, mainly
+what could be called continuity errors and loopholes in the game's
+logic. We even played a couple tournaments.
+
+In 1979, I lost access to that PDP-11. I did save the source code
+listing. In 1995, missing that old friend, I started converting the
+program into portable ANSI C. It's been slow, tedious work that took
+over a year to accomplish.
+
+In early 1997, I got the bright idea to look for references to "Super
+Star Trek" on the World Wide Web. There weren't many hits, but there
+was one that came up with 1979 Fortran sources! This version had a
+few additional features that mine didn't have, however mine had some
+feature it didn't have. So I merged its features that I liked. I also
+took a peek at the DECUS version (a port, less sources, to the
+PDP-10), and some other variations.
+
+Modifications I made:
+
+ Compared to original version, I've changed the "help" command to
+ "call" and the "terminate" command to "quit" to better match user
+ expectations. The DECUS version apparently made those changes as well
+ as changing "freeze" to "save". However I like "freeze".
+
+ I added EMEXIT from the 1979 version.
+
+ That later version also mentions srscan and lrscan working when
+ docked (using the starbase's scanners), so I made some changes here
+ to do this (and indicating that fact to the player), and then
+ realized the base would have a subspace radio as well -- doing a
+ Chart when docked updates the star chart, and all radio reports will
+ be heard. The Dock command will also give a report if a base is under
+ attack.
+
+ It also had some added logic to spread the initial positioning of
+ bases. That made sense to add because most people abort games with
+ bad base placement.
+
+ The experimental deathray originally had only a 5% chance of success,
+ but could be used repeatedly. I guess after a couple years of use, it
+ was less "experimental" because the 1979 version had a 70% success
+ rate. However it was prone to breaking after use. I upgraded the
+ deathray, but kept the original set of failure modes (great humor!).
+
+ I put in the Tholian Web code from the 1979 version.
+
+ I added code so that Romulans and regular Klingons could move in
+ advanced games. I re-enabled the code which allows enemy ships to
+ ram the Enterprise; it had never worked right. The 1979 version
+ seems to have it all fixed up, but I'm still not overly happy with
+ the algorithm.
+
+ The DECUS version had a Deep Space Probe. Looked like a good idea
+ so I implimented it based on its description.
+
+
+Stas Sergeev story:
+
+Found Tom Almy's C sources - yeah! Hmm, not too playable - I've got
+used to that nice text-based GUI I've seen on an IBM S/370 port, and the
+command-line control gets me quite annoyed. But that's a good starting
+point for some improvements - the sources are finally here! I was about
+to start writing an S/370 emulator to get it a go, and now here are
+the sources - what a great finding.
+
+[a bit later]
+
+Added a text-based interface which makes the game much more playable.
+Initially I made it for DOS using conio.h. Later I decided to make a
+linux port, and I ported it using a linux-conio package. I had to patch
+linux-conio a lot, so you have to use my version. The colors are still
+wrong though.
+I also fixed an uncountable amount of bugs and added some features, I
+can't remember now which ones.
+
+[3 years later]
+
+I dusted off the game and finally got around to move it to autoconf.
+For building with Borland C under DOS, use the build_bc.bat file.
+
+It turned out Tom Almy also did a linux port and made some bug-fixing
+work, although to the much smaller extent than I did. I contacted him
+and notified about my port, but he expressed no interest. :(
+
+[a year later]
+
+I've found out that Eric S Raymond (ESR) took over the development
+of the Tom Almy's sources. He could use mine instead as they are
+much more advanced, but oh well... Now I have to find out the way
+to incorporate my mods into his version and hope that he can do
+the better work on that game than I could (which is most likely
+the case).
+.....
+OK, the changes were incorporated, however Eric removed the conio
+port and therefore the game can no longer be compiled with bcc/DOS.
+The DJGPP port might still be possible in the future.
+
+ -- Stas Sergeev <stsp@users.sourceforge.net>
--- /dev/null
+Copyright 1994, 1995, 1996, 1999, 2000, 2001, 2002 Free Software
+Foundation, Inc.
+
+ This file is free documentation; the Free Software Foundation gives
+unlimited permission to copy, distribute and modify it.
+
+Basic Installation
+==================
+
+ These are generic installation instructions.
+
+ The `configure' shell script attempts to guess correct values for
+various system-dependent variables used during compilation. It uses
+those values to create a `Makefile' in each directory of the package.
+It may also create one or more `.h' files containing system-dependent
+definitions. Finally, it creates a shell script `config.status' that
+you can run in the future to recreate the current configuration, and a
+file `config.log' containing compiler output (useful mainly for
+debugging `configure').
+
+ It can also use an optional file (typically called `config.cache'
+and enabled with `--cache-file=config.cache' or simply `-C') that saves
+the results of its tests to speed up reconfiguring. (Caching is
+disabled by default to prevent problems with accidental use of stale
+cache files.)
+
+ If you need to do unusual things to compile the package, please try
+to figure out how `configure' could check whether to do them, and mail
+diffs or instructions to the address given in the `README' so they can
+be considered for the next release. If you are using the cache, and at
+some point `config.cache' contains results you don't want to keep, you
+may remove or edit it.
+
+ The file `configure.ac' (or `configure.in') is used to create
+`configure' by a program called `autoconf'. You only need
+`configure.ac' if you want to change it or regenerate `configure' using
+a newer version of `autoconf'.
+
+The simplest way to compile this package is:
+
+ 1. `cd' to the directory containing the package's source code and type
+ `./configure' to configure the package for your system. If you're
+ using `csh' on an old version of System V, you might need to type
+ `sh ./configure' instead to prevent `csh' from trying to execute
+ `configure' itself.
+
+ Running `configure' takes awhile. While running, it prints some
+ messages telling which features it is checking for.
+
+ 2. Type `make' to compile the package.
+
+ 3. Optionally, type `make check' to run any self-tests that come with
+ the package.
+
+ 4. Type `make install' to install the programs and any data files and
+ documentation.
+
+ 5. You can remove the program binaries and object files from the
+ source code directory by typing `make clean'. To also remove the
+ files that `configure' created (so you can compile the package for
+ a different kind of computer), type `make distclean'. There is
+ also a `make maintainer-clean' target, but that is intended mainly
+ for the package's developers. If you use it, you may have to get
+ all sorts of other programs in order to regenerate files that came
+ with the distribution.
+
+Compilers and Options
+=====================
+
+ Some systems require unusual options for compilation or linking that
+the `configure' script does not know about. Run `./configure --help'
+for details on some of the pertinent environment variables.
+
+ You can give `configure' initial values for configuration parameters
+by setting variables in the command line or in the environment. Here
+is an example:
+
+ ./configure CC=c89 CFLAGS=-O2 LIBS=-lposix
+
+ *Note Defining Variables::, for more details.
+
+Compiling For Multiple Architectures
+====================================
+
+ You can compile the package for more than one kind of computer at the
+same time, by placing the object files for each architecture in their
+own directory. To do this, you must use a version of `make' that
+supports the `VPATH' variable, such as GNU `make'. `cd' to the
+directory where you want the object files and executables to go and run
+the `configure' script. `configure' automatically checks for the
+source code in the directory that `configure' is in and in `..'.
+
+ If you have to use a `make' that does not support the `VPATH'
+variable, you have to compile the package for one architecture at a
+time in the source code directory. After you have installed the
+package for one architecture, use `make distclean' before reconfiguring
+for another architecture.
+
+Installation Names
+==================
+
+ By default, `make install' will install the package's files in
+`/usr/local/bin', `/usr/local/man', etc. You can specify an
+installation prefix other than `/usr/local' by giving `configure' the
+option `--prefix=PATH'.
+
+ You can specify separate installation prefixes for
+architecture-specific files and architecture-independent files. If you
+give `configure' the option `--exec-prefix=PATH', the package will use
+PATH as the prefix for installing programs and libraries.
+Documentation and other data files will still use the regular prefix.
+
+ In addition, if you use an unusual directory layout you can give
+options like `--bindir=PATH' to specify different values for particular
+kinds of files. Run `configure --help' for a list of the directories
+you can set and what kinds of files go in them.
+
+ If the package supports it, you can cause programs to be installed
+with an extra prefix or suffix on their names by giving `configure' the
+option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
+
+Optional Features
+=================
+
+ Some packages pay attention to `--enable-FEATURE' options to
+`configure', where FEATURE indicates an optional part of the package.
+They may also pay attention to `--with-PACKAGE' options, where PACKAGE
+is something like `gnu-as' or `x' (for the X Window System). The
+`README' should mention any `--enable-' and `--with-' options that the
+package recognizes.
+
+ For packages that use the X Window System, `configure' can usually
+find the X include and library files automatically, but if it doesn't,
+you can use the `configure' options `--x-includes=DIR' and
+`--x-libraries=DIR' to specify their locations.
+
+Specifying the System Type
+==========================
+
+ There may be some features `configure' cannot figure out
+automatically, but needs to determine by the type of machine the package
+will run on. Usually, assuming the package is built to be run on the
+_same_ architectures, `configure' can figure that out, but if it prints
+a message saying it cannot guess the machine type, give it the
+`--build=TYPE' option. TYPE can either be a short name for the system
+type, such as `sun4', or a canonical name which has the form:
+
+ CPU-COMPANY-SYSTEM
+
+where SYSTEM can have one of these forms:
+
+ OS KERNEL-OS
+
+ See the file `config.sub' for the possible values of each field. If
+`config.sub' isn't included in this package, then this package doesn't
+need to know the machine type.
+
+ If you are _building_ compiler tools for cross-compiling, you should
+use the `--target=TYPE' option to select the type of system they will
+produce code for.
+
+ If you want to _use_ a cross compiler, that generates code for a
+platform different from the build platform, you should specify the
+"host" platform (i.e., that on which the generated programs will
+eventually be run) with `--host=TYPE'.
+
+Sharing Defaults
+================
+
+ If you want to set default values for `configure' scripts to share,
+you can create a site shell script called `config.site' that gives
+default values for variables like `CC', `cache_file', and `prefix'.
+`configure' looks for `PREFIX/share/config.site' if it exists, then
+`PREFIX/etc/config.site' if it exists. Or, you can set the
+`CONFIG_SITE' environment variable to the location of the site script.
+A warning: not all `configure' scripts look for a site script.
+
+Defining Variables
+==================
+
+ Variables not defined in a site shell script can be set in the
+environment passed to `configure'. However, some packages may run
+configure again during the build, and the customized values of these
+variables may be lost. In order to avoid this problem, you should set
+them in the `configure' command line, using `VAR=value'. For example:
+
+ ./configure CC=/usr/local2/bin/gcc
+
+will cause the specified gcc to be used as the C compiler (unless it is
+overridden in the site shell script).
+
+`configure' Invocation
+======================
+
+ `configure' recognizes the following options to control how it
+operates.
+
+`--help'
+`-h'
+ Print a summary of the options to `configure', and exit.
+
+`--version'
+`-V'
+ Print the version of Autoconf used to generate the `configure'
+ script, and exit.
+
+`--cache-file=FILE'
+ Enable the cache: use and save the results of the tests in FILE,
+ traditionally `config.cache'. FILE defaults to `/dev/null' to
+ disable caching.
+
+`--config-cache'
+`-C'
+ Alias for `--cache-file=config.cache'.
+
+`--quiet'
+`--silent'
+`-q'
+ Do not print messages saying which checks are being made. To
+ suppress all normal output, redirect it to `/dev/null' (any error
+ messages will still be shown).
+
+`--srcdir=DIR'
+ Look for the package's source code in directory DIR. Usually
+ `configure' can determine that directory automatically.
+
+`configure' also accepts some other, not widely useful, options. Run
+`configure --help' for more details.
+
+++ /dev/null
-# Makefile for the Super Star Trek game
-
-VERSION=$(shell sed <sst.spec -n -e '/Version: \(.*\)/s//\1/p')
-
-CFLAGS= -O1 -g -Wall -DSSTDOC='"/usr/share/doc/sst/sst.doc"'
-
-.c.o:
- $(CC) $(CFLAGS) -c $<
-
-CFILES= sst.c finish.c reports.c setup.c moving.c battle.c events.c ai.c planets.c io.c sstlinux.c
-OFILES= $(CFILES:.c=.o)
-HFILES=sst.h
-DOCS = README sst-doc.xml sst.xml sst-layer.xsl TODO
-
-# sst.doc and sst.6 are included so target system won't need xmlto
-SOURCES= $(CFILES) $(HFILES) $(DOCS) sst.doc sst.6 makehelp.py makefile sst.spec
-
-all: sst sst.doc
-
-ai.o: ai.c sst.h
-battle.o: battle.c sst.h
-events.o: events.c sst.h
-finish.o: finish.c sst.h
-io.o: io.c sst.h
-moving.o: moving.c sstlinux.h sst.h
-planets.o: planets.c sst.h
-reports.o: reports.c sst.h
-setup.o: setup.c sst.h
-sst.o: sst.c sstlinux.h sst.h
-sstlinux.o: sstlinux.c sstlinux.h
-
-sst: $(OFILES)
- gcc -o sst $(OFILES) -lm -lcurses
-
-$(OFILES): $(HFILES)
-
-sst.6: sst.xml
- xmlto man sst.xml
-
-sst-doc.txt: sst-doc.xml
- xmlto -m sst-layer.xsl txt sst-doc.xml
-sst.doc: sst-doc.txt
- makehelp.py >sst.doc
-
-sst-doc.html: sst-doc.xml
- xmlto xhtml-nochunks sst-doc.xml
-
-install: uninstall sst.6 sst.doc sst-doc.html
- install -m 755 -o 0 -g 0 -d $(ROOT)/usr/bin/
- install -m 755 -o 0 -g 0 sst $(ROOT)/usr/bin/sst
- install -m 755 -o 0 -g 0 -d $(ROOT)/usr/share/man/man6/
- install -m 755 -o 0 -g 0 sst.6 $(ROOT)/usr/share/man/man6/sst.6
- mkdir -p /usr/share/doc/sst/
- install -m 644 -o 0 -g 0 sst.doc $(ROOT)/usr/share/doc/sst/
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-
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- (cd ..; ln -s trunk sst-$(VERSION))
- (cd ..; tar -czvf trunk/sst-$(VERSION).tar.gz `cat trunk/MANIFEST`)
- (cd ..; rm sst-$(VERSION))
-
-dist: sst-$(VERSION).tar.gz
-
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- shipper; rm -f CHANGES ANNOUNCE* *.6 *.html *.rpm *.lsm MANIFEST
-
-version:
- @echo $(VERSION)
-
-# Experimental XaW code, not yet integrated with the game
-xio: xio.c
- cc xio.c -lXaw3d -o xio
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This is the classic Super Star Trek game from the days of slow teletypes,
reloaded.
-There is one binary, sst.
-On-line documentation goes to /usr/share/doc/sst.doc.
-
If you enjoy this, check out other ancient games in the Retrocomputing Museum
at <http://www.catb.org/retro/>.
Super Star Trek TO-DO list
-* Wrap a GUI around it.
+Short-term items:
+
+* Bring the online help in sync with our commands changes
+
+* Find out why the online help contains the escape sequences like ~@~T (Eric?)
+
+* Adjust the sst.spec wrt the build system changes
+
+* Maybe make a release
+
+
+Long-term items:
+
+* gettextize
+
+* Russian translation
+
+* Wrap a GUI around it.
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+# with or without modifications, as long as this notice is preserved.
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+
+# Fake the existence of programs that GNU maintainers use. -*- Autoconf -*-
+
+# Copyright (C) 1997, 1999, 2000, 2001, 2003, 2005
+# Free Software Foundation, Inc.
+#
+# This file is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
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+# serial 4
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+# Copyright (C) 2003, 2004, 2005 Free Software Foundation, Inc.
+#
+# This file is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
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+# Free Software Foundation, Inc.
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+# Copyright (C) 2001, 2003, 2005 Free Software Foundation, Inc.
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+# Check how to create a tarball. -*- Autoconf -*-
+
+# Copyright (C) 2004, 2005 Free Software Foundation, Inc.
+#
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+# with or without modifications, as long as this notice is preserved.
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+m4_include([m4/po.m4])
+m4_include([m4/progtest.m4])
+++ /dev/null
-#include "sst.h"
-
-static int tryexit(int lookx, int looky, int ienm, int loccom, int irun)
-{
- int iqx, iqy, l;
-
- iqx = quadx+(lookx+(QUADSIZE-1))/QUADSIZE - 1;
- iqy = quady+(looky+(QUADSIZE-1))/QUADSIZE - 1;
- if (!VALID_QUADRANT(iqx,iqy) ||
- game.state.galaxy[iqx][iqy].supernova ||
- game.state.galaxy[iqx][iqy].klingons > 8)
- return 0; /* no can do -- neg energy, supernovae, or >8 Klingons */
- if (ienm == IHR) return 0; /* Romulans cannot escape! */
- if (irun == 0) {
- /* avoid intruding on another commander's territory */
- if (ienm == IHC) {
- for_commanders(l)
- if (game.state.cx[l]==iqx && game.state.cy[l]==iqy) return 0;
- /* refuse to leave if currently attacking starbase */
- if (batx==quadx && baty==quady) return 0;
- }
- /* don't leave if over 1000 units of energy */
- if (game.kpower[loccom] > 1000.) return 0;
- }
- /* print escape message and move out of quadrant.
- We know this if either short or long range sensors are working */
- if (game.damage[DSRSENS] == 0.0 || game.damage[DLRSENS] == 0.0 ||
- condit == IHDOCKED) {
- crmena(1, ienm, 2, game.kx[loccom], game.ky[loccom]);
- prout(" escapes to %s (and regains strength).",
- cramlc(quadrant, iqx, iqy));
- }
- /* handle local matters related to escape */
- game.quad[game.kx[loccom]][game.ky[loccom]] = IHDOT;
- game.kx[loccom] = game.kx[nenhere];
- game.ky[loccom] = game.ky[nenhere];
- game.kavgd[loccom] = game.kavgd[nenhere];
- game.kpower[loccom] = game.kpower[nenhere];
- game.kdist[loccom] = game.kdist[nenhere];
- klhere--;
- nenhere--;
- if (condit != IHDOCKED) newcnd();
- /* Handle global matters related to escape */
- game.state.galaxy[quadx][quady].klingons--;
- game.state.galaxy[iqx][iqy].klingons++;
- if (ienm==IHS) {
- ishere=0;
- iscate=0;
- ientesc=0;
- isatb=0;
- game.future[FSCMOVE]=0.2777+game.state.date;
- game.future[FSCDBAS]=FOREVER;
- game.state.isx=iqx;
- game.state.isy=iqy;
- }
- else {
- for_commanders(l) {
- if (game.state.cx[l]==quadx && game.state.cy[l]==quady) {
- game.state.cx[l]=iqx;
- game.state.cy[l]=iqy;
- break;
- }
- }
- comhere = 0;
- }
- return 1; /* success */
-}
-
-
-static void movebaddy(int comx, int comy, int loccom, int ienm)
-{
- int motion, mdist, nsteps, mx, my, nextx, nexty, lookx, looky, ll;
- int irun = 0;
- int krawlx, krawly;
- int success;
- int attempts;
- /* This should probably be just comhere + ishere */
- int nbaddys = skill >= SKILL_EXPERT ?
- (int)((comhere*2 + ishere*2+klhere*1.23+irhere*1.5)/2.0):
- (comhere + ishere);
- double dist1, forces;
-
- dist1 = game.kdist[loccom];
- mdist = dist1 + 0.5; /* Nearest integer distance */
-
- /* If SC, check with spy to see if should hi-tail it */
- if (ienm==IHS &&
- (game.kpower[loccom] <= 500.0 || (condit==IHDOCKED && game.damage[DPHOTON]==0))) {
- irun = 1;
- motion = -QUADSIZE;
- }
- else {
- /* decide whether to advance, retreat, or hold position */
-/* Algorithm:
- * Enterprise has "force" based on condition of phaser and photon torpedoes.
- If both are operating full strength, force is 1000. If both are damaged,
- force is -1000. Having shields down subtracts an additional 1000.
-
- * Enemy has forces equal to the energy of the attacker plus
- 100*(K+R) + 500*(C+S) - 400 for novice through good levels OR
- 346*K + 400*R + 500*(C+S) - 400 for expert and emeritus.
-
- Attacker Initial energy levels (nominal):
- Klingon Romulan Commander Super-Commander
- Novice 400 700 1200
- Fair 425 750 1250
- Good 450 800 1300 1750
- Expert 475 850 1350 1875
- Emeritus 500 900 1400 2000
- VARIANCE 75 200 200 200
-
- Enemy vessels only move prior to their attack. In Novice - Good games
- only commanders move. In Expert games, all enemy vessels move if there
- is a commander present. In Emeritus games all enemy vessels move.
-
- * If Enterprise is not docked, an agressive action is taken if enemy
- forces are 1000 greater than Enterprise.
-
- Agressive action on average cuts the distance between the ship and
- the enemy to 1/4 the original.
-
- * At lower energy advantage, movement units are proportional to the
- advantage with a 650 advantage being to hold ground, 800 to move forward
- 1, 950 for two, 150 for back 4, etc. Variance of 100.
-
- If docked, is reduced by roughly 1.75*skill, generally forcing a
- retreat, especially at high skill levels.
-
- * Motion is limited to skill level, except for SC hi-tailing it out.
- */
-
- forces = game.kpower[loccom]+100.0*nenhere+400*(nbaddys-1);
- if (shldup==0) forces += 1000; /* Good for enemy if shield is down! */
- if (game.damage[DPHASER] == 0.0 || game.damage[DPHOTON] == 0.0) {
- if (game.damage[DPHASER] != 0) /* phasers damaged */
- forces += 300.0;
- else
- forces -= 0.2*(energy - 2500.0);
- if (game.damage[DPHOTON] != 0) /* photon torpedoes damaged */
- forces += 300.0;
- else
- forces -= 50.0*torps;
- }
- else {
- /* phasers and photon tubes both out! */
- forces += 1000.0;
- }
- motion = 0;
- if (forces <= 1000.0 && condit != IHDOCKED) /* Typical situation */
- motion = ((forces+200.0*Rand())/150.0) - 5.0;
- else {
- if (forces > 1000.0) /* Very strong -- move in for kill */
- motion = (1.0-square(Rand()))*dist1 + 1.0;
- if (condit==IHDOCKED && (game.options & OPTION_BASE)) /* protected by base -- back off ! */
- motion -= skill*(2.0-square(Rand()));
- }
-#ifdef DEBUG
- if (idebug) {
- proutn("MOTION = %1.2f", motion);
- proutn(" FORCES = %1,2f", forces);
- }
-#endif
- /* don't move if no motion */
- if (motion==0) return;
- /* Limit motion according to skill */
- if (abs(motion) > skill) motion = (motion < 0) ? -skill : skill;
- }
- /* calculate preferred number of steps */
- nsteps = motion < 0 ? -motion : motion;
- if (motion > 0 && nsteps > mdist) nsteps = mdist; /* don't overshoot */
- if (nsteps > QUADSIZE) nsteps = QUADSIZE; /* This shouldn't be necessary */
- if (nsteps < 1) nsteps = 1; /* This shouldn't be necessary */
-#ifdef DEBUG
- if (idebug) {
- prout("NSTEPS = %d", nsteps);
- }
-#endif
- /* Compute preferred values of delta X and Y */
- mx = sectx - comx;
- my = secty - comy;
- if (2.0 * abs(mx) < abs(my)) mx = 0;
- if (2.0 * abs(my) < abs(sectx-comx)) my = 0;
- if (mx != 0) mx = mx*motion < 0 ? -1 : 1;
- if (my != 0) my = my*motion < 0 ? -1 : 1;
- nextx = comx;
- nexty = comy;
- /* main move loop */
- for (ll = 0; ll < nsteps; ll++) {
-#ifdef DEBUG
- if (idebug) {
- prout("%d", ll+1);
- }
-#endif
- /* Check if preferred position available */
- lookx = nextx + mx;
- looky = nexty + my;
- krawlx = mx < 0 ? 1 : -1;
- krawly = my < 0 ? 1 : -1;
- success = 0;
- attempts = 0; /* Settle mysterious hang problem */
- while (attempts++ < 20 && !success) {
- if (lookx < 1 || lookx > QUADSIZE) {
- if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
- return;
- if (krawlx == mx || my == 0) break;
- lookx = nextx + krawlx;
- krawlx = -krawlx;
- }
- else if (looky < 1 || looky > QUADSIZE) {
- if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
- return;
- if (krawly == my || mx == 0) break;
- looky = nexty + krawly;
- krawly = -krawly;
- }
- else if ((game.options & OPTION_RAMMING) && game.quad[lookx][looky] != IHDOT) {
- /* See if we should ram ship */
- if (game.quad[lookx][looky] == ship &&
- (ienm == IHC || ienm == IHS)) {
- ram(1, ienm, comx, comy);
- return;
- }
- if (krawlx != mx && my != 0) {
- lookx = nextx + krawlx;
- krawlx = -krawlx;
- }
- else if (krawly != my && mx != 0) {
- looky = nexty + krawly;
- krawly = -krawly;
- }
- else break; /* we have failed */
- }
- else success = 1;
- }
- if (success) {
- nextx = lookx;
- nexty = looky;
-#ifdef DEBUG
- if (idebug) {
- prout(cramlc(neither, nextx, nexty));
- }
-#endif
- }
- else break; /* done early */
- }
- /* Put commander in place within same quadrant */
- game.quad[comx][comy] = IHDOT;
- game.quad[nextx][nexty] = ienm;
- if (nextx != comx || nexty != comy) {
- /* it moved */
- game.kx[loccom] = nextx;
- game.ky[loccom] = nexty;
- game.kdist[loccom] = game.kavgd[loccom] =
- sqrt(square(sectx-nextx)+square(secty-nexty));
- if (game.damage[DSRSENS] == 0 || condit == IHDOCKED) {
- proutn("***");
- cramen(ienm);
- proutn(" from %s", cramlc(2, comx, comy));
- if (game.kdist[loccom] < dist1) proutn(" advances to ");
- else proutn(" retreats to ");
- prout(cramlc(sector, nextx, nexty));
- }
- }
-}
-
-void movcom(void)
-{
- int ix, iy, i;
-
-#ifdef DEBUG
- if (idebug) prout("MOVCOM");
-#endif
-
- /* Figure out which Klingon is the commander (or Supercommander)
- and do move */
- if (comhere)
- for_local_enemies(i) {
- ix = game.kx[i];
- iy = game.ky[i];
- if (game.quad[ix][iy] == IHC) {
- movebaddy(ix, iy, i, IHC);
- break;
- }
- }
- if (ishere)
- for_local_enemies(i) {
- ix = game.kx[i];
- iy = game.ky[i];
- if (game.quad[ix][iy] == IHS) {
- movebaddy(ix, iy, i, IHS);
- break;
- }
- }
- /* if skill level is high, move other Klingons and Romulans too!
- Move these last so they can base their actions on what the
- commander(s) do. */
- if (skill >= SKILL_EXPERT && (game.options & OPTION_MVBADDY))
- for_local_enemies(i) {
- ix = game.kx[i];
- iy = game.ky[i];
- if (game.quad[ix][iy] == IHK || game.quad[ix][iy] == IHR)
- movebaddy(ix, iy, i, game.quad[ix][iy]);
- }
-
- sortkl();
-}
-
-static int movescom(int iqx, int iqy, int flag, int *ipage)
-{
- int i;
-
- if ((iqx==quadx && iqy==quady) ||
- !VALID_QUADRANT(iqx, iqy) ||
- game.state.galaxy[iqx][iqy].supernova ||
- game.state.galaxy[iqx][iqy].klingons > 8)
- return 1;
- if (flag) {
- /* Avoid quadrants with bases if we want to avoid Enterprise */
- for_starbases(i)
- if (game.state.baseqx[i]==iqx && game.state.baseqy[i]==iqy) return 1;
- }
- if (justin && !iscate) return 1;
- /* do the move */
- game.state.galaxy[game.state.isx][game.state.isy].klingons--;
- game.state.isx = iqx;
- game.state.isy = iqy;
- game.state.galaxy[game.state.isx][game.state.isy].klingons++;
- if (ishere) {
- /* SC has scooted, Remove him from current quadrant */
- iscate=0;
- isatb=0;
- ishere=0;
- ientesc=0;
- game.future[FSCDBAS]=FOREVER;
- for_local_enemies(i)
- if (game.quad[game.kx[i]][game.ky[i]] == IHS) break;
- game.quad[game.kx[i]][game.ky[i]] = IHDOT;
- game.kx[i] = game.kx[nenhere];
- game.ky[i] = game.ky[nenhere];
- game.kdist[i] = game.kdist[nenhere];
- game.kavgd[i] = game.kavgd[nenhere];
- game.kpower[i] = game.kpower[nenhere];
- klhere--;
- nenhere--;
- if (condit!=IHDOCKED) newcnd();
- sortkl();
- }
- /* check for a helpful planet */
- for (i = 0; i < inplan; i++) {
- if (game.state.plnets[i].x==game.state.isx && game.state.plnets[i].y==game.state.isy &&
- game.state.plnets[i].crystals == 1) {
- /* destroy the planet */
- DESTROY(&game.state.plnets[i]);
- game.state.galaxy[game.state.isx][game.state.isy].planets -= 1;
- if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
- if (*ipage==0) pause_game(1);
- *ipage = 1;
- prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
- proutn(" a planet in ");
- proutn(cramlc(quadrant, game.state.isx, game.state.isy));
- prout(" has been destroyed");
- prout(" by the Super-commander.\"");
- }
- break;
- }
- }
- return 0; /* looks good! */
-}
-
-void scom(int *ipage)
-{
- int i, i2, j, ideltax, ideltay, ibqx, ibqy, sx, sy, ifindit, iwhichb;
- int iqx, iqy;
- int basetbl[BASEMAX+1];
- double bdist[BASEMAX+1];
- int flag;
-#ifdef DEBUG
- if (idebug) prout("SCOM");
-#endif
-
- /* Decide on being active or passive */
- flag = ((NKILLC+NKILLK)/(game.state.date+0.01-indate) < 0.1*skill*(skill+1.0) ||
- (game.state.date-indate) < 3.0);
- if (iscate==0 && flag) {
- /* compute move away from Enterprise */
- ideltax = game.state.isx-quadx;
- ideltay = game.state.isy-quady;
- if (sqrt(ideltax*(double)ideltax+ideltay*(double)ideltay) > 2.0) {
- /* circulate in space */
- ideltax = game.state.isy-quady;
- ideltay = quadx-game.state.isx;
- }
- }
- else {
- /* compute distances to starbases */
- if (game.state.rembase <= 0) {
- /* nothing left to do */
- game.future[FSCMOVE] = FOREVER;
- return;
- }
- sx = game.state.isx;
- sy = game.state.isy;
- for_starbases(i) {
- basetbl[i] = i;
- ibqx = game.state.baseqx[i];
- ibqy = game.state.baseqy[i];
- bdist[i] = sqrt(square(ibqx-sx) + square(ibqy-sy));
- }
- if (game.state.rembase > 1) {
- /* sort into nearest first order */
- int iswitch;
- do {
- iswitch = 0;
- for (i=1; i < game.state.rembase-1; i++) {
- if (bdist[i] > bdist[i+1]) {
- int ti = basetbl[i];
- double t = bdist[i];
- bdist[i] = bdist[i+1];
- bdist[i+1] = t;
- basetbl[i] = basetbl[i+1];
- basetbl[i+1] =ti;
- iswitch = 1;
- }
- }
- } while (iswitch);
- }
- /* look for nearest base without a commander, no Enterprise, and
- without too many Klingons, and not already under attack. */
- ifindit = iwhichb = 0;
-
- for_starbases(i2) {
- i = basetbl[i2]; /* bug in original had it not finding nearest*/
- ibqx = game.state.baseqx[i];
- ibqy = game.state.baseqy[i];
- if ((ibqx == quadx && ibqy == quady) ||
- (ibqx == batx && ibqy == baty) ||
- game.state.galaxy[ibqx][ibqy].supernova ||
- game.state.galaxy[ibqx][ibqy].klingons > 8)
- continue;
- /* if there is a commander, an no other base is appropriate,
- we will take the one with the commander */
- for_commanders (j) {
- if (ibqx==game.state.cx[j] && ibqy==game.state.cy[j] && ifindit!= 2) {
- ifindit = 2;
- iwhichb = i;
- break;
- }
- }
- if (j > game.state.remcom) { /* no commander -- use this one */
- ifindit = 1;
- iwhichb = i;
- break;
- }
- }
- if (ifindit==0) return; /* Nothing suitable -- wait until next time*/
- ibqx = game.state.baseqx[iwhichb];
- ibqy = game.state.baseqy[iwhichb];
- /* decide how to move toward base */
- ideltax = ibqx - game.state.isx;
- ideltay = ibqy - game.state.isy;
- }
- /* Maximum movement is 1 quadrant in either or both axis */
- if (ideltax > 1) ideltax = 1;
- if (ideltax < -1) ideltax = -1;
- if (ideltay > 1) ideltay = 1;
- if (ideltay < -1) ideltay = -1;
-
- /* try moving in both x and y directions */
- iqx = game.state.isx + ideltax;
- iqy = game.state.isy + ideltax;
- if (movescom(iqx, iqy, flag, ipage)) {
- /* failed -- try some other maneuvers */
- if (ideltax==0 || ideltay==0) {
- /* attempt angle move */
- if (ideltax != 0) {
- iqy = game.state.isy + 1;
- if (movescom(iqx, iqy, flag, ipage)) {
- iqy = game.state.isy - 1;
- movescom(iqx, iqy, flag, ipage);
- }
- }
- else {
- iqx = game.state.isx + 1;
- if (movescom(iqx, iqy, flag, ipage)) {
- iqx = game.state.isx - 1;
- movescom(iqx, iqy, flag, ipage);
- }
- }
- }
- else {
- /* try moving just in x or y */
- iqy = game.state.isy;
- if (movescom(iqx, iqy, flag, ipage)) {
- iqy = game.state.isy + ideltay;
- iqx = game.state.isx;
- movescom(iqx, iqy, flag, ipage);
- }
- }
- }
- /* check for a base */
- if (game.state.rembase == 0) {
- game.future[FSCMOVE] = FOREVER;
- }
- else for_starbases(i) {
- ibqx = game.state.baseqx[i];
- ibqy = game.state.baseqy[i];
- if (ibqx==game.state.isx && ibqy == game.state.isy && game.state.isx != batx && game.state.isy != baty) {
- /* attack the base */
- if (flag) return; /* no, don't attack base! */
- iseenit = 0;
- isatb=1;
- game.future[FSCDBAS] = game.state.date + 1.0 +2.0*Rand();
- if (game.future[FCDBAS] < FOREVER) game.future[FSCDBAS] +=
- game.future[FCDBAS]-game.state.date;
- if (game.damage[DRADIO] > 0 && condit != IHDOCKED)
- return; /* no warning */
- iseenit = 1;
- if (*ipage == 0) pause_game(1);
- *ipage=1;
- proutn("Lt. Uhura- \"Captain, the starbase in ");
- proutn(cramlc(quadrant, game.state.isx, game.state.isy));
- skip(1);
- prout(" reports that it is under attack from the Klingon Super-commander.");
- proutn(" It can survive until stardate %d.\"",
- (int)game.future[FSCDBAS]);
- if (resting==0) return;
- prout("Mr. Spock- \"Captain, shall we cancel the rest period?\"");
- if (ja()==0) return;
- resting = 0;
- Time = 0.0; /* actually finished */
- return;
- }
- }
- /* Check for intelligence report */
- if (
-#ifdef DEBUG
- idebug==0 &&
-#endif
- (Rand() > 0.2 ||
- (game.damage[DRADIO] > 0.0 && condit != IHDOCKED) ||
- !game.state.galaxy[game.state.isx][game.state.isy].charted))
- return;
- if (*ipage==0) pause_game(1);
- *ipage = 1;
- prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
- proutn(" the Super-commander is in ");
- proutn(cramlc(quadrant, game.state.isx, game.state. isy));
- prout(".\"");
- return;
-}
-
-void movetho(void)
-{
- int idx, idy, im, i, dum, my;
- /* Move the Tholian */
- if (ithere==0 || justin == 1) return;
-
- if (ithx == 1 && ithy == 1) {
- idx = 1; idy = QUADSIZE;
- }
- else if (ithx == 1 && ithy == QUADSIZE) {
- idx = QUADSIZE; idy = QUADSIZE;
- }
- else if (ithx == QUADSIZE && ithy == QUADSIZE) {
- idx = QUADSIZE; idy = 1;
- }
- else if (ithx == QUADSIZE && ithy == 1) {
- idx = 1; idy = 1;
- }
- else {
- /* something is wrong! */
- ithere = 0;
- return;
- }
-
- /* Do nothing if we are blocked */
- if (game.quad[idx][idy]!= IHDOT && game.quad[idx][idy]!= IHWEB) return;
- game.quad[ithx][ithy] = IHWEB;
-
- if (ithx != idx) {
- /* move in x axis */
- im = fabs((double)idx - ithx)/((double)idx - ithx);
- while (ithx != idx) {
- ithx += im;
- if (game.quad[ithx][ithy]==IHDOT) game.quad[ithx][ithy] = IHWEB;
- }
- }
- else if (ithy != idy) {
- /* move in y axis */
- im = fabs((double)idy - ithy)/((double)idy - ithy);
- while (ithy != idy) {
- ithy += im;
- if (game.quad[ithx][ithy]==IHDOT) game.quad[ithx][ithy] = IHWEB;
- }
- }
- game.quad[ithx][ithy] = IHT;
- game.kx[nenhere]=ithx;
- game.ky[nenhere]=ithy;
-
- /* check to see if all holes plugged */
- for_sectors(i) {
- if (game.quad[1][i]!=IHWEB && game.quad[1][i]!=IHT) return;
- if (game.quad[QUADSIZE][i]!=IHWEB && game.quad[QUADSIZE][i]!=IHT) return;
- if (game.quad[i][1]!=IHWEB && game.quad[i][1]!=IHT) return;
- if (game.quad[i][QUADSIZE]!=IHWEB && game.quad[i][QUADSIZE]!=IHT) return;
- }
- /* All plugged up -- Tholian splits */
- game.quad[ithx][ithy]=IHWEB;
- dropin(IHBLANK, &dum, &my);
- crmena(1,IHT, 2, ithx, ithy);
- prout(" completes web.");
- ithere = ithx = ithy = 0;
- nenhere--;
- return;
-}
--- /dev/null
+#!/bin/sh
+# Run this to generate all the initial makefiles, etc.
+
+autoreconf -v
+++ /dev/null
-#include <unistd.h>
-#include "sst.h"
-
-void doshield(int i)
-{
- int key;
- enum {NONE, SHUP, SHDN, NRG} action = NONE;
-
- ididit = 0;
-
- if (i == 2) action = SHUP;
- else {
- key = scan();
- if (key == IHALPHA) {
- if (isit("transfer"))
- action = NRG;
- else {
- chew();
- if (game.damage[DSHIELD]) {
- prout("Shields damaged and down.");
- return;
- }
- if (isit("up"))
- action = SHUP;
- else if (isit("down"))
- action = SHDN;
- }
- }
- if (action==NONE) {
- proutn("Do you wish to change shield energy? ");
- if (ja()) {
- proutn("Energy to transfer to shields- ");
- action = NRG;
- }
- else if (game.damage[DSHIELD]) {
- prout("Shields damaged and down.");
- return;
- }
- else if (shldup) {
- proutn("Shields are up. Do you want them down? ");
- if (ja()) action = SHDN;
- else {
- chew();
- return;
- }
- }
- else {
- proutn("Shields are down. Do you want them up? ");
- if (ja()) action = SHUP;
- else {
- chew();
- return;
- }
- }
- }
- }
- switch (action) {
- case SHUP: /* raise shields */
- if (shldup) {
- prout("Shields already up.");
- return;
- }
- shldup = 1;
- shldchg = 1;
- if (condit != IHDOCKED) energy -= 50.0;
- prout("Shields raised.");
- if (energy <= 0) {
- skip(1);
- prout("Shields raising uses up last of energy.");
- finish(FNRG);
- return;
- }
- ididit=1;
- return;
- case SHDN:
- if (shldup==0) {
- prout("Shields already down.");
- return;
- }
- shldup=0;
- shldchg=1;
- prout("Shields lowered.");
- ididit=1;
- return;
- case NRG:
- while (scan() != IHREAL) {
- chew();
- proutn("Energy to transfer to shields- ");
- }
- chew();
- if (aaitem==0) return;
- if (aaitem > energy) {
- prout("Insufficient ship energy.");
- return;
- }
- ididit = 1;
- if (shield+aaitem >= inshld) {
- prout("Shield energy maximized.");
- if (shield+aaitem > inshld) {
- prout("Excess energy requested returned to ship energy");
- }
- energy -= inshld-shield;
- shield = inshld;
- return;
- }
- if (aaitem < 0.0 && energy-aaitem > inenrg) {
- /* Prevent shield drain loophole */
- skip(1);
- prout("Engineering to bridge--");
- prout(" Scott here. Power circuit problem, Captain.");
- prout(" I can't drain the shields.");
- ididit = 0;
- return;
- }
- if (shield+aaitem < 0) {
- prout("All shield energy transferred to ship.");
- energy += shield;
- shield = 0.0;
- return;
- }
- proutn("Scotty- \"");
- if (aaitem > 0)
- prout("Transferring energy to shields.\"");
- else
- prout("Draining energy from shields.\"");
- shield += aaitem;
- energy -= aaitem;
- return;
- case NONE:; /* avoid gcc warning */
- }
-}
-
-void ram(int ibumpd, int ienm, int ix, int iy)
-{
- double type = 1.0, extradm;
- int icas, l;
-
- prouts("***RED ALERT! RED ALERT!");
- skip(1);
- prout("***COLLISION IMMINENT.");
- skip(2);
- proutn("***");
- crmshp();
- switch (ienm) {
- case IHR: type = 1.5; break;
- case IHC: type = 2.0; break;
- case IHS: type = 2.5; break;
- case IHT: type = 0.5; break;
- case IHQUEST: type = 4.0; break;
- }
- proutn(ibumpd ? " rammed by " : " rams ");
- crmena(0, ienm, 2, ix, iy);
- if (ibumpd) proutn(" (original position)");
- skip(1);
- deadkl(ix, iy, ienm, sectx, secty);
- proutn("***");
- crmshp();
- prout(" heavily damaged.");
- icas = 10.0+20.0*Rand();
- prout("***Sickbay reports %d casualties", icas);
- casual += icas;
- for (l=0; l < NDEVICES; l++) {
- if (l == DDRAY)
- continue; // Don't damage deathray
- if (game.damage[l] < 0)
- continue;
- extradm = (10.0*type*Rand()+1.0)*damfac;
- game.damage[l] += Time + extradm; /* Damage for at least time of travel! */
- }
- shldup = 0;
- if (KLINGREM) {
- pause_game(2);
- dreprt();
- }
- else finish(FWON);
- return;
-}
-
-void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n)
-{
- int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
-
- double ac=course + 0.25*r;
- double angle = (15.0-ac)*0.5235988;
- double bullseye = (15.0 - course)*0.5235988;
- double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;
- double ang, temp, xx, yy, kp, h1;
-
- bigger = fabs(deltax);
- if (fabs(deltay) > bigger) bigger = fabs(deltay);
- deltax /= bigger;
- deltay /= bigger;
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
- setwnd(srscan_window);
- else
- setwnd(message_window);
- /* Loop to move a single torpedo */
- for (l=1; l <= 15; l++) {
- x += deltax;
- ix = x + 0.5;
- y += deltay;
- iy = y + 0.5;
- if (!VALID_SECTOR(ix, iy)) break;
- iquad=game.quad[ix][iy];
- tracktorpedo(ix, iy, l, i, n, iquad);
- if (iquad==IHDOT) continue;
- /* hit something */
- setwnd(message_window);
- skip(1); /* start new line after text track */
- switch(iquad) {
- case IHE: /* Hit our ship */
- case IHF:
- skip(1);
- proutn("Torpedo hits ");
- crmshp();
- prout(".");
- *hit = 700.0 + 100.0*Rand() -
- 1000.0*sqrt(square(ix-inx)+square(iy-iny))*
- fabs(sin(bullseye-angle));
- *hit = fabs(*hit);
- newcnd(); /* we're blown out of dock */
- /* We may be displaced. */
- if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
- ang = angle + 2.5*(Rand()-0.5);
- temp = fabs(sin(ang));
- if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
- xx = -sin(ang)/temp;
- yy = cos(ang)/temp;
- jx=ix+xx+0.5;
- jy=iy+yy+0.5;
- if (!VALID_SECTOR(jx, jy)) return;
- if (game.quad[jx][jy]==IHBLANK) {
- finish(FHOLE);
- return;
- }
- if (game.quad[jx][jy]!=IHDOT) {
- /* can't move into object */
- return;
- }
- sectx = jx;
- secty = jy;
- crmshp();
- shoved = 1;
- break;
-
- case IHC: /* Hit a commander */
- case IHS:
- if (Rand() <= 0.05) {
- crmena(1, iquad, 2, ix, iy);
- prout(" uses anti-photon device;");
- prout(" torpedo neutralized.");
- return;
- }
- case IHR: /* Hit a regular enemy */
- case IHK:
- /* find the enemy */
- for_local_enemies(ll)
- if (ix==game.kx[ll] && iy==game.ky[ll]) break;
- kp = fabs(game.kpower[ll]);
- h1 = 700.0 + 100.0*Rand() -
- 1000.0*sqrt(square(ix-inx)+square(iy-iny))*
- fabs(sin(bullseye-angle));
- h1 = fabs(h1);
- if (kp < h1) h1 = kp;
- game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1);
- if (game.kpower[ll] == 0) {
- deadkl(ix, iy, iquad, ix, iy);
- return;
- }
- crmena(1, iquad, 2, ix, iy);
- /* If enemy damaged but not destroyed, try to displace */
- ang = angle + 2.5*(Rand()-0.5);
- temp = fabs(sin(ang));
- if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
- xx = -sin(ang)/temp;
- yy = cos(ang)/temp;
- jx=ix+xx+0.5;
- jy=iy+yy+0.5;
- if (!VALID_SECTOR(jx, jy)) {
- prout(" damaged but not destroyed.");
- return;
- }
- if (game.quad[jx][jy]==IHBLANK) {
- prout(" buffeted into black hole.");
- deadkl(ix, iy, iquad, jx, jy);
- return;
- }
- if (game.quad[jx][jy]!=IHDOT) {
- /* can't move into object */
- prout(" damaged but not destroyed.");
- return;
- }
- proutn(" damaged--");
- game.kx[ll] = jx;
- game.ky[ll] = jy;
- shoved = 1;
- break;
- case IHB: /* Hit a base */
- skip(1);
- prout("***STARBASE DESTROYED..");
- for_starbases(ll) {
- if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) {
- game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];
- game.state.baseqy[ll]=game.state.baseqy[game.state.rembase];
- break;
- }
- }
- game.quad[ix][iy]=IHDOT;
- game.state.rembase--;
- basex=basey=0;
- game.state.galaxy[quadx][quady].starbase--;
- game.state.chart[quadx][quady].starbase--;
- game.state.basekl++;
- newcnd();
- return;
- case IHP: /* Hit a planet */
- crmena(1, iquad, 2, ix, iy);
- prout(" destroyed.");
- game.state.nplankl++;
- game.state.galaxy[quadx][quady].planets--;
- DESTROY(&game.state.plnets[iplnet]);
- iplnet = 0;
- plnetx = plnety = 0;
- game.quad[ix][iy] = IHDOT;
- if (landed==1) {
- /* captain perishes on planet */
- finish(FDPLANET);
- }
- return;
- case IHSTAR: /* Hit a star */
- if (Rand() > 0.10) {
- nova(ix, iy);
- return;
- }
- crmena(1, IHSTAR, 2, ix, iy);
- prout(" unaffected by photon blast.");
- return;
- case IHQUEST: /* Hit a thingy */
- if (!(game.options & OPTION_THINGY) || Rand()>0.7) {
- skip(1);
- prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
- skip(1);
- prouts(" HACK! HACK! HACK! *CHOKE!* ");
- skip(1);
- proutn("Mr. Spock-");
- prouts(" \"Fascinating!\"");
- skip(1);
- deadkl(ix, iy, iquad, ix, iy);
- } else {
- /*
- * Stas Sergeev added the possibility that
- * you can shove the Thingy and piss it off.
- * It then becomes an enemy and may fire at you.
- */
- iqengry=1;
- shoved=1;
- }
- return;
- case IHBLANK: /* Black hole */
- skip(1);
- crmena(1, IHBLANK, 2, ix, iy);
- prout(" swallows torpedo.");
- return;
- case IHWEB: /* hit the web */
- skip(1);
- prout("***Torpedo absorbed by Tholian web.");
- return;
- case IHT: /* Hit a Tholian */
- h1 = 700.0 + 100.0*Rand() -
- 1000.0*sqrt(square(ix-inx)+square(iy-iny))*
- fabs(sin(bullseye-angle));
- h1 = fabs(h1);
- if (h1 >= 600) {
- game.quad[ix][iy] = IHDOT;
- ithere = 0;
- ithx = ithy = 0;
- deadkl(ix, iy, iquad, ix, iy);
- return;
- }
- skip(1);
- crmena(1, IHT, 2, ix, iy);
- if (Rand() > 0.05) {
- prout(" survives photon blast.");
- return;
- }
- prout(" disappears.");
- game.quad[ix][iy] = IHWEB;
- ithere = ithx = ithy = 0;
- nenhere--;
- {
- int dum, my;
- dropin(IHBLANK, &dum, &my);
- }
- return;
-
- default: /* Problem! */
- skip(1);
- proutn("Don't know how to handle collision with ");
- crmena(1, iquad, 2, ix, iy);
- skip(1);
- return;
- }
- break;
- }
- if(curwnd!=message_window) {
- setwnd(message_window);
- }
- if (shoved) {
- game.quad[jx][jy]=iquad;
- game.quad[ix][iy]=IHDOT;
- prout(" displaced by blast to %s ", cramlc(sector, jx, jy));
- for_local_enemies(ll)
- game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll]));
- sortkl();
- return;
- }
- skip(1);
- prout("Torpedo missed.");
- return;
-}
-
-static void fry(double hit)
-{
- double ncrit, extradm;
- int ktr=1, l, ll, j, cdam[NDEVICES];
-
- /* a critical hit occured */
- if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return;
-
- ncrit = 1.0 + hit/(500.0+100.0*Rand());
- proutn("***CRITICAL HIT--");
- /* Select devices and cause damage */
- for (l = 0; l < ncrit && 0 < NDEVICES; l++) {
- do {
- j = NDEVICES*Rand();
- /* Cheat to prevent shuttle damage unless on ship */
- } while
- (game.damage[j]<0.0 || (j==DSHUTTL && iscraft!=1) || j==DDRAY);
- cdam[l] = j;
- extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand()));
- game.damage[j] += extradm;
- if (l > 0) {
- for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ;
- if (ll<=l) continue;
- ktr += 1;
- if (ktr==3) skip(1);
- proutn(" and ");
- }
- proutn(device[j]);
- }
- prout(" damaged.");
- if (game.damage[DSHIELD] && shldup) {
- prout("***Shields knocked down.");
- shldup=0;
- }
-}
-
-void attack(int torps_ok)
-{
- /* torps_ok == 0 forces use of phasers in an attack */
- int percent, ihurt=0, l, i=0, jx, jy, iquad, itflag;
- int atackd = 0, attempt = 0;
- double hit;
- double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r;
-
- iattak = 1;
- if (alldone) return;
-#ifdef DEBUG
- if (idebug) prout("ATTACK!");
-#endif
-
- if (ithere) movetho();
-
- if (neutz) { /* The one chance not to be attacked */
- neutz = 0;
- return;
- }
- if ((((comhere || ishere) && (justin == 0)) || skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom();
- if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return;
- pfac = 1.0/inshld;
- if (shldchg == 1) chgfac = 0.25+0.5*Rand();
- skip(1);
- if (skill <= SKILL_FAIR) i = 2;
- for_local_enemies(l) {
- if (game.kpower[l] < 0) continue; /* too weak to attack */
- /* compute hit strength and diminsh shield power */
- r = Rand();
- /* Increase chance of photon torpedos if docked or enemy energy low */
- if (condit == IHDOCKED) r *= 0.25;
- if (game.kpower[l] < 500) r *= 0.25;
- jx = game.kx[l];
- jy = game.ky[l];
- iquad = game.quad[jx][jy];
- if (iquad==IHT || (iquad==IHQUEST && !iqengry)) continue;
- itflag = (iquad == IHK && r > 0.0005) || !torps_ok ||
- (iquad==IHC && r > 0.015) ||
- (iquad==IHR && r > 0.3) ||
- (iquad==IHS && r > 0.07) ||
- (iquad==IHQUEST && r > 0.05);
- if (itflag) {
- /* Enemy uses phasers */
- if (condit == IHDOCKED) continue; /* Don't waste the effort! */
- attempt = 1; /* Attempt to attack */
- dustfac = 0.8+0.05*Rand();
- hit = game.kpower[l]*pow(dustfac,game.kavgd[l]);
- game.kpower[l] *= 0.75;
- }
- else { /* Enemy used photon torpedo */
- double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx);
- hit = 0;
- proutn("***TORPEDO INCOMING");
- if (game.damage[DSRSENS] <= 0.0) {
- proutn(" From ");
- crmena(0, iquad, i, jx, jy);
- }
- attempt = 1;
- prout(" ");
- r = (Rand()+Rand())*0.5 -0.5;
- r += 0.002*game.kpower[l]*r;
- torpedo(course, r, jx, jy, &hit, 1, 1);
- if (KLINGREM==0)
- finish(FWON); /* Klingons did themselves in! */
- if (game.state.galaxy[quadx][quady].supernova || alldone)
- return; /* Supernova or finished */
- if (hit == 0) continue;
- }
- if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) {
- /* shields will take hits */
- double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0);
- if(propor < 0.1) propor = 0.1;
- hitsh = propor*chgfac*hit+1.0;
- atackd=1;
- absorb = 0.8*hitsh;
- if (absorb > shield) absorb = shield;
- shield -= absorb;
- hit -= hitsh;
- if (condit==IHDOCKED) dock(0);
- if (propor > 0.1 && hit < 0.005*energy) continue;
- }
- /* It's a hit -- print out hit size */
- atackd = 1; /* We weren't going to check casualties, etc. if
- shields were down for some strange reason. This
- doesn't make any sense, so I've fixed it */
- ihurt = 1;
- proutn("%d unit hit", (int)hit);
- if ((game.damage[DSRSENS] > 0 && itflag) || skill<=SKILL_FAIR) {
- proutn(" on the ");
- crmshp();
- }
- if (game.damage[DSRSENS] <= 0.0 && itflag) {
- proutn(" from ");
- crmena(0, iquad, i, jx, jy);
- }
- skip(1);
- /* Decide if hit is critical */
- if (hit > hitmax) hitmax = hit;
- hittot += hit;
- fry(hit);
- prout("Hit %g energy %g", hit, energy);
- energy -= hit;
- if (condit==IHDOCKED)
- dock(0);
- }
- if (energy <= 0) {
- /* Returning home upon your shield, not with it... */
- finish(FBATTLE);
- return;
- }
- if (attempt == 0 && condit == IHDOCKED)
- prout("***Enemies decide against attacking your ship.");
- if (atackd == 0) return;
- percent = 100.0*pfac*shield+0.5;
- if (ihurt==0) {
- /* Shields fully protect ship */
- proutn("Enemy attack reduces shield strength to ");
- }
- else {
- /* Print message if starship suffered hit(s) */
- skip(1);
- proutn("Energy left %2d shields ", (int)energy);
- if (shldup) proutn("up ");
- else if (game.damage[DSHIELD] == 0) proutn("down ");
- else proutn("damaged, ");
- }
- prout("%d%%, torpedoes left %d", percent, torps);
- /* Check if anyone was hurt */
- if (hitmax >= 200 || hittot >= 500) {
- int icas= hittot*Rand()*0.015;
- if (icas >= 2) {
- skip(1);
- prout("Mc Coy- \"Sickbay to bridge. We suffered %d casualties", icas);
- prout(" in that last attack.\"");
- casual += icas;
- }
- }
- /* After attack, reset average distance to enemies */
- for_local_enemies(l)
- game.kavgd[l] = game.kdist[l];
- sortkl();
- return;
-}
-
-void deadkl(int ix, int iy, int type, int ixx, int iyy)
-{
- /* Added ixx and iyy allow enemy to "move" before dying */
-
- int i,j;
-
- skip(1);
- crmena(1, type, 2, ixx, iyy);
- /* Decide what kind of enemy it is and update approriately */
- if (type == IHR) {
- /* chalk up a Romulan */
- game.state.galaxy[quadx][quady].romulans--;
- irhere--;
- game.state.nromrem--;
- }
- else if (type == IHT) {
- /* Killed a Tholian */
- ithere = 0;
- }
- else if (type == IHQUEST) {
- /* Killed a Thingy */
- iqhere=iqengry=thingx=thingy=0;
- }
- else {
- /* Some type of a Klingon */
- game.state.galaxy[quadx][quady].klingons--;
- klhere--;
- switch (type) {
- case IHC:
- comhere = 0;
- for_commanders (i)
- if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
- game.state.cx[i] = game.state.cx[game.state.remcom];
- game.state.cy[i] = game.state.cy[game.state.remcom];
- game.state.cx[game.state.remcom] = 0;
- game.state.cy[game.state.remcom] = 0;
- game.state.remcom--;
- game.future[FTBEAM] = FOREVER;
- if (game.state.remcom != 0)
- game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom);
- break;
- case IHK:
- game.state.remkl--;
- break;
- case IHS:
- game.state.nscrem--;
- ishere = game.state.isx = game.state.isy = isatb = iscate = 0;
- game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
- break;
- }
- }
-
- /* For each kind of enemy, finish message to player */
- prout(" destroyed.");
- game.quad[ix][iy] = IHDOT;
- if (KLINGREM==0) return;
-
- game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);
-
- /* Remove enemy ship from arrays describing local conditions */
- if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC)
- game.future[FCDBAS] = FOREVER;
- for_local_enemies(i)
- if (game.kx[i]==ix && game.ky[i]==iy) break;
- nenhere--;
- if (i <= nenhere) {
- for (j=i; j<=nenhere; j++) {
- game.kx[j] = game.kx[j+1];
- game.ky[j] = game.ky[j+1];
- game.kpower[j] = game.kpower[j+1];
- game.kavgd[j] = game.kdist[j] = game.kdist[j+1];
- }
- }
- game.kx[nenhere+1] = 0;
- game.ky[nenhere+1] = 0;
- game.kdist[nenhere+1] = 0;
- game.kavgd[nenhere+1] = 0;
- game.kpower[nenhere+1] = 0;
- return;
-}
-
-static int targetcheck(double x, double y, double *course)
-{
- double deltx, delty;
- /* Return TRUE if target is invalid */
- if (!VALID_SECTOR(x, y)) {
- huh();
- return 1;
- }
- deltx = 0.1*(y - secty);
- delty = 0.1*(sectx - x);
- if (deltx==0 && delty== 0) {
- skip(1);
- prout("Spock- \"Bridge to sickbay. Dr. McCoy,");
- prout(" I recommend an immediate review of");
- prout(" the Captain's psychological profile.\"");
- chew();
- return 1;
- }
- *course = 1.90985932*atan2(deltx, delty);
- return 0;
-}
-
-void photon(void)
-{
- double targ[4][3], course[4];
- double r, dummy;
- int key, n, i, osuabor;
-
- ididit = 0;
-
- if (game.damage[DPHOTON]) {
- prout("Photon tubes damaged.");
- chew();
- return;
- }
- if (torps == 0) {
- prout("No torpedoes left.");
- chew();
- return;
- }
- key = scan();
- for (;;) {
- if (key == IHALPHA) {
- huh();
- return;
- }
- else if (key == IHEOL) {
- prout("%d torpedoes left.", torps);
- proutn("Number of torpedoes to fire- ");
- key = scan();
- }
- else /* key == IHREAL */ {
- n = aaitem + 0.5;
- if (n <= 0) { /* abort command */
- chew();
- return;
- }
- if (n > 3) {
- chew();
- prout("Maximum of 3 torpedoes per burst.");
- key = IHEOL;
- return;
- }
- if (n <= torps) break;
- chew();
- key = IHEOL;
- }
- }
- for (i = 1; i <= n; i++) {
- key = scan();
- if (i==1 && key == IHEOL) {
- break; /* we will try prompting */
- }
- if (i==2 && key == IHEOL) {
- /* direct all torpedoes at one target */
- while (i <= n) {
- targ[i][1] = targ[1][1];
- targ[i][2] = targ[1][2];
- course[i] = course[1];
- i++;
- }
- break;
- }
- if (key != IHREAL) {
- huh();
- return;
- }
- targ[i][1] = aaitem;
- key = scan();
- if (key != IHREAL) {
- huh();
- return;
- }
- targ[i][2] = aaitem;
- if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
- }
- chew();
- if (i == 1 && key == IHEOL) {
- /* prompt for each one */
- for (i = 1; i <= n; i++) {
- proutn("Target sector for torpedo number %d- ", i);
- key = scan();
- if (key != IHREAL) {
- huh();
- return;
- }
- targ[i][1] = aaitem;
- key = scan();
- if (key != IHREAL) {
- huh();
- return;
- }
- targ[i][2] = aaitem;
- chew();
- if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
- }
- }
- ididit = 1;
- /* Loop for moving <n> torpedoes */
- osuabor = 0;
- for (i = 1; i <= n && !osuabor; i++) {
- if (condit != IHDOCKED) torps--;
- r = (Rand()+Rand())*0.5 -0.5;
- if (fabs(r) >= 0.47) {
- /* misfire! */
- r = (Rand()+1.2) * r;
- if (n>1) {
- prouts("***TORPEDO NUMBER %d MISFIRES", i);
- }
- else prouts("***TORPEDO MISFIRES.");
- skip(1);
- if (i < n)
- prout(" Remainder of burst aborted.");
- osuabor=1;
- if (Rand() <= 0.2) {
- prout("***Photon tubes damaged by misfire.");
- game.damage[DPHOTON] = damfac*(1.0+2.0*Rand());
- break;
- }
- }
- if (shldup || condit == IHDOCKED)
- r *= 1.0 + 0.0001*shield;
- torpedo(course[i], r, sectx, secty, &dummy, i, n);
- if (alldone || game.state.galaxy[quadx][quady].supernova)
- return;
- }
- if (KLINGREM==0) finish(FWON);
-}
-
-
-
-static void overheat(double rpow)
-{
- if (rpow > 1500) {
- double chekbrn = (rpow-1500.)*0.00038;
- if (Rand() <= chekbrn) {
- prout("Weapons officer Sulu- \"Phasers overheated, sir.\"");
- game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn);
- }
- }
-}
-
-static int checkshctrl(double rpow)
-{
- double hit;
- int icas;
-
- skip(1);
- if (Rand() < .998) {
- prout("Shields lowered.");
- return 0;
- }
- /* Something bad has happened */
- prouts("***RED ALERT! RED ALERT!");
- skip(2);
- hit = rpow*shield/inshld;
- energy -= rpow+hit*0.8;
- shield -= hit*0.2;
- if (energy <= 0.0) {
- prouts("Sulu- \"Captain! Shield malf***********************\"");
- skip(1);
- stars();
- finish(FPHASER);
- return 1;
- }
- prouts("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"");
- skip(2);
- prout("Lt. Uhura- \"Sir, all decks reporting damage.\"");
- icas = hit*Rand()*0.012;
- skip(1);
- fry(0.8*hit);
- if (icas) {
- skip(1);
- prout("McCoy to bridge- \"Severe radiation burns, Jim.");
- prout(" %d casualties so far.\"", icas);
- casual -= icas;
- }
- skip(1);
- prout("Phaser energy dispersed by shields.");
- prout("Enemy unaffected.");
- overheat(rpow);
- return 1;
-}
-
-
-void phasers(void)
-{
- double hits[21], rpow=0, extra, powrem, over, temp;
- int kz = 0, k=1, i, irec=0; /* Cheating inhibitor */
- int ifast=0, no=0, ipoop=1, msgflag = 1;
- enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET;
- int key=0;
-
- skip(1);
- /* SR sensors and Computer */
- if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
- if (condit == IHDOCKED) {
- prout("Phasers can't be fired through base shields.");
- chew();
- return;
- }
- if (game.damage[DPHASER] != 0) {
- prout("Phaser control damaged.");
- chew();
- return;
- }
- if (shldup) {
- if (game.damage[DSHCTRL]) {
- prout("High speed shield control damaged.");
- chew();
- return;
- }
- if (energy <= 200.0) {
- prout("Insufficient energy to activate high-speed shield control.");
- chew();
- return;
- }
- prout("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"");
- ifast = 1;
-
- }
- /* Original code so convoluted, I re-did it all */
- while (automode==NOTSET) {
- key=scan();
- if (key == IHALPHA) {
- if (isit("manual")) {
- if (nenhere==0) {
- prout("There is no enemy present to select.");
- chew();
- key = IHEOL;
- automode=AUTOMATIC;
- }
- else {
- automode = MANUAL;
- key = scan();
- }
- }
- else if (isit("automatic")) {
- if ((!ipoop) && nenhere != 0) {
- automode = FORCEMAN;
- }
- else {
- if (nenhere==0)
- prout("Energy will be expended into space.");
- automode = AUTOMATIC;
- key = scan();
- }
- }
- else if (isit("no")) {
- no = 1;
- }
- else {
- huh();
- return;
- }
- }
- else if (key == IHREAL) {
- if (nenhere==0) {
- prout("Energy will be expended into space.");
- automode = AUTOMATIC;
- }
- else if (!ipoop)
- automode = FORCEMAN;
- else
- automode = AUTOMATIC;
- }
- else {
- /* IHEOL */
- if (nenhere==0) {
- prout("Energy will be expended into space.");
- automode = AUTOMATIC;
- }
- else if (!ipoop)
- automode = FORCEMAN;
- else
- proutn("Manual or automatic? ");
- }
- }
-
- switch (automode) {
- case AUTOMATIC:
- if (key == IHALPHA && isit("no")) {
- no = 1;
- key = scan();
- }
- if (key != IHREAL && nenhere != 0) {
- prout("Phasers locked on target. Energy available: %.2f",
- ifast?energy-200.0:energy,1,2);
- }
- irec=0;
- do {
- chew();
- if (!kz) for_local_enemies(i)
- irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))*
- (1.01+0.05*Rand()) + 1.0;
- kz=1;
- proutn("(%d) units required. ", irec);
- chew();
- proutn("Units to fire= ");
- key = scan();
- if (key!=IHREAL) return;
- rpow = aaitem;
- if (rpow > (ifast?energy-200:energy)) {
- proutn("Energy available= %.2f",
- ifast?energy-200:energy);
- skip(1);
- key = IHEOL;
- }
- } while (rpow > (ifast?energy-200:energy));
- if (rpow<=0) {
- /* chicken out */
- chew();
- return;
- }
- if ((key=scan()) == IHALPHA && isit("no")) {
- no = 1;
- }
- if (ifast) {
- energy -= 200; /* Go and do it! */
- if (checkshctrl(rpow)) return;
- }
- chew();
- energy -= rpow;
- extra = rpow;
- if (nenhere) {
- extra = 0.0;
- powrem = rpow;
- for_local_enemies(i) {
- hits[i] = 0.0;
- if (powrem <= 0) continue;
- hits[i] = fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]));
- over = (0.01 + 0.05*Rand())*hits[i];
- temp = powrem;
- powrem -= hits[i] + over;
- if (powrem <= 0 && temp < hits[i]) hits[i] = temp;
- if (powrem <= 0) over = 0.0;
- extra += over;
- }
- if (powrem > 0.0) extra += powrem;
- hittem(hits);
- ididit=1;
- }
- if (extra > 0 && alldone == 0) {
- if (ithere) {
- proutn("*** Tholian web absorbs ");
- if (nenhere>0) proutn("excess ");
- prout("phaser energy.");
- }
- else {
- prout("%d expended on empty space.", (int)extra);
- }
- }
- break;
-
- case FORCEMAN:
- chew();
- key = IHEOL;
- if (game.damage[DCOMPTR]!=0)
- prout("Battle comuter damaged, manual file only.");
- else {
- skip(1);
- prouts("---WORKING---");
- skip(1);
- prout("Short-range-sensors-damaged");
- prout("Insufficient-data-for-automatic-phaser-fire");
- prout("Manual-fire-must-be-used");
- skip(1);
- }
- case MANUAL:
- rpow = 0.0;
- for (k = 1; k <= nenhere;) {
- int ii = game.kx[k], jj = game.ky[k];
- int ienm = game.quad[ii][jj];
- if (msgflag) {
- proutn("Energy available= %.2f",
- energy-.006-(ifast?200:0));
- skip(1);
- msgflag = 0;
- rpow = 0.0;
- }
- if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) &&
- (ienm == IHC || ienm == IHS)) {
- cramen(ienm);
- prout(" can't be located without short range scan.");
- chew();
- key = IHEOL;
- hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */
- k++;
- continue;
- }
- if (key == IHEOL) {
- chew();
- if (ipoop && k > kz)
- irec=(fabs(game.kpower[k])/(PHASEFAC*pow(0.9,game.kdist[k])))*
- (1.01+0.05*Rand()) + 1.0;
- kz = k;
- proutn("(");
- if (game.damage[DCOMPTR]==0) proutn("%d", irec);
- else proutn("??");
- proutn(") ");
- proutn("units to fire at ");
- crmena(0, ienm, 2, ii, jj);
- proutn("- ");
- key = scan();
- }
- if (key == IHALPHA && isit("no")) {
- no = 1;
- key = scan();
- continue;
- }
- if (key == IHALPHA) {
- huh();
- return;
- }
- if (key == IHEOL) {
- if (k==1) { /* Let me say I'm baffled by this */
- msgflag = 1;
- }
- continue;
- }
- if (aaitem < 0) {
- /* abort out */
- chew();
- return;
- }
- hits[k] = aaitem;
- rpow += aaitem;
- /* If total requested is too much, inform and start over */
-
- if (rpow > (ifast?energy-200:energy)) {
- prout("Available energy exceeded -- try again.");
- chew();
- return;
- }
- key = scan(); /* scan for next value */
- k++;
- }
- if (rpow == 0.0) {
- /* zero energy -- abort */
- chew();
- return;
- }
- if (key == IHALPHA && isit("no")) {
- no = 1;
- }
- energy -= rpow;
- chew();
- if (ifast) {
- energy -= 200.0;
- if (checkshctrl(rpow)) return;
- }
- hittem(hits);
- ididit=1;
- case NOTSET:; /* avoid gcc warning */
- }
- /* Say shield raised or malfunction, if necessary */
- if (alldone)
- return;
- if (ifast) {
- skip(1);
- if (no == 0) {
- if (Rand() >= 0.99) {
- prout("Sulu- \"Sir, the high-speed shield control has malfunctioned . . .");
- prouts(" CLICK CLICK POP . . .");
- prout(" No response, sir!");
- shldup = 0;
- }
- else
- prout("Shields raised.");
- }
- else
- shldup = 0;
- }
- overheat(rpow);
-}
-
-void hittem(double *hits)
-{
- double kp, kpow, wham, hit, dustfac, kpini;
- int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
-
- skip(1);
-
- for (; k <= nenhr2; k++, kk++) {
- if ((wham = hits[k])==0) continue;
- dustfac = 0.9 + 0.01*Rand();
- hit = wham*pow(dustfac,game.kdist[kk]);
- kpini = game.kpower[kk];
- kp = fabs(kpini);
- if (PHASEFAC*hit < kp) kp = PHASEFAC*hit;
- game.kpower[kk] -= (game.kpower[kk] < 0 ? -kp: kp);
- kpow = game.kpower[kk];
- ii = game.kx[kk];
- jj = game.ky[kk];
- if (hit > 0.005) {
- if (game.damage[DSRSENS]==0)
- boom(ii, jj);
- proutn("%d unit hit on ", (int)hit);
- }
- else
- proutn("Very small hit on ");
- ienm = game.quad[ii][jj];
- if (ienm==IHQUEST) iqengry=1;
- crmena(0,ienm,2,ii,jj);
- skip(1);
- if (kpow == 0) {
- deadkl(ii, jj, ienm, ii, jj);
- if (KLINGREM==0) finish(FWON);
- if (alldone) return;
- kk--; /* don't do the increment */
- }
- else /* decide whether or not to emasculate klingon */
- if (kpow > 0 && Rand() >= 0.9 &&
- kpow <= ((0.4 + 0.4*Rand())*kpini)) {
- prout("***Mr. Spock- \"Captain, the vessel at ",
- cramlc(sector,ii,jj));
- prout(" has just lost its firepower.\"");
- game.kpower[kk] = -kpow;
- }
- }
- return;
-}
-
--- /dev/null
+#! /bin/sh
+# Wrapper for compilers which do not understand `-c -o'.
+
+scriptversion=2005-05-14.22
+
+# Copyright (C) 1999, 2000, 2003, 2004, 2005 Free Software Foundation, Inc.
+# Written by Tom Tromey <tromey@cygnus.com>.
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program that contains a
+# configuration script generated by Autoconf, you may include it under
+# the same distribution terms that you use for the rest of that program.
+
+# This file is maintained in Automake, please report
+# bugs to <bug-automake@gnu.org> or send patches to
+# <automake-patches@gnu.org>.
+
+case $1 in
+ '')
+ echo "$0: No command. Try \`$0 --help' for more information." 1>&2
+ exit 1;
+ ;;
+ -h | --h*)
+ cat <<\EOF
+Usage: compile [--help] [--version] PROGRAM [ARGS]
+
+Wrapper for compilers which do not understand `-c -o'.
+Remove `-o dest.o' from ARGS, run PROGRAM with the remaining
+arguments, and rename the output as expected.
+
+If you are trying to build a whole package this is not the
+right script to run: please start by reading the file `INSTALL'.
+
+Report bugs to <bug-automake@gnu.org>.
+EOF
+ exit $?
+ ;;
+ -v | --v*)
+ echo "compile $scriptversion"
+ exit $?
+ ;;
+esac
+
+ofile=
+cfile=
+eat=
+
+for arg
+do
+ if test -n "$eat"; then
+ eat=
+ else
+ case $1 in
+ -o)
+ # configure might choose to run compile as `compile cc -o foo foo.c'.
+ # So we strip `-o arg' only if arg is an object.
+ eat=1
+ case $2 in
+ *.o | *.obj)
+ ofile=$2
+ ;;
+ *)
+ set x "$@" -o "$2"
+ shift
+ ;;
+ esac
+ ;;
+ *.c)
+ cfile=$1
+ set x "$@" "$1"
+ shift
+ ;;
+ *)
+ set x "$@" "$1"
+ shift
+ ;;
+ esac
+ fi
+ shift
+done
+
+if test -z "$ofile" || test -z "$cfile"; then
+ # If no `-o' option was seen then we might have been invoked from a
+ # pattern rule where we don't need one. That is ok -- this is a
+ # normal compilation that the losing compiler can handle. If no
+ # `.c' file was seen then we are probably linking. That is also
+ # ok.
+ exec "$@"
+fi
+
+# Name of file we expect compiler to create.
+cofile=`echo "$cfile" | sed -e 's|^.*/||' -e 's/\.c$/.o/'`
+
+# Create the lock directory.
+# Note: use `[/.-]' here to ensure that we don't use the same name
+# that we are using for the .o file. Also, base the name on the expected
+# object file name, since that is what matters with a parallel build.
+lockdir=`echo "$cofile" | sed -e 's|[/.-]|_|g'`.d
+while true; do
+ if mkdir "$lockdir" >/dev/null 2>&1; then
+ break
+ fi
+ sleep 1
+done
+# FIXME: race condition here if user kills between mkdir and trap.
+trap "rmdir '$lockdir'; exit 1" 1 2 15
+
+# Run the compile.
+"$@"
+ret=$?
+
+if test -f "$cofile"; then
+ mv "$cofile" "$ofile"
+elif test -f "${cofile}bj"; then
+ mv "${cofile}bj" "$ofile"
+fi
+
+rmdir "$lockdir"
+exit $ret
+
+# Local Variables:
+# mode: shell-script
+# sh-indentation: 2
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "scriptversion="
+# time-stamp-format: "%:y-%02m-%02d.%02H"
+# time-stamp-end: "$"
+# End:
--- /dev/null
+#! /bin/sh
+# Attempt to guess a canonical system name.
+# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
+# 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
+
+timestamp='2005-07-08'
+
+# This file is free software; you can redistribute it and/or modify it
+# under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA
+# 02110-1301, USA.
+#
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program that contains a
+# configuration script generated by Autoconf, you may include it under
+# the same distribution terms that you use for the rest of that program.
+
+
+# Originally written by Per Bothner <per@bothner.com>.
+# Please send patches to <config-patches@gnu.org>. Submit a context
+# diff and a properly formatted ChangeLog entry.
+#
+# This script attempts to guess a canonical system name similar to
+# config.sub. If it succeeds, it prints the system name on stdout, and
+# exits with 0. Otherwise, it exits with 1.
+#
+# The plan is that this can be called by configure scripts if you
+# don't specify an explicit build system type.
+
+me=`echo "$0" | sed -e 's,.*/,,'`
+
+usage="\
+Usage: $0 [OPTION]
+
+Output the configuration name of the system \`$me' is run on.
+
+Operation modes:
+ -h, --help print this help, then exit
+ -t, --time-stamp print date of last modification, then exit
+ -v, --version print version number, then exit
+
+Report bugs and patches to <config-patches@gnu.org>."
+
+version="\
+GNU config.guess ($timestamp)
+
+Originally written by Per Bothner.
+Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005
+Free Software Foundation, Inc.
+
+This is free software; see the source for copying conditions. There is NO
+warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
+
+help="
+Try \`$me --help' for more information."
+
+# Parse command line
+while test $# -gt 0 ; do
+ case $1 in
+ --time-stamp | --time* | -t )
+ echo "$timestamp" ; exit ;;
+ --version | -v )
+ echo "$version" ; exit ;;
+ --help | --h* | -h )
+ echo "$usage"; exit ;;
+ -- ) # Stop option processing
+ shift; break ;;
+ - ) # Use stdin as input.
+ break ;;
+ -* )
+ echo "$me: invalid option $1$help" >&2
+ exit 1 ;;
+ * )
+ break ;;
+ esac
+done
+
+if test $# != 0; then
+ echo "$me: too many arguments$help" >&2
+ exit 1
+fi
+
+trap 'exit 1' 1 2 15
+
+# CC_FOR_BUILD -- compiler used by this script. Note that the use of a
+# compiler to aid in system detection is discouraged as it requires
+# temporary files to be created and, as you can see below, it is a
+# headache to deal with in a portable fashion.
+
+# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still
+# use `HOST_CC' if defined, but it is deprecated.
+
+# Portable tmp directory creation inspired by the Autoconf team.
+
+set_cc_for_build='
+trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ;
+trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ;
+: ${TMPDIR=/tmp} ;
+ { tmp=`(umask 077 && mktemp -d -q "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } ||
+ { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } ||
+ { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } ||
+ { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ;
+dummy=$tmp/dummy ;
+tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ;
+case $CC_FOR_BUILD,$HOST_CC,$CC in
+ ,,) echo "int x;" > $dummy.c ;
+ for c in cc gcc c89 c99 ; do
+ if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then
+ CC_FOR_BUILD="$c"; break ;
+ fi ;
+ done ;
+ if test x"$CC_FOR_BUILD" = x ; then
+ CC_FOR_BUILD=no_compiler_found ;
+ fi
+ ;;
+ ,,*) CC_FOR_BUILD=$CC ;;
+ ,*,*) CC_FOR_BUILD=$HOST_CC ;;
+esac ; set_cc_for_build= ;'
+
+# This is needed to find uname on a Pyramid OSx when run in the BSD universe.
+# (ghazi@noc.rutgers.edu 1994-08-24)
+if (test -f /.attbin/uname) >/dev/null 2>&1 ; then
+ PATH=$PATH:/.attbin ; export PATH
+fi
+
+UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown
+UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown
+UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown
+UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown
+
+# Note: order is significant - the case branches are not exclusive.
+
+case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
+ *:NetBSD:*:*)
+ # NetBSD (nbsd) targets should (where applicable) match one or
+ # more of the tupples: *-*-netbsdelf*, *-*-netbsdaout*,
+ # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently
+ # switched to ELF, *-*-netbsd* would select the old
+ # object file format. This provides both forward
+ # compatibility and a consistent mechanism for selecting the
+ # object file format.
+ #
+ # Note: NetBSD doesn't particularly care about the vendor
+ # portion of the name. We always set it to "unknown".
+ sysctl="sysctl -n hw.machine_arch"
+ UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \
+ /usr/sbin/$sysctl 2>/dev/null || echo unknown)`
+ case "${UNAME_MACHINE_ARCH}" in
+ armeb) machine=armeb-unknown ;;
+ arm*) machine=arm-unknown ;;
+ sh3el) machine=shl-unknown ;;
+ sh3eb) machine=sh-unknown ;;
+ *) machine=${UNAME_MACHINE_ARCH}-unknown ;;
+ esac
+ # The Operating System including object format, if it has switched
+ # to ELF recently, or will in the future.
+ case "${UNAME_MACHINE_ARCH}" in
+ arm*|i386|m68k|ns32k|sh3*|sparc|vax)
+ eval $set_cc_for_build
+ if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \
+ | grep __ELF__ >/dev/null
+ then
+ # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout).
+ # Return netbsd for either. FIX?
+ os=netbsd
+ else
+ os=netbsdelf
+ fi
+ ;;
+ *)
+ os=netbsd
+ ;;
+ esac
+ # The OS release
+ # Debian GNU/NetBSD machines have a different userland, and
+ # thus, need a distinct triplet. However, they do not need
+ # kernel version information, so it can be replaced with a
+ # suitable tag, in the style of linux-gnu.
+ case "${UNAME_VERSION}" in
+ Debian*)
+ release='-gnu'
+ ;;
+ *)
+ release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'`
+ ;;
+ esac
+ # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM:
+ # contains redundant information, the shorter form:
+ # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used.
+ echo "${machine}-${os}${release}"
+ exit ;;
+ *:OpenBSD:*:*)
+ UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'`
+ echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE}
+ exit ;;
+ *:ekkoBSD:*:*)
+ echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE}
+ exit ;;
+ macppc:MirBSD:*:*)
+ echo powerppc-unknown-mirbsd${UNAME_RELEASE}
+ exit ;;
+ *:MirBSD:*:*)
+ echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE}
+ exit ;;
+ alpha:OSF1:*:*)
+ case $UNAME_RELEASE in
+ *4.0)
+ UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'`
+ ;;
+ *5.*)
+ UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'`
+ ;;
+ esac
+ # According to Compaq, /usr/sbin/psrinfo has been available on
+ # OSF/1 and Tru64 systems produced since 1995. I hope that
+ # covers most systems running today. This code pipes the CPU
+ # types through head -n 1, so we only detect the type of CPU 0.
+ ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1`
+ case "$ALPHA_CPU_TYPE" in
+ "EV4 (21064)")
+ UNAME_MACHINE="alpha" ;;
+ "EV4.5 (21064)")
+ UNAME_MACHINE="alpha" ;;
+ "LCA4 (21066/21068)")
+ UNAME_MACHINE="alpha" ;;
+ "EV5 (21164)")
+ UNAME_MACHINE="alphaev5" ;;
+ "EV5.6 (21164A)")
+ UNAME_MACHINE="alphaev56" ;;
+ "EV5.6 (21164PC)")
+ UNAME_MACHINE="alphapca56" ;;
+ "EV5.7 (21164PC)")
+ UNAME_MACHINE="alphapca57" ;;
+ "EV6 (21264)")
+ UNAME_MACHINE="alphaev6" ;;
+ "EV6.7 (21264A)")
+ UNAME_MACHINE="alphaev67" ;;
+ "EV6.8CB (21264C)")
+ UNAME_MACHINE="alphaev68" ;;
+ "EV6.8AL (21264B)")
+ UNAME_MACHINE="alphaev68" ;;
+ "EV6.8CX (21264D)")
+ UNAME_MACHINE="alphaev68" ;;
+ "EV6.9A (21264/EV69A)")
+ UNAME_MACHINE="alphaev69" ;;
+ "EV7 (21364)")
+ UNAME_MACHINE="alphaev7" ;;
+ "EV7.9 (21364A)")
+ UNAME_MACHINE="alphaev79" ;;
+ esac
+ # A Pn.n version is a patched version.
+ # A Vn.n version is a released version.
+ # A Tn.n version is a released field test version.
+ # A Xn.n version is an unreleased experimental baselevel.
+ # 1.2 uses "1.2" for uname -r.
+ echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'`
+ exit ;;
+ Alpha\ *:Windows_NT*:*)
+ # How do we know it's Interix rather than the generic POSIX subsystem?
+ # Should we change UNAME_MACHINE based on the output of uname instead
+ # of the specific Alpha model?
+ echo alpha-pc-interix
+ exit ;;
+ 21064:Windows_NT:50:3)
+ echo alpha-dec-winnt3.5
+ exit ;;
+ Amiga*:UNIX_System_V:4.0:*)
+ echo m68k-unknown-sysv4
+ exit ;;
+ *:[Aa]miga[Oo][Ss]:*:*)
+ echo ${UNAME_MACHINE}-unknown-amigaos
+ exit ;;
+ *:[Mm]orph[Oo][Ss]:*:*)
+ echo ${UNAME_MACHINE}-unknown-morphos
+ exit ;;
+ *:OS/390:*:*)
+ echo i370-ibm-openedition
+ exit ;;
+ *:z/VM:*:*)
+ echo s390-ibm-zvmoe
+ exit ;;
+ *:OS400:*:*)
+ echo powerpc-ibm-os400
+ exit ;;
+ arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*)
+ echo arm-acorn-riscix${UNAME_RELEASE}
+ exit ;;
+ arm:riscos:*:*|arm:RISCOS:*:*)
+ echo arm-unknown-riscos
+ exit ;;
+ SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*)
+ echo hppa1.1-hitachi-hiuxmpp
+ exit ;;
+ Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*)
+ # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE.
+ if test "`(/bin/universe) 2>/dev/null`" = att ; then
+ echo pyramid-pyramid-sysv3
+ else
+ echo pyramid-pyramid-bsd
+ fi
+ exit ;;
+ NILE*:*:*:dcosx)
+ echo pyramid-pyramid-svr4
+ exit ;;
+ DRS?6000:unix:4.0:6*)
+ echo sparc-icl-nx6
+ exit ;;
+ DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*)
+ case `/usr/bin/uname -p` in
+ sparc) echo sparc-icl-nx7; exit ;;
+ esac ;;
+ sun4H:SunOS:5.*:*)
+ echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`
+ exit ;;
+ sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*)
+ echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`
+ exit ;;
+ i86pc:SunOS:5.*:*)
+ echo i386-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`
+ exit ;;
+ sun4*:SunOS:6*:*)
+ # According to config.sub, this is the proper way to canonicalize
+ # SunOS6. Hard to guess exactly what SunOS6 will be like, but
+ # it's likely to be more like Solaris than SunOS4.
+ echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`
+ exit ;;
+ sun4*:SunOS:*:*)
+ case "`/usr/bin/arch -k`" in
+ Series*|S4*)
+ UNAME_RELEASE=`uname -v`
+ ;;
+ esac
+ # Japanese Language versions have a version number like `4.1.3-JL'.
+ echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'`
+ exit ;;
+ sun3*:SunOS:*:*)
+ echo m68k-sun-sunos${UNAME_RELEASE}
+ exit ;;
+ sun*:*:4.2BSD:*)
+ UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null`
+ test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3
+ case "`/bin/arch`" in
+ sun3)
+ echo m68k-sun-sunos${UNAME_RELEASE}
+ ;;
+ sun4)
+ echo sparc-sun-sunos${UNAME_RELEASE}
+ ;;
+ esac
+ exit ;;
+ aushp:SunOS:*:*)
+ echo sparc-auspex-sunos${UNAME_RELEASE}
+ exit ;;
+ # The situation for MiNT is a little confusing. The machine name
+ # can be virtually everything (everything which is not
+ # "atarist" or "atariste" at least should have a processor
+ # > m68000). The system name ranges from "MiNT" over "FreeMiNT"
+ # to the lowercase version "mint" (or "freemint"). Finally
+ # the system name "TOS" denotes a system which is actually not
+ # MiNT. But MiNT is downward compatible to TOS, so this should
+ # be no problem.
+ atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*)
+ echo m68k-atari-mint${UNAME_RELEASE}
+ exit ;;
+ atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*)
+ echo m68k-atari-mint${UNAME_RELEASE}
+ exit ;;
+ *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*)
+ echo m68k-atari-mint${UNAME_RELEASE}
+ exit ;;
+ milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*)
+ echo m68k-milan-mint${UNAME_RELEASE}
+ exit ;;
+ hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*)
+ echo m68k-hades-mint${UNAME_RELEASE}
+ exit ;;
+ *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*)
+ echo m68k-unknown-mint${UNAME_RELEASE}
+ exit ;;
+ m68k:machten:*:*)
+ echo m68k-apple-machten${UNAME_RELEASE}
+ exit ;;
+ powerpc:machten:*:*)
+ echo powerpc-apple-machten${UNAME_RELEASE}
+ exit ;;
+ RISC*:Mach:*:*)
+ echo mips-dec-mach_bsd4.3
+ exit ;;
+ RISC*:ULTRIX:*:*)
+ echo mips-dec-ultrix${UNAME_RELEASE}
+ exit ;;
+ VAX*:ULTRIX*:*:*)
+ echo vax-dec-ultrix${UNAME_RELEASE}
+ exit ;;
+ 2020:CLIX:*:* | 2430:CLIX:*:*)
+ echo clipper-intergraph-clix${UNAME_RELEASE}
+ exit ;;
+ mips:*:*:UMIPS | mips:*:*:RISCos)
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+#ifdef __cplusplus
+#include <stdio.h> /* for printf() prototype */
+ int main (int argc, char *argv[]) {
+#else
+ int main (argc, argv) int argc; char *argv[]; {
+#endif
+ #if defined (host_mips) && defined (MIPSEB)
+ #if defined (SYSTYPE_SYSV)
+ printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0);
+ #endif
+ #if defined (SYSTYPE_SVR4)
+ printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0);
+ #endif
+ #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD)
+ printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0);
+ #endif
+ #endif
+ exit (-1);
+ }
+EOF
+ $CC_FOR_BUILD -o $dummy $dummy.c &&
+ dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` &&
+ SYSTEM_NAME=`$dummy $dummyarg` &&
+ { echo "$SYSTEM_NAME"; exit; }
+ echo mips-mips-riscos${UNAME_RELEASE}
+ exit ;;
+ Motorola:PowerMAX_OS:*:*)
+ echo powerpc-motorola-powermax
+ exit ;;
+ Motorola:*:4.3:PL8-*)
+ echo powerpc-harris-powermax
+ exit ;;
+ Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*)
+ echo powerpc-harris-powermax
+ exit ;;
+ Night_Hawk:Power_UNIX:*:*)
+ echo powerpc-harris-powerunix
+ exit ;;
+ m88k:CX/UX:7*:*)
+ echo m88k-harris-cxux7
+ exit ;;
+ m88k:*:4*:R4*)
+ echo m88k-motorola-sysv4
+ exit ;;
+ m88k:*:3*:R3*)
+ echo m88k-motorola-sysv3
+ exit ;;
+ AViiON:dgux:*:*)
+ # DG/UX returns AViiON for all architectures
+ UNAME_PROCESSOR=`/usr/bin/uname -p`
+ if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ]
+ then
+ if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \
+ [ ${TARGET_BINARY_INTERFACE}x = x ]
+ then
+ echo m88k-dg-dgux${UNAME_RELEASE}
+ else
+ echo m88k-dg-dguxbcs${UNAME_RELEASE}
+ fi
+ else
+ echo i586-dg-dgux${UNAME_RELEASE}
+ fi
+ exit ;;
+ M88*:DolphinOS:*:*) # DolphinOS (SVR3)
+ echo m88k-dolphin-sysv3
+ exit ;;
+ M88*:*:R3*:*)
+ # Delta 88k system running SVR3
+ echo m88k-motorola-sysv3
+ exit ;;
+ XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3)
+ echo m88k-tektronix-sysv3
+ exit ;;
+ Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD)
+ echo m68k-tektronix-bsd
+ exit ;;
+ *:IRIX*:*:*)
+ echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'`
+ exit ;;
+ ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX.
+ echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id
+ exit ;; # Note that: echo "'`uname -s`'" gives 'AIX '
+ i*86:AIX:*:*)
+ echo i386-ibm-aix
+ exit ;;
+ ia64:AIX:*:*)
+ if [ -x /usr/bin/oslevel ] ; then
+ IBM_REV=`/usr/bin/oslevel`
+ else
+ IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE}
+ fi
+ echo ${UNAME_MACHINE}-ibm-aix${IBM_REV}
+ exit ;;
+ *:AIX:2:3)
+ if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+ #include <sys/systemcfg.h>
+
+ main()
+ {
+ if (!__power_pc())
+ exit(1);
+ puts("powerpc-ibm-aix3.2.5");
+ exit(0);
+ }
+EOF
+ if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy`
+ then
+ echo "$SYSTEM_NAME"
+ else
+ echo rs6000-ibm-aix3.2.5
+ fi
+ elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then
+ echo rs6000-ibm-aix3.2.4
+ else
+ echo rs6000-ibm-aix3.2
+ fi
+ exit ;;
+ *:AIX:*:[45])
+ IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'`
+ if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then
+ IBM_ARCH=rs6000
+ else
+ IBM_ARCH=powerpc
+ fi
+ if [ -x /usr/bin/oslevel ] ; then
+ IBM_REV=`/usr/bin/oslevel`
+ else
+ IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE}
+ fi
+ echo ${IBM_ARCH}-ibm-aix${IBM_REV}
+ exit ;;
+ *:AIX:*:*)
+ echo rs6000-ibm-aix
+ exit ;;
+ ibmrt:4.4BSD:*|romp-ibm:BSD:*)
+ echo romp-ibm-bsd4.4
+ exit ;;
+ ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and
+ echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to
+ exit ;; # report: romp-ibm BSD 4.3
+ *:BOSX:*:*)
+ echo rs6000-bull-bosx
+ exit ;;
+ DPX/2?00:B.O.S.:*:*)
+ echo m68k-bull-sysv3
+ exit ;;
+ 9000/[34]??:4.3bsd:1.*:*)
+ echo m68k-hp-bsd
+ exit ;;
+ hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*)
+ echo m68k-hp-bsd4.4
+ exit ;;
+ 9000/[34678]??:HP-UX:*:*)
+ HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'`
+ case "${UNAME_MACHINE}" in
+ 9000/31? ) HP_ARCH=m68000 ;;
+ 9000/[34]?? ) HP_ARCH=m68k ;;
+ 9000/[678][0-9][0-9])
+ if [ -x /usr/bin/getconf ]; then
+ sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null`
+ sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null`
+ case "${sc_cpu_version}" in
+ 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0
+ 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1
+ 532) # CPU_PA_RISC2_0
+ case "${sc_kernel_bits}" in
+ 32) HP_ARCH="hppa2.0n" ;;
+ 64) HP_ARCH="hppa2.0w" ;;
+ '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20
+ esac ;;
+ esac
+ fi
+ if [ "${HP_ARCH}" = "" ]; then
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+
+ #define _HPUX_SOURCE
+ #include <stdlib.h>
+ #include <unistd.h>
+
+ int main ()
+ {
+ #if defined(_SC_KERNEL_BITS)
+ long bits = sysconf(_SC_KERNEL_BITS);
+ #endif
+ long cpu = sysconf (_SC_CPU_VERSION);
+
+ switch (cpu)
+ {
+ case CPU_PA_RISC1_0: puts ("hppa1.0"); break;
+ case CPU_PA_RISC1_1: puts ("hppa1.1"); break;
+ case CPU_PA_RISC2_0:
+ #if defined(_SC_KERNEL_BITS)
+ switch (bits)
+ {
+ case 64: puts ("hppa2.0w"); break;
+ case 32: puts ("hppa2.0n"); break;
+ default: puts ("hppa2.0"); break;
+ } break;
+ #else /* !defined(_SC_KERNEL_BITS) */
+ puts ("hppa2.0"); break;
+ #endif
+ default: puts ("hppa1.0"); break;
+ }
+ exit (0);
+ }
+EOF
+ (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy`
+ test -z "$HP_ARCH" && HP_ARCH=hppa
+ fi ;;
+ esac
+ if [ ${HP_ARCH} = "hppa2.0w" ]
+ then
+ eval $set_cc_for_build
+
+ # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating
+ # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler
+ # generating 64-bit code. GNU and HP use different nomenclature:
+ #
+ # $ CC_FOR_BUILD=cc ./config.guess
+ # => hppa2.0w-hp-hpux11.23
+ # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess
+ # => hppa64-hp-hpux11.23
+
+ if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) |
+ grep __LP64__ >/dev/null
+ then
+ HP_ARCH="hppa2.0w"
+ else
+ HP_ARCH="hppa64"
+ fi
+ fi
+ echo ${HP_ARCH}-hp-hpux${HPUX_REV}
+ exit ;;
+ ia64:HP-UX:*:*)
+ HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'`
+ echo ia64-hp-hpux${HPUX_REV}
+ exit ;;
+ 3050*:HI-UX:*:*)
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+ #include <unistd.h>
+ int
+ main ()
+ {
+ long cpu = sysconf (_SC_CPU_VERSION);
+ /* The order matters, because CPU_IS_HP_MC68K erroneously returns
+ true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct
+ results, however. */
+ if (CPU_IS_PA_RISC (cpu))
+ {
+ switch (cpu)
+ {
+ case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break;
+ case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break;
+ case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break;
+ default: puts ("hppa-hitachi-hiuxwe2"); break;
+ }
+ }
+ else if (CPU_IS_HP_MC68K (cpu))
+ puts ("m68k-hitachi-hiuxwe2");
+ else puts ("unknown-hitachi-hiuxwe2");
+ exit (0);
+ }
+EOF
+ $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` &&
+ { echo "$SYSTEM_NAME"; exit; }
+ echo unknown-hitachi-hiuxwe2
+ exit ;;
+ 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* )
+ echo hppa1.1-hp-bsd
+ exit ;;
+ 9000/8??:4.3bsd:*:*)
+ echo hppa1.0-hp-bsd
+ exit ;;
+ *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*)
+ echo hppa1.0-hp-mpeix
+ exit ;;
+ hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* )
+ echo hppa1.1-hp-osf
+ exit ;;
+ hp8??:OSF1:*:*)
+ echo hppa1.0-hp-osf
+ exit ;;
+ i*86:OSF1:*:*)
+ if [ -x /usr/sbin/sysversion ] ; then
+ echo ${UNAME_MACHINE}-unknown-osf1mk
+ else
+ echo ${UNAME_MACHINE}-unknown-osf1
+ fi
+ exit ;;
+ parisc*:Lites*:*:*)
+ echo hppa1.1-hp-lites
+ exit ;;
+ C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*)
+ echo c1-convex-bsd
+ exit ;;
+ C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*)
+ if getsysinfo -f scalar_acc
+ then echo c32-convex-bsd
+ else echo c2-convex-bsd
+ fi
+ exit ;;
+ C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*)
+ echo c34-convex-bsd
+ exit ;;
+ C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*)
+ echo c38-convex-bsd
+ exit ;;
+ C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*)
+ echo c4-convex-bsd
+ exit ;;
+ CRAY*Y-MP:*:*:*)
+ echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'
+ exit ;;
+ CRAY*[A-Z]90:*:*:*)
+ echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \
+ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \
+ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \
+ -e 's/\.[^.]*$/.X/'
+ exit ;;
+ CRAY*TS:*:*:*)
+ echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'
+ exit ;;
+ CRAY*T3E:*:*:*)
+ echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'
+ exit ;;
+ CRAY*SV1:*:*:*)
+ echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'
+ exit ;;
+ *:UNICOS/mp:*:*)
+ echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'
+ exit ;;
+ F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*)
+ FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'`
+ FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'`
+ FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'`
+ echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}"
+ exit ;;
+ 5000:UNIX_System_V:4.*:*)
+ FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'`
+ FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'`
+ echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}"
+ exit ;;
+ i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*)
+ echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE}
+ exit ;;
+ sparc*:BSD/OS:*:*)
+ echo sparc-unknown-bsdi${UNAME_RELEASE}
+ exit ;;
+ *:BSD/OS:*:*)
+ echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE}
+ exit ;;
+ *:FreeBSD:*:*)
+ echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`
+ exit ;;
+ i*:CYGWIN*:*)
+ echo ${UNAME_MACHINE}-pc-cygwin
+ exit ;;
+ i*:MINGW*:*)
+ echo ${UNAME_MACHINE}-pc-mingw32
+ exit ;;
+ i*:windows32*:*)
+ # uname -m includes "-pc" on this system.
+ echo ${UNAME_MACHINE}-mingw32
+ exit ;;
+ i*:PW*:*)
+ echo ${UNAME_MACHINE}-pc-pw32
+ exit ;;
+ x86:Interix*:[34]*)
+ echo i586-pc-interix${UNAME_RELEASE}|sed -e 's/\..*//'
+ exit ;;
+ [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*)
+ echo i${UNAME_MACHINE}-pc-mks
+ exit ;;
+ i*:Windows_NT*:* | Pentium*:Windows_NT*:*)
+ # How do we know it's Interix rather than the generic POSIX subsystem?
+ # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we
+ # UNAME_MACHINE based on the output of uname instead of i386?
+ echo i586-pc-interix
+ exit ;;
+ i*:UWIN*:*)
+ echo ${UNAME_MACHINE}-pc-uwin
+ exit ;;
+ amd64:CYGWIN*:*:*)
+ echo x86_64-unknown-cygwin
+ exit ;;
+ p*:CYGWIN*:*)
+ echo powerpcle-unknown-cygwin
+ exit ;;
+ prep*:SunOS:5.*:*)
+ echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`
+ exit ;;
+ *:GNU:*:*)
+ # the GNU system
+ echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'`
+ exit ;;
+ *:GNU/*:*:*)
+ # other systems with GNU libc and userland
+ echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu
+ exit ;;
+ i*86:Minix:*:*)
+ echo ${UNAME_MACHINE}-pc-minix
+ exit ;;
+ arm*:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ cris:Linux:*:*)
+ echo cris-axis-linux-gnu
+ exit ;;
+ crisv32:Linux:*:*)
+ echo crisv32-axis-linux-gnu
+ exit ;;
+ frv:Linux:*:*)
+ echo frv-unknown-linux-gnu
+ exit ;;
+ ia64:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ m32r*:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ m68*:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ mips:Linux:*:*)
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+ #undef CPU
+ #undef mips
+ #undef mipsel
+ #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL)
+ CPU=mipsel
+ #else
+ #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB)
+ CPU=mips
+ #else
+ CPU=
+ #endif
+ #endif
+EOF
+ eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^CPU=`
+ test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; }
+ ;;
+ mips64:Linux:*:*)
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+ #undef CPU
+ #undef mips64
+ #undef mips64el
+ #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL)
+ CPU=mips64el
+ #else
+ #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB)
+ CPU=mips64
+ #else
+ CPU=
+ #endif
+ #endif
+EOF
+ eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^CPU=`
+ test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; }
+ ;;
+ ppc:Linux:*:*)
+ echo powerpc-unknown-linux-gnu
+ exit ;;
+ ppc64:Linux:*:*)
+ echo powerpc64-unknown-linux-gnu
+ exit ;;
+ alpha:Linux:*:*)
+ case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
+ EV5) UNAME_MACHINE=alphaev5 ;;
+ EV56) UNAME_MACHINE=alphaev56 ;;
+ PCA56) UNAME_MACHINE=alphapca56 ;;
+ PCA57) UNAME_MACHINE=alphapca56 ;;
+ EV6) UNAME_MACHINE=alphaev6 ;;
+ EV67) UNAME_MACHINE=alphaev67 ;;
+ EV68*) UNAME_MACHINE=alphaev68 ;;
+ esac
+ objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null
+ if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi
+ echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC}
+ exit ;;
+ parisc:Linux:*:* | hppa:Linux:*:*)
+ # Look for CPU level
+ case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in
+ PA7*) echo hppa1.1-unknown-linux-gnu ;;
+ PA8*) echo hppa2.0-unknown-linux-gnu ;;
+ *) echo hppa-unknown-linux-gnu ;;
+ esac
+ exit ;;
+ parisc64:Linux:*:* | hppa64:Linux:*:*)
+ echo hppa64-unknown-linux-gnu
+ exit ;;
+ s390:Linux:*:* | s390x:Linux:*:*)
+ echo ${UNAME_MACHINE}-ibm-linux
+ exit ;;
+ sh64*:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ sh*:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ sparc:Linux:*:* | sparc64:Linux:*:*)
+ echo ${UNAME_MACHINE}-unknown-linux-gnu
+ exit ;;
+ x86_64:Linux:*:*)
+ echo x86_64-unknown-linux-gnu
+ exit ;;
+ i*86:Linux:*:*)
+ # The BFD linker knows what the default object file format is, so
+ # first see if it will tell us. cd to the root directory to prevent
+ # problems with other programs or directories called `ld' in the path.
+ # Set LC_ALL=C to ensure ld outputs messages in English.
+ ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \
+ | sed -ne '/supported targets:/!d
+ s/[ ][ ]*/ /g
+ s/.*supported targets: *//
+ s/ .*//
+ p'`
+ case "$ld_supported_targets" in
+ elf32-i386)
+ TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu"
+ ;;
+ a.out-i386-linux)
+ echo "${UNAME_MACHINE}-pc-linux-gnuaout"
+ exit ;;
+ coff-i386)
+ echo "${UNAME_MACHINE}-pc-linux-gnucoff"
+ exit ;;
+ "")
+ # Either a pre-BFD a.out linker (linux-gnuoldld) or
+ # one that does not give us useful --help.
+ echo "${UNAME_MACHINE}-pc-linux-gnuoldld"
+ exit ;;
+ esac
+ # Determine whether the default compiler is a.out or elf
+ eval $set_cc_for_build
+ sed 's/^ //' << EOF >$dummy.c
+ #include <features.h>
+ #ifdef __ELF__
+ # ifdef __GLIBC__
+ # if __GLIBC__ >= 2
+ LIBC=gnu
+ # else
+ LIBC=gnulibc1
+ # endif
+ # else
+ LIBC=gnulibc1
+ # endif
+ #else
+ #ifdef __INTEL_COMPILER
+ LIBC=gnu
+ #else
+ LIBC=gnuaout
+ #endif
+ #endif
+ #ifdef __dietlibc__
+ LIBC=dietlibc
+ #endif
+EOF
+ eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^LIBC=`
+ test x"${LIBC}" != x && {
+ echo "${UNAME_MACHINE}-pc-linux-${LIBC}"
+ exit
+ }
+ test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; }
+ ;;
+ i*86:DYNIX/ptx:4*:*)
+ # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there.
+ # earlier versions are messed up and put the nodename in both
+ # sysname and nodename.
+ echo i386-sequent-sysv4
+ exit ;;
+ i*86:UNIX_SV:4.2MP:2.*)
+ # Unixware is an offshoot of SVR4, but it has its own version
+ # number series starting with 2...
+ # I am not positive that other SVR4 systems won't match this,
+ # I just have to hope. -- rms.
+ # Use sysv4.2uw... so that sysv4* matches it.
+ echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION}
+ exit ;;
+ i*86:OS/2:*:*)
+ # If we were able to find `uname', then EMX Unix compatibility
+ # is probably installed.
+ echo ${UNAME_MACHINE}-pc-os2-emx
+ exit ;;
+ i*86:XTS-300:*:STOP)
+ echo ${UNAME_MACHINE}-unknown-stop
+ exit ;;
+ i*86:atheos:*:*)
+ echo ${UNAME_MACHINE}-unknown-atheos
+ exit ;;
+ i*86:syllable:*:*)
+ echo ${UNAME_MACHINE}-pc-syllable
+ exit ;;
+ i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*)
+ echo i386-unknown-lynxos${UNAME_RELEASE}
+ exit ;;
+ i*86:*DOS:*:*)
+ echo ${UNAME_MACHINE}-pc-msdosdjgpp
+ exit ;;
+ i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*)
+ UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'`
+ if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then
+ echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL}
+ else
+ echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL}
+ fi
+ exit ;;
+ i*86:*:5:[678]*)
+ # UnixWare 7.x, OpenUNIX and OpenServer 6.
+ case `/bin/uname -X | grep "^Machine"` in
+ *486*) UNAME_MACHINE=i486 ;;
+ *Pentium) UNAME_MACHINE=i586 ;;
+ *Pent*|*Celeron) UNAME_MACHINE=i686 ;;
+ esac
+ echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION}
+ exit ;;
+ i*86:*:3.2:*)
+ if test -f /usr/options/cb.name; then
+ UNAME_REL=`sed -n 's/.*Version //p' </usr/options/cb.name`
+ echo ${UNAME_MACHINE}-pc-isc$UNAME_REL
+ elif /bin/uname -X 2>/dev/null >/dev/null ; then
+ UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')`
+ (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486
+ (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \
+ && UNAME_MACHINE=i586
+ (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \
+ && UNAME_MACHINE=i686
+ (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \
+ && UNAME_MACHINE=i686
+ echo ${UNAME_MACHINE}-pc-sco$UNAME_REL
+ else
+ echo ${UNAME_MACHINE}-pc-sysv32
+ fi
+ exit ;;
+ pc:*:*:*)
+ # Left here for compatibility:
+ # uname -m prints for DJGPP always 'pc', but it prints nothing about
+ # the processor, so we play safe by assuming i386.
+ echo i386-pc-msdosdjgpp
+ exit ;;
+ Intel:Mach:3*:*)
+ echo i386-pc-mach3
+ exit ;;
+ paragon:*:*:*)
+ echo i860-intel-osf1
+ exit ;;
+ i860:*:4.*:*) # i860-SVR4
+ if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then
+ echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4
+ else # Add other i860-SVR4 vendors below as they are discovered.
+ echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4
+ fi
+ exit ;;
+ mini*:CTIX:SYS*5:*)
+ # "miniframe"
+ echo m68010-convergent-sysv
+ exit ;;
+ mc68k:UNIX:SYSTEM5:3.51m)
+ echo m68k-convergent-sysv
+ exit ;;
+ M680?0:D-NIX:5.3:*)
+ echo m68k-diab-dnix
+ exit ;;
+ M68*:*:R3V[5678]*:*)
+ test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;;
+ 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0)
+ OS_REL=''
+ test -r /etc/.relid \
+ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid`
+ /bin/uname -p 2>/dev/null | grep 86 >/dev/null \
+ && { echo i486-ncr-sysv4.3${OS_REL}; exit; }
+ /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \
+ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;;
+ 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*)
+ /bin/uname -p 2>/dev/null | grep 86 >/dev/null \
+ && { echo i486-ncr-sysv4; exit; } ;;
+ m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*)
+ echo m68k-unknown-lynxos${UNAME_RELEASE}
+ exit ;;
+ mc68030:UNIX_System_V:4.*:*)
+ echo m68k-atari-sysv4
+ exit ;;
+ TSUNAMI:LynxOS:2.*:*)
+ echo sparc-unknown-lynxos${UNAME_RELEASE}
+ exit ;;
+ rs6000:LynxOS:2.*:*)
+ echo rs6000-unknown-lynxos${UNAME_RELEASE}
+ exit ;;
+ PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*)
+ echo powerpc-unknown-lynxos${UNAME_RELEASE}
+ exit ;;
+ SM[BE]S:UNIX_SV:*:*)
+ echo mips-dde-sysv${UNAME_RELEASE}
+ exit ;;
+ RM*:ReliantUNIX-*:*:*)
+ echo mips-sni-sysv4
+ exit ;;
+ RM*:SINIX-*:*:*)
+ echo mips-sni-sysv4
+ exit ;;
+ *:SINIX-*:*:*)
+ if uname -p 2>/dev/null >/dev/null ; then
+ UNAME_MACHINE=`(uname -p) 2>/dev/null`
+ echo ${UNAME_MACHINE}-sni-sysv4
+ else
+ echo ns32k-sni-sysv
+ fi
+ exit ;;
+ PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort
+ # says <Richard.M.Bartel@ccMail.Census.GOV>
+ echo i586-unisys-sysv4
+ exit ;;
+ *:UNIX_System_V:4*:FTX*)
+ # From Gerald Hewes <hewes@openmarket.com>.
+ # How about differentiating between stratus architectures? -djm
+ echo hppa1.1-stratus-sysv4
+ exit ;;
+ *:*:*:FTX*)
+ # From seanf@swdc.stratus.com.
+ echo i860-stratus-sysv4
+ exit ;;
+ i*86:VOS:*:*)
+ # From Paul.Green@stratus.com.
+ echo ${UNAME_MACHINE}-stratus-vos
+ exit ;;
+ *:VOS:*:*)
+ # From Paul.Green@stratus.com.
+ echo hppa1.1-stratus-vos
+ exit ;;
+ mc68*:A/UX:*:*)
+ echo m68k-apple-aux${UNAME_RELEASE}
+ exit ;;
+ news*:NEWS-OS:6*:*)
+ echo mips-sony-newsos6
+ exit ;;
+ R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*)
+ if [ -d /usr/nec ]; then
+ echo mips-nec-sysv${UNAME_RELEASE}
+ else
+ echo mips-unknown-sysv${UNAME_RELEASE}
+ fi
+ exit ;;
+ BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only.
+ echo powerpc-be-beos
+ exit ;;
+ BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only.
+ echo powerpc-apple-beos
+ exit ;;
+ BePC:BeOS:*:*) # BeOS running on Intel PC compatible.
+ echo i586-pc-beos
+ exit ;;
+ SX-4:SUPER-UX:*:*)
+ echo sx4-nec-superux${UNAME_RELEASE}
+ exit ;;
+ SX-5:SUPER-UX:*:*)
+ echo sx5-nec-superux${UNAME_RELEASE}
+ exit ;;
+ SX-6:SUPER-UX:*:*)
+ echo sx6-nec-superux${UNAME_RELEASE}
+ exit ;;
+ Power*:Rhapsody:*:*)
+ echo powerpc-apple-rhapsody${UNAME_RELEASE}
+ exit ;;
+ *:Rhapsody:*:*)
+ echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE}
+ exit ;;
+ *:Darwin:*:*)
+ UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown
+ case $UNAME_PROCESSOR in
+ *86) UNAME_PROCESSOR=i686 ;;
+ unknown) UNAME_PROCESSOR=powerpc ;;
+ esac
+ echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE}
+ exit ;;
+ *:procnto*:*:* | *:QNX:[0123456789]*:*)
+ UNAME_PROCESSOR=`uname -p`
+ if test "$UNAME_PROCESSOR" = "x86"; then
+ UNAME_PROCESSOR=i386
+ UNAME_MACHINE=pc
+ fi
+ echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE}
+ exit ;;
+ *:QNX:*:4*)
+ echo i386-pc-qnx
+ exit ;;
+ NSE-?:NONSTOP_KERNEL:*:*)
+ echo nse-tandem-nsk${UNAME_RELEASE}
+ exit ;;
+ NSR-?:NONSTOP_KERNEL:*:*)
+ echo nsr-tandem-nsk${UNAME_RELEASE}
+ exit ;;
+ *:NonStop-UX:*:*)
+ echo mips-compaq-nonstopux
+ exit ;;
+ BS2000:POSIX*:*:*)
+ echo bs2000-siemens-sysv
+ exit ;;
+ DS/*:UNIX_System_V:*:*)
+ echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE}
+ exit ;;
+ *:Plan9:*:*)
+ # "uname -m" is not consistent, so use $cputype instead. 386
+ # is converted to i386 for consistency with other x86
+ # operating systems.
+ if test "$cputype" = "386"; then
+ UNAME_MACHINE=i386
+ else
+ UNAME_MACHINE="$cputype"
+ fi
+ echo ${UNAME_MACHINE}-unknown-plan9
+ exit ;;
+ *:TOPS-10:*:*)
+ echo pdp10-unknown-tops10
+ exit ;;
+ *:TENEX:*:*)
+ echo pdp10-unknown-tenex
+ exit ;;
+ KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*)
+ echo pdp10-dec-tops20
+ exit ;;
+ XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*)
+ echo pdp10-xkl-tops20
+ exit ;;
+ *:TOPS-20:*:*)
+ echo pdp10-unknown-tops20
+ exit ;;
+ *:ITS:*:*)
+ echo pdp10-unknown-its
+ exit ;;
+ SEI:*:*:SEIUX)
+ echo mips-sei-seiux${UNAME_RELEASE}
+ exit ;;
+ *:DragonFly:*:*)
+ echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`
+ exit ;;
+ *:*VMS:*:*)
+ UNAME_MACHINE=`(uname -p) 2>/dev/null`
+ case "${UNAME_MACHINE}" in
+ A*) echo alpha-dec-vms ; exit ;;
+ I*) echo ia64-dec-vms ; exit ;;
+ V*) echo vax-dec-vms ; exit ;;
+ esac ;;
+ *:XENIX:*:SysV)
+ echo i386-pc-xenix
+ exit ;;
+ i*86:skyos:*:*)
+ echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//'
+ exit ;;
+esac
+
+#echo '(No uname command or uname output not recognized.)' 1>&2
+#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2
+
+eval $set_cc_for_build
+cat >$dummy.c <<EOF
+#ifdef _SEQUENT_
+# include <sys/types.h>
+# include <sys/utsname.h>
+#endif
+main ()
+{
+#if defined (sony)
+#if defined (MIPSEB)
+ /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed,
+ I don't know.... */
+ printf ("mips-sony-bsd\n"); exit (0);
+#else
+#include <sys/param.h>
+ printf ("m68k-sony-newsos%s\n",
+#ifdef NEWSOS4
+ "4"
+#else
+ ""
+#endif
+ ); exit (0);
+#endif
+#endif
+
+#if defined (__arm) && defined (__acorn) && defined (__unix)
+ printf ("arm-acorn-riscix\n"); exit (0);
+#endif
+
+#if defined (hp300) && !defined (hpux)
+ printf ("m68k-hp-bsd\n"); exit (0);
+#endif
+
+#if defined (NeXT)
+#if !defined (__ARCHITECTURE__)
+#define __ARCHITECTURE__ "m68k"
+#endif
+ int version;
+ version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`;
+ if (version < 4)
+ printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version);
+ else
+ printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version);
+ exit (0);
+#endif
+
+#if defined (MULTIMAX) || defined (n16)
+#if defined (UMAXV)
+ printf ("ns32k-encore-sysv\n"); exit (0);
+#else
+#if defined (CMU)
+ printf ("ns32k-encore-mach\n"); exit (0);
+#else
+ printf ("ns32k-encore-bsd\n"); exit (0);
+#endif
+#endif
+#endif
+
+#if defined (__386BSD__)
+ printf ("i386-pc-bsd\n"); exit (0);
+#endif
+
+#if defined (sequent)
+#if defined (i386)
+ printf ("i386-sequent-dynix\n"); exit (0);
+#endif
+#if defined (ns32000)
+ printf ("ns32k-sequent-dynix\n"); exit (0);
+#endif
+#endif
+
+#if defined (_SEQUENT_)
+ struct utsname un;
+
+ uname(&un);
+
+ if (strncmp(un.version, "V2", 2) == 0) {
+ printf ("i386-sequent-ptx2\n"); exit (0);
+ }
+ if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */
+ printf ("i386-sequent-ptx1\n"); exit (0);
+ }
+ printf ("i386-sequent-ptx\n"); exit (0);
+
+#endif
+
+#if defined (vax)
+# if !defined (ultrix)
+# include <sys/param.h>
+# if defined (BSD)
+# if BSD == 43
+ printf ("vax-dec-bsd4.3\n"); exit (0);
+# else
+# if BSD == 199006
+ printf ("vax-dec-bsd4.3reno\n"); exit (0);
+# else
+ printf ("vax-dec-bsd\n"); exit (0);
+# endif
+# endif
+# else
+ printf ("vax-dec-bsd\n"); exit (0);
+# endif
+# else
+ printf ("vax-dec-ultrix\n"); exit (0);
+# endif
+#endif
+
+#if defined (alliant) && defined (i860)
+ printf ("i860-alliant-bsd\n"); exit (0);
+#endif
+
+ exit (1);
+}
+EOF
+
+$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` &&
+ { echo "$SYSTEM_NAME"; exit; }
+
+# Apollos put the system type in the environment.
+
+test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; }
+
+# Convex versions that predate uname can use getsysinfo(1)
+
+if [ -x /usr/convex/getsysinfo ]
+then
+ case `getsysinfo -f cpu_type` in
+ c1*)
+ echo c1-convex-bsd
+ exit ;;
+ c2*)
+ if getsysinfo -f scalar_acc
+ then echo c32-convex-bsd
+ else echo c2-convex-bsd
+ fi
+ exit ;;
+ c34*)
+ echo c34-convex-bsd
+ exit ;;
+ c38*)
+ echo c38-convex-bsd
+ exit ;;
+ c4*)
+ echo c4-convex-bsd
+ exit ;;
+ esac
+fi
+
+cat >&2 <<EOF
+$0: unable to guess system type
+
+This script, last modified $timestamp, has failed to recognize
+the operating system you are using. It is advised that you
+download the most up to date version of the config scripts from
+
+ http://savannah.gnu.org/cgi-bin/viewcvs/*checkout*/config/config/config.guess
+and
+ http://savannah.gnu.org/cgi-bin/viewcvs/*checkout*/config/config/config.sub
+
+If the version you run ($0) is already up to date, please
+send the following data and any information you think might be
+pertinent to <config-patches@gnu.org> in order to provide the needed
+information to handle your system.
+
+config.guess timestamp = $timestamp
+
+uname -m = `(uname -m) 2>/dev/null || echo unknown`
+uname -r = `(uname -r) 2>/dev/null || echo unknown`
+uname -s = `(uname -s) 2>/dev/null || echo unknown`
+uname -v = `(uname -v) 2>/dev/null || echo unknown`
+
+/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null`
+/bin/uname -X = `(/bin/uname -X) 2>/dev/null`
+
+hostinfo = `(hostinfo) 2>/dev/null`
+/bin/universe = `(/bin/universe) 2>/dev/null`
+/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null`
+/bin/arch = `(/bin/arch) 2>/dev/null`
+/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null`
+/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null`
+
+UNAME_MACHINE = ${UNAME_MACHINE}
+UNAME_RELEASE = ${UNAME_RELEASE}
+UNAME_SYSTEM = ${UNAME_SYSTEM}
+UNAME_VERSION = ${UNAME_VERSION}
+EOF
+
+exit 1
+
+# Local variables:
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "timestamp='"
+# time-stamp-format: "%:y-%02m-%02d"
+# time-stamp-end: "'"
+# End:
--- /dev/null
+#! /bin/sh
+# Output a system dependent set of variables, describing how to set the
+# run time search path of shared libraries in an executable.
+#
+# Copyright 1996-2005 Free Software Foundation, Inc.
+# Taken from GNU libtool, 2001
+# Originally by Gordon Matzigkeit <gord@gnu.ai.mit.edu>, 1996
+#
+# This file is free software; the Free Software Foundation gives
+# unlimited permission to copy and/or distribute it, with or without
+# modifications, as long as this notice is preserved.
+#
+# The first argument passed to this file is the canonical host specification,
+# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM
+# or
+# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM
+# The environment variables CC, GCC, LDFLAGS, LD, with_gnu_ld
+# should be set by the caller.
+#
+# The set of defined variables is at the end of this script.
+
+# Known limitations:
+# - On IRIX 6.5 with CC="cc", the run time search patch must not be longer
+# than 256 bytes, otherwise the compiler driver will dump core. The only
+# known workaround is to choose shorter directory names for the build
+# directory and/or the installation directory.
+
+# All known linkers require a `.a' archive for static linking (except M$VC,
+# which needs '.lib').
+libext=a
+shrext=.so
+
+host="$1"
+host_cpu=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'`
+host_vendor=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'`
+host_os=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'`
+
+cc_basename=`echo "$CC" | sed -e 's%^.*/%%'`
+
+# Code taken from libtool.m4's AC_LIBTOOL_PROG_COMPILER_PIC.
+
+wl=
+if test "$GCC" = yes; then
+ wl='-Wl,'
+else
+ case "$host_os" in
+ aix*)
+ wl='-Wl,'
+ ;;
+ darwin*)
+ case "$cc_basename" in
+ xlc*)
+ wl='-Wl,'
+ ;;
+ esac
+ ;;
+ mingw* | pw32* | os2*)
+ ;;
+ hpux9* | hpux10* | hpux11*)
+ wl='-Wl,'
+ ;;
+ irix5* | irix6* | nonstopux*)
+ wl='-Wl,'
+ ;;
+ newsos6)
+ ;;
+ linux*)
+ case $cc_basename in
+ icc* | ecc*)
+ wl='-Wl,'
+ ;;
+ pgcc | pgf77 | pgf90)
+ wl='-Wl,'
+ ;;
+ ccc*)
+ wl='-Wl,'
+ ;;
+ como)
+ wl='-lopt='
+ ;;
+ esac
+ ;;
+ osf3* | osf4* | osf5*)
+ wl='-Wl,'
+ ;;
+ sco3.2v5*)
+ ;;
+ solaris*)
+ wl='-Wl,'
+ ;;
+ sunos4*)
+ wl='-Qoption ld '
+ ;;
+ sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
+ wl='-Wl,'
+ ;;
+ sysv4*MP*)
+ ;;
+ unicos*)
+ wl='-Wl,'
+ ;;
+ uts4*)
+ ;;
+ esac
+fi
+
+# Code taken from libtool.m4's AC_LIBTOOL_PROG_LD_SHLIBS.
+
+hardcode_libdir_flag_spec=
+hardcode_libdir_separator=
+hardcode_direct=no
+hardcode_minus_L=no
+
+case "$host_os" in
+ cygwin* | mingw* | pw32*)
+ # FIXME: the MSVC++ port hasn't been tested in a loooong time
+ # When not using gcc, we currently assume that we are using
+ # Microsoft Visual C++.
+ if test "$GCC" != yes; then
+ with_gnu_ld=no
+ fi
+ ;;
+ openbsd*)
+ with_gnu_ld=no
+ ;;
+esac
+
+ld_shlibs=yes
+if test "$with_gnu_ld" = yes; then
+ case "$host_os" in
+ aix3* | aix4* | aix5*)
+ # On AIX/PPC, the GNU linker is very broken
+ if test "$host_cpu" != ia64; then
+ ld_shlibs=no
+ fi
+ ;;
+ amigaos*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ hardcode_minus_L=yes
+ # Samuel A. Falvo II <kc5tja@dolphin.openprojects.net> reports
+ # that the semantics of dynamic libraries on AmigaOS, at least up
+ # to version 4, is to share data among multiple programs linked
+ # with the same dynamic library. Since this doesn't match the
+ # behavior of shared libraries on other platforms, we cannot use
+ # them.
+ ld_shlibs=no
+ ;;
+ beos*)
+ if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
+ :
+ else
+ ld_shlibs=no
+ fi
+ ;;
+ cygwin* | mingw* | pw32*)
+ # hardcode_libdir_flag_spec is actually meaningless, as there is
+ # no search path for DLLs.
+ hardcode_libdir_flag_spec='-L$libdir'
+ if $LD --help 2>&1 | grep 'auto-import' > /dev/null; then
+ :
+ else
+ ld_shlibs=no
+ fi
+ ;;
+ netbsd*)
+ ;;
+ solaris* | sysv5*)
+ if $LD -v 2>&1 | grep 'BFD 2\.8' > /dev/null; then
+ ld_shlibs=no
+ elif $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
+ :
+ else
+ ld_shlibs=no
+ fi
+ ;;
+ sunos4*)
+ hardcode_direct=yes
+ ;;
+ linux*)
+ if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
+ :
+ else
+ ld_shlibs=no
+ fi
+ ;;
+ *)
+ if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
+ :
+ else
+ ld_shlibs=no
+ fi
+ ;;
+ esac
+ if test "$ld_shlibs" = yes; then
+ # Unlike libtool, we use -rpath here, not --rpath, since the documented
+ # option of GNU ld is called -rpath, not --rpath.
+ hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+ fi
+else
+ case "$host_os" in
+ aix3*)
+ # Note: this linker hardcodes the directories in LIBPATH if there
+ # are no directories specified by -L.
+ hardcode_minus_L=yes
+ if test "$GCC" = yes; then
+ # Neither direct hardcoding nor static linking is supported with a
+ # broken collect2.
+ hardcode_direct=unsupported
+ fi
+ ;;
+ aix4* | aix5*)
+ if test "$host_cpu" = ia64; then
+ # On IA64, the linker does run time linking by default, so we don't
+ # have to do anything special.
+ aix_use_runtimelinking=no
+ else
+ aix_use_runtimelinking=no
+ # Test if we are trying to use run time linking or normal
+ # AIX style linking. If -brtl is somewhere in LDFLAGS, we
+ # need to do runtime linking.
+ case $host_os in aix4.[23]|aix4.[23].*|aix5*)
+ for ld_flag in $LDFLAGS; do
+ if (test $ld_flag = "-brtl" || test $ld_flag = "-Wl,-brtl"); then
+ aix_use_runtimelinking=yes
+ break
+ fi
+ done
+ esac
+ fi
+ hardcode_direct=yes
+ hardcode_libdir_separator=':'
+ if test "$GCC" = yes; then
+ case $host_os in aix4.[012]|aix4.[012].*)
+ collect2name=`${CC} -print-prog-name=collect2`
+ if test -f "$collect2name" && \
+ strings "$collect2name" | grep resolve_lib_name >/dev/null
+ then
+ # We have reworked collect2
+ hardcode_direct=yes
+ else
+ # We have old collect2
+ hardcode_direct=unsupported
+ hardcode_minus_L=yes
+ hardcode_libdir_flag_spec='-L$libdir'
+ hardcode_libdir_separator=
+ fi
+ esac
+ fi
+ # Begin _LT_AC_SYS_LIBPATH_AIX.
+ echo 'int main () { return 0; }' > conftest.c
+ ${CC} ${LDFLAGS} conftest.c -o conftest
+ aix_libpath=`dump -H conftest 2>/dev/null | sed -n -e '/Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/; p; }
+}'`
+ if test -z "$aix_libpath"; then
+ aix_libpath=`dump -HX64 conftest 2>/dev/null | sed -n -e '/Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/; p; }
+}'`
+ fi
+ if test -z "$aix_libpath"; then
+ aix_libpath="/usr/lib:/lib"
+ fi
+ rm -f conftest.c conftest
+ # End _LT_AC_SYS_LIBPATH_AIX.
+ if test "$aix_use_runtimelinking" = yes; then
+ hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath"
+ else
+ if test "$host_cpu" = ia64; then
+ hardcode_libdir_flag_spec='${wl}-R $libdir:/usr/lib:/lib'
+ else
+ hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath"
+ fi
+ fi
+ ;;
+ amigaos*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ hardcode_minus_L=yes
+ # see comment about different semantics on the GNU ld section
+ ld_shlibs=no
+ ;;
+ bsdi[45]*)
+ ;;
+ cygwin* | mingw* | pw32*)
+ # When not using gcc, we currently assume that we are using
+ # Microsoft Visual C++.
+ # hardcode_libdir_flag_spec is actually meaningless, as there is
+ # no search path for DLLs.
+ hardcode_libdir_flag_spec=' '
+ libext=lib
+ ;;
+ darwin* | rhapsody*)
+ hardcode_direct=no
+ if test "$GCC" = yes ; then
+ :
+ else
+ case "$cc_basename" in
+ xlc*)
+ ;;
+ *)
+ ld_shlibs=no
+ ;;
+ esac
+ fi
+ ;;
+ dgux*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ ;;
+ freebsd1*)
+ ld_shlibs=no
+ ;;
+ freebsd2.2*)
+ hardcode_libdir_flag_spec='-R$libdir'
+ hardcode_direct=yes
+ ;;
+ freebsd2*)
+ hardcode_direct=yes
+ hardcode_minus_L=yes
+ ;;
+ freebsd* | kfreebsd*-gnu | dragonfly*)
+ hardcode_libdir_flag_spec='-R$libdir'
+ hardcode_direct=yes
+ ;;
+ hpux9*)
+ hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
+ hardcode_libdir_separator=:
+ hardcode_direct=yes
+ # hardcode_minus_L: Not really in the search PATH,
+ # but as the default location of the library.
+ hardcode_minus_L=yes
+ ;;
+ hpux10* | hpux11*)
+ if test "$with_gnu_ld" = no; then
+ case "$host_cpu" in
+ hppa*64*)
+ hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
+ hardcode_libdir_separator=:
+ hardcode_direct=no
+ ;;
+ ia64*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ hardcode_direct=no
+ # hardcode_minus_L: Not really in the search PATH,
+ # but as the default location of the library.
+ hardcode_minus_L=yes
+ ;;
+ *)
+ hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
+ hardcode_libdir_separator=:
+ hardcode_direct=yes
+ # hardcode_minus_L: Not really in the search PATH,
+ # but as the default location of the library.
+ hardcode_minus_L=yes
+ ;;
+ esac
+ fi
+ ;;
+ irix5* | irix6* | nonstopux*)
+ hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+ hardcode_libdir_separator=:
+ ;;
+ netbsd*)
+ hardcode_libdir_flag_spec='-R$libdir'
+ hardcode_direct=yes
+ ;;
+ newsos6)
+ hardcode_direct=yes
+ hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+ hardcode_libdir_separator=:
+ ;;
+ openbsd*)
+ hardcode_direct=yes
+ if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
+ hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
+ else
+ case "$host_os" in
+ openbsd[01].* | openbsd2.[0-7] | openbsd2.[0-7].*)
+ hardcode_libdir_flag_spec='-R$libdir'
+ ;;
+ *)
+ hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
+ ;;
+ esac
+ fi
+ ;;
+ os2*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ hardcode_minus_L=yes
+ ;;
+ osf3*)
+ hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+ hardcode_libdir_separator=:
+ ;;
+ osf4* | osf5*)
+ if test "$GCC" = yes; then
+ hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+ else
+ # Both cc and cxx compiler support -rpath directly
+ hardcode_libdir_flag_spec='-rpath $libdir'
+ fi
+ hardcode_libdir_separator=:
+ ;;
+ sco3.2v5*)
+ ;;
+ solaris*)
+ hardcode_libdir_flag_spec='-R$libdir'
+ ;;
+ sunos4*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ hardcode_direct=yes
+ hardcode_minus_L=yes
+ ;;
+ sysv4)
+ case $host_vendor in
+ sni)
+ hardcode_direct=yes # is this really true???
+ ;;
+ siemens)
+ hardcode_direct=no
+ ;;
+ motorola)
+ hardcode_direct=no #Motorola manual says yes, but my tests say they lie
+ ;;
+ esac
+ ;;
+ sysv4.3*)
+ ;;
+ sysv4*MP*)
+ if test -d /usr/nec; then
+ ld_shlibs=yes
+ fi
+ ;;
+ sysv4.2uw2*)
+ hardcode_direct=yes
+ hardcode_minus_L=no
+ ;;
+ sysv5OpenUNIX8* | sysv5UnixWare7* | sysv5uw[78]* | unixware7*)
+ ;;
+ sysv5*)
+ hardcode_libdir_flag_spec=
+ ;;
+ uts4*)
+ hardcode_libdir_flag_spec='-L$libdir'
+ ;;
+ *)
+ ld_shlibs=no
+ ;;
+ esac
+fi
+
+# Check dynamic linker characteristics
+# Code taken from libtool.m4's AC_LIBTOOL_SYS_DYNAMIC_LINKER.
+libname_spec='lib$name'
+case "$host_os" in
+ aix3*)
+ ;;
+ aix4* | aix5*)
+ ;;
+ amigaos*)
+ ;;
+ beos*)
+ ;;
+ bsdi[45]*)
+ ;;
+ cygwin* | mingw* | pw32*)
+ shrext=.dll
+ ;;
+ darwin* | rhapsody*)
+ shrext=.dylib
+ ;;
+ dgux*)
+ ;;
+ freebsd1*)
+ ;;
+ kfreebsd*-gnu)
+ ;;
+ freebsd*)
+ ;;
+ gnu*)
+ ;;
+ hpux9* | hpux10* | hpux11*)
+ case "$host_cpu" in
+ ia64*)
+ shrext=.so
+ ;;
+ hppa*64*)
+ shrext=.sl
+ ;;
+ *)
+ shrext=.sl
+ ;;
+ esac
+ ;;
+ irix5* | irix6* | nonstopux*)
+ case "$host_os" in
+ irix5* | nonstopux*)
+ libsuff= shlibsuff=
+ ;;
+ *)
+ case $LD in
+ *-32|*"-32 "|*-melf32bsmip|*"-melf32bsmip ") libsuff= shlibsuff= ;;
+ *-n32|*"-n32 "|*-melf32bmipn32|*"-melf32bmipn32 ") libsuff=32 shlibsuff=N32 ;;
+ *-64|*"-64 "|*-melf64bmip|*"-melf64bmip ") libsuff=64 shlibsuff=64 ;;
+ *) libsuff= shlibsuff= ;;
+ esac
+ ;;
+ esac
+ ;;
+ linux*oldld* | linux*aout* | linux*coff*)
+ ;;
+ linux*)
+ ;;
+ knetbsd*-gnu)
+ ;;
+ netbsd*)
+ ;;
+ newsos6)
+ ;;
+ nto-qnx*)
+ ;;
+ openbsd*)
+ ;;
+ os2*)
+ libname_spec='$name'
+ shrext=.dll
+ ;;
+ osf3* | osf4* | osf5*)
+ ;;
+ sco3.2v5*)
+ ;;
+ solaris*)
+ ;;
+ sunos4*)
+ ;;
+ sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
+ ;;
+ sysv4*MP*)
+ ;;
+ uts4*)
+ ;;
+esac
+
+sed_quote_subst='s/\(["`$\\]\)/\\\1/g'
+escaped_wl=`echo "X$wl" | sed -e 's/^X//' -e "$sed_quote_subst"`
+shlibext=`echo "$shrext" | sed -e 's,^\.,,'`
+escaped_hardcode_libdir_flag_spec=`echo "X$hardcode_libdir_flag_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
+
+LC_ALL=C sed -e 's/^\([a-zA-Z0-9_]*\)=/acl_cv_\1=/' <<EOF
+
+# How to pass a linker flag through the compiler.
+wl="$escaped_wl"
+
+# Static library suffix (normally "a").
+libext="$libext"
+
+# Shared library suffix (normally "so").
+shlibext="$shlibext"
+
+# Flag to hardcode \$libdir into a binary during linking.
+# This must work even if \$libdir does not exist.
+hardcode_libdir_flag_spec="$escaped_hardcode_libdir_flag_spec"
+
+# Whether we need a single -rpath flag with a separated argument.
+hardcode_libdir_separator="$hardcode_libdir_separator"
+
+# Set to yes if using DIR/libNAME.so during linking hardcodes DIR into the
+# resulting binary.
+hardcode_direct="$hardcode_direct"
+
+# Set to yes if using the -LDIR flag during linking hardcodes DIR into the
+# resulting binary.
+hardcode_minus_L="$hardcode_minus_L"
+
+EOF
--- /dev/null
+#! /bin/sh
+# Configuration validation subroutine script.
+# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
+# 2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
+
+timestamp='2005-07-08'
+
+# This file is (in principle) common to ALL GNU software.
+# The presence of a machine in this file suggests that SOME GNU software
+# can handle that machine. It does not imply ALL GNU software can.
+#
+# This file is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA
+# 02110-1301, USA.
+#
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program that contains a
+# configuration script generated by Autoconf, you may include it under
+# the same distribution terms that you use for the rest of that program.
+
+
+# Please send patches to <config-patches@gnu.org>. Submit a context
+# diff and a properly formatted ChangeLog entry.
+#
+# Configuration subroutine to validate and canonicalize a configuration type.
+# Supply the specified configuration type as an argument.
+# If it is invalid, we print an error message on stderr and exit with code 1.
+# Otherwise, we print the canonical config type on stdout and succeed.
+
+# This file is supposed to be the same for all GNU packages
+# and recognize all the CPU types, system types and aliases
+# that are meaningful with *any* GNU software.
+# Each package is responsible for reporting which valid configurations
+# it does not support. The user should be able to distinguish
+# a failure to support a valid configuration from a meaningless
+# configuration.
+
+# The goal of this file is to map all the various variations of a given
+# machine specification into a single specification in the form:
+# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM
+# or in some cases, the newer four-part form:
+# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM
+# It is wrong to echo any other type of specification.
+
+me=`echo "$0" | sed -e 's,.*/,,'`
+
+usage="\
+Usage: $0 [OPTION] CPU-MFR-OPSYS
+ $0 [OPTION] ALIAS
+
+Canonicalize a configuration name.
+
+Operation modes:
+ -h, --help print this help, then exit
+ -t, --time-stamp print date of last modification, then exit
+ -v, --version print version number, then exit
+
+Report bugs and patches to <config-patches@gnu.org>."
+
+version="\
+GNU config.sub ($timestamp)
+
+Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005
+Free Software Foundation, Inc.
+
+This is free software; see the source for copying conditions. There is NO
+warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
+
+help="
+Try \`$me --help' for more information."
+
+# Parse command line
+while test $# -gt 0 ; do
+ case $1 in
+ --time-stamp | --time* | -t )
+ echo "$timestamp" ; exit ;;
+ --version | -v )
+ echo "$version" ; exit ;;
+ --help | --h* | -h )
+ echo "$usage"; exit ;;
+ -- ) # Stop option processing
+ shift; break ;;
+ - ) # Use stdin as input.
+ break ;;
+ -* )
+ echo "$me: invalid option $1$help"
+ exit 1 ;;
+
+ *local*)
+ # First pass through any local machine types.
+ echo $1
+ exit ;;
+
+ * )
+ break ;;
+ esac
+done
+
+case $# in
+ 0) echo "$me: missing argument$help" >&2
+ exit 1;;
+ 1) ;;
+ *) echo "$me: too many arguments$help" >&2
+ exit 1;;
+esac
+
+# Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any).
+# Here we must recognize all the valid KERNEL-OS combinations.
+maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'`
+case $maybe_os in
+ nto-qnx* | linux-gnu* | linux-dietlibc | linux-uclibc* | uclinux-uclibc* | uclinux-gnu* | \
+ kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | storm-chaos* | os2-emx* | rtmk-nova*)
+ os=-$maybe_os
+ basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'`
+ ;;
+ *)
+ basic_machine=`echo $1 | sed 's/-[^-]*$//'`
+ if [ $basic_machine != $1 ]
+ then os=`echo $1 | sed 's/.*-/-/'`
+ else os=; fi
+ ;;
+esac
+
+### Let's recognize common machines as not being operating systems so
+### that things like config.sub decstation-3100 work. We also
+### recognize some manufacturers as not being operating systems, so we
+### can provide default operating systems below.
+case $os in
+ -sun*os*)
+ # Prevent following clause from handling this invalid input.
+ ;;
+ -dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \
+ -att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \
+ -unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \
+ -convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\
+ -c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \
+ -harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \
+ -apple | -axis | -knuth | -cray)
+ os=
+ basic_machine=$1
+ ;;
+ -sim | -cisco | -oki | -wec | -winbond)
+ os=
+ basic_machine=$1
+ ;;
+ -scout)
+ ;;
+ -wrs)
+ os=-vxworks
+ basic_machine=$1
+ ;;
+ -chorusos*)
+ os=-chorusos
+ basic_machine=$1
+ ;;
+ -chorusrdb)
+ os=-chorusrdb
+ basic_machine=$1
+ ;;
+ -hiux*)
+ os=-hiuxwe2
+ ;;
+ -sco5)
+ os=-sco3.2v5
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -sco4)
+ os=-sco3.2v4
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -sco3.2.[4-9]*)
+ os=`echo $os | sed -e 's/sco3.2./sco3.2v/'`
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -sco3.2v[4-9]*)
+ # Don't forget version if it is 3.2v4 or newer.
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -sco*)
+ os=-sco3.2v2
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -udk*)
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -isc)
+ os=-isc2.2
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -clix*)
+ basic_machine=clipper-intergraph
+ ;;
+ -isc*)
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`
+ ;;
+ -lynx*)
+ os=-lynxos
+ ;;
+ -ptx*)
+ basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'`
+ ;;
+ -windowsnt*)
+ os=`echo $os | sed -e 's/windowsnt/winnt/'`
+ ;;
+ -psos*)
+ os=-psos
+ ;;
+ -mint | -mint[0-9]*)
+ basic_machine=m68k-atari
+ os=-mint
+ ;;
+esac
+
+# Decode aliases for certain CPU-COMPANY combinations.
+case $basic_machine in
+ # Recognize the basic CPU types without company name.
+ # Some are omitted here because they have special meanings below.
+ 1750a | 580 \
+ | a29k \
+ | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \
+ | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \
+ | am33_2.0 \
+ | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr \
+ | bfin \
+ | c4x | clipper \
+ | d10v | d30v | dlx | dsp16xx \
+ | fr30 | frv \
+ | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \
+ | i370 | i860 | i960 | ia64 \
+ | ip2k | iq2000 \
+ | m32r | m32rle | m68000 | m68k | m88k | maxq | mcore \
+ | mips | mipsbe | mipseb | mipsel | mipsle \
+ | mips16 \
+ | mips64 | mips64el \
+ | mips64vr | mips64vrel \
+ | mips64orion | mips64orionel \
+ | mips64vr4100 | mips64vr4100el \
+ | mips64vr4300 | mips64vr4300el \
+ | mips64vr5000 | mips64vr5000el \
+ | mips64vr5900 | mips64vr5900el \
+ | mipsisa32 | mipsisa32el \
+ | mipsisa32r2 | mipsisa32r2el \
+ | mipsisa64 | mipsisa64el \
+ | mipsisa64r2 | mipsisa64r2el \
+ | mipsisa64sb1 | mipsisa64sb1el \
+ | mipsisa64sr71k | mipsisa64sr71kel \
+ | mipstx39 | mipstx39el \
+ | mn10200 | mn10300 \
+ | ms1 \
+ | msp430 \
+ | ns16k | ns32k \
+ | or32 \
+ | pdp10 | pdp11 | pj | pjl \
+ | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \
+ | pyramid \
+ | sh | sh[1234] | sh[24]a | sh[23]e | sh[34]eb | shbe | shle | sh[1234]le | sh3ele \
+ | sh64 | sh64le \
+ | sparc | sparc64 | sparc64b | sparc86x | sparclet | sparclite \
+ | sparcv8 | sparcv9 | sparcv9b \
+ | strongarm \
+ | tahoe | thumb | tic4x | tic80 | tron \
+ | v850 | v850e \
+ | we32k \
+ | x86 | xscale | xscalee[bl] | xstormy16 | xtensa \
+ | z8k)
+ basic_machine=$basic_machine-unknown
+ ;;
+ m32c)
+ basic_machine=$basic_machine-unknown
+ ;;
+ m6811 | m68hc11 | m6812 | m68hc12)
+ # Motorola 68HC11/12.
+ basic_machine=$basic_machine-unknown
+ os=-none
+ ;;
+ m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k)
+ ;;
+
+ # We use `pc' rather than `unknown'
+ # because (1) that's what they normally are, and
+ # (2) the word "unknown" tends to confuse beginning users.
+ i*86 | x86_64)
+ basic_machine=$basic_machine-pc
+ ;;
+ # Object if more than one company name word.
+ *-*-*)
+ echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
+ exit 1
+ ;;
+ # Recognize the basic CPU types with company name.
+ 580-* \
+ | a29k-* \
+ | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \
+ | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \
+ | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \
+ | arm-* | armbe-* | armle-* | armeb-* | armv*-* \
+ | avr-* \
+ | bfin-* | bs2000-* \
+ | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \
+ | clipper-* | craynv-* | cydra-* \
+ | d10v-* | d30v-* | dlx-* \
+ | elxsi-* \
+ | f30[01]-* | f700-* | fr30-* | frv-* | fx80-* \
+ | h8300-* | h8500-* \
+ | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \
+ | i*86-* | i860-* | i960-* | ia64-* \
+ | ip2k-* | iq2000-* \
+ | m32r-* | m32rle-* \
+ | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \
+ | m88110-* | m88k-* | maxq-* | mcore-* \
+ | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \
+ | mips16-* \
+ | mips64-* | mips64el-* \
+ | mips64vr-* | mips64vrel-* \
+ | mips64orion-* | mips64orionel-* \
+ | mips64vr4100-* | mips64vr4100el-* \
+ | mips64vr4300-* | mips64vr4300el-* \
+ | mips64vr5000-* | mips64vr5000el-* \
+ | mips64vr5900-* | mips64vr5900el-* \
+ | mipsisa32-* | mipsisa32el-* \
+ | mipsisa32r2-* | mipsisa32r2el-* \
+ | mipsisa64-* | mipsisa64el-* \
+ | mipsisa64r2-* | mipsisa64r2el-* \
+ | mipsisa64sb1-* | mipsisa64sb1el-* \
+ | mipsisa64sr71k-* | mipsisa64sr71kel-* \
+ | mipstx39-* | mipstx39el-* \
+ | mmix-* \
+ | ms1-* \
+ | msp430-* \
+ | none-* | np1-* | ns16k-* | ns32k-* \
+ | orion-* \
+ | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \
+ | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \
+ | pyramid-* \
+ | romp-* | rs6000-* \
+ | sh-* | sh[1234]-* | sh[24]a-* | sh[23]e-* | sh[34]eb-* | shbe-* \
+ | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \
+ | sparc-* | sparc64-* | sparc64b-* | sparc86x-* | sparclet-* \
+ | sparclite-* \
+ | sparcv8-* | sparcv9-* | sparcv9b-* | strongarm-* | sv1-* | sx?-* \
+ | tahoe-* | thumb-* \
+ | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \
+ | tron-* \
+ | v850-* | v850e-* | vax-* \
+ | we32k-* \
+ | x86-* | x86_64-* | xps100-* | xscale-* | xscalee[bl]-* \
+ | xstormy16-* | xtensa-* \
+ | ymp-* \
+ | z8k-*)
+ ;;
+ m32c-*)
+ ;;
+ # Recognize the various machine names and aliases which stand
+ # for a CPU type and a company and sometimes even an OS.
+ 386bsd)
+ basic_machine=i386-unknown
+ os=-bsd
+ ;;
+ 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc)
+ basic_machine=m68000-att
+ ;;
+ 3b*)
+ basic_machine=we32k-att
+ ;;
+ a29khif)
+ basic_machine=a29k-amd
+ os=-udi
+ ;;
+ abacus)
+ basic_machine=abacus-unknown
+ ;;
+ adobe68k)
+ basic_machine=m68010-adobe
+ os=-scout
+ ;;
+ alliant | fx80)
+ basic_machine=fx80-alliant
+ ;;
+ altos | altos3068)
+ basic_machine=m68k-altos
+ ;;
+ am29k)
+ basic_machine=a29k-none
+ os=-bsd
+ ;;
+ amd64)
+ basic_machine=x86_64-pc
+ ;;
+ amd64-*)
+ basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ amdahl)
+ basic_machine=580-amdahl
+ os=-sysv
+ ;;
+ amiga | amiga-*)
+ basic_machine=m68k-unknown
+ ;;
+ amigaos | amigados)
+ basic_machine=m68k-unknown
+ os=-amigaos
+ ;;
+ amigaunix | amix)
+ basic_machine=m68k-unknown
+ os=-sysv4
+ ;;
+ apollo68)
+ basic_machine=m68k-apollo
+ os=-sysv
+ ;;
+ apollo68bsd)
+ basic_machine=m68k-apollo
+ os=-bsd
+ ;;
+ aux)
+ basic_machine=m68k-apple
+ os=-aux
+ ;;
+ balance)
+ basic_machine=ns32k-sequent
+ os=-dynix
+ ;;
+ c90)
+ basic_machine=c90-cray
+ os=-unicos
+ ;;
+ convex-c1)
+ basic_machine=c1-convex
+ os=-bsd
+ ;;
+ convex-c2)
+ basic_machine=c2-convex
+ os=-bsd
+ ;;
+ convex-c32)
+ basic_machine=c32-convex
+ os=-bsd
+ ;;
+ convex-c34)
+ basic_machine=c34-convex
+ os=-bsd
+ ;;
+ convex-c38)
+ basic_machine=c38-convex
+ os=-bsd
+ ;;
+ cray | j90)
+ basic_machine=j90-cray
+ os=-unicos
+ ;;
+ craynv)
+ basic_machine=craynv-cray
+ os=-unicosmp
+ ;;
+ cr16c)
+ basic_machine=cr16c-unknown
+ os=-elf
+ ;;
+ crds | unos)
+ basic_machine=m68k-crds
+ ;;
+ crisv32 | crisv32-* | etraxfs*)
+ basic_machine=crisv32-axis
+ ;;
+ cris | cris-* | etrax*)
+ basic_machine=cris-axis
+ ;;
+ crx)
+ basic_machine=crx-unknown
+ os=-elf
+ ;;
+ da30 | da30-*)
+ basic_machine=m68k-da30
+ ;;
+ decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn)
+ basic_machine=mips-dec
+ ;;
+ decsystem10* | dec10*)
+ basic_machine=pdp10-dec
+ os=-tops10
+ ;;
+ decsystem20* | dec20*)
+ basic_machine=pdp10-dec
+ os=-tops20
+ ;;
+ delta | 3300 | motorola-3300 | motorola-delta \
+ | 3300-motorola | delta-motorola)
+ basic_machine=m68k-motorola
+ ;;
+ delta88)
+ basic_machine=m88k-motorola
+ os=-sysv3
+ ;;
+ djgpp)
+ basic_machine=i586-pc
+ os=-msdosdjgpp
+ ;;
+ dpx20 | dpx20-*)
+ basic_machine=rs6000-bull
+ os=-bosx
+ ;;
+ dpx2* | dpx2*-bull)
+ basic_machine=m68k-bull
+ os=-sysv3
+ ;;
+ ebmon29k)
+ basic_machine=a29k-amd
+ os=-ebmon
+ ;;
+ elxsi)
+ basic_machine=elxsi-elxsi
+ os=-bsd
+ ;;
+ encore | umax | mmax)
+ basic_machine=ns32k-encore
+ ;;
+ es1800 | OSE68k | ose68k | ose | OSE)
+ basic_machine=m68k-ericsson
+ os=-ose
+ ;;
+ fx2800)
+ basic_machine=i860-alliant
+ ;;
+ genix)
+ basic_machine=ns32k-ns
+ ;;
+ gmicro)
+ basic_machine=tron-gmicro
+ os=-sysv
+ ;;
+ go32)
+ basic_machine=i386-pc
+ os=-go32
+ ;;
+ h3050r* | hiux*)
+ basic_machine=hppa1.1-hitachi
+ os=-hiuxwe2
+ ;;
+ h8300hms)
+ basic_machine=h8300-hitachi
+ os=-hms
+ ;;
+ h8300xray)
+ basic_machine=h8300-hitachi
+ os=-xray
+ ;;
+ h8500hms)
+ basic_machine=h8500-hitachi
+ os=-hms
+ ;;
+ harris)
+ basic_machine=m88k-harris
+ os=-sysv3
+ ;;
+ hp300-*)
+ basic_machine=m68k-hp
+ ;;
+ hp300bsd)
+ basic_machine=m68k-hp
+ os=-bsd
+ ;;
+ hp300hpux)
+ basic_machine=m68k-hp
+ os=-hpux
+ ;;
+ hp3k9[0-9][0-9] | hp9[0-9][0-9])
+ basic_machine=hppa1.0-hp
+ ;;
+ hp9k2[0-9][0-9] | hp9k31[0-9])
+ basic_machine=m68000-hp
+ ;;
+ hp9k3[2-9][0-9])
+ basic_machine=m68k-hp
+ ;;
+ hp9k6[0-9][0-9] | hp6[0-9][0-9])
+ basic_machine=hppa1.0-hp
+ ;;
+ hp9k7[0-79][0-9] | hp7[0-79][0-9])
+ basic_machine=hppa1.1-hp
+ ;;
+ hp9k78[0-9] | hp78[0-9])
+ # FIXME: really hppa2.0-hp
+ basic_machine=hppa1.1-hp
+ ;;
+ hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893)
+ # FIXME: really hppa2.0-hp
+ basic_machine=hppa1.1-hp
+ ;;
+ hp9k8[0-9][13679] | hp8[0-9][13679])
+ basic_machine=hppa1.1-hp
+ ;;
+ hp9k8[0-9][0-9] | hp8[0-9][0-9])
+ basic_machine=hppa1.0-hp
+ ;;
+ hppa-next)
+ os=-nextstep3
+ ;;
+ hppaosf)
+ basic_machine=hppa1.1-hp
+ os=-osf
+ ;;
+ hppro)
+ basic_machine=hppa1.1-hp
+ os=-proelf
+ ;;
+ i370-ibm* | ibm*)
+ basic_machine=i370-ibm
+ ;;
+# I'm not sure what "Sysv32" means. Should this be sysv3.2?
+ i*86v32)
+ basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`
+ os=-sysv32
+ ;;
+ i*86v4*)
+ basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`
+ os=-sysv4
+ ;;
+ i*86v)
+ basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`
+ os=-sysv
+ ;;
+ i*86sol2)
+ basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`
+ os=-solaris2
+ ;;
+ i386mach)
+ basic_machine=i386-mach
+ os=-mach
+ ;;
+ i386-vsta | vsta)
+ basic_machine=i386-unknown
+ os=-vsta
+ ;;
+ iris | iris4d)
+ basic_machine=mips-sgi
+ case $os in
+ -irix*)
+ ;;
+ *)
+ os=-irix4
+ ;;
+ esac
+ ;;
+ isi68 | isi)
+ basic_machine=m68k-isi
+ os=-sysv
+ ;;
+ m88k-omron*)
+ basic_machine=m88k-omron
+ ;;
+ magnum | m3230)
+ basic_machine=mips-mips
+ os=-sysv
+ ;;
+ merlin)
+ basic_machine=ns32k-utek
+ os=-sysv
+ ;;
+ mingw32)
+ basic_machine=i386-pc
+ os=-mingw32
+ ;;
+ miniframe)
+ basic_machine=m68000-convergent
+ ;;
+ *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*)
+ basic_machine=m68k-atari
+ os=-mint
+ ;;
+ mips3*-*)
+ basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`
+ ;;
+ mips3*)
+ basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown
+ ;;
+ monitor)
+ basic_machine=m68k-rom68k
+ os=-coff
+ ;;
+ morphos)
+ basic_machine=powerpc-unknown
+ os=-morphos
+ ;;
+ msdos)
+ basic_machine=i386-pc
+ os=-msdos
+ ;;
+ mvs)
+ basic_machine=i370-ibm
+ os=-mvs
+ ;;
+ ncr3000)
+ basic_machine=i486-ncr
+ os=-sysv4
+ ;;
+ netbsd386)
+ basic_machine=i386-unknown
+ os=-netbsd
+ ;;
+ netwinder)
+ basic_machine=armv4l-rebel
+ os=-linux
+ ;;
+ news | news700 | news800 | news900)
+ basic_machine=m68k-sony
+ os=-newsos
+ ;;
+ news1000)
+ basic_machine=m68030-sony
+ os=-newsos
+ ;;
+ news-3600 | risc-news)
+ basic_machine=mips-sony
+ os=-newsos
+ ;;
+ necv70)
+ basic_machine=v70-nec
+ os=-sysv
+ ;;
+ next | m*-next )
+ basic_machine=m68k-next
+ case $os in
+ -nextstep* )
+ ;;
+ -ns2*)
+ os=-nextstep2
+ ;;
+ *)
+ os=-nextstep3
+ ;;
+ esac
+ ;;
+ nh3000)
+ basic_machine=m68k-harris
+ os=-cxux
+ ;;
+ nh[45]000)
+ basic_machine=m88k-harris
+ os=-cxux
+ ;;
+ nindy960)
+ basic_machine=i960-intel
+ os=-nindy
+ ;;
+ mon960)
+ basic_machine=i960-intel
+ os=-mon960
+ ;;
+ nonstopux)
+ basic_machine=mips-compaq
+ os=-nonstopux
+ ;;
+ np1)
+ basic_machine=np1-gould
+ ;;
+ nsr-tandem)
+ basic_machine=nsr-tandem
+ ;;
+ op50n-* | op60c-*)
+ basic_machine=hppa1.1-oki
+ os=-proelf
+ ;;
+ openrisc | openrisc-*)
+ basic_machine=or32-unknown
+ ;;
+ os400)
+ basic_machine=powerpc-ibm
+ os=-os400
+ ;;
+ OSE68000 | ose68000)
+ basic_machine=m68000-ericsson
+ os=-ose
+ ;;
+ os68k)
+ basic_machine=m68k-none
+ os=-os68k
+ ;;
+ pa-hitachi)
+ basic_machine=hppa1.1-hitachi
+ os=-hiuxwe2
+ ;;
+ paragon)
+ basic_machine=i860-intel
+ os=-osf
+ ;;
+ pbd)
+ basic_machine=sparc-tti
+ ;;
+ pbb)
+ basic_machine=m68k-tti
+ ;;
+ pc532 | pc532-*)
+ basic_machine=ns32k-pc532
+ ;;
+ pentium | p5 | k5 | k6 | nexgen | viac3)
+ basic_machine=i586-pc
+ ;;
+ pentiumpro | p6 | 6x86 | athlon | athlon_*)
+ basic_machine=i686-pc
+ ;;
+ pentiumii | pentium2 | pentiumiii | pentium3)
+ basic_machine=i686-pc
+ ;;
+ pentium4)
+ basic_machine=i786-pc
+ ;;
+ pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*)
+ basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ pentiumpro-* | p6-* | 6x86-* | athlon-*)
+ basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*)
+ basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ pentium4-*)
+ basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ pn)
+ basic_machine=pn-gould
+ ;;
+ power) basic_machine=power-ibm
+ ;;
+ ppc) basic_machine=powerpc-unknown
+ ;;
+ ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ ppcle | powerpclittle | ppc-le | powerpc-little)
+ basic_machine=powerpcle-unknown
+ ;;
+ ppcle-* | powerpclittle-*)
+ basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ ppc64) basic_machine=powerpc64-unknown
+ ;;
+ ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ ppc64le | powerpc64little | ppc64-le | powerpc64-little)
+ basic_machine=powerpc64le-unknown
+ ;;
+ ppc64le-* | powerpc64little-*)
+ basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'`
+ ;;
+ ps2)
+ basic_machine=i386-ibm
+ ;;
+ pw32)
+ basic_machine=i586-unknown
+ os=-pw32
+ ;;
+ rom68k)
+ basic_machine=m68k-rom68k
+ os=-coff
+ ;;
+ rm[46]00)
+ basic_machine=mips-siemens
+ ;;
+ rtpc | rtpc-*)
+ basic_machine=romp-ibm
+ ;;
+ s390 | s390-*)
+ basic_machine=s390-ibm
+ ;;
+ s390x | s390x-*)
+ basic_machine=s390x-ibm
+ ;;
+ sa29200)
+ basic_machine=a29k-amd
+ os=-udi
+ ;;
+ sb1)
+ basic_machine=mipsisa64sb1-unknown
+ ;;
+ sb1el)
+ basic_machine=mipsisa64sb1el-unknown
+ ;;
+ sei)
+ basic_machine=mips-sei
+ os=-seiux
+ ;;
+ sequent)
+ basic_machine=i386-sequent
+ ;;
+ sh)
+ basic_machine=sh-hitachi
+ os=-hms
+ ;;
+ sh64)
+ basic_machine=sh64-unknown
+ ;;
+ sparclite-wrs | simso-wrs)
+ basic_machine=sparclite-wrs
+ os=-vxworks
+ ;;
+ sps7)
+ basic_machine=m68k-bull
+ os=-sysv2
+ ;;
+ spur)
+ basic_machine=spur-unknown
+ ;;
+ st2000)
+ basic_machine=m68k-tandem
+ ;;
+ stratus)
+ basic_machine=i860-stratus
+ os=-sysv4
+ ;;
+ sun2)
+ basic_machine=m68000-sun
+ ;;
+ sun2os3)
+ basic_machine=m68000-sun
+ os=-sunos3
+ ;;
+ sun2os4)
+ basic_machine=m68000-sun
+ os=-sunos4
+ ;;
+ sun3os3)
+ basic_machine=m68k-sun
+ os=-sunos3
+ ;;
+ sun3os4)
+ basic_machine=m68k-sun
+ os=-sunos4
+ ;;
+ sun4os3)
+ basic_machine=sparc-sun
+ os=-sunos3
+ ;;
+ sun4os4)
+ basic_machine=sparc-sun
+ os=-sunos4
+ ;;
+ sun4sol2)
+ basic_machine=sparc-sun
+ os=-solaris2
+ ;;
+ sun3 | sun3-*)
+ basic_machine=m68k-sun
+ ;;
+ sun4)
+ basic_machine=sparc-sun
+ ;;
+ sun386 | sun386i | roadrunner)
+ basic_machine=i386-sun
+ ;;
+ sv1)
+ basic_machine=sv1-cray
+ os=-unicos
+ ;;
+ symmetry)
+ basic_machine=i386-sequent
+ os=-dynix
+ ;;
+ t3e)
+ basic_machine=alphaev5-cray
+ os=-unicos
+ ;;
+ t90)
+ basic_machine=t90-cray
+ os=-unicos
+ ;;
+ tic54x | c54x*)
+ basic_machine=tic54x-unknown
+ os=-coff
+ ;;
+ tic55x | c55x*)
+ basic_machine=tic55x-unknown
+ os=-coff
+ ;;
+ tic6x | c6x*)
+ basic_machine=tic6x-unknown
+ os=-coff
+ ;;
+ tx39)
+ basic_machine=mipstx39-unknown
+ ;;
+ tx39el)
+ basic_machine=mipstx39el-unknown
+ ;;
+ toad1)
+ basic_machine=pdp10-xkl
+ os=-tops20
+ ;;
+ tower | tower-32)
+ basic_machine=m68k-ncr
+ ;;
+ tpf)
+ basic_machine=s390x-ibm
+ os=-tpf
+ ;;
+ udi29k)
+ basic_machine=a29k-amd
+ os=-udi
+ ;;
+ ultra3)
+ basic_machine=a29k-nyu
+ os=-sym1
+ ;;
+ v810 | necv810)
+ basic_machine=v810-nec
+ os=-none
+ ;;
+ vaxv)
+ basic_machine=vax-dec
+ os=-sysv
+ ;;
+ vms)
+ basic_machine=vax-dec
+ os=-vms
+ ;;
+ vpp*|vx|vx-*)
+ basic_machine=f301-fujitsu
+ ;;
+ vxworks960)
+ basic_machine=i960-wrs
+ os=-vxworks
+ ;;
+ vxworks68)
+ basic_machine=m68k-wrs
+ os=-vxworks
+ ;;
+ vxworks29k)
+ basic_machine=a29k-wrs
+ os=-vxworks
+ ;;
+ w65*)
+ basic_machine=w65-wdc
+ os=-none
+ ;;
+ w89k-*)
+ basic_machine=hppa1.1-winbond
+ os=-proelf
+ ;;
+ xbox)
+ basic_machine=i686-pc
+ os=-mingw32
+ ;;
+ xps | xps100)
+ basic_machine=xps100-honeywell
+ ;;
+ ymp)
+ basic_machine=ymp-cray
+ os=-unicos
+ ;;
+ z8k-*-coff)
+ basic_machine=z8k-unknown
+ os=-sim
+ ;;
+ none)
+ basic_machine=none-none
+ os=-none
+ ;;
+
+# Here we handle the default manufacturer of certain CPU types. It is in
+# some cases the only manufacturer, in others, it is the most popular.
+ w89k)
+ basic_machine=hppa1.1-winbond
+ ;;
+ op50n)
+ basic_machine=hppa1.1-oki
+ ;;
+ op60c)
+ basic_machine=hppa1.1-oki
+ ;;
+ romp)
+ basic_machine=romp-ibm
+ ;;
+ mmix)
+ basic_machine=mmix-knuth
+ ;;
+ rs6000)
+ basic_machine=rs6000-ibm
+ ;;
+ vax)
+ basic_machine=vax-dec
+ ;;
+ pdp10)
+ # there are many clones, so DEC is not a safe bet
+ basic_machine=pdp10-unknown
+ ;;
+ pdp11)
+ basic_machine=pdp11-dec
+ ;;
+ we32k)
+ basic_machine=we32k-att
+ ;;
+ sh[1234] | sh[24]a | sh[34]eb | sh[1234]le | sh[23]ele)
+ basic_machine=sh-unknown
+ ;;
+ sparc | sparcv8 | sparcv9 | sparcv9b)
+ basic_machine=sparc-sun
+ ;;
+ cydra)
+ basic_machine=cydra-cydrome
+ ;;
+ orion)
+ basic_machine=orion-highlevel
+ ;;
+ orion105)
+ basic_machine=clipper-highlevel
+ ;;
+ mac | mpw | mac-mpw)
+ basic_machine=m68k-apple
+ ;;
+ pmac | pmac-mpw)
+ basic_machine=powerpc-apple
+ ;;
+ *-unknown)
+ # Make sure to match an already-canonicalized machine name.
+ ;;
+ *)
+ echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
+ exit 1
+ ;;
+esac
+
+# Here we canonicalize certain aliases for manufacturers.
+case $basic_machine in
+ *-digital*)
+ basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'`
+ ;;
+ *-commodore*)
+ basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'`
+ ;;
+ *)
+ ;;
+esac
+
+# Decode manufacturer-specific aliases for certain operating systems.
+
+if [ x"$os" != x"" ]
+then
+case $os in
+ # First match some system type aliases
+ # that might get confused with valid system types.
+ # -solaris* is a basic system type, with this one exception.
+ -solaris1 | -solaris1.*)
+ os=`echo $os | sed -e 's|solaris1|sunos4|'`
+ ;;
+ -solaris)
+ os=-solaris2
+ ;;
+ -svr4*)
+ os=-sysv4
+ ;;
+ -unixware*)
+ os=-sysv4.2uw
+ ;;
+ -gnu/linux*)
+ os=`echo $os | sed -e 's|gnu/linux|linux-gnu|'`
+ ;;
+ # First accept the basic system types.
+ # The portable systems comes first.
+ # Each alternative MUST END IN A *, to match a version number.
+ # -sysv* is not here because it comes later, after sysvr4.
+ -gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \
+ | -*vms* | -sco* | -esix* | -isc* | -aix* | -sunos | -sunos[34]*\
+ | -hpux* | -unos* | -osf* | -luna* | -dgux* | -solaris* | -sym* \
+ | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \
+ | -aos* \
+ | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \
+ | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \
+ | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* | -openbsd* \
+ | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \
+ | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \
+ | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \
+ | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \
+ | -chorusos* | -chorusrdb* \
+ | -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \
+ | -mingw32* | -linux-gnu* | -linux-uclibc* | -uxpv* | -beos* | -mpeix* | -udk* \
+ | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \
+ | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \
+ | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \
+ | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \
+ | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \
+ | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly* \
+ | -skyos* | -haiku*)
+ # Remember, each alternative MUST END IN *, to match a version number.
+ ;;
+ -qnx*)
+ case $basic_machine in
+ x86-* | i*86-*)
+ ;;
+ *)
+ os=-nto$os
+ ;;
+ esac
+ ;;
+ -nto-qnx*)
+ ;;
+ -nto*)
+ os=`echo $os | sed -e 's|nto|nto-qnx|'`
+ ;;
+ -sim | -es1800* | -hms* | -xray | -os68k* | -none* | -v88r* \
+ | -windows* | -osx | -abug | -netware* | -os9* | -beos* | -haiku* \
+ | -macos* | -mpw* | -magic* | -mmixware* | -mon960* | -lnews*)
+ ;;
+ -mac*)
+ os=`echo $os | sed -e 's|mac|macos|'`
+ ;;
+ -linux-dietlibc)
+ os=-linux-dietlibc
+ ;;
+ -linux*)
+ os=`echo $os | sed -e 's|linux|linux-gnu|'`
+ ;;
+ -sunos5*)
+ os=`echo $os | sed -e 's|sunos5|solaris2|'`
+ ;;
+ -sunos6*)
+ os=`echo $os | sed -e 's|sunos6|solaris3|'`
+ ;;
+ -opened*)
+ os=-openedition
+ ;;
+ -os400*)
+ os=-os400
+ ;;
+ -wince*)
+ os=-wince
+ ;;
+ -osfrose*)
+ os=-osfrose
+ ;;
+ -osf*)
+ os=-osf
+ ;;
+ -utek*)
+ os=-bsd
+ ;;
+ -dynix*)
+ os=-bsd
+ ;;
+ -acis*)
+ os=-aos
+ ;;
+ -atheos*)
+ os=-atheos
+ ;;
+ -syllable*)
+ os=-syllable
+ ;;
+ -386bsd)
+ os=-bsd
+ ;;
+ -ctix* | -uts*)
+ os=-sysv
+ ;;
+ -nova*)
+ os=-rtmk-nova
+ ;;
+ -ns2 )
+ os=-nextstep2
+ ;;
+ -nsk*)
+ os=-nsk
+ ;;
+ # Preserve the version number of sinix5.
+ -sinix5.*)
+ os=`echo $os | sed -e 's|sinix|sysv|'`
+ ;;
+ -sinix*)
+ os=-sysv4
+ ;;
+ -tpf*)
+ os=-tpf
+ ;;
+ -triton*)
+ os=-sysv3
+ ;;
+ -oss*)
+ os=-sysv3
+ ;;
+ -svr4)
+ os=-sysv4
+ ;;
+ -svr3)
+ os=-sysv3
+ ;;
+ -sysvr4)
+ os=-sysv4
+ ;;
+ # This must come after -sysvr4.
+ -sysv*)
+ ;;
+ -ose*)
+ os=-ose
+ ;;
+ -es1800*)
+ os=-ose
+ ;;
+ -xenix)
+ os=-xenix
+ ;;
+ -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*)
+ os=-mint
+ ;;
+ -aros*)
+ os=-aros
+ ;;
+ -kaos*)
+ os=-kaos
+ ;;
+ -zvmoe)
+ os=-zvmoe
+ ;;
+ -none)
+ ;;
+ *)
+ # Get rid of the `-' at the beginning of $os.
+ os=`echo $os | sed 's/[^-]*-//'`
+ echo Invalid configuration \`$1\': system \`$os\' not recognized 1>&2
+ exit 1
+ ;;
+esac
+else
+
+# Here we handle the default operating systems that come with various machines.
+# The value should be what the vendor currently ships out the door with their
+# machine or put another way, the most popular os provided with the machine.
+
+# Note that if you're going to try to match "-MANUFACTURER" here (say,
+# "-sun"), then you have to tell the case statement up towards the top
+# that MANUFACTURER isn't an operating system. Otherwise, code above
+# will signal an error saying that MANUFACTURER isn't an operating
+# system, and we'll never get to this point.
+
+case $basic_machine in
+ *-acorn)
+ os=-riscix1.2
+ ;;
+ arm*-rebel)
+ os=-linux
+ ;;
+ arm*-semi)
+ os=-aout
+ ;;
+ c4x-* | tic4x-*)
+ os=-coff
+ ;;
+ # This must come before the *-dec entry.
+ pdp10-*)
+ os=-tops20
+ ;;
+ pdp11-*)
+ os=-none
+ ;;
+ *-dec | vax-*)
+ os=-ultrix4.2
+ ;;
+ m68*-apollo)
+ os=-domain
+ ;;
+ i386-sun)
+ os=-sunos4.0.2
+ ;;
+ m68000-sun)
+ os=-sunos3
+ # This also exists in the configure program, but was not the
+ # default.
+ # os=-sunos4
+ ;;
+ m68*-cisco)
+ os=-aout
+ ;;
+ mips*-cisco)
+ os=-elf
+ ;;
+ mips*-*)
+ os=-elf
+ ;;
+ or32-*)
+ os=-coff
+ ;;
+ *-tti) # must be before sparc entry or we get the wrong os.
+ os=-sysv3
+ ;;
+ sparc-* | *-sun)
+ os=-sunos4.1.1
+ ;;
+ *-be)
+ os=-beos
+ ;;
+ *-haiku)
+ os=-haiku
+ ;;
+ *-ibm)
+ os=-aix
+ ;;
+ *-knuth)
+ os=-mmixware
+ ;;
+ *-wec)
+ os=-proelf
+ ;;
+ *-winbond)
+ os=-proelf
+ ;;
+ *-oki)
+ os=-proelf
+ ;;
+ *-hp)
+ os=-hpux
+ ;;
+ *-hitachi)
+ os=-hiux
+ ;;
+ i860-* | *-att | *-ncr | *-altos | *-motorola | *-convergent)
+ os=-sysv
+ ;;
+ *-cbm)
+ os=-amigaos
+ ;;
+ *-dg)
+ os=-dgux
+ ;;
+ *-dolphin)
+ os=-sysv3
+ ;;
+ m68k-ccur)
+ os=-rtu
+ ;;
+ m88k-omron*)
+ os=-luna
+ ;;
+ *-next )
+ os=-nextstep
+ ;;
+ *-sequent)
+ os=-ptx
+ ;;
+ *-crds)
+ os=-unos
+ ;;
+ *-ns)
+ os=-genix
+ ;;
+ i370-*)
+ os=-mvs
+ ;;
+ *-next)
+ os=-nextstep3
+ ;;
+ *-gould)
+ os=-sysv
+ ;;
+ *-highlevel)
+ os=-bsd
+ ;;
+ *-encore)
+ os=-bsd
+ ;;
+ *-sgi)
+ os=-irix
+ ;;
+ *-siemens)
+ os=-sysv4
+ ;;
+ *-masscomp)
+ os=-rtu
+ ;;
+ f30[01]-fujitsu | f700-fujitsu)
+ os=-uxpv
+ ;;
+ *-rom68k)
+ os=-coff
+ ;;
+ *-*bug)
+ os=-coff
+ ;;
+ *-apple)
+ os=-macos
+ ;;
+ *-atari*)
+ os=-mint
+ ;;
+ *)
+ os=-none
+ ;;
+esac
+fi
+
+# Here we handle the case where we know the os, and the CPU type, but not the
+# manufacturer. We pick the logical manufacturer.
+vendor=unknown
+case $basic_machine in
+ *-unknown)
+ case $os in
+ -riscix*)
+ vendor=acorn
+ ;;
+ -sunos*)
+ vendor=sun
+ ;;
+ -aix*)
+ vendor=ibm
+ ;;
+ -beos*)
+ vendor=be
+ ;;
+ -hpux*)
+ vendor=hp
+ ;;
+ -mpeix*)
+ vendor=hp
+ ;;
+ -hiux*)
+ vendor=hitachi
+ ;;
+ -unos*)
+ vendor=crds
+ ;;
+ -dgux*)
+ vendor=dg
+ ;;
+ -luna*)
+ vendor=omron
+ ;;
+ -genix*)
+ vendor=ns
+ ;;
+ -mvs* | -opened*)
+ vendor=ibm
+ ;;
+ -os400*)
+ vendor=ibm
+ ;;
+ -ptx*)
+ vendor=sequent
+ ;;
+ -tpf*)
+ vendor=ibm
+ ;;
+ -vxsim* | -vxworks* | -windiss*)
+ vendor=wrs
+ ;;
+ -aux*)
+ vendor=apple
+ ;;
+ -hms*)
+ vendor=hitachi
+ ;;
+ -mpw* | -macos*)
+ vendor=apple
+ ;;
+ -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*)
+ vendor=atari
+ ;;
+ -vos*)
+ vendor=stratus
+ ;;
+ esac
+ basic_machine=`echo $basic_machine | sed "s/unknown/$vendor/"`
+ ;;
+esac
+
+echo $basic_machine$os
+exit
+
+# Local variables:
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "timestamp='"
+# time-stamp-format: "%:y-%02m-%02d"
+# time-stamp-end: "'"
+# End:
--- /dev/null
+#! /bin/sh
+# Guess values for system-dependent variables and create Makefiles.
+# Generated by GNU Autoconf 2.59 for sst 2.0.
+#
+# Report bugs to <stsp>.
+#
+# Copyright (C) 2003 Free Software Foundation, Inc.
+# This configure script is free software; the Free Software Foundation
+# gives unlimited permission to copy, distribute and modify it.
+## --------------------- ##
+## M4sh Initialization. ##
+## --------------------- ##
+
+# Be Bourne compatible
+if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then
+ emulate sh
+ NULLCMD=:
+ # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which
+ # is contrary to our usage. Disable this feature.
+ alias -g '${1+"$@"}'='"$@"'
+elif test -n "${BASH_VERSION+set}" && (set -o posix) >/dev/null 2>&1; then
+ set -o posix
+fi
+DUALCASE=1; export DUALCASE # for MKS sh
+
+# Support unset when possible.
+if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then
+ as_unset=unset
+else
+ as_unset=false
+fi
+
+
+# Work around bugs in pre-3.0 UWIN ksh.
+$as_unset ENV MAIL MAILPATH
+PS1='$ '
+PS2='> '
+PS4='+ '
+
+# NLS nuisances.
+for as_var in \
+ LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \
+ LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \
+ LC_TELEPHONE LC_TIME
+do
+ if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then
+ eval $as_var=C; export $as_var
+ else
+ $as_unset $as_var
+ fi
+done
+
+# Required to use basename.
+if expr a : '\(a\)' >/dev/null 2>&1; then
+ as_expr=expr
+else
+ as_expr=false
+fi
+
+if (basename /) >/dev/null 2>&1 && test "X`basename / 2>&1`" = "X/"; then
+ as_basename=basename
+else
+ as_basename=false
+fi
+
+
+# Name of the executable.
+as_me=`$as_basename "$0" ||
+$as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \
+ X"$0" : 'X\(//\)$' \| \
+ X"$0" : 'X\(/\)$' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X/"$0" |
+ sed '/^.*\/\([^/][^/]*\)\/*$/{ s//\1/; q; }
+ /^X\/\(\/\/\)$/{ s//\1/; q; }
+ /^X\/\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+
+
+# PATH needs CR, and LINENO needs CR and PATH.
+# Avoid depending upon Character Ranges.
+as_cr_letters='abcdefghijklmnopqrstuvwxyz'
+as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ'
+as_cr_Letters=$as_cr_letters$as_cr_LETTERS
+as_cr_digits='0123456789'
+as_cr_alnum=$as_cr_Letters$as_cr_digits
+
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+
+
+ as_lineno_1=$LINENO
+ as_lineno_2=$LINENO
+ as_lineno_3=`(expr $as_lineno_1 + 1) 2>/dev/null`
+ test "x$as_lineno_1" != "x$as_lineno_2" &&
+ test "x$as_lineno_3" = "x$as_lineno_2" || {
+ # Find who we are. Look in the path if we contain no path at all
+ # relative or not.
+ case $0 in
+ *[\\/]* ) as_myself=$0 ;;
+ *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break
+done
+
+ ;;
+ esac
+ # We did not find ourselves, most probably we were run as `sh COMMAND'
+ # in which case we are not to be found in the path.
+ if test "x$as_myself" = x; then
+ as_myself=$0
+ fi
+ if test ! -f "$as_myself"; then
+ { echo "$as_me: error: cannot find myself; rerun with an absolute path" >&2
+ { (exit 1); exit 1; }; }
+ fi
+ case $CONFIG_SHELL in
+ '')
+ as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in /bin$PATH_SEPARATOR/usr/bin$PATH_SEPARATOR$PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for as_base in sh bash ksh sh5; do
+ case $as_dir in
+ /*)
+ if ("$as_dir/$as_base" -c '
+ as_lineno_1=$LINENO
+ as_lineno_2=$LINENO
+ as_lineno_3=`(expr $as_lineno_1 + 1) 2>/dev/null`
+ test "x$as_lineno_1" != "x$as_lineno_2" &&
+ test "x$as_lineno_3" = "x$as_lineno_2" ') 2>/dev/null; then
+ $as_unset BASH_ENV || test "${BASH_ENV+set}" != set || { BASH_ENV=; export BASH_ENV; }
+ $as_unset ENV || test "${ENV+set}" != set || { ENV=; export ENV; }
+ CONFIG_SHELL=$as_dir/$as_base
+ export CONFIG_SHELL
+ exec "$CONFIG_SHELL" "$0" ${1+"$@"}
+ fi;;
+ esac
+ done
+done
+;;
+ esac
+
+ # Create $as_me.lineno as a copy of $as_myself, but with $LINENO
+ # uniformly replaced by the line number. The first 'sed' inserts a
+ # line-number line before each line; the second 'sed' does the real
+ # work. The second script uses 'N' to pair each line-number line
+ # with the numbered line, and appends trailing '-' during
+ # substitution so that $LINENO is not a special case at line end.
+ # (Raja R Harinath suggested sed '=', and Paul Eggert wrote the
+ # second 'sed' script. Blame Lee E. McMahon for sed's syntax. :-)
+ sed '=' <$as_myself |
+ sed '
+ N
+ s,$,-,
+ : loop
+ s,^\(['$as_cr_digits']*\)\(.*\)[$]LINENO\([^'$as_cr_alnum'_]\),\1\2\1\3,
+ t loop
+ s,-$,,
+ s,^['$as_cr_digits']*\n,,
+ ' >$as_me.lineno &&
+ chmod +x $as_me.lineno ||
+ { echo "$as_me: error: cannot create $as_me.lineno; rerun with a POSIX shell" >&2
+ { (exit 1); exit 1; }; }
+
+ # Don't try to exec as it changes $[0], causing all sort of problems
+ # (the dirname of $[0] is not the place where we might find the
+ # original and so on. Autoconf is especially sensible to this).
+ . ./$as_me.lineno
+ # Exit status is that of the last command.
+ exit
+}
+
+
+case `echo "testing\c"; echo 1,2,3`,`echo -n testing; echo 1,2,3` in
+ *c*,-n*) ECHO_N= ECHO_C='
+' ECHO_T=' ' ;;
+ *c*,* ) ECHO_N=-n ECHO_C= ECHO_T= ;;
+ *) ECHO_N= ECHO_C='\c' ECHO_T= ;;
+esac
+
+if expr a : '\(a\)' >/dev/null 2>&1; then
+ as_expr=expr
+else
+ as_expr=false
+fi
+
+rm -f conf$$ conf$$.exe conf$$.file
+echo >conf$$.file
+if ln -s conf$$.file conf$$ 2>/dev/null; then
+ # We could just check for DJGPP; but this test a) works b) is more generic
+ # and c) will remain valid once DJGPP supports symlinks (DJGPP 2.04).
+ if test -f conf$$.exe; then
+ # Don't use ln at all; we don't have any links
+ as_ln_s='cp -p'
+ else
+ as_ln_s='ln -s'
+ fi
+elif ln conf$$.file conf$$ 2>/dev/null; then
+ as_ln_s=ln
+else
+ as_ln_s='cp -p'
+fi
+rm -f conf$$ conf$$.exe conf$$.file
+
+if mkdir -p . 2>/dev/null; then
+ as_mkdir_p=:
+else
+ test -d ./-p && rmdir ./-p
+ as_mkdir_p=false
+fi
+
+as_executable_p="test -f"
+
+# Sed expression to map a string onto a valid CPP name.
+as_tr_cpp="eval sed 'y%*$as_cr_letters%P$as_cr_LETTERS%;s%[^_$as_cr_alnum]%_%g'"
+
+# Sed expression to map a string onto a valid variable name.
+as_tr_sh="eval sed 'y%*+%pp%;s%[^_$as_cr_alnum]%_%g'"
+
+
+# IFS
+# We need space, tab and new line, in precisely that order.
+as_nl='
+'
+IFS=" $as_nl"
+
+# CDPATH.
+$as_unset CDPATH
+
+
+# Name of the host.
+# hostname on some systems (SVR3.2, Linux) returns a bogus exit status,
+# so uname gets run too.
+ac_hostname=`(hostname || uname -n) 2>/dev/null | sed 1q`
+
+exec 6>&1
+
+#
+# Initializations.
+#
+ac_default_prefix=/usr/local
+ac_config_libobj_dir=.
+cross_compiling=no
+subdirs=
+MFLAGS=
+MAKEFLAGS=
+SHELL=${CONFIG_SHELL-/bin/sh}
+
+# Maximum number of lines to put in a shell here document.
+# This variable seems obsolete. It should probably be removed, and
+# only ac_max_sed_lines should be used.
+: ${ac_max_here_lines=38}
+
+# Identity of this package.
+PACKAGE_NAME='sst'
+PACKAGE_TARNAME='sst'
+PACKAGE_VERSION='2.0'
+PACKAGE_STRING='sst 2.0'
+PACKAGE_BUGREPORT='stsp'
+
+# Factoring default headers for most tests.
+ac_includes_default="\
+#include <stdio.h>
+#if HAVE_SYS_TYPES_H
+# include <sys/types.h>
+#endif
+#if HAVE_SYS_STAT_H
+# include <sys/stat.h>
+#endif
+#if STDC_HEADERS
+# include <stdlib.h>
+# include <stddef.h>
+#else
+# if HAVE_STDLIB_H
+# include <stdlib.h>
+# endif
+#endif
+#if HAVE_STRING_H
+# if !STDC_HEADERS && HAVE_MEMORY_H
+# include <memory.h>
+# endif
+# include <string.h>
+#endif
+#if HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#if HAVE_INTTYPES_H
+# include <inttypes.h>
+#else
+# if HAVE_STDINT_H
+# include <stdint.h>
+# endif
+#endif
+#if HAVE_UNISTD_H
+# include <unistd.h>
+#endif"
+
+ac_subst_vars='SHELL PATH_SEPARATOR PACKAGE_NAME PACKAGE_TARNAME PACKAGE_VERSION PACKAGE_STRING PACKAGE_BUGREPORT exec_prefix prefix program_transform_name bindir sbindir libexecdir datadir sysconfdir sharedstatedir localstatedir libdir includedir oldincludedir infodir mandir build_alias host_alias target_alias DEFS ECHO_C ECHO_N ECHO_T LIBS INSTALL_PROGRAM INSTALL_SCRIPT INSTALL_DATA CYGPATH_W PACKAGE VERSION ACLOCAL AUTOCONF AUTOMAKE AUTOHEADER MAKEINFO install_sh STRIP ac_ct_STRIP INSTALL_STRIP_PROGRAM mkdir_p AWK SET_MAKE am__leading_dot AMTAR am__tar am__untar MKINSTALLDIRS USE_NLS MSGFMT GMSGFMT XGETTEXT MSGMERGE CC CFLAGS LDFLAGS CPPFLAGS ac_ct_CC EXEEXT OBJEXT DEPDIR am__include am__quote AMDEP_TRUE AMDEP_FALSE AMDEPBACKSLASH CCDEPMODE am__fastdepCC_TRUE am__fastdepCC_FALSE build build_cpu build_vendor build_os host host_cpu host_vendor host_os INTL_MACOSX_LIBS LIBICONV LTLIBICONV INTLLIBS LIBINTL LTLIBINTL POSUB LN_S have_xmlto ac_ct_have_xmlto have_python ac_ct_have_python CPP EGREP LIBOBJS LTLIBOBJS'
+ac_subst_files=''
+
+# Initialize some variables set by options.
+ac_init_help=
+ac_init_version=false
+# The variables have the same names as the options, with
+# dashes changed to underlines.
+cache_file=/dev/null
+exec_prefix=NONE
+no_create=
+no_recursion=
+prefix=NONE
+program_prefix=NONE
+program_suffix=NONE
+program_transform_name=s,x,x,
+silent=
+site=
+srcdir=
+verbose=
+x_includes=NONE
+x_libraries=NONE
+
+# Installation directory options.
+# These are left unexpanded so users can "make install exec_prefix=/foo"
+# and all the variables that are supposed to be based on exec_prefix
+# by default will actually change.
+# Use braces instead of parens because sh, perl, etc. also accept them.
+bindir='${exec_prefix}/bin'
+sbindir='${exec_prefix}/sbin'
+libexecdir='${exec_prefix}/libexec'
+datadir='${prefix}/share'
+sysconfdir='${prefix}/etc'
+sharedstatedir='${prefix}/com'
+localstatedir='${prefix}/var'
+libdir='${exec_prefix}/lib'
+includedir='${prefix}/include'
+oldincludedir='/usr/include'
+infodir='${prefix}/info'
+mandir='${prefix}/man'
+
+ac_prev=
+for ac_option
+do
+ # If the previous option needs an argument, assign it.
+ if test -n "$ac_prev"; then
+ eval "$ac_prev=\$ac_option"
+ ac_prev=
+ continue
+ fi
+
+ ac_optarg=`expr "x$ac_option" : 'x[^=]*=\(.*\)'`
+
+ # Accept the important Cygnus configure options, so we can diagnose typos.
+
+ case $ac_option in
+
+ -bindir | --bindir | --bindi | --bind | --bin | --bi)
+ ac_prev=bindir ;;
+ -bindir=* | --bindir=* | --bindi=* | --bind=* | --bin=* | --bi=*)
+ bindir=$ac_optarg ;;
+
+ -build | --build | --buil | --bui | --bu)
+ ac_prev=build_alias ;;
+ -build=* | --build=* | --buil=* | --bui=* | --bu=*)
+ build_alias=$ac_optarg ;;
+
+ -cache-file | --cache-file | --cache-fil | --cache-fi \
+ | --cache-f | --cache- | --cache | --cach | --cac | --ca | --c)
+ ac_prev=cache_file ;;
+ -cache-file=* | --cache-file=* | --cache-fil=* | --cache-fi=* \
+ | --cache-f=* | --cache-=* | --cache=* | --cach=* | --cac=* | --ca=* | --c=*)
+ cache_file=$ac_optarg ;;
+
+ --config-cache | -C)
+ cache_file=config.cache ;;
+
+ -datadir | --datadir | --datadi | --datad | --data | --dat | --da)
+ ac_prev=datadir ;;
+ -datadir=* | --datadir=* | --datadi=* | --datad=* | --data=* | --dat=* \
+ | --da=*)
+ datadir=$ac_optarg ;;
+
+ -disable-* | --disable-*)
+ ac_feature=`expr "x$ac_option" : 'x-*disable-\(.*\)'`
+ # Reject names that are not valid shell variable names.
+ expr "x$ac_feature" : ".*[^-_$as_cr_alnum]" >/dev/null &&
+ { echo "$as_me: error: invalid feature name: $ac_feature" >&2
+ { (exit 1); exit 1; }; }
+ ac_feature=`echo $ac_feature | sed 's/-/_/g'`
+ eval "enable_$ac_feature=no" ;;
+
+ -enable-* | --enable-*)
+ ac_feature=`expr "x$ac_option" : 'x-*enable-\([^=]*\)'`
+ # Reject names that are not valid shell variable names.
+ expr "x$ac_feature" : ".*[^-_$as_cr_alnum]" >/dev/null &&
+ { echo "$as_me: error: invalid feature name: $ac_feature" >&2
+ { (exit 1); exit 1; }; }
+ ac_feature=`echo $ac_feature | sed 's/-/_/g'`
+ case $ac_option in
+ *=*) ac_optarg=`echo "$ac_optarg" | sed "s/'/'\\\\\\\\''/g"`;;
+ *) ac_optarg=yes ;;
+ esac
+ eval "enable_$ac_feature='$ac_optarg'" ;;
+
+ -exec-prefix | --exec_prefix | --exec-prefix | --exec-prefi \
+ | --exec-pref | --exec-pre | --exec-pr | --exec-p | --exec- \
+ | --exec | --exe | --ex)
+ ac_prev=exec_prefix ;;
+ -exec-prefix=* | --exec_prefix=* | --exec-prefix=* | --exec-prefi=* \
+ | --exec-pref=* | --exec-pre=* | --exec-pr=* | --exec-p=* | --exec-=* \
+ | --exec=* | --exe=* | --ex=*)
+ exec_prefix=$ac_optarg ;;
+
+ -gas | --gas | --ga | --g)
+ # Obsolete; use --with-gas.
+ with_gas=yes ;;
+
+ -help | --help | --hel | --he | -h)
+ ac_init_help=long ;;
+ -help=r* | --help=r* | --hel=r* | --he=r* | -hr*)
+ ac_init_help=recursive ;;
+ -help=s* | --help=s* | --hel=s* | --he=s* | -hs*)
+ ac_init_help=short ;;
+
+ -host | --host | --hos | --ho)
+ ac_prev=host_alias ;;
+ -host=* | --host=* | --hos=* | --ho=*)
+ host_alias=$ac_optarg ;;
+
+ -includedir | --includedir | --includedi | --included | --include \
+ | --includ | --inclu | --incl | --inc)
+ ac_prev=includedir ;;
+ -includedir=* | --includedir=* | --includedi=* | --included=* | --include=* \
+ | --includ=* | --inclu=* | --incl=* | --inc=*)
+ includedir=$ac_optarg ;;
+
+ -infodir | --infodir | --infodi | --infod | --info | --inf)
+ ac_prev=infodir ;;
+ -infodir=* | --infodir=* | --infodi=* | --infod=* | --info=* | --inf=*)
+ infodir=$ac_optarg ;;
+
+ -libdir | --libdir | --libdi | --libd)
+ ac_prev=libdir ;;
+ -libdir=* | --libdir=* | --libdi=* | --libd=*)
+ libdir=$ac_optarg ;;
+
+ -libexecdir | --libexecdir | --libexecdi | --libexecd | --libexec \
+ | --libexe | --libex | --libe)
+ ac_prev=libexecdir ;;
+ -libexecdir=* | --libexecdir=* | --libexecdi=* | --libexecd=* | --libexec=* \
+ | --libexe=* | --libex=* | --libe=*)
+ libexecdir=$ac_optarg ;;
+
+ -localstatedir | --localstatedir | --localstatedi | --localstated \
+ | --localstate | --localstat | --localsta | --localst \
+ | --locals | --local | --loca | --loc | --lo)
+ ac_prev=localstatedir ;;
+ -localstatedir=* | --localstatedir=* | --localstatedi=* | --localstated=* \
+ | --localstate=* | --localstat=* | --localsta=* | --localst=* \
+ | --locals=* | --local=* | --loca=* | --loc=* | --lo=*)
+ localstatedir=$ac_optarg ;;
+
+ -mandir | --mandir | --mandi | --mand | --man | --ma | --m)
+ ac_prev=mandir ;;
+ -mandir=* | --mandir=* | --mandi=* | --mand=* | --man=* | --ma=* | --m=*)
+ mandir=$ac_optarg ;;
+
+ -nfp | --nfp | --nf)
+ # Obsolete; use --without-fp.
+ with_fp=no ;;
+
+ -no-create | --no-create | --no-creat | --no-crea | --no-cre \
+ | --no-cr | --no-c | -n)
+ no_create=yes ;;
+
+ -no-recursion | --no-recursion | --no-recursio | --no-recursi \
+ | --no-recurs | --no-recur | --no-recu | --no-rec | --no-re | --no-r)
+ no_recursion=yes ;;
+
+ -oldincludedir | --oldincludedir | --oldincludedi | --oldincluded \
+ | --oldinclude | --oldinclud | --oldinclu | --oldincl | --oldinc \
+ | --oldin | --oldi | --old | --ol | --o)
+ ac_prev=oldincludedir ;;
+ -oldincludedir=* | --oldincludedir=* | --oldincludedi=* | --oldincluded=* \
+ | --oldinclude=* | --oldinclud=* | --oldinclu=* | --oldincl=* | --oldinc=* \
+ | --oldin=* | --oldi=* | --old=* | --ol=* | --o=*)
+ oldincludedir=$ac_optarg ;;
+
+ -prefix | --prefix | --prefi | --pref | --pre | --pr | --p)
+ ac_prev=prefix ;;
+ -prefix=* | --prefix=* | --prefi=* | --pref=* | --pre=* | --pr=* | --p=*)
+ prefix=$ac_optarg ;;
+
+ -program-prefix | --program-prefix | --program-prefi | --program-pref \
+ | --program-pre | --program-pr | --program-p)
+ ac_prev=program_prefix ;;
+ -program-prefix=* | --program-prefix=* | --program-prefi=* \
+ | --program-pref=* | --program-pre=* | --program-pr=* | --program-p=*)
+ program_prefix=$ac_optarg ;;
+
+ -program-suffix | --program-suffix | --program-suffi | --program-suff \
+ | --program-suf | --program-su | --program-s)
+ ac_prev=program_suffix ;;
+ -program-suffix=* | --program-suffix=* | --program-suffi=* \
+ | --program-suff=* | --program-suf=* | --program-su=* | --program-s=*)
+ program_suffix=$ac_optarg ;;
+
+ -program-transform-name | --program-transform-name \
+ | --program-transform-nam | --program-transform-na \
+ | --program-transform-n | --program-transform- \
+ | --program-transform | --program-transfor \
+ | --program-transfo | --program-transf \
+ | --program-trans | --program-tran \
+ | --progr-tra | --program-tr | --program-t)
+ ac_prev=program_transform_name ;;
+ -program-transform-name=* | --program-transform-name=* \
+ | --program-transform-nam=* | --program-transform-na=* \
+ | --program-transform-n=* | --program-transform-=* \
+ | --program-transform=* | --program-transfor=* \
+ | --program-transfo=* | --program-transf=* \
+ | --program-trans=* | --program-tran=* \
+ | --progr-tra=* | --program-tr=* | --program-t=*)
+ program_transform_name=$ac_optarg ;;
+
+ -q | -quiet | --quiet | --quie | --qui | --qu | --q \
+ | -silent | --silent | --silen | --sile | --sil)
+ silent=yes ;;
+
+ -sbindir | --sbindir | --sbindi | --sbind | --sbin | --sbi | --sb)
+ ac_prev=sbindir ;;
+ -sbindir=* | --sbindir=* | --sbindi=* | --sbind=* | --sbin=* \
+ | --sbi=* | --sb=*)
+ sbindir=$ac_optarg ;;
+
+ -sharedstatedir | --sharedstatedir | --sharedstatedi \
+ | --sharedstated | --sharedstate | --sharedstat | --sharedsta \
+ | --sharedst | --shareds | --shared | --share | --shar \
+ | --sha | --sh)
+ ac_prev=sharedstatedir ;;
+ -sharedstatedir=* | --sharedstatedir=* | --sharedstatedi=* \
+ | --sharedstated=* | --sharedstate=* | --sharedstat=* | --sharedsta=* \
+ | --sharedst=* | --shareds=* | --shared=* | --share=* | --shar=* \
+ | --sha=* | --sh=*)
+ sharedstatedir=$ac_optarg ;;
+
+ -site | --site | --sit)
+ ac_prev=site ;;
+ -site=* | --site=* | --sit=*)
+ site=$ac_optarg ;;
+
+ -srcdir | --srcdir | --srcdi | --srcd | --src | --sr)
+ ac_prev=srcdir ;;
+ -srcdir=* | --srcdir=* | --srcdi=* | --srcd=* | --src=* | --sr=*)
+ srcdir=$ac_optarg ;;
+
+ -sysconfdir | --sysconfdir | --sysconfdi | --sysconfd | --sysconf \
+ | --syscon | --sysco | --sysc | --sys | --sy)
+ ac_prev=sysconfdir ;;
+ -sysconfdir=* | --sysconfdir=* | --sysconfdi=* | --sysconfd=* | --sysconf=* \
+ | --syscon=* | --sysco=* | --sysc=* | --sys=* | --sy=*)
+ sysconfdir=$ac_optarg ;;
+
+ -target | --target | --targe | --targ | --tar | --ta | --t)
+ ac_prev=target_alias ;;
+ -target=* | --target=* | --targe=* | --targ=* | --tar=* | --ta=* | --t=*)
+ target_alias=$ac_optarg ;;
+
+ -v | -verbose | --verbose | --verbos | --verbo | --verb)
+ verbose=yes ;;
+
+ -version | --version | --versio | --versi | --vers | -V)
+ ac_init_version=: ;;
+
+ -with-* | --with-*)
+ ac_package=`expr "x$ac_option" : 'x-*with-\([^=]*\)'`
+ # Reject names that are not valid shell variable names.
+ expr "x$ac_package" : ".*[^-_$as_cr_alnum]" >/dev/null &&
+ { echo "$as_me: error: invalid package name: $ac_package" >&2
+ { (exit 1); exit 1; }; }
+ ac_package=`echo $ac_package| sed 's/-/_/g'`
+ case $ac_option in
+ *=*) ac_optarg=`echo "$ac_optarg" | sed "s/'/'\\\\\\\\''/g"`;;
+ *) ac_optarg=yes ;;
+ esac
+ eval "with_$ac_package='$ac_optarg'" ;;
+
+ -without-* | --without-*)
+ ac_package=`expr "x$ac_option" : 'x-*without-\(.*\)'`
+ # Reject names that are not valid shell variable names.
+ expr "x$ac_package" : ".*[^-_$as_cr_alnum]" >/dev/null &&
+ { echo "$as_me: error: invalid package name: $ac_package" >&2
+ { (exit 1); exit 1; }; }
+ ac_package=`echo $ac_package | sed 's/-/_/g'`
+ eval "with_$ac_package=no" ;;
+
+ --x)
+ # Obsolete; use --with-x.
+ with_x=yes ;;
+
+ -x-includes | --x-includes | --x-include | --x-includ | --x-inclu \
+ | --x-incl | --x-inc | --x-in | --x-i)
+ ac_prev=x_includes ;;
+ -x-includes=* | --x-includes=* | --x-include=* | --x-includ=* | --x-inclu=* \
+ | --x-incl=* | --x-inc=* | --x-in=* | --x-i=*)
+ x_includes=$ac_optarg ;;
+
+ -x-libraries | --x-libraries | --x-librarie | --x-librari \
+ | --x-librar | --x-libra | --x-libr | --x-lib | --x-li | --x-l)
+ ac_prev=x_libraries ;;
+ -x-libraries=* | --x-libraries=* | --x-librarie=* | --x-librari=* \
+ | --x-librar=* | --x-libra=* | --x-libr=* | --x-lib=* | --x-li=* | --x-l=*)
+ x_libraries=$ac_optarg ;;
+
+ -*) { echo "$as_me: error: unrecognized option: $ac_option
+Try \`$0 --help' for more information." >&2
+ { (exit 1); exit 1; }; }
+ ;;
+
+ *=*)
+ ac_envvar=`expr "x$ac_option" : 'x\([^=]*\)='`
+ # Reject names that are not valid shell variable names.
+ expr "x$ac_envvar" : ".*[^_$as_cr_alnum]" >/dev/null &&
+ { echo "$as_me: error: invalid variable name: $ac_envvar" >&2
+ { (exit 1); exit 1; }; }
+ ac_optarg=`echo "$ac_optarg" | sed "s/'/'\\\\\\\\''/g"`
+ eval "$ac_envvar='$ac_optarg'"
+ export $ac_envvar ;;
+
+ *)
+ # FIXME: should be removed in autoconf 3.0.
+ echo "$as_me: WARNING: you should use --build, --host, --target" >&2
+ expr "x$ac_option" : ".*[^-._$as_cr_alnum]" >/dev/null &&
+ echo "$as_me: WARNING: invalid host type: $ac_option" >&2
+ : ${build_alias=$ac_option} ${host_alias=$ac_option} ${target_alias=$ac_option}
+ ;;
+
+ esac
+done
+
+if test -n "$ac_prev"; then
+ ac_option=--`echo $ac_prev | sed 's/_/-/g'`
+ { echo "$as_me: error: missing argument to $ac_option" >&2
+ { (exit 1); exit 1; }; }
+fi
+
+# Be sure to have absolute paths.
+for ac_var in exec_prefix prefix
+do
+ eval ac_val=$`echo $ac_var`
+ case $ac_val in
+ [\\/$]* | ?:[\\/]* | NONE | '' ) ;;
+ *) { echo "$as_me: error: expected an absolute directory name for --$ac_var: $ac_val" >&2
+ { (exit 1); exit 1; }; };;
+ esac
+done
+
+# Be sure to have absolute paths.
+for ac_var in bindir sbindir libexecdir datadir sysconfdir sharedstatedir \
+ localstatedir libdir includedir oldincludedir infodir mandir
+do
+ eval ac_val=$`echo $ac_var`
+ case $ac_val in
+ [\\/$]* | ?:[\\/]* ) ;;
+ *) { echo "$as_me: error: expected an absolute directory name for --$ac_var: $ac_val" >&2
+ { (exit 1); exit 1; }; };;
+ esac
+done
+
+# There might be people who depend on the old broken behavior: `$host'
+# used to hold the argument of --host etc.
+# FIXME: To remove some day.
+build=$build_alias
+host=$host_alias
+target=$target_alias
+
+# FIXME: To remove some day.
+if test "x$host_alias" != x; then
+ if test "x$build_alias" = x; then
+ cross_compiling=maybe
+ echo "$as_me: WARNING: If you wanted to set the --build type, don't use --host.
+ If a cross compiler is detected then cross compile mode will be used." >&2
+ elif test "x$build_alias" != "x$host_alias"; then
+ cross_compiling=yes
+ fi
+fi
+
+ac_tool_prefix=
+test -n "$host_alias" && ac_tool_prefix=$host_alias-
+
+test "$silent" = yes && exec 6>/dev/null
+
+
+# Find the source files, if location was not specified.
+if test -z "$srcdir"; then
+ ac_srcdir_defaulted=yes
+ # Try the directory containing this script, then its parent.
+ ac_confdir=`(dirname "$0") 2>/dev/null ||
+$as_expr X"$0" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$0" : 'X\(//\)[^/]' \| \
+ X"$0" : 'X\(//\)$' \| \
+ X"$0" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$0" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ srcdir=$ac_confdir
+ if test ! -r $srcdir/$ac_unique_file; then
+ srcdir=..
+ fi
+else
+ ac_srcdir_defaulted=no
+fi
+if test ! -r $srcdir/$ac_unique_file; then
+ if test "$ac_srcdir_defaulted" = yes; then
+ { echo "$as_me: error: cannot find sources ($ac_unique_file) in $ac_confdir or .." >&2
+ { (exit 1); exit 1; }; }
+ else
+ { echo "$as_me: error: cannot find sources ($ac_unique_file) in $srcdir" >&2
+ { (exit 1); exit 1; }; }
+ fi
+fi
+(cd $srcdir && test -r ./$ac_unique_file) 2>/dev/null ||
+ { echo "$as_me: error: sources are in $srcdir, but \`cd $srcdir' does not work" >&2
+ { (exit 1); exit 1; }; }
+srcdir=`echo "$srcdir" | sed 's%\([^\\/]\)[\\/]*$%\1%'`
+ac_env_build_alias_set=${build_alias+set}
+ac_env_build_alias_value=$build_alias
+ac_cv_env_build_alias_set=${build_alias+set}
+ac_cv_env_build_alias_value=$build_alias
+ac_env_host_alias_set=${host_alias+set}
+ac_env_host_alias_value=$host_alias
+ac_cv_env_host_alias_set=${host_alias+set}
+ac_cv_env_host_alias_value=$host_alias
+ac_env_target_alias_set=${target_alias+set}
+ac_env_target_alias_value=$target_alias
+ac_cv_env_target_alias_set=${target_alias+set}
+ac_cv_env_target_alias_value=$target_alias
+ac_env_CC_set=${CC+set}
+ac_env_CC_value=$CC
+ac_cv_env_CC_set=${CC+set}
+ac_cv_env_CC_value=$CC
+ac_env_CFLAGS_set=${CFLAGS+set}
+ac_env_CFLAGS_value=$CFLAGS
+ac_cv_env_CFLAGS_set=${CFLAGS+set}
+ac_cv_env_CFLAGS_value=$CFLAGS
+ac_env_LDFLAGS_set=${LDFLAGS+set}
+ac_env_LDFLAGS_value=$LDFLAGS
+ac_cv_env_LDFLAGS_set=${LDFLAGS+set}
+ac_cv_env_LDFLAGS_value=$LDFLAGS
+ac_env_CPPFLAGS_set=${CPPFLAGS+set}
+ac_env_CPPFLAGS_value=$CPPFLAGS
+ac_cv_env_CPPFLAGS_set=${CPPFLAGS+set}
+ac_cv_env_CPPFLAGS_value=$CPPFLAGS
+ac_env_CPP_set=${CPP+set}
+ac_env_CPP_value=$CPP
+ac_cv_env_CPP_set=${CPP+set}
+ac_cv_env_CPP_value=$CPP
+
+#
+# Report the --help message.
+#
+if test "$ac_init_help" = "long"; then
+ # Omit some internal or obsolete options to make the list less imposing.
+ # This message is too long to be a string in the A/UX 3.1 sh.
+ cat <<_ACEOF
+\`configure' configures sst 2.0 to adapt to many kinds of systems.
+
+Usage: $0 [OPTION]... [VAR=VALUE]...
+
+To assign environment variables (e.g., CC, CFLAGS...), specify them as
+VAR=VALUE. See below for descriptions of some of the useful variables.
+
+Defaults for the options are specified in brackets.
+
+Configuration:
+ -h, --help display this help and exit
+ --help=short display options specific to this package
+ --help=recursive display the short help of all the included packages
+ -V, --version display version information and exit
+ -q, --quiet, --silent do not print \`checking...' messages
+ --cache-file=FILE cache test results in FILE [disabled]
+ -C, --config-cache alias for \`--cache-file=config.cache'
+ -n, --no-create do not create output files
+ --srcdir=DIR find the sources in DIR [configure dir or \`..']
+
+_ACEOF
+
+ cat <<_ACEOF
+Installation directories:
+ --prefix=PREFIX install architecture-independent files in PREFIX
+ [$ac_default_prefix]
+ --exec-prefix=EPREFIX install architecture-dependent files in EPREFIX
+ [PREFIX]
+
+By default, \`make install' will install all the files in
+\`$ac_default_prefix/bin', \`$ac_default_prefix/lib' etc. You can specify
+an installation prefix other than \`$ac_default_prefix' using \`--prefix',
+for instance \`--prefix=\$HOME'.
+
+For better control, use the options below.
+
+Fine tuning of the installation directories:
+ --bindir=DIR user executables [EPREFIX/bin]
+ --sbindir=DIR system admin executables [EPREFIX/sbin]
+ --libexecdir=DIR program executables [EPREFIX/libexec]
+ --datadir=DIR read-only architecture-independent data [PREFIX/share]
+ --sysconfdir=DIR read-only single-machine data [PREFIX/etc]
+ --sharedstatedir=DIR modifiable architecture-independent data [PREFIX/com]
+ --localstatedir=DIR modifiable single-machine data [PREFIX/var]
+ --libdir=DIR object code libraries [EPREFIX/lib]
+ --includedir=DIR C header files [PREFIX/include]
+ --oldincludedir=DIR C header files for non-gcc [/usr/include]
+ --infodir=DIR info documentation [PREFIX/info]
+ --mandir=DIR man documentation [PREFIX/man]
+_ACEOF
+
+ cat <<\_ACEOF
+
+Program names:
+ --program-prefix=PREFIX prepend PREFIX to installed program names
+ --program-suffix=SUFFIX append SUFFIX to installed program names
+ --program-transform-name=PROGRAM run sed PROGRAM on installed program names
+
+System types:
+ --build=BUILD configure for building on BUILD [guessed]
+ --host=HOST cross-compile to build programs to run on HOST [BUILD]
+_ACEOF
+fi
+
+if test -n "$ac_init_help"; then
+ case $ac_init_help in
+ short | recursive ) echo "Configuration of sst 2.0:";;
+ esac
+ cat <<\_ACEOF
+
+Optional Features:
+ --disable-FEATURE do not include FEATURE (same as --enable-FEATURE=no)
+ --enable-FEATURE[=ARG] include FEATURE [ARG=yes]
+ --disable-nls do not use Native Language Support
+ --disable-dependency-tracking speeds up one-time build
+ --enable-dependency-tracking do not reject slow dependency extractors
+ --disable-rpath do not hardcode runtime library paths
+
+Optional Packages:
+ --with-PACKAGE[=ARG] use PACKAGE [ARG=yes]
+ --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no)
+ --with-gnu-ld assume the C compiler uses GNU ld default=no
+ --with-libiconv-prefix[=DIR] search for libiconv in DIR/include and DIR/lib
+ --without-libiconv-prefix don't search for libiconv in includedir and libdir
+ --with-libintl-prefix[=DIR] search for libintl in DIR/include and DIR/lib
+ --without-libintl-prefix don't search for libintl in includedir and libdir
+
+Some influential environment variables:
+ CC C compiler command
+ CFLAGS C compiler flags
+ LDFLAGS linker flags, e.g. -L<lib dir> if you have libraries in a
+ nonstandard directory <lib dir>
+ CPPFLAGS C/C++ preprocessor flags, e.g. -I<include dir> if you have
+ headers in a nonstandard directory <include dir>
+ CPP C preprocessor
+
+Use these variables to override the choices made by `configure' or to help
+it to find libraries and programs with nonstandard names/locations.
+
+Report bugs to <stsp>.
+_ACEOF
+fi
+
+if test "$ac_init_help" = "recursive"; then
+ # If there are subdirs, report their specific --help.
+ ac_popdir=`pwd`
+ for ac_dir in : $ac_subdirs_all; do test "x$ac_dir" = x: && continue
+ test -d $ac_dir || continue
+ ac_builddir=.
+
+if test "$ac_dir" != .; then
+ ac_dir_suffix=/`echo "$ac_dir" | sed 's,^\.[\\/],,'`
+ # A "../" for each directory in $ac_dir_suffix.
+ ac_top_builddir=`echo "$ac_dir_suffix" | sed 's,/[^\\/]*,../,g'`
+else
+ ac_dir_suffix= ac_top_builddir=
+fi
+
+case $srcdir in
+ .) # No --srcdir option. We are building in place.
+ ac_srcdir=.
+ if test -z "$ac_top_builddir"; then
+ ac_top_srcdir=.
+ else
+ ac_top_srcdir=`echo $ac_top_builddir | sed 's,/$,,'`
+ fi ;;
+ [\\/]* | ?:[\\/]* ) # Absolute path.
+ ac_srcdir=$srcdir$ac_dir_suffix;
+ ac_top_srcdir=$srcdir ;;
+ *) # Relative path.
+ ac_srcdir=$ac_top_builddir$srcdir$ac_dir_suffix
+ ac_top_srcdir=$ac_top_builddir$srcdir ;;
+esac
+
+# Do not use `cd foo && pwd` to compute absolute paths, because
+# the directories may not exist.
+case `pwd` in
+.) ac_abs_builddir="$ac_dir";;
+*)
+ case "$ac_dir" in
+ .) ac_abs_builddir=`pwd`;;
+ [\\/]* | ?:[\\/]* ) ac_abs_builddir="$ac_dir";;
+ *) ac_abs_builddir=`pwd`/"$ac_dir";;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_top_builddir=${ac_top_builddir}.;;
+*)
+ case ${ac_top_builddir}. in
+ .) ac_abs_top_builddir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_top_builddir=${ac_top_builddir}.;;
+ *) ac_abs_top_builddir=$ac_abs_builddir/${ac_top_builddir}.;;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_srcdir=$ac_srcdir;;
+*)
+ case $ac_srcdir in
+ .) ac_abs_srcdir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_srcdir=$ac_srcdir;;
+ *) ac_abs_srcdir=$ac_abs_builddir/$ac_srcdir;;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_top_srcdir=$ac_top_srcdir;;
+*)
+ case $ac_top_srcdir in
+ .) ac_abs_top_srcdir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_top_srcdir=$ac_top_srcdir;;
+ *) ac_abs_top_srcdir=$ac_abs_builddir/$ac_top_srcdir;;
+ esac;;
+esac
+
+ cd $ac_dir
+ # Check for guested configure; otherwise get Cygnus style configure.
+ if test -f $ac_srcdir/configure.gnu; then
+ echo
+ $SHELL $ac_srcdir/configure.gnu --help=recursive
+ elif test -f $ac_srcdir/configure; then
+ echo
+ $SHELL $ac_srcdir/configure --help=recursive
+ elif test -f $ac_srcdir/configure.ac ||
+ test -f $ac_srcdir/configure.in; then
+ echo
+ $ac_configure --help
+ else
+ echo "$as_me: WARNING: no configuration information is in $ac_dir" >&2
+ fi
+ cd $ac_popdir
+ done
+fi
+
+test -n "$ac_init_help" && exit 0
+if $ac_init_version; then
+ cat <<\_ACEOF
+sst configure 2.0
+generated by GNU Autoconf 2.59
+
+Copyright (C) 2003 Free Software Foundation, Inc.
+This configure script is free software; the Free Software Foundation
+gives unlimited permission to copy, distribute and modify it.
+_ACEOF
+ exit 0
+fi
+exec 5>config.log
+cat >&5 <<_ACEOF
+This file contains any messages produced by compilers while
+running configure, to aid debugging if configure makes a mistake.
+
+It was created by sst $as_me 2.0, which was
+generated by GNU Autoconf 2.59. Invocation command line was
+
+ $ $0 $@
+
+_ACEOF
+{
+cat <<_ASUNAME
+## --------- ##
+## Platform. ##
+## --------- ##
+
+hostname = `(hostname || uname -n) 2>/dev/null | sed 1q`
+uname -m = `(uname -m) 2>/dev/null || echo unknown`
+uname -r = `(uname -r) 2>/dev/null || echo unknown`
+uname -s = `(uname -s) 2>/dev/null || echo unknown`
+uname -v = `(uname -v) 2>/dev/null || echo unknown`
+
+/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null || echo unknown`
+/bin/uname -X = `(/bin/uname -X) 2>/dev/null || echo unknown`
+
+/bin/arch = `(/bin/arch) 2>/dev/null || echo unknown`
+/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null || echo unknown`
+/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null || echo unknown`
+hostinfo = `(hostinfo) 2>/dev/null || echo unknown`
+/bin/machine = `(/bin/machine) 2>/dev/null || echo unknown`
+/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null || echo unknown`
+/bin/universe = `(/bin/universe) 2>/dev/null || echo unknown`
+
+_ASUNAME
+
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ echo "PATH: $as_dir"
+done
+
+} >&5
+
+cat >&5 <<_ACEOF
+
+
+## ----------- ##
+## Core tests. ##
+## ----------- ##
+
+_ACEOF
+
+
+# Keep a trace of the command line.
+# Strip out --no-create and --no-recursion so they do not pile up.
+# Strip out --silent because we don't want to record it for future runs.
+# Also quote any args containing shell meta-characters.
+# Make two passes to allow for proper duplicate-argument suppression.
+ac_configure_args=
+ac_configure_args0=
+ac_configure_args1=
+ac_sep=
+ac_must_keep_next=false
+for ac_pass in 1 2
+do
+ for ac_arg
+ do
+ case $ac_arg in
+ -no-create | --no-c* | -n | -no-recursion | --no-r*) continue ;;
+ -q | -quiet | --quiet | --quie | --qui | --qu | --q \
+ | -silent | --silent | --silen | --sile | --sil)
+ continue ;;
+ *" "*|*" "*|*[\[\]\~\#\$\^\&\*\(\)\{\}\\\|\;\<\>\?\"\']*)
+ ac_arg=`echo "$ac_arg" | sed "s/'/'\\\\\\\\''/g"` ;;
+ esac
+ case $ac_pass in
+ 1) ac_configure_args0="$ac_configure_args0 '$ac_arg'" ;;
+ 2)
+ ac_configure_args1="$ac_configure_args1 '$ac_arg'"
+ if test $ac_must_keep_next = true; then
+ ac_must_keep_next=false # Got value, back to normal.
+ else
+ case $ac_arg in
+ *=* | --config-cache | -C | -disable-* | --disable-* \
+ | -enable-* | --enable-* | -gas | --g* | -nfp | --nf* \
+ | -q | -quiet | --q* | -silent | --sil* | -v | -verb* \
+ | -with-* | --with-* | -without-* | --without-* | --x)
+ case "$ac_configure_args0 " in
+ "$ac_configure_args1"*" '$ac_arg' "* ) continue ;;
+ esac
+ ;;
+ -* ) ac_must_keep_next=true ;;
+ esac
+ fi
+ ac_configure_args="$ac_configure_args$ac_sep'$ac_arg'"
+ # Get rid of the leading space.
+ ac_sep=" "
+ ;;
+ esac
+ done
+done
+$as_unset ac_configure_args0 || test "${ac_configure_args0+set}" != set || { ac_configure_args0=; export ac_configure_args0; }
+$as_unset ac_configure_args1 || test "${ac_configure_args1+set}" != set || { ac_configure_args1=; export ac_configure_args1; }
+
+# When interrupted or exit'd, cleanup temporary files, and complete
+# config.log. We remove comments because anyway the quotes in there
+# would cause problems or look ugly.
+# WARNING: Be sure not to use single quotes in there, as some shells,
+# such as our DU 5.0 friend, will then `close' the trap.
+trap 'exit_status=$?
+ # Save into config.log some information that might help in debugging.
+ {
+ echo
+
+ cat <<\_ASBOX
+## ---------------- ##
+## Cache variables. ##
+## ---------------- ##
+_ASBOX
+ echo
+ # The following way of writing the cache mishandles newlines in values,
+{
+ (set) 2>&1 |
+ case `(ac_space='"'"' '"'"'; set | grep ac_space) 2>&1` in
+ *ac_space=\ *)
+ sed -n \
+ "s/'"'"'/'"'"'\\\\'"'"''"'"'/g;
+ s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='"'"'\\2'"'"'/p"
+ ;;
+ *)
+ sed -n \
+ "s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1=\\2/p"
+ ;;
+ esac;
+}
+ echo
+
+ cat <<\_ASBOX
+## ----------------- ##
+## Output variables. ##
+## ----------------- ##
+_ASBOX
+ echo
+ for ac_var in $ac_subst_vars
+ do
+ eval ac_val=$`echo $ac_var`
+ echo "$ac_var='"'"'$ac_val'"'"'"
+ done | sort
+ echo
+
+ if test -n "$ac_subst_files"; then
+ cat <<\_ASBOX
+## ------------- ##
+## Output files. ##
+## ------------- ##
+_ASBOX
+ echo
+ for ac_var in $ac_subst_files
+ do
+ eval ac_val=$`echo $ac_var`
+ echo "$ac_var='"'"'$ac_val'"'"'"
+ done | sort
+ echo
+ fi
+
+ if test -s confdefs.h; then
+ cat <<\_ASBOX
+## ----------- ##
+## confdefs.h. ##
+## ----------- ##
+_ASBOX
+ echo
+ sed "/^$/d" confdefs.h | sort
+ echo
+ fi
+ test "$ac_signal" != 0 &&
+ echo "$as_me: caught signal $ac_signal"
+ echo "$as_me: exit $exit_status"
+ } >&5
+ rm -f core *.core &&
+ rm -rf conftest* confdefs* conf$$* $ac_clean_files &&
+ exit $exit_status
+ ' 0
+for ac_signal in 1 2 13 15; do
+ trap 'ac_signal='$ac_signal'; { (exit 1); exit 1; }' $ac_signal
+done
+ac_signal=0
+
+# confdefs.h avoids OS command line length limits that DEFS can exceed.
+rm -rf conftest* confdefs.h
+# AIX cpp loses on an empty file, so make sure it contains at least a newline.
+echo >confdefs.h
+
+# Predefined preprocessor variables.
+
+cat >>confdefs.h <<_ACEOF
+#define PACKAGE_NAME "$PACKAGE_NAME"
+_ACEOF
+
+
+cat >>confdefs.h <<_ACEOF
+#define PACKAGE_TARNAME "$PACKAGE_TARNAME"
+_ACEOF
+
+
+cat >>confdefs.h <<_ACEOF
+#define PACKAGE_VERSION "$PACKAGE_VERSION"
+_ACEOF
+
+
+cat >>confdefs.h <<_ACEOF
+#define PACKAGE_STRING "$PACKAGE_STRING"
+_ACEOF
+
+
+cat >>confdefs.h <<_ACEOF
+#define PACKAGE_BUGREPORT "$PACKAGE_BUGREPORT"
+_ACEOF
+
+
+# Let the site file select an alternate cache file if it wants to.
+# Prefer explicitly selected file to automatically selected ones.
+if test -z "$CONFIG_SITE"; then
+ if test "x$prefix" != xNONE; then
+ CONFIG_SITE="$prefix/share/config.site $prefix/etc/config.site"
+ else
+ CONFIG_SITE="$ac_default_prefix/share/config.site $ac_default_prefix/etc/config.site"
+ fi
+fi
+for ac_site_file in $CONFIG_SITE; do
+ if test -r "$ac_site_file"; then
+ { echo "$as_me:$LINENO: loading site script $ac_site_file" >&5
+echo "$as_me: loading site script $ac_site_file" >&6;}
+ sed 's/^/| /' "$ac_site_file" >&5
+ . "$ac_site_file"
+ fi
+done
+
+if test -r "$cache_file"; then
+ # Some versions of bash will fail to source /dev/null (special
+ # files actually), so we avoid doing that.
+ if test -f "$cache_file"; then
+ { echo "$as_me:$LINENO: loading cache $cache_file" >&5
+echo "$as_me: loading cache $cache_file" >&6;}
+ case $cache_file in
+ [\\/]* | ?:[\\/]* ) . $cache_file;;
+ *) . ./$cache_file;;
+ esac
+ fi
+else
+ { echo "$as_me:$LINENO: creating cache $cache_file" >&5
+echo "$as_me: creating cache $cache_file" >&6;}
+ >$cache_file
+fi
+
+# Check that the precious variables saved in the cache have kept the same
+# value.
+ac_cache_corrupted=false
+for ac_var in `(set) 2>&1 |
+ sed -n 's/^ac_env_\([a-zA-Z_0-9]*\)_set=.*/\1/p'`; do
+ eval ac_old_set=\$ac_cv_env_${ac_var}_set
+ eval ac_new_set=\$ac_env_${ac_var}_set
+ eval ac_old_val="\$ac_cv_env_${ac_var}_value"
+ eval ac_new_val="\$ac_env_${ac_var}_value"
+ case $ac_old_set,$ac_new_set in
+ set,)
+ { echo "$as_me:$LINENO: error: \`$ac_var' was set to \`$ac_old_val' in the previous run" >&5
+echo "$as_me: error: \`$ac_var' was set to \`$ac_old_val' in the previous run" >&2;}
+ ac_cache_corrupted=: ;;
+ ,set)
+ { echo "$as_me:$LINENO: error: \`$ac_var' was not set in the previous run" >&5
+echo "$as_me: error: \`$ac_var' was not set in the previous run" >&2;}
+ ac_cache_corrupted=: ;;
+ ,);;
+ *)
+ if test "x$ac_old_val" != "x$ac_new_val"; then
+ { echo "$as_me:$LINENO: error: \`$ac_var' has changed since the previous run:" >&5
+echo "$as_me: error: \`$ac_var' has changed since the previous run:" >&2;}
+ { echo "$as_me:$LINENO: former value: $ac_old_val" >&5
+echo "$as_me: former value: $ac_old_val" >&2;}
+ { echo "$as_me:$LINENO: current value: $ac_new_val" >&5
+echo "$as_me: current value: $ac_new_val" >&2;}
+ ac_cache_corrupted=:
+ fi;;
+ esac
+ # Pass precious variables to config.status.
+ if test "$ac_new_set" = set; then
+ case $ac_new_val in
+ *" "*|*" "*|*[\[\]\~\#\$\^\&\*\(\)\{\}\\\|\;\<\>\?\"\']*)
+ ac_arg=$ac_var=`echo "$ac_new_val" | sed "s/'/'\\\\\\\\''/g"` ;;
+ *) ac_arg=$ac_var=$ac_new_val ;;
+ esac
+ case " $ac_configure_args " in
+ *" '$ac_arg' "*) ;; # Avoid dups. Use of quotes ensures accuracy.
+ *) ac_configure_args="$ac_configure_args '$ac_arg'" ;;
+ esac
+ fi
+done
+if $ac_cache_corrupted; then
+ { echo "$as_me:$LINENO: error: changes in the environment can compromise the build" >&5
+echo "$as_me: error: changes in the environment can compromise the build" >&2;}
+ { { echo "$as_me:$LINENO: error: run \`make distclean' and/or \`rm $cache_file' and start over" >&5
+echo "$as_me: error: run \`make distclean' and/or \`rm $cache_file' and start over" >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+am__api_version="1.9"
+ac_aux_dir=
+for ac_dir in $srcdir $srcdir/.. $srcdir/../..; do
+ if test -f $ac_dir/install-sh; then
+ ac_aux_dir=$ac_dir
+ ac_install_sh="$ac_aux_dir/install-sh -c"
+ break
+ elif test -f $ac_dir/install.sh; then
+ ac_aux_dir=$ac_dir
+ ac_install_sh="$ac_aux_dir/install.sh -c"
+ break
+ elif test -f $ac_dir/shtool; then
+ ac_aux_dir=$ac_dir
+ ac_install_sh="$ac_aux_dir/shtool install -c"
+ break
+ fi
+done
+if test -z "$ac_aux_dir"; then
+ { { echo "$as_me:$LINENO: error: cannot find install-sh or install.sh in $srcdir $srcdir/.. $srcdir/../.." >&5
+echo "$as_me: error: cannot find install-sh or install.sh in $srcdir $srcdir/.. $srcdir/../.." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+ac_config_guess="$SHELL $ac_aux_dir/config.guess"
+ac_config_sub="$SHELL $ac_aux_dir/config.sub"
+ac_configure="$SHELL $ac_aux_dir/configure" # This should be Cygnus configure.
+
+# Find a good install program. We prefer a C program (faster),
+# so one script is as good as another. But avoid the broken or
+# incompatible versions:
+# SysV /etc/install, /usr/sbin/install
+# SunOS /usr/etc/install
+# IRIX /sbin/install
+# AIX /bin/install
+# AmigaOS /C/install, which installs bootblocks on floppy discs
+# AIX 4 /usr/bin/installbsd, which doesn't work without a -g flag
+# AFS /usr/afsws/bin/install, which mishandles nonexistent args
+# SVR4 /usr/ucb/install, which tries to use the nonexistent group "staff"
+# OS/2's system install, which has a completely different semantic
+# ./install, which can be erroneously created by make from ./install.sh.
+echo "$as_me:$LINENO: checking for a BSD-compatible install" >&5
+echo $ECHO_N "checking for a BSD-compatible install... $ECHO_C" >&6
+if test -z "$INSTALL"; then
+if test "${ac_cv_path_install+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ # Account for people who put trailing slashes in PATH elements.
+case $as_dir/ in
+ ./ | .// | /cC/* | \
+ /etc/* | /usr/sbin/* | /usr/etc/* | /sbin/* | /usr/afsws/bin/* | \
+ ?:\\/os2\\/install\\/* | ?:\\/OS2\\/INSTALL\\/* | \
+ /usr/ucb/* ) ;;
+ *)
+ # OSF1 and SCO ODT 3.0 have their own names for install.
+ # Don't use installbsd from OSF since it installs stuff as root
+ # by default.
+ for ac_prog in ginstall scoinst install; do
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_prog$ac_exec_ext"; then
+ if test $ac_prog = install &&
+ grep dspmsg "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then
+ # AIX install. It has an incompatible calling convention.
+ :
+ elif test $ac_prog = install &&
+ grep pwplus "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then
+ # program-specific install script used by HP pwplus--don't use.
+ :
+ else
+ ac_cv_path_install="$as_dir/$ac_prog$ac_exec_ext -c"
+ break 3
+ fi
+ fi
+ done
+ done
+ ;;
+esac
+done
+
+
+fi
+ if test "${ac_cv_path_install+set}" = set; then
+ INSTALL=$ac_cv_path_install
+ else
+ # As a last resort, use the slow shell script. We don't cache a
+ # path for INSTALL within a source directory, because that will
+ # break other packages using the cache if that directory is
+ # removed, or if the path is relative.
+ INSTALL=$ac_install_sh
+ fi
+fi
+echo "$as_me:$LINENO: result: $INSTALL" >&5
+echo "${ECHO_T}$INSTALL" >&6
+
+# Use test -z because SunOS4 sh mishandles braces in ${var-val}.
+# It thinks the first close brace ends the variable substitution.
+test -z "$INSTALL_PROGRAM" && INSTALL_PROGRAM='${INSTALL}'
+
+test -z "$INSTALL_SCRIPT" && INSTALL_SCRIPT='${INSTALL}'
+
+test -z "$INSTALL_DATA" && INSTALL_DATA='${INSTALL} -m 644'
+
+echo "$as_me:$LINENO: checking whether build environment is sane" >&5
+echo $ECHO_N "checking whether build environment is sane... $ECHO_C" >&6
+# Just in case
+sleep 1
+echo timestamp > conftest.file
+# Do `set' in a subshell so we don't clobber the current shell's
+# arguments. Must try -L first in case configure is actually a
+# symlink; some systems play weird games with the mod time of symlinks
+# (eg FreeBSD returns the mod time of the symlink's containing
+# directory).
+if (
+ set X `ls -Lt $srcdir/configure conftest.file 2> /dev/null`
+ if test "$*" = "X"; then
+ # -L didn't work.
+ set X `ls -t $srcdir/configure conftest.file`
+ fi
+ rm -f conftest.file
+ if test "$*" != "X $srcdir/configure conftest.file" \
+ && test "$*" != "X conftest.file $srcdir/configure"; then
+
+ # If neither matched, then we have a broken ls. This can happen
+ # if, for instance, CONFIG_SHELL is bash and it inherits a
+ # broken ls alias from the environment. This has actually
+ # happened. Such a system could not be considered "sane".
+ { { echo "$as_me:$LINENO: error: ls -t appears to fail. Make sure there is not a broken
+alias in your environment" >&5
+echo "$as_me: error: ls -t appears to fail. Make sure there is not a broken
+alias in your environment" >&2;}
+ { (exit 1); exit 1; }; }
+ fi
+
+ test "$2" = conftest.file
+ )
+then
+ # Ok.
+ :
+else
+ { { echo "$as_me:$LINENO: error: newly created file is older than distributed files!
+Check your system clock" >&5
+echo "$as_me: error: newly created file is older than distributed files!
+Check your system clock" >&2;}
+ { (exit 1); exit 1; }; }
+fi
+echo "$as_me:$LINENO: result: yes" >&5
+echo "${ECHO_T}yes" >&6
+test "$program_prefix" != NONE &&
+ program_transform_name="s,^,$program_prefix,;$program_transform_name"
+# Use a double $ so make ignores it.
+test "$program_suffix" != NONE &&
+ program_transform_name="s,\$,$program_suffix,;$program_transform_name"
+# Double any \ or $. echo might interpret backslashes.
+# By default was `s,x,x', remove it if useless.
+cat <<\_ACEOF >conftest.sed
+s/[\\$]/&&/g;s/;s,x,x,$//
+_ACEOF
+program_transform_name=`echo $program_transform_name | sed -f conftest.sed`
+rm conftest.sed
+
+# expand $ac_aux_dir to an absolute path
+am_aux_dir=`cd $ac_aux_dir && pwd`
+
+test x"${MISSING+set}" = xset || MISSING="\${SHELL} $am_aux_dir/missing"
+# Use eval to expand $SHELL
+if eval "$MISSING --run true"; then
+ am_missing_run="$MISSING --run "
+else
+ am_missing_run=
+ { echo "$as_me:$LINENO: WARNING: \`missing' script is too old or missing" >&5
+echo "$as_me: WARNING: \`missing' script is too old or missing" >&2;}
+fi
+
+if mkdir -p --version . >/dev/null 2>&1 && test ! -d ./--version; then
+ # We used to keeping the `.' as first argument, in order to
+ # allow $(mkdir_p) to be used without argument. As in
+ # $(mkdir_p) $(somedir)
+ # where $(somedir) is conditionally defined. However this is wrong
+ # for two reasons:
+ # 1. if the package is installed by a user who cannot write `.'
+ # make install will fail,
+ # 2. the above comment should most certainly read
+ # $(mkdir_p) $(DESTDIR)$(somedir)
+ # so it does not work when $(somedir) is undefined and
+ # $(DESTDIR) is not.
+ # To support the latter case, we have to write
+ # test -z "$(somedir)" || $(mkdir_p) $(DESTDIR)$(somedir),
+ # so the `.' trick is pointless.
+ mkdir_p='mkdir -p --'
+else
+ # On NextStep and OpenStep, the `mkdir' command does not
+ # recognize any option. It will interpret all options as
+ # directories to create, and then abort because `.' already
+ # exists.
+ for d in ./-p ./--version;
+ do
+ test -d $d && rmdir $d
+ done
+ # $(mkinstalldirs) is defined by Automake if mkinstalldirs exists.
+ if test -f "$ac_aux_dir/mkinstalldirs"; then
+ mkdir_p='$(mkinstalldirs)'
+ else
+ mkdir_p='$(install_sh) -d'
+ fi
+fi
+
+for ac_prog in gawk mawk nawk awk
+do
+ # Extract the first word of "$ac_prog", so it can be a program name with args.
+set dummy $ac_prog; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_AWK+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$AWK"; then
+ ac_cv_prog_AWK="$AWK" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_AWK="$ac_prog"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+AWK=$ac_cv_prog_AWK
+if test -n "$AWK"; then
+ echo "$as_me:$LINENO: result: $AWK" >&5
+echo "${ECHO_T}$AWK" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ test -n "$AWK" && break
+done
+
+echo "$as_me:$LINENO: checking whether ${MAKE-make} sets \$(MAKE)" >&5
+echo $ECHO_N "checking whether ${MAKE-make} sets \$(MAKE)... $ECHO_C" >&6
+set dummy ${MAKE-make}; ac_make=`echo "$2" | sed 'y,:./+-,___p_,'`
+if eval "test \"\${ac_cv_prog_make_${ac_make}_set+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.make <<\_ACEOF
+all:
+ @echo 'ac_maketemp="$(MAKE)"'
+_ACEOF
+# GNU make sometimes prints "make[1]: Entering...", which would confuse us.
+eval `${MAKE-make} -f conftest.make 2>/dev/null | grep temp=`
+if test -n "$ac_maketemp"; then
+ eval ac_cv_prog_make_${ac_make}_set=yes
+else
+ eval ac_cv_prog_make_${ac_make}_set=no
+fi
+rm -f conftest.make
+fi
+if eval "test \"`echo '$ac_cv_prog_make_'${ac_make}_set`\" = yes"; then
+ echo "$as_me:$LINENO: result: yes" >&5
+echo "${ECHO_T}yes" >&6
+ SET_MAKE=
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+ SET_MAKE="MAKE=${MAKE-make}"
+fi
+
+rm -rf .tst 2>/dev/null
+mkdir .tst 2>/dev/null
+if test -d .tst; then
+ am__leading_dot=.
+else
+ am__leading_dot=_
+fi
+rmdir .tst 2>/dev/null
+
+# test to see if srcdir already configured
+if test "`cd $srcdir && pwd`" != "`pwd`" &&
+ test -f $srcdir/config.status; then
+ { { echo "$as_me:$LINENO: error: source directory already configured; run \"make distclean\" there first" >&5
+echo "$as_me: error: source directory already configured; run \"make distclean\" there first" >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+# test whether we have cygpath
+if test -z "$CYGPATH_W"; then
+ if (cygpath --version) >/dev/null 2>/dev/null; then
+ CYGPATH_W='cygpath -w'
+ else
+ CYGPATH_W=echo
+ fi
+fi
+
+
+# Define the identity of the package.
+ PACKAGE='sst'
+ VERSION='2.0'
+
+
+cat >>confdefs.h <<_ACEOF
+#define PACKAGE "$PACKAGE"
+_ACEOF
+
+
+cat >>confdefs.h <<_ACEOF
+#define VERSION "$VERSION"
+_ACEOF
+
+# Some tools Automake needs.
+
+ACLOCAL=${ACLOCAL-"${am_missing_run}aclocal-${am__api_version}"}
+
+
+AUTOCONF=${AUTOCONF-"${am_missing_run}autoconf"}
+
+
+AUTOMAKE=${AUTOMAKE-"${am_missing_run}automake-${am__api_version}"}
+
+
+AUTOHEADER=${AUTOHEADER-"${am_missing_run}autoheader"}
+
+
+MAKEINFO=${MAKEINFO-"${am_missing_run}makeinfo"}
+
+install_sh=${install_sh-"$am_aux_dir/install-sh"}
+
+# Installed binaries are usually stripped using `strip' when the user
+# run `make install-strip'. However `strip' might not be the right
+# tool to use in cross-compilation environments, therefore Automake
+# will honor the `STRIP' environment variable to overrule this program.
+if test "$cross_compiling" != no; then
+ if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}strip", so it can be a program name with args.
+set dummy ${ac_tool_prefix}strip; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_STRIP+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$STRIP"; then
+ ac_cv_prog_STRIP="$STRIP" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_STRIP="${ac_tool_prefix}strip"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+STRIP=$ac_cv_prog_STRIP
+if test -n "$STRIP"; then
+ echo "$as_me:$LINENO: result: $STRIP" >&5
+echo "${ECHO_T}$STRIP" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_STRIP"; then
+ ac_ct_STRIP=$STRIP
+ # Extract the first word of "strip", so it can be a program name with args.
+set dummy strip; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_STRIP+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_STRIP"; then
+ ac_cv_prog_ac_ct_STRIP="$ac_ct_STRIP" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_STRIP="strip"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+ test -z "$ac_cv_prog_ac_ct_STRIP" && ac_cv_prog_ac_ct_STRIP=":"
+fi
+fi
+ac_ct_STRIP=$ac_cv_prog_ac_ct_STRIP
+if test -n "$ac_ct_STRIP"; then
+ echo "$as_me:$LINENO: result: $ac_ct_STRIP" >&5
+echo "${ECHO_T}$ac_ct_STRIP" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ STRIP=$ac_ct_STRIP
+else
+ STRIP="$ac_cv_prog_STRIP"
+fi
+
+fi
+INSTALL_STRIP_PROGRAM="\${SHELL} \$(install_sh) -c -s"
+
+# We need awk for the "check" target. The system "awk" is bad on
+# some platforms.
+# Always define AMTAR for backward compatibility.
+
+AMTAR=${AMTAR-"${am_missing_run}tar"}
+
+am__tar='${AMTAR} chof - "$$tardir"'; am__untar='${AMTAR} xf -'
+
+
+
+
+
+
+
+ MKINSTALLDIRS=
+ if test -n "$ac_aux_dir"; then
+ case "$ac_aux_dir" in
+ /*) MKINSTALLDIRS="$ac_aux_dir/mkinstalldirs" ;;
+ *) MKINSTALLDIRS="\$(top_builddir)/$ac_aux_dir/mkinstalldirs" ;;
+ esac
+ fi
+ if test -z "$MKINSTALLDIRS"; then
+ MKINSTALLDIRS="\$(top_srcdir)/mkinstalldirs"
+ fi
+
+
+
+ echo "$as_me:$LINENO: checking whether NLS is requested" >&5
+echo $ECHO_N "checking whether NLS is requested... $ECHO_C" >&6
+ # Check whether --enable-nls or --disable-nls was given.
+if test "${enable_nls+set}" = set; then
+ enableval="$enable_nls"
+ USE_NLS=$enableval
+else
+ USE_NLS=yes
+fi;
+ echo "$as_me:$LINENO: result: $USE_NLS" >&5
+echo "${ECHO_T}$USE_NLS" >&6
+
+
+
+
+
+
+# Prepare PATH_SEPARATOR.
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+
+# Find out how to test for executable files. Don't use a zero-byte file,
+# as systems may use methods other than mode bits to determine executability.
+cat >conf$$.file <<_ASEOF
+#! /bin/sh
+exit 0
+_ASEOF
+chmod +x conf$$.file
+if test -x conf$$.file >/dev/null 2>&1; then
+ ac_executable_p="test -x"
+else
+ ac_executable_p="test -f"
+fi
+rm -f conf$$.file
+
+# Extract the first word of "msgfmt", so it can be a program name with args.
+set dummy msgfmt; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_path_MSGFMT+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ case "$MSGFMT" in
+ [\\/]* | ?:[\\/]*)
+ ac_cv_path_MSGFMT="$MSGFMT" # Let the user override the test with a path.
+ ;;
+ *)
+ ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR
+ for ac_dir in $PATH; do
+ IFS="$ac_save_IFS"
+ test -z "$ac_dir" && ac_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then
+ echo "$as_me: trying $ac_dir/$ac_word..." >&5
+ if $ac_dir/$ac_word --statistics /dev/null >&5 2>&1 &&
+ (if $ac_dir/$ac_word --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then
+ ac_cv_path_MSGFMT="$ac_dir/$ac_word$ac_exec_ext"
+ break 2
+ fi
+ fi
+ done
+ done
+ IFS="$ac_save_IFS"
+ test -z "$ac_cv_path_MSGFMT" && ac_cv_path_MSGFMT=":"
+ ;;
+esac
+fi
+MSGFMT="$ac_cv_path_MSGFMT"
+if test "$MSGFMT" != ":"; then
+ echo "$as_me:$LINENO: result: $MSGFMT" >&5
+echo "${ECHO_T}$MSGFMT" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ # Extract the first word of "gmsgfmt", so it can be a program name with args.
+set dummy gmsgfmt; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_path_GMSGFMT+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ case $GMSGFMT in
+ [\\/]* | ?:[\\/]*)
+ ac_cv_path_GMSGFMT="$GMSGFMT" # Let the user override the test with a path.
+ ;;
+ *)
+ as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_path_GMSGFMT="$as_dir/$ac_word$ac_exec_ext"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+ test -z "$ac_cv_path_GMSGFMT" && ac_cv_path_GMSGFMT="$MSGFMT"
+ ;;
+esac
+fi
+GMSGFMT=$ac_cv_path_GMSGFMT
+
+if test -n "$GMSGFMT"; then
+ echo "$as_me:$LINENO: result: $GMSGFMT" >&5
+echo "${ECHO_T}$GMSGFMT" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+
+
+# Prepare PATH_SEPARATOR.
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+
+# Find out how to test for executable files. Don't use a zero-byte file,
+# as systems may use methods other than mode bits to determine executability.
+cat >conf$$.file <<_ASEOF
+#! /bin/sh
+exit 0
+_ASEOF
+chmod +x conf$$.file
+if test -x conf$$.file >/dev/null 2>&1; then
+ ac_executable_p="test -x"
+else
+ ac_executable_p="test -f"
+fi
+rm -f conf$$.file
+
+# Extract the first word of "xgettext", so it can be a program name with args.
+set dummy xgettext; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_path_XGETTEXT+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ case "$XGETTEXT" in
+ [\\/]* | ?:[\\/]*)
+ ac_cv_path_XGETTEXT="$XGETTEXT" # Let the user override the test with a path.
+ ;;
+ *)
+ ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR
+ for ac_dir in $PATH; do
+ IFS="$ac_save_IFS"
+ test -z "$ac_dir" && ac_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then
+ echo "$as_me: trying $ac_dir/$ac_word..." >&5
+ if $ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >&5 2>&1 &&
+ (if $ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then
+ ac_cv_path_XGETTEXT="$ac_dir/$ac_word$ac_exec_ext"
+ break 2
+ fi
+ fi
+ done
+ done
+ IFS="$ac_save_IFS"
+ test -z "$ac_cv_path_XGETTEXT" && ac_cv_path_XGETTEXT=":"
+ ;;
+esac
+fi
+XGETTEXT="$ac_cv_path_XGETTEXT"
+if test "$XGETTEXT" != ":"; then
+ echo "$as_me:$LINENO: result: $XGETTEXT" >&5
+echo "${ECHO_T}$XGETTEXT" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ rm -f messages.po
+
+
+# Prepare PATH_SEPARATOR.
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+
+# Find out how to test for executable files. Don't use a zero-byte file,
+# as systems may use methods other than mode bits to determine executability.
+cat >conf$$.file <<_ASEOF
+#! /bin/sh
+exit 0
+_ASEOF
+chmod +x conf$$.file
+if test -x conf$$.file >/dev/null 2>&1; then
+ ac_executable_p="test -x"
+else
+ ac_executable_p="test -f"
+fi
+rm -f conf$$.file
+
+# Extract the first word of "msgmerge", so it can be a program name with args.
+set dummy msgmerge; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_path_MSGMERGE+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ case "$MSGMERGE" in
+ [\\/]* | ?:[\\/]*)
+ ac_cv_path_MSGMERGE="$MSGMERGE" # Let the user override the test with a path.
+ ;;
+ *)
+ ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR
+ for ac_dir in $PATH; do
+ IFS="$ac_save_IFS"
+ test -z "$ac_dir" && ac_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then
+ echo "$as_me: trying $ac_dir/$ac_word..." >&5
+ if $ac_dir/$ac_word --update -q /dev/null /dev/null >&5 2>&1; then
+ ac_cv_path_MSGMERGE="$ac_dir/$ac_word$ac_exec_ext"
+ break 2
+ fi
+ fi
+ done
+ done
+ IFS="$ac_save_IFS"
+ test -z "$ac_cv_path_MSGMERGE" && ac_cv_path_MSGMERGE=":"
+ ;;
+esac
+fi
+MSGMERGE="$ac_cv_path_MSGMERGE"
+if test "$MSGMERGE" != ":"; then
+ echo "$as_me:$LINENO: result: $MSGMERGE" >&5
+echo "${ECHO_T}$MSGMERGE" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+
+ if test "$GMSGFMT" != ":"; then
+ if $GMSGFMT --statistics /dev/null >/dev/null 2>&1 &&
+ (if $GMSGFMT --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then
+ : ;
+ else
+ GMSGFMT=`echo "$GMSGFMT" | sed -e 's,^.*/,,'`
+ echo "$as_me:$LINENO: result: found $GMSGFMT program is not GNU msgfmt; ignore it" >&5
+echo "${ECHO_T}found $GMSGFMT program is not GNU msgfmt; ignore it" >&6
+ GMSGFMT=":"
+ fi
+ fi
+
+ if test "$XGETTEXT" != ":"; then
+ if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >/dev/null 2>&1 &&
+ (if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then
+ : ;
+ else
+ echo "$as_me:$LINENO: result: found xgettext program is not GNU xgettext; ignore it" >&5
+echo "${ECHO_T}found xgettext program is not GNU xgettext; ignore it" >&6
+ XGETTEXT=":"
+ fi
+ rm -f messages.po
+ fi
+
+ ac_config_commands="$ac_config_commands default-1"
+
+
+
+ if test "X$prefix" = "XNONE"; then
+ acl_final_prefix="$ac_default_prefix"
+ else
+ acl_final_prefix="$prefix"
+ fi
+ if test "X$exec_prefix" = "XNONE"; then
+ acl_final_exec_prefix='${prefix}'
+ else
+ acl_final_exec_prefix="$exec_prefix"
+ fi
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ eval acl_final_exec_prefix=\"$acl_final_exec_prefix\"
+ prefix="$acl_save_prefix"
+
+DEPDIR="${am__leading_dot}deps"
+
+ ac_config_commands="$ac_config_commands depfiles"
+
+
+am_make=${MAKE-make}
+cat > confinc << 'END'
+am__doit:
+ @echo done
+.PHONY: am__doit
+END
+# If we don't find an include directive, just comment out the code.
+echo "$as_me:$LINENO: checking for style of include used by $am_make" >&5
+echo $ECHO_N "checking for style of include used by $am_make... $ECHO_C" >&6
+am__include="#"
+am__quote=
+_am_result=none
+# First try GNU make style include.
+echo "include confinc" > confmf
+# We grep out `Entering directory' and `Leaving directory'
+# messages which can occur if `w' ends up in MAKEFLAGS.
+# In particular we don't look at `^make:' because GNU make might
+# be invoked under some other name (usually "gmake"), in which
+# case it prints its new name instead of `make'.
+if test "`$am_make -s -f confmf 2> /dev/null | grep -v 'ing directory'`" = "done"; then
+ am__include=include
+ am__quote=
+ _am_result=GNU
+fi
+# Now try BSD make style include.
+if test "$am__include" = "#"; then
+ echo '.include "confinc"' > confmf
+ if test "`$am_make -s -f confmf 2> /dev/null`" = "done"; then
+ am__include=.include
+ am__quote="\""
+ _am_result=BSD
+ fi
+fi
+
+
+echo "$as_me:$LINENO: result: $_am_result" >&5
+echo "${ECHO_T}$_am_result" >&6
+rm -f confinc confmf
+
+# Check whether --enable-dependency-tracking or --disable-dependency-tracking was given.
+if test "${enable_dependency_tracking+set}" = set; then
+ enableval="$enable_dependency_tracking"
+
+fi;
+if test "x$enable_dependency_tracking" != xno; then
+ am_depcomp="$ac_aux_dir/depcomp"
+ AMDEPBACKSLASH='\'
+fi
+
+
+if test "x$enable_dependency_tracking" != xno; then
+ AMDEP_TRUE=
+ AMDEP_FALSE='#'
+else
+ AMDEP_TRUE='#'
+ AMDEP_FALSE=
+fi
+
+
+
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args.
+set dummy ${ac_tool_prefix}gcc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_CC="${ac_tool_prefix}gcc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_CC"; then
+ ac_ct_CC=$CC
+ # Extract the first word of "gcc", so it can be a program name with args.
+set dummy gcc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_CC"; then
+ ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_CC="gcc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+ac_ct_CC=$ac_cv_prog_ac_ct_CC
+if test -n "$ac_ct_CC"; then
+ echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
+echo "${ECHO_T}$ac_ct_CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ CC=$ac_ct_CC
+else
+ CC="$ac_cv_prog_CC"
+fi
+
+if test -z "$CC"; then
+ if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args.
+set dummy ${ac_tool_prefix}cc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_CC="${ac_tool_prefix}cc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_CC"; then
+ ac_ct_CC=$CC
+ # Extract the first word of "cc", so it can be a program name with args.
+set dummy cc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_CC"; then
+ ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_CC="cc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+ac_ct_CC=$ac_cv_prog_ac_ct_CC
+if test -n "$ac_ct_CC"; then
+ echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
+echo "${ECHO_T}$ac_ct_CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ CC=$ac_ct_CC
+else
+ CC="$ac_cv_prog_CC"
+fi
+
+fi
+if test -z "$CC"; then
+ # Extract the first word of "cc", so it can be a program name with args.
+set dummy cc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+ ac_prog_rejected=no
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then
+ ac_prog_rejected=yes
+ continue
+ fi
+ ac_cv_prog_CC="cc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+if test $ac_prog_rejected = yes; then
+ # We found a bogon in the path, so make sure we never use it.
+ set dummy $ac_cv_prog_CC
+ shift
+ if test $# != 0; then
+ # We chose a different compiler from the bogus one.
+ # However, it has the same basename, so the bogon will be chosen
+ # first if we set CC to just the basename; use the full file name.
+ shift
+ ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@"
+ fi
+fi
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$CC"; then
+ if test -n "$ac_tool_prefix"; then
+ for ac_prog in cl
+ do
+ # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args.
+set dummy $ac_tool_prefix$ac_prog; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_CC="$ac_tool_prefix$ac_prog"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ test -n "$CC" && break
+ done
+fi
+if test -z "$CC"; then
+ ac_ct_CC=$CC
+ for ac_prog in cl
+do
+ # Extract the first word of "$ac_prog", so it can be a program name with args.
+set dummy $ac_prog; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_CC"; then
+ ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_CC="$ac_prog"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+ac_ct_CC=$ac_cv_prog_ac_ct_CC
+if test -n "$ac_ct_CC"; then
+ echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
+echo "${ECHO_T}$ac_ct_CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ test -n "$ac_ct_CC" && break
+done
+
+ CC=$ac_ct_CC
+fi
+
+fi
+
+
+test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH
+See \`config.log' for more details." >&5
+echo "$as_me: error: no acceptable C compiler found in \$PATH
+See \`config.log' for more details." >&2;}
+ { (exit 1); exit 1; }; }
+
+# Provide some information about the compiler.
+echo "$as_me:$LINENO:" \
+ "checking for C compiler version" >&5
+ac_compiler=`set X $ac_compile; echo $2`
+{ (eval echo "$as_me:$LINENO: \"$ac_compiler --version </dev/null >&5\"") >&5
+ (eval $ac_compiler --version </dev/null >&5) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }
+{ (eval echo "$as_me:$LINENO: \"$ac_compiler -v </dev/null >&5\"") >&5
+ (eval $ac_compiler -v </dev/null >&5) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }
+{ (eval echo "$as_me:$LINENO: \"$ac_compiler -V </dev/null >&5\"") >&5
+ (eval $ac_compiler -V </dev/null >&5) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }
+
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+int
+main ()
+{
+
+ ;
+ return 0;
+}
+_ACEOF
+ac_clean_files_save=$ac_clean_files
+ac_clean_files="$ac_clean_files a.out a.exe b.out"
+# Try to create an executable without -o first, disregard a.out.
+# It will help us diagnose broken compilers, and finding out an intuition
+# of exeext.
+echo "$as_me:$LINENO: checking for C compiler default output file name" >&5
+echo $ECHO_N "checking for C compiler default output file name... $ECHO_C" >&6
+ac_link_default=`echo "$ac_link" | sed 's/ -o *conftest[^ ]*//'`
+if { (eval echo "$as_me:$LINENO: \"$ac_link_default\"") >&5
+ (eval $ac_link_default) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; then
+ # Find the output, starting from the most likely. This scheme is
+# not robust to junk in `.', hence go to wildcards (a.*) only as a last
+# resort.
+
+# Be careful to initialize this variable, since it used to be cached.
+# Otherwise an old cache value of `no' led to `EXEEXT = no' in a Makefile.
+ac_cv_exeext=
+# b.out is created by i960 compilers.
+for ac_file in a_out.exe a.exe conftest.exe a.out conftest a.* conftest.* b.out
+do
+ test -f "$ac_file" || continue
+ case $ac_file in
+ *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.o | *.obj )
+ ;;
+ conftest.$ac_ext )
+ # This is the source file.
+ ;;
+ [ab].out )
+ # We found the default executable, but exeext='' is most
+ # certainly right.
+ break;;
+ *.* )
+ ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'`
+ # FIXME: I believe we export ac_cv_exeext for Libtool,
+ # but it would be cool to find out if it's true. Does anybody
+ # maintain Libtool? --akim.
+ export ac_cv_exeext
+ break;;
+ * )
+ break;;
+ esac
+done
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+{ { echo "$as_me:$LINENO: error: C compiler cannot create executables
+See \`config.log' for more details." >&5
+echo "$as_me: error: C compiler cannot create executables
+See \`config.log' for more details." >&2;}
+ { (exit 77); exit 77; }; }
+fi
+
+ac_exeext=$ac_cv_exeext
+echo "$as_me:$LINENO: result: $ac_file" >&5
+echo "${ECHO_T}$ac_file" >&6
+
+# Check the compiler produces executables we can run. If not, either
+# the compiler is broken, or we cross compile.
+echo "$as_me:$LINENO: checking whether the C compiler works" >&5
+echo $ECHO_N "checking whether the C compiler works... $ECHO_C" >&6
+# FIXME: These cross compiler hacks should be removed for Autoconf 3.0
+# If not cross compiling, check that we can run a simple program.
+if test "$cross_compiling" != yes; then
+ if { ac_try='./$ac_file'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ cross_compiling=no
+ else
+ if test "$cross_compiling" = maybe; then
+ cross_compiling=yes
+ else
+ { { echo "$as_me:$LINENO: error: cannot run C compiled programs.
+If you meant to cross compile, use \`--host'.
+See \`config.log' for more details." >&5
+echo "$as_me: error: cannot run C compiled programs.
+If you meant to cross compile, use \`--host'.
+See \`config.log' for more details." >&2;}
+ { (exit 1); exit 1; }; }
+ fi
+ fi
+fi
+echo "$as_me:$LINENO: result: yes" >&5
+echo "${ECHO_T}yes" >&6
+
+rm -f a.out a.exe conftest$ac_cv_exeext b.out
+ac_clean_files=$ac_clean_files_save
+# Check the compiler produces executables we can run. If not, either
+# the compiler is broken, or we cross compile.
+echo "$as_me:$LINENO: checking whether we are cross compiling" >&5
+echo $ECHO_N "checking whether we are cross compiling... $ECHO_C" >&6
+echo "$as_me:$LINENO: result: $cross_compiling" >&5
+echo "${ECHO_T}$cross_compiling" >&6
+
+echo "$as_me:$LINENO: checking for suffix of executables" >&5
+echo $ECHO_N "checking for suffix of executables... $ECHO_C" >&6
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; then
+ # If both `conftest.exe' and `conftest' are `present' (well, observable)
+# catch `conftest.exe'. For instance with Cygwin, `ls conftest' will
+# work properly (i.e., refer to `conftest.exe'), while it won't with
+# `rm'.
+for ac_file in conftest.exe conftest conftest.*; do
+ test -f "$ac_file" || continue
+ case $ac_file in
+ *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.o | *.obj ) ;;
+ *.* ) ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'`
+ export ac_cv_exeext
+ break;;
+ * ) break;;
+ esac
+done
+else
+ { { echo "$as_me:$LINENO: error: cannot compute suffix of executables: cannot compile and link
+See \`config.log' for more details." >&5
+echo "$as_me: error: cannot compute suffix of executables: cannot compile and link
+See \`config.log' for more details." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+rm -f conftest$ac_cv_exeext
+echo "$as_me:$LINENO: result: $ac_cv_exeext" >&5
+echo "${ECHO_T}$ac_cv_exeext" >&6
+
+rm -f conftest.$ac_ext
+EXEEXT=$ac_cv_exeext
+ac_exeext=$EXEEXT
+echo "$as_me:$LINENO: checking for suffix of object files" >&5
+echo $ECHO_N "checking for suffix of object files... $ECHO_C" >&6
+if test "${ac_cv_objext+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+int
+main ()
+{
+
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.o conftest.obj
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; then
+ for ac_file in `(ls conftest.o conftest.obj; ls conftest.*) 2>/dev/null`; do
+ case $ac_file in
+ *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg ) ;;
+ *) ac_cv_objext=`expr "$ac_file" : '.*\.\(.*\)'`
+ break;;
+ esac
+done
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+{ { echo "$as_me:$LINENO: error: cannot compute suffix of object files: cannot compile
+See \`config.log' for more details." >&5
+echo "$as_me: error: cannot compute suffix of object files: cannot compile
+See \`config.log' for more details." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+rm -f conftest.$ac_cv_objext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: $ac_cv_objext" >&5
+echo "${ECHO_T}$ac_cv_objext" >&6
+OBJEXT=$ac_cv_objext
+ac_objext=$OBJEXT
+echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5
+echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6
+if test "${ac_cv_c_compiler_gnu+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+int
+main ()
+{
+#ifndef __GNUC__
+ choke me
+#endif
+
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_compiler_gnu=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_compiler_gnu=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+ac_cv_c_compiler_gnu=$ac_compiler_gnu
+
+fi
+echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5
+echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6
+GCC=`test $ac_compiler_gnu = yes && echo yes`
+ac_test_CFLAGS=${CFLAGS+set}
+ac_save_CFLAGS=$CFLAGS
+CFLAGS="-g"
+echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5
+echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6
+if test "${ac_cv_prog_cc_g+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+int
+main ()
+{
+
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_prog_cc_g=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_cv_prog_cc_g=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5
+echo "${ECHO_T}$ac_cv_prog_cc_g" >&6
+if test "$ac_test_CFLAGS" = set; then
+ CFLAGS=$ac_save_CFLAGS
+elif test $ac_cv_prog_cc_g = yes; then
+ if test "$GCC" = yes; then
+ CFLAGS="-g -O2"
+ else
+ CFLAGS="-g"
+ fi
+else
+ if test "$GCC" = yes; then
+ CFLAGS="-O2"
+ else
+ CFLAGS=
+ fi
+fi
+echo "$as_me:$LINENO: checking for $CC option to accept ANSI C" >&5
+echo $ECHO_N "checking for $CC option to accept ANSI C... $ECHO_C" >&6
+if test "${ac_cv_prog_cc_stdc+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_cv_prog_cc_stdc=no
+ac_save_CC=$CC
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <stdarg.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */
+struct buf { int x; };
+FILE * (*rcsopen) (struct buf *, struct stat *, int);
+static char *e (p, i)
+ char **p;
+ int i;
+{
+ return p[i];
+}
+static char *f (char * (*g) (char **, int), char **p, ...)
+{
+ char *s;
+ va_list v;
+ va_start (v,p);
+ s = g (p, va_arg (v,int));
+ va_end (v);
+ return s;
+}
+
+/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has
+ function prototypes and stuff, but not '\xHH' hex character constants.
+ These don't provoke an error unfortunately, instead are silently treated
+ as 'x'. The following induces an error, until -std1 is added to get
+ proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an
+ array size at least. It's necessary to write '\x00'==0 to get something
+ that's true only with -std1. */
+int osf4_cc_array ['\x00' == 0 ? 1 : -1];
+
+int test (int i, double x);
+struct s1 {int (*f) (int a);};
+struct s2 {int (*f) (double a);};
+int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int);
+int argc;
+char **argv;
+int
+main ()
+{
+return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1];
+ ;
+ return 0;
+}
+_ACEOF
+# Don't try gcc -ansi; that turns off useful extensions and
+# breaks some systems' header files.
+# AIX -qlanglvl=ansi
+# Ultrix and OSF/1 -std1
+# HP-UX 10.20 and later -Ae
+# HP-UX older versions -Aa -D_HPUX_SOURCE
+# SVR4 -Xc -D__EXTENSIONS__
+for ac_arg in "" -qlanglvl=ansi -std1 -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__"
+do
+ CC="$ac_save_CC $ac_arg"
+ rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_prog_cc_stdc=$ac_arg
+break
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext
+done
+rm -f conftest.$ac_ext conftest.$ac_objext
+CC=$ac_save_CC
+
+fi
+
+case "x$ac_cv_prog_cc_stdc" in
+ x|xno)
+ echo "$as_me:$LINENO: result: none needed" >&5
+echo "${ECHO_T}none needed" >&6 ;;
+ *)
+ echo "$as_me:$LINENO: result: $ac_cv_prog_cc_stdc" >&5
+echo "${ECHO_T}$ac_cv_prog_cc_stdc" >&6
+ CC="$CC $ac_cv_prog_cc_stdc" ;;
+esac
+
+# Some people use a C++ compiler to compile C. Since we use `exit',
+# in C++ we need to declare it. In case someone uses the same compiler
+# for both compiling C and C++ we need to have the C++ compiler decide
+# the declaration of exit, since it's the most demanding environment.
+cat >conftest.$ac_ext <<_ACEOF
+#ifndef __cplusplus
+ choke me
+#endif
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ for ac_declaration in \
+ '' \
+ 'extern "C" void std::exit (int) throw (); using std::exit;' \
+ 'extern "C" void std::exit (int); using std::exit;' \
+ 'extern "C" void exit (int) throw ();' \
+ 'extern "C" void exit (int);' \
+ 'void exit (int);'
+do
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_declaration
+#include <stdlib.h>
+int
+main ()
+{
+exit (42);
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ :
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+continue
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_declaration
+int
+main ()
+{
+exit (42);
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ break
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+done
+rm -f conftest*
+if test -n "$ac_declaration"; then
+ echo '#ifdef __cplusplus' >>confdefs.h
+ echo $ac_declaration >>confdefs.h
+ echo '#endif' >>confdefs.h
+fi
+
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+depcc="$CC" am_compiler_list=
+
+echo "$as_me:$LINENO: checking dependency style of $depcc" >&5
+echo $ECHO_N "checking dependency style of $depcc... $ECHO_C" >&6
+if test "${am_cv_CC_dependencies_compiler_type+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -z "$AMDEP_TRUE" && test -f "$am_depcomp"; then
+ # We make a subdir and do the tests there. Otherwise we can end up
+ # making bogus files that we don't know about and never remove. For
+ # instance it was reported that on HP-UX the gcc test will end up
+ # making a dummy file named `D' -- because `-MD' means `put the output
+ # in D'.
+ mkdir conftest.dir
+ # Copy depcomp to subdir because otherwise we won't find it if we're
+ # using a relative directory.
+ cp "$am_depcomp" conftest.dir
+ cd conftest.dir
+ # We will build objects and dependencies in a subdirectory because
+ # it helps to detect inapplicable dependency modes. For instance
+ # both Tru64's cc and ICC support -MD to output dependencies as a
+ # side effect of compilation, but ICC will put the dependencies in
+ # the current directory while Tru64 will put them in the object
+ # directory.
+ mkdir sub
+
+ am_cv_CC_dependencies_compiler_type=none
+ if test "$am_compiler_list" = ""; then
+ am_compiler_list=`sed -n 's/^#*\([a-zA-Z0-9]*\))$/\1/p' < ./depcomp`
+ fi
+ for depmode in $am_compiler_list; do
+ # Setup a source with many dependencies, because some compilers
+ # like to wrap large dependency lists on column 80 (with \), and
+ # we should not choose a depcomp mode which is confused by this.
+ #
+ # We need to recreate these files for each test, as the compiler may
+ # overwrite some of them when testing with obscure command lines.
+ # This happens at least with the AIX C compiler.
+ : > sub/conftest.c
+ for i in 1 2 3 4 5 6; do
+ echo '#include "conftst'$i'.h"' >> sub/conftest.c
+ # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with
+ # Solaris 8's {/usr,}/bin/sh.
+ touch sub/conftst$i.h
+ done
+ echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
+
+ case $depmode in
+ nosideeffect)
+ # after this tag, mechanisms are not by side-effect, so they'll
+ # only be used when explicitly requested
+ if test "x$enable_dependency_tracking" = xyes; then
+ continue
+ else
+ break
+ fi
+ ;;
+ none) break ;;
+ esac
+ # We check with `-c' and `-o' for the sake of the "dashmstdout"
+ # mode. It turns out that the SunPro C++ compiler does not properly
+ # handle `-M -o', and we need to detect this.
+ if depmode=$depmode \
+ source=sub/conftest.c object=sub/conftest.${OBJEXT-o} \
+ depfile=sub/conftest.Po tmpdepfile=sub/conftest.TPo \
+ $SHELL ./depcomp $depcc -c -o sub/conftest.${OBJEXT-o} sub/conftest.c \
+ >/dev/null 2>conftest.err &&
+ grep sub/conftst6.h sub/conftest.Po > /dev/null 2>&1 &&
+ grep sub/conftest.${OBJEXT-o} sub/conftest.Po > /dev/null 2>&1 &&
+ ${MAKE-make} -s -f confmf > /dev/null 2>&1; then
+ # icc doesn't choke on unknown options, it will just issue warnings
+ # or remarks (even with -Werror). So we grep stderr for any message
+ # that says an option was ignored or not supported.
+ # When given -MP, icc 7.0 and 7.1 complain thusly:
+ # icc: Command line warning: ignoring option '-M'; no argument required
+ # The diagnosis changed in icc 8.0:
+ # icc: Command line remark: option '-MP' not supported
+ if (grep 'ignoring option' conftest.err ||
+ grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else
+ am_cv_CC_dependencies_compiler_type=$depmode
+ break
+ fi
+ fi
+ done
+
+ cd ..
+ rm -rf conftest.dir
+else
+ am_cv_CC_dependencies_compiler_type=none
+fi
+
+fi
+echo "$as_me:$LINENO: result: $am_cv_CC_dependencies_compiler_type" >&5
+echo "${ECHO_T}$am_cv_CC_dependencies_compiler_type" >&6
+CCDEPMODE=depmode=$am_cv_CC_dependencies_compiler_type
+
+
+
+if
+ test "x$enable_dependency_tracking" != xno \
+ && test "$am_cv_CC_dependencies_compiler_type" = gcc3; then
+ am__fastdepCC_TRUE=
+ am__fastdepCC_FALSE='#'
+else
+ am__fastdepCC_TRUE='#'
+ am__fastdepCC_FALSE=
+fi
+
+
+# Make sure we can run config.sub.
+$ac_config_sub sun4 >/dev/null 2>&1 ||
+ { { echo "$as_me:$LINENO: error: cannot run $ac_config_sub" >&5
+echo "$as_me: error: cannot run $ac_config_sub" >&2;}
+ { (exit 1); exit 1; }; }
+
+echo "$as_me:$LINENO: checking build system type" >&5
+echo $ECHO_N "checking build system type... $ECHO_C" >&6
+if test "${ac_cv_build+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_cv_build_alias=$build_alias
+test -z "$ac_cv_build_alias" &&
+ ac_cv_build_alias=`$ac_config_guess`
+test -z "$ac_cv_build_alias" &&
+ { { echo "$as_me:$LINENO: error: cannot guess build type; you must specify one" >&5
+echo "$as_me: error: cannot guess build type; you must specify one" >&2;}
+ { (exit 1); exit 1; }; }
+ac_cv_build=`$ac_config_sub $ac_cv_build_alias` ||
+ { { echo "$as_me:$LINENO: error: $ac_config_sub $ac_cv_build_alias failed" >&5
+echo "$as_me: error: $ac_config_sub $ac_cv_build_alias failed" >&2;}
+ { (exit 1); exit 1; }; }
+
+fi
+echo "$as_me:$LINENO: result: $ac_cv_build" >&5
+echo "${ECHO_T}$ac_cv_build" >&6
+build=$ac_cv_build
+build_cpu=`echo $ac_cv_build | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'`
+build_vendor=`echo $ac_cv_build | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'`
+build_os=`echo $ac_cv_build | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'`
+
+
+echo "$as_me:$LINENO: checking host system type" >&5
+echo $ECHO_N "checking host system type... $ECHO_C" >&6
+if test "${ac_cv_host+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_cv_host_alias=$host_alias
+test -z "$ac_cv_host_alias" &&
+ ac_cv_host_alias=$ac_cv_build_alias
+ac_cv_host=`$ac_config_sub $ac_cv_host_alias` ||
+ { { echo "$as_me:$LINENO: error: $ac_config_sub $ac_cv_host_alias failed" >&5
+echo "$as_me: error: $ac_config_sub $ac_cv_host_alias failed" >&2;}
+ { (exit 1); exit 1; }; }
+
+fi
+echo "$as_me:$LINENO: result: $ac_cv_host" >&5
+echo "${ECHO_T}$ac_cv_host" >&6
+host=$ac_cv_host
+host_cpu=`echo $ac_cv_host | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'`
+host_vendor=`echo $ac_cv_host | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'`
+host_os=`echo $ac_cv_host | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'`
+
+
+
+# Check whether --with-gnu-ld or --without-gnu-ld was given.
+if test "${with_gnu_ld+set}" = set; then
+ withval="$with_gnu_ld"
+ test "$withval" = no || with_gnu_ld=yes
+else
+ with_gnu_ld=no
+fi;
+# Prepare PATH_SEPARATOR.
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+ac_prog=ld
+if test "$GCC" = yes; then
+ # Check if gcc -print-prog-name=ld gives a path.
+ echo "$as_me:$LINENO: checking for ld used by GCC" >&5
+echo $ECHO_N "checking for ld used by GCC... $ECHO_C" >&6
+ case $host in
+ *-*-mingw*)
+ # gcc leaves a trailing carriage return which upsets mingw
+ ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
+ *)
+ ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
+ esac
+ case $ac_prog in
+ # Accept absolute paths.
+ [\\/]* | [A-Za-z]:[\\/]*)
+ re_direlt='/[^/][^/]*/\.\./'
+ # Canonicalize the path of ld
+ ac_prog=`echo $ac_prog| sed 's%\\\\%/%g'`
+ while echo $ac_prog | grep "$re_direlt" > /dev/null 2>&1; do
+ ac_prog=`echo $ac_prog| sed "s%$re_direlt%/%"`
+ done
+ test -z "$LD" && LD="$ac_prog"
+ ;;
+ "")
+ # If it fails, then pretend we aren't using GCC.
+ ac_prog=ld
+ ;;
+ *)
+ # If it is relative, then search for the first ld in PATH.
+ with_gnu_ld=unknown
+ ;;
+ esac
+elif test "$with_gnu_ld" = yes; then
+ echo "$as_me:$LINENO: checking for GNU ld" >&5
+echo $ECHO_N "checking for GNU ld... $ECHO_C" >&6
+else
+ echo "$as_me:$LINENO: checking for non-GNU ld" >&5
+echo $ECHO_N "checking for non-GNU ld... $ECHO_C" >&6
+fi
+if test "${acl_cv_path_LD+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -z "$LD"; then
+ IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="${IFS}${PATH_SEPARATOR-:}"
+ for ac_dir in $PATH; do
+ test -z "$ac_dir" && ac_dir=.
+ if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
+ acl_cv_path_LD="$ac_dir/$ac_prog"
+ # Check to see if the program is GNU ld. I'd rather use --version,
+ # but apparently some GNU ld's only accept -v.
+ # Break only if it was the GNU/non-GNU ld that we prefer.
+ case `"$acl_cv_path_LD" -v 2>&1 < /dev/null` in
+ *GNU* | *'with BFD'*)
+ test "$with_gnu_ld" != no && break ;;
+ *)
+ test "$with_gnu_ld" != yes && break ;;
+ esac
+ fi
+ done
+ IFS="$ac_save_ifs"
+else
+ acl_cv_path_LD="$LD" # Let the user override the test with a path.
+fi
+fi
+
+LD="$acl_cv_path_LD"
+if test -n "$LD"; then
+ echo "$as_me:$LINENO: result: $LD" >&5
+echo "${ECHO_T}$LD" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+test -z "$LD" && { { echo "$as_me:$LINENO: error: no acceptable ld found in \$PATH" >&5
+echo "$as_me: error: no acceptable ld found in \$PATH" >&2;}
+ { (exit 1); exit 1; }; }
+echo "$as_me:$LINENO: checking if the linker ($LD) is GNU ld" >&5
+echo $ECHO_N "checking if the linker ($LD) is GNU ld... $ECHO_C" >&6
+if test "${acl_cv_prog_gnu_ld+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ # I'd rather use --version here, but apparently some GNU ld's only accept -v.
+case `$LD -v 2>&1 </dev/null` in
+*GNU* | *'with BFD'*)
+ acl_cv_prog_gnu_ld=yes ;;
+*)
+ acl_cv_prog_gnu_ld=no ;;
+esac
+fi
+echo "$as_me:$LINENO: result: $acl_cv_prog_gnu_ld" >&5
+echo "${ECHO_T}$acl_cv_prog_gnu_ld" >&6
+with_gnu_ld=$acl_cv_prog_gnu_ld
+
+
+
+
+ echo "$as_me:$LINENO: checking for shared library run path origin" >&5
+echo $ECHO_N "checking for shared library run path origin... $ECHO_C" >&6
+if test "${acl_cv_rpath+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+
+ CC="$CC" GCC="$GCC" LDFLAGS="$LDFLAGS" LD="$LD" with_gnu_ld="$with_gnu_ld" \
+ ${CONFIG_SHELL-/bin/sh} "$ac_aux_dir/config.rpath" "$host" > conftest.sh
+ . ./conftest.sh
+ rm -f ./conftest.sh
+ acl_cv_rpath=done
+
+fi
+echo "$as_me:$LINENO: result: $acl_cv_rpath" >&5
+echo "${ECHO_T}$acl_cv_rpath" >&6
+ wl="$acl_cv_wl"
+ libext="$acl_cv_libext"
+ shlibext="$acl_cv_shlibext"
+ hardcode_libdir_flag_spec="$acl_cv_hardcode_libdir_flag_spec"
+ hardcode_libdir_separator="$acl_cv_hardcode_libdir_separator"
+ hardcode_direct="$acl_cv_hardcode_direct"
+ hardcode_minus_L="$acl_cv_hardcode_minus_L"
+ # Check whether --enable-rpath or --disable-rpath was given.
+if test "${enable_rpath+set}" = set; then
+ enableval="$enable_rpath"
+ :
+else
+ enable_rpath=yes
+fi;
+
+
+
+
+
+
+
+ use_additional=yes
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+
+# Check whether --with-libiconv-prefix or --without-libiconv-prefix was given.
+if test "${with_libiconv_prefix+set}" = set; then
+ withval="$with_libiconv_prefix"
+
+ if test "X$withval" = "Xno"; then
+ use_additional=no
+ else
+ if test "X$withval" = "X"; then
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ else
+ additional_includedir="$withval/include"
+ additional_libdir="$withval/lib"
+ fi
+ fi
+
+fi;
+ LIBICONV=
+ LTLIBICONV=
+ INCICONV=
+ rpathdirs=
+ ltrpathdirs=
+ names_already_handled=
+ names_next_round='iconv '
+ while test -n "$names_next_round"; do
+ names_this_round="$names_next_round"
+ names_next_round=
+ for name in $names_this_round; do
+ already_handled=
+ for n in $names_already_handled; do
+ if test "$n" = "$name"; then
+ already_handled=yes
+ break
+ fi
+ done
+ if test -z "$already_handled"; then
+ names_already_handled="$names_already_handled $name"
+ uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'`
+ eval value=\"\$HAVE_LIB$uppername\"
+ if test -n "$value"; then
+ if test "$value" = yes; then
+ eval value=\"\$LIB$uppername\"
+ test -z "$value" || LIBICONV="${LIBICONV}${LIBICONV:+ }$value"
+ eval value=\"\$LTLIB$uppername\"
+ test -z "$value" || LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }$value"
+ else
+ :
+ fi
+ else
+ found_dir=
+ found_la=
+ found_so=
+ found_a=
+ if test $use_additional = yes; then
+ if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then
+ found_dir="$additional_libdir"
+ found_so="$additional_libdir/lib$name.$shlibext"
+ if test -f "$additional_libdir/lib$name.la"; then
+ found_la="$additional_libdir/lib$name.la"
+ fi
+ else
+ if test -f "$additional_libdir/lib$name.$libext"; then
+ found_dir="$additional_libdir"
+ found_a="$additional_libdir/lib$name.$libext"
+ if test -f "$additional_libdir/lib$name.la"; then
+ found_la="$additional_libdir/lib$name.la"
+ fi
+ fi
+ fi
+ fi
+ if test "X$found_dir" = "X"; then
+ for x in $LDFLAGS $LTLIBICONV; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ case "$x" in
+ -L*)
+ dir=`echo "X$x" | sed -e 's/^X-L//'`
+ if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then
+ found_dir="$dir"
+ found_so="$dir/lib$name.$shlibext"
+ if test -f "$dir/lib$name.la"; then
+ found_la="$dir/lib$name.la"
+ fi
+ else
+ if test -f "$dir/lib$name.$libext"; then
+ found_dir="$dir"
+ found_a="$dir/lib$name.$libext"
+ if test -f "$dir/lib$name.la"; then
+ found_la="$dir/lib$name.la"
+ fi
+ fi
+ fi
+ ;;
+ esac
+ if test "X$found_dir" != "X"; then
+ break
+ fi
+ done
+ fi
+ if test "X$found_dir" != "X"; then
+ LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-L$found_dir -l$name"
+ if test "X$found_so" != "X"; then
+ if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
+ else
+ haveit=
+ for x in $ltrpathdirs; do
+ if test "X$x" = "X$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ ltrpathdirs="$ltrpathdirs $found_dir"
+ fi
+ if test "$hardcode_direct" = yes; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
+ else
+ if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
+ haveit=
+ for x in $rpathdirs; do
+ if test "X$x" = "X$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ rpathdirs="$rpathdirs $found_dir"
+ fi
+ else
+ haveit=
+ for x in $LDFLAGS $LIBICONV; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-L$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }-L$found_dir"
+ fi
+ if test "$hardcode_minus_L" != no; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so"
+ else
+ LIBICONV="${LIBICONV}${LIBICONV:+ }-l$name"
+ fi
+ fi
+ fi
+ fi
+ else
+ if test "X$found_a" != "X"; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$found_a"
+ else
+ LIBICONV="${LIBICONV}${LIBICONV:+ }-L$found_dir -l$name"
+ fi
+ fi
+ additional_includedir=
+ case "$found_dir" in
+ */lib | */lib/)
+ basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'`
+ additional_includedir="$basedir/include"
+ ;;
+ esac
+ if test "X$additional_includedir" != "X"; then
+ if test "X$additional_includedir" != "X/usr/include"; then
+ haveit=
+ if test "X$additional_includedir" = "X/usr/local/include"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ for x in $CPPFLAGS $INCICONV; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-I$additional_includedir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_includedir"; then
+ INCICONV="${INCICONV}${INCICONV:+ }-I$additional_includedir"
+ fi
+ fi
+ fi
+ fi
+ fi
+ if test -n "$found_la"; then
+ save_libdir="$libdir"
+ case "$found_la" in
+ */* | *\\*) . "$found_la" ;;
+ *) . "./$found_la" ;;
+ esac
+ libdir="$save_libdir"
+ for dep in $dependency_libs; do
+ case "$dep" in
+ -L*)
+ additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'`
+ if test "X$additional_libdir" != "X/usr/lib"; then
+ haveit=
+ if test "X$additional_libdir" = "X/usr/local/lib"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ haveit=
+ for x in $LDFLAGS $LIBICONV; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ LIBICONV="${LIBICONV}${LIBICONV:+ }-L$additional_libdir"
+ fi
+ fi
+ haveit=
+ for x in $LDFLAGS $LTLIBICONV; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-L$additional_libdir"
+ fi
+ fi
+ fi
+ fi
+ ;;
+ -R*)
+ dir=`echo "X$dep" | sed -e 's/^X-R//'`
+ if test "$enable_rpath" != no; then
+ haveit=
+ for x in $rpathdirs; do
+ if test "X$x" = "X$dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ rpathdirs="$rpathdirs $dir"
+ fi
+ haveit=
+ for x in $ltrpathdirs; do
+ if test "X$x" = "X$dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ ltrpathdirs="$ltrpathdirs $dir"
+ fi
+ fi
+ ;;
+ -l*)
+ names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'`
+ ;;
+ *.la)
+ names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'`
+ ;;
+ *)
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$dep"
+ LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }$dep"
+ ;;
+ esac
+ done
+ fi
+ else
+ LIBICONV="${LIBICONV}${LIBICONV:+ }-l$name"
+ LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-l$name"
+ fi
+ fi
+ fi
+ done
+ done
+ if test "X$rpathdirs" != "X"; then
+ if test -n "$hardcode_libdir_separator"; then
+ alldirs=
+ for found_dir in $rpathdirs; do
+ alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir"
+ done
+ acl_save_libdir="$libdir"
+ libdir="$alldirs"
+ eval flag=\"$hardcode_libdir_flag_spec\"
+ libdir="$acl_save_libdir"
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$flag"
+ else
+ for found_dir in $rpathdirs; do
+ acl_save_libdir="$libdir"
+ libdir="$found_dir"
+ eval flag=\"$hardcode_libdir_flag_spec\"
+ libdir="$acl_save_libdir"
+ LIBICONV="${LIBICONV}${LIBICONV:+ }$flag"
+ done
+ fi
+ fi
+ if test "X$ltrpathdirs" != "X"; then
+ for found_dir in $ltrpathdirs; do
+ LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-R$found_dir"
+ done
+ fi
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ echo "$as_me:$LINENO: checking for CFPreferencesCopyAppValue" >&5
+echo $ECHO_N "checking for CFPreferencesCopyAppValue... $ECHO_C" >&6
+if test "${gt_cv_func_CFPreferencesCopyAppValue+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ gt_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/CoreFoundation.framework/Headers"
+ gt_save_LIBS="$LIBS"
+ LIBS="$LIBS -framework CoreFoundation"
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <CFPreferences.h>
+int
+main ()
+{
+CFPreferencesCopyAppValue(NULL, NULL)
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ gt_cv_func_CFPreferencesCopyAppValue=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+gt_cv_func_CFPreferencesCopyAppValue=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+ CPPFLAGS="$gt_save_CPPFLAGS"
+ LIBS="$gt_save_LIBS"
+fi
+echo "$as_me:$LINENO: result: $gt_cv_func_CFPreferencesCopyAppValue" >&5
+echo "${ECHO_T}$gt_cv_func_CFPreferencesCopyAppValue" >&6
+ if test $gt_cv_func_CFPreferencesCopyAppValue = yes; then
+
+cat >>confdefs.h <<\_ACEOF
+#define HAVE_CFPREFERENCESCOPYAPPVALUE 1
+_ACEOF
+
+ fi
+ echo "$as_me:$LINENO: checking for CFLocaleCopyCurrent" >&5
+echo $ECHO_N "checking for CFLocaleCopyCurrent... $ECHO_C" >&6
+if test "${gt_cv_func_CFLocaleCopyCurrent+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ gt_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/CoreFoundation.framework/Headers"
+ gt_save_LIBS="$LIBS"
+ LIBS="$LIBS -framework CoreFoundation"
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <CFLocale.h>
+int
+main ()
+{
+CFLocaleCopyCurrent();
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ gt_cv_func_CFLocaleCopyCurrent=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+gt_cv_func_CFLocaleCopyCurrent=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+ CPPFLAGS="$gt_save_CPPFLAGS"
+ LIBS="$gt_save_LIBS"
+fi
+echo "$as_me:$LINENO: result: $gt_cv_func_CFLocaleCopyCurrent" >&5
+echo "${ECHO_T}$gt_cv_func_CFLocaleCopyCurrent" >&6
+ if test $gt_cv_func_CFLocaleCopyCurrent = yes; then
+
+cat >>confdefs.h <<\_ACEOF
+#define HAVE_CFLOCALECOPYCURRENT 1
+_ACEOF
+
+ fi
+ INTL_MACOSX_LIBS=
+ if test $gt_cv_func_CFPreferencesCopyAppValue = yes || test $gt_cv_func_CFLocaleCopyCurrent = yes; then
+ INTL_MACOSX_LIBS="-Wl,-framework -Wl,CoreFoundation"
+ fi
+
+
+
+
+ echo "$as_me:$LINENO: checking whether NLS is requested" >&5
+echo $ECHO_N "checking whether NLS is requested... $ECHO_C" >&6
+ # Check whether --enable-nls or --disable-nls was given.
+if test "${enable_nls+set}" = set; then
+ enableval="$enable_nls"
+ USE_NLS=$enableval
+else
+ USE_NLS=yes
+fi;
+ echo "$as_me:$LINENO: result: $USE_NLS" >&5
+echo "${ECHO_T}$USE_NLS" >&6
+
+
+
+
+ LIBINTL=
+ LTLIBINTL=
+ POSUB=
+
+ if test "$USE_NLS" = "yes"; then
+ gt_use_preinstalled_gnugettext=no
+
+
+
+
+
+
+ echo "$as_me:$LINENO: checking for GNU gettext in libc" >&5
+echo $ECHO_N "checking for GNU gettext in libc... $ECHO_C" >&6
+if test "${gt_cv_func_gnugettext1_libc+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <libintl.h>
+extern int _nl_msg_cat_cntr;
+extern int *_nl_domain_bindings;
+int
+main ()
+{
+bindtextdomain ("", "");
+return * gettext ("") + _nl_msg_cat_cntr + *_nl_domain_bindings
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ gt_cv_func_gnugettext1_libc=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+gt_cv_func_gnugettext1_libc=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: $gt_cv_func_gnugettext1_libc" >&5
+echo "${ECHO_T}$gt_cv_func_gnugettext1_libc" >&6
+
+ if test "$gt_cv_func_gnugettext1_libc" != "yes"; then
+
+
+
+
+
+ am_save_CPPFLAGS="$CPPFLAGS"
+
+ for element in $INCICONV; do
+ haveit=
+ for x in $CPPFLAGS; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X$element"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }$element"
+ fi
+ done
+
+
+ echo "$as_me:$LINENO: checking for iconv" >&5
+echo $ECHO_N "checking for iconv... $ECHO_C" >&6
+if test "${am_cv_func_iconv+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+
+ am_cv_func_iconv="no, consider installing GNU libiconv"
+ am_cv_lib_iconv=no
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <stdlib.h>
+#include <iconv.h>
+int
+main ()
+{
+iconv_t cd = iconv_open("","");
+ iconv(cd,NULL,NULL,NULL,NULL);
+ iconv_close(cd);
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ am_cv_func_iconv=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+ if test "$am_cv_func_iconv" != yes; then
+ am_save_LIBS="$LIBS"
+ LIBS="$LIBS $LIBICONV"
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <stdlib.h>
+#include <iconv.h>
+int
+main ()
+{
+iconv_t cd = iconv_open("","");
+ iconv(cd,NULL,NULL,NULL,NULL);
+ iconv_close(cd);
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ am_cv_lib_iconv=yes
+ am_cv_func_iconv=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+ LIBS="$am_save_LIBS"
+ fi
+
+fi
+echo "$as_me:$LINENO: result: $am_cv_func_iconv" >&5
+echo "${ECHO_T}$am_cv_func_iconv" >&6
+ if test "$am_cv_func_iconv" = yes; then
+
+cat >>confdefs.h <<\_ACEOF
+#define HAVE_ICONV 1
+_ACEOF
+
+ fi
+ if test "$am_cv_lib_iconv" = yes; then
+ echo "$as_me:$LINENO: checking how to link with libiconv" >&5
+echo $ECHO_N "checking how to link with libiconv... $ECHO_C" >&6
+ echo "$as_me:$LINENO: result: $LIBICONV" >&5
+echo "${ECHO_T}$LIBICONV" >&6
+ else
+ CPPFLAGS="$am_save_CPPFLAGS"
+ LIBICONV=
+ LTLIBICONV=
+ fi
+
+
+
+
+
+
+ use_additional=yes
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+
+# Check whether --with-libintl-prefix or --without-libintl-prefix was given.
+if test "${with_libintl_prefix+set}" = set; then
+ withval="$with_libintl_prefix"
+
+ if test "X$withval" = "Xno"; then
+ use_additional=no
+ else
+ if test "X$withval" = "X"; then
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ else
+ additional_includedir="$withval/include"
+ additional_libdir="$withval/lib"
+ fi
+ fi
+
+fi;
+ LIBINTL=
+ LTLIBINTL=
+ INCINTL=
+ rpathdirs=
+ ltrpathdirs=
+ names_already_handled=
+ names_next_round='intl '
+ while test -n "$names_next_round"; do
+ names_this_round="$names_next_round"
+ names_next_round=
+ for name in $names_this_round; do
+ already_handled=
+ for n in $names_already_handled; do
+ if test "$n" = "$name"; then
+ already_handled=yes
+ break
+ fi
+ done
+ if test -z "$already_handled"; then
+ names_already_handled="$names_already_handled $name"
+ uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'`
+ eval value=\"\$HAVE_LIB$uppername\"
+ if test -n "$value"; then
+ if test "$value" = yes; then
+ eval value=\"\$LIB$uppername\"
+ test -z "$value" || LIBINTL="${LIBINTL}${LIBINTL:+ }$value"
+ eval value=\"\$LTLIB$uppername\"
+ test -z "$value" || LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }$value"
+ else
+ :
+ fi
+ else
+ found_dir=
+ found_la=
+ found_so=
+ found_a=
+ if test $use_additional = yes; then
+ if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then
+ found_dir="$additional_libdir"
+ found_so="$additional_libdir/lib$name.$shlibext"
+ if test -f "$additional_libdir/lib$name.la"; then
+ found_la="$additional_libdir/lib$name.la"
+ fi
+ else
+ if test -f "$additional_libdir/lib$name.$libext"; then
+ found_dir="$additional_libdir"
+ found_a="$additional_libdir/lib$name.$libext"
+ if test -f "$additional_libdir/lib$name.la"; then
+ found_la="$additional_libdir/lib$name.la"
+ fi
+ fi
+ fi
+ fi
+ if test "X$found_dir" = "X"; then
+ for x in $LDFLAGS $LTLIBINTL; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ case "$x" in
+ -L*)
+ dir=`echo "X$x" | sed -e 's/^X-L//'`
+ if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then
+ found_dir="$dir"
+ found_so="$dir/lib$name.$shlibext"
+ if test -f "$dir/lib$name.la"; then
+ found_la="$dir/lib$name.la"
+ fi
+ else
+ if test -f "$dir/lib$name.$libext"; then
+ found_dir="$dir"
+ found_a="$dir/lib$name.$libext"
+ if test -f "$dir/lib$name.la"; then
+ found_la="$dir/lib$name.la"
+ fi
+ fi
+ fi
+ ;;
+ esac
+ if test "X$found_dir" != "X"; then
+ break
+ fi
+ done
+ fi
+ if test "X$found_dir" != "X"; then
+ LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-L$found_dir -l$name"
+ if test "X$found_so" != "X"; then
+ if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so"
+ else
+ haveit=
+ for x in $ltrpathdirs; do
+ if test "X$x" = "X$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ ltrpathdirs="$ltrpathdirs $found_dir"
+ fi
+ if test "$hardcode_direct" = yes; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so"
+ else
+ if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so"
+ haveit=
+ for x in $rpathdirs; do
+ if test "X$x" = "X$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ rpathdirs="$rpathdirs $found_dir"
+ fi
+ else
+ haveit=
+ for x in $LDFLAGS $LIBINTL; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-L$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }-L$found_dir"
+ fi
+ if test "$hardcode_minus_L" != no; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so"
+ else
+ LIBINTL="${LIBINTL}${LIBINTL:+ }-l$name"
+ fi
+ fi
+ fi
+ fi
+ else
+ if test "X$found_a" != "X"; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$found_a"
+ else
+ LIBINTL="${LIBINTL}${LIBINTL:+ }-L$found_dir -l$name"
+ fi
+ fi
+ additional_includedir=
+ case "$found_dir" in
+ */lib | */lib/)
+ basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'`
+ additional_includedir="$basedir/include"
+ ;;
+ esac
+ if test "X$additional_includedir" != "X"; then
+ if test "X$additional_includedir" != "X/usr/include"; then
+ haveit=
+ if test "X$additional_includedir" = "X/usr/local/include"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ for x in $CPPFLAGS $INCINTL; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-I$additional_includedir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_includedir"; then
+ INCINTL="${INCINTL}${INCINTL:+ }-I$additional_includedir"
+ fi
+ fi
+ fi
+ fi
+ fi
+ if test -n "$found_la"; then
+ save_libdir="$libdir"
+ case "$found_la" in
+ */* | *\\*) . "$found_la" ;;
+ *) . "./$found_la" ;;
+ esac
+ libdir="$save_libdir"
+ for dep in $dependency_libs; do
+ case "$dep" in
+ -L*)
+ additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'`
+ if test "X$additional_libdir" != "X/usr/lib"; then
+ haveit=
+ if test "X$additional_libdir" = "X/usr/local/lib"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ haveit=
+ for x in $LDFLAGS $LIBINTL; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ LIBINTL="${LIBINTL}${LIBINTL:+ }-L$additional_libdir"
+ fi
+ fi
+ haveit=
+ for x in $LDFLAGS $LTLIBINTL; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-L$additional_libdir"
+ fi
+ fi
+ fi
+ fi
+ ;;
+ -R*)
+ dir=`echo "X$dep" | sed -e 's/^X-R//'`
+ if test "$enable_rpath" != no; then
+ haveit=
+ for x in $rpathdirs; do
+ if test "X$x" = "X$dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ rpathdirs="$rpathdirs $dir"
+ fi
+ haveit=
+ for x in $ltrpathdirs; do
+ if test "X$x" = "X$dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ ltrpathdirs="$ltrpathdirs $dir"
+ fi
+ fi
+ ;;
+ -l*)
+ names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'`
+ ;;
+ *.la)
+ names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'`
+ ;;
+ *)
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$dep"
+ LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }$dep"
+ ;;
+ esac
+ done
+ fi
+ else
+ LIBINTL="${LIBINTL}${LIBINTL:+ }-l$name"
+ LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-l$name"
+ fi
+ fi
+ fi
+ done
+ done
+ if test "X$rpathdirs" != "X"; then
+ if test -n "$hardcode_libdir_separator"; then
+ alldirs=
+ for found_dir in $rpathdirs; do
+ alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir"
+ done
+ acl_save_libdir="$libdir"
+ libdir="$alldirs"
+ eval flag=\"$hardcode_libdir_flag_spec\"
+ libdir="$acl_save_libdir"
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$flag"
+ else
+ for found_dir in $rpathdirs; do
+ acl_save_libdir="$libdir"
+ libdir="$found_dir"
+ eval flag=\"$hardcode_libdir_flag_spec\"
+ libdir="$acl_save_libdir"
+ LIBINTL="${LIBINTL}${LIBINTL:+ }$flag"
+ done
+ fi
+ fi
+ if test "X$ltrpathdirs" != "X"; then
+ for found_dir in $ltrpathdirs; do
+ LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-R$found_dir"
+ done
+ fi
+
+ echo "$as_me:$LINENO: checking for GNU gettext in libintl" >&5
+echo $ECHO_N "checking for GNU gettext in libintl... $ECHO_C" >&6
+if test "${gt_cv_func_gnugettext1_libintl+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ gt_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS $INCINTL"
+ gt_save_LIBS="$LIBS"
+ LIBS="$LIBS $LIBINTL"
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <libintl.h>
+extern int _nl_msg_cat_cntr;
+extern
+#ifdef __cplusplus
+"C"
+#endif
+const char *_nl_expand_alias (const char *);
+int
+main ()
+{
+bindtextdomain ("", "");
+return * gettext ("") + _nl_msg_cat_cntr + *_nl_expand_alias ("")
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ gt_cv_func_gnugettext1_libintl=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+gt_cv_func_gnugettext1_libintl=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+ if test "$gt_cv_func_gnugettext1_libintl" != yes && test -n "$LIBICONV"; then
+ LIBS="$LIBS $LIBICONV"
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <libintl.h>
+extern int _nl_msg_cat_cntr;
+extern
+#ifdef __cplusplus
+"C"
+#endif
+const char *_nl_expand_alias (const char *);
+int
+main ()
+{
+bindtextdomain ("", "");
+return * gettext ("") + _nl_msg_cat_cntr + *_nl_expand_alias ("")
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ LIBINTL="$LIBINTL $LIBICONV"
+ LTLIBINTL="$LTLIBINTL $LTLIBICONV"
+ gt_cv_func_gnugettext1_libintl=yes
+
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+ fi
+ CPPFLAGS="$gt_save_CPPFLAGS"
+ LIBS="$gt_save_LIBS"
+fi
+echo "$as_me:$LINENO: result: $gt_cv_func_gnugettext1_libintl" >&5
+echo "${ECHO_T}$gt_cv_func_gnugettext1_libintl" >&6
+ fi
+
+ if test "$gt_cv_func_gnugettext1_libc" = "yes" \
+ || { test "$gt_cv_func_gnugettext1_libintl" = "yes" \
+ && test "$PACKAGE" != gettext-runtime \
+ && test "$PACKAGE" != gettext-tools; }; then
+ gt_use_preinstalled_gnugettext=yes
+ else
+ LIBINTL=
+ LTLIBINTL=
+ INCINTL=
+ fi
+
+
+
+ if test -n "$INTL_MACOSX_LIBS"; then
+ if test "$gt_use_preinstalled_gnugettext" = "yes" \
+ || test "$nls_cv_use_gnu_gettext" = "yes"; then
+ LIBINTL="$LIBINTL $INTL_MACOSX_LIBS"
+ LTLIBINTL="$LTLIBINTL $INTL_MACOSX_LIBS"
+ fi
+ fi
+
+ if test "$gt_use_preinstalled_gnugettext" = "yes" \
+ || test "$nls_cv_use_gnu_gettext" = "yes"; then
+
+cat >>confdefs.h <<\_ACEOF
+#define ENABLE_NLS 1
+_ACEOF
+
+ else
+ USE_NLS=no
+ fi
+ fi
+
+ echo "$as_me:$LINENO: checking whether to use NLS" >&5
+echo $ECHO_N "checking whether to use NLS... $ECHO_C" >&6
+ echo "$as_me:$LINENO: result: $USE_NLS" >&5
+echo "${ECHO_T}$USE_NLS" >&6
+ if test "$USE_NLS" = "yes"; then
+ echo "$as_me:$LINENO: checking where the gettext function comes from" >&5
+echo $ECHO_N "checking where the gettext function comes from... $ECHO_C" >&6
+ if test "$gt_use_preinstalled_gnugettext" = "yes"; then
+ if test "$gt_cv_func_gnugettext1_libintl" = "yes"; then
+ gt_source="external libintl"
+ else
+ gt_source="libc"
+ fi
+ else
+ gt_source="included intl directory"
+ fi
+ echo "$as_me:$LINENO: result: $gt_source" >&5
+echo "${ECHO_T}$gt_source" >&6
+ fi
+
+ if test "$USE_NLS" = "yes"; then
+
+ if test "$gt_use_preinstalled_gnugettext" = "yes"; then
+ if test "$gt_cv_func_gnugettext1_libintl" = "yes"; then
+ echo "$as_me:$LINENO: checking how to link with libintl" >&5
+echo $ECHO_N "checking how to link with libintl... $ECHO_C" >&6
+ echo "$as_me:$LINENO: result: $LIBINTL" >&5
+echo "${ECHO_T}$LIBINTL" >&6
+
+ for element in $INCINTL; do
+ haveit=
+ for x in $CPPFLAGS; do
+
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ eval x=\"$x\"
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+
+ if test "X$x" = "X$element"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }$element"
+ fi
+ done
+
+ fi
+
+
+cat >>confdefs.h <<\_ACEOF
+#define HAVE_GETTEXT 1
+_ACEOF
+
+
+cat >>confdefs.h <<\_ACEOF
+#define HAVE_DCGETTEXT 1
+_ACEOF
+
+ fi
+
+ POSUB=po
+ fi
+
+
+
+ INTLLIBS="$LIBINTL"
+
+
+
+
+
+
+
+ ac_config_headers="$ac_config_headers src/config.h"
+
+
+# Checks for programs.
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args.
+set dummy ${ac_tool_prefix}gcc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_CC="${ac_tool_prefix}gcc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_CC"; then
+ ac_ct_CC=$CC
+ # Extract the first word of "gcc", so it can be a program name with args.
+set dummy gcc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_CC"; then
+ ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_CC="gcc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+ac_ct_CC=$ac_cv_prog_ac_ct_CC
+if test -n "$ac_ct_CC"; then
+ echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
+echo "${ECHO_T}$ac_ct_CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ CC=$ac_ct_CC
+else
+ CC="$ac_cv_prog_CC"
+fi
+
+if test -z "$CC"; then
+ if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args.
+set dummy ${ac_tool_prefix}cc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_CC="${ac_tool_prefix}cc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_CC"; then
+ ac_ct_CC=$CC
+ # Extract the first word of "cc", so it can be a program name with args.
+set dummy cc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_CC"; then
+ ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_CC="cc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+ac_ct_CC=$ac_cv_prog_ac_ct_CC
+if test -n "$ac_ct_CC"; then
+ echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
+echo "${ECHO_T}$ac_ct_CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ CC=$ac_ct_CC
+else
+ CC="$ac_cv_prog_CC"
+fi
+
+fi
+if test -z "$CC"; then
+ # Extract the first word of "cc", so it can be a program name with args.
+set dummy cc; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+ ac_prog_rejected=no
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then
+ ac_prog_rejected=yes
+ continue
+ fi
+ ac_cv_prog_CC="cc"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+if test $ac_prog_rejected = yes; then
+ # We found a bogon in the path, so make sure we never use it.
+ set dummy $ac_cv_prog_CC
+ shift
+ if test $# != 0; then
+ # We chose a different compiler from the bogus one.
+ # However, it has the same basename, so the bogon will be chosen
+ # first if we set CC to just the basename; use the full file name.
+ shift
+ ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@"
+ fi
+fi
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$CC"; then
+ if test -n "$ac_tool_prefix"; then
+ for ac_prog in cl
+ do
+ # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args.
+set dummy $ac_tool_prefix$ac_prog; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$CC"; then
+ ac_cv_prog_CC="$CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_CC="$ac_tool_prefix$ac_prog"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+CC=$ac_cv_prog_CC
+if test -n "$CC"; then
+ echo "$as_me:$LINENO: result: $CC" >&5
+echo "${ECHO_T}$CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ test -n "$CC" && break
+ done
+fi
+if test -z "$CC"; then
+ ac_ct_CC=$CC
+ for ac_prog in cl
+do
+ # Extract the first word of "$ac_prog", so it can be a program name with args.
+set dummy $ac_prog; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_CC+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_CC"; then
+ ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_CC="$ac_prog"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+ac_ct_CC=$ac_cv_prog_ac_ct_CC
+if test -n "$ac_ct_CC"; then
+ echo "$as_me:$LINENO: result: $ac_ct_CC" >&5
+echo "${ECHO_T}$ac_ct_CC" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ test -n "$ac_ct_CC" && break
+done
+
+ CC=$ac_ct_CC
+fi
+
+fi
+
+
+test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH
+See \`config.log' for more details." >&5
+echo "$as_me: error: no acceptable C compiler found in \$PATH
+See \`config.log' for more details." >&2;}
+ { (exit 1); exit 1; }; }
+
+# Provide some information about the compiler.
+echo "$as_me:$LINENO:" \
+ "checking for C compiler version" >&5
+ac_compiler=`set X $ac_compile; echo $2`
+{ (eval echo "$as_me:$LINENO: \"$ac_compiler --version </dev/null >&5\"") >&5
+ (eval $ac_compiler --version </dev/null >&5) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }
+{ (eval echo "$as_me:$LINENO: \"$ac_compiler -v </dev/null >&5\"") >&5
+ (eval $ac_compiler -v </dev/null >&5) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }
+{ (eval echo "$as_me:$LINENO: \"$ac_compiler -V </dev/null >&5\"") >&5
+ (eval $ac_compiler -V </dev/null >&5) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }
+
+echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5
+echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6
+if test "${ac_cv_c_compiler_gnu+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+int
+main ()
+{
+#ifndef __GNUC__
+ choke me
+#endif
+
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_compiler_gnu=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_compiler_gnu=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+ac_cv_c_compiler_gnu=$ac_compiler_gnu
+
+fi
+echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5
+echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6
+GCC=`test $ac_compiler_gnu = yes && echo yes`
+ac_test_CFLAGS=${CFLAGS+set}
+ac_save_CFLAGS=$CFLAGS
+CFLAGS="-g"
+echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5
+echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6
+if test "${ac_cv_prog_cc_g+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+int
+main ()
+{
+
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_prog_cc_g=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_cv_prog_cc_g=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5
+echo "${ECHO_T}$ac_cv_prog_cc_g" >&6
+if test "$ac_test_CFLAGS" = set; then
+ CFLAGS=$ac_save_CFLAGS
+elif test $ac_cv_prog_cc_g = yes; then
+ if test "$GCC" = yes; then
+ CFLAGS="-g -O2"
+ else
+ CFLAGS="-g"
+ fi
+else
+ if test "$GCC" = yes; then
+ CFLAGS="-O2"
+ else
+ CFLAGS=
+ fi
+fi
+echo "$as_me:$LINENO: checking for $CC option to accept ANSI C" >&5
+echo $ECHO_N "checking for $CC option to accept ANSI C... $ECHO_C" >&6
+if test "${ac_cv_prog_cc_stdc+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_cv_prog_cc_stdc=no
+ac_save_CC=$CC
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <stdarg.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */
+struct buf { int x; };
+FILE * (*rcsopen) (struct buf *, struct stat *, int);
+static char *e (p, i)
+ char **p;
+ int i;
+{
+ return p[i];
+}
+static char *f (char * (*g) (char **, int), char **p, ...)
+{
+ char *s;
+ va_list v;
+ va_start (v,p);
+ s = g (p, va_arg (v,int));
+ va_end (v);
+ return s;
+}
+
+/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has
+ function prototypes and stuff, but not '\xHH' hex character constants.
+ These don't provoke an error unfortunately, instead are silently treated
+ as 'x'. The following induces an error, until -std1 is added to get
+ proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an
+ array size at least. It's necessary to write '\x00'==0 to get something
+ that's true only with -std1. */
+int osf4_cc_array ['\x00' == 0 ? 1 : -1];
+
+int test (int i, double x);
+struct s1 {int (*f) (int a);};
+struct s2 {int (*f) (double a);};
+int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int);
+int argc;
+char **argv;
+int
+main ()
+{
+return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1];
+ ;
+ return 0;
+}
+_ACEOF
+# Don't try gcc -ansi; that turns off useful extensions and
+# breaks some systems' header files.
+# AIX -qlanglvl=ansi
+# Ultrix and OSF/1 -std1
+# HP-UX 10.20 and later -Ae
+# HP-UX older versions -Aa -D_HPUX_SOURCE
+# SVR4 -Xc -D__EXTENSIONS__
+for ac_arg in "" -qlanglvl=ansi -std1 -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__"
+do
+ CC="$ac_save_CC $ac_arg"
+ rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_prog_cc_stdc=$ac_arg
+break
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext
+done
+rm -f conftest.$ac_ext conftest.$ac_objext
+CC=$ac_save_CC
+
+fi
+
+case "x$ac_cv_prog_cc_stdc" in
+ x|xno)
+ echo "$as_me:$LINENO: result: none needed" >&5
+echo "${ECHO_T}none needed" >&6 ;;
+ *)
+ echo "$as_me:$LINENO: result: $ac_cv_prog_cc_stdc" >&5
+echo "${ECHO_T}$ac_cv_prog_cc_stdc" >&6
+ CC="$CC $ac_cv_prog_cc_stdc" ;;
+esac
+
+# Some people use a C++ compiler to compile C. Since we use `exit',
+# in C++ we need to declare it. In case someone uses the same compiler
+# for both compiling C and C++ we need to have the C++ compiler decide
+# the declaration of exit, since it's the most demanding environment.
+cat >conftest.$ac_ext <<_ACEOF
+#ifndef __cplusplus
+ choke me
+#endif
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ for ac_declaration in \
+ '' \
+ 'extern "C" void std::exit (int) throw (); using std::exit;' \
+ 'extern "C" void std::exit (int); using std::exit;' \
+ 'extern "C" void exit (int) throw ();' \
+ 'extern "C" void exit (int);' \
+ 'void exit (int);'
+do
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_declaration
+#include <stdlib.h>
+int
+main ()
+{
+exit (42);
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ :
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+continue
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_declaration
+int
+main ()
+{
+exit (42);
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ break
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+done
+rm -f conftest*
+if test -n "$ac_declaration"; then
+ echo '#ifdef __cplusplus' >>confdefs.h
+ echo $ac_declaration >>confdefs.h
+ echo '#endif' >>confdefs.h
+fi
+
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+depcc="$CC" am_compiler_list=
+
+echo "$as_me:$LINENO: checking dependency style of $depcc" >&5
+echo $ECHO_N "checking dependency style of $depcc... $ECHO_C" >&6
+if test "${am_cv_CC_dependencies_compiler_type+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -z "$AMDEP_TRUE" && test -f "$am_depcomp"; then
+ # We make a subdir and do the tests there. Otherwise we can end up
+ # making bogus files that we don't know about and never remove. For
+ # instance it was reported that on HP-UX the gcc test will end up
+ # making a dummy file named `D' -- because `-MD' means `put the output
+ # in D'.
+ mkdir conftest.dir
+ # Copy depcomp to subdir because otherwise we won't find it if we're
+ # using a relative directory.
+ cp "$am_depcomp" conftest.dir
+ cd conftest.dir
+ # We will build objects and dependencies in a subdirectory because
+ # it helps to detect inapplicable dependency modes. For instance
+ # both Tru64's cc and ICC support -MD to output dependencies as a
+ # side effect of compilation, but ICC will put the dependencies in
+ # the current directory while Tru64 will put them in the object
+ # directory.
+ mkdir sub
+
+ am_cv_CC_dependencies_compiler_type=none
+ if test "$am_compiler_list" = ""; then
+ am_compiler_list=`sed -n 's/^#*\([a-zA-Z0-9]*\))$/\1/p' < ./depcomp`
+ fi
+ for depmode in $am_compiler_list; do
+ # Setup a source with many dependencies, because some compilers
+ # like to wrap large dependency lists on column 80 (with \), and
+ # we should not choose a depcomp mode which is confused by this.
+ #
+ # We need to recreate these files for each test, as the compiler may
+ # overwrite some of them when testing with obscure command lines.
+ # This happens at least with the AIX C compiler.
+ : > sub/conftest.c
+ for i in 1 2 3 4 5 6; do
+ echo '#include "conftst'$i'.h"' >> sub/conftest.c
+ # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with
+ # Solaris 8's {/usr,}/bin/sh.
+ touch sub/conftst$i.h
+ done
+ echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
+
+ case $depmode in
+ nosideeffect)
+ # after this tag, mechanisms are not by side-effect, so they'll
+ # only be used when explicitly requested
+ if test "x$enable_dependency_tracking" = xyes; then
+ continue
+ else
+ break
+ fi
+ ;;
+ none) break ;;
+ esac
+ # We check with `-c' and `-o' for the sake of the "dashmstdout"
+ # mode. It turns out that the SunPro C++ compiler does not properly
+ # handle `-M -o', and we need to detect this.
+ if depmode=$depmode \
+ source=sub/conftest.c object=sub/conftest.${OBJEXT-o} \
+ depfile=sub/conftest.Po tmpdepfile=sub/conftest.TPo \
+ $SHELL ./depcomp $depcc -c -o sub/conftest.${OBJEXT-o} sub/conftest.c \
+ >/dev/null 2>conftest.err &&
+ grep sub/conftst6.h sub/conftest.Po > /dev/null 2>&1 &&
+ grep sub/conftest.${OBJEXT-o} sub/conftest.Po > /dev/null 2>&1 &&
+ ${MAKE-make} -s -f confmf > /dev/null 2>&1; then
+ # icc doesn't choke on unknown options, it will just issue warnings
+ # or remarks (even with -Werror). So we grep stderr for any message
+ # that says an option was ignored or not supported.
+ # When given -MP, icc 7.0 and 7.1 complain thusly:
+ # icc: Command line warning: ignoring option '-M'; no argument required
+ # The diagnosis changed in icc 8.0:
+ # icc: Command line remark: option '-MP' not supported
+ if (grep 'ignoring option' conftest.err ||
+ grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else
+ am_cv_CC_dependencies_compiler_type=$depmode
+ break
+ fi
+ fi
+ done
+
+ cd ..
+ rm -rf conftest.dir
+else
+ am_cv_CC_dependencies_compiler_type=none
+fi
+
+fi
+echo "$as_me:$LINENO: result: $am_cv_CC_dependencies_compiler_type" >&5
+echo "${ECHO_T}$am_cv_CC_dependencies_compiler_type" >&6
+CCDEPMODE=depmode=$am_cv_CC_dependencies_compiler_type
+
+
+
+if
+ test "x$enable_dependency_tracking" != xno \
+ && test "$am_cv_CC_dependencies_compiler_type" = gcc3; then
+ am__fastdepCC_TRUE=
+ am__fastdepCC_FALSE='#'
+else
+ am__fastdepCC_TRUE='#'
+ am__fastdepCC_FALSE=
+fi
+
+
+# Find a good install program. We prefer a C program (faster),
+# so one script is as good as another. But avoid the broken or
+# incompatible versions:
+# SysV /etc/install, /usr/sbin/install
+# SunOS /usr/etc/install
+# IRIX /sbin/install
+# AIX /bin/install
+# AmigaOS /C/install, which installs bootblocks on floppy discs
+# AIX 4 /usr/bin/installbsd, which doesn't work without a -g flag
+# AFS /usr/afsws/bin/install, which mishandles nonexistent args
+# SVR4 /usr/ucb/install, which tries to use the nonexistent group "staff"
+# OS/2's system install, which has a completely different semantic
+# ./install, which can be erroneously created by make from ./install.sh.
+echo "$as_me:$LINENO: checking for a BSD-compatible install" >&5
+echo $ECHO_N "checking for a BSD-compatible install... $ECHO_C" >&6
+if test -z "$INSTALL"; then
+if test "${ac_cv_path_install+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ # Account for people who put trailing slashes in PATH elements.
+case $as_dir/ in
+ ./ | .// | /cC/* | \
+ /etc/* | /usr/sbin/* | /usr/etc/* | /sbin/* | /usr/afsws/bin/* | \
+ ?:\\/os2\\/install\\/* | ?:\\/OS2\\/INSTALL\\/* | \
+ /usr/ucb/* ) ;;
+ *)
+ # OSF1 and SCO ODT 3.0 have their own names for install.
+ # Don't use installbsd from OSF since it installs stuff as root
+ # by default.
+ for ac_prog in ginstall scoinst install; do
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_prog$ac_exec_ext"; then
+ if test $ac_prog = install &&
+ grep dspmsg "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then
+ # AIX install. It has an incompatible calling convention.
+ :
+ elif test $ac_prog = install &&
+ grep pwplus "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then
+ # program-specific install script used by HP pwplus--don't use.
+ :
+ else
+ ac_cv_path_install="$as_dir/$ac_prog$ac_exec_ext -c"
+ break 3
+ fi
+ fi
+ done
+ done
+ ;;
+esac
+done
+
+
+fi
+ if test "${ac_cv_path_install+set}" = set; then
+ INSTALL=$ac_cv_path_install
+ else
+ # As a last resort, use the slow shell script. We don't cache a
+ # path for INSTALL within a source directory, because that will
+ # break other packages using the cache if that directory is
+ # removed, or if the path is relative.
+ INSTALL=$ac_install_sh
+ fi
+fi
+echo "$as_me:$LINENO: result: $INSTALL" >&5
+echo "${ECHO_T}$INSTALL" >&6
+
+# Use test -z because SunOS4 sh mishandles braces in ${var-val}.
+# It thinks the first close brace ends the variable substitution.
+test -z "$INSTALL_PROGRAM" && INSTALL_PROGRAM='${INSTALL}'
+
+test -z "$INSTALL_SCRIPT" && INSTALL_SCRIPT='${INSTALL}'
+
+test -z "$INSTALL_DATA" && INSTALL_DATA='${INSTALL} -m 644'
+
+echo "$as_me:$LINENO: checking whether ln -s works" >&5
+echo $ECHO_N "checking whether ln -s works... $ECHO_C" >&6
+LN_S=$as_ln_s
+if test "$LN_S" = "ln -s"; then
+ echo "$as_me:$LINENO: result: yes" >&5
+echo "${ECHO_T}yes" >&6
+else
+ echo "$as_me:$LINENO: result: no, using $LN_S" >&5
+echo "${ECHO_T}no, using $LN_S" >&6
+fi
+
+
+if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}xmlto", so it can be a program name with args.
+set dummy ${ac_tool_prefix}xmlto; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_have_xmlto+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$have_xmlto"; then
+ ac_cv_prog_have_xmlto="$have_xmlto" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_have_xmlto="${ac_tool_prefix}xmlto"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+have_xmlto=$ac_cv_prog_have_xmlto
+if test -n "$have_xmlto"; then
+ echo "$as_me:$LINENO: result: $have_xmlto" >&5
+echo "${ECHO_T}$have_xmlto" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_have_xmlto"; then
+ ac_ct_have_xmlto=$have_xmlto
+ # Extract the first word of "xmlto", so it can be a program name with args.
+set dummy xmlto; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_have_xmlto+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_have_xmlto"; then
+ ac_cv_prog_ac_ct_have_xmlto="$ac_ct_have_xmlto" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_have_xmlto="xmlto"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+ test -z "$ac_cv_prog_ac_ct_have_xmlto" && ac_cv_prog_ac_ct_have_xmlto=""no""
+fi
+fi
+ac_ct_have_xmlto=$ac_cv_prog_ac_ct_have_xmlto
+if test -n "$ac_ct_have_xmlto"; then
+ echo "$as_me:$LINENO: result: $ac_ct_have_xmlto" >&5
+echo "${ECHO_T}$ac_ct_have_xmlto" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ have_xmlto=$ac_ct_have_xmlto
+else
+ have_xmlto="$ac_cv_prog_have_xmlto"
+fi
+
+if test "$have_xmlto" = "no";
+then
+ { { echo "$as_me:$LINENO: error: xmlto is not installed" >&5
+echo "$as_me: error: xmlto is not installed" >&2;}
+ { (exit 1); exit 1; }; }
+fi
+if test -n "$ac_tool_prefix"; then
+ # Extract the first word of "${ac_tool_prefix}python", so it can be a program name with args.
+set dummy ${ac_tool_prefix}python; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_have_python+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$have_python"; then
+ ac_cv_prog_have_python="$have_python" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_have_python="${ac_tool_prefix}python"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+fi
+fi
+have_python=$ac_cv_prog_have_python
+if test -n "$have_python"; then
+ echo "$as_me:$LINENO: result: $have_python" >&5
+echo "${ECHO_T}$have_python" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+fi
+if test -z "$ac_cv_prog_have_python"; then
+ ac_ct_have_python=$have_python
+ # Extract the first word of "python", so it can be a program name with args.
+set dummy python; ac_word=$2
+echo "$as_me:$LINENO: checking for $ac_word" >&5
+echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6
+if test "${ac_cv_prog_ac_ct_have_python+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if test -n "$ac_ct_have_python"; then
+ ac_cv_prog_ac_ct_have_python="$ac_ct_have_python" # Let the user override the test.
+else
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+ ac_cv_prog_ac_ct_have_python="python"
+ echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5
+ break 2
+ fi
+done
+done
+
+ test -z "$ac_cv_prog_ac_ct_have_python" && ac_cv_prog_ac_ct_have_python=""no""
+fi
+fi
+ac_ct_have_python=$ac_cv_prog_ac_ct_have_python
+if test -n "$ac_ct_have_python"; then
+ echo "$as_me:$LINENO: result: $ac_ct_have_python" >&5
+echo "${ECHO_T}$ac_ct_have_python" >&6
+else
+ echo "$as_me:$LINENO: result: no" >&5
+echo "${ECHO_T}no" >&6
+fi
+
+ have_python=$ac_ct_have_python
+else
+ have_python="$ac_cv_prog_have_python"
+fi
+
+if test "$have_python" = "no";
+then
+ { { echo "$as_me:$LINENO: error: python is not installed" >&5
+echo "$as_me: error: python is not installed" >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+# Checks for libraries.
+
+echo "$as_me:$LINENO: checking for floor in -lm" >&5
+echo $ECHO_N "checking for floor in -lm... $ECHO_C" >&6
+if test "${ac_cv_lib_m_floor+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_check_lib_save_LIBS=$LIBS
+LIBS="-lm $LIBS"
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+/* Override any gcc2 internal prototype to avoid an error. */
+#ifdef __cplusplus
+extern "C"
+#endif
+/* We use char because int might match the return type of a gcc2
+ builtin and then its argument prototype would still apply. */
+char floor ();
+int
+main ()
+{
+floor ();
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_lib_m_floor=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_cv_lib_m_floor=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+LIBS=$ac_check_lib_save_LIBS
+fi
+echo "$as_me:$LINENO: result: $ac_cv_lib_m_floor" >&5
+echo "${ECHO_T}$ac_cv_lib_m_floor" >&6
+if test $ac_cv_lib_m_floor = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define HAVE_LIBM 1
+_ACEOF
+
+ LIBS="-lm $LIBS"
+
+else
+ { { echo "$as_me:$LINENO: error: math library is missing on your system." >&5
+echo "$as_me: error: math library is missing on your system." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+
+echo "$as_me:$LINENO: checking for newwin in -lncurses" >&5
+echo $ECHO_N "checking for newwin in -lncurses... $ECHO_C" >&6
+if test "${ac_cv_lib_ncurses_newwin+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_check_lib_save_LIBS=$LIBS
+LIBS="-lncurses $LIBS"
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+
+/* Override any gcc2 internal prototype to avoid an error. */
+#ifdef __cplusplus
+extern "C"
+#endif
+/* We use char because int might match the return type of a gcc2
+ builtin and then its argument prototype would still apply. */
+char newwin ();
+int
+main ()
+{
+newwin ();
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_lib_ncurses_newwin=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_cv_lib_ncurses_newwin=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+LIBS=$ac_check_lib_save_LIBS
+fi
+echo "$as_me:$LINENO: result: $ac_cv_lib_ncurses_newwin" >&5
+echo "${ECHO_T}$ac_cv_lib_ncurses_newwin" >&6
+if test $ac_cv_lib_ncurses_newwin = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define HAVE_LIBNCURSES 1
+_ACEOF
+
+ LIBS="-lncurses $LIBS"
+
+else
+ { { echo "$as_me:$LINENO: error: ncurses library is missing on your system." >&5
+echo "$as_me: error: ncurses library is missing on your system." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+
+# Checks for header files.
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5
+echo $ECHO_N "checking how to run the C preprocessor... $ECHO_C" >&6
+# On Suns, sometimes $CPP names a directory.
+if test -n "$CPP" && test -d "$CPP"; then
+ CPP=
+fi
+if test -z "$CPP"; then
+ if test "${ac_cv_prog_CPP+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ # Double quotes because CPP needs to be expanded
+ for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp"
+ do
+ ac_preproc_ok=false
+for ac_c_preproc_warn_flag in '' yes
+do
+ # Use a header file that comes with gcc, so configuring glibc
+ # with a fresh cross-compiler works.
+ # Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
+ # <limits.h> exists even on freestanding compilers.
+ # On the NeXT, cc -E runs the code through the compiler's parser,
+ # not just through cpp. "Syntax error" is here to catch this case.
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#ifdef __STDC__
+# include <limits.h>
+#else
+# include <assert.h>
+#endif
+ Syntax error
+_ACEOF
+if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5
+ (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } >/dev/null; then
+ if test -s conftest.err; then
+ ac_cpp_err=$ac_c_preproc_warn_flag
+ ac_cpp_err=$ac_cpp_err$ac_c_werror_flag
+ else
+ ac_cpp_err=
+ fi
+else
+ ac_cpp_err=yes
+fi
+if test -z "$ac_cpp_err"; then
+ :
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ # Broken: fails on valid input.
+continue
+fi
+rm -f conftest.err conftest.$ac_ext
+
+ # OK, works on sane cases. Now check whether non-existent headers
+ # can be detected and how.
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <ac_nonexistent.h>
+_ACEOF
+if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5
+ (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } >/dev/null; then
+ if test -s conftest.err; then
+ ac_cpp_err=$ac_c_preproc_warn_flag
+ ac_cpp_err=$ac_cpp_err$ac_c_werror_flag
+ else
+ ac_cpp_err=
+ fi
+else
+ ac_cpp_err=yes
+fi
+if test -z "$ac_cpp_err"; then
+ # Broken: success on invalid input.
+continue
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ # Passes both tests.
+ac_preproc_ok=:
+break
+fi
+rm -f conftest.err conftest.$ac_ext
+
+done
+# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped.
+rm -f conftest.err conftest.$ac_ext
+if $ac_preproc_ok; then
+ break
+fi
+
+ done
+ ac_cv_prog_CPP=$CPP
+
+fi
+ CPP=$ac_cv_prog_CPP
+else
+ ac_cv_prog_CPP=$CPP
+fi
+echo "$as_me:$LINENO: result: $CPP" >&5
+echo "${ECHO_T}$CPP" >&6
+ac_preproc_ok=false
+for ac_c_preproc_warn_flag in '' yes
+do
+ # Use a header file that comes with gcc, so configuring glibc
+ # with a fresh cross-compiler works.
+ # Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
+ # <limits.h> exists even on freestanding compilers.
+ # On the NeXT, cc -E runs the code through the compiler's parser,
+ # not just through cpp. "Syntax error" is here to catch this case.
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#ifdef __STDC__
+# include <limits.h>
+#else
+# include <assert.h>
+#endif
+ Syntax error
+_ACEOF
+if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5
+ (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } >/dev/null; then
+ if test -s conftest.err; then
+ ac_cpp_err=$ac_c_preproc_warn_flag
+ ac_cpp_err=$ac_cpp_err$ac_c_werror_flag
+ else
+ ac_cpp_err=
+ fi
+else
+ ac_cpp_err=yes
+fi
+if test -z "$ac_cpp_err"; then
+ :
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ # Broken: fails on valid input.
+continue
+fi
+rm -f conftest.err conftest.$ac_ext
+
+ # OK, works on sane cases. Now check whether non-existent headers
+ # can be detected and how.
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <ac_nonexistent.h>
+_ACEOF
+if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5
+ (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } >/dev/null; then
+ if test -s conftest.err; then
+ ac_cpp_err=$ac_c_preproc_warn_flag
+ ac_cpp_err=$ac_cpp_err$ac_c_werror_flag
+ else
+ ac_cpp_err=
+ fi
+else
+ ac_cpp_err=yes
+fi
+if test -z "$ac_cpp_err"; then
+ # Broken: success on invalid input.
+continue
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ # Passes both tests.
+ac_preproc_ok=:
+break
+fi
+rm -f conftest.err conftest.$ac_ext
+
+done
+# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped.
+rm -f conftest.err conftest.$ac_ext
+if $ac_preproc_ok; then
+ :
+else
+ { { echo "$as_me:$LINENO: error: C preprocessor \"$CPP\" fails sanity check
+See \`config.log' for more details." >&5
+echo "$as_me: error: C preprocessor \"$CPP\" fails sanity check
+See \`config.log' for more details." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+
+echo "$as_me:$LINENO: checking for egrep" >&5
+echo $ECHO_N "checking for egrep... $ECHO_C" >&6
+if test "${ac_cv_prog_egrep+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ if echo a | (grep -E '(a|b)') >/dev/null 2>&1
+ then ac_cv_prog_egrep='grep -E'
+ else ac_cv_prog_egrep='egrep'
+ fi
+fi
+echo "$as_me:$LINENO: result: $ac_cv_prog_egrep" >&5
+echo "${ECHO_T}$ac_cv_prog_egrep" >&6
+ EGREP=$ac_cv_prog_egrep
+
+
+echo "$as_me:$LINENO: checking for ANSI C header files" >&5
+echo $ECHO_N "checking for ANSI C header files... $ECHO_C" >&6
+if test "${ac_cv_header_stdc+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <float.h>
+
+int
+main ()
+{
+
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_header_stdc=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_cv_header_stdc=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+
+if test $ac_cv_header_stdc = yes; then
+ # SunOS 4.x string.h does not declare mem*, contrary to ANSI.
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <string.h>
+
+_ACEOF
+if (eval "$ac_cpp conftest.$ac_ext") 2>&5 |
+ $EGREP "memchr" >/dev/null 2>&1; then
+ :
+else
+ ac_cv_header_stdc=no
+fi
+rm -f conftest*
+
+fi
+
+if test $ac_cv_header_stdc = yes; then
+ # ISC 2.0.2 stdlib.h does not declare free, contrary to ANSI.
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <stdlib.h>
+
+_ACEOF
+if (eval "$ac_cpp conftest.$ac_ext") 2>&5 |
+ $EGREP "free" >/dev/null 2>&1; then
+ :
+else
+ ac_cv_header_stdc=no
+fi
+rm -f conftest*
+
+fi
+
+if test $ac_cv_header_stdc = yes; then
+ # /bin/cc in Irix-4.0.5 gets non-ANSI ctype macros unless using -ansi.
+ if test "$cross_compiling" = yes; then
+ :
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <ctype.h>
+#if ((' ' & 0x0FF) == 0x020)
+# define ISLOWER(c) ('a' <= (c) && (c) <= 'z')
+# define TOUPPER(c) (ISLOWER(c) ? 'A' + ((c) - 'a') : (c))
+#else
+# define ISLOWER(c) \
+ (('a' <= (c) && (c) <= 'i') \
+ || ('j' <= (c) && (c) <= 'r') \
+ || ('s' <= (c) && (c) <= 'z'))
+# define TOUPPER(c) (ISLOWER(c) ? ((c) | 0x40) : (c))
+#endif
+
+#define XOR(e, f) (((e) && !(f)) || (!(e) && (f)))
+int
+main ()
+{
+ int i;
+ for (i = 0; i < 256; i++)
+ if (XOR (islower (i), ISLOWER (i))
+ || toupper (i) != TOUPPER (i))
+ exit(2);
+ exit (0);
+}
+_ACEOF
+rm -f conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } && { ac_try='./conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ :
+else
+ echo "$as_me: program exited with status $ac_status" >&5
+echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+( exit $ac_status )
+ac_cv_header_stdc=no
+fi
+rm -f core *.core gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext
+fi
+fi
+fi
+echo "$as_me:$LINENO: result: $ac_cv_header_stdc" >&5
+echo "${ECHO_T}$ac_cv_header_stdc" >&6
+if test $ac_cv_header_stdc = yes; then
+
+cat >>confdefs.h <<\_ACEOF
+#define STDC_HEADERS 1
+_ACEOF
+
+fi
+
+# On IRIX 5.3, sys/types and inttypes.h are conflicting.
+
+
+
+
+
+
+
+
+
+for ac_header in sys/types.h sys/stat.h stdlib.h string.h memory.h strings.h \
+ inttypes.h stdint.h unistd.h
+do
+as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh`
+echo "$as_me:$LINENO: checking for $ac_header" >&5
+echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_includes_default
+
+#include <$ac_header>
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ eval "$as_ac_Header=yes"
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+eval "$as_ac_Header=no"
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_Header'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_Header'}'`" >&6
+if test `eval echo '${'$as_ac_Header'}'` = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1
+_ACEOF
+
+fi
+
+done
+
+
+
+for ac_header in curses.h
+do
+as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh`
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo "$as_me:$LINENO: checking for $ac_header" >&5
+echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_Header'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_Header'}'`" >&6
+else
+ # Is the header compilable?
+echo "$as_me:$LINENO: checking $ac_header usability" >&5
+echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_includes_default
+#include <$ac_header>
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_header_compiler=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_header_compiler=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+echo "$as_me:$LINENO: result: $ac_header_compiler" >&5
+echo "${ECHO_T}$ac_header_compiler" >&6
+
+# Is the header present?
+echo "$as_me:$LINENO: checking $ac_header presence" >&5
+echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <$ac_header>
+_ACEOF
+if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5
+ (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } >/dev/null; then
+ if test -s conftest.err; then
+ ac_cpp_err=$ac_c_preproc_warn_flag
+ ac_cpp_err=$ac_cpp_err$ac_c_werror_flag
+ else
+ ac_cpp_err=
+ fi
+else
+ ac_cpp_err=yes
+fi
+if test -z "$ac_cpp_err"; then
+ ac_header_preproc=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ ac_header_preproc=no
+fi
+rm -f conftest.err conftest.$ac_ext
+echo "$as_me:$LINENO: result: $ac_header_preproc" >&5
+echo "${ECHO_T}$ac_header_preproc" >&6
+
+# So? What about this header?
+case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in
+ yes:no: )
+ { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5
+echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5
+echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;}
+ ac_header_preproc=yes
+ ;;
+ no:yes:* )
+ { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5
+echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5
+echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5
+echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5
+echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5
+echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5
+echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;}
+ (
+ cat <<\_ASBOX
+## ------------------- ##
+## Report this to stsp ##
+## ------------------- ##
+_ASBOX
+ ) |
+ sed "s/^/$as_me: WARNING: /" >&2
+ ;;
+esac
+echo "$as_me:$LINENO: checking for $ac_header" >&5
+echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ eval "$as_ac_Header=\$ac_header_preproc"
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_Header'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_Header'}'`" >&6
+
+fi
+if test `eval echo '${'$as_ac_Header'}'` = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1
+_ACEOF
+
+else
+ { { echo "$as_me:$LINENO: error: curses headers are missing on your system." >&5
+echo "$as_me: error: curses headers are missing on your system." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+done
+
+
+
+
+for ac_header in fcntl.h sys/ioctl.h linux/kd.h
+do
+as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh`
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo "$as_me:$LINENO: checking for $ac_header" >&5
+echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_Header'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_Header'}'`" >&6
+else
+ # Is the header compilable?
+echo "$as_me:$LINENO: checking $ac_header usability" >&5
+echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+$ac_includes_default
+#include <$ac_header>
+_ACEOF
+rm -f conftest.$ac_objext
+if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
+ (eval $ac_compile) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest.$ac_objext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_header_compiler=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_header_compiler=no
+fi
+rm -f conftest.err conftest.$ac_objext conftest.$ac_ext
+echo "$as_me:$LINENO: result: $ac_header_compiler" >&5
+echo "${ECHO_T}$ac_header_compiler" >&6
+
+# Is the header present?
+echo "$as_me:$LINENO: checking $ac_header presence" >&5
+echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6
+cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <$ac_header>
+_ACEOF
+if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5
+ (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } >/dev/null; then
+ if test -s conftest.err; then
+ ac_cpp_err=$ac_c_preproc_warn_flag
+ ac_cpp_err=$ac_cpp_err$ac_c_werror_flag
+ else
+ ac_cpp_err=
+ fi
+else
+ ac_cpp_err=yes
+fi
+if test -z "$ac_cpp_err"; then
+ ac_header_preproc=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ ac_header_preproc=no
+fi
+rm -f conftest.err conftest.$ac_ext
+echo "$as_me:$LINENO: result: $ac_header_preproc" >&5
+echo "${ECHO_T}$ac_header_preproc" >&6
+
+# So? What about this header?
+case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in
+ yes:no: )
+ { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5
+echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5
+echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;}
+ ac_header_preproc=yes
+ ;;
+ no:yes:* )
+ { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5
+echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5
+echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5
+echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5
+echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5
+echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;}
+ { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5
+echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;}
+ (
+ cat <<\_ASBOX
+## ------------------- ##
+## Report this to stsp ##
+## ------------------- ##
+_ASBOX
+ ) |
+ sed "s/^/$as_me: WARNING: /" >&2
+ ;;
+esac
+echo "$as_me:$LINENO: checking for $ac_header" >&5
+echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6
+if eval "test \"\${$as_ac_Header+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ eval "$as_ac_Header=\$ac_header_preproc"
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_Header'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_Header'}'`" >&6
+
+fi
+if test `eval echo '${'$as_ac_Header'}'` = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1
+_ACEOF
+
+fi
+
+done
+
+# Checks for typedefs, structures, and compiler characteristics.
+
+# Checks for library functions.
+if test $ac_cv_c_compiler_gnu = yes; then
+ echo "$as_me:$LINENO: checking whether $CC needs -traditional" >&5
+echo $ECHO_N "checking whether $CC needs -traditional... $ECHO_C" >&6
+if test "${ac_cv_prog_gcc_traditional+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ ac_pattern="Autoconf.*'x'"
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <sgtty.h>
+Autoconf TIOCGETP
+_ACEOF
+if (eval "$ac_cpp conftest.$ac_ext") 2>&5 |
+ $EGREP "$ac_pattern" >/dev/null 2>&1; then
+ ac_cv_prog_gcc_traditional=yes
+else
+ ac_cv_prog_gcc_traditional=no
+fi
+rm -f conftest*
+
+
+ if test $ac_cv_prog_gcc_traditional = no; then
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+#include <termio.h>
+Autoconf TCGETA
+_ACEOF
+if (eval "$ac_cpp conftest.$ac_ext") 2>&5 |
+ $EGREP "$ac_pattern" >/dev/null 2>&1; then
+ ac_cv_prog_gcc_traditional=yes
+fi
+rm -f conftest*
+
+ fi
+fi
+echo "$as_me:$LINENO: result: $ac_cv_prog_gcc_traditional" >&5
+echo "${ECHO_T}$ac_cv_prog_gcc_traditional" >&6
+ if test $ac_cv_prog_gcc_traditional = yes; then
+ CC="$CC -traditional"
+ fi
+fi
+
+
+for ac_func in vprintf
+do
+as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh`
+echo "$as_me:$LINENO: checking for $ac_func" >&5
+echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6
+if eval "test \"\${$as_ac_var+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+/* Define $ac_func to an innocuous variant, in case <limits.h> declares $ac_func.
+ For example, HP-UX 11i <limits.h> declares gettimeofday. */
+#define $ac_func innocuous_$ac_func
+
+/* System header to define __stub macros and hopefully few prototypes,
+ which can conflict with char $ac_func (); below.
+ Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
+ <limits.h> exists even on freestanding compilers. */
+
+#ifdef __STDC__
+# include <limits.h>
+#else
+# include <assert.h>
+#endif
+
+#undef $ac_func
+
+/* Override any gcc2 internal prototype to avoid an error. */
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+/* We use char because int might match the return type of a gcc2
+ builtin and then its argument prototype would still apply. */
+char $ac_func ();
+/* The GNU C library defines this for functions which it implements
+ to always fail with ENOSYS. Some functions are actually named
+ something starting with __ and the normal name is an alias. */
+#if defined (__stub_$ac_func) || defined (__stub___$ac_func)
+choke me
+#else
+char (*f) () = $ac_func;
+#endif
+#ifdef __cplusplus
+}
+#endif
+
+int
+main ()
+{
+return f != $ac_func;
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ eval "$as_ac_var=yes"
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+eval "$as_ac_var=no"
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_var'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_var'}'`" >&6
+if test `eval echo '${'$as_ac_var'}'` = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define `echo "HAVE_$ac_func" | $as_tr_cpp` 1
+_ACEOF
+
+echo "$as_me:$LINENO: checking for _doprnt" >&5
+echo $ECHO_N "checking for _doprnt... $ECHO_C" >&6
+if test "${ac_cv_func__doprnt+set}" = set; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+/* Define _doprnt to an innocuous variant, in case <limits.h> declares _doprnt.
+ For example, HP-UX 11i <limits.h> declares gettimeofday. */
+#define _doprnt innocuous__doprnt
+
+/* System header to define __stub macros and hopefully few prototypes,
+ which can conflict with char _doprnt (); below.
+ Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
+ <limits.h> exists even on freestanding compilers. */
+
+#ifdef __STDC__
+# include <limits.h>
+#else
+# include <assert.h>
+#endif
+
+#undef _doprnt
+
+/* Override any gcc2 internal prototype to avoid an error. */
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+/* We use char because int might match the return type of a gcc2
+ builtin and then its argument prototype would still apply. */
+char _doprnt ();
+/* The GNU C library defines this for functions which it implements
+ to always fail with ENOSYS. Some functions are actually named
+ something starting with __ and the normal name is an alias. */
+#if defined (__stub__doprnt) || defined (__stub____doprnt)
+choke me
+#else
+char (*f) () = _doprnt;
+#endif
+#ifdef __cplusplus
+}
+#endif
+
+int
+main ()
+{
+return f != _doprnt;
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ ac_cv_func__doprnt=yes
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+ac_cv_func__doprnt=no
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: $ac_cv_func__doprnt" >&5
+echo "${ECHO_T}$ac_cv_func__doprnt" >&6
+if test $ac_cv_func__doprnt = yes; then
+
+cat >>confdefs.h <<\_ACEOF
+#define HAVE_DOPRNT 1
+_ACEOF
+
+fi
+
+fi
+done
+
+
+
+
+
+
+
+
+
+
+for ac_func in pow sqrt floor strcasecmp strncasecmp strchr strstr atexit
+do
+as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh`
+echo "$as_me:$LINENO: checking for $ac_func" >&5
+echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6
+if eval "test \"\${$as_ac_var+set}\" = set"; then
+ echo $ECHO_N "(cached) $ECHO_C" >&6
+else
+ cat >conftest.$ac_ext <<_ACEOF
+/* confdefs.h. */
+_ACEOF
+cat confdefs.h >>conftest.$ac_ext
+cat >>conftest.$ac_ext <<_ACEOF
+/* end confdefs.h. */
+/* Define $ac_func to an innocuous variant, in case <limits.h> declares $ac_func.
+ For example, HP-UX 11i <limits.h> declares gettimeofday. */
+#define $ac_func innocuous_$ac_func
+
+/* System header to define __stub macros and hopefully few prototypes,
+ which can conflict with char $ac_func (); below.
+ Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
+ <limits.h> exists even on freestanding compilers. */
+
+#ifdef __STDC__
+# include <limits.h>
+#else
+# include <assert.h>
+#endif
+
+#undef $ac_func
+
+/* Override any gcc2 internal prototype to avoid an error. */
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+/* We use char because int might match the return type of a gcc2
+ builtin and then its argument prototype would still apply. */
+char $ac_func ();
+/* The GNU C library defines this for functions which it implements
+ to always fail with ENOSYS. Some functions are actually named
+ something starting with __ and the normal name is an alias. */
+#if defined (__stub_$ac_func) || defined (__stub___$ac_func)
+choke me
+#else
+char (*f) () = $ac_func;
+#endif
+#ifdef __cplusplus
+}
+#endif
+
+int
+main ()
+{
+return f != $ac_func;
+ ;
+ return 0;
+}
+_ACEOF
+rm -f conftest.$ac_objext conftest$ac_exeext
+if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5
+ (eval $ac_link) 2>conftest.er1
+ ac_status=$?
+ grep -v '^ *+' conftest.er1 >conftest.err
+ rm -f conftest.er1
+ cat conftest.err >&5
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); } &&
+ { ac_try='test -z "$ac_c_werror_flag"
+ || test ! -s conftest.err'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; } &&
+ { ac_try='test -s conftest$ac_exeext'
+ { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5
+ (eval $ac_try) 2>&5
+ ac_status=$?
+ echo "$as_me:$LINENO: \$? = $ac_status" >&5
+ (exit $ac_status); }; }; then
+ eval "$as_ac_var=yes"
+else
+ echo "$as_me: failed program was:" >&5
+sed 's/^/| /' conftest.$ac_ext >&5
+
+eval "$as_ac_var=no"
+fi
+rm -f conftest.err conftest.$ac_objext \
+ conftest$ac_exeext conftest.$ac_ext
+fi
+echo "$as_me:$LINENO: result: `eval echo '${'$as_ac_var'}'`" >&5
+echo "${ECHO_T}`eval echo '${'$as_ac_var'}'`" >&6
+if test `eval echo '${'$as_ac_var'}'` = yes; then
+ cat >>confdefs.h <<_ACEOF
+#define `echo "HAVE_$ac_func" | $as_tr_cpp` 1
+_ACEOF
+
+else
+ { { echo "$as_me:$LINENO: error: some functions are missing on your system." >&5
+echo "$as_me: error: some functions are missing on your system." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+done
+
+
+ ac_config_files="$ac_config_files Makefile src/Makefile po/Makefile.in doc/Makefile"
+
+cat >confcache <<\_ACEOF
+# This file is a shell script that caches the results of configure
+# tests run on this system so they can be shared between configure
+# scripts and configure runs, see configure's option --config-cache.
+# It is not useful on other systems. If it contains results you don't
+# want to keep, you may remove or edit it.
+#
+# config.status only pays attention to the cache file if you give it
+# the --recheck option to rerun configure.
+#
+# `ac_cv_env_foo' variables (set or unset) will be overridden when
+# loading this file, other *unset* `ac_cv_foo' will be assigned the
+# following values.
+
+_ACEOF
+
+# The following way of writing the cache mishandles newlines in values,
+# but we know of no workaround that is simple, portable, and efficient.
+# So, don't put newlines in cache variables' values.
+# Ultrix sh set writes to stderr and can't be redirected directly,
+# and sets the high bit in the cache file unless we assign to the vars.
+{
+ (set) 2>&1 |
+ case `(ac_space=' '; set | grep ac_space) 2>&1` in
+ *ac_space=\ *)
+ # `set' does not quote correctly, so add quotes (double-quote
+ # substitution turns \\\\ into \\, and sed turns \\ into \).
+ sed -n \
+ "s/'/'\\\\''/g;
+ s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='\\2'/p"
+ ;;
+ *)
+ # `set' quotes correctly as required by POSIX, so do not add quotes.
+ sed -n \
+ "s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1=\\2/p"
+ ;;
+ esac;
+} |
+ sed '
+ t clear
+ : clear
+ s/^\([^=]*\)=\(.*[{}].*\)$/test "${\1+set}" = set || &/
+ t end
+ /^ac_cv_env/!s/^\([^=]*\)=\(.*\)$/\1=${\1=\2}/
+ : end' >>confcache
+if diff $cache_file confcache >/dev/null 2>&1; then :; else
+ if test -w $cache_file; then
+ test "x$cache_file" != "x/dev/null" && echo "updating cache $cache_file"
+ cat confcache >$cache_file
+ else
+ echo "not updating unwritable cache $cache_file"
+ fi
+fi
+rm -f confcache
+
+test "x$prefix" = xNONE && prefix=$ac_default_prefix
+# Let make expand exec_prefix.
+test "x$exec_prefix" = xNONE && exec_prefix='${prefix}'
+
+# VPATH may cause trouble with some makes, so we remove $(srcdir),
+# ${srcdir} and @srcdir@ from VPATH if srcdir is ".", strip leading and
+# trailing colons and then remove the whole line if VPATH becomes empty
+# (actually we leave an empty line to preserve line numbers).
+if test "x$srcdir" = x.; then
+ ac_vpsub='/^[ ]*VPATH[ ]*=/{
+s/:*\$(srcdir):*/:/;
+s/:*\${srcdir}:*/:/;
+s/:*@srcdir@:*/:/;
+s/^\([^=]*=[ ]*\):*/\1/;
+s/:*$//;
+s/^[^=]*=[ ]*$//;
+}'
+fi
+
+DEFS=-DHAVE_CONFIG_H
+
+ac_libobjs=
+ac_ltlibobjs=
+for ac_i in : $LIBOBJS; do test "x$ac_i" = x: && continue
+ # 1. Remove the extension, and $U if already installed.
+ ac_i=`echo "$ac_i" |
+ sed 's/\$U\././;s/\.o$//;s/\.obj$//'`
+ # 2. Add them.
+ ac_libobjs="$ac_libobjs $ac_i\$U.$ac_objext"
+ ac_ltlibobjs="$ac_ltlibobjs $ac_i"'$U.lo'
+done
+LIBOBJS=$ac_libobjs
+
+LTLIBOBJS=$ac_ltlibobjs
+
+
+if test -z "${AMDEP_TRUE}" && test -z "${AMDEP_FALSE}"; then
+ { { echo "$as_me:$LINENO: error: conditional \"AMDEP\" was never defined.
+Usually this means the macro was only invoked conditionally." >&5
+echo "$as_me: error: conditional \"AMDEP\" was never defined.
+Usually this means the macro was only invoked conditionally." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+if test -z "${am__fastdepCC_TRUE}" && test -z "${am__fastdepCC_FALSE}"; then
+ { { echo "$as_me:$LINENO: error: conditional \"am__fastdepCC\" was never defined.
+Usually this means the macro was only invoked conditionally." >&5
+echo "$as_me: error: conditional \"am__fastdepCC\" was never defined.
+Usually this means the macro was only invoked conditionally." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+if test -z "${am__fastdepCC_TRUE}" && test -z "${am__fastdepCC_FALSE}"; then
+ { { echo "$as_me:$LINENO: error: conditional \"am__fastdepCC\" was never defined.
+Usually this means the macro was only invoked conditionally." >&5
+echo "$as_me: error: conditional \"am__fastdepCC\" was never defined.
+Usually this means the macro was only invoked conditionally." >&2;}
+ { (exit 1); exit 1; }; }
+fi
+
+: ${CONFIG_STATUS=./config.status}
+ac_clean_files_save=$ac_clean_files
+ac_clean_files="$ac_clean_files $CONFIG_STATUS"
+{ echo "$as_me:$LINENO: creating $CONFIG_STATUS" >&5
+echo "$as_me: creating $CONFIG_STATUS" >&6;}
+cat >$CONFIG_STATUS <<_ACEOF
+#! $SHELL
+# Generated by $as_me.
+# Run this file to recreate the current configuration.
+# Compiler output produced by configure, useful for debugging
+# configure, is in config.log if it exists.
+
+debug=false
+ac_cs_recheck=false
+ac_cs_silent=false
+SHELL=\${CONFIG_SHELL-$SHELL}
+_ACEOF
+
+cat >>$CONFIG_STATUS <<\_ACEOF
+## --------------------- ##
+## M4sh Initialization. ##
+## --------------------- ##
+
+# Be Bourne compatible
+if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then
+ emulate sh
+ NULLCMD=:
+ # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which
+ # is contrary to our usage. Disable this feature.
+ alias -g '${1+"$@"}'='"$@"'
+elif test -n "${BASH_VERSION+set}" && (set -o posix) >/dev/null 2>&1; then
+ set -o posix
+fi
+DUALCASE=1; export DUALCASE # for MKS sh
+
+# Support unset when possible.
+if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then
+ as_unset=unset
+else
+ as_unset=false
+fi
+
+
+# Work around bugs in pre-3.0 UWIN ksh.
+$as_unset ENV MAIL MAILPATH
+PS1='$ '
+PS2='> '
+PS4='+ '
+
+# NLS nuisances.
+for as_var in \
+ LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \
+ LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \
+ LC_TELEPHONE LC_TIME
+do
+ if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then
+ eval $as_var=C; export $as_var
+ else
+ $as_unset $as_var
+ fi
+done
+
+# Required to use basename.
+if expr a : '\(a\)' >/dev/null 2>&1; then
+ as_expr=expr
+else
+ as_expr=false
+fi
+
+if (basename /) >/dev/null 2>&1 && test "X`basename / 2>&1`" = "X/"; then
+ as_basename=basename
+else
+ as_basename=false
+fi
+
+
+# Name of the executable.
+as_me=`$as_basename "$0" ||
+$as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \
+ X"$0" : 'X\(//\)$' \| \
+ X"$0" : 'X\(/\)$' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X/"$0" |
+ sed '/^.*\/\([^/][^/]*\)\/*$/{ s//\1/; q; }
+ /^X\/\(\/\/\)$/{ s//\1/; q; }
+ /^X\/\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+
+
+# PATH needs CR, and LINENO needs CR and PATH.
+# Avoid depending upon Character Ranges.
+as_cr_letters='abcdefghijklmnopqrstuvwxyz'
+as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ'
+as_cr_Letters=$as_cr_letters$as_cr_LETTERS
+as_cr_digits='0123456789'
+as_cr_alnum=$as_cr_Letters$as_cr_digits
+
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+
+
+ as_lineno_1=$LINENO
+ as_lineno_2=$LINENO
+ as_lineno_3=`(expr $as_lineno_1 + 1) 2>/dev/null`
+ test "x$as_lineno_1" != "x$as_lineno_2" &&
+ test "x$as_lineno_3" = "x$as_lineno_2" || {
+ # Find who we are. Look in the path if we contain no path at all
+ # relative or not.
+ case $0 in
+ *[\\/]* ) as_myself=$0 ;;
+ *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break
+done
+
+ ;;
+ esac
+ # We did not find ourselves, most probably we were run as `sh COMMAND'
+ # in which case we are not to be found in the path.
+ if test "x$as_myself" = x; then
+ as_myself=$0
+ fi
+ if test ! -f "$as_myself"; then
+ { { echo "$as_me:$LINENO: error: cannot find myself; rerun with an absolute path" >&5
+echo "$as_me: error: cannot find myself; rerun with an absolute path" >&2;}
+ { (exit 1); exit 1; }; }
+ fi
+ case $CONFIG_SHELL in
+ '')
+ as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in /bin$PATH_SEPARATOR/usr/bin$PATH_SEPARATOR$PATH
+do
+ IFS=$as_save_IFS
+ test -z "$as_dir" && as_dir=.
+ for as_base in sh bash ksh sh5; do
+ case $as_dir in
+ /*)
+ if ("$as_dir/$as_base" -c '
+ as_lineno_1=$LINENO
+ as_lineno_2=$LINENO
+ as_lineno_3=`(expr $as_lineno_1 + 1) 2>/dev/null`
+ test "x$as_lineno_1" != "x$as_lineno_2" &&
+ test "x$as_lineno_3" = "x$as_lineno_2" ') 2>/dev/null; then
+ $as_unset BASH_ENV || test "${BASH_ENV+set}" != set || { BASH_ENV=; export BASH_ENV; }
+ $as_unset ENV || test "${ENV+set}" != set || { ENV=; export ENV; }
+ CONFIG_SHELL=$as_dir/$as_base
+ export CONFIG_SHELL
+ exec "$CONFIG_SHELL" "$0" ${1+"$@"}
+ fi;;
+ esac
+ done
+done
+;;
+ esac
+
+ # Create $as_me.lineno as a copy of $as_myself, but with $LINENO
+ # uniformly replaced by the line number. The first 'sed' inserts a
+ # line-number line before each line; the second 'sed' does the real
+ # work. The second script uses 'N' to pair each line-number line
+ # with the numbered line, and appends trailing '-' during
+ # substitution so that $LINENO is not a special case at line end.
+ # (Raja R Harinath suggested sed '=', and Paul Eggert wrote the
+ # second 'sed' script. Blame Lee E. McMahon for sed's syntax. :-)
+ sed '=' <$as_myself |
+ sed '
+ N
+ s,$,-,
+ : loop
+ s,^\(['$as_cr_digits']*\)\(.*\)[$]LINENO\([^'$as_cr_alnum'_]\),\1\2\1\3,
+ t loop
+ s,-$,,
+ s,^['$as_cr_digits']*\n,,
+ ' >$as_me.lineno &&
+ chmod +x $as_me.lineno ||
+ { { echo "$as_me:$LINENO: error: cannot create $as_me.lineno; rerun with a POSIX shell" >&5
+echo "$as_me: error: cannot create $as_me.lineno; rerun with a POSIX shell" >&2;}
+ { (exit 1); exit 1; }; }
+
+ # Don't try to exec as it changes $[0], causing all sort of problems
+ # (the dirname of $[0] is not the place where we might find the
+ # original and so on. Autoconf is especially sensible to this).
+ . ./$as_me.lineno
+ # Exit status is that of the last command.
+ exit
+}
+
+
+case `echo "testing\c"; echo 1,2,3`,`echo -n testing; echo 1,2,3` in
+ *c*,-n*) ECHO_N= ECHO_C='
+' ECHO_T=' ' ;;
+ *c*,* ) ECHO_N=-n ECHO_C= ECHO_T= ;;
+ *) ECHO_N= ECHO_C='\c' ECHO_T= ;;
+esac
+
+if expr a : '\(a\)' >/dev/null 2>&1; then
+ as_expr=expr
+else
+ as_expr=false
+fi
+
+rm -f conf$$ conf$$.exe conf$$.file
+echo >conf$$.file
+if ln -s conf$$.file conf$$ 2>/dev/null; then
+ # We could just check for DJGPP; but this test a) works b) is more generic
+ # and c) will remain valid once DJGPP supports symlinks (DJGPP 2.04).
+ if test -f conf$$.exe; then
+ # Don't use ln at all; we don't have any links
+ as_ln_s='cp -p'
+ else
+ as_ln_s='ln -s'
+ fi
+elif ln conf$$.file conf$$ 2>/dev/null; then
+ as_ln_s=ln
+else
+ as_ln_s='cp -p'
+fi
+rm -f conf$$ conf$$.exe conf$$.file
+
+if mkdir -p . 2>/dev/null; then
+ as_mkdir_p=:
+else
+ test -d ./-p && rmdir ./-p
+ as_mkdir_p=false
+fi
+
+as_executable_p="test -f"
+
+# Sed expression to map a string onto a valid CPP name.
+as_tr_cpp="eval sed 'y%*$as_cr_letters%P$as_cr_LETTERS%;s%[^_$as_cr_alnum]%_%g'"
+
+# Sed expression to map a string onto a valid variable name.
+as_tr_sh="eval sed 'y%*+%pp%;s%[^_$as_cr_alnum]%_%g'"
+
+
+# IFS
+# We need space, tab and new line, in precisely that order.
+as_nl='
+'
+IFS=" $as_nl"
+
+# CDPATH.
+$as_unset CDPATH
+
+exec 6>&1
+
+# Open the log real soon, to keep \$[0] and so on meaningful, and to
+# report actual input values of CONFIG_FILES etc. instead of their
+# values after options handling. Logging --version etc. is OK.
+exec 5>>config.log
+{
+ echo
+ sed 'h;s/./-/g;s/^.../## /;s/...$/ ##/;p;x;p;x' <<_ASBOX
+## Running $as_me. ##
+_ASBOX
+} >&5
+cat >&5 <<_CSEOF
+
+This file was extended by sst $as_me 2.0, which was
+generated by GNU Autoconf 2.59. Invocation command line was
+
+ CONFIG_FILES = $CONFIG_FILES
+ CONFIG_HEADERS = $CONFIG_HEADERS
+ CONFIG_LINKS = $CONFIG_LINKS
+ CONFIG_COMMANDS = $CONFIG_COMMANDS
+ $ $0 $@
+
+_CSEOF
+echo "on `(hostname || uname -n) 2>/dev/null | sed 1q`" >&5
+echo >&5
+_ACEOF
+
+# Files that config.status was made for.
+if test -n "$ac_config_files"; then
+ echo "config_files=\"$ac_config_files\"" >>$CONFIG_STATUS
+fi
+
+if test -n "$ac_config_headers"; then
+ echo "config_headers=\"$ac_config_headers\"" >>$CONFIG_STATUS
+fi
+
+if test -n "$ac_config_links"; then
+ echo "config_links=\"$ac_config_links\"" >>$CONFIG_STATUS
+fi
+
+if test -n "$ac_config_commands"; then
+ echo "config_commands=\"$ac_config_commands\"" >>$CONFIG_STATUS
+fi
+
+cat >>$CONFIG_STATUS <<\_ACEOF
+
+ac_cs_usage="\
+\`$as_me' instantiates files from templates according to the
+current configuration.
+
+Usage: $0 [OPTIONS] [FILE]...
+
+ -h, --help print this help, then exit
+ -V, --version print version number, then exit
+ -q, --quiet do not print progress messages
+ -d, --debug don't remove temporary files
+ --recheck update $as_me by reconfiguring in the same conditions
+ --file=FILE[:TEMPLATE]
+ instantiate the configuration file FILE
+ --header=FILE[:TEMPLATE]
+ instantiate the configuration header FILE
+
+Configuration files:
+$config_files
+
+Configuration headers:
+$config_headers
+
+Configuration commands:
+$config_commands
+
+Report bugs to <bug-autoconf@gnu.org>."
+_ACEOF
+
+cat >>$CONFIG_STATUS <<_ACEOF
+ac_cs_version="\\
+sst config.status 2.0
+configured by $0, generated by GNU Autoconf 2.59,
+ with options \\"`echo "$ac_configure_args" | sed 's/[\\""\`\$]/\\\\&/g'`\\"
+
+Copyright (C) 2003 Free Software Foundation, Inc.
+This config.status script is free software; the Free Software Foundation
+gives unlimited permission to copy, distribute and modify it."
+srcdir=$srcdir
+INSTALL="$INSTALL"
+_ACEOF
+
+cat >>$CONFIG_STATUS <<\_ACEOF
+# If no file are specified by the user, then we need to provide default
+# value. By we need to know if files were specified by the user.
+ac_need_defaults=:
+while test $# != 0
+do
+ case $1 in
+ --*=*)
+ ac_option=`expr "x$1" : 'x\([^=]*\)='`
+ ac_optarg=`expr "x$1" : 'x[^=]*=\(.*\)'`
+ ac_shift=:
+ ;;
+ -*)
+ ac_option=$1
+ ac_optarg=$2
+ ac_shift=shift
+ ;;
+ *) # This is not an option, so the user has probably given explicit
+ # arguments.
+ ac_option=$1
+ ac_need_defaults=false;;
+ esac
+
+ case $ac_option in
+ # Handling of the options.
+_ACEOF
+cat >>$CONFIG_STATUS <<\_ACEOF
+ -recheck | --recheck | --rechec | --reche | --rech | --rec | --re | --r)
+ ac_cs_recheck=: ;;
+ --version | --vers* | -V )
+ echo "$ac_cs_version"; exit 0 ;;
+ --he | --h)
+ # Conflict between --help and --header
+ { { echo "$as_me:$LINENO: error: ambiguous option: $1
+Try \`$0 --help' for more information." >&5
+echo "$as_me: error: ambiguous option: $1
+Try \`$0 --help' for more information." >&2;}
+ { (exit 1); exit 1; }; };;
+ --help | --hel | -h )
+ echo "$ac_cs_usage"; exit 0 ;;
+ --debug | --d* | -d )
+ debug=: ;;
+ --file | --fil | --fi | --f )
+ $ac_shift
+ CONFIG_FILES="$CONFIG_FILES $ac_optarg"
+ ac_need_defaults=false;;
+ --header | --heade | --head | --hea )
+ $ac_shift
+ CONFIG_HEADERS="$CONFIG_HEADERS $ac_optarg"
+ ac_need_defaults=false;;
+ -q | -quiet | --quiet | --quie | --qui | --qu | --q \
+ | -silent | --silent | --silen | --sile | --sil | --si | --s)
+ ac_cs_silent=: ;;
+
+ # This is an error.
+ -*) { { echo "$as_me:$LINENO: error: unrecognized option: $1
+Try \`$0 --help' for more information." >&5
+echo "$as_me: error: unrecognized option: $1
+Try \`$0 --help' for more information." >&2;}
+ { (exit 1); exit 1; }; } ;;
+
+ *) ac_config_targets="$ac_config_targets $1" ;;
+
+ esac
+ shift
+done
+
+ac_configure_extra_args=
+
+if $ac_cs_silent; then
+ exec 6>/dev/null
+ ac_configure_extra_args="$ac_configure_extra_args --silent"
+fi
+
+_ACEOF
+cat >>$CONFIG_STATUS <<_ACEOF
+if \$ac_cs_recheck; then
+ echo "running $SHELL $0 " $ac_configure_args \$ac_configure_extra_args " --no-create --no-recursion" >&6
+ exec $SHELL $0 $ac_configure_args \$ac_configure_extra_args --no-create --no-recursion
+fi
+
+_ACEOF
+
+cat >>$CONFIG_STATUS <<_ACEOF
+#
+# INIT-COMMANDS section.
+#
+
+# Capture the value of obsolete ALL_LINGUAS because we need it to compute
+ # POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES, CATALOGS. But hide it
+ # from automake.
+ eval 'OBSOLETE_ALL_LINGUAS''="$ALL_LINGUAS"'
+ # Capture the value of LINGUAS because we need it to compute CATALOGS.
+ LINGUAS="${LINGUAS-%UNSET%}"
+
+AMDEP_TRUE="$AMDEP_TRUE" ac_aux_dir="$ac_aux_dir"
+
+_ACEOF
+
+
+
+cat >>$CONFIG_STATUS <<\_ACEOF
+for ac_config_target in $ac_config_targets
+do
+ case "$ac_config_target" in
+ # Handling of arguments.
+ "Makefile" ) CONFIG_FILES="$CONFIG_FILES Makefile" ;;
+ "src/Makefile" ) CONFIG_FILES="$CONFIG_FILES src/Makefile" ;;
+ "po/Makefile.in" ) CONFIG_FILES="$CONFIG_FILES po/Makefile.in" ;;
+ "doc/Makefile" ) CONFIG_FILES="$CONFIG_FILES doc/Makefile" ;;
+ "default-1" ) CONFIG_COMMANDS="$CONFIG_COMMANDS default-1" ;;
+ "depfiles" ) CONFIG_COMMANDS="$CONFIG_COMMANDS depfiles" ;;
+ "src/config.h" ) CONFIG_HEADERS="$CONFIG_HEADERS src/config.h" ;;
+ *) { { echo "$as_me:$LINENO: error: invalid argument: $ac_config_target" >&5
+echo "$as_me: error: invalid argument: $ac_config_target" >&2;}
+ { (exit 1); exit 1; }; };;
+ esac
+done
+
+# If the user did not use the arguments to specify the items to instantiate,
+# then the envvar interface is used. Set only those that are not.
+# We use the long form for the default assignment because of an extremely
+# bizarre bug on SunOS 4.1.3.
+if $ac_need_defaults; then
+ test "${CONFIG_FILES+set}" = set || CONFIG_FILES=$config_files
+ test "${CONFIG_HEADERS+set}" = set || CONFIG_HEADERS=$config_headers
+ test "${CONFIG_COMMANDS+set}" = set || CONFIG_COMMANDS=$config_commands
+fi
+
+# Have a temporary directory for convenience. Make it in the build tree
+# simply because there is no reason to put it here, and in addition,
+# creating and moving files from /tmp can sometimes cause problems.
+# Create a temporary directory, and hook for its removal unless debugging.
+$debug ||
+{
+ trap 'exit_status=$?; rm -rf $tmp && exit $exit_status' 0
+ trap '{ (exit 1); exit 1; }' 1 2 13 15
+}
+
+# Create a (secure) tmp directory for tmp files.
+
+{
+ tmp=`(umask 077 && mktemp -d -q "./confstatXXXXXX") 2>/dev/null` &&
+ test -n "$tmp" && test -d "$tmp"
+} ||
+{
+ tmp=./confstat$$-$RANDOM
+ (umask 077 && mkdir $tmp)
+} ||
+{
+ echo "$me: cannot create a temporary directory in ." >&2
+ { (exit 1); exit 1; }
+}
+
+_ACEOF
+
+cat >>$CONFIG_STATUS <<_ACEOF
+
+#
+# CONFIG_FILES section.
+#
+
+# No need to generate the scripts if there are no CONFIG_FILES.
+# This happens for instance when ./config.status config.h
+if test -n "\$CONFIG_FILES"; then
+ # Protect against being on the right side of a sed subst in config.status.
+ sed 's/,@/@@/; s/@,/@@/; s/,;t t\$/@;t t/; /@;t t\$/s/[\\\\&,]/\\\\&/g;
+ s/@@/,@/; s/@@/@,/; s/@;t t\$/,;t t/' >\$tmp/subs.sed <<\\CEOF
+s,@SHELL@,$SHELL,;t t
+s,@PATH_SEPARATOR@,$PATH_SEPARATOR,;t t
+s,@PACKAGE_NAME@,$PACKAGE_NAME,;t t
+s,@PACKAGE_TARNAME@,$PACKAGE_TARNAME,;t t
+s,@PACKAGE_VERSION@,$PACKAGE_VERSION,;t t
+s,@PACKAGE_STRING@,$PACKAGE_STRING,;t t
+s,@PACKAGE_BUGREPORT@,$PACKAGE_BUGREPORT,;t t
+s,@exec_prefix@,$exec_prefix,;t t
+s,@prefix@,$prefix,;t t
+s,@program_transform_name@,$program_transform_name,;t t
+s,@bindir@,$bindir,;t t
+s,@sbindir@,$sbindir,;t t
+s,@libexecdir@,$libexecdir,;t t
+s,@datadir@,$datadir,;t t
+s,@sysconfdir@,$sysconfdir,;t t
+s,@sharedstatedir@,$sharedstatedir,;t t
+s,@localstatedir@,$localstatedir,;t t
+s,@libdir@,$libdir,;t t
+s,@includedir@,$includedir,;t t
+s,@oldincludedir@,$oldincludedir,;t t
+s,@infodir@,$infodir,;t t
+s,@mandir@,$mandir,;t t
+s,@build_alias@,$build_alias,;t t
+s,@host_alias@,$host_alias,;t t
+s,@target_alias@,$target_alias,;t t
+s,@DEFS@,$DEFS,;t t
+s,@ECHO_C@,$ECHO_C,;t t
+s,@ECHO_N@,$ECHO_N,;t t
+s,@ECHO_T@,$ECHO_T,;t t
+s,@LIBS@,$LIBS,;t t
+s,@INSTALL_PROGRAM@,$INSTALL_PROGRAM,;t t
+s,@INSTALL_SCRIPT@,$INSTALL_SCRIPT,;t t
+s,@INSTALL_DATA@,$INSTALL_DATA,;t t
+s,@CYGPATH_W@,$CYGPATH_W,;t t
+s,@PACKAGE@,$PACKAGE,;t t
+s,@VERSION@,$VERSION,;t t
+s,@ACLOCAL@,$ACLOCAL,;t t
+s,@AUTOCONF@,$AUTOCONF,;t t
+s,@AUTOMAKE@,$AUTOMAKE,;t t
+s,@AUTOHEADER@,$AUTOHEADER,;t t
+s,@MAKEINFO@,$MAKEINFO,;t t
+s,@install_sh@,$install_sh,;t t
+s,@STRIP@,$STRIP,;t t
+s,@ac_ct_STRIP@,$ac_ct_STRIP,;t t
+s,@INSTALL_STRIP_PROGRAM@,$INSTALL_STRIP_PROGRAM,;t t
+s,@mkdir_p@,$mkdir_p,;t t
+s,@AWK@,$AWK,;t t
+s,@SET_MAKE@,$SET_MAKE,;t t
+s,@am__leading_dot@,$am__leading_dot,;t t
+s,@AMTAR@,$AMTAR,;t t
+s,@am__tar@,$am__tar,;t t
+s,@am__untar@,$am__untar,;t t
+s,@MKINSTALLDIRS@,$MKINSTALLDIRS,;t t
+s,@USE_NLS@,$USE_NLS,;t t
+s,@MSGFMT@,$MSGFMT,;t t
+s,@GMSGFMT@,$GMSGFMT,;t t
+s,@XGETTEXT@,$XGETTEXT,;t t
+s,@MSGMERGE@,$MSGMERGE,;t t
+s,@CC@,$CC,;t t
+s,@CFLAGS@,$CFLAGS,;t t
+s,@LDFLAGS@,$LDFLAGS,;t t
+s,@CPPFLAGS@,$CPPFLAGS,;t t
+s,@ac_ct_CC@,$ac_ct_CC,;t t
+s,@EXEEXT@,$EXEEXT,;t t
+s,@OBJEXT@,$OBJEXT,;t t
+s,@DEPDIR@,$DEPDIR,;t t
+s,@am__include@,$am__include,;t t
+s,@am__quote@,$am__quote,;t t
+s,@AMDEP_TRUE@,$AMDEP_TRUE,;t t
+s,@AMDEP_FALSE@,$AMDEP_FALSE,;t t
+s,@AMDEPBACKSLASH@,$AMDEPBACKSLASH,;t t
+s,@CCDEPMODE@,$CCDEPMODE,;t t
+s,@am__fastdepCC_TRUE@,$am__fastdepCC_TRUE,;t t
+s,@am__fastdepCC_FALSE@,$am__fastdepCC_FALSE,;t t
+s,@build@,$build,;t t
+s,@build_cpu@,$build_cpu,;t t
+s,@build_vendor@,$build_vendor,;t t
+s,@build_os@,$build_os,;t t
+s,@host@,$host,;t t
+s,@host_cpu@,$host_cpu,;t t
+s,@host_vendor@,$host_vendor,;t t
+s,@host_os@,$host_os,;t t
+s,@INTL_MACOSX_LIBS@,$INTL_MACOSX_LIBS,;t t
+s,@LIBICONV@,$LIBICONV,;t t
+s,@LTLIBICONV@,$LTLIBICONV,;t t
+s,@INTLLIBS@,$INTLLIBS,;t t
+s,@LIBINTL@,$LIBINTL,;t t
+s,@LTLIBINTL@,$LTLIBINTL,;t t
+s,@POSUB@,$POSUB,;t t
+s,@LN_S@,$LN_S,;t t
+s,@have_xmlto@,$have_xmlto,;t t
+s,@ac_ct_have_xmlto@,$ac_ct_have_xmlto,;t t
+s,@have_python@,$have_python,;t t
+s,@ac_ct_have_python@,$ac_ct_have_python,;t t
+s,@CPP@,$CPP,;t t
+s,@EGREP@,$EGREP,;t t
+s,@LIBOBJS@,$LIBOBJS,;t t
+s,@LTLIBOBJS@,$LTLIBOBJS,;t t
+CEOF
+
+_ACEOF
+
+ cat >>$CONFIG_STATUS <<\_ACEOF
+ # Split the substitutions into bite-sized pieces for seds with
+ # small command number limits, like on Digital OSF/1 and HP-UX.
+ ac_max_sed_lines=48
+ ac_sed_frag=1 # Number of current file.
+ ac_beg=1 # First line for current file.
+ ac_end=$ac_max_sed_lines # Line after last line for current file.
+ ac_more_lines=:
+ ac_sed_cmds=
+ while $ac_more_lines; do
+ if test $ac_beg -gt 1; then
+ sed "1,${ac_beg}d; ${ac_end}q" $tmp/subs.sed >$tmp/subs.frag
+ else
+ sed "${ac_end}q" $tmp/subs.sed >$tmp/subs.frag
+ fi
+ if test ! -s $tmp/subs.frag; then
+ ac_more_lines=false
+ else
+ # The purpose of the label and of the branching condition is to
+ # speed up the sed processing (if there are no `@' at all, there
+ # is no need to browse any of the substitutions).
+ # These are the two extra sed commands mentioned above.
+ (echo ':t
+ /@[a-zA-Z_][a-zA-Z_0-9]*@/!b' && cat $tmp/subs.frag) >$tmp/subs-$ac_sed_frag.sed
+ if test -z "$ac_sed_cmds"; then
+ ac_sed_cmds="sed -f $tmp/subs-$ac_sed_frag.sed"
+ else
+ ac_sed_cmds="$ac_sed_cmds | sed -f $tmp/subs-$ac_sed_frag.sed"
+ fi
+ ac_sed_frag=`expr $ac_sed_frag + 1`
+ ac_beg=$ac_end
+ ac_end=`expr $ac_end + $ac_max_sed_lines`
+ fi
+ done
+ if test -z "$ac_sed_cmds"; then
+ ac_sed_cmds=cat
+ fi
+fi # test -n "$CONFIG_FILES"
+
+_ACEOF
+cat >>$CONFIG_STATUS <<\_ACEOF
+for ac_file in : $CONFIG_FILES; do test "x$ac_file" = x: && continue
+ # Support "outfile[:infile[:infile...]]", defaulting infile="outfile.in".
+ case $ac_file in
+ - | *:- | *:-:* ) # input from stdin
+ cat >$tmp/stdin
+ ac_file_in=`echo "$ac_file" | sed 's,[^:]*:,,'`
+ ac_file=`echo "$ac_file" | sed 's,:.*,,'` ;;
+ *:* ) ac_file_in=`echo "$ac_file" | sed 's,[^:]*:,,'`
+ ac_file=`echo "$ac_file" | sed 's,:.*,,'` ;;
+ * ) ac_file_in=$ac_file.in ;;
+ esac
+
+ # Compute @srcdir@, @top_srcdir@, and @INSTALL@ for subdirectories.
+ ac_dir=`(dirname "$ac_file") 2>/dev/null ||
+$as_expr X"$ac_file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$ac_file" : 'X\(//\)[^/]' \| \
+ X"$ac_file" : 'X\(//\)$' \| \
+ X"$ac_file" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$ac_file" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ { if $as_mkdir_p; then
+ mkdir -p "$ac_dir"
+ else
+ as_dir="$ac_dir"
+ as_dirs=
+ while test ! -d "$as_dir"; do
+ as_dirs="$as_dir $as_dirs"
+ as_dir=`(dirname "$as_dir") 2>/dev/null ||
+$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$as_dir" : 'X\(//\)[^/]' \| \
+ X"$as_dir" : 'X\(//\)$' \| \
+ X"$as_dir" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$as_dir" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ done
+ test ! -n "$as_dirs" || mkdir $as_dirs
+ fi || { { echo "$as_me:$LINENO: error: cannot create directory \"$ac_dir\"" >&5
+echo "$as_me: error: cannot create directory \"$ac_dir\"" >&2;}
+ { (exit 1); exit 1; }; }; }
+
+ ac_builddir=.
+
+if test "$ac_dir" != .; then
+ ac_dir_suffix=/`echo "$ac_dir" | sed 's,^\.[\\/],,'`
+ # A "../" for each directory in $ac_dir_suffix.
+ ac_top_builddir=`echo "$ac_dir_suffix" | sed 's,/[^\\/]*,../,g'`
+else
+ ac_dir_suffix= ac_top_builddir=
+fi
+
+case $srcdir in
+ .) # No --srcdir option. We are building in place.
+ ac_srcdir=.
+ if test -z "$ac_top_builddir"; then
+ ac_top_srcdir=.
+ else
+ ac_top_srcdir=`echo $ac_top_builddir | sed 's,/$,,'`
+ fi ;;
+ [\\/]* | ?:[\\/]* ) # Absolute path.
+ ac_srcdir=$srcdir$ac_dir_suffix;
+ ac_top_srcdir=$srcdir ;;
+ *) # Relative path.
+ ac_srcdir=$ac_top_builddir$srcdir$ac_dir_suffix
+ ac_top_srcdir=$ac_top_builddir$srcdir ;;
+esac
+
+# Do not use `cd foo && pwd` to compute absolute paths, because
+# the directories may not exist.
+case `pwd` in
+.) ac_abs_builddir="$ac_dir";;
+*)
+ case "$ac_dir" in
+ .) ac_abs_builddir=`pwd`;;
+ [\\/]* | ?:[\\/]* ) ac_abs_builddir="$ac_dir";;
+ *) ac_abs_builddir=`pwd`/"$ac_dir";;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_top_builddir=${ac_top_builddir}.;;
+*)
+ case ${ac_top_builddir}. in
+ .) ac_abs_top_builddir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_top_builddir=${ac_top_builddir}.;;
+ *) ac_abs_top_builddir=$ac_abs_builddir/${ac_top_builddir}.;;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_srcdir=$ac_srcdir;;
+*)
+ case $ac_srcdir in
+ .) ac_abs_srcdir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_srcdir=$ac_srcdir;;
+ *) ac_abs_srcdir=$ac_abs_builddir/$ac_srcdir;;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_top_srcdir=$ac_top_srcdir;;
+*)
+ case $ac_top_srcdir in
+ .) ac_abs_top_srcdir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_top_srcdir=$ac_top_srcdir;;
+ *) ac_abs_top_srcdir=$ac_abs_builddir/$ac_top_srcdir;;
+ esac;;
+esac
+
+
+ case $INSTALL in
+ [\\/$]* | ?:[\\/]* ) ac_INSTALL=$INSTALL ;;
+ *) ac_INSTALL=$ac_top_builddir$INSTALL ;;
+ esac
+
+ if test x"$ac_file" != x-; then
+ { echo "$as_me:$LINENO: creating $ac_file" >&5
+echo "$as_me: creating $ac_file" >&6;}
+ rm -f "$ac_file"
+ fi
+ # Let's still pretend it is `configure' which instantiates (i.e., don't
+ # use $as_me), people would be surprised to read:
+ # /* config.h. Generated by config.status. */
+ if test x"$ac_file" = x-; then
+ configure_input=
+ else
+ configure_input="$ac_file. "
+ fi
+ configure_input=$configure_input"Generated from `echo $ac_file_in |
+ sed 's,.*/,,'` by configure."
+
+ # First look for the input files in the build tree, otherwise in the
+ # src tree.
+ ac_file_inputs=`IFS=:
+ for f in $ac_file_in; do
+ case $f in
+ -) echo $tmp/stdin ;;
+ [\\/$]*)
+ # Absolute (can't be DOS-style, as IFS=:)
+ test -f "$f" || { { echo "$as_me:$LINENO: error: cannot find input file: $f" >&5
+echo "$as_me: error: cannot find input file: $f" >&2;}
+ { (exit 1); exit 1; }; }
+ echo "$f";;
+ *) # Relative
+ if test -f "$f"; then
+ # Build tree
+ echo "$f"
+ elif test -f "$srcdir/$f"; then
+ # Source tree
+ echo "$srcdir/$f"
+ else
+ # /dev/null tree
+ { { echo "$as_me:$LINENO: error: cannot find input file: $f" >&5
+echo "$as_me: error: cannot find input file: $f" >&2;}
+ { (exit 1); exit 1; }; }
+ fi;;
+ esac
+ done` || { (exit 1); exit 1; }
+_ACEOF
+cat >>$CONFIG_STATUS <<_ACEOF
+ sed "$ac_vpsub
+$extrasub
+_ACEOF
+cat >>$CONFIG_STATUS <<\_ACEOF
+:t
+/@[a-zA-Z_][a-zA-Z_0-9]*@/!b
+s,@configure_input@,$configure_input,;t t
+s,@srcdir@,$ac_srcdir,;t t
+s,@abs_srcdir@,$ac_abs_srcdir,;t t
+s,@top_srcdir@,$ac_top_srcdir,;t t
+s,@abs_top_srcdir@,$ac_abs_top_srcdir,;t t
+s,@builddir@,$ac_builddir,;t t
+s,@abs_builddir@,$ac_abs_builddir,;t t
+s,@top_builddir@,$ac_top_builddir,;t t
+s,@abs_top_builddir@,$ac_abs_top_builddir,;t t
+s,@INSTALL@,$ac_INSTALL,;t t
+" $ac_file_inputs | (eval "$ac_sed_cmds") >$tmp/out
+ rm -f $tmp/stdin
+ if test x"$ac_file" != x-; then
+ mv $tmp/out $ac_file
+ else
+ cat $tmp/out
+ rm -f $tmp/out
+ fi
+
+done
+_ACEOF
+cat >>$CONFIG_STATUS <<\_ACEOF
+
+#
+# CONFIG_HEADER section.
+#
+
+# These sed commands are passed to sed as "A NAME B NAME C VALUE D", where
+# NAME is the cpp macro being defined and VALUE is the value it is being given.
+#
+# ac_d sets the value in "#define NAME VALUE" lines.
+ac_dA='s,^\([ ]*\)#\([ ]*define[ ][ ]*\)'
+ac_dB='[ ].*$,\1#\2'
+ac_dC=' '
+ac_dD=',;t'
+# ac_u turns "#undef NAME" without trailing blanks into "#define NAME VALUE".
+ac_uA='s,^\([ ]*\)#\([ ]*\)undef\([ ][ ]*\)'
+ac_uB='$,\1#\2define\3'
+ac_uC=' '
+ac_uD=',;t'
+
+for ac_file in : $CONFIG_HEADERS; do test "x$ac_file" = x: && continue
+ # Support "outfile[:infile[:infile...]]", defaulting infile="outfile.in".
+ case $ac_file in
+ - | *:- | *:-:* ) # input from stdin
+ cat >$tmp/stdin
+ ac_file_in=`echo "$ac_file" | sed 's,[^:]*:,,'`
+ ac_file=`echo "$ac_file" | sed 's,:.*,,'` ;;
+ *:* ) ac_file_in=`echo "$ac_file" | sed 's,[^:]*:,,'`
+ ac_file=`echo "$ac_file" | sed 's,:.*,,'` ;;
+ * ) ac_file_in=$ac_file.in ;;
+ esac
+
+ test x"$ac_file" != x- && { echo "$as_me:$LINENO: creating $ac_file" >&5
+echo "$as_me: creating $ac_file" >&6;}
+
+ # First look for the input files in the build tree, otherwise in the
+ # src tree.
+ ac_file_inputs=`IFS=:
+ for f in $ac_file_in; do
+ case $f in
+ -) echo $tmp/stdin ;;
+ [\\/$]*)
+ # Absolute (can't be DOS-style, as IFS=:)
+ test -f "$f" || { { echo "$as_me:$LINENO: error: cannot find input file: $f" >&5
+echo "$as_me: error: cannot find input file: $f" >&2;}
+ { (exit 1); exit 1; }; }
+ # Do quote $f, to prevent DOS paths from being IFS'd.
+ echo "$f";;
+ *) # Relative
+ if test -f "$f"; then
+ # Build tree
+ echo "$f"
+ elif test -f "$srcdir/$f"; then
+ # Source tree
+ echo "$srcdir/$f"
+ else
+ # /dev/null tree
+ { { echo "$as_me:$LINENO: error: cannot find input file: $f" >&5
+echo "$as_me: error: cannot find input file: $f" >&2;}
+ { (exit 1); exit 1; }; }
+ fi;;
+ esac
+ done` || { (exit 1); exit 1; }
+ # Remove the trailing spaces.
+ sed 's/[ ]*$//' $ac_file_inputs >$tmp/in
+
+_ACEOF
+
+# Transform confdefs.h into two sed scripts, `conftest.defines' and
+# `conftest.undefs', that substitutes the proper values into
+# config.h.in to produce config.h. The first handles `#define'
+# templates, and the second `#undef' templates.
+# And first: Protect against being on the right side of a sed subst in
+# config.status. Protect against being in an unquoted here document
+# in config.status.
+rm -f conftest.defines conftest.undefs
+# Using a here document instead of a string reduces the quoting nightmare.
+# Putting comments in sed scripts is not portable.
+#
+# `end' is used to avoid that the second main sed command (meant for
+# 0-ary CPP macros) applies to n-ary macro definitions.
+# See the Autoconf documentation for `clear'.
+cat >confdef2sed.sed <<\_ACEOF
+s/[\\&,]/\\&/g
+s,[\\$`],\\&,g
+t clear
+: clear
+s,^[ ]*#[ ]*define[ ][ ]*\([^ (][^ (]*\)\(([^)]*)\)[ ]*\(.*\)$,${ac_dA}\1${ac_dB}\1\2${ac_dC}\3${ac_dD},gp
+t end
+s,^[ ]*#[ ]*define[ ][ ]*\([^ ][^ ]*\)[ ]*\(.*\)$,${ac_dA}\1${ac_dB}\1${ac_dC}\2${ac_dD},gp
+: end
+_ACEOF
+# If some macros were called several times there might be several times
+# the same #defines, which is useless. Nevertheless, we may not want to
+# sort them, since we want the *last* AC-DEFINE to be honored.
+uniq confdefs.h | sed -n -f confdef2sed.sed >conftest.defines
+sed 's/ac_d/ac_u/g' conftest.defines >conftest.undefs
+rm -f confdef2sed.sed
+
+# This sed command replaces #undef with comments. This is necessary, for
+# example, in the case of _POSIX_SOURCE, which is predefined and required
+# on some systems where configure will not decide to define it.
+cat >>conftest.undefs <<\_ACEOF
+s,^[ ]*#[ ]*undef[ ][ ]*[a-zA-Z_][a-zA-Z_0-9]*,/* & */,
+_ACEOF
+
+# Break up conftest.defines because some shells have a limit on the size
+# of here documents, and old seds have small limits too (100 cmds).
+echo ' # Handle all the #define templates only if necessary.' >>$CONFIG_STATUS
+echo ' if grep "^[ ]*#[ ]*define" $tmp/in >/dev/null; then' >>$CONFIG_STATUS
+echo ' # If there are no defines, we may have an empty if/fi' >>$CONFIG_STATUS
+echo ' :' >>$CONFIG_STATUS
+rm -f conftest.tail
+while grep . conftest.defines >/dev/null
+do
+ # Write a limited-size here document to $tmp/defines.sed.
+ echo ' cat >$tmp/defines.sed <<CEOF' >>$CONFIG_STATUS
+ # Speed up: don't consider the non `#define' lines.
+ echo '/^[ ]*#[ ]*define/!b' >>$CONFIG_STATUS
+ # Work around the forget-to-reset-the-flag bug.
+ echo 't clr' >>$CONFIG_STATUS
+ echo ': clr' >>$CONFIG_STATUS
+ sed ${ac_max_here_lines}q conftest.defines >>$CONFIG_STATUS
+ echo 'CEOF
+ sed -f $tmp/defines.sed $tmp/in >$tmp/out
+ rm -f $tmp/in
+ mv $tmp/out $tmp/in
+' >>$CONFIG_STATUS
+ sed 1,${ac_max_here_lines}d conftest.defines >conftest.tail
+ rm -f conftest.defines
+ mv conftest.tail conftest.defines
+done
+rm -f conftest.defines
+echo ' fi # grep' >>$CONFIG_STATUS
+echo >>$CONFIG_STATUS
+
+# Break up conftest.undefs because some shells have a limit on the size
+# of here documents, and old seds have small limits too (100 cmds).
+echo ' # Handle all the #undef templates' >>$CONFIG_STATUS
+rm -f conftest.tail
+while grep . conftest.undefs >/dev/null
+do
+ # Write a limited-size here document to $tmp/undefs.sed.
+ echo ' cat >$tmp/undefs.sed <<CEOF' >>$CONFIG_STATUS
+ # Speed up: don't consider the non `#undef'
+ echo '/^[ ]*#[ ]*undef/!b' >>$CONFIG_STATUS
+ # Work around the forget-to-reset-the-flag bug.
+ echo 't clr' >>$CONFIG_STATUS
+ echo ': clr' >>$CONFIG_STATUS
+ sed ${ac_max_here_lines}q conftest.undefs >>$CONFIG_STATUS
+ echo 'CEOF
+ sed -f $tmp/undefs.sed $tmp/in >$tmp/out
+ rm -f $tmp/in
+ mv $tmp/out $tmp/in
+' >>$CONFIG_STATUS
+ sed 1,${ac_max_here_lines}d conftest.undefs >conftest.tail
+ rm -f conftest.undefs
+ mv conftest.tail conftest.undefs
+done
+rm -f conftest.undefs
+
+cat >>$CONFIG_STATUS <<\_ACEOF
+ # Let's still pretend it is `configure' which instantiates (i.e., don't
+ # use $as_me), people would be surprised to read:
+ # /* config.h. Generated by config.status. */
+ if test x"$ac_file" = x-; then
+ echo "/* Generated by configure. */" >$tmp/config.h
+ else
+ echo "/* $ac_file. Generated by configure. */" >$tmp/config.h
+ fi
+ cat $tmp/in >>$tmp/config.h
+ rm -f $tmp/in
+ if test x"$ac_file" != x-; then
+ if diff $ac_file $tmp/config.h >/dev/null 2>&1; then
+ { echo "$as_me:$LINENO: $ac_file is unchanged" >&5
+echo "$as_me: $ac_file is unchanged" >&6;}
+ else
+ ac_dir=`(dirname "$ac_file") 2>/dev/null ||
+$as_expr X"$ac_file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$ac_file" : 'X\(//\)[^/]' \| \
+ X"$ac_file" : 'X\(//\)$' \| \
+ X"$ac_file" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$ac_file" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ { if $as_mkdir_p; then
+ mkdir -p "$ac_dir"
+ else
+ as_dir="$ac_dir"
+ as_dirs=
+ while test ! -d "$as_dir"; do
+ as_dirs="$as_dir $as_dirs"
+ as_dir=`(dirname "$as_dir") 2>/dev/null ||
+$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$as_dir" : 'X\(//\)[^/]' \| \
+ X"$as_dir" : 'X\(//\)$' \| \
+ X"$as_dir" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$as_dir" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ done
+ test ! -n "$as_dirs" || mkdir $as_dirs
+ fi || { { echo "$as_me:$LINENO: error: cannot create directory \"$ac_dir\"" >&5
+echo "$as_me: error: cannot create directory \"$ac_dir\"" >&2;}
+ { (exit 1); exit 1; }; }; }
+
+ rm -f $ac_file
+ mv $tmp/config.h $ac_file
+ fi
+ else
+ cat $tmp/config.h
+ rm -f $tmp/config.h
+ fi
+# Compute $ac_file's index in $config_headers.
+_am_stamp_count=1
+for _am_header in $config_headers :; do
+ case $_am_header in
+ $ac_file | $ac_file:* )
+ break ;;
+ * )
+ _am_stamp_count=`expr $_am_stamp_count + 1` ;;
+ esac
+done
+echo "timestamp for $ac_file" >`(dirname $ac_file) 2>/dev/null ||
+$as_expr X$ac_file : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X$ac_file : 'X\(//\)[^/]' \| \
+ X$ac_file : 'X\(//\)$' \| \
+ X$ac_file : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X$ac_file |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`/stamp-h$_am_stamp_count
+done
+_ACEOF
+cat >>$CONFIG_STATUS <<\_ACEOF
+
+#
+# CONFIG_COMMANDS section.
+#
+for ac_file in : $CONFIG_COMMANDS; do test "x$ac_file" = x: && continue
+ ac_dest=`echo "$ac_file" | sed 's,:.*,,'`
+ ac_source=`echo "$ac_file" | sed 's,[^:]*:,,'`
+ ac_dir=`(dirname "$ac_dest") 2>/dev/null ||
+$as_expr X"$ac_dest" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$ac_dest" : 'X\(//\)[^/]' \| \
+ X"$ac_dest" : 'X\(//\)$' \| \
+ X"$ac_dest" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$ac_dest" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ { if $as_mkdir_p; then
+ mkdir -p "$ac_dir"
+ else
+ as_dir="$ac_dir"
+ as_dirs=
+ while test ! -d "$as_dir"; do
+ as_dirs="$as_dir $as_dirs"
+ as_dir=`(dirname "$as_dir") 2>/dev/null ||
+$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$as_dir" : 'X\(//\)[^/]' \| \
+ X"$as_dir" : 'X\(//\)$' \| \
+ X"$as_dir" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$as_dir" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ done
+ test ! -n "$as_dirs" || mkdir $as_dirs
+ fi || { { echo "$as_me:$LINENO: error: cannot create directory \"$ac_dir\"" >&5
+echo "$as_me: error: cannot create directory \"$ac_dir\"" >&2;}
+ { (exit 1); exit 1; }; }; }
+
+ ac_builddir=.
+
+if test "$ac_dir" != .; then
+ ac_dir_suffix=/`echo "$ac_dir" | sed 's,^\.[\\/],,'`
+ # A "../" for each directory in $ac_dir_suffix.
+ ac_top_builddir=`echo "$ac_dir_suffix" | sed 's,/[^\\/]*,../,g'`
+else
+ ac_dir_suffix= ac_top_builddir=
+fi
+
+case $srcdir in
+ .) # No --srcdir option. We are building in place.
+ ac_srcdir=.
+ if test -z "$ac_top_builddir"; then
+ ac_top_srcdir=.
+ else
+ ac_top_srcdir=`echo $ac_top_builddir | sed 's,/$,,'`
+ fi ;;
+ [\\/]* | ?:[\\/]* ) # Absolute path.
+ ac_srcdir=$srcdir$ac_dir_suffix;
+ ac_top_srcdir=$srcdir ;;
+ *) # Relative path.
+ ac_srcdir=$ac_top_builddir$srcdir$ac_dir_suffix
+ ac_top_srcdir=$ac_top_builddir$srcdir ;;
+esac
+
+# Do not use `cd foo && pwd` to compute absolute paths, because
+# the directories may not exist.
+case `pwd` in
+.) ac_abs_builddir="$ac_dir";;
+*)
+ case "$ac_dir" in
+ .) ac_abs_builddir=`pwd`;;
+ [\\/]* | ?:[\\/]* ) ac_abs_builddir="$ac_dir";;
+ *) ac_abs_builddir=`pwd`/"$ac_dir";;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_top_builddir=${ac_top_builddir}.;;
+*)
+ case ${ac_top_builddir}. in
+ .) ac_abs_top_builddir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_top_builddir=${ac_top_builddir}.;;
+ *) ac_abs_top_builddir=$ac_abs_builddir/${ac_top_builddir}.;;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_srcdir=$ac_srcdir;;
+*)
+ case $ac_srcdir in
+ .) ac_abs_srcdir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_srcdir=$ac_srcdir;;
+ *) ac_abs_srcdir=$ac_abs_builddir/$ac_srcdir;;
+ esac;;
+esac
+case $ac_abs_builddir in
+.) ac_abs_top_srcdir=$ac_top_srcdir;;
+*)
+ case $ac_top_srcdir in
+ .) ac_abs_top_srcdir=$ac_abs_builddir;;
+ [\\/]* | ?:[\\/]* ) ac_abs_top_srcdir=$ac_top_srcdir;;
+ *) ac_abs_top_srcdir=$ac_abs_builddir/$ac_top_srcdir;;
+ esac;;
+esac
+
+
+ { echo "$as_me:$LINENO: executing $ac_dest commands" >&5
+echo "$as_me: executing $ac_dest commands" >&6;}
+ case $ac_dest in
+ default-1 )
+ for ac_file in $CONFIG_FILES; do
+ # Support "outfile[:infile[:infile...]]"
+ case "$ac_file" in
+ *:*) ac_file=`echo "$ac_file"|sed 's%:.*%%'` ;;
+ esac
+ # PO directories have a Makefile.in generated from Makefile.in.in.
+ case "$ac_file" in */Makefile.in)
+ # Adjust a relative srcdir.
+ ac_dir=`echo "$ac_file"|sed 's%/[^/][^/]*$%%'`
+ ac_dir_suffix="/`echo "$ac_dir"|sed 's%^\./%%'`"
+ ac_dots=`echo "$ac_dir_suffix"|sed 's%/[^/]*%../%g'`
+ # In autoconf-2.13 it is called $ac_given_srcdir.
+ # In autoconf-2.50 it is called $srcdir.
+ test -n "$ac_given_srcdir" || ac_given_srcdir="$srcdir"
+ case "$ac_given_srcdir" in
+ .) top_srcdir=`echo $ac_dots|sed 's%/$%%'` ;;
+ /*) top_srcdir="$ac_given_srcdir" ;;
+ *) top_srcdir="$ac_dots$ac_given_srcdir" ;;
+ esac
+ # Treat a directory as a PO directory if and only if it has a
+ # POTFILES.in file. This allows packages to have multiple PO
+ # directories under different names or in different locations.
+ if test -f "$ac_given_srcdir/$ac_dir/POTFILES.in"; then
+ rm -f "$ac_dir/POTFILES"
+ test -n "$as_me" && echo "$as_me: creating $ac_dir/POTFILES" || echo "creating $ac_dir/POTFILES"
+ cat "$ac_given_srcdir/$ac_dir/POTFILES.in" | sed -e "/^#/d" -e "/^[ ]*\$/d" -e "s,.*, $top_srcdir/& \\\\," | sed -e "\$s/\(.*\) \\\\/\1/" > "$ac_dir/POTFILES"
+ POMAKEFILEDEPS="POTFILES.in"
+ # ALL_LINGUAS, POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES depend
+ # on $ac_dir but don't depend on user-specified configuration
+ # parameters.
+ if test -f "$ac_given_srcdir/$ac_dir/LINGUAS"; then
+ # The LINGUAS file contains the set of available languages.
+ if test -n "$OBSOLETE_ALL_LINGUAS"; then
+ test -n "$as_me" && echo "$as_me: setting ALL_LINGUAS in configure.in is obsolete" || echo "setting ALL_LINGUAS in configure.in is obsolete"
+ fi
+ ALL_LINGUAS_=`sed -e "/^#/d" -e "s/#.*//" "$ac_given_srcdir/$ac_dir/LINGUAS"`
+ # Hide the ALL_LINGUAS assigment from automake.
+ eval 'ALL_LINGUAS''=$ALL_LINGUAS_'
+ POMAKEFILEDEPS="$POMAKEFILEDEPS LINGUAS"
+ else
+ # The set of available languages was given in configure.in.
+ eval 'ALL_LINGUAS''=$OBSOLETE_ALL_LINGUAS'
+ fi
+ # Compute POFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).po)
+ # Compute UPDATEPOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(lang).po-update)
+ # Compute DUMMYPOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(lang).nop)
+ # Compute GMOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).gmo)
+ case "$ac_given_srcdir" in
+ .) srcdirpre= ;;
+ *) srcdirpre='$(srcdir)/' ;;
+ esac
+ POFILES=
+ UPDATEPOFILES=
+ DUMMYPOFILES=
+ GMOFILES=
+ for lang in $ALL_LINGUAS; do
+ POFILES="$POFILES $srcdirpre$lang.po"
+ UPDATEPOFILES="$UPDATEPOFILES $lang.po-update"
+ DUMMYPOFILES="$DUMMYPOFILES $lang.nop"
+ GMOFILES="$GMOFILES $srcdirpre$lang.gmo"
+ done
+ # CATALOGS depends on both $ac_dir and the user's LINGUAS
+ # environment variable.
+ INST_LINGUAS=
+ if test -n "$ALL_LINGUAS"; then
+ for presentlang in $ALL_LINGUAS; do
+ useit=no
+ if test "%UNSET%" != "$LINGUAS"; then
+ desiredlanguages="$LINGUAS"
+ else
+ desiredlanguages="$ALL_LINGUAS"
+ fi
+ for desiredlang in $desiredlanguages; do
+ # Use the presentlang catalog if desiredlang is
+ # a. equal to presentlang, or
+ # b. a variant of presentlang (because in this case,
+ # presentlang can be used as a fallback for messages
+ # which are not translated in the desiredlang catalog).
+ case "$desiredlang" in
+ "$presentlang"*) useit=yes;;
+ esac
+ done
+ if test $useit = yes; then
+ INST_LINGUAS="$INST_LINGUAS $presentlang"
+ fi
+ done
+ fi
+ CATALOGS=
+ if test -n "$INST_LINGUAS"; then
+ for lang in $INST_LINGUAS; do
+ CATALOGS="$CATALOGS $lang.gmo"
+ done
+ fi
+ test -n "$as_me" && echo "$as_me: creating $ac_dir/Makefile" || echo "creating $ac_dir/Makefile"
+ sed -e "/^POTFILES =/r $ac_dir/POTFILES" -e "/^# Makevars/r $ac_given_srcdir/$ac_dir/Makevars" -e "s|@POFILES@|$POFILES|g" -e "s|@UPDATEPOFILES@|$UPDATEPOFILES|g" -e "s|@DUMMYPOFILES@|$DUMMYPOFILES|g" -e "s|@GMOFILES@|$GMOFILES|g" -e "s|@CATALOGS@|$CATALOGS|g" -e "s|@POMAKEFILEDEPS@|$POMAKEFILEDEPS|g" "$ac_dir/Makefile.in" > "$ac_dir/Makefile"
+ for f in "$ac_given_srcdir/$ac_dir"/Rules-*; do
+ if test -f "$f"; then
+ case "$f" in
+ *.orig | *.bak | *~) ;;
+ *) cat "$f" >> "$ac_dir/Makefile" ;;
+ esac
+ fi
+ done
+ fi
+ ;;
+ esac
+ done ;;
+ depfiles ) test x"$AMDEP_TRUE" != x"" || for mf in $CONFIG_FILES; do
+ # Strip MF so we end up with the name of the file.
+ mf=`echo "$mf" | sed -e 's/:.*$//'`
+ # Check whether this is an Automake generated Makefile or not.
+ # We used to match only the files named `Makefile.in', but
+ # some people rename them; so instead we look at the file content.
+ # Grep'ing the first line is not enough: some people post-process
+ # each Makefile.in and add a new line on top of each file to say so.
+ # So let's grep whole file.
+ if grep '^#.*generated by automake' $mf > /dev/null 2>&1; then
+ dirpart=`(dirname "$mf") 2>/dev/null ||
+$as_expr X"$mf" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$mf" : 'X\(//\)[^/]' \| \
+ X"$mf" : 'X\(//\)$' \| \
+ X"$mf" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$mf" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ else
+ continue
+ fi
+ # Extract the definition of DEPDIR, am__include, and am__quote
+ # from the Makefile without running `make'.
+ DEPDIR=`sed -n 's/^DEPDIR = //p' < "$mf"`
+ test -z "$DEPDIR" && continue
+ am__include=`sed -n 's/^am__include = //p' < "$mf"`
+ test -z "am__include" && continue
+ am__quote=`sed -n 's/^am__quote = //p' < "$mf"`
+ # When using ansi2knr, U may be empty or an underscore; expand it
+ U=`sed -n 's/^U = //p' < "$mf"`
+ # Find all dependency output files, they are included files with
+ # $(DEPDIR) in their names. We invoke sed twice because it is the
+ # simplest approach to changing $(DEPDIR) to its actual value in the
+ # expansion.
+ for file in `sed -n "
+ s/^$am__include $am__quote\(.*(DEPDIR).*\)$am__quote"'$/\1/p' <"$mf" | \
+ sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g' -e 's/\$U/'"$U"'/g'`; do
+ # Make sure the directory exists.
+ test -f "$dirpart/$file" && continue
+ fdir=`(dirname "$file") 2>/dev/null ||
+$as_expr X"$file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$file" : 'X\(//\)[^/]' \| \
+ X"$file" : 'X\(//\)$' \| \
+ X"$file" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$file" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ { if $as_mkdir_p; then
+ mkdir -p $dirpart/$fdir
+ else
+ as_dir=$dirpart/$fdir
+ as_dirs=
+ while test ! -d "$as_dir"; do
+ as_dirs="$as_dir $as_dirs"
+ as_dir=`(dirname "$as_dir") 2>/dev/null ||
+$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
+ X"$as_dir" : 'X\(//\)[^/]' \| \
+ X"$as_dir" : 'X\(//\)$' \| \
+ X"$as_dir" : 'X\(/\)' \| \
+ . : '\(.\)' 2>/dev/null ||
+echo X"$as_dir" |
+ sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; }
+ /^X\(\/\/\)[^/].*/{ s//\1/; q; }
+ /^X\(\/\/\)$/{ s//\1/; q; }
+ /^X\(\/\).*/{ s//\1/; q; }
+ s/.*/./; q'`
+ done
+ test ! -n "$as_dirs" || mkdir $as_dirs
+ fi || { { echo "$as_me:$LINENO: error: cannot create directory $dirpart/$fdir" >&5
+echo "$as_me: error: cannot create directory $dirpart/$fdir" >&2;}
+ { (exit 1); exit 1; }; }; }
+
+ # echo "creating $dirpart/$file"
+ echo '# dummy' > "$dirpart/$file"
+ done
+done
+ ;;
+ esac
+done
+_ACEOF
+
+cat >>$CONFIG_STATUS <<\_ACEOF
+
+{ (exit 0); exit 0; }
+_ACEOF
+chmod +x $CONFIG_STATUS
+ac_clean_files=$ac_clean_files_save
+
+
+# configure is writing to config.log, and then calls config.status.
+# config.status does its own redirection, appending to config.log.
+# Unfortunately, on DOS this fails, as config.log is still kept open
+# by configure, so config.status won't be able to write to it; its
+# output is simply discarded. So we exec the FD to /dev/null,
+# effectively closing config.log, so it can be properly (re)opened and
+# appended to by config.status. When coming back to configure, we
+# need to make the FD available again.
+if test "$no_create" != yes; then
+ ac_cs_success=:
+ ac_config_status_args=
+ test "$silent" = yes &&
+ ac_config_status_args="$ac_config_status_args --quiet"
+ exec 5>/dev/null
+ $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false
+ exec 5>>config.log
+ # Use ||, not &&, to avoid exiting from the if with $? = 1, which
+ # would make configure fail if this is the last instruction.
+ $ac_cs_success || { (exit 1); exit 1; }
+fi
+
--- /dev/null
+# -*- Autoconf -*-
+# Process this file with autoconf to produce a configure script.
+
+AC_PREREQ(2.57)
+AC_INIT(sst, 2.0, stsp)
+AM_INIT_AUTOMAKE([])
+AM_GNU_GETTEXT([external])
+AM_GNU_GETTEXT_VERSION(0.14.5)
+AM_CONFIG_HEADER([src/config.h])
+
+# Checks for programs.
+AC_PROG_CC
+AC_PROG_INSTALL
+AC_PROG_LN_S
+
+AC_CHECK_TOOL(have_xmlto, xmlto, "no")
+if test "$have_xmlto" = "no";
+then
+ AC_MSG_ERROR([xmlto is not installed])
+fi
+AC_CHECK_TOOL(have_python, python, "no")
+if test "$have_python" = "no";
+then
+ AC_MSG_ERROR([python is not installed])
+fi
+
+# Checks for libraries.
+AC_CHECK_LIB(m, floor, [],
+ AC_MSG_ERROR([math library is missing on your system.]))
+AC_CHECK_LIB(ncurses, newwin, [],
+ AC_MSG_ERROR([ncurses library is missing on your system.]))
+
+# Checks for header files.
+AC_HEADER_STDC
+AC_CHECK_HEADERS([curses.h],
+ [], AC_MSG_ERROR([curses headers are missing on your system.]))
+AC_CHECK_HEADERS([fcntl.h sys/ioctl.h linux/kd.h])
+# Checks for typedefs, structures, and compiler characteristics.
+
+# Checks for library functions.
+AC_PROG_GCC_TRADITIONAL
+AC_FUNC_VPRINTF
+AC_CHECK_FUNCS([pow sqrt floor strcasecmp strncasecmp strchr strstr atexit], [],
+ AC_MSG_ERROR([some functions are missing on your system.]))
+
+AC_CONFIG_FILES([
+ Makefile
+ src/Makefile
+ po/Makefile.in
+ doc/Makefile
+])
+AC_OUTPUT
--- /dev/null
+#! /bin/sh
+# depcomp - compile a program generating dependencies as side-effects
+
+scriptversion=2005-07-09.11
+
+# Copyright (C) 1999, 2000, 2003, 2004, 2005 Free Software Foundation, Inc.
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+# 02110-1301, USA.
+
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program that contains a
+# configuration script generated by Autoconf, you may include it under
+# the same distribution terms that you use for the rest of that program.
+
+# Originally written by Alexandre Oliva <oliva@dcc.unicamp.br>.
+
+case $1 in
+ '')
+ echo "$0: No command. Try \`$0 --help' for more information." 1>&2
+ exit 1;
+ ;;
+ -h | --h*)
+ cat <<\EOF
+Usage: depcomp [--help] [--version] PROGRAM [ARGS]
+
+Run PROGRAMS ARGS to compile a file, generating dependencies
+as side-effects.
+
+Environment variables:
+ depmode Dependency tracking mode.
+ source Source file read by `PROGRAMS ARGS'.
+ object Object file output by `PROGRAMS ARGS'.
+ DEPDIR directory where to store dependencies.
+ depfile Dependency file to output.
+ tmpdepfile Temporary file to use when outputing dependencies.
+ libtool Whether libtool is used (yes/no).
+
+Report bugs to <bug-automake@gnu.org>.
+EOF
+ exit $?
+ ;;
+ -v | --v*)
+ echo "depcomp $scriptversion"
+ exit $?
+ ;;
+esac
+
+if test -z "$depmode" || test -z "$source" || test -z "$object"; then
+ echo "depcomp: Variables source, object and depmode must be set" 1>&2
+ exit 1
+fi
+
+# Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po.
+depfile=${depfile-`echo "$object" |
+ sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`}
+tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`}
+
+rm -f "$tmpdepfile"
+
+# Some modes work just like other modes, but use different flags. We
+# parameterize here, but still list the modes in the big case below,
+# to make depend.m4 easier to write. Note that we *cannot* use a case
+# here, because this file can only contain one case statement.
+if test "$depmode" = hp; then
+ # HP compiler uses -M and no extra arg.
+ gccflag=-M
+ depmode=gcc
+fi
+
+if test "$depmode" = dashXmstdout; then
+ # This is just like dashmstdout with a different argument.
+ dashmflag=-xM
+ depmode=dashmstdout
+fi
+
+case "$depmode" in
+gcc3)
+## gcc 3 implements dependency tracking that does exactly what
+## we want. Yay! Note: for some reason libtool 1.4 doesn't like
+## it if -MD -MP comes after the -MF stuff. Hmm.
+ "$@" -MT "$object" -MD -MP -MF "$tmpdepfile"
+ stat=$?
+ if test $stat -eq 0; then :
+ else
+ rm -f "$tmpdepfile"
+ exit $stat
+ fi
+ mv "$tmpdepfile" "$depfile"
+ ;;
+
+gcc)
+## There are various ways to get dependency output from gcc. Here's
+## why we pick this rather obscure method:
+## - Don't want to use -MD because we'd like the dependencies to end
+## up in a subdir. Having to rename by hand is ugly.
+## (We might end up doing this anyway to support other compilers.)
+## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like
+## -MM, not -M (despite what the docs say).
+## - Using -M directly means running the compiler twice (even worse
+## than renaming).
+ if test -z "$gccflag"; then
+ gccflag=-MD,
+ fi
+ "$@" -Wp,"$gccflag$tmpdepfile"
+ stat=$?
+ if test $stat -eq 0; then :
+ else
+ rm -f "$tmpdepfile"
+ exit $stat
+ fi
+ rm -f "$depfile"
+ echo "$object : \\" > "$depfile"
+ alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
+## The second -e expression handles DOS-style file names with drive letters.
+ sed -e 's/^[^:]*: / /' \
+ -e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile"
+## This next piece of magic avoids the `deleted header file' problem.
+## The problem is that when a header file which appears in a .P file
+## is deleted, the dependency causes make to die (because there is
+## typically no way to rebuild the header). We avoid this by adding
+## dummy dependencies for each header file. Too bad gcc doesn't do
+## this for us directly.
+ tr ' ' '
+' < "$tmpdepfile" |
+## Some versions of gcc put a space before the `:'. On the theory
+## that the space means something, we add a space to the output as
+## well.
+## Some versions of the HPUX 10.20 sed can't process this invocation
+## correctly. Breaking it into two sed invocations is a workaround.
+ sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
+ rm -f "$tmpdepfile"
+ ;;
+
+hp)
+ # This case exists only to let depend.m4 do its work. It works by
+ # looking at the text of this script. This case will never be run,
+ # since it is checked for above.
+ exit 1
+ ;;
+
+sgi)
+ if test "$libtool" = yes; then
+ "$@" "-Wp,-MDupdate,$tmpdepfile"
+ else
+ "$@" -MDupdate "$tmpdepfile"
+ fi
+ stat=$?
+ if test $stat -eq 0; then :
+ else
+ rm -f "$tmpdepfile"
+ exit $stat
+ fi
+ rm -f "$depfile"
+
+ if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files
+ echo "$object : \\" > "$depfile"
+
+ # Clip off the initial element (the dependent). Don't try to be
+ # clever and replace this with sed code, as IRIX sed won't handle
+ # lines with more than a fixed number of characters (4096 in
+ # IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines;
+ # the IRIX cc adds comments like `#:fec' to the end of the
+ # dependency line.
+ tr ' ' '
+' < "$tmpdepfile" \
+ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \
+ tr '
+' ' ' >> $depfile
+ echo >> $depfile
+
+ # The second pass generates a dummy entry for each header file.
+ tr ' ' '
+' < "$tmpdepfile" \
+ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
+ >> $depfile
+ else
+ # The sourcefile does not contain any dependencies, so just
+ # store a dummy comment line, to avoid errors with the Makefile
+ # "include basename.Plo" scheme.
+ echo "#dummy" > "$depfile"
+ fi
+ rm -f "$tmpdepfile"
+ ;;
+
+aix)
+ # The C for AIX Compiler uses -M and outputs the dependencies
+ # in a .u file. In older versions, this file always lives in the
+ # current directory. Also, the AIX compiler puts `$object:' at the
+ # start of each line; $object doesn't have directory information.
+ # Version 6 uses the directory in both cases.
+ stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'`
+ tmpdepfile="$stripped.u"
+ if test "$libtool" = yes; then
+ "$@" -Wc,-M
+ else
+ "$@" -M
+ fi
+ stat=$?
+
+ if test -f "$tmpdepfile"; then :
+ else
+ stripped=`echo "$stripped" | sed 's,^.*/,,'`
+ tmpdepfile="$stripped.u"
+ fi
+
+ if test $stat -eq 0; then :
+ else
+ rm -f "$tmpdepfile"
+ exit $stat
+ fi
+
+ if test -f "$tmpdepfile"; then
+ outname="$stripped.o"
+ # Each line is of the form `foo.o: dependent.h'.
+ # Do two passes, one to just change these to
+ # `$object: dependent.h' and one to simply `dependent.h:'.
+ sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile"
+ sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile"
+ else
+ # The sourcefile does not contain any dependencies, so just
+ # store a dummy comment line, to avoid errors with the Makefile
+ # "include basename.Plo" scheme.
+ echo "#dummy" > "$depfile"
+ fi
+ rm -f "$tmpdepfile"
+ ;;
+
+icc)
+ # Intel's C compiler understands `-MD -MF file'. However on
+ # icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c
+ # ICC 7.0 will fill foo.d with something like
+ # foo.o: sub/foo.c
+ # foo.o: sub/foo.h
+ # which is wrong. We want:
+ # sub/foo.o: sub/foo.c
+ # sub/foo.o: sub/foo.h
+ # sub/foo.c:
+ # sub/foo.h:
+ # ICC 7.1 will output
+ # foo.o: sub/foo.c sub/foo.h
+ # and will wrap long lines using \ :
+ # foo.o: sub/foo.c ... \
+ # sub/foo.h ... \
+ # ...
+
+ "$@" -MD -MF "$tmpdepfile"
+ stat=$?
+ if test $stat -eq 0; then :
+ else
+ rm -f "$tmpdepfile"
+ exit $stat
+ fi
+ rm -f "$depfile"
+ # Each line is of the form `foo.o: dependent.h',
+ # or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'.
+ # Do two passes, one to just change these to
+ # `$object: dependent.h' and one to simply `dependent.h:'.
+ sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile"
+ # Some versions of the HPUX 10.20 sed can't process this invocation
+ # correctly. Breaking it into two sed invocations is a workaround.
+ sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" |
+ sed -e 's/$/ :/' >> "$depfile"
+ rm -f "$tmpdepfile"
+ ;;
+
+tru64)
+ # The Tru64 compiler uses -MD to generate dependencies as a side
+ # effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'.
+ # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
+ # dependencies in `foo.d' instead, so we check for that too.
+ # Subdirectories are respected.
+ dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
+ test "x$dir" = "x$object" && dir=
+ base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
+
+ if test "$libtool" = yes; then
+ # With Tru64 cc, shared objects can also be used to make a
+ # static library. This mecanism is used in libtool 1.4 series to
+ # handle both shared and static libraries in a single compilation.
+ # With libtool 1.4, dependencies were output in $dir.libs/$base.lo.d.
+ #
+ # With libtool 1.5 this exception was removed, and libtool now
+ # generates 2 separate objects for the 2 libraries. These two
+ # compilations output dependencies in in $dir.libs/$base.o.d and
+ # in $dir$base.o.d. We have to check for both files, because
+ # one of the two compilations can be disabled. We should prefer
+ # $dir$base.o.d over $dir.libs/$base.o.d because the latter is
+ # automatically cleaned when .libs/ is deleted, while ignoring
+ # the former would cause a distcleancheck panic.
+ tmpdepfile1=$dir.libs/$base.lo.d # libtool 1.4
+ tmpdepfile2=$dir$base.o.d # libtool 1.5
+ tmpdepfile3=$dir.libs/$base.o.d # libtool 1.5
+ tmpdepfile4=$dir.libs/$base.d # Compaq CCC V6.2-504
+ "$@" -Wc,-MD
+ else
+ tmpdepfile1=$dir$base.o.d
+ tmpdepfile2=$dir$base.d
+ tmpdepfile3=$dir$base.d
+ tmpdepfile4=$dir$base.d
+ "$@" -MD
+ fi
+
+ stat=$?
+ if test $stat -eq 0; then :
+ else
+ rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" "$tmpdepfile4"
+ exit $stat
+ fi
+
+ for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" "$tmpdepfile4"
+ do
+ test -f "$tmpdepfile" && break
+ done
+ if test -f "$tmpdepfile"; then
+ sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
+ # That's a tab and a space in the [].
+ sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
+ else
+ echo "#dummy" > "$depfile"
+ fi
+ rm -f "$tmpdepfile"
+ ;;
+
+#nosideeffect)
+ # This comment above is used by automake to tell side-effect
+ # dependency tracking mechanisms from slower ones.
+
+dashmstdout)
+ # Important note: in order to support this mode, a compiler *must*
+ # always write the preprocessed file to stdout, regardless of -o.
+ "$@" || exit $?
+
+ # Remove the call to Libtool.
+ if test "$libtool" = yes; then
+ while test $1 != '--mode=compile'; do
+ shift
+ done
+ shift
+ fi
+
+ # Remove `-o $object'.
+ IFS=" "
+ for arg
+ do
+ case $arg in
+ -o)
+ shift
+ ;;
+ $object)
+ shift
+ ;;
+ *)
+ set fnord "$@" "$arg"
+ shift # fnord
+ shift # $arg
+ ;;
+ esac
+ done
+
+ test -z "$dashmflag" && dashmflag=-M
+ # Require at least two characters before searching for `:'
+ # in the target name. This is to cope with DOS-style filenames:
+ # a dependency such as `c:/foo/bar' could be seen as target `c' otherwise.
+ "$@" $dashmflag |
+ sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile"
+ rm -f "$depfile"
+ cat < "$tmpdepfile" > "$depfile"
+ tr ' ' '
+' < "$tmpdepfile" | \
+## Some versions of the HPUX 10.20 sed can't process this invocation
+## correctly. Breaking it into two sed invocations is a workaround.
+ sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
+ rm -f "$tmpdepfile"
+ ;;
+
+dashXmstdout)
+ # This case only exists to satisfy depend.m4. It is never actually
+ # run, as this mode is specially recognized in the preamble.
+ exit 1
+ ;;
+
+makedepend)
+ "$@" || exit $?
+ # Remove any Libtool call
+ if test "$libtool" = yes; then
+ while test $1 != '--mode=compile'; do
+ shift
+ done
+ shift
+ fi
+ # X makedepend
+ shift
+ cleared=no
+ for arg in "$@"; do
+ case $cleared in
+ no)
+ set ""; shift
+ cleared=yes ;;
+ esac
+ case "$arg" in
+ -D*|-I*)
+ set fnord "$@" "$arg"; shift ;;
+ # Strip any option that makedepend may not understand. Remove
+ # the object too, otherwise makedepend will parse it as a source file.
+ -*|$object)
+ ;;
+ *)
+ set fnord "$@" "$arg"; shift ;;
+ esac
+ done
+ obj_suffix="`echo $object | sed 's/^.*\././'`"
+ touch "$tmpdepfile"
+ ${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@"
+ rm -f "$depfile"
+ cat < "$tmpdepfile" > "$depfile"
+ sed '1,2d' "$tmpdepfile" | tr ' ' '
+' | \
+## Some versions of the HPUX 10.20 sed can't process this invocation
+## correctly. Breaking it into two sed invocations is a workaround.
+ sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
+ rm -f "$tmpdepfile" "$tmpdepfile".bak
+ ;;
+
+cpp)
+ # Important note: in order to support this mode, a compiler *must*
+ # always write the preprocessed file to stdout.
+ "$@" || exit $?
+
+ # Remove the call to Libtool.
+ if test "$libtool" = yes; then
+ while test $1 != '--mode=compile'; do
+ shift
+ done
+ shift
+ fi
+
+ # Remove `-o $object'.
+ IFS=" "
+ for arg
+ do
+ case $arg in
+ -o)
+ shift
+ ;;
+ $object)
+ shift
+ ;;
+ *)
+ set fnord "$@" "$arg"
+ shift # fnord
+ shift # $arg
+ ;;
+ esac
+ done
+
+ "$@" -E |
+ sed -n -e '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' \
+ -e '/^#line [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' |
+ sed '$ s: \\$::' > "$tmpdepfile"
+ rm -f "$depfile"
+ echo "$object : \\" > "$depfile"
+ cat < "$tmpdepfile" >> "$depfile"
+ sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile"
+ rm -f "$tmpdepfile"
+ ;;
+
+msvisualcpp)
+ # Important note: in order to support this mode, a compiler *must*
+ # always write the preprocessed file to stdout, regardless of -o,
+ # because we must use -o when running libtool.
+ "$@" || exit $?
+ IFS=" "
+ for arg
+ do
+ case "$arg" in
+ "-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI")
+ set fnord "$@"
+ shift
+ shift
+ ;;
+ *)
+ set fnord "$@" "$arg"
+ shift
+ shift
+ ;;
+ esac
+ done
+ "$@" -E |
+ sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile"
+ rm -f "$depfile"
+ echo "$object : \\" > "$depfile"
+ . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile"
+ echo " " >> "$depfile"
+ . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile"
+ rm -f "$tmpdepfile"
+ ;;
+
+none)
+ exec "$@"
+ ;;
+
+*)
+ echo "Unknown depmode $depmode" 1>&2
+ exit 1
+ ;;
+esac
+
+exit 0
+
+# Local Variables:
+# mode: shell-script
+# sh-indentation: 2
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "scriptversion="
+# time-stamp-format: "%:y-%02m-%02d.%02H"
+# time-stamp-end: "$"
+# End:
--- /dev/null
+man_MANS = sst.6
+pkgdata_DATA = sst-doc.txt sst.doc
+CLEANFILES = $(pkgdata_DATA) $(man_MANS)
+EXTRA_DIST = makehelp.py sst-doc.xml sst-layer.xsl sst.xml
+
+sst.6: sst.xml
+ xmlto man sst.xml
+
+sst-doc.txt: sst-doc.xml
+ xmlto -m sst-layer.xsl txt sst-doc.xml
+sst.doc: sst-doc.txt
+ makehelp.py >sst.doc
+
+sst-doc.html: sst-doc.xml
+ xmlto xhtml-nochunks sst-doc.xml
--- /dev/null
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+
+sst.6: sst.xml
+ xmlto man sst.xml
+
+sst-doc.txt: sst-doc.xml
+ xmlto -m sst-layer.xsl txt sst-doc.xml
+sst.doc: sst-doc.txt
+ makehelp.py >sst.doc
+
+sst-doc.html: sst-doc.xml
+ xmlto xhtml-nochunks sst-doc.xml
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
--- /dev/null
+#!/usr/bin/env python
+#
+# Generate an on-line help file for SST 2K from the text generated from
+# the XML documentation.
+#
+# By Eric S. Raymond for the Super Star Trek project
+import os, re, sys
+
+enddelim = "********\n"
+
+# This is the part most likely to bit-rot
+beginmarker1 = "Mnemonic:"
+endmarker1 = "Miscellaneous Notes"
+beginmarker2 = " ABBREV"
+endmarker2 = "Game History and Modifications"
+
+fp = open("sst-doc.txt", "r")
+savetext = ""
+state = 0
+while True:
+ line = fp.readline()
+ if not line:
+ break
+ if state == 0 and line.startswith(beginmarker1):
+ line = "%% " + line[12:].lstrip()
+ state = 1
+ if state == 0 and line.startswith(beginmarker2):
+ savetext += enddelim + "%% ABBREV\n"
+ state = 2
+ if state == 1:
+ if line.find(endmarker1) > -1:
+ state = 0
+ if state == 2:
+ if line.find(endmarker2) > -1:
+ state = 0
+ if state:
+ savetext += line
+
+# Remove the section titles
+savetext = re.sub("\n+.*\n*Mnemonic:\\s*", "\n********\n%% ", savetext)
+
+# Hack Unicode non-breaking spaces into ordinary spaces
+savetext = savetext.replace("\xc2\xa0", " ").replace("\240", "")
+
+sys.stdout.write(savetext + enddelim)
--- /dev/null
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<!DOCTYPE book PUBLIC
+ "-//OASIS//DTD DocBook XML V4.1.2//EN"
+ "docbook/docbookxx.dtd"[
+<!ENTITY sst-site "http://sst.berlios.de/">
+<!ENTITY retro "http://catb.org/~esr/retro/">
+]>
+<book>
+<bookinfo>
+<title>Super Star Trek</title>
+
+<authorgroup>
+<author>
+ <firstname>David</firstname>
+ <surname>Matuzsek</surname>
+</author>
+<author>
+ <firstname>Paul</firstname>
+ <surname>Reynolds</surname>
+</author>
+<author>
+ <firstname>Tom</firstname>
+ <surname>Almy</surname>
+</author>
+<author>
+ <firstname>Stas</firstname>
+ <surname>Sergeev</surname>
+</author>
+<author>
+ <firstname>Eric</firstname>
+ <othername>Steven</othername>
+ <surname>Raymond</surname>
+</author>
+</authorgroup>
+
+<legalnotice>
+<para>Permission is hereby granted for the copying, distribution,
+modification and use of this program and associated documentation
+for recreational purposes, provided that all references to the
+authors are retained. However, permission is not and will not be
+granted for the sale or promotional use of this program or program
+documentation, or for use in any situation in which profit may be
+considered an objective, since it is the desire of the authors to
+respect the copyrights of the originators of Star Trek.</para>
+</legalnotice>
+</bookinfo>
+
+
+<dedication>
+<literallayout format='linespecific' class='monospaced'>
+ SSSSS U U PPPPP EEEEE RRRRR
+ S U U P P E R R
+ SSSSS U U PPPPP EEEE RRRRR
+ S U U P E R R
+ SSSSS UUUUU P EEEEE R R
+
+
+ SSSSSSS TTTTTTTT A RRRRRRR
+ SSSSSSSS TTTTTTTT AAA RRRRRRRR
+ SS TT AAA RR RR
+ SSSSSSS TT AA AA RR RR
+ SSSSSSS TT AA AA RRRRRRRR
+ SS TT AAAAAAA RRRRRRR
+ SS TT AAAAAAA RR RR
+ SSSSSSSS TT AA AA RR RR
+ SSSSSSS TT AA AA RR RR
+
+
+
+ TTTTTTTT RRRRRRR EEEEEEEEE KK KK
+ TTTTTTTT RRRRRRRR EEEEEEEEE KK KK
+ TT RR RR EE KK KK
+ TT RR RR EEEEEE KKKKKK
+ TT RRRRRRRR EEEEEE KKKKK
+ TT RRRRRRR EE KK KK
+ TT RR RR EE KK KK
+ TT RR RR EEEEEEEEE KK KK
+ TT RR RR EEEEEEEEE KK KK
+
+
+ Produced For Your Enjoyment
+
+ By
+
+ David Matuszek
+ and
+ Paul Reynolds
+
+ With Modifications By
+ Don Smith
+
+ Resurrected By
+ Tom Almy
+
+ Curses Interface By
+ Stas Sergeev
+
+ SST 2K polishing and historical research by
+ Eric S. Raymond
+</literallayout>
+</dedication>
+
+<chapter><title>Introduction</title>
+<para>The Organian Peace Treaty has collapsed, and the Federation is at war
+with the Klingon Empire. Joining the Klingons against the Federation
+are the members of the <quote>Romulan Star Empire.</quote> As commander of the
+Starship U.S.S. Enterprise, your job is to wipe out the Klingon
+invasion fleet and make the galaxy safe for democracy.</para>
+
+<para>Your battleground is the entire galaxy, which for convenience is
+divided up into eight rows of eight quadrants each, like a
+checkerboard. Rows are numbered from top to bottom, and columns are
+numbered left to right, so quadrant 1 - 8 would be in the upper right
+hand corner of the galaxy.</para>
+
+<para>During battle you will be concerned only with those enemies that
+occupy the same quadrant as yourself. Quadrants are divided up into
+sectors: ten rows of ten sectors each. Sectors are numbered in the
+same way as quadrants, so the sector in the upper right corner is
+sector 1 - 10. You have a short-range scanner which allows you to
+look at the entire quadrant in a single display.</para>
+
+<para>Enemies recharge during your absence. If you leave a quadrant
+containing a weakened enemy, when you return to that quadrant he will
+be strong again. Also, each time you enter a quadrant, the positions
+of everthing in the quadrant (except your ship) are randomized, to
+save you the trouble of trying to remember where everything in the
+quadrant is. Notice that this refers only to the positions of things
+in the quadrant—the numbers of each kind of thing are not changed
+(except for black holes and the Super-commander, which move around
+the galaxy). If you kill something, it stays dead.</para>
+
+<para>The Romulans are not as serious a threat to the Federation as the
+Klingons. For one thing, there are not as many of them. For
+another, the Romulans are not as treacherous. However, Romulans are
+not to be trifled with, especially when you are in violation of the
+Romulan Neutral Zone.</para>
+
+<para>There are two kinds of Klingons: Ordinary Klingons, which are
+bad enough, and Klingon Commanders, which are even worse. Commanders
+are about three times stronger than ordinary Klingons. Commanders are
+more resistant to your weapons. Commanders can move about during
+battle while Ordinary Klingons stay put. And finally, Commanders have
+a thing called a <quote>long-range tractor beam</quote> which they can
+use, at random intervals, to yank you away from what you are doing
+into their quadrant, to do battle with them. There is also a special
+commander, called the <quote>Super-commander.</quote> This character
+is so bad he is reserved for the Good, Expert, and Emeritus games.
+Fortunately, there is just one Super-commander in a game. In addition
+to the undesirable traits of Commanders, he can move from quadrant to
+quadrant at will, seeking out and destroying your starbases and any
+helpful planets he runs across. He also has a spy planted aboard your
+ship, giving him valuable information about your condition. Using
+this information, he can do dastardly things like tractor beam your
+ship when you are in bad shape. And once you've been tractor beamed
+by the Super-commander —</para>
+
+<para>But the advantages are not all on the side of the enemy. Your ship
+is more powerful, and has better weapons. Besides, in the this
+galaxy there are from two to five starbases, at which you can stop to
+refuel and lick your wounds, safe from phaser attack or tractor
+beams. But you had best not dally there too long, since time is not
+on your side. The Klingons are not just after you; they are
+attacking the entire Federation. There is always a finite <quote>time
+left,</quote> which is how much longer the Federation can hold out if you
+just sit on your fat behind and do nothing. As you wipe out
+Klingons, you reduce the rate at which the invasion fleet weakens the
+Federation, and so the time left until the Federation collapses may
+actually increase. Since Klingons are the main threat to the
+Federation, the Romulans do not figure into the <quote>time left.</quote> In
+fact, you need not kill all the Romulans to win. If you can get all
+the Klingons, the Federation will abide forever, and you have won the
+game.</para>
+
+<para>Space is vast, and it takes precious time to move from one place to
+another. In comparison, other things happen so quickly that we
+assume they take no time at all. Two ways that time can pass are when
+you move, or when you issue a command to sit still and rest for a
+period of time. You will sometimes want to do the latter, since the
+various devices aboard your starship may be damaged and require time
+to repair. Of course, repairs can be made more quickly at a starbase
+than than can in flight.</para>
+
+<para>In addition to Klingons, Romulans, and starbases, the galaxy
+contains (surprise) stars. Mostly, stars are a nuisance and just get
+in your way. You can trigger a star into going nova by shooting one
+of your photon torpedoes at it. When a star novas, it does a lot of
+dammage to anything immediately adjacent to it. If another star is
+adjacent to a nova, it too will go nova. Stars may also occasionally
+go supernova; a supernova in a quadrant destroys everything in the
+quadrant andmakes the quadrant permanently uninhabitable. You may
+<quote>jump over</quote> a quadrant containing a supernova when you
+move, but you should not stop there.</para>
+
+<para>Supernovas may happen spontaneously, without provocation. If a
+supernova occurs in the same quadrant you are in, your starship has an
+<quote>emergency automatic override</quote> which picks some random
+direction and some random warp factor, and tries to throw you clear of
+the supernova. If the supernova occurs in some other quadrant, you
+just get a warning message from starfleet about it (provided, of
+course, that your subspace radio is working).</para>
+
+<para>Also a few planets are scattered through the galaxy. These can
+sometimes be a great help since some of them will have <quote>dilithium
+crystals,</quote> which are capable of replenishing the ship's energy
+supply. You can either beam down to the planet surface using the
+transporter, or take the shuttle craft <quote>Galileo</quote>.</para>
+
+<para>Finally, each quadrant will contain from zero to three black
+holes. These can deflect or swallow torpedoes passing near them. They
+also swallow enemy ships knocked into them. If your ship enters one
+—</para>
+
+<para>Star Trek is a rich game, full of detail. These instructions are
+written at a moderate level—no attempt has been made fully to
+describe everything about the game, but there is quite a bit more
+here than you need to get started. If you are new to the game, just
+get a rough idea of the kinds of commands available, and start
+playing. After a game or two you will have learned everthing
+important, and the detailed command descriptions which follow will be
+a lot more meaningful to you.</para>
+
+<para>You have weapons: phasers and photon torpedoes. You have a defense:
+deflector shields. You can look at things: long-range scaners,
+short-range scanners, and a star chart. You can move about, under
+warp drive or impulse power. You can also dock at a starbase, rest
+while repairs are being made, abandon ship, self destruct, or give up
+and start a new game.</para>
+
+<para>The Klingons are waiting.</para>
+
+</chapter>
+<chapter><title>Starting the Game</title>
+
+<para>The program will ask you some setup questions. You can give it
+command-line arguments that will be treated as answers. Any token
+may be abbreviated to a unique prefix.</para>
+
+<para>The first question concerns whether you want a regullar,
+tournament, or saved game. For discussion, see the <link
+linkend="freeze">description of the freeze command</link>.</para>
+
+<para>The second question will concern the length of the game.
+Longer games include more enemies.</para>
+
+<para>The third question will set the game's difficulty level.
+You should probably start out at the novice level, even if you are
+already familiar with one of the other versions of the Star Trek
+game—but, of course, the level of game you play is up to you. If
+you want to start at the Expert level, go ahead. It's your funeral.
+The Emeritus game is strictly for masochists.</para>
+
+<para>The fourth question, new in SST2K, sets your game options. A
+blank answer or 'fancy' enables all SST2K features. The option
+'plain' disables a number of features (Tholians, planets &
+dilithium, Thingies shooting back, deep-space-probes, Klingon ramming
+and movement, time-warping through black holes, death-ray upgrade),
+approximating the original CDC 6600 FORTRAN game from UT Austin. The
+option 'almy' approximates Tom Almy's C translation from 1979,
+disabling Thingies shooting back, base shields, and time-warping
+through black holes.</para>
+
+</chapter>
+<chapter><title>How To Issue Commands</title>
+
+<para>When the game is waiting for you to enter a command it will
+print out</para>
+
+<screen>
+ COMMAND>
+</screen>
+
+<para>You may then type in your command. All you have to remember for each
+command is the mnemonic. For example, if you want to move straight up
+one quadrant, you can type in the mnemonic (case insensitive)</para>
+
+<screen>
+ move
+</screen>
+
+<para>and the computer will prompt you with</para>
+
+<screen>
+ Manual or automatic-
+</screen>
+
+<para>Say you type in <quote>manual</quote>. The computer then responds</para>
+
+<screen>
+ X and Y displacements-
+</screen>
+
+<para>Now you type in <quote>0 1</quote> which specifies an X movement of zero and a Y
+movement of one.</para>
+
+<para>When you have learned the commands, you can avoid being prompted
+simply by typing in the information without waiting to be asked for
+it. For example, in the above example, you could simply type in</para>
+
+<screen>
+ move manual 0 1
+</screen>
+
+<para>and it will be done. Or you could type in</para>
+
+<screen>
+ move manual
+</screen>
+
+<para>and when the computer responds with the displacement prompt, you
+can type in</para>
+
+<screen>
+ 0 1
+</screen>
+
+<para>and it will understand.</para>
+
+<para>You can abbreviate most mnemonics. For <quote>move</quote>, you can use any
+of</para>
+
+<screen>
+ move mov mo m
+</screen>
+
+<para>successfully. For your safety, certain critical commands (such as to
+abandon ship) must be written out in full. Also, in a few cases two
+or more commands begin with the same letter, and in this case that
+letter refers to a particular one of the commands; to get the other,
+your abbreviation must be two or more characters long. This sounds
+complicated, but you will learn the abbreviations qGuickly enough.</para>
+
+<para>What this all boils down to is:</para>
+
+<orderedlist>
+<listitem><para>You can abbreviate practically anything</para></listitem>
+<listitem><para>If you forget, the computer will prompt you</para></listitem>
+<listitem><para>If you remember, you can type it all on one line</para></listitem>
+</orderedlist>
+
+<para>If you are part way through entering a command and you change your
+minde, you can cancel the command by typing -1 as one of the
+parameters, with the exception of the manual move command.</para>
+
+<para>If anything is not clear to you, experiment. The worst you can do is
+lose a game or two.</para>
+
+</chapter>
+<chapter><title>List of Commands</title>
+
+<sect1><title>Short-Range Scan</title>
+
+<literallayout>
+Mnemonic: SRSCAN
+Shortest abbreviation: S
+Full commands: SRSCAN
+ SRSCAN NO
+ SRSCAN CHART
+</literallayout>
+
+<!-- This is new in SST 2K -->
+<para>If you are using the screen-oriented interface, this command is
+suppressed; instead, a short-range scan will always be present on the
+screen.</para>
+
+<para>The short-range scan gives you a considerable amount of information
+about the quadrant your starship is in. A short-range scan is best
+described by an example.</para>
+
+<screen>
+ 1 2 3 4 5 6 7 8 9 10
+ 1 * . . . . R . . . . Stardate 2516.3
+ 2 . . . E . . . . . . Condition RED
+ 3 . . . . . * . B . . Position 5 - 1, 2 - 4
+ 4 . . . S . . . . . . Life Support DAMAGED, Reserves=2.30
+ 5 . . . . . . . K . . Warp Factor 5.0
+ 6 . K . . . . . * . Energy 2176.24
+ 7 . . . . . P . . . . Torpedoes 3
+ 8 . . . . * . . . . . Shields UP, 42% 1050.0 units
+ 9 . * . . * . . . C . Klingons Left 12
+ 10 . . . . . . . . . . Time Left 3.72
+</screen>
+
+<para>The left part is a picture of the quadrant. The E at sector 2 -
+4 represents the Enterprise; the B at sector 3 - 8 is a starbase.
+There are ordinary Klingons (K) at sectors 5 - 8 and 6 - 2, and a
+Klingon Commander (C) at 9 - 9. The (GULP)
+<quote>Super-commander</quote> (S) is occupies sector 4 - 4, and a
+Romulan (R) is at 1 - 6. A planet (P) is at sector 7 - 6. There are
+also a large number of stars (*). The periods (.) are just empty
+space—they are printed to help you get your bearings. Sector 6
+- 4 contains a black hole ( ).</para>
+
+<para>The information on the right is assorted status information. You
+can get this alone with the STATUS command. The status information
+will be absent if you type <quote>N</quote> after SRSCAN. Otherwise
+status information will be presented.</para>
+
+<para>If you type <quote>C</quote> after SRSCAN, you will be given a
+short-range scan and a Star Chart.</para>
+
+<para>Short-range scans are free. That is, they use up no energy and no
+time. If you are in battle, doing a short-range scan does not give
+the enemies another chance to hit you. You can safely do a
+short-range scan anytime you like.</para>
+
+<para>If your short-range sensors are damaged, this command will only show
+the contents of adjacent sectors.</para>
+</sect1>
+<sect1><title>Status Report</title>
+
+<literallayout>
+Mnemonic: STATUS
+Shortest abbreviation: ST
+</literallayout>
+
+<!-- This is new in SST 2K -->
+<para>If you are using the screen-oriented interface, this command is
+suppressed; instead, a full status report will always be present on the
+screen.</para>
+
+<para>This command gives you information about the current state of your
+starship as follows:</para>
+
+<variablelist>
+<varlistentry>
+<term>STARDATE</term>
+<listitem>
+<para>The current date. A stardate is the same as a day.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>CONDITION</term>
+<listitem>
+<para>There are four possible conditions:</para>
+ <variablelist>
+ <varlistentry>
+ <term>DOCKED</term>
+ <listitem><para>docked at starbase.</para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>RED</term>
+ <listitem><para>in battle.</para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>YELLOW</term>
+ <listitem><para>low on energy (<1000 units)</para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>GREEN</term>
+ <listitem><para>none of the above</para></listitem>
+ </varlistentry>
+ </variablelist>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>POSITION</term>
+<listitem>
+<para>Quadrant is given first, then sector</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>LIFE SUPPOR</term>
+<listitem>
+<para>If <quote>ACTIVE</quote> then life support systems are functioning
+normally. If on <quote>RESERVES</quote> the number is how many stardates your
+reserve food, air, etc. will last—you must get repairs made or get to
+starbase before your reserves run out.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>WARP FACTOR</term>
+<listitem>
+<para>What your warp factor is currently set to.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>ENERGY</term>
+<listitem>
+<para>The amount of energy you have left. If it drops to zero, you die.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>TORPEDOES</term>
+<listitem>
+<para>How many photon torpedoes you have left.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>SHIELDS</term>
+<listitem>
+<para>Whether your shields are up or down, how strong they are
+(what percentage of a hit they can deflect), and shield energy.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>KLINGONS LEFT</term>
+<listitem>
+<para>How many of the Klingons are still out there.</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>TIME LEFT</term>
+<listitem>
+<para>How long the Federation can hold out against the
+present number of Klingons; that is, how long until the end
+if you do nothing in the meantime. If you kill Klingons
+quickly, this number will go up—if not, it will go down. If
+it reaches zero, the federation is conquered and you lose.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+
+<para>Status information is free—it uses no time or energy, and
+if you are in battle, the Klingons are not given another chance to hit
+you.</para>
+
+<para>Status information can also be obtained by doing a short-range scan.
+See the SRSCAN command for details.</para>
+
+<para>Each item of information can be obtained singly by requesting it.
+See REQUEST command for details.</para>
+
+</sect1>
+<sect1><title>Long-Range Scan</title>
+
+<literallayout>
+Mnemonic: LRSCAN
+Shortest abbreviation: L
+</literallayout>
+
+<!-- This is new in SST 2K -->
+<para>If you are using the screen-oriented interface, this command is
+suppressed; instead, a long-range scan will always be present on the
+screen.</para>
+
+<para>A long-range scan gives you general information about where you are
+and what is around you. Here is an example output.</para>
+
+<screen>
+ Long-range scan for Quadrant 5 - 1
+ -1 107 103
+ -1 316 5
+ -1 105 1000
+</screen>
+
+<para>This scan says that you are in row 5, column 1 of the 8 by 8 galaxy.
+The numbers in the scan indicate how many of each kind of thing there
+is in your quadrant and all adjacent quadrants. The digits are
+interpreted as follows.</para>
+
+<informaltable>
+<tgroup cols='2'>
+<tbody>
+<row>
+ <entry>Thousands digit:</entry>
+ <entry>1000 indicates a supernova (only)</entry>
+</row>
+<row>
+ <entry>Hundreds digit:</entry>
+ <entry>number of Klingons present</entry>
+</row>
+<row>
+ <entry>Tens digit:</entry>
+ <entry>number of starbases present</entry>
+</row>
+<row>
+ <entry>Ones digit:</entry>
+ <entry>number of stars present</entry>
+</row>
+</tbody>
+</tgroup>
+</informaltable>
+
+<para>For example, in your quadrant (5 - 1) the number is 316, which
+indicates 3 Klingons, 1 starbase, and 6 stars. The long-range
+scanner does not distinguish between ordinary Klingons and Klingon
+command ships. If there is a supernova, as in the quadrant below and
+to your right (quadrant 6 - 2), there is nothing else in the
+quadrant. </para>
+
+<para>Romulans possess a <quote>cloaking device</quote> which prevents
+their detection by long-range scan. Because of this fact, Starfleet
+Command is never sure how many Romulans are <quote>out there</quote>.
+When you kill the last Klingon, the remaining Romulans surrender to
+the Federation.</para>
+
+<para>Planets are also undetectable by long-range scan. The only way to
+detect a planet is to find it in your current quadrant with the
+short-range sensors.</para>
+
+<para>Since you are in column 1, there are no quadrants to your left. The
+minus ones indicate the negative energy barrier at the edge of the
+galaxy, which you are not permitted to cross.</para>
+
+<para>Long-range scans are free. They use up no energy or time, and can be
+done safely regardless of battle conditions.</para>
+</sect1>
+<sect1><title>Star Chart</title>
+
+<literallayout>
+Mnemonic: CHART
+Shortest abbreviation: C
+</literallayout>
+
+<para>As you proceed in the game, you learn more and more about what things
+are where in the galaxy. When ever you first do a scan in a quadrant,
+telemetry sensors are ejected which will report any changes in the
+quadrant(s) back to your ship, providing the sub-space radio is
+working. Spock will enter this information in the chart. If the radio
+is not working, Spock can only enter new information discovered from
+scans, and information in other quadrants may be obsolete.</para>
+
+<para>The chart looks like an 8 by 8 array of numbers. These numbers are
+interpreted exactly as they are on a long-range scan. A period (.) in
+place of a digit means you do not know that information yet. For
+example, ... means you know nothing about the quadrant, while .1.
+menas you know it contains a base, but an unknown number of Klingons
+and stars.</para>
+
+<para>Looking at the star chart is a free operation. It costs neither time
+nor energy, and can be done safely whether in or out of battle.</para>
+
+</sect1>
+<sect1><title>Damage Report</title>
+
+<literallayout>
+Mnemonic: DAMAGES
+Shortest abbreviation: DA
+</literallayout>
+
+<para>At any time you may ask for a damage report to find out what devices
+are damaged and how long it will take to repair them. Naturally,
+repairs proceed faster at a starbase.</para>
+
+<para>If you suffer damages while moving, it is possible that a subsequent
+damage report will not show any damage. This happens if the time
+spent on the move exceeds the repair time, since in this case the
+damaged devices were fixed en route.</para>
+
+<para>Damage reports are free. They use no energy or time, and can be done
+safely even in the midst of battle.</para>
+
+</sect1>
+<sect1><title>Move Under Warp Drive</title>
+
+<literallayout>
+Mnemonic: MOVE
+Shortest abbreviation: M
+Full command: MOVE MANUAL <displacement>
+ MOVE AUTOMATIC <destination>
+</literallayout>
+
+<para>This command is the usual way to move from one place to another
+within the galaxy. You move under warp drive, according to the
+current warp factor (see <quote>WARP FACTOR</quote>).</para>
+
+<para>There are two command modes for movement: MANUAL and AUTOMATIC.
+The manual mode requires the following format:</para>
+
+<screen>
+ MOVE MANUAL <deltax> <deltay>
+</screen>
+
+<para><deltax> and <deltay> are the horizontal and vertical
+displacements for your starship, in quadrants; a displacement of one
+sector is 0.1 quadrants. Specifying <deltax> and <deltay>
+causes your ship to move in a straight line to the specified
+destination. If <deltay> is omitted, it is assumed zero. For
+example, the shortest possible command to move one sector to the right
+would be</para>
+
+<screen>
+ M M .1
+</screen>
+
+<para>The following examples of manual movement refer to the short-range
+scan shown earlier.</para>
+
+<screen>
+ Destination Sector Manual Movement command
+ 3 - 1 M M -.3 -.1
+ 2 - 1 M M -.3
+ 1 - 2 M M -.2 .1
+ 1 - 4 M M 0 .1
+ (leaving quadrant) M M 0 .2
+</screen>
+
+<para>The automatic mode is as follows:</para>
+
+<screen>
+ MOVE AUTOMATIC <qrow> <qcol> <srow> <scol>
+</screen>
+
+<para><para>where <qrow> and <qcol> are the row and column
+numbers of the destination quadrant, and <srow> and <scol>
+are the row and column numbers of the destination sector in that
+quadrant. This command also moves your ship in a straight line path
+to the destination. For moving within a quadrant, <qrow> and
+<qcol> may be omitted. For example, to move to sector 2 - 9 in
+the current quadrant, the shortest command would be</para>
+
+<screen>
+ M A 2 9
+</screen>
+
+<para>To move to quadrant 3 - 7, sector 5 - 8, type</para>
+
+<screen>
+ M A 3 7 5 8
+</screen>
+
+<para>and it will be done. In automatic mode, either two or four numbers
+must be supplied.</para>
+
+<para>Automatic mode utilizes the ship's <quote>battle computer.</quote> If the
+computer is damaged, manual movement must be used.</para>
+
+<para>If warp engines are damaged less than 10 stardates (undocked) you can
+still go warp 4.</para>
+
+<para>It uses time and energy to move. How much time and how much energy
+depends on your current warp factor, the distance you move, and
+whether your shields are up. The higher the warp factor, the faster
+you move, but higher warp factors require more energy. You may move
+with your shields up, but this doubles the energy required.</para>
+
+<para>You can move within a quadrant without being attacked if you just
+entered the quadrant or have been attacked since your last move
+command. This enables you to move and hit them before they
+retaliate.</para>
+
+</sect1>
+<sect1><title>Warp Factor</title>
+
+<literallayout>
+Mnemonic: WARP
+Shortest abbreviation: W
+Full command: WARP <number>
+</literallayout>
+
+<para>Your warp factor controls the speed of your starship. The larger the
+warp factor, the faster you go and the more energy you use.</para>
+
+<para>Your minimum warp factor is 1.0 and your maximum warp factor is 10.0
+(which is 100 times as fast and uses 1000 times as much energy). At
+speeds above warp 6 there is some danger of causing damage to your
+warp engines; this damage is larger at higher warp factors and also
+depends on how far you go at that warp factor.</para>
+
+<para>At exactly warp 10 there is some probability of entering a
+so-called <quote>time warp</quote> and being thrown foward or backward
+in time. The farther you go at warp 10, the greater is the
+probability of entering the time warp.</para>
+
+</sect1>
+<sect1><title>Impulse Engines</title>
+
+<literallayout>
+Mnemonic: IMPULSE
+Shortest abbreviation: I
+Full command: IMPULSE MANUAL <displacement>
+ IMPULSE AUTOMATIC <destination>
+</literallayout>
+
+<para>The impulse engines give you a way to move when your warp engines are
+damaged. They move you at a speed of 0.95 sectors per stardate,
+which is the equivalent of a warp factor of about 0.975, so they are
+much too slow to use except in emergencies.</para>
+
+<para>Movement commands are indicated just as in the <quote>MOVE</quote> command.</para>
+
+<para>The impulse engines require 20 units of energy to engage, plus 10
+units per sector (100 units per quadrant) traveled. It does not cost
+extra to move with the shields up.</para>
+
+</sect1>
+<sect1><title>Deflector Shields</title>
+
+<literallayout>
+Mnemonic: SHIELDS
+Shortest abbreviation: SH
+Full commands: SHIELDS UP
+ SHIELDS DOWN
+ SHIELDS TRANSFER <amount of energy to transfer>
+</literallayout>
+
+<para>Your deflector shields are a defensive device to protect you from
+Klingon attacks (and nearby novas). As the shields protect you, they
+gradually weaken. A shield strength of 75%, for example, means that
+the next time a Klingon hits you, your shields will deflect 75% of
+the hit, and let 25% get through to hurt you.</para>
+
+<para>It costs 50 units of energy to raise shields, nothing to lower them.
+You may move with your shields up; this costs nothing under impulse
+power, but doubles the energy required for warp drive.</para>
+
+<para>Each time you raise or lower your shields, the Klingons have another
+chance to attack. Since shields do not raise and lower
+instantaneously, the hits you receive will be intermediate between
+what they would be if the shields were completely up or completely
+down. </para>
+
+<para>You may not fire phasers through your shields. However you may
+use the <quote>high-speed shield control</quote> to lower shields,
+fire phasers, and raise the shields again before the Klingons can
+react. Since rapid lowering and raising of the shields requires more
+energy than normal speed operation, it costs you 200 units of energy
+to activate this control. It is automatically activated when you fire
+phasers while shields are up. You may fire photon torpedoes, but they
+may be deflected considerably from their intended course as they pass
+through the shields (depending on shield strength).</para>
+
+<para>You may transfer energy beteen the ship's energy (given as
+<quote>Energy</quote> in the status) and the shields. The word
+<quote>TRANSFER</quote> may be abbreviated <quote>T</quote>. The
+ammount of energy to transfer is the number of units of energy you
+wish to take from the ship's energy and put into the shields. If you
+specify an negative number, energy is drained from the shields to the
+ship. Transfering energy constitutes a turn. If you transfer energy
+to the shields while you are under attack, they will be at the new
+energy level when you are next hit.</para>
+
+<para>Enemy torpedoes hitting your ship explode on your shields (if they
+are up) and have essentially the same effect as phaser hits.</para>
+
+</sect1>
+<sect1><title>Phasers</title>
+
+<literallayout>
+Mnemonic: PHASERS
+Shortest abbreviation: P
+Full commands: PHASERS AUTOMATIC <AMOUNT TO FIRE> <NO>
+ PHASERS <AMOUNT TO FIRE> <NO>
+ PHASERS MANUAL <NO> <AMOUNT 1> <AMOUNT 2>...<AMOUNT N>
+</literallayout>
+
+<para>Phasers are energy weapons. As you fire phasers at Klingons, you
+specify an <quote>amount to fire</quote> which is drawn from your
+energy reserves. The amount of total hit required to kill an enemy is
+partly random. but also depends on skill level.</para>
+
+<para>The average hit required to kill an ordinary Klingon varies from 200
+units in the Novice game to 250 units in the Emeritus game.
+Commanders normally require from 600 (Novice) to 700 (Emeritus). The
+Super-commander requres from 875 (Good) to 1000 (Emeritus). Romulans
+require an average of 350 (Novice) to 450 (Emeritus).</para>
+
+<para>Hits on enemies are cumulative, as long as you don't leave the
+quadrant. </para>
+
+<para>In general, not all that you fire will reach the Klingons. The
+farther away they are, the less phaser energy will reach them. If a
+Klingon is adjacent to you, he will receive about 90% of the phaser
+energy directed at him; a Klingon 5 sectors away will receive about
+60% and a Klingon 10 sectors away will receive about 35%. There is
+some randomness involved, so these figures are not exact. Phasers
+have no effect beyond the boundaries of the quadrant you are in.</para>
+
+<para>Phasers may overheat (and be damaged) if you fire too large a burst
+at once. Firing up to 1500 units is safe. From 1500 on up the
+probability of overheat increases with the amount fired.</para>
+
+<para>If phaser firing is automatic, the computer decides how to
+divide up your <amount to fire> among the Klingons present. If
+phaser firing is manual, you specify how much energy to fire at each
+Klingon present (nearest first), rather than just specifying a total
+amount. You can abreviate <quote>MANUAL</quote> and
+<quote>AUTOMATIC</quote> to one or more letters; if you mention
+neither, automatic fire is usually assumed.</para>
+
+<para>Battle computer information is available by firing phasers manually,
+and allowing the computer to prompt you. If you enter zero for the
+amount to fire at each enemy, you will get a complete report, without
+cost. The battle computer will tell you how much phaser energy to
+fire at each enemy for a sure kill. This information appears in
+parentheses prior to the prompt for each enemy. Since the amount is
+computed from sensor data, if either the computer or the S.R. sensors
+are damaged, this information will be unavailable, and phasers must
+be fired manually.</para>
+
+<para>A safety interlock prevents phasers from being fired through
+the shields. If this were not so, the shields would contain your fire
+and you would fry yourself. However, you may utilize the
+<quote>high-speed shield control</quote> to drop shields, fire
+phasers, and raise shields before the enemy can react. Since it takes
+more energy to work the shields rapidly with a shot, it costs you 200
+units of energy each time you activate this control. It is
+automatically activated when you fire phasers while the shields are
+up. By specifying the <no> option, shields are not raised after
+firing.</para>
+
+<para>Phasers have no effect on starbases (which are shielded) or on
+stars.</para>
+
+</sect1>
+<sect1><title>Report</title>
+
+<literallayout>
+Mnemonic: REPORT
+Shortest abbreviation: REP
+</literallayout>
+
+<para>This command supplies you with information about the state of the
+current game. Its purpose is to remind you of things that you have
+learned during play, but may have forgotten, and cannot otherwise
+retrieve if you are not playing at a hard-copy terminal.</para>
+
+<para>You are told the following things:</para>
+
+<itemizedlist>
+<listitem><para>The length and skill level of the game you are playing</para></listitem>
+<listitem><para>The original number of Klingons</para></listitem>
+<listitem><para>How many Klingons you have destroyed</para></listitem>
+<listitem><para>Whether the Super-Commander has been destroyed</para></listitem>
+<listitem><para>How many bases have been destroyed</para></listitem>
+<listitem><para>How many bases are left</para></listitem>
+<listitem><para>What bases (if any) are under attack; your subspace radio
+must have been working since the attack to get this
+information.</para></listitem>
+<listitem><para>How many casualties you have suffered</para></listitem>
+<listitem><para>How many times you have called for help.</para></listitem>
+</itemizedlist>
+
+<para>This same information is automatically given to you when you start to
+play a frozen game.</para>
+
+</sect1>
+<sect1><title>Computer</title>
+
+<literallayout>
+Mnemonic: COMPUTER
+Shortest abbreviation: CO
+</literallayout>
+
+<para>This command allows using the ship's computer (if functional) to
+calculate travel times and energy usage.</para>
+
+</sect1>
+<sect1><title>Photon Torpedoes</title>
+
+<literallayout>
+Mnemonic: PHOTONS
+Shortest abbreviation: PHO
+Full commands: PHOTONS <NUMBER> <TARG1> <TARG2> <TARG3>
+</literallayout>
+
+<para>Photon torpedoes are projectile weapons—you either hit what you aim
+at, or you don't. There are no <quote>partial hits</quote>.</para>
+
+<para>One photon torpedo will usually kill one ordinary Klingon, but it
+usually takes about two for a Klingon Commander. Photon torpedoes
+can also blow up stars and starbases, if you aren't careful.</para>
+
+<para>You may fire photon torpedoes singly, or in bursts of two or three.
+Each torpedo is individually targetable. The computer will prompt
+you, asking for the target sector for each torpedo. Alternately, you
+may specify each target in the command line.</para>
+
+<para>Photon torpedoes cannot be aimed precisely—there is always some
+randomness involved in the direction they go. Photon torpedoes may
+be fired with your shields up, but as they pass through the shields
+they are randomly deflected from their intended course even more.</para>
+
+<para>Photon torpedoes are proximity-fused. The closer they explode to the
+enemy, the more damage they do. There is a hit <quote>window</quote> about one
+sector wide. If the torpedo misses the hit window, it does not
+explode and the enemy is unaffected. Photon torpedoes are only
+effective within the quadrant. They have no effect on things in
+adjacent quadrants.</para>
+
+<para>If more than one torpedo is fired and only one target sector is
+specified, all torpedoes are fired at that sector. For example, to
+fire two torpedoes at sector 3 - 4, you type</para>
+
+<screen>
+ PHO 2 3 4 (or) PHO 2 3 4 3 4
+</screen>
+
+<para>To fire torpedoes at, consecutively, sectors 2 - 6, 1 - 10, and 4 -
+7, type</para>
+
+<screen>
+ PHO 3 2 6 1 10 4 7
+</screen>
+
+<para>There is no restriction to fire directly at a sector. For example,
+you can enter</para>
+
+<screen>
+ PHO 1 3 2.5
+</screen>
+
+<para>to aim between two sectors. However, sector numbers must be 1 to 10
+inclusive.</para>
+
+</sect1>
+<sect1><title>Dock at Starbase</title>
+
+<literallayout>
+Mnemonic: DOCK
+Shortest abbreviation: D
+</literallayout>
+
+<para>You may dock your starship whenever you are in one of the eight
+sector positions immediately adjacent to a starbase. When you dock,
+your starship is resupplied with energy, shield energy photon
+torpedoes, and life support reserves. Repairs also proceed faster at
+starbase, so if some of your devices are damaged, you may wish to stay
+at base (by using the <quote>REST</quote> command) until they are
+fixed. If your ship has more than its normal maximum energy (which
+can happen if you've loaded crystals) the ship's energy is not
+changed.</para>
+
+<para>You may not dock while in standard orbit around a planet.</para>
+
+<para>Starbases have their own deflector shields, so you are completely
+safe from phaser attack while docked. You are also safe from
+long-range tractor beams.</para>
+
+<para>Starbases also have both short and long range sensors, which you can
+use if yours are broken. There's also a subspace radio to get
+information about happenings in the galaxy. Mr. Spock will update the
+star chart if your ask for it while docked and your own radio is dead.</para>
+
+</sect1>
+<sect1><title>Rest</title>
+
+<literallayout>
+Mnemonic: REST
+Shortest abbreviation: R
+Full command: REST <NUMBER OF STARDATES>
+</literallayout>
+
+<para>This command simply allows the specified number of stardates to go
+by. This is useful if you have suffered damages and wish to wait
+until repairs are made before you go back into battle.</para>
+
+<para>It is not generally advisable to rest while you are under attack by
+Klingons.</para>
+
+</sect1>
+<sect1><title>Call Starbase for Help</title>
+
+<literallayout>
+Mnemonic: MAYDAY
+(No abbreviation)
+</literallayout>
+
+<para>[Originally, this command was called <quote>HELP</quote>, but
+these days that might be misconstrued as an attempt to browae built-in
+documentation! In some later versions it was CALL.]</para>
+
+<para>When you get into serious trouble, you may call a starbase for
+help. Starbases have a device called a <quote>long-range transporter
+beam</quote> which they can use to teleport you to base. This works
+by dematerializing your starship at its current position and
+re-materializing it adjacent to the nearest starbase. Teleportation
+is instantaneous, and starbase supplies the required energy—all
+you have to do is let them know (via subspace radio) that you need to
+be rescued.</para>
+
+<para>This command should be employed only when absolutely necessary. In
+the first place, calling for help is an admission on your part that
+you got yourself into something you cannot get yourself out of, and
+you are heavily penalized for this in the final scoring. Secondly,
+the long-range transporter beam is not reliable—starbase can always
+manage to dematerialize your starship, but (depending on distance)
+may or may not be able to re-materialize you again. The long-range
+transporter beam has no absolute maximum range; if you are in the
+same quadrant as a starbase, you have a good chance (about 90%) of
+re-materializing successfully. your chances drop to roughly 50-50 at
+just over 3 quadrants.</para>
+
+</sect1>
+<sect1><title>Abandon Ship</title>
+
+<literallayout>
+Mnemonic: ABANDON
+(no abbreviation)
+</literallayout>
+
+<para>You may abandon the Enterprise if necessary. If there is still a
+starbase in the galaxy, you will be sent there and put in charge of a
+weaker ship, the Faerie Queene.</para>
+
+<para>The Faerie Queene cannot be abandoned.</para>
+
+</sect1>
+<sect1><title>Self-Destruct</title>
+
+<literallayout>
+Mnemonic: DESTRUCT
+(no abbreviation)
+</literallayout>
+
+<para>You may self-destruct, thus killing yourself and ending the game. If
+there are nearby Klingons, you may take a few of them with you (the
+more energy you have left, the bigger the bang).</para>
+
+<para>In order to self-destruct you must remember the password you typed in
+at the beginning of the game.</para>
+
+</sect1>
+<sect1><title>Quit Game</title>
+
+<literallayout>
+Mnemonic: QUIT
+(no abbreviation)
+</literallayout>
+
+<para>Immediately cancel the current game; no conclusion is reached. You
+will be given an opportunity to start a new game or to leave the Star
+Trek program.</para>
+
+</sect1>
+<sect1><title>Sensor-Scan</title>
+
+<literallayout>
+Mnemonic: SENSORS
+Shortest abbreviation: SE
+</literallayout>
+
+<para>Utilizing the short-range sensors, science officer Spock gives you a
+readout on any planet in your quadrant. Planets come in three
+classes: M, N, and O. Only class M planets have earth-like
+conditions. Spock informs you if the planet has any dilithium
+crystals. Sensor scans are free.</para>
+
+</sect1>
+<sect1><title>Enter Standard Orbit</title>
+
+<literallayout>
+Mnemonic: ORBIT
+Shortest abbreviation: O
+</literallayout>
+
+<para>To land on a planet you must first be in standard orbit. You achieve
+this in a manner similar to docking at starbase. Moving to one of
+the eight sector positions immediately adjacent to the planet, you
+give the orbit command which puts your ship into standard orbit about
+the planet. Since this is a maneuver, a small amount of time is
+used; negligible energy is required. If enemies are present, they
+will attack.</para>
+
+</sect1>
+<sect1><title>Transporter Travel</title>
+
+<literallayout>
+Mnemonic: TRANSPORT
+Shortest abbreviation: T
+</literallayout>
+
+<para>The transporter is a device which can convert any physical object
+into energy, beam the energy through space, and reconstruct the
+physical object at some destination. Transporting is one way to land
+on a planet. Since the transporter has a limited range, you must be
+in standard orbit to beam down to a planet. Shields must be down
+while transporting.</para>
+
+<para>The transport command is used to beam a landing party onto a planet
+to mine <quote>dilithium crystals</quote>. Each time the command is given the
+landing party (which you lead) moves from the ship to the planet, or
+vice-versa.</para>
+
+<para>You are advised against needless transporting, since like all
+devices, the transporter will sometimes malfunction.</para>
+
+<para>The transporter consumes negligible time and energy. Its use does
+not constitute a <quote>turn</quote>.</para>
+
+</sect1>
+<sect1><title>Shuttle Craft</title>
+
+<literallayout>
+Mnemonic: SHUTTLE
+Shortest abbreviation: SHU
+</literallayout>
+
+<para>An alternate way to travel to and from planets. Because of limited
+range, you must be in standard orbit to use the shuttle craft, named
+"Galileo". Shields must be down.</para>
+
+<para>Unlike transporting, use of the shuttle craft does constitute a
+<quote>turn</quote> since time is consumed. The time naturally
+depends on orbit altitude, and is equal to 3.0e-5 times altitude.
+Shuttling uses no ship energy.</para>
+
+<para>You should use the same travel device going from the planet to the
+ship as you use to go from the ship to the planet. However it is
+possible to transport to the planet and have the Galileo crew come
+and pick your landing party up, or to take the Galileo to the planet
+and then transport back, leaving the shuttle craft on the planet.</para>
+
+</sect1>
+<sect1><title>Mine Dilithium Crystals</title>
+
+<literallayout>
+Mnemonic: MINE
+Shortest abbreviation: MI
+</literallayout>
+
+<para>Once you and your mining party are on the surface of a planet which
+has dilithium crystals, this command will dig them for you.</para>
+
+<para>Mining requires time and constitutes a <quote>turn</quote>. No
+energy is used. Class M planets require 0.1 to 0.3 stardates to mine.
+Class N planets take twice as long, and class O planets take three
+times as long.</para>
+
+<para>Dilithium crystals contain enormous energy in a form that is readily
+released in the ship's power system. It is an excellent idea to mine
+them whenever possible, for use in emergencies. You keep the
+crystals until the game is over or you abandon ship when not at a
+starbase.</para>
+
+</sect1>
+<sect1><title>Load Dilithium Crystals</title>
+
+<literallayout>
+Mnemonic: CRYSTALS
+Shortest abbreviation: CR
+</literallayout>
+
+<para>This is a very powerful command which should be used with caution.
+Once you have dilithium crystals aboard ship, this command will
+instruct engineering officer Scott and Mr. Spock to place a raw
+dilithium crystal into the power channel of the ship's
+matter-antimatter converter. When it works, this command will
+greatly boost the ship's energy.</para>
+
+<para>Because the crystals are raw and impure, instabilities can occur in
+the power channel. Usually Scotty can control these. When he
+cannot, the results are disastrous. Scotty will use those crystals
+that appear to be most stable first.</para>
+
+<para>Since using raw dilithium crystals for this purpose entails
+considerable risk, Starfleet Regulations allow its use only during
+"condition yellow". No time or energy is used.</para>
+
+</sect1>
+<sect1><title>Planet Report</title>
+
+<literallayout>
+Mnemonic: PLANETS
+Shortest abbreviation: PL
+</literallayout>
+
+<para>Mr. Spock presents you a list of the available information on planets
+in the galaxy. Since planets do not show up on long-range scans, the
+only way to obtain this information is with the <quote>SENSORS</quote> command.</para>
+
+</sect1>
+<sect1 id="freeze"><title>Freeze</title>
+
+<literallayout>
+Mnemonic: FREEZE
+(no abbreviation)
+Full command: FREEZE <FILE NAME>
+</literallayout>
+
+<para>The purpose of the FREEZE command is to allow a player to save the
+current state of the game, so that it can be finished later. A
+plaque may not be generated from a frozen game. A file with the
+specified <file name> and type '.TRK' is created (if necessary) in
+the current directory, and all pertinent information about the game
+is written to that file. The game may be continued as usual or be
+terminated at the user's option.</para>
+
+<para>To restart a game created by the <quote>FREEZE</quote> command,
+the user need only type <quote>FROZEN</quote> in response to the
+initial question about the type of game desired, followed by the
+<file name>.</para>
+
+<para>NOTE: A <quote>tournament</quote> game is like a frozen game,
+with the following differences. (1) Tournament games always start
+from the beginning, while a frozen game can start at any point. (2)
+Tournament games require only that the player remember the name or
+number of the tournament, while the information about a frozen game
+must be kept on a file. Tournament games can be frozen, but then they
+behave like regular frozen games.</para>
+
+<para>A point worth noting is that 'FREEZE' does not save the seed for the
+random number generator, so that identical actions after restarting
+the same frozen game can lead to different results. However,
+identical actions after starting a given tournament game always lead
+to the same results.</para>
+
+</sect1>
+<sect1><title>Request</title>
+
+<literallayout>
+Mnemonic: REQUEST
+Shortest abbreviation: REQ
+Full command: REQUEST <ITEM>
+</literallayout>
+
+<!-- This is new in SST 2K -->
+<para>If you are using the screen-oriented interface, this command is
+suppressed; instead, a full status report will always be present on the
+screen.</para>
+
+<para>This command allows you to get any single piece of information
+from the <STATUS> command. <ITEM> specifies which
+information as follows:</para>
+
+<informaltable>
+<tgroup cols='3'>
+<thead>
+<row>
+ <entry>Information</entry>
+ <entry>Mnemonic for <item></entry>
+ <entry>Shortest Abbreviation</entry>
+</row>
+</thead>
+<tbody>
+<row><entry>STARDATE</entry> <entry>DATE</entry> <entry>D</entry></row>
+<row><entry>CONDITION</entry> <entry>CONDITION</entry> <entry>C</entry></row>
+<row><entry>POSITION</entry> <entry>POSITION</entry> <entry>P</entry></row>
+<row><entry>LIFE SUPPORT</entry><entry>LSUPPORT</entry> <entry>L</entry></row>
+<row><entry>WARP FACTOR</entry> <entry>WARPFACTOR</entry><entry>W</entry></row>
+<row><entry>ENERGY</entry> <entry>ENERGY</entry> <entry>E</entry></row>
+<row><entry>TORPEDOES</entry> <entry>TORPEDOES</entry> <entry>T</entry></row>
+<row><entry>SHIELDS</entry> <entry>SHIELDS</entry> <entry>S</entry></row>
+<row><entry>KLINGONS LEFT</entry><entry>KLINGONS</entry> <entry>K</entry></row>
+<row><entry>TIME LEFT</entry> <entry>TIME</entry> <entry>TI</entry></row>
+<row><entry>BASES LEFT</entry> <entry>BASES</entry> <entry>BA</entry></row>
+</tbody>
+</tgroup>
+</informaltable>
+
+</sect1>
+<sect1><title>Experimental Death Ray</title>
+
+<literallayout>
+Mnemonic: DEATHRAY
+(No abbreviation)
+</literallayout>
+
+<para>This command should be used only in those desperate cases where
+you have absolutely no alternative. The death ray uses energy to
+rearrange matter. Unfortunately, its working principles are not yet
+thoroughly understood, and the results are highly
+unpredictable.</para>
+
+<para>The only good thing that can result is the destruction of all
+enemies in your current quadrant. This will happen about 70% of the
+time. Only enemies are destroyed; starbases, stars, and planets are
+unaffected.</para>
+
+<para>Constituting the remaining 30% are results varying from bad to
+fatal.</para>
+
+<para>The death ray requires no energy or time, but if you survive, enemies
+will hit you.</para>
+
+<para>The Faerie Queene has no death ray.</para>
+
+<para>If the death ray is damaged in its use, it must be totally replaced.
+This can only be done at starbase. Because it is a very complex
+device, it takes 9.99 stardates at base to replace the death ray.
+The death ray cannot be repaired in flight.</para>
+
+</sect1>
+<sect1><title>Launch Deep Space Probe</title>
+
+<literallayout>
+Mnemonic: PROBE
+Shortest abbreviation: PR
+Full command: PROBE <ARMED> MANUAL <displacement>
+ PROBE <ARMED> AUTOMATIC <destination>
+</literallayout>
+
+<para>The Enterprise carries a limited number of Long Range Probes. These
+fly to the end of the galaxy and report back a count of the number of
+important things found in each quadrant through which it went. The
+probe flies at warp 10, and therefore uses time during its flight.
+Results are reported immediately via subspace radio and are recorded
+in the star chart.</para>
+
+<para>The probe can also be armed with a NOVAMAX warhead. When launched
+with the warhead armed, the probe flies the same except as soon as it
+reaches the target location, it detonates the warhead in the heart of
+a star, causing a supernova and destroying everything in the
+quadrant. It then flies no further. There must be a star in the
+target quadrant for the NOVAMAX to function. </para>
+
+<para>The probe can fly around objects in a galaxy, but is destroyed if it
+enters a quadrant containing a supernova, or if it leaves the galaxy.</para>
+
+<para>The target location is specified in the same manner as the MOVE
+command, however for automatic movement, if only one pair of
+coordinates are specified they are assumed to be the quadrant and not
+the sector in the current quadrant!</para>
+
+<para>The Faerie Queene has no probes.</para>
+
+</sect1>
+<sect1><title>Emergency Exit</title>
+
+<literallayout>
+Mnemonic: EMEXIT
+Shortest abbreviation: E
+</literallayout>
+
+<para>This command provides a quick way to exit from the game when you
+observe a Klingon battle cruiser approaching your terminal. Its
+effect is to freeze the game on the file 'EMSAVE.TRK' in your current
+directory, erase the screen, and exit.</para>
+
+<para>Of course, you do lose the chance to get a plaque when you use this
+maneuver.</para>
+
+</sect1>
+<sect1><title>Ask for Help</title>
+
+<literallayout>
+Mnemonic: HELP
+Full command: HELP <command>
+</literallayout>
+
+<para>This command reads the appropriate section from the SST.DOC file,
+providing the file is in the current directory.</para>
+
+</sect1>
+</chapter>
+<chapter><title>Miscellaneous Notes</title>
+
+<para>Starbases can be attacked by either commanders or by the
+<quote>Super-Commander</quote>. When this happens, you will be
+notified by subspace radio, provided it is working. The message will
+inform you how long the base under attack can last. Since the
+<quote>Super-Commander</quote> is more powerful than an ordinary
+commander, he can destroy a base more quickly.</para>
+
+<para>The <quote>Super-Commander</quote> travels around the galaxy at
+a speed of about warp 6 or 7. His movement is strictly time based;
+the more time passes, the further he can go.</para>
+
+<para>Scattered through the galaxy are certain zones of control,
+collectively designated the <quote>Romulan Neutral Zone</quote>. Any
+quadrant which contains Romulans without Klingons is part of the
+Neutral Zone, except if a base is present. Since Romulans do not show
+on either the long-range scan or the star chart, it is easy for you to
+stumble into this zone. When you do, if your subspace radio is
+working, you will receive a warning message from the Romulan, politely
+asking you to leave.</para>
+
+<para>In general, Romulans are a galactic nuisance.</para>
+
+<para>The high-speed shield control is fairly reliable, but it has been
+known to malfunction.</para>
+
+<para>You can observe the galactic movements of the
+<quote>Super-Commander</quote> on the star chart, provided he is in
+territory you have scanned and your subspace radio is working.</para>
+
+<para>Periodically, you will receive intelligence reports from
+starfleet command, indicating the current quadrant of the
+<quote>Super-Commander</quote>. Your subspace radio must be working,
+of course.</para>
+
+<para>Each quadrant will contain from 0 to 3 black holes. Torpedoes
+entering a black hole disappear. In fact, anything entering a black
+hole disappears, permanently. If you can displace an enemy into one,
+he is a goner. Black holes do not necessarily remain in a quadrant.
+they are transient phenomena.</para>
+
+<para>Commanders will ram your ship, killing themselves and inflicting
+heavy damage to you, if they should happen to decide to advance into
+your sector.</para>
+
+<para>You can get a list of commands by typing
+<quote>COMMANDS</quote>.</para>
+
+</chapter>
+<chapter><title>Scoring</title>
+
+<para>Scoring is fairly simple. You get points for good things, and you
+lose points for bad things.</para>
+
+<para>You gain—</para>
+
+<orderedlist>
+<listitem><para>10 points for each ordinary Klingon you kill,</para></listitem>
+<listitem><para>50 points for each commander you kill,</para></listitem>
+<listitem><para>200 points for killing the <quote>Super-Commander</quote>,</para></listitem>
+<listitem><para>20 points for each Romulan killed,</para></listitem>
+<listitem><para>1 point for each Romulan captured.</para></listitem>
+<listitem>
+<para>100 times your average Klingon/stardate kill rate. If you lose
+the game, your kill rate is based on a minimum of 5 stardates.</para>
+</listitem>
+<listitem>
+<para>You get a bonus if you win the game, based on your rating:</para>
+<para>Novice=100, Fair=200, Good=300, Expert=400, Emeritus=500.</para>
+</listitem>
+</orderedlist>
+
+<para>You lose—</para>
+
+<orderedlist>
+<listitem><para>200 points if you get yourself killed,</para></listitem>
+<listitem><para>100 points for each starbase you destroy,</para></listitem>
+<listitem><para>100 points for each starship you lose,</para></listitem>
+<listitem><para>45 points for each time you had to call for help,</para></listitem>
+<listitem><para>10 points for each planet you destroyed,</para></listitem>
+<listitem><para>5 points for each star you destroyed, and</para></listitem>
+<listitem><para>1 point for each casualty you incurred.</para></listitem>
+</orderedlist>
+
+<para>In addition to your score, you may also be promoted one grade in rank
+if you play well enough. Promotion is based primarily on your
+Klingon/stardate kill rate, since this is the best indicator of
+whether you are ready to go on to the next higher rating. However,
+if you have lost 100 or more points in penalties, the required kill
+rate goes up. Normally, the required kill rate is 0.1 * skill *
+(skill + 1.0) + 0.1, where skill ranges from 1 for Novice to 5 for
+Emeritus.</para>
+
+<para>You can be promoted from any level. There is a special
+promotion available if you go beyond the <quote>Expert</quote> range.
+You can also have a certificate of merit printed with your name, date,
+and Klingon kill rate, provided you are promoted from either the
+<quote>Expert</quote> or <quote>Emeritus</quote> levels. This
+<quote>plaque</quote> requires a 132 column printer. You may need
+print the certificate to a file, import it into your word processor,
+selecting Courier 8pt font, and then print in <quote>landscape
+orientation</quote>.</para>
+
+</chapter>
+<chapter><title>Handy Reference Page</title>
+
+<literallayout format='linespecific' class='monospaced'>
+ ABBREV FULL COMMAND DEVICE USED
+ ------ ------------ -----------
+ ABANDON ABANDON shuttle craft
+ C CHART (none)
+ CO COMPUTER computer
+ CR CRYSTALS (none)
+ DA DAMAGES (none)
+ DEATHRAY DEATHRAY (none)
+ DESTRUCT DESTRUCT computer
+ D DOCK (none)
+ E EMEXIT (none)
+ FREEZE FREEZE <FILE NAME> (none)
+ I IMPULSE <MANUAL> <DISPLACEMENT> impulse engines
+ IMPULSE AUTOMATIC <DESTINATION> impulse engines and computer
+ L LRSCAN long-range sensors
+ MAYDAY MAYDAY (for help) subspace radio
+ MI MINE (none)
+ M MOVE <MANUAL> <DISPLACEMENT> warp engines
+ MOVE AUTOMATIC <DESTINATION> warp engines and computer
+ O ORBIT warp or impulse engines
+ P PHASERS <TOTAL AMOUNT> phasers and computer
+ PHASERS AUTOMATIC <TOTAL AMOUNT> phasers, computer, sr sensors
+ PHASERS MANUAL <AMT1> <AMT2> ... phasers
+ PHO PHOTONS <NUMBER> <TARGETS> torpedo tubes
+ PL PLANETS (none)
+ PR PROBE <ARMED> <MANUAL> <DISPLACEMENT> probe launcher, radio
+ PROBE <ARMED> AUTOMATIC <DESTINATION> launcher, radio, computer
+ REP REPORT (none)
+ REQ REQUEST (none)
+ R REST <NUMBER OF STARDATES> (none)
+ QUIT QUIT (none)
+ S SRSCAN <NO or CHART> short-range sensors
+ SE SENSORS short-range sensors
+ SH SHIELDS <UP, DOWN, or TRANSFER> deflector shields
+ SHU SHUTTLE shuttle craft
+ ST STATUS (none)
+ T TRANSPORT transporter
+ W WARP <FACTOR> (none)
+
+ L. R. Scan: thousands digit: supernova
+ hundreds digit: Klingons
+ tens digit: starbases
+ ones digit: stars
+ period (.): digit not known (star chart only)
+
+Courses are given in manual mode in X - Y displacements; in automatic
+ mode as destination quadrant and/or sector. Manual mode is default.
+Distances are given in quadrants. A distance of one sector is 0.1 quadrant.
+Ordinary Klingons have about 400 units of energy, Commanders about
+ 1200. Romulans normally have about 800 units of energy, and the
+ (GULP) "Super-Commander" has about 1800.
+Phaser fire diminishes to about 60 percent at 5 sectors. Up to 1500
+ units may be fired in a single burst without danger of overheat.
+Warp 6 is the fastest safe speed. At higher speeds, engine damage
+ may occur. At warp 10 you may enter a time warp.
+Shields cost 50 units of energy to raise, and double the power
+ requirements of moving under warp drive. Engaging the high-speed
+ shield control requires 200 units of energy.
+Warp drive requires (distance)*(warp factor cubed) units of energy
+ to travel at a speed of (warp factor squared)/10 quadrants per stardate.
+Impulse engines require 20 units to warm up, plus 100 units per
+ quadrant. Speed is just under one sector per stardate.
+</literallayout>
+
+</chapter>
+<chapter><title>Game History and Modifications</title>
+
+<sect1><title>Origins</title>
+
+<para>The original Star Trek seems to have been written by Mike
+Mayfield at the beginning of the 1970s. His first version was in
+BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard
+BASIC. The source is <ulink
+url="&sst-site;www/historic/mayfield.basic">available</ulink> on the
+SST2K website. In January 1975 it became part of the DECUS library
+under the name <ulink
+url='http://www.trailing-edge.com/~shoppa/decus/110174.html'>SPACWR</ulink>.</para>
+
+<para>While some people claim to have recollections of playing Trek
+games in the late 1960s, the earlier ones seem actually to have been
+variants of
+<ulink url='http://en.wikipedia.org/wiki/Spacewar!'>
+SPACEWAR</ulink>, the earlier space-combat game on the
+PDP-1. Mayfield <ulink
+url='http://www3.sympatico.ca/maury/games/space/star_trek.html'>wrote
+in 2000</ulink> that he invented the Trek-style galactic grid, and the
+evidence seems to back that up. Some of the confusion probably stems
+from the fact that Mayfield's original and several early descendants
+were distributed under the name SPACWR.</para>
+
+<para>Many different versions radiated from Mayfield's original; most
+of the ones in BASIC are descended from a SPACWR version that David
+Ahl published in <citetitle>101 BASIC Computer Games</citetitle>,
+July 1973. This was a port of Mayfield's version obtained from the HP
+Contributed Programs library. </para>
+
+<para>Our SST2K is descended from a Taurus BASIC program by Grady
+Hicks dated 5 April 1973. This does not appear to have been derived
+from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM
+PENN. U.", and the game has several features not present in SPACEWR:
+notably, the Death Ray, ramming, and the Klingon summons to surrender.
+And, of course, it predates Ahl's book. The source is <ulink
+url="&sst-site;www/historic/UT-Trek.basic">available</ulink> on the
+SST2K website.</para>
+
+<para>Dave Matuszek, Paul Reynolds et. al. at UT Austin played the
+Hicks version on a CDC6600, but disliked the long load time and
+extreme slowness of the BASIC program. (David Matuszek notes that the
+Hicks version he played had a habit of throwing long
+quotes from Marcus Aurelius at the users, a feature he found
+intolerable on a TTY at 110 baud. It must, therefore, have been
+rather longer than the one we have.) The Austin crew proceeded to
+write their own Trek game, loosely based on the Hicks version, in
+CDC6600 FORTRAN. At that time, it was just called "Star Trek"; the
+"Super" was added by later developers. In the rest of this history
+we'll call it the "UT FORTRAN" version.</para>
+
+<para>At the time the UT FORTRAN source was last translated to C it emitted
+the message "Latest update-21 Sept 78". Thus, it actually predated
+(and may have influenced) the best-known BASIC version, the "Super
+Star Trek" published by David Ahl in his November 1978 sequel
+<citetitle>BASIC Computer Games</citetitle>.</para>
+
+<para>This 1978 "Super Star Trek" had been reworked by Robert Leedom and
+friends from (according to Leedom) Mayfield's HP port. There is
+internal evidence to suggest that at least some features of Leedom's
+SST may have derived from the UT FORTRAN version. In particular, Dave
+Matuszek recalls implementing command words to replace the original
+numeric command codes, a feature Leedom's SST also had but the
+1973 and 1975 SPACWRs did not.</para>
+
+<para>One signature trait of the UT FORTRAN game and its descendants
+is that the sectors are 10x10 (rather than the 8x8 in Mike Mayfield's
+1972 original and its BASIC descendants). The UT FORTRAN version also
+preserves the original numbered quadrants rather than the
+astronomically-named quadrants introduced in Ahl's SST and its
+descendants.</para>
+
+<!-- Dave thinks his Fortran Star Trek used the clockface for quadrant -->
+<!-- navigation. -->
+
+<para>Eric Allman's BSD Trek game is one of these, also descended from
+the UT FORTRAN version via translation to C. However, the mainline version
+(now SST2K) has had a lot more stuff folded into it over the years
+— deep space probes, dilithium mining, the Tholian Web, and so
+forth.</para>
+</sect1>
+
+<sect1><title>Tom Almy's story</title>
+
+<para>Back in (about) 1977 I got a copy of the Super Star Trek game for
+the CDC 6600 mainframe computer. Someone had converted it to PDP-11
+Fortran but couldn't get it to run because of its size. I modified
+the program to use overlays and managed to shoehorn it in on the 56k
+byte machine.</para>
+
+<para>I liked the game so much I put some time into fixing bugs, mainly
+what could be called continuity errors and loopholes in the game's
+logic. We even played a couple tournaments.</para>
+
+<para>In 1979, I lost access to that PDP-11. I did save the source code
+listing. In 1995, missing that old friend, I started converting the
+program into portable ANSI C. It's been slow, tedious work that took
+over a year to accomplish.</para>
+
+<para>In early 1997, I got the bright idea to look for references to
+<quote>Super Star Trek</quote> on the World Wide Web. There weren't
+many hits, but there was one that came up with 1979 Fortran sources!
+This version had a few additional features that mine didn't have,
+however mine had some feature it didn't have. So I merged its features
+that I liked. I also took a peek at the DECUS version (a port, less
+sources, to the PDP-10), and some other variations.</para>
+
+<para>Modifications I made:</para>
+
+<para>Compared to original version, I've changed the
+<quote>help</quote> command to <quote>call</quote> and the
+<quote>terminate</quote> command to <quote>quit</quote> to better
+match user expectations. The DECUS version apparently made those
+changes as well as changing <quote>freeze</quote> to
+<quote>save</quote>. However I like <quote>freeze</quote>.</para>
+
+<para>I added EMEXIT from the 1979 version.</para>
+
+<para>That later version also mentions srscan and lrscan working when
+docked (using the starbase's scanners), so I made some changes here
+to do this (and indicating that fact to the player), and then
+realized the base would have a subspace radio as well — doing a
+Chart when docked updates the star chart, and all radio reports will
+be heard. The Dock command will also give a report if a base is under
+attack.</para>
+
+<para>It also had some added logic to spread the initial positioning of
+bases. That made sense to add because most people abort games with
+bad base placement.</para>
+
+<para>The experimental deathray originally had only a 5% chance of success,
+but could be used repeatedly. I guess after a couple years of use, it
+was less <quote>experimental</quote> because the 1979 version had a 70% success
+rate. However it was prone to breaking after use. I upgraded the
+deathray, but kept the original set of failure modes (great humor!).</para>
+
+<para>I put in the Tholian Web code from the 1979 version.</para>
+
+<para>I added code so that Romulans and regular Klingons could move in
+advanced games. I re-enabled the code which allows enemy ships to
+ram the Enterprise; it had never worked right. The 1979 version
+seems to have it all fixed up, but I'm still not overly happy with
+the algorithm.</para>
+
+<para>The DECUS version had a Deep Space Probe. Looked like a good idea
+so I implemented it based on its description.</para>
+
+</sect1>
+<sect1><title>Stas Sergeev's story</title>
+
+<para>I started from an older Tom Almy version and added features I had
+seen in other mainframe variants of the game, I wrote a screen-oriented
+interface for it based on the curses library.</para>
+
+<itemizedlist>
+<listitem>
+<para>The Space Thingy can be shoved, if you ram it, and can fire back if
+fired upon.</para>
+</listitem>
+<listitem>
+<para>The Tholian can be hit with phasers.</para>
+</listitem>
+<listitem>
+<para>When you are docked, base covers you with an almost invincible shields
+ (a commander can still ram you, or a Romulan can destroy the base,
+ or a SCom can even succeed with direct attack IIRC, but this rarely
+ happens).</para>
+</listitem>
+<listitem>
+<para>SCom can't escape from you if no more enemies remain (without this,
+ chasing SCom can take an eternity).</para>
+</listitem>
+<listitem>
+<para>Probe target you enter is now the destination quadrant. Before I don't
+ remember what it was, but it was something I had difficulty using.</para>
+</listitem>
+<listitem>
+<para>Secret password is now autogenerated.</para>
+</listitem>
+<listitem>
+<para>Victory plaque is adjusted for A4 paper rather than 132-column greenbar
+:-)</para>
+</listitem>
+<listitem>
+<para>Phasers now tells you how much energy needed, but only if the computer
+is alive.</para>
+</listitem>
+<listitem>
+<para>Planets are auto-scanned when you enter the quadrant.</para>
+</listitem>
+<listitem>
+<para>Mining or using crystals in presense of enemy now yields an attack.
+There are other minor adjustments to what yields an attack
+and what does not.</para>
+</listitem>
+<listitem>
+<para>Ramming a black hole is no longer instant death. There is a
+chance you might get timewarped instead.</para>
+</listitem>
+<listitem>
+<para>"freeze" command reverts to "save", most people will understand this
+better anyway.</para>
+</listitem>
+<listitem>
+<para>Screen-oriented interface, with sensor scans always up.</para>
+</listitem>
+</itemizedlist>
+
+<para>My changes got merged into SST2K in 2005, and I work on it now.</para>
+
+</sect1>
+<sect1><title>Eric Raymond's story</title>
+
+<para>I played the FORTRAN version of this game in the late 1970s on a
+DEC minicomputer. In the late 1980s Dave Matuszek and I became
+friends; I was vaguely aware that he had had something to do with the
+original Star Trek game. In October 2004, sitting in Dave's living
+room, we got to talking about the game and I realized it would make a
+great exhibit for the <ulink
+url='&retro;'>Retrocomputing Museum</ulink>.</para>
+
+<para>A few quick web searches later we found Tom Almy's page. We
+downloaded his code and Dave verified that that it was a direct
+descendent of UT Super Star Trek — even though it had been translated
+to C, he was able to recognize names and techniques from the FORTRAN
+version he co-wrote.</para>
+
+<para>This game became an open-source project; see the <ulink
+url='http://developer.berlios.de/projects/sst/'>project
+site</ulink>.</para>
+
+<para>After I launched the Berlios project, Stas Sergeev contacted me.
+We worked together to merge in his changes.</para>
+
+<para>Modifications I've made:</para>
+
+<itemizedlist>
+<listitem><para>
+I converted the flat-text SST.DOC file to XML-Docbook so it can be
+webbed. (That's what you're reading now.)
+</para></listitem>
+<listitem><para>
+The command-help code needed a rewrite because the flat-text form of
+the documentation is now generated from XML and doesn't have the
+easily recognizable section delimiters it used to. I wrote a script
+to filter that flat-text form into an sst.doc that's easy to parse for
+command descriptions, and changed some logic in sst.c to match.
+</para></listitem>
+<listitem><para>
+I've cleaned up a lot of grubby FORTRANisms in the code internals --
+used sizeof(), replaced magic numeric constants with #defines,
+that sort of thing.
+</para></listitem>
+<listitem><para>
+I fixed a surprising number of typos in the code and documentation.
+</para></listitem>
+<listitem><para>
+All the game state now lives in one big structure that can be
+written to and read from disk as one blob. The write gives it an
+an identifiable magic number and the thaw logic checks for same.
+</para></listitem>
+<listitem><para>
+I made the internal pager work, and in the process got rid of a number
+of platform dependencies in the code.
+</para></listitem>
+<listitem><para>
+The HELP/CALL/SOS command is now MAYDAY.
+</para></listitem>
+<listitem><para>
+Status report now indicates if dilithium crystals are on board.
+</para></listitem>
+<listitem><para>
+At Dave's prompting, restored the Space Thingy's original elusive behavior.
+</para></listitem>
+<listitem><para>
+Clean separation of game engine from the UI code, improving Stas
+Sergeev's excellent work on the curses interface.
+</para></listitem>
+</itemizedlist>
+
+<para>Here are some good pages on the history of Star Trek games:</para>
+
+<itemizedlist>
+<listitem><para>
+<ulink url='http://www.dunnington.u-net.com/public/startrek/'>http://www.dunnington.u-net.com/public/startrek/</ulink>
+</para></listitem>
+<listitem><para>
+<ulink url='http://www3.sympatico.ca/maury/games/space/star_trek.html'>http://www3.sympatico.ca/maury/games/space/star_trek.html</ulink>
+</para></listitem>
+<listitem><para>
+<ulink url='http://www.cactus.org/%7Enystrom/startrek.html'>http://www.cactus.org/%7Enystrom/startrek.html</ulink>
+</para></listitem>
+</itemizedlist>
+
+</sect1>
+<sect1><title>Authors' Acknowledgments</title>
+
+<para>These are the original acknowledgments by Dave Matuszek and Paul
+Reynolds:</para>
+
+<para>The authors would like to thank Professor Michael Duggan for his
+encouragement and administrative assistance with the development of
+the Star Trek game, without which it might never have been completed.</para>
+
+<para>Much credit is due to Patrick McGehearty and Rich Cohen, who assisted
+with the original design of the game and contributed greatly to its
+conceptual development.</para>
+
+<para>Thanks are also due to Carl Strange, Hardy Tichenor and Steven Bruell
+for their assistance with certain coding problems.</para>
+
+<para>This game was inspired by and rather loosely based on an earlier
+game, programmed in the BASIC language, by Jim Korp and Grady Hicks.
+It is the authors' understanding that the BASIC game was in turn
+derived from a still earlier version in use at Penn State University.</para>
+
+</sect1>
+<sect1><title>References</title>
+
+<orderedlist>
+<listitem><para><citetitle>Star Trek</citetitle> (the original television
+series), produced and directed by Gene Rodenberry.</para></listitem>
+
+<listitem><para><citetitle>Star Trek</citetitle> (the animated
+television series), produced by Gene Rodenberry and directed by Hal
+Sutherland. Also excellent, and not just kiddie fare. If you enjoyed
+the original series you should enjoy this one (unless you have some
+sort of a hangup about watching cartoons).</para></listitem>
+
+<listitem><para><citetitle>The Making of Star Trek</citetitle>, by
+Steven E. Whitfield and Gene Rodenberry. The best and most complete
+readily available book about Star Trek. (Ballantine
+Books)</para></listitem>
+
+<listitem><para><citetitle>The World of Star Trek</citetitle>, by
+David Gerrold. Similiar in scope to the above book.
+(Bantam)</para></listitem>
+
+<listitem><para><citetitle>The Star Trek Guide</citetitle>, third revision 4/17/67, by Gene
+Roddenberry. The original writer's guide for the television
+series, but less comprehensive than (3) above.
+(Norway Productions)</para></listitem>
+
+<listitem><para><citetitle>The Trouble With Tribbles</citetitle>, by
+David Gerrold. Includes the complete script of this popular show.
+(Ballantine Books)</para></listitem>
+
+<listitem><para><citetitle>Star Trek</citetitle>, <citetitle>Star Trek
+2</citetitle>, ..., <citetitle>Star Trek 9</citetitle>, by James
+Blish. The original shows in short story form.
+(Bantam)</para></listitem>
+
+<listitem><para><citetitle>Spock Must Die</citetitle>, by James Blish.
+An original novel, but rather similar to the show <citetitle>The Enemy
+Within</citetitle>. (Bantam)</para></listitem>
+
+<listitem><para>Model kits of the Enterprise and a <quote>Klingon
+Battle-Cruiser</quote> by AMT Corporation are available at most hobby
+shops.</para></listitem>
+</orderedlist>
+
+</sect1>
+</chapter>
+</book>
--- /dev/null
+<?xml version="1.0"?>
+<xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
+ version="1.0">
+
+<!-- force an encoding we can throw on an xterm window -->
+<xsl:output method="html"
+ encoding="ISO-8859-1"
+ indent="no"/>
+
+</xsl:stylesheet>
+
--- /dev/null
+<!DOCTYPE refentry PUBLIC
+ "-//OASIS//DTD DocBook XML V4.1.2//EN"
+ "docbook/docbookx.dtd">
+<refentry id='sst.6'>
+<refmeta>
+<refentrytitle>sst</refentrytitle>
+<manvolnum>6</manvolnum>
+<refmiscinfo class='date'>Nov 1 2004</refmiscinfo>
+</refmeta>
+<refnamediv id='name'>
+<refname>sst</refname>
+<refpurpose>the classic Super Star Trek game</refpurpose>
+</refnamediv>
+<refsynopsisdiv id='synopsis'>
+
+<cmdsynopsis>
+<command>sst</command>
+<arg choice='opt'>-t </arg>
+<arg rep='repeat' ><replaceable>command</replaceable></arg>
+</cmdsynopsis>
+
+</refsynopsisdiv>
+
+<refsect1 id='description'><title>DESCRIPTION</title>
+
+<para>The Organian Peace Treaty has collapsed, and the Federation is
+at war with the Klingon Empire. Joining the Klingons against the
+Federation are the members of the Romulan Star Empire. As commander
+of the Starship U.S.S. Enterprise, your job is to wipe out the Klingon
+invasion fleet and make the galaxy safe for democracy.</para>
+
+<para>This is one of the great early classic computer games from the
+1970s and still has a remarkable amount of play value. Run
+<command>sst</command> in a terminal window to start it. Typing
+'comands' at the prompt will list all commands; help is available for
+each one individually as well. Full documentation is <ulink
+url='http://sst.berlios.de/sst-doc.html'>browseable</ulink>. On
+systems where <filename>/usr/share/doc/sst/</filename> is a legal
+filename, it will probably be installed there as well.</para>
+
+<para>There is one option -t, which forces the original pure-tty mode.
+Normally sst tries to come up in full-screen mode that assumes it is
+running on a cursor-addressable terminal or terminal emulator.</para>
+
+<para>Input tokens for the setup prompts will be read from the
+remainder of the command line before standard input. Thus, for
+example, you can invoke the program as</para>
+
+<programlisting>
+sst regular medium good fancy
+</programlisting>
+
+<para>to start a regular medium game as a good player in 'fancy'
+mode (all features enabled).</para>
+</refsect1>
+
+<refsect1 id='authors'><title>AUTHORS</title>
+<para>Super Star Trek was designed and written by David Matuszek, Paul
+Reynolds, and Don Smith in the 1970s. It was resurrected by Tom Almy.
+The screen-oriented interface is by Stas Sergeev. This version has
+been cleaned up and documented by Eric S. Raymond
+<email>esr@snark.thyrsus.com</email>. There is a <ulink
+url='https://developer.berlios.de/projects/sst/'>project
+page</ulink>.</para>
+</refsect1>
+</refentry>
+
+++ /dev/null
-#include "sst.h"
-#include <math.h>
-
-void events(void)
-{
- int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
- double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;
- int radio_was_broken;
-
-#ifdef DEBUG
- if (idebug) prout("EVENTS");
-#endif
-
- radio_was_broken = (game.damage[DRADIO] != 0.0);
-
- for (;;) {
- /* Select earliest extraneous event, line==0 if no events */
- line = FSPY;
- if (alldone) return;
- datemin = fintim;
- for (l = 1; l < NEVENTS; l++)
- if (game.future[l] < datemin) {
- line = l;
- datemin = game.future[l];
- }
- xtime = datemin-game.state.date;
- game.state.date = datemin;
- /* Decrement Federation resources and recompute remaining time */
- game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;
- game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
- if (game.state.remtime <=0) {
- finish(FDEPLETE);
- return;
- }
- /* Is life support adequate? */
- if (game.damage[DLIFSUP] && condit != IHDOCKED) {
- if (lsupres < xtime && game.damage[DLIFSUP] > lsupres) {
- finish(FLIFESUP);
- return;
- }
- lsupres -= xtime;
- if (game.damage[DLIFSUP] <= xtime) lsupres = inlsr;
- }
- /* Fix devices */
- repair = xtime;
- if (condit == IHDOCKED) repair /= docfac;
- /* Don't fix Deathray here */
- for (l=0; l<NDEVICES; l++)
- if (game.damage[l] > 0.0 && l != DDRAY)
- game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
- /* If radio repaired, update star chart and attack reports */
- if (radio_was_broken && game.damage[DRADIO] == 0.0) {
- prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
- prout(" surveillance reports are coming in.");
- skip(1);
- if (iseenit==0) {
- attakreport(0);
- iseenit = 1;
- }
- rechart();
- prout(" The star chart is now up to date.\"");
- skip(1);
- }
- /* Cause extraneous event LINE to occur */
- Time -= xtime;
- switch (line) {
- case FSNOVA: /* Supernova */
- if (ipage==0) pause_game(1);
- ipage=1;
- snova(0,0);
- game.future[FSNOVA] = game.state.date + expran(0.5*intime);
- if (game.state.galaxy[quadx][quady].supernova) return;
- break;
- case FSPY: /* Check with spy to see if S.C. should tractor beam */
- if (game.state.nscrem == 0 ||
- ictbeam+istract > 0 ||
- condit==IHDOCKED || isatb==1 || iscate==1) return;
- if (ientesc ||
- (energy < 2000 && torps < 4 && shield < 1250) ||
- (game.damage[DPHASER]>0 && (game.damage[DPHOTON]>0 || torps < 4)) ||
- (game.damage[DSHIELD] > 0 &&
- (energy < 2500 || game.damage[DPHASER] > 0) &&
- (torps < 5 || game.damage[DPHOTON] > 0))) {
- /* Tractor-beam her! */
- istract=1;
- yank = square(game.state.isx-quadx) + square(game.state.isy-quady);
- /********* fall through to FTBEAM code ***********/
- }
- else return;
- case FTBEAM: /* Tractor beam */
- if (line==FTBEAM) {
- if (game.state.remcom == 0) {
- game.future[FTBEAM] = FOREVER;
- break;
- }
- i = Rand()*game.state.remcom+1.0;
- yank = square(game.state.cx[i]-quadx) + square(game.state.cy[i]-quady);
- if (istract || condit == IHDOCKED || yank == 0) {
- /* Drats! Have to reschedule */
- game.future[FTBEAM] = game.state.date + Time +
- expran(1.5*intime/game.state.remcom);
- break;
- }
- }
- /* tractor beaming cases merge here */
- yank = sqrt(yank);
- if (ipage==0) pause_game(1);
- ipage=1;
- Time = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
- ictbeam = 1;
- skip(1);
- proutn("***");
- crmshp();
- prout(" caught in long range tractor beam--");
- /* If Kirk & Co. screwing around on planet, handle */
- atover(1); /* atover(1) is Grab */
- if (alldone) return;
- if (icraft == 1) { /* Caught in Galileo? */
- finish(FSTRACTOR);
- return;
- }
- /* Check to see if shuttle is aboard */
- if (iscraft==0) {
- skip(1);
- if (Rand() > 0.5) {
- prout("Galileo, left on the planet surface, is captured");
- prout("by aliens and made into a flying McDonald's.");
- game.damage[DSHUTTL] = -10;
- iscraft = -1;
- }
- else {
- prout("Galileo, left on the planet surface, is well hidden.");
- }
- }
- if (line==0) {
- quadx = game.state.isx;
- quady = game.state.isy;
- }
- else {
- quadx = game.state.cx[i];
- quady = game.state.cy[i];
- }
- iran(QUADSIZE, §x, §y);
- crmshp();
- proutn(" is pulled to ");
- proutn(cramlc(quadrant, quadx, quady));
- proutn(", ");
- prout(cramlc(sector, sectx, secty));
- if (resting) {
- prout("(Remainder of rest/repair period cancelled.)");
- resting = 0;
- }
- if (shldup==0) {
- if (game.damage[DSHIELD]==0 && shield > 0) {
- doshield(2); /* Shldsup */
- shldchg=0;
- }
- else prout("(Shields not currently useable.)");
- }
- newqad(0);
- /* Adjust finish time to time of tractor beaming */
- fintim = game.state.date+Time;
- attack(0);
- if (game.state.remcom <= 0) game.future[FTBEAM] = FOREVER;
- else game.future[FTBEAM] = game.state.date+Time+expran(1.5*intime/game.state.remcom);
- break;
- case FSNAP: /* Snapshot of the universe (for time warp) */
- game.snapsht = game.state;
- game.state.snap = 1;
- game.future[FSNAP] = game.state.date + expran(0.5 * intime);
- break;
- case FBATTAK: /* Commander attacks starbase */
- if (game.state.remcom==0 || game.state.rembase==0) {
- /* no can do */
- game.future[FBATTAK] = game.future[FCDBAS] = FOREVER;
- break;
- }
- i = 0;
- for_starbases(j) {
- for_commanders(k)
- if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
- (game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&
- (game.state.baseqx[j]!=game.state.isx || game.state.baseqy[j]!=game.state.isy)) {
- i = 1;
- break;
- }
- if (i == 1) break;
- }
- if (j>game.state.rembase) {
- /* no match found -- try later */
- game.future[FBATTAK] = game.state.date + expran(0.3*intime);
- game.future[FCDBAS] = FOREVER;
- break;
- }
- /* commander + starbase combination found -- launch attack */
- batx = game.state.baseqx[j];
- baty = game.state.baseqy[j];
- game.future[FCDBAS] = game.state.date+1.0+3.0*Rand();
- if (isatb) /* extra time if SC already attacking */
- game.future[FCDBAS] += game.future[FSCDBAS]-game.state.date;
- game.future[FBATTAK] = game.future[FCDBAS] +expran(0.3*intime);
- iseenit = 0;
- if (game.damage[DRADIO] != 0.0 &&
- condit != IHDOCKED) break; /* No warning :-( */
- iseenit = 1;
- if (ipage==0) pause_game(1);
- ipage = 1;
- skip(1);
- proutn("Lt. Uhura- \"Captain, the starbase in ");
- prout(cramlc(quadrant, batx, baty));
- prout(" reports that it is under attack and that it can");
- proutn(" hold out only until stardate %d",
- (int)game.future[FCDBAS]);
- prout(".\"");
- if (resting) {
- skip(1);
- proutn("Mr. Spock- \"Captain, shall we cancel the rest period?\" ");
- if (ja()) {
- resting = 0;
- Time = 0.0;
- return;
- }
- }
- break;
- case FSCDBAS: /* Supercommander destroys base */
- game.future[FSCDBAS] = FOREVER;
- isatb = 2;
- if (!game.state.galaxy[game.state.isx][game.state.isy].starbase)
- break; /* WAS RETURN! */
- ixhold = batx;
- iyhold = baty;
- batx = game.state.isx;
- baty = game.state.isy;
- case FCDBAS: /* Commander succeeds in destroying base */
- if (line==FCDBAS) {
- game.future[FCDBAS] = FOREVER;
- /* find the lucky pair */
- for_commanders(i)
- if (game.state.cx[i]==batx && game.state.cy[i]==baty)
- break;
- if (i > game.state.remcom || game.state.rembase == 0 ||
- !game.state.galaxy[batx][baty].starbase) {
- /* No action to take after all */
- batx = baty = 0;
- break;
- }
- }
- /* Code merges here for any commander destroying base */
- /* Not perfect, but will have to do */
- /* Handle case where base is in same quadrant as starship */
- if (batx==quadx && baty==quady) {
- game.state.chart[batx][baty].starbase = FALSE;
- game.quad[basex][basey]= IHDOT;
- basex=basey=0;
- newcnd();
- skip(1);
- prout("Spock- \"Captain, I believe the starbase has been destroyegame.state.\"");
- }
- else if (game.state.rembase != 1 &&
- (game.damage[DRADIO] <= 0.0 || condit == IHDOCKED)) {
- /* Get word via subspace radio */
- if (ipage==0) pause_game(1);
- ipage = 1;
- skip(1);
- prout("Lt. Uhura- \"Captain, Starfleet Command reports that");
- proutn(" the starbase in ");
- proutn(cramlc(quadrant, batx, baty));
- prout(" has been destroyed by");
- if (isatb==2) prout("the Klingon Super-Commander");
- else prout("a Klingon Commander");
- game.state.chart[batx][baty].starbase = FALSE;
- }
- /* Remove Starbase from galaxy */
- game.state.galaxy[batx][baty].starbase = FALSE;
- for_starbases(i)
- if (game.state.baseqx[i]==batx && game.state.baseqy[i]==baty) {
- game.state.baseqx[i]=game.state.baseqx[game.state.rembase];
- game.state.baseqy[i]=game.state.baseqy[game.state.rembase];
- }
- game.state.rembase--;
- if (isatb == 2) {
- /* reinstate a commander's base attack */
- batx = ixhold;
- baty = iyhold;
- isatb = 0;
- }
- else {
- batx = baty = 0;
- }
- break;
- case FSCMOVE: /* Supercommander moves */
- game.future[FSCMOVE] = game.state.date+0.2777;
- if (ientesc+istract==0 &&
- isatb!=1 &&
- (iscate!=1 || justin==1)) scom(&ipage);
- break;
- case FDSPROB: /* Move deep space probe */
- game.future[FDSPROB] = game.state.date + 0.01;
- probex += probeinx;
- probey += probeiny;
- i = (int)(probex/QUADSIZE +0.05);
- j = (int)(probey/QUADSIZE + 0.05);
- if (probecx != i || probecy != j) {
- probecx = i;
- probecy = j;
- if (!VALID_QUADRANT(i, j) ||
- game.state.galaxy[probecx][probecy].supernova) {
- // Left galaxy or ran into supernova
- if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
- if (ipage==0) pause_game(1);
- ipage = 1;
- skip(1);
- proutn("Lt. Uhura- \"The deep space probe ");
- if (!VALID_QUADRANT(j, i))
- proutn("has left the galaxy");
- else
- proutn("is no longer transmitting");
- prout(".\"");
- }
- game.future[FDSPROB] = FOREVER;
- break;
- }
- if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
- if (ipage==0) pause_game(1);
- ipage = 1;
- skip(1);
- proutn("Lt. Uhura- \"The deep space probe is now in ");
- proutn(cramlc(quadrant, probecx, probecy));
- prout(".\"");
- }
- }
- /* Update star chart if Radio is working or have access to
- radio. */
- if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
- game.state.chart[probecx][probecy].klingons = game.state.galaxy[probecx][probecy].klingons;
- game.state.chart[probecx][probecy].starbase = game.state.galaxy[probecx][probecy].starbase;
- game.state.chart[probecx][probecy].stars = game.state.galaxy[probecx][probecy].stars;
- game.state.galaxy[probecx][probecy].charted = TRUE;
- }
- proben--; // One less to travel
- if (proben == 0 && isarmed &&
- game.state.galaxy[probecx][probecy].stars) {
- /* lets blow the sucker! */
- snova(1,0);
- game.future[FDSPROB] = FOREVER;
- if (game.state.galaxy[quadx][quady].supernova)
- return;
- }
- break;
- }
- }
-}
-
-
-void wait(void)
-{
- int key;
- double temp, delay, origTime;
-
- ididit = 0;
- for (;;) {
- key = scan();
- if (key != IHEOL) break;
- proutn("How long? ");
- }
- chew();
- if (key != IHREAL) {
- huh();
- return;
- }
- origTime = delay = aaitem;
- if (delay <= 0.0) return;
- if (delay >= game.state.remtime || nenhere != 0) {
- proutn("Are you sure? ");
- if (ja() == 0) return;
- }
-
- /* Alternate resting periods (events) with attacks */
-
- resting = 1;
- do {
- if (delay <= 0) resting = 0;
- if (resting == 0) {
- prout("%d stardates left.", (int)game.state.remtime);
- return;
- }
- temp = Time = delay;
-
- if (nenhere) {
- double rtime = 1.0 + Rand();
- if (rtime < temp) temp = rtime;
- Time = temp;
- }
- if (Time < delay) attack(0);
- if (alldone) return;
- events();
- ididit = 1;
- if (alldone) return;
- delay -= temp;
- /* Repair Deathray if long rest at starbase */
- if (origTime-delay >= 9.99 && condit == IHDOCKED)
- game.damage[DDRAY] = 0.0;
- } while
- // leave if quadrant supernovas
- (!game.state.galaxy[quadx][quady].supernova);
-
- resting = 0;
- Time = 0;
-}
-
-void nova(int ix, int iy)
-{
- static double course[] =
- {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
- int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
- int iquad, iquad1, i, ll, newcx, newcy, ii, jj;
- if (Rand() < 0.05) {
- /* Wow! We've supernova'ed */
- snova(ix, iy);
- return;
- }
-
- /* handle initial nova */
- game.quad[ix][iy] = IHDOT;
- crmena(1, IHSTAR, 2, ix, iy);
- prout(" novas.");
- game.state.galaxy[quadx][quady].stars--;
- game.state.starkl++;
-
- /* Set up stack to recursively trigger adjacent stars */
- bot = top = top2 = 1;
- kount = 0;
- icx = icy = 0;
- hits[1][1] = ix;
- hits[1][2] = iy;
- while (1) {
- for (mm = bot; mm <= top; mm++)
- for (nn = 1; nn <= 3; nn++) /* nn,j represents coordinates around current */
- for (j = 1; j <= 3; j++) {
- if (j==2 && nn== 2) continue;
- ii = hits[mm][1]+nn-2;
- jj = hits[mm][2]+j-2;
- if (!VALID_SECTOR(jj, ii)) continue;
- iquad = game.quad[ii][jj];
- switch (iquad) {
- // case IHDOT: /* Empty space ends reaction
- // case IHQUEST:
- // case IHBLANK:
- // case IHT:
- // case IHWEB:
- default:
- break;
- case IHSTAR: /* Affect another star */
- if (Rand() < 0.05) {
- /* This star supernovas */
- snova(ii,jj);
- return;
- }
- top2++;
- hits[top2][1]=ii;
- hits[top2][2]=jj;
- game.state.galaxy[quadx][quady].stars -= 1;
- game.state.starkl++;
- crmena(1, IHSTAR, 2, ii, jj);
- prout(" novas.");
- game.quad[ii][jj] = IHDOT;
- break;
- case IHP: /* Destroy planet */
- game.state.galaxy[quadx][quady].planets -= 1;
- game.state.nplankl++;
- crmena(1, IHP, 2, ii, jj);
- prout(" destroyed.");
- DESTROY(&game.state.plnets[iplnet]);
- iplnet = plnetx = plnety = 0;
- if (landed == 1) {
- finish(FPNOVA);
- return;
- }
- game.quad[ii][jj] = IHDOT;
- break;
- case IHB: /* Destroy base */
- game.state.galaxy[quadx][quady].starbase = FALSE;
- for_starbases(i)
- if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady)
- break;
- game.state.baseqx[i] = game.state.baseqx[game.state.rembase];
- game.state.baseqy[i] = game.state.baseqy[game.state.rembase];
- game.state.rembase--;
- basex = basey = 0;
- game.state.basekl++;
- newcnd();
- crmena(1, IHB, 2, ii, jj);
- prout(" destroyed.");
- game.quad[ii][jj] = IHDOT;
- break;
- case IHE: /* Buffet ship */
- case IHF:
- prout("***Starship buffeted by nova.");
- if (shldup) {
- if (shield >= 2000.0) shield -= 2000.0;
- else {
- double diff = 2000.0 - shield;
- energy -= diff;
- shield = 0.0;
- shldup = 0;
- prout("***Shields knocked out.");
- game.damage[DSHIELD] += 0.005*damfac*Rand()*diff;
- }
- }
- else energy -= 2000.0;
- if (energy <= 0) {
- finish(FNOVA);
- return;
- }
- /* add in course nova contributes to kicking starship*/
- icx += sectx-hits[mm][1];
- icy += secty-hits[mm][2];
- kount++;
- break;
- case IHK: /* kill klingon */
- deadkl(ii,jj,iquad, ii, jj);
- break;
- case IHC: /* Damage/destroy big enemies */
- case IHS:
- case IHR:
- for_local_enemies(ll)
- if (game.kx[ll]==ii && game.ky[ll]==jj) break;
- game.kpower[ll] -= 800.0; /* If firepower is lost, die */
- if (game.kpower[ll] <= 0.0) {
- deadkl(ii, jj, iquad, ii, jj);
- break;
- }
- newcx = ii + ii - hits[mm][1];
- newcy = jj + jj - hits[mm][2];
- crmena(1, iquad, 2, ii, jj);
- proutn(" damaged");
- if (!VALID_SECTOR(newcx, newcy)) {
- /* can't leave quadrant */
- skip(1);
- break;
- }
- iquad1 = game.quad[newcx][newcy];
- if (iquad1 == IHBLANK) {
- proutn(", blasted into ");
- crmena(0, IHBLANK, 2, newcx, newcy);
- skip(1);
- deadkl(ii, jj, iquad, newcx, newcy);
- break;
- }
- if (iquad1 != IHDOT) {
- /* can't move into something else */
- skip(1);
- break;
- }
- proutn(", buffeted to ");
- proutn(cramlc(sector, newcx, newcy));
- game.quad[ii][jj] = IHDOT;
- game.quad[newcx][newcy] = iquad;
- game.kx[ll] = newcx;
- game.ky[ll] = newcy;
- game.kavgd[ll] = sqrt(square(sectx-newcx)+square(secty-newcy));
- game.kdist[ll] = game.kavgd[ll];
- skip(1);
- break;
- }
- }
- if (top == top2)
- break;
- bot = top + 1;
- top = top2;
- }
- if (kount==0)
- return;
-
- /* Starship affected by nova -- kick it away. */
- dist = kount*0.1;
- if (icx) icx = (icx < 0 ? -1 : 1);
- if (icy) icy = (icy < 0 ? -1 : 1);
- direc = course[3*(icx+1)+icy+2];
- if (direc == 0.0) dist = 0.0;
- if (dist == 0.0) return;
- Time = 10.0*dist/16.0;
- skip(1);
- prout("Force of nova displaces starship.");
- iattak=2; /* Eliminates recursion problem */
- imove();
- Time = 10.0*dist/16.0;
- return;
-}
-
-
-void snova(int insx, int insy)
-{
- int comdead, nqx=0, nqy=0, nsx, nsy, num=0, kldead, iscdead;
- int nrmdead, npdead;
- int incipient=0;
-
- nsx = insy;
- nsy = insy;
-
- if (insy== 0) {
- if (insx == 1) {
- /* NOVAMAX being used */
- nqx = probecx;
- nqy = probecy;
- }
- else {
- int stars = 0;
- /* Scheduled supernova -- select star */
- /* logic changed here so that we won't favor quadrants in top
- left of universe */
- for_quadrants(nqx) {
- for_quadrants(nqy) {
- stars += game.state.galaxy[nqx][nqy].stars;
- }
- }
- if (stars == 0) return; /* nothing to supernova exists */
- num = Rand()*stars + 1;
- for_quadrants(nqx) {
- for_quadrants(nqy) {
- num -= game.state.galaxy[nqx][nqy].stars;
- if (num <= 0) break;
- }
- if (num <=0) break;
- }
-#ifdef DEBUG
- if (idebug) {
- proutn("Super nova here?");
- if (ja()==1) {
- nqx = quadx;
- nqy = quady;
- }
- }
-#endif
- }
-
- if (nqx != quady || nqy != quady || justin != 0) {
- /* it isn't here, or we just entered (treat as inroute) */
- if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
- skip(1);
- prout("Message from Starfleet Command Stardate %.2f", game.state.date);
- prout(" Supernova in %s; caution advised.",
- cramlc(quadrant, nqx, nqy));
- }
- }
- else {
- /* we are in the quadrant! */
- incipient = 1;
- num = Rand()* game.state.galaxy[nqx][nqy].stars + 1;
- for_sectors(nsx) {
- for_sectors(nsy) {
- if (game.quad[nsx][nsy]==IHSTAR) {
- num--;
- if (num==0) break;
- }
- }
- if (num==0) break;
- }
- }
- }
- else {
- incipient = 1;
- }
-
- if (incipient) {
- skip(1);
- prouts("***RED ALERT! RED ALERT!");
- skip(1);
- prout("***Incipient supernova detected at ", cramlc(sector, nsx, nsy));
- nqx = quadx;
- nqy = quady;
- if (square(nsx-sectx) + square(nsy-secty) <= 2.1) {
- proutn("Emergency override attempts t");
- prouts("***************");
- skip(1);
- stars();
- alldone=1;
- }
- }
- /* destroy any Klingons in supernovaed quadrant */
- kldead = game.state.galaxy[nqx][nqy].klingons;
- game.state.galaxy[nqx][nqy].klingons = 0;
- comdead = iscdead = 0;
- if (nqx==game.state.isx && nqy == game.state.isy) {
- /* did in the Supercommander! */
- game.state.nscrem = game.state.isx = game.state.isy = isatb = iscate = 0;
- iscdead = 1;
- game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
- }
- if (game.state.remcom) {
- int maxloop = game.state.remcom, l;
- for (l = 1; l <= maxloop; l++) {
- if (game.state.cx[l] == nqx && game.state.cy[l] == nqy) {
- game.state.cx[l] = game.state.cx[game.state.remcom];
- game.state.cy[l] = game.state.cy[game.state.remcom];
- game.state.cx[game.state.remcom] = game.state.cy[game.state.remcom] = 0;
- game.state.remcom--;
- kldead--;
- comdead++;
- if (game.state.remcom==0) game.future[FTBEAM] = FOREVER;
- break;
- }
- }
- }
- game.state.remkl -= kldead;
- /* destroy Romulans and planets in supernovaed quadrant */
- nrmdead = game.state.galaxy[nqx][nqy].romulans;
- game.state.galaxy[nqx][nqy].romulans = 0;
- game.state.nromrem -= nrmdead;
- npdead = num - nrmdead*10;
- if (npdead) {
- int l;
- for (l = 0; l < inplan; l++)
- if (game.state.plnets[l].x == nqx && game.state.plnets[l].y == nqy) {
- DESTROY(&game.state.plnets[l]);
- }
- }
- /* Destroy any base in supernovaed quadrant */
- if (game.state.rembase) {
- int maxloop = game.state.rembase, l;
- for (l = 1; l <= maxloop; l++)
- if (game.state.baseqx[l]==nqx && game.state.baseqy[l]==nqy) {
- game.state.baseqx[l] = game.state.baseqx[game.state.rembase];
- game.state.baseqy[l] = game.state.baseqy[game.state.rembase];
- game.state.baseqx[game.state.rembase] = game.state.baseqy[game.state.rembase] = 0;
- game.state.rembase--;
- break;
- }
- }
- /* If starship caused supernova, tally up destruction */
- if (insx) {
- game.state.starkl += game.state.galaxy[nqx][nqy].stars;
- game.state.basekl += game.state.galaxy[nqx][nqy].starbase;
- game.state.nplankl += npdead;
- }
- /* mark supernova in galaxy and in star chart */
- if ((quadx == nqx && quady == nqy) ||
- game.damage[DRADIO] == 0 ||
- condit == IHDOCKED)
- game.state.galaxy[nqx][nqy].supernova = TRUE;
- /* If supernova destroys last klingons give special message */
- if (KLINGREM==0 && (nqx != quadx || nqy != quady)) {
- skip(2);
- if (insx == 0) prout("Lucky you!");
- proutn("A supernova in %s has just destroyed the last Klingons.",
- cramlc(quadrant, nqx, nqy));
- finish(FWON);
- return;
- }
- /* if some Klingons remain, continue or die in supernova */
- if (alldone) finish(FSNOVAED);
- return;
-}
-
-
+++ /dev/null
-#include "sst.h"
-#include <string.h>
-#include <time.h>
-
-void dstrct()
-{
- /* Finish with a BANG! */
- chew();
- if (game.damage[DCOMPTR] != 0.0) {
- prout("Computer damaged; cannot execute destruct sequence.");
- return;
- }
- prouts("---WORKING---"); skip(1);
- prouts("SELF-DESTRUCT-SEQUENCE-ACTIVATED"); skip(1);
- prouts(" 10"); skip(1);
- prouts(" 9"); skip(1);
- prouts(" 8"); skip(1);
- prouts(" 7"); skip(1);
- prouts(" 6"); skip(1);
- skip(1);
- prout("ENTER-CORRECT-PASSWORD-TO-CONTINUE-");
- skip(1);
- prout("SELF-DESTRUCT-SEQUENCE-OTHERWISE-");
- skip(1);
- prout("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED");
- skip(1);
- scan();
- chew();
- if (strcmp(game.passwd, citem) != 0) {
- prouts("PASSWORD-REJECTED;"); skip(1);
- prouts("CONTINUITY-EFFECTED");
- skip(2);
- return;
- }
- prouts("PASSWORD-ACCEPTED"); skip(1);
- prouts(" 5"); skip(1);
- prouts(" 4"); skip(1);
- prouts(" 3"); skip(1);
- prouts(" 2"); skip(1);
- prouts(" 1"); skip(1);
- if (Rand() < 0.15) {
- prouts("GOODBYE-CRUEL-WORLD");
- skip(1);
- }
- kaboom();
-}
-
-void kaboom(void)
-{
- stars();
- if (ship==IHE) prouts("***");
- prouts("********* Entropy of ");
- crmshp();
- prouts(" maximized *********");
- skip(1);
- stars();
- skip(1);
- if (nenhere != 0) {
- double whammo = 25.0 * energy;
- int l=1;
- while (l <= nenhere) {
- if (game.kpower[l]*game.kdist[l] <= whammo)
- deadkl(game.kx[l],game.ky[l], game.quad[game.kx[l]][game.ky[l]], game.kx[l], game.ky[l]);
- l++;
- }
- }
- finish(FDILITHIUM);
-}
-
-
-void finish(FINTYPE ifin)
-{
- int igotit = 0;
- alldone = 1;
- skip(3);
- prout("It is stardate %.1f.", game.state.date);
- skip(1);
- switch (ifin) {
- case FWON: // Game has been won
- if (game.state.nromrem != 0)
- prout("The remaining %d Romulans surrender to Starfleet Command.",
- game.state.nromrem);
-
- prout("You have smashed the Klingon invasion fleet and saved");
- prout("the Federation.");
- gamewon=1;
- if (alive) {
- double badpt;
- badpt = 5.0*game.state.starkl + casual + 10.0*game.state.nplankl +
- 45.*nhelp+100.*game.state.basekl;
- if (ship == IHF) badpt += 100.0;
- else if (ship == 0) badpt += 200.0;
- if (badpt < 100.0) badpt = 0.0; // Close enough!
- if (game.state.date-indate < 5.0 ||
- // killsPerDate >= RateMax
- KLINGKILLED/(game.state.date-indate) >=
- 0.1*skill*(skill+1.0) + 0.1 + 0.008*badpt) {
- skip(1);
- prout("In fact, you have done so well that Starfleet Command");
- switch (skill) {
- case SKILL_NOVICE:
- prout("promotes you one step in rank from \"Novice\" to \"Fair\".");
- break;
- case SKILL_FAIR:
- prout("promotes you one step in rank from \"Fair\" to \"Good\".");
- break;
- case SKILL_GOOD:
- prout("promotes you one step in rank from \"Good\" to \"Expert\".");
- break;
- case SKILL_EXPERT:
- prout("promotes you to Commodore Emeritus.");
- skip(1);
- prout("Now that you think you're really good, try playing");
- prout("the \"Emeritus\" game. It will splatter your ego.");
- break;
- case SKILL_EMERITUS:
- skip(1);
- proutn("Computer- ");
- prouts("ERROR-ERROR-ERROR-ERROR");
- skip(2);
- prouts(" YOUR-SKILL-HAS-EXCEEDED-THE-CAPACITY-OF-THIS-PROGRAM");
- skip(1);
- prouts(" THIS-PROGRAM-MUST-SURVIVE");
- skip(1);
- prouts(" THIS-PROGRAM-MUST-SURVIVE");
- skip(1);
- prouts(" THIS-PROGRAM-MUST-SURVIVE");
- skip(1);
- prouts(" THIS-PROGRAM-MUST?- MUST ? - SUR? ? -? VI");
- skip(2);
- prout("Now you can retire and write your own Star Trek game!");
- skip(1);
- break;
- }
- if (skill >= SKILL_EXPERT) {
- if (thawed
-#ifdef DEBUG
- && !idebug
-#endif
- )
- prout("You cannot get a citation, so...");
- else {
- proutn("Do you want your Commodore Emeritus Citation printed? ");
- chew();
- if (ja()) {
- igotit = 1;
- }
- }
- }
- }
- // Only grant long life if alive (original didn't!)
- skip(1);
- prout("LIVE LONG AND PROSPER.");
- }
- score();
- if (igotit != 0) plaque();
- return;
- case FDEPLETE: // Federation Resources Depleted
- prout("Your time has run out and the Federation has been");
- prout("conquered. Your starship is now Klingon property,");
- prout("and you are put on trial as a war criminal. On the");
- proutn("basis of your record, you are ");
- if (KLINGREM*3.0 > INKLINGTOT) {
- prout("aquitted.");
- skip(1);
- prout("LIVE LONG AND PROSPER.");
- }
- else {
- prout("found guilty and");
- prout("sentenced to death by slow torture.");
- alive = 0;
- }
- score();
- return;
- case FLIFESUP:
- prout("Your life support reserves have run out, and");
- prout("you die of thirst, starvation, and asphyxiation.");
- prout("Your starship is a derelict in space.");
- break;
- case FNRG:
- prout("Your energy supply is exhausted.");
- skip(1);
- prout("Your starship is a derelict in space.");
- break;
- case FBATTLE:
- proutn("The ");
- crmshp();
- prout("has been destroyed in battle.");
- skip(1);
- prout("Dulce et decorum est pro patria mori.");
- break;
- case FNEG3:
- prout("You have made three attempts to cross the negative energy");
- prout("barrier which surrounds the galaxy.");
- skip(1);
- prout("Your navigation is abominable.");
- score();
- return;
- case FNOVA:
- prout("Your starship has been destroyed by a nova.");
- prout("That was a great shot.");
- skip(1);
- break;
- case FSNOVAED:
- proutn("The ");
- crmshp();
- prout(" has been fried by a supernova.");
- prout("...Not even cinders remain...");
- break;
- case FABANDN:
- prout("You have been captured by the Klingons. If you still");
- prout("had a starbase to be returned to, you would have been");
- prout("repatriated and given another chance. Since you have");
- prout("no starbases, you will be mercilessly tortured to death.");
- break;
- case FDILITHIUM:
- prout("Your starship is now an expanding cloud of subatomic particles");
- break;
- case FMATERIALIZE:
- prout("Starbase was unable to re-materialize your starship.");
- prout("Sic transit gloria muntdi");
- break;
- case FPHASER:
- proutn("The ");
- crmshp();
- prout(" has been cremated by its own phasers.");
- break;
- case FLOST:
- prout("You and your landing party have been");
- prout("converted to energy, disipating through space.");
- break;
- case FMINING:
- prout("You are left with your landing party on");
- prout("a wild jungle planet inhabited by primitive cannibals.");
- skip(1);
- prout("They are very fond of \"Captain Kirk\" soup.");
- skip(1);
- proutn("Without your leadership, the ");
- crmshp();
- prout(" is destroyed.");
- break;
- case FDPLANET:
- prout("You and your mining party perish.");
- skip(1);
- prout("That was a great shot.");
- skip(1);
- break;
- case FSSC:
- prout("The Galileo is instantly annihilated by the supernova.");
- // no break;
- case FPNOVA:
- prout("You and your mining party are atomized.");
- skip(1);
- proutn("Mr. Spock takes command of the ");
- crmshp();
- prout(" and");
- prout("joins the Romulans, reigning terror on the Federation.");
- break;
- case FSTRACTOR:
- prout("The shuttle craft Galileo is also caught,");
- prout("and breaks up under the strain.");
- skip(1);
- prout("Your debris is scattered for millions of miles.");
- proutn("Without your leadership, the ");
- crmshp();
- prout(" is destroyed.");
- break;
- case FDRAY:
- prout("The mutants attack and kill Spock.");
- prout("Your ship is captured by Klingons, and");
- prout("your crew is put on display in a Klingon zoo.");
- break;
- case FTRIBBLE:
- prout("Tribbles consume all remaining water,");
- prout("food, and oxygen on your ship.");
- skip(1);
- prout("You die of thirst, starvation, and asphyxiation.");
- prout("Your starship is a derelict in space.");
- break;
- case FHOLE:
- prout("Your ship is drawn to the center of the black hole.");
- prout("You are crushed into extremely dense matter.");
- break;
- }
- if (ship==IHF) ship= 0;
- else if (ship == IHE) ship = IHF;
- alive = 0;
- if (KLINGREM != 0) {
- double goodies = game.state.remres/inresor;
- double baddies = (game.state.remkl + 2.0*game.state.remcom)/(inkling+2.0*incom);
- if (goodies/baddies >= 1.0+0.5*Rand()) {
- prout("As a result of your actions, a treaty with the Klingon");
- prout("Empire has been signed. The terms of the treaty are");
- if (goodies/baddies >= 3.0+Rand()) {
- prout("favorable to the Federation.");
- skip(1);
- prout("Congratulations!");
- }
- else
- prout("highly unfavorable to the Federation.");
- }
- else
- prout("The Federation will be destroyed.");
- }
- else {
- prout("Since you took the last Klingon with you, you are a");
- prout("martyr and a hero. Someday maybe they'll erect a");
- prout("statue in your memory. Rest in peace, and try not");
- prout("to think about pigeons.");
- gamewon = 1;
- }
- score();
-}
-
-void score(void)
-{
- double timused = game.state.date - indate;
- int ithperd, iwon, klship;
-
- iskill = skill;
- if ((timused == 0 || KLINGREM != 0) && timused < 5.0) timused = 5.0;
- perdate = KLINGKILLED/timused;
- ithperd = 500*perdate + 0.5;
- iwon = 0;
- if (gamewon) iwon = 100*skill;
- if (ship == IHE) klship = 0;
- else if (ship == IHF) klship = 1;
- else klship = 2;
- if (gamewon == 0) game.state.nromrem = 0; // None captured if no win
- iscore = 10*NKILLK + 50*NKILLC + ithperd + iwon
- - 100*game.state.basekl - 100*klship - 45*nhelp -5*game.state.starkl - casual
- + 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl + game.state.nromrem;
- if (alive == 0) iscore -= 200;
- skip(2);
- prout("Your score --");
- if (NKILLROM)
- prout("%6d Romulans destroyed %5d",
- NKILLROM,20*NKILLROM);
- if (game.state.nromrem)
- prout("%6d Romulans captured %5d",
- game.state.nromrem, game.state.nromrem);
- if (NKILLK)
- prout("%6d ordinary Klingons destroyed %5d",
- NKILLK, 10*NKILLK);
- if (NKILLC)
- prout("%6d Klingon commanders destroyed %5d",
- NKILLC, 50*NKILLC);
- if (NKILLSC)
- prout("%6d Super-Commander destroyed %5d",
- NKILLSC, 200*NKILLSC);
- if (ithperd)
- prout("%6.2f Klingons per stardate %5d",
- perdate, ithperd);
- if (game.state.starkl)
- prout("%6d stars destroyed by your action %5d",
- game.state.starkl, -5*game.state.starkl);
- if (game.state.nplankl)
- prout("%6d planets destroyed by your action %5d",
- game.state.nplankl, -10*game.state.nplankl);
- if (game.state.basekl)
- prout("%6d bases destroyed by your action %5d",
- game.state.basekl, -100*game.state.basekl);
- if (nhelp)
- prout("%6d calls for help from starbase %5d",
- nhelp, -45*nhelp);
- if (casual)
- prout("%6d casualties incurred %5d",
- casual, -casual);
- if (klship)
- prout("%6d ship(s) lost or destroyed %5d",
- klship, -100*klship);
- if (alive==0)
- prout("Penalty for getting yourself killed -200");
- if (gamewon) {
- proutn("Bonus for winning ");
- switch (skill) {
- case SKILL_NOVICE: proutn("Novice game "); break;
- case SKILL_FAIR: proutn("Fair game "); break;
- case SKILL_GOOD: proutn("Good game "); break;
- case SKILL_EXPERT: proutn("Expert game "); break;
- case SKILL_EMERITUS: proutn("Emeritus game"); break;
- }
- prout(" %5d", iwon);
- }
- skip(1);
- prout("TOTAL SCORE %5d", iscore);
-}
-
-void plaque(void) {
- FILE *fp=NULL;
- time_t t;
- char *timestring;
- int nskip;
- char winner[128];
-
- skip(2);
-
- while (fp == NULL) {
- proutn("File or device name for your plaque: ");
- cgetline(winner, sizeof(winner));
- fp = fopen(winner, "w");
- if (fp==NULL) {
- prout("Invalid name.");
- }
- }
-
- proutn("Enter name to go on plaque (up to 30 characters): ");
- cgetline(winner, sizeof(winner));
- /* The 38 below must be 64 for 132-column paper */
- nskip = 38 - strlen(winner)/2;
-
- fprintf(fp,"\n\n\n\n");
- /* --------DRAW ENTERPRISE PICTURE. */
- fprintf(fp, " EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n" );
- fprintf(fp, " EEE E : : : E\n" );
- fprintf(fp, " EE EEE E : : NCC-1701 : E\n");
- fprintf(fp, "EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEE : : : E\n");
- fprintf(fp, " E EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n");
- fprintf(fp, " EEEEEEEEE EEEEEEEEEEEEE E E\n");
- fprintf(fp, " EEEEEEE EEEEE E E E E\n");
- fprintf(fp, " EEE E E E E\n");
- fprintf(fp, " E E E E\n");
- fprintf(fp, " EEEEEEEEEEEEE E E\n");
- fprintf(fp, " EEE : EEEEEEE EEEEEEEE\n");
- fprintf(fp, " :E : EEEE E\n");
- fprintf(fp, " .-E -:----- E\n");
- fprintf(fp, " :E : E\n");
- fprintf(fp, " EE : EEEEEEEE\n");
- fprintf(fp, " EEEEEEEEEEEEEEEEEEEEEEE\n");
- fprintf(fp, "\n\n\n");
- fprintf(fp, " U. S. S. ENTERPRISE\n");
- fprintf(fp, "\n\n\n\n");
- fprintf(fp, " For demonstrating outstanding ability as a starship captain\n");
- fprintf(fp, "\n");
- fprintf(fp, " Starfleet Command bestows to you\n");
- fprintf(fp, "\n");
- fprintf(fp,"%*s%s\n\n", nskip, "", winner);
- fprintf(fp, " the rank of\n\n");
- fprintf(fp, " \"Commodore Emeritus\"\n\n");
- fprintf(fp, " ");
- switch (iskill) {
- case SKILL_EXPERT: fprintf(fp," Expert level\n\n"); break;
- case SKILL_EMERITUS: fprintf(fp,"Emeritus level\n\n"); break;
- default: fprintf(fp," Cheat level\n\n"); break;
- }
- t = time(NULL);
- timestring = ctime(&t);
- fprintf(fp, " This day of %.6s %.4s, %.8s\n\n",
- timestring+4, timestring+20, timestring+11);
- fprintf(fp," Your score: %d\n\n", iscore);
- fprintf(fp," Klingons per stardate: %.2f\n", perdate);
- fclose(fp);
-}
--- /dev/null
+#!/bin/sh
+# install - install a program, script, or datafile
+
+scriptversion=2005-05-14.22
+
+# This originates from X11R5 (mit/util/scripts/install.sh), which was
+# later released in X11R6 (xc/config/util/install.sh) with the
+# following copyright and license.
+#
+# Copyright (C) 1994 X Consortium
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to
+# deal in the Software without restriction, including without limitation the
+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+# sell copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC-
+# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+# Except as contained in this notice, the name of the X Consortium shall not
+# be used in advertising or otherwise to promote the sale, use or other deal-
+# ings in this Software without prior written authorization from the X Consor-
+# tium.
+#
+#
+# FSF changes to this file are in the public domain.
+#
+# Calling this script install-sh is preferred over install.sh, to prevent
+# `make' implicit rules from creating a file called install from it
+# when there is no Makefile.
+#
+# This script is compatible with the BSD install script, but was written
+# from scratch. It can only install one file at a time, a restriction
+# shared with many OS's install programs.
+
+# set DOITPROG to echo to test this script
+
+# Don't use :- since 4.3BSD and earlier shells don't like it.
+doit="${DOITPROG-}"
+
+# put in absolute paths if you don't have them in your path; or use env. vars.
+
+mvprog="${MVPROG-mv}"
+cpprog="${CPPROG-cp}"
+chmodprog="${CHMODPROG-chmod}"
+chownprog="${CHOWNPROG-chown}"
+chgrpprog="${CHGRPPROG-chgrp}"
+stripprog="${STRIPPROG-strip}"
+rmprog="${RMPROG-rm}"
+mkdirprog="${MKDIRPROG-mkdir}"
+
+chmodcmd="$chmodprog 0755"
+chowncmd=
+chgrpcmd=
+stripcmd=
+rmcmd="$rmprog -f"
+mvcmd="$mvprog"
+src=
+dst=
+dir_arg=
+dstarg=
+no_target_directory=
+
+usage="Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE
+ or: $0 [OPTION]... SRCFILES... DIRECTORY
+ or: $0 [OPTION]... -t DIRECTORY SRCFILES...
+ or: $0 [OPTION]... -d DIRECTORIES...
+
+In the 1st form, copy SRCFILE to DSTFILE.
+In the 2nd and 3rd, copy all SRCFILES to DIRECTORY.
+In the 4th, create DIRECTORIES.
+
+Options:
+-c (ignored)
+-d create directories instead of installing files.
+-g GROUP $chgrpprog installed files to GROUP.
+-m MODE $chmodprog installed files to MODE.
+-o USER $chownprog installed files to USER.
+-s $stripprog installed files.
+-t DIRECTORY install into DIRECTORY.
+-T report an error if DSTFILE is a directory.
+--help display this help and exit.
+--version display version info and exit.
+
+Environment variables override the default commands:
+ CHGRPPROG CHMODPROG CHOWNPROG CPPROG MKDIRPROG MVPROG RMPROG STRIPPROG
+"
+
+while test -n "$1"; do
+ case $1 in
+ -c) shift
+ continue;;
+
+ -d) dir_arg=true
+ shift
+ continue;;
+
+ -g) chgrpcmd="$chgrpprog $2"
+ shift
+ shift
+ continue;;
+
+ --help) echo "$usage"; exit $?;;
+
+ -m) chmodcmd="$chmodprog $2"
+ shift
+ shift
+ continue;;
+
+ -o) chowncmd="$chownprog $2"
+ shift
+ shift
+ continue;;
+
+ -s) stripcmd=$stripprog
+ shift
+ continue;;
+
+ -t) dstarg=$2
+ shift
+ shift
+ continue;;
+
+ -T) no_target_directory=true
+ shift
+ continue;;
+
+ --version) echo "$0 $scriptversion"; exit $?;;
+
+ *) # When -d is used, all remaining arguments are directories to create.
+ # When -t is used, the destination is already specified.
+ test -n "$dir_arg$dstarg" && break
+ # Otherwise, the last argument is the destination. Remove it from $@.
+ for arg
+ do
+ if test -n "$dstarg"; then
+ # $@ is not empty: it contains at least $arg.
+ set fnord "$@" "$dstarg"
+ shift # fnord
+ fi
+ shift # arg
+ dstarg=$arg
+ done
+ break;;
+ esac
+done
+
+if test -z "$1"; then
+ if test -z "$dir_arg"; then
+ echo "$0: no input file specified." >&2
+ exit 1
+ fi
+ # It's OK to call `install-sh -d' without argument.
+ # This can happen when creating conditional directories.
+ exit 0
+fi
+
+for src
+do
+ # Protect names starting with `-'.
+ case $src in
+ -*) src=./$src ;;
+ esac
+
+ if test -n "$dir_arg"; then
+ dst=$src
+ src=
+
+ if test -d "$dst"; then
+ mkdircmd=:
+ chmodcmd=
+ else
+ mkdircmd=$mkdirprog
+ fi
+ else
+ # Waiting for this to be detected by the "$cpprog $src $dsttmp" command
+ # might cause directories to be created, which would be especially bad
+ # if $src (and thus $dsttmp) contains '*'.
+ if test ! -f "$src" && test ! -d "$src"; then
+ echo "$0: $src does not exist." >&2
+ exit 1
+ fi
+
+ if test -z "$dstarg"; then
+ echo "$0: no destination specified." >&2
+ exit 1
+ fi
+
+ dst=$dstarg
+ # Protect names starting with `-'.
+ case $dst in
+ -*) dst=./$dst ;;
+ esac
+
+ # If destination is a directory, append the input filename; won't work
+ # if double slashes aren't ignored.
+ if test -d "$dst"; then
+ if test -n "$no_target_directory"; then
+ echo "$0: $dstarg: Is a directory" >&2
+ exit 1
+ fi
+ dst=$dst/`basename "$src"`
+ fi
+ fi
+
+ # This sed command emulates the dirname command.
+ dstdir=`echo "$dst" | sed -e 's,/*$,,;s,[^/]*$,,;s,/*$,,;s,^$,.,'`
+
+ # Make sure that the destination directory exists.
+
+ # Skip lots of stat calls in the usual case.
+ if test ! -d "$dstdir"; then
+ defaultIFS='
+ '
+ IFS="${IFS-$defaultIFS}"
+
+ oIFS=$IFS
+ # Some sh's can't handle IFS=/ for some reason.
+ IFS='%'
+ set x `echo "$dstdir" | sed -e 's@/@%@g' -e 's@^%@/@'`
+ shift
+ IFS=$oIFS
+
+ pathcomp=
+
+ while test $# -ne 0 ; do
+ pathcomp=$pathcomp$1
+ shift
+ if test ! -d "$pathcomp"; then
+ $mkdirprog "$pathcomp"
+ # mkdir can fail with a `File exist' error in case several
+ # install-sh are creating the directory concurrently. This
+ # is OK.
+ test -d "$pathcomp" || exit
+ fi
+ pathcomp=$pathcomp/
+ done
+ fi
+
+ if test -n "$dir_arg"; then
+ $doit $mkdircmd "$dst" \
+ && { test -z "$chowncmd" || $doit $chowncmd "$dst"; } \
+ && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } \
+ && { test -z "$stripcmd" || $doit $stripcmd "$dst"; } \
+ && { test -z "$chmodcmd" || $doit $chmodcmd "$dst"; }
+
+ else
+ dstfile=`basename "$dst"`
+
+ # Make a couple of temp file names in the proper directory.
+ dsttmp=$dstdir/_inst.$$_
+ rmtmp=$dstdir/_rm.$$_
+
+ # Trap to clean up those temp files at exit.
+ trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0
+ trap '(exit $?); exit' 1 2 13 15
+
+ # Copy the file name to the temp name.
+ $doit $cpprog "$src" "$dsttmp" &&
+
+ # and set any options; do chmod last to preserve setuid bits.
+ #
+ # If any of these fail, we abort the whole thing. If we want to
+ # ignore errors from any of these, just make sure not to ignore
+ # errors from the above "$doit $cpprog $src $dsttmp" command.
+ #
+ { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } \
+ && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } \
+ && { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } \
+ && { test -z "$chmodcmd" || $doit $chmodcmd "$dsttmp"; } &&
+
+ # Now rename the file to the real destination.
+ { $doit $mvcmd -f "$dsttmp" "$dstdir/$dstfile" 2>/dev/null \
+ || {
+ # The rename failed, perhaps because mv can't rename something else
+ # to itself, or perhaps because mv is so ancient that it does not
+ # support -f.
+
+ # Now remove or move aside any old file at destination location.
+ # We try this two ways since rm can't unlink itself on some
+ # systems and the destination file might be busy for other
+ # reasons. In this case, the final cleanup might fail but the new
+ # file should still install successfully.
+ {
+ if test -f "$dstdir/$dstfile"; then
+ $doit $rmcmd -f "$dstdir/$dstfile" 2>/dev/null \
+ || $doit $mvcmd -f "$dstdir/$dstfile" "$rmtmp" 2>/dev/null \
+ || {
+ echo "$0: cannot unlink or rename $dstdir/$dstfile" >&2
+ (exit 1); exit 1
+ }
+ else
+ :
+ fi
+ } &&
+
+ # Now rename the file to the real destination.
+ $doit $mvcmd "$dsttmp" "$dstdir/$dstfile"
+ }
+ }
+ fi || { (exit 1); exit 1; }
+done
+
+# The final little trick to "correctly" pass the exit status to the exit trap.
+{
+ (exit 0); exit 0
+}
+
+# Local variables:
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "scriptversion="
+# time-stamp-format: "%:y-%02m-%02d.%02H"
+# time-stamp-end: "$"
+# End:
+++ /dev/null
-#include <stdio.h>
-#include <unistd.h>
-#include <termios.h>
-#include <curses.h>
-#include <signal.h>
-#include <ctype.h>
-#include <stdarg.h>
-
-#include "sst.h"
-#include "sstlinux.h"
-
-static int rows, linecount; /* for paging */
-
-WINDOW *curwnd;
-
-static void outro(void)
-/* wrap up, either normally or due to signal */
-{
- if (game.options & OPTION_CURSES) {
- clear();
- curs_set(1);
- (void)refresh();
- (void)resetterm();
- //(void)echo();
- (void)endwin();
- putchar('\n');
- }
-}
-
-void iostart(void)
-{
- if (!(game.options & OPTION_CURSES)) {
- rows = atoi(getenv("LINES"));
- } else {
- if (atexit(outro)){
- fprintf(stderr,"Unable to register outro(), exiting...\n");
- exit(1);
- }
- (void)initscr();
-#ifdef KEY_MIN
- keypad(stdscr, TRUE);
-#endif /* KEY_MIN */
- (void)saveterm();
- (void)nonl();
- (void)cbreak();
-#ifdef A_COLOR
- {
- start_color();
- init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
- init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
- init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
- init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
- init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
- init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
- init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
- init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
- }
-#endif /* A_COLOR */
- //(void)noecho();
- fullscreen_window = stdscr;
- srscan_window = newwin(12, 25, 0, 0);
- report_window = newwin(10, 0, 1, 25);
- lrscan_window = newwin(10, 0, 0, 64);
- message_window = newwin(0, 0, 12, 0);
- prompt_window = newwin(1, 0, LINES-2, 0);
- scrollok(message_window, TRUE);
- setwnd(fullscreen_window);
- textcolor(DEFAULT);
- }
-}
-
-
-void waitfor(void)
-/* wait for user action -- OK to do nothing if on a TTY */
-{
- if (game.options & OPTION_CURSES)
- getch();
-}
-
-void pause_game(int i)
-{
- char *prompt;
- char buf[BUFSIZ];
- if (i==1) {
- if (skill > SKILL_FAIR)
- prompt = "[ANOUNCEMENT ARRIVING...]";
- else
- prompt = "[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]";
- }
- else {
- if (skill > SKILL_FAIR)
- prompt = "[CONTINUE?]";
- else
- prompt = "[PRESS ENTER TO CONTINUE]";
-
- }
- if (game.options & OPTION_CURSES) {
- drawmaps(0);
- setwnd(prompt_window);
- wclear(prompt_window);
- waddstr(prompt_window, prompt);
- wgetnstr(prompt_window, buf, sizeof(buf));
- wclear(prompt_window);
- wrefresh(prompt_window);
- setwnd(message_window);
- } else {
- putchar('\n');
- proutn(prompt);
- fgets(buf, sizeof(buf), stdin);
- if (i != 0) {
- int j;
- for (j = 0; j < rows; j++)
- putchar('\n');
- }
- linecount = 0;
- }
-}
-
-
-void skip(int i)
-{
- while (i-- > 0) {
- if (game.options & OPTION_CURSES) {
- if (curwnd == message_window && linecount >= getmaxy(curwnd) - 3) {
- pause_game(0);
- clrscr();
- } else {
- proutn("\n");
- if (curwnd == message_window)
- linecount++;
- }
- } else {
- linecount++;
- if (linecount >= rows)
- pause_game(0);
- else
- putchar('\n');
- }
- }
-}
-
-static void vproutn(char *fmt, va_list ap)
-{
- if (game.options & OPTION_CURSES) {
- vwprintw(curwnd, fmt, ap);
- wrefresh(curwnd);
- }
- else
- vprintf(fmt, ap);
-}
-
-void proutn(char *fmt, ...)
-{
- va_list ap;
- va_start(ap, fmt);
- vproutn(fmt, ap);
- va_end(ap);
-}
-
-void prout(char *fmt, ...)
-{
- va_list ap;
- va_start(ap, fmt);
- vproutn(fmt, ap);
- va_end(ap);
- skip(1);
-}
-
-void prouts(char *fmt, ...)
-/* print slowly! */
-{
- char *s, buf[BUFSIZ];
- va_list ap;
- va_start(ap, fmt);
- vsprintf(buf, fmt, ap);
- va_end(ap);
- for (s = buf; *s; s++) {
- delay(30);
- if (game.options & OPTION_CURSES) {
- waddch(curwnd, *s);
- wrefresh(curwnd);
- }
- else {
- putchar(*s);
- fflush(stdout);
- }
- }
-}
-
-void cgetline(char *line, int max)
-{
- if (game.options & OPTION_CURSES) {
- wgetnstr(curwnd, line, max);
- strcat(line, "\n");
- wrefresh(curwnd);
- } else {
- fgets(line, max, stdin);
- }
- line[strlen(line)-1] = '\0';
-}
-
-void setwnd(WINDOW *wnd)
-/* change windows -- OK for this to be a no-op in tty mode */
-{
- if (game.options & OPTION_CURSES) {
- curwnd=wnd;
- curs_set(wnd == fullscreen_window || wnd == message_window || wnd == prompt_window);
- }
-}
-
-void clreol (void)
-/* clear to end of line -- can be a no-op in tty mode */
-{
- if (game.options & OPTION_CURSES) {
- wclrtoeol(curwnd);
- wrefresh(curwnd);
- }
-}
-
-void clrscr (void)
-/* clear screen -- can be a no-op in tty mode */
-{
- if (game.options & OPTION_CURSES) {
- wclear(curwnd);
- wmove(curwnd,0,0);
- wrefresh(curwnd);
- }
- linecount = 0;
-}
-
-void textcolor (int color)
-{
-#ifdef A_COLOR
- if (game.options & OPTION_CURSES) {
- switch(color) {
- case DEFAULT:
- wattrset(curwnd, 0);
- break;
- case BLACK:
- wattron(curwnd, COLOR_PAIR(COLOR_BLACK));
- break;
- case BLUE:
- wattron(curwnd, COLOR_PAIR(COLOR_BLUE));
- break;
- case GREEN:
- wattron(curwnd, COLOR_PAIR(COLOR_GREEN));
- break;
- case CYAN:
- wattron(curwnd, COLOR_PAIR(COLOR_CYAN));
- break;
- case RED:
- wattron(curwnd, COLOR_PAIR(COLOR_RED));
- break;
- case MAGENTA:
- wattron(curwnd, COLOR_PAIR(COLOR_MAGENTA));
- break;
- case BROWN:
- wattron(curwnd, COLOR_PAIR(COLOR_YELLOW));
- break;
- case LIGHTGRAY:
- wattron(curwnd, COLOR_PAIR(COLOR_WHITE));
- break;
- case DARKGRAY:
- wattron(curwnd, COLOR_PAIR(COLOR_BLACK) | A_BOLD);
- break;
- case LIGHTBLUE:
- wattron(curwnd, COLOR_PAIR(COLOR_BLUE) | A_BOLD);
- break;
- case LIGHTGREEN:
- wattron(curwnd, COLOR_PAIR(COLOR_GREEN) | A_BOLD);
- break;
- case LIGHTCYAN:
- wattron(curwnd, COLOR_PAIR(COLOR_CYAN) | A_BOLD);
- break;
- case LIGHTRED:
- wattron(curwnd, COLOR_PAIR(COLOR_RED) | A_BOLD);
- break;
- case LIGHTMAGENTA:
- wattron(curwnd, COLOR_PAIR(COLOR_MAGENTA) | A_BOLD);
- break;
- case YELLOW:
- wattron(curwnd, COLOR_PAIR(COLOR_YELLOW) | A_BOLD);
- break;
- case WHITE:
- wattron(curwnd, COLOR_PAIR(COLOR_WHITE) | A_BOLD);
- break;
- }
- }
-#endif /* A_COLOR */
-}
-
-void highvideo (void)
-{
- if (game.options & OPTION_CURSES) {
- wattron(curwnd, A_REVERSE);
- }
-}
-
-void commandhook(char *cmd, int before) {
-}
-
-/*
- * Things past this point have policy implications.
- */
-
-void drawmaps(short l)
-/* hook to be called after moving to redraw maps */
-{
- if (game.options & OPTION_CURSES) {
- if (l == 1)
- sensor();
- setwnd(srscan_window);
- wmove(curwnd, 0, 0);
- enqueue("no");
- srscan(SCAN_FULL);
- if (l != 2) {
- setwnd(report_window);
- wclear(report_window);
- wmove(report_window, 0, 0);
- srscan(SCAN_NO_LEFTSIDE);
- setwnd(lrscan_window);
- wclear(lrscan_window);
- wmove(lrscan_window, 0, 0);
- enqueue("l");
- lrscan();
- }
- }
-}
-
-static void put_srscan_sym(int x, int y, char sym)
-{
- wmove(srscan_window, x+1, y*2+2);
- waddch(srscan_window, sym);
- wrefresh(srscan_window);
-}
-
-void boom(int ii, int jj)
-/* enemy fall down, go boom */
-{
- if (game.options & OPTION_CURSES) {
- drawmaps(2);
- setwnd(srscan_window);
- wattron(srscan_window, A_REVERSE);
- put_srscan_sym(ii, jj, game.quad[ii][jj]);
- sound(500);
- delay(1000);
- nosound();
- wattroff(srscan_window, A_REVERSE);
- put_srscan_sym(ii, jj, game.quad[ii][jj]);
- delay(500);
- setwnd(message_window);
- }
-}
-
-void warble(void)
-/* sound and visual effects for teleportation */
-{
- if (game.options & OPTION_CURSES) {
- drawmaps(2);
- setwnd(message_window);
- sound(50);
- }
- prouts(" . . . . . ");
- if (game.options & OPTION_CURSES) {
- delay(1000);
- nosound();
- }
-}
-
-void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad)
-/* torpedo-track animation */
-{
- if (!game.options & OPTION_CURSES) {
- if (l == 1) {
- if (n != 1) {
- skip(1);
- proutn("Track for torpedo number %d- ", i);
- }
- else {
- skip(1);
- proutn("Torpedo track- ");
- }
- } else if (l==4 || l==9)
- skip(1);
- proutn("%d - %d ", ix, iy);
- } else {
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
- if (i != 1 && l == 1) {
- drawmaps(2);
- delay(400);
- }
- if ((iquad==IHDOT)||(iquad==IHBLANK)){
- put_srscan_sym(ix, iy, '+');
- sound(l*10);
- delay(100);
- nosound();
- put_srscan_sym(ix, iy, iquad);
- }
- else {
- wattron(curwnd, A_REVERSE);
- put_srscan_sym(ix, iy, iquad);
- sound(500);
- delay(1000);
- nosound();
- wattroff(curwnd, A_REVERSE);
- put_srscan_sym(ix, iy, iquad);
- }
- } else {
- proutn("%d - %d ", ix, iy);
- }
- }
-}
-
-void makechart(void)
-{
- if (game.options & OPTION_CURSES) {
- setwnd(message_window);
- wclear(message_window);
- chart(0);
- }
-}
-
-void setpassword(void)
-{
- if (!(game.options & OPTION_CURSES)) {
- while (TRUE) {
- scan();
- strcpy(game.passwd, citem);
- chew();
- if (*game.passwd != 0) break;
- proutn("Please type in a secret password-");
- }
- } else {
- int i;
- for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));
- game.passwd[3]=0;
- }
-}
-
--- /dev/null
+2006-09-12 gettextize <bug-gnu-gettext@gnu.org>
+
+ * codeset.m4: New file, from gettext-0.14.5.
+ * gettext.m4: New file, from gettext-0.14.5.
+ * glibc2.m4: New file, from gettext-0.14.5.
+ * glibc21.m4: New file, from gettext-0.14.5.
+ * iconv.m4: New file, from gettext-0.14.5.
+ * intdiv0.m4: New file, from gettext-0.14.5.
+ * intmax.m4: New file, from gettext-0.14.5.
+ * inttypes.m4: New file, from gettext-0.14.5.
+ * inttypes_h.m4: New file, from gettext-0.14.5.
+ * inttypes-pri.m4: New file, from gettext-0.14.5.
+ * isc-posix.m4: New file, from gettext-0.14.5.
+ * lcmessage.m4: New file, from gettext-0.14.5.
+ * lib-ld.m4: New file, from gettext-0.14.5.
+ * lib-link.m4: New file, from gettext-0.14.5.
+ * lib-prefix.m4: New file, from gettext-0.14.5.
+ * longdouble.m4: New file, from gettext-0.14.5.
+ * longlong.m4: New file, from gettext-0.14.5.
+ * nls.m4: New file, from gettext-0.14.5.
+ * po.m4: New file, from gettext-0.14.5.
+ * printf-posix.m4: New file, from gettext-0.14.5.
+ * progtest.m4: New file, from gettext-0.14.5.
+ * signed.m4: New file, from gettext-0.14.5.
+ * size_max.m4: New file, from gettext-0.14.5.
+ * stdint_h.m4: New file, from gettext-0.14.5.
+ * uintmax_t.m4: New file, from gettext-0.14.5.
+ * ulonglong.m4: New file, from gettext-0.14.5.
+ * wchar_t.m4: New file, from gettext-0.14.5.
+ * wint_t.m4: New file, from gettext-0.14.5.
+ * xsize.m4: New file, from gettext-0.14.5.
+
--- /dev/null
+# codeset.m4 serial AM1 (gettext-0.10.40)
+dnl Copyright (C) 2000-2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+AC_DEFUN([AM_LANGINFO_CODESET],
+[
+ AC_CACHE_CHECK([for nl_langinfo and CODESET], am_cv_langinfo_codeset,
+ [AC_TRY_LINK([#include <langinfo.h>],
+ [char* cs = nl_langinfo(CODESET);],
+ am_cv_langinfo_codeset=yes,
+ am_cv_langinfo_codeset=no)
+ ])
+ if test $am_cv_langinfo_codeset = yes; then
+ AC_DEFINE(HAVE_LANGINFO_CODESET, 1,
+ [Define if you have <langinfo.h> and nl_langinfo(CODESET).])
+ fi
+])
--- /dev/null
+# gettext.m4 serial 37 (gettext-0.14.4)
+dnl Copyright (C) 1995-2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+dnl
+dnl This file can can be used in projects which are not available under
+dnl the GNU General Public License or the GNU Library General Public
+dnl License but which still want to provide support for the GNU gettext
+dnl functionality.
+dnl Please note that the actual code of the GNU gettext library is covered
+dnl by the GNU Library General Public License, and the rest of the GNU
+dnl gettext package package is covered by the GNU General Public License.
+dnl They are *not* in the public domain.
+
+dnl Authors:
+dnl Ulrich Drepper <drepper@cygnus.com>, 1995-2000.
+dnl Bruno Haible <haible@clisp.cons.org>, 2000-2003.
+
+dnl Macro to add for using GNU gettext.
+
+dnl Usage: AM_GNU_GETTEXT([INTLSYMBOL], [NEEDSYMBOL], [INTLDIR]).
+dnl INTLSYMBOL can be one of 'external', 'no-libtool', 'use-libtool'. The
+dnl default (if it is not specified or empty) is 'no-libtool'.
+dnl INTLSYMBOL should be 'external' for packages with no intl directory,
+dnl and 'no-libtool' or 'use-libtool' for packages with an intl directory.
+dnl If INTLSYMBOL is 'use-libtool', then a libtool library
+dnl $(top_builddir)/intl/libintl.la will be created (shared and/or static,
+dnl depending on --{enable,disable}-{shared,static} and on the presence of
+dnl AM-DISABLE-SHARED). If INTLSYMBOL is 'no-libtool', a static library
+dnl $(top_builddir)/intl/libintl.a will be created.
+dnl If NEEDSYMBOL is specified and is 'need-ngettext', then GNU gettext
+dnl implementations (in libc or libintl) without the ngettext() function
+dnl will be ignored. If NEEDSYMBOL is specified and is
+dnl 'need-formatstring-macros', then GNU gettext implementations that don't
+dnl support the ISO C 99 <inttypes.h> formatstring macros will be ignored.
+dnl INTLDIR is used to find the intl libraries. If empty,
+dnl the value `$(top_builddir)/intl/' is used.
+dnl
+dnl The result of the configuration is one of three cases:
+dnl 1) GNU gettext, as included in the intl subdirectory, will be compiled
+dnl and used.
+dnl Catalog format: GNU --> install in $(datadir)
+dnl Catalog extension: .mo after installation, .gmo in source tree
+dnl 2) GNU gettext has been found in the system's C library.
+dnl Catalog format: GNU --> install in $(datadir)
+dnl Catalog extension: .mo after installation, .gmo in source tree
+dnl 3) No internationalization, always use English msgid.
+dnl Catalog format: none
+dnl Catalog extension: none
+dnl If INTLSYMBOL is 'external', only cases 2 and 3 can occur.
+dnl The use of .gmo is historical (it was needed to avoid overwriting the
+dnl GNU format catalogs when building on a platform with an X/Open gettext),
+dnl but we keep it in order not to force irrelevant filename changes on the
+dnl maintainers.
+dnl
+AC_DEFUN([AM_GNU_GETTEXT],
+[
+ dnl Argument checking.
+ ifelse([$1], [], , [ifelse([$1], [external], , [ifelse([$1], [no-libtool], , [ifelse([$1], [use-libtool], ,
+ [errprint([ERROR: invalid first argument to AM_GNU_GETTEXT
+])])])])])
+ ifelse([$2], [], , [ifelse([$2], [need-ngettext], , [ifelse([$2], [need-formatstring-macros], ,
+ [errprint([ERROR: invalid second argument to AM_GNU_GETTEXT
+])])])])
+ define([gt_included_intl], ifelse([$1], [external], [no], [yes]))
+ define([gt_libtool_suffix_prefix], ifelse([$1], [use-libtool], [l], []))
+
+ AC_REQUIRE([AM_PO_SUBDIRS])dnl
+ ifelse(gt_included_intl, yes, [
+ AC_REQUIRE([AM_INTL_SUBDIR])dnl
+ ])
+
+ dnl Prerequisites of AC_LIB_LINKFLAGS_BODY.
+ AC_REQUIRE([AC_LIB_PREPARE_PREFIX])
+ AC_REQUIRE([AC_LIB_RPATH])
+
+ dnl Sometimes libintl requires libiconv, so first search for libiconv.
+ dnl Ideally we would do this search only after the
+ dnl if test "$USE_NLS" = "yes"; then
+ dnl if test "$gt_cv_func_gnugettext_libc" != "yes"; then
+ dnl tests. But if configure.in invokes AM_ICONV after AM_GNU_GETTEXT
+ dnl the configure script would need to contain the same shell code
+ dnl again, outside any 'if'. There are two solutions:
+ dnl - Invoke AM_ICONV_LINKFLAGS_BODY here, outside any 'if'.
+ dnl - Control the expansions in more detail using AC_PROVIDE_IFELSE.
+ dnl Since AC_PROVIDE_IFELSE is only in autoconf >= 2.52 and not
+ dnl documented, we avoid it.
+ ifelse(gt_included_intl, yes, , [
+ AC_REQUIRE([AM_ICONV_LINKFLAGS_BODY])
+ ])
+
+ dnl Sometimes, on MacOS X, libintl requires linking with CoreFoundation.
+ gt_INTL_MACOSX
+
+ dnl Set USE_NLS.
+ AM_NLS
+
+ ifelse(gt_included_intl, yes, [
+ BUILD_INCLUDED_LIBINTL=no
+ USE_INCLUDED_LIBINTL=no
+ ])
+ LIBINTL=
+ LTLIBINTL=
+ POSUB=
+
+ dnl If we use NLS figure out what method
+ if test "$USE_NLS" = "yes"; then
+ gt_use_preinstalled_gnugettext=no
+ ifelse(gt_included_intl, yes, [
+ AC_MSG_CHECKING([whether included gettext is requested])
+ AC_ARG_WITH(included-gettext,
+ [ --with-included-gettext use the GNU gettext library included here],
+ nls_cv_force_use_gnu_gettext=$withval,
+ nls_cv_force_use_gnu_gettext=no)
+ AC_MSG_RESULT($nls_cv_force_use_gnu_gettext)
+
+ nls_cv_use_gnu_gettext="$nls_cv_force_use_gnu_gettext"
+ if test "$nls_cv_force_use_gnu_gettext" != "yes"; then
+ ])
+ dnl User does not insist on using GNU NLS library. Figure out what
+ dnl to use. If GNU gettext is available we use this. Else we have
+ dnl to fall back to GNU NLS library.
+
+ dnl Add a version number to the cache macros.
+ define([gt_api_version], ifelse([$2], [need-formatstring-macros], 3, ifelse([$2], [need-ngettext], 2, 1)))
+ define([gt_cv_func_gnugettext_libc], [gt_cv_func_gnugettext]gt_api_version[_libc])
+ define([gt_cv_func_gnugettext_libintl], [gt_cv_func_gnugettext]gt_api_version[_libintl])
+
+ AC_CACHE_CHECK([for GNU gettext in libc], gt_cv_func_gnugettext_libc,
+ [AC_TRY_LINK([#include <libintl.h>
+]ifelse([$2], [need-formatstring-macros],
+[#ifndef __GNU_GETTEXT_SUPPORTED_REVISION
+#define __GNU_GETTEXT_SUPPORTED_REVISION(major) ((major) == 0 ? 0 : -1)
+#endif
+changequote(,)dnl
+typedef int array [2 * (__GNU_GETTEXT_SUPPORTED_REVISION(0) >= 1) - 1];
+changequote([,])dnl
+], [])[extern int _nl_msg_cat_cntr;
+extern int *_nl_domain_bindings;],
+ [bindtextdomain ("", "");
+return * gettext ("")]ifelse([$2], [need-ngettext], [ + * ngettext ("", "", 0)], [])[ + _nl_msg_cat_cntr + *_nl_domain_bindings],
+ gt_cv_func_gnugettext_libc=yes,
+ gt_cv_func_gnugettext_libc=no)])
+
+ if test "$gt_cv_func_gnugettext_libc" != "yes"; then
+ dnl Sometimes libintl requires libiconv, so first search for libiconv.
+ ifelse(gt_included_intl, yes, , [
+ AM_ICONV_LINK
+ ])
+ dnl Search for libintl and define LIBINTL, LTLIBINTL and INCINTL
+ dnl accordingly. Don't use AC_LIB_LINKFLAGS_BODY([intl],[iconv])
+ dnl because that would add "-liconv" to LIBINTL and LTLIBINTL
+ dnl even if libiconv doesn't exist.
+ AC_LIB_LINKFLAGS_BODY([intl])
+ AC_CACHE_CHECK([for GNU gettext in libintl],
+ gt_cv_func_gnugettext_libintl,
+ [gt_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS $INCINTL"
+ gt_save_LIBS="$LIBS"
+ LIBS="$LIBS $LIBINTL"
+ dnl Now see whether libintl exists and does not depend on libiconv.
+ AC_TRY_LINK([#include <libintl.h>
+]ifelse([$2], [need-formatstring-macros],
+[#ifndef __GNU_GETTEXT_SUPPORTED_REVISION
+#define __GNU_GETTEXT_SUPPORTED_REVISION(major) ((major) == 0 ? 0 : -1)
+#endif
+changequote(,)dnl
+typedef int array [2 * (__GNU_GETTEXT_SUPPORTED_REVISION(0) >= 1) - 1];
+changequote([,])dnl
+], [])[extern int _nl_msg_cat_cntr;
+extern
+#ifdef __cplusplus
+"C"
+#endif
+const char *_nl_expand_alias (const char *);],
+ [bindtextdomain ("", "");
+return * gettext ("")]ifelse([$2], [need-ngettext], [ + * ngettext ("", "", 0)], [])[ + _nl_msg_cat_cntr + *_nl_expand_alias ("")],
+ gt_cv_func_gnugettext_libintl=yes,
+ gt_cv_func_gnugettext_libintl=no)
+ dnl Now see whether libintl exists and depends on libiconv.
+ if test "$gt_cv_func_gnugettext_libintl" != yes && test -n "$LIBICONV"; then
+ LIBS="$LIBS $LIBICONV"
+ AC_TRY_LINK([#include <libintl.h>
+]ifelse([$2], [need-formatstring-macros],
+[#ifndef __GNU_GETTEXT_SUPPORTED_REVISION
+#define __GNU_GETTEXT_SUPPORTED_REVISION(major) ((major) == 0 ? 0 : -1)
+#endif
+changequote(,)dnl
+typedef int array [2 * (__GNU_GETTEXT_SUPPORTED_REVISION(0) >= 1) - 1];
+changequote([,])dnl
+], [])[extern int _nl_msg_cat_cntr;
+extern
+#ifdef __cplusplus
+"C"
+#endif
+const char *_nl_expand_alias (const char *);],
+ [bindtextdomain ("", "");
+return * gettext ("")]ifelse([$2], [need-ngettext], [ + * ngettext ("", "", 0)], [])[ + _nl_msg_cat_cntr + *_nl_expand_alias ("")],
+ [LIBINTL="$LIBINTL $LIBICONV"
+ LTLIBINTL="$LTLIBINTL $LTLIBICONV"
+ gt_cv_func_gnugettext_libintl=yes
+ ])
+ fi
+ CPPFLAGS="$gt_save_CPPFLAGS"
+ LIBS="$gt_save_LIBS"])
+ fi
+
+ dnl If an already present or preinstalled GNU gettext() is found,
+ dnl use it. But if this macro is used in GNU gettext, and GNU
+ dnl gettext is already preinstalled in libintl, we update this
+ dnl libintl. (Cf. the install rule in intl/Makefile.in.)
+ if test "$gt_cv_func_gnugettext_libc" = "yes" \
+ || { test "$gt_cv_func_gnugettext_libintl" = "yes" \
+ && test "$PACKAGE" != gettext-runtime \
+ && test "$PACKAGE" != gettext-tools; }; then
+ gt_use_preinstalled_gnugettext=yes
+ else
+ dnl Reset the values set by searching for libintl.
+ LIBINTL=
+ LTLIBINTL=
+ INCINTL=
+ fi
+
+ ifelse(gt_included_intl, yes, [
+ if test "$gt_use_preinstalled_gnugettext" != "yes"; then
+ dnl GNU gettext is not found in the C library.
+ dnl Fall back on included GNU gettext library.
+ nls_cv_use_gnu_gettext=yes
+ fi
+ fi
+
+ if test "$nls_cv_use_gnu_gettext" = "yes"; then
+ dnl Mark actions used to generate GNU NLS library.
+ BUILD_INCLUDED_LIBINTL=yes
+ USE_INCLUDED_LIBINTL=yes
+ LIBINTL="ifelse([$3],[],\${top_builddir}/intl,[$3])/libintl.[]gt_libtool_suffix_prefix[]a $LIBICONV"
+ LTLIBINTL="ifelse([$3],[],\${top_builddir}/intl,[$3])/libintl.[]gt_libtool_suffix_prefix[]a $LTLIBICONV"
+ LIBS=`echo " $LIBS " | sed -e 's/ -lintl / /' -e 's/^ //' -e 's/ $//'`
+ fi
+
+ CATOBJEXT=
+ if test "$gt_use_preinstalled_gnugettext" = "yes" \
+ || test "$nls_cv_use_gnu_gettext" = "yes"; then
+ dnl Mark actions to use GNU gettext tools.
+ CATOBJEXT=.gmo
+ fi
+ ])
+
+ if test -n "$INTL_MACOSX_LIBS"; then
+ if test "$gt_use_preinstalled_gnugettext" = "yes" \
+ || test "$nls_cv_use_gnu_gettext" = "yes"; then
+ dnl Some extra flags are needed during linking.
+ LIBINTL="$LIBINTL $INTL_MACOSX_LIBS"
+ LTLIBINTL="$LTLIBINTL $INTL_MACOSX_LIBS"
+ fi
+ fi
+
+ if test "$gt_use_preinstalled_gnugettext" = "yes" \
+ || test "$nls_cv_use_gnu_gettext" = "yes"; then
+ AC_DEFINE(ENABLE_NLS, 1,
+ [Define to 1 if translation of program messages to the user's native language
+ is requested.])
+ else
+ USE_NLS=no
+ fi
+ fi
+
+ AC_MSG_CHECKING([whether to use NLS])
+ AC_MSG_RESULT([$USE_NLS])
+ if test "$USE_NLS" = "yes"; then
+ AC_MSG_CHECKING([where the gettext function comes from])
+ if test "$gt_use_preinstalled_gnugettext" = "yes"; then
+ if test "$gt_cv_func_gnugettext_libintl" = "yes"; then
+ gt_source="external libintl"
+ else
+ gt_source="libc"
+ fi
+ else
+ gt_source="included intl directory"
+ fi
+ AC_MSG_RESULT([$gt_source])
+ fi
+
+ if test "$USE_NLS" = "yes"; then
+
+ if test "$gt_use_preinstalled_gnugettext" = "yes"; then
+ if test "$gt_cv_func_gnugettext_libintl" = "yes"; then
+ AC_MSG_CHECKING([how to link with libintl])
+ AC_MSG_RESULT([$LIBINTL])
+ AC_LIB_APPENDTOVAR([CPPFLAGS], [$INCINTL])
+ fi
+
+ dnl For backward compatibility. Some packages may be using this.
+ AC_DEFINE(HAVE_GETTEXT, 1,
+ [Define if the GNU gettext() function is already present or preinstalled.])
+ AC_DEFINE(HAVE_DCGETTEXT, 1,
+ [Define if the GNU dcgettext() function is already present or preinstalled.])
+ fi
+
+ dnl We need to process the po/ directory.
+ POSUB=po
+ fi
+
+ ifelse(gt_included_intl, yes, [
+ dnl If this is used in GNU gettext we have to set BUILD_INCLUDED_LIBINTL
+ dnl to 'yes' because some of the testsuite requires it.
+ if test "$PACKAGE" = gettext-runtime || test "$PACKAGE" = gettext-tools; then
+ BUILD_INCLUDED_LIBINTL=yes
+ fi
+
+ dnl Make all variables we use known to autoconf.
+ AC_SUBST(BUILD_INCLUDED_LIBINTL)
+ AC_SUBST(USE_INCLUDED_LIBINTL)
+ AC_SUBST(CATOBJEXT)
+
+ dnl For backward compatibility. Some configure.ins may be using this.
+ nls_cv_header_intl=
+ nls_cv_header_libgt=
+
+ dnl For backward compatibility. Some Makefiles may be using this.
+ DATADIRNAME=share
+ AC_SUBST(DATADIRNAME)
+
+ dnl For backward compatibility. Some Makefiles may be using this.
+ INSTOBJEXT=.mo
+ AC_SUBST(INSTOBJEXT)
+
+ dnl For backward compatibility. Some Makefiles may be using this.
+ GENCAT=gencat
+ AC_SUBST(GENCAT)
+
+ dnl For backward compatibility. Some Makefiles may be using this.
+ INTLOBJS=
+ if test "$USE_INCLUDED_LIBINTL" = yes; then
+ INTLOBJS="\$(GETTOBJS)"
+ fi
+ AC_SUBST(INTLOBJS)
+
+ dnl Enable libtool support if the surrounding package wishes it.
+ INTL_LIBTOOL_SUFFIX_PREFIX=gt_libtool_suffix_prefix
+ AC_SUBST(INTL_LIBTOOL_SUFFIX_PREFIX)
+ ])
+
+ dnl For backward compatibility. Some Makefiles may be using this.
+ INTLLIBS="$LIBINTL"
+ AC_SUBST(INTLLIBS)
+
+ dnl Make all documented variables known to autoconf.
+ AC_SUBST(LIBINTL)
+ AC_SUBST(LTLIBINTL)
+ AC_SUBST(POSUB)
+])
+
+
+dnl Checks for all prerequisites of the intl subdirectory,
+dnl except for INTL_LIBTOOL_SUFFIX_PREFIX (and possibly LIBTOOL), INTLOBJS,
+dnl USE_INCLUDED_LIBINTL, BUILD_INCLUDED_LIBINTL.
+AC_DEFUN([AM_INTL_SUBDIR],
+[
+ AC_REQUIRE([AC_PROG_INSTALL])dnl
+ AC_REQUIRE([AM_MKINSTALLDIRS])dnl
+ AC_REQUIRE([AC_PROG_CC])dnl
+ AC_REQUIRE([AC_CANONICAL_HOST])dnl
+ AC_REQUIRE([gt_GLIBC2])dnl
+ AC_REQUIRE([AC_PROG_RANLIB])dnl
+ AC_REQUIRE([AC_ISC_POSIX])dnl
+ AC_REQUIRE([AC_HEADER_STDC])dnl
+ AC_REQUIRE([AC_C_CONST])dnl
+ AC_REQUIRE([bh_C_SIGNED])dnl
+ AC_REQUIRE([AC_C_INLINE])dnl
+ AC_REQUIRE([AC_TYPE_OFF_T])dnl
+ AC_REQUIRE([AC_TYPE_SIZE_T])dnl
+ AC_REQUIRE([gl_AC_TYPE_LONG_LONG])dnl
+ AC_REQUIRE([gt_TYPE_LONGDOUBLE])dnl
+ AC_REQUIRE([gt_TYPE_WCHAR_T])dnl
+ AC_REQUIRE([gt_TYPE_WINT_T])dnl
+ AC_REQUIRE([gl_AC_HEADER_INTTYPES_H])
+ AC_REQUIRE([gl_AC_HEADER_STDINT_H])
+ AC_REQUIRE([gt_TYPE_INTMAX_T])
+ AC_REQUIRE([gt_PRINTF_POSIX])
+ AC_REQUIRE([AC_FUNC_ALLOCA])dnl
+ AC_REQUIRE([AC_FUNC_MMAP])dnl
+ AC_REQUIRE([gl_GLIBC21])dnl
+ AC_REQUIRE([gt_INTDIV0])dnl
+ AC_REQUIRE([gl_AC_TYPE_UINTMAX_T])dnl
+ AC_REQUIRE([gt_HEADER_INTTYPES_H])dnl
+ AC_REQUIRE([gt_INTTYPES_PRI])dnl
+ AC_REQUIRE([gl_XSIZE])dnl
+ AC_REQUIRE([gt_INTL_MACOSX])dnl
+
+ AC_CHECK_TYPE([ptrdiff_t], ,
+ [AC_DEFINE([ptrdiff_t], [long],
+ [Define as the type of the result of subtracting two pointers, if the system doesn't define it.])
+ ])
+ AC_CHECK_HEADERS([argz.h limits.h locale.h nl_types.h malloc.h stddef.h \
+stdlib.h string.h unistd.h sys/param.h])
+ AC_CHECK_FUNCS([asprintf fwprintf getcwd getegid geteuid getgid getuid \
+mempcpy munmap putenv setenv setlocale snprintf stpcpy strcasecmp strdup \
+strtoul tsearch wcslen __argz_count __argz_stringify __argz_next \
+__fsetlocking])
+
+ dnl Use the _snprintf function only if it is declared (because on NetBSD it
+ dnl is defined as a weak alias of snprintf; we prefer to use the latter).
+ gt_CHECK_DECL(_snprintf, [#include <stdio.h>])
+ gt_CHECK_DECL(_snwprintf, [#include <stdio.h>])
+
+ dnl Use the *_unlocked functions only if they are declared.
+ dnl (because some of them were defined without being declared in Solaris
+ dnl 2.5.1 but were removed in Solaris 2.6, whereas we want binaries built
+ dnl on Solaris 2.5.1 to run on Solaris 2.6).
+ dnl Don't use AC_CHECK_DECLS because it isn't supported in autoconf-2.13.
+ gt_CHECK_DECL(feof_unlocked, [#include <stdio.h>])
+ gt_CHECK_DECL(fgets_unlocked, [#include <stdio.h>])
+ gt_CHECK_DECL(getc_unlocked, [#include <stdio.h>])
+
+ case $gt_cv_func_printf_posix in
+ *yes) HAVE_POSIX_PRINTF=1 ;;
+ *) HAVE_POSIX_PRINTF=0 ;;
+ esac
+ AC_SUBST([HAVE_POSIX_PRINTF])
+ if test "$ac_cv_func_asprintf" = yes; then
+ HAVE_ASPRINTF=1
+ else
+ HAVE_ASPRINTF=0
+ fi
+ AC_SUBST([HAVE_ASPRINTF])
+ if test "$ac_cv_func_snprintf" = yes; then
+ HAVE_SNPRINTF=1
+ else
+ HAVE_SNPRINTF=0
+ fi
+ AC_SUBST([HAVE_SNPRINTF])
+ if test "$ac_cv_func_wprintf" = yes; then
+ HAVE_WPRINTF=1
+ else
+ HAVE_WPRINTF=0
+ fi
+ AC_SUBST([HAVE_WPRINTF])
+
+ AM_ICONV
+ AM_LANGINFO_CODESET
+ if test $ac_cv_header_locale_h = yes; then
+ gt_LC_MESSAGES
+ fi
+
+ if test -n "$INTL_MACOSX_LIBS"; then
+ CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/CoreFoundation.framework/Headers"
+ fi
+
+ dnl intl/plural.c is generated from intl/plural.y. It requires bison,
+ dnl because plural.y uses bison specific features. It requires at least
+ dnl bison-1.26 because earlier versions generate a plural.c that doesn't
+ dnl compile.
+ dnl bison is only needed for the maintainer (who touches plural.y). But in
+ dnl order to avoid separate Makefiles or --enable-maintainer-mode, we put
+ dnl the rule in general Makefile. Now, some people carelessly touch the
+ dnl files or have a broken "make" program, hence the plural.c rule will
+ dnl sometimes fire. To avoid an error, defines BISON to ":" if it is not
+ dnl present or too old.
+ AC_CHECK_PROGS([INTLBISON], [bison])
+ if test -z "$INTLBISON"; then
+ ac_verc_fail=yes
+ else
+ dnl Found it, now check the version.
+ AC_MSG_CHECKING([version of bison])
+changequote(<<,>>)dnl
+ ac_prog_version=`$INTLBISON --version 2>&1 | sed -n 's/^.*GNU Bison.* \([0-9]*\.[0-9.]*\).*$/\1/p'`
+ case $ac_prog_version in
+ '') ac_prog_version="v. ?.??, bad"; ac_verc_fail=yes;;
+ 1.2[6-9]* | 1.[3-9][0-9]* | [2-9].*)
+changequote([,])dnl
+ ac_prog_version="$ac_prog_version, ok"; ac_verc_fail=no;;
+ *) ac_prog_version="$ac_prog_version, bad"; ac_verc_fail=yes;;
+ esac
+ AC_MSG_RESULT([$ac_prog_version])
+ fi
+ if test $ac_verc_fail = yes; then
+ INTLBISON=:
+ fi
+])
+
+
+dnl Checks for special options needed on MacOS X.
+dnl Defines INTL_MACOSX_LIBS.
+AC_DEFUN([gt_INTL_MACOSX],
+[
+ dnl Check for API introduced in MacOS X 10.2.
+ AC_CACHE_CHECK([for CFPreferencesCopyAppValue],
+ gt_cv_func_CFPreferencesCopyAppValue,
+ [gt_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/CoreFoundation.framework/Headers"
+ gt_save_LIBS="$LIBS"
+ LIBS="$LIBS -framework CoreFoundation"
+ AC_TRY_LINK([#include <CFPreferences.h>],
+ [CFPreferencesCopyAppValue(NULL, NULL)],
+ [gt_cv_func_CFPreferencesCopyAppValue=yes],
+ [gt_cv_func_CFPreferencesCopyAppValue=no])
+ CPPFLAGS="$gt_save_CPPFLAGS"
+ LIBS="$gt_save_LIBS"])
+ if test $gt_cv_func_CFPreferencesCopyAppValue = yes; then
+ AC_DEFINE([HAVE_CFPREFERENCESCOPYAPPVALUE], 1,
+ [Define to 1 if you have the MacOS X function CFPreferencesCopyAppValue in the CoreFoundation framework.])
+ fi
+ dnl Check for API introduced in MacOS X 10.3.
+ AC_CACHE_CHECK([for CFLocaleCopyCurrent], gt_cv_func_CFLocaleCopyCurrent,
+ [gt_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/CoreFoundation.framework/Headers"
+ gt_save_LIBS="$LIBS"
+ LIBS="$LIBS -framework CoreFoundation"
+ AC_TRY_LINK([#include <CFLocale.h>], [CFLocaleCopyCurrent();],
+ [gt_cv_func_CFLocaleCopyCurrent=yes],
+ [gt_cv_func_CFLocaleCopyCurrent=no])
+ CPPFLAGS="$gt_save_CPPFLAGS"
+ LIBS="$gt_save_LIBS"])
+ if test $gt_cv_func_CFLocaleCopyCurrent = yes; then
+ AC_DEFINE([HAVE_CFLOCALECOPYCURRENT], 1,
+ [Define to 1 if you have the MacOS X function CFLocaleCopyCurrent in the CoreFoundation framework.])
+ fi
+ INTL_MACOSX_LIBS=
+ if test $gt_cv_func_CFPreferencesCopyAppValue = yes || test $gt_cv_func_CFLocaleCopyCurrent = yes; then
+ INTL_MACOSX_LIBS="-Wl,-framework -Wl,CoreFoundation"
+ fi
+ AC_SUBST([INTL_MACOSX_LIBS])
+])
+
+
+dnl gt_CHECK_DECL(FUNC, INCLUDES)
+dnl Check whether a function is declared.
+AC_DEFUN([gt_CHECK_DECL],
+[
+ AC_CACHE_CHECK([whether $1 is declared], ac_cv_have_decl_$1,
+ [AC_TRY_COMPILE([$2], [
+#ifndef $1
+ char *p = (char *) $1;
+#endif
+], ac_cv_have_decl_$1=yes, ac_cv_have_decl_$1=no)])
+ if test $ac_cv_have_decl_$1 = yes; then
+ gt_value=1
+ else
+ gt_value=0
+ fi
+ AC_DEFINE_UNQUOTED([HAVE_DECL_]translit($1, [a-z], [A-Z]), [$gt_value],
+ [Define to 1 if you have the declaration of `$1', and to 0 if you don't.])
+])
+
+
+dnl Usage: AM_GNU_GETTEXT_VERSION([gettext-version])
+AC_DEFUN([AM_GNU_GETTEXT_VERSION], [])
--- /dev/null
+# glibc2.m4 serial 1
+dnl Copyright (C) 2000-2002, 2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+# Test for the GNU C Library, version 2.0 or newer.
+# From Bruno Haible.
+
+AC_DEFUN([gt_GLIBC2],
+ [
+ AC_CACHE_CHECK(whether we are using the GNU C Library 2 or newer,
+ ac_cv_gnu_library_2,
+ [AC_EGREP_CPP([Lucky GNU user],
+ [
+#include <features.h>
+#ifdef __GNU_LIBRARY__
+ #if (__GLIBC__ >= 2)
+ Lucky GNU user
+ #endif
+#endif
+ ],
+ ac_cv_gnu_library_2=yes,
+ ac_cv_gnu_library_2=no)
+ ]
+ )
+ AC_SUBST(GLIBC2)
+ GLIBC2="$ac_cv_gnu_library_2"
+ ]
+)
--- /dev/null
+# glibc21.m4 serial 3
+dnl Copyright (C) 2000-2002, 2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+# Test for the GNU C Library, version 2.1 or newer.
+# From Bruno Haible.
+
+AC_DEFUN([gl_GLIBC21],
+ [
+ AC_CACHE_CHECK(whether we are using the GNU C Library 2.1 or newer,
+ ac_cv_gnu_library_2_1,
+ [AC_EGREP_CPP([Lucky GNU user],
+ [
+#include <features.h>
+#ifdef __GNU_LIBRARY__
+ #if (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 1) || (__GLIBC__ > 2)
+ Lucky GNU user
+ #endif
+#endif
+ ],
+ ac_cv_gnu_library_2_1=yes,
+ ac_cv_gnu_library_2_1=no)
+ ]
+ )
+ AC_SUBST(GLIBC21)
+ GLIBC21="$ac_cv_gnu_library_2_1"
+ ]
+)
--- /dev/null
+# iconv.m4 serial AM4 (gettext-0.11.3)
+dnl Copyright (C) 2000-2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+AC_DEFUN([AM_ICONV_LINKFLAGS_BODY],
+[
+ dnl Prerequisites of AC_LIB_LINKFLAGS_BODY.
+ AC_REQUIRE([AC_LIB_PREPARE_PREFIX])
+ AC_REQUIRE([AC_LIB_RPATH])
+
+ dnl Search for libiconv and define LIBICONV, LTLIBICONV and INCICONV
+ dnl accordingly.
+ AC_LIB_LINKFLAGS_BODY([iconv])
+])
+
+AC_DEFUN([AM_ICONV_LINK],
+[
+ dnl Some systems have iconv in libc, some have it in libiconv (OSF/1 and
+ dnl those with the standalone portable GNU libiconv installed).
+
+ dnl Search for libiconv and define LIBICONV, LTLIBICONV and INCICONV
+ dnl accordingly.
+ AC_REQUIRE([AM_ICONV_LINKFLAGS_BODY])
+
+ dnl Add $INCICONV to CPPFLAGS before performing the following checks,
+ dnl because if the user has installed libiconv and not disabled its use
+ dnl via --without-libiconv-prefix, he wants to use it. The first
+ dnl AC_TRY_LINK will then fail, the second AC_TRY_LINK will succeed.
+ am_save_CPPFLAGS="$CPPFLAGS"
+ AC_LIB_APPENDTOVAR([CPPFLAGS], [$INCICONV])
+
+ AC_CACHE_CHECK(for iconv, am_cv_func_iconv, [
+ am_cv_func_iconv="no, consider installing GNU libiconv"
+ am_cv_lib_iconv=no
+ AC_TRY_LINK([#include <stdlib.h>
+#include <iconv.h>],
+ [iconv_t cd = iconv_open("","");
+ iconv(cd,NULL,NULL,NULL,NULL);
+ iconv_close(cd);],
+ am_cv_func_iconv=yes)
+ if test "$am_cv_func_iconv" != yes; then
+ am_save_LIBS="$LIBS"
+ LIBS="$LIBS $LIBICONV"
+ AC_TRY_LINK([#include <stdlib.h>
+#include <iconv.h>],
+ [iconv_t cd = iconv_open("","");
+ iconv(cd,NULL,NULL,NULL,NULL);
+ iconv_close(cd);],
+ am_cv_lib_iconv=yes
+ am_cv_func_iconv=yes)
+ LIBS="$am_save_LIBS"
+ fi
+ ])
+ if test "$am_cv_func_iconv" = yes; then
+ AC_DEFINE(HAVE_ICONV, 1, [Define if you have the iconv() function.])
+ fi
+ if test "$am_cv_lib_iconv" = yes; then
+ AC_MSG_CHECKING([how to link with libiconv])
+ AC_MSG_RESULT([$LIBICONV])
+ else
+ dnl If $LIBICONV didn't lead to a usable library, we don't need $INCICONV
+ dnl either.
+ CPPFLAGS="$am_save_CPPFLAGS"
+ LIBICONV=
+ LTLIBICONV=
+ fi
+ AC_SUBST(LIBICONV)
+ AC_SUBST(LTLIBICONV)
+])
+
+AC_DEFUN([AM_ICONV],
+[
+ AM_ICONV_LINK
+ if test "$am_cv_func_iconv" = yes; then
+ AC_MSG_CHECKING([for iconv declaration])
+ AC_CACHE_VAL(am_cv_proto_iconv, [
+ AC_TRY_COMPILE([
+#include <stdlib.h>
+#include <iconv.h>
+extern
+#ifdef __cplusplus
+"C"
+#endif
+#if defined(__STDC__) || defined(__cplusplus)
+size_t iconv (iconv_t cd, char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft);
+#else
+size_t iconv();
+#endif
+], [], am_cv_proto_iconv_arg1="", am_cv_proto_iconv_arg1="const")
+ am_cv_proto_iconv="extern size_t iconv (iconv_t cd, $am_cv_proto_iconv_arg1 char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft);"])
+ am_cv_proto_iconv=`echo "[$]am_cv_proto_iconv" | tr -s ' ' | sed -e 's/( /(/'`
+ AC_MSG_RESULT([$]{ac_t:-
+ }[$]am_cv_proto_iconv)
+ AC_DEFINE_UNQUOTED(ICONV_CONST, $am_cv_proto_iconv_arg1,
+ [Define as const if the declaration of iconv() needs const.])
+ fi
+])
--- /dev/null
+# intdiv0.m4 serial 1 (gettext-0.11.3)
+dnl Copyright (C) 2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+AC_DEFUN([gt_INTDIV0],
+[
+ AC_REQUIRE([AC_PROG_CC])dnl
+ AC_REQUIRE([AC_CANONICAL_HOST])dnl
+
+ AC_CACHE_CHECK([whether integer division by zero raises SIGFPE],
+ gt_cv_int_divbyzero_sigfpe,
+ [
+ AC_TRY_RUN([
+#include <stdlib.h>
+#include <signal.h>
+
+static void
+#ifdef __cplusplus
+sigfpe_handler (int sig)
+#else
+sigfpe_handler (sig) int sig;
+#endif
+{
+ /* Exit with code 0 if SIGFPE, with code 1 if any other signal. */
+ exit (sig != SIGFPE);
+}
+
+int x = 1;
+int y = 0;
+int z;
+int nan;
+
+int main ()
+{
+ signal (SIGFPE, sigfpe_handler);
+/* IRIX and AIX (when "xlc -qcheck" is used) yield signal SIGTRAP. */
+#if (defined (__sgi) || defined (_AIX)) && defined (SIGTRAP)
+ signal (SIGTRAP, sigfpe_handler);
+#endif
+/* Linux/SPARC yields signal SIGILL. */
+#if defined (__sparc__) && defined (__linux__)
+ signal (SIGILL, sigfpe_handler);
+#endif
+
+ z = x / y;
+ nan = y / y;
+ exit (1);
+}
+], gt_cv_int_divbyzero_sigfpe=yes, gt_cv_int_divbyzero_sigfpe=no,
+ [
+ # Guess based on the CPU.
+ case "$host_cpu" in
+ alpha* | i[34567]86 | m68k | s390*)
+ gt_cv_int_divbyzero_sigfpe="guessing yes";;
+ *)
+ gt_cv_int_divbyzero_sigfpe="guessing no";;
+ esac
+ ])
+ ])
+ case "$gt_cv_int_divbyzero_sigfpe" in
+ *yes) value=1;;
+ *) value=0;;
+ esac
+ AC_DEFINE_UNQUOTED(INTDIV0_RAISES_SIGFPE, $value,
+ [Define if integer division by zero raises signal SIGFPE.])
+])
--- /dev/null
+# intmax.m4 serial 2 (gettext-0.14.2)
+dnl Copyright (C) 2002-2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+dnl Test whether the system has the 'intmax_t' type, but don't attempt to
+dnl find a replacement if it is lacking.
+
+AC_DEFUN([gt_TYPE_INTMAX_T],
+[
+ AC_REQUIRE([gl_AC_HEADER_INTTYPES_H])
+ AC_REQUIRE([gl_AC_HEADER_STDINT_H])
+ AC_CACHE_CHECK(for intmax_t, gt_cv_c_intmax_t,
+ [AC_TRY_COMPILE([
+#include <stddef.h>
+#include <stdlib.h>
+#if HAVE_STDINT_H_WITH_UINTMAX
+#include <stdint.h>
+#endif
+#if HAVE_INTTYPES_H_WITH_UINTMAX
+#include <inttypes.h>
+#endif
+], [intmax_t x = -1;], gt_cv_c_intmax_t=yes, gt_cv_c_intmax_t=no)])
+ if test $gt_cv_c_intmax_t = yes; then
+ AC_DEFINE(HAVE_INTMAX_T, 1,
+ [Define if you have the 'intmax_t' type in <stdint.h> or <inttypes.h>.])
+ fi
+])
--- /dev/null
+# inttypes-pri.m4 serial 1 (gettext-0.11.4)
+dnl Copyright (C) 1997-2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+# Define PRI_MACROS_BROKEN if <inttypes.h> exists and defines the PRI*
+# macros to non-string values. This is the case on AIX 4.3.3.
+
+AC_DEFUN([gt_INTTYPES_PRI],
+[
+ AC_REQUIRE([gt_HEADER_INTTYPES_H])
+ if test $gt_cv_header_inttypes_h = yes; then
+ AC_CACHE_CHECK([whether the inttypes.h PRIxNN macros are broken],
+ gt_cv_inttypes_pri_broken,
+ [
+ AC_TRY_COMPILE([#include <inttypes.h>
+#ifdef PRId32
+char *p = PRId32;
+#endif
+], [], gt_cv_inttypes_pri_broken=no, gt_cv_inttypes_pri_broken=yes)
+ ])
+ fi
+ if test "$gt_cv_inttypes_pri_broken" = yes; then
+ AC_DEFINE_UNQUOTED(PRI_MACROS_BROKEN, 1,
+ [Define if <inttypes.h> exists and defines unusable PRI* macros.])
+ fi
+])
--- /dev/null
+# inttypes.m4 serial 1 (gettext-0.11.4)
+dnl Copyright (C) 1997-2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Paul Eggert.
+
+# Define HAVE_INTTYPES_H if <inttypes.h> exists and doesn't clash with
+# <sys/types.h>.
+
+AC_DEFUN([gt_HEADER_INTTYPES_H],
+[
+ AC_CACHE_CHECK([for inttypes.h], gt_cv_header_inttypes_h,
+ [
+ AC_TRY_COMPILE(
+ [#include <sys/types.h>
+#include <inttypes.h>],
+ [], gt_cv_header_inttypes_h=yes, gt_cv_header_inttypes_h=no)
+ ])
+ if test $gt_cv_header_inttypes_h = yes; then
+ AC_DEFINE_UNQUOTED(HAVE_INTTYPES_H, 1,
+ [Define if <inttypes.h> exists and doesn't clash with <sys/types.h>.])
+ fi
+])
--- /dev/null
+# inttypes_h.m4 serial 6
+dnl Copyright (C) 1997-2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Paul Eggert.
+
+# Define HAVE_INTTYPES_H_WITH_UINTMAX if <inttypes.h> exists,
+# doesn't clash with <sys/types.h>, and declares uintmax_t.
+
+AC_DEFUN([gl_AC_HEADER_INTTYPES_H],
+[
+ AC_CACHE_CHECK([for inttypes.h], gl_cv_header_inttypes_h,
+ [AC_TRY_COMPILE(
+ [#include <sys/types.h>
+#include <inttypes.h>],
+ [uintmax_t i = (uintmax_t) -1;],
+ gl_cv_header_inttypes_h=yes,
+ gl_cv_header_inttypes_h=no)])
+ if test $gl_cv_header_inttypes_h = yes; then
+ AC_DEFINE_UNQUOTED(HAVE_INTTYPES_H_WITH_UINTMAX, 1,
+ [Define if <inttypes.h> exists, doesn't clash with <sys/types.h>,
+ and declares uintmax_t. ])
+ fi
+])
--- /dev/null
+# isc-posix.m4 serial 2 (gettext-0.11.2)
+dnl Copyright (C) 1995-2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+# This file is not needed with autoconf-2.53 and newer. Remove it in 2005.
+
+# This test replaces the one in autoconf.
+# Currently this macro should have the same name as the autoconf macro
+# because gettext's gettext.m4 (distributed in the automake package)
+# still uses it. Otherwise, the use in gettext.m4 makes autoheader
+# give these diagnostics:
+# configure.in:556: AC_TRY_COMPILE was called before AC_ISC_POSIX
+# configure.in:556: AC_TRY_RUN was called before AC_ISC_POSIX
+
+undefine([AC_ISC_POSIX])
+
+AC_DEFUN([AC_ISC_POSIX],
+ [
+ dnl This test replaces the obsolescent AC_ISC_POSIX kludge.
+ AC_CHECK_LIB(cposix, strerror, [LIBS="$LIBS -lcposix"])
+ ]
+)
--- /dev/null
+# lcmessage.m4 serial 4 (gettext-0.14.2)
+dnl Copyright (C) 1995-2002, 2004-2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+dnl
+dnl This file can can be used in projects which are not available under
+dnl the GNU General Public License or the GNU Library General Public
+dnl License but which still want to provide support for the GNU gettext
+dnl functionality.
+dnl Please note that the actual code of the GNU gettext library is covered
+dnl by the GNU Library General Public License, and the rest of the GNU
+dnl gettext package package is covered by the GNU General Public License.
+dnl They are *not* in the public domain.
+
+dnl Authors:
+dnl Ulrich Drepper <drepper@cygnus.com>, 1995.
+
+# Check whether LC_MESSAGES is available in <locale.h>.
+
+AC_DEFUN([gt_LC_MESSAGES],
+[
+ AC_CACHE_CHECK([for LC_MESSAGES], gt_cv_val_LC_MESSAGES,
+ [AC_TRY_LINK([#include <locale.h>], [return LC_MESSAGES],
+ gt_cv_val_LC_MESSAGES=yes, gt_cv_val_LC_MESSAGES=no)])
+ if test $gt_cv_val_LC_MESSAGES = yes; then
+ AC_DEFINE(HAVE_LC_MESSAGES, 1,
+ [Define if your <locale.h> file defines LC_MESSAGES.])
+ fi
+])
--- /dev/null
+# lib-ld.m4 serial 3 (gettext-0.13)
+dnl Copyright (C) 1996-2003 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl Subroutines of libtool.m4,
+dnl with replacements s/AC_/AC_LIB/ and s/lt_cv/acl_cv/ to avoid collision
+dnl with libtool.m4.
+
+dnl From libtool-1.4. Sets the variable with_gnu_ld to yes or no.
+AC_DEFUN([AC_LIB_PROG_LD_GNU],
+[AC_CACHE_CHECK([if the linker ($LD) is GNU ld], acl_cv_prog_gnu_ld,
+[# I'd rather use --version here, but apparently some GNU ld's only accept -v.
+case `$LD -v 2>&1 </dev/null` in
+*GNU* | *'with BFD'*)
+ acl_cv_prog_gnu_ld=yes ;;
+*)
+ acl_cv_prog_gnu_ld=no ;;
+esac])
+with_gnu_ld=$acl_cv_prog_gnu_ld
+])
+
+dnl From libtool-1.4. Sets the variable LD.
+AC_DEFUN([AC_LIB_PROG_LD],
+[AC_ARG_WITH(gnu-ld,
+[ --with-gnu-ld assume the C compiler uses GNU ld [default=no]],
+test "$withval" = no || with_gnu_ld=yes, with_gnu_ld=no)
+AC_REQUIRE([AC_PROG_CC])dnl
+AC_REQUIRE([AC_CANONICAL_HOST])dnl
+# Prepare PATH_SEPARATOR.
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+ac_prog=ld
+if test "$GCC" = yes; then
+ # Check if gcc -print-prog-name=ld gives a path.
+ AC_MSG_CHECKING([for ld used by GCC])
+ case $host in
+ *-*-mingw*)
+ # gcc leaves a trailing carriage return which upsets mingw
+ ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
+ *)
+ ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
+ esac
+ case $ac_prog in
+ # Accept absolute paths.
+ [[\\/]* | [A-Za-z]:[\\/]*)]
+ [re_direlt='/[^/][^/]*/\.\./']
+ # Canonicalize the path of ld
+ ac_prog=`echo $ac_prog| sed 's%\\\\%/%g'`
+ while echo $ac_prog | grep "$re_direlt" > /dev/null 2>&1; do
+ ac_prog=`echo $ac_prog| sed "s%$re_direlt%/%"`
+ done
+ test -z "$LD" && LD="$ac_prog"
+ ;;
+ "")
+ # If it fails, then pretend we aren't using GCC.
+ ac_prog=ld
+ ;;
+ *)
+ # If it is relative, then search for the first ld in PATH.
+ with_gnu_ld=unknown
+ ;;
+ esac
+elif test "$with_gnu_ld" = yes; then
+ AC_MSG_CHECKING([for GNU ld])
+else
+ AC_MSG_CHECKING([for non-GNU ld])
+fi
+AC_CACHE_VAL(acl_cv_path_LD,
+[if test -z "$LD"; then
+ IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="${IFS}${PATH_SEPARATOR-:}"
+ for ac_dir in $PATH; do
+ test -z "$ac_dir" && ac_dir=.
+ if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
+ acl_cv_path_LD="$ac_dir/$ac_prog"
+ # Check to see if the program is GNU ld. I'd rather use --version,
+ # but apparently some GNU ld's only accept -v.
+ # Break only if it was the GNU/non-GNU ld that we prefer.
+ case `"$acl_cv_path_LD" -v 2>&1 < /dev/null` in
+ *GNU* | *'with BFD'*)
+ test "$with_gnu_ld" != no && break ;;
+ *)
+ test "$with_gnu_ld" != yes && break ;;
+ esac
+ fi
+ done
+ IFS="$ac_save_ifs"
+else
+ acl_cv_path_LD="$LD" # Let the user override the test with a path.
+fi])
+LD="$acl_cv_path_LD"
+if test -n "$LD"; then
+ AC_MSG_RESULT($LD)
+else
+ AC_MSG_RESULT(no)
+fi
+test -z "$LD" && AC_MSG_ERROR([no acceptable ld found in \$PATH])
+AC_LIB_PROG_LD_GNU
+])
--- /dev/null
+# lib-link.m4 serial 6 (gettext-0.14.3)
+dnl Copyright (C) 2001-2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+AC_PREREQ(2.50)
+
+dnl AC_LIB_LINKFLAGS(name [, dependencies]) searches for libname and
+dnl the libraries corresponding to explicit and implicit dependencies.
+dnl Sets and AC_SUBSTs the LIB${NAME} and LTLIB${NAME} variables and
+dnl augments the CPPFLAGS variable.
+AC_DEFUN([AC_LIB_LINKFLAGS],
+[
+ AC_REQUIRE([AC_LIB_PREPARE_PREFIX])
+ AC_REQUIRE([AC_LIB_RPATH])
+ define([Name],[translit([$1],[./-], [___])])
+ define([NAME],[translit([$1],[abcdefghijklmnopqrstuvwxyz./-],
+ [ABCDEFGHIJKLMNOPQRSTUVWXYZ___])])
+ AC_CACHE_CHECK([how to link with lib[]$1], [ac_cv_lib[]Name[]_libs], [
+ AC_LIB_LINKFLAGS_BODY([$1], [$2])
+ ac_cv_lib[]Name[]_libs="$LIB[]NAME"
+ ac_cv_lib[]Name[]_ltlibs="$LTLIB[]NAME"
+ ac_cv_lib[]Name[]_cppflags="$INC[]NAME"
+ ])
+ LIB[]NAME="$ac_cv_lib[]Name[]_libs"
+ LTLIB[]NAME="$ac_cv_lib[]Name[]_ltlibs"
+ INC[]NAME="$ac_cv_lib[]Name[]_cppflags"
+ AC_LIB_APPENDTOVAR([CPPFLAGS], [$INC]NAME)
+ AC_SUBST([LIB]NAME)
+ AC_SUBST([LTLIB]NAME)
+ dnl Also set HAVE_LIB[]NAME so that AC_LIB_HAVE_LINKFLAGS can reuse the
+ dnl results of this search when this library appears as a dependency.
+ HAVE_LIB[]NAME=yes
+ undefine([Name])
+ undefine([NAME])
+])
+
+dnl AC_LIB_HAVE_LINKFLAGS(name, dependencies, includes, testcode)
+dnl searches for libname and the libraries corresponding to explicit and
+dnl implicit dependencies, together with the specified include files and
+dnl the ability to compile and link the specified testcode. If found, it
+dnl sets and AC_SUBSTs HAVE_LIB${NAME}=yes and the LIB${NAME} and
+dnl LTLIB${NAME} variables and augments the CPPFLAGS variable, and
+dnl #defines HAVE_LIB${NAME} to 1. Otherwise, it sets and AC_SUBSTs
+dnl HAVE_LIB${NAME}=no and LIB${NAME} and LTLIB${NAME} to empty.
+AC_DEFUN([AC_LIB_HAVE_LINKFLAGS],
+[
+ AC_REQUIRE([AC_LIB_PREPARE_PREFIX])
+ AC_REQUIRE([AC_LIB_RPATH])
+ define([Name],[translit([$1],[./-], [___])])
+ define([NAME],[translit([$1],[abcdefghijklmnopqrstuvwxyz./-],
+ [ABCDEFGHIJKLMNOPQRSTUVWXYZ___])])
+
+ dnl Search for lib[]Name and define LIB[]NAME, LTLIB[]NAME and INC[]NAME
+ dnl accordingly.
+ AC_LIB_LINKFLAGS_BODY([$1], [$2])
+
+ dnl Add $INC[]NAME to CPPFLAGS before performing the following checks,
+ dnl because if the user has installed lib[]Name and not disabled its use
+ dnl via --without-lib[]Name-prefix, he wants to use it.
+ ac_save_CPPFLAGS="$CPPFLAGS"
+ AC_LIB_APPENDTOVAR([CPPFLAGS], [$INC]NAME)
+
+ AC_CACHE_CHECK([for lib[]$1], [ac_cv_lib[]Name], [
+ ac_save_LIBS="$LIBS"
+ LIBS="$LIBS $LIB[]NAME"
+ AC_TRY_LINK([$3], [$4], [ac_cv_lib[]Name=yes], [ac_cv_lib[]Name=no])
+ LIBS="$ac_save_LIBS"
+ ])
+ if test "$ac_cv_lib[]Name" = yes; then
+ HAVE_LIB[]NAME=yes
+ AC_DEFINE([HAVE_LIB]NAME, 1, [Define if you have the $1 library.])
+ AC_MSG_CHECKING([how to link with lib[]$1])
+ AC_MSG_RESULT([$LIB[]NAME])
+ else
+ HAVE_LIB[]NAME=no
+ dnl If $LIB[]NAME didn't lead to a usable library, we don't need
+ dnl $INC[]NAME either.
+ CPPFLAGS="$ac_save_CPPFLAGS"
+ LIB[]NAME=
+ LTLIB[]NAME=
+ fi
+ AC_SUBST([HAVE_LIB]NAME)
+ AC_SUBST([LIB]NAME)
+ AC_SUBST([LTLIB]NAME)
+ undefine([Name])
+ undefine([NAME])
+])
+
+dnl Determine the platform dependent parameters needed to use rpath:
+dnl libext, shlibext, hardcode_libdir_flag_spec, hardcode_libdir_separator,
+dnl hardcode_direct, hardcode_minus_L.
+AC_DEFUN([AC_LIB_RPATH],
+[
+ dnl Tell automake >= 1.10 to complain if config.rpath is missing.
+ m4_ifdef([AC_REQUIRE_AUX_FILE], [AC_REQUIRE_AUX_FILE([config.rpath])])
+ AC_REQUIRE([AC_PROG_CC]) dnl we use $CC, $GCC, $LDFLAGS
+ AC_REQUIRE([AC_LIB_PROG_LD]) dnl we use $LD, $with_gnu_ld
+ AC_REQUIRE([AC_CANONICAL_HOST]) dnl we use $host
+ AC_REQUIRE([AC_CONFIG_AUX_DIR_DEFAULT]) dnl we use $ac_aux_dir
+ AC_CACHE_CHECK([for shared library run path origin], acl_cv_rpath, [
+ CC="$CC" GCC="$GCC" LDFLAGS="$LDFLAGS" LD="$LD" with_gnu_ld="$with_gnu_ld" \
+ ${CONFIG_SHELL-/bin/sh} "$ac_aux_dir/config.rpath" "$host" > conftest.sh
+ . ./conftest.sh
+ rm -f ./conftest.sh
+ acl_cv_rpath=done
+ ])
+ wl="$acl_cv_wl"
+ libext="$acl_cv_libext"
+ shlibext="$acl_cv_shlibext"
+ hardcode_libdir_flag_spec="$acl_cv_hardcode_libdir_flag_spec"
+ hardcode_libdir_separator="$acl_cv_hardcode_libdir_separator"
+ hardcode_direct="$acl_cv_hardcode_direct"
+ hardcode_minus_L="$acl_cv_hardcode_minus_L"
+ dnl Determine whether the user wants rpath handling at all.
+ AC_ARG_ENABLE(rpath,
+ [ --disable-rpath do not hardcode runtime library paths],
+ :, enable_rpath=yes)
+])
+
+dnl AC_LIB_LINKFLAGS_BODY(name [, dependencies]) searches for libname and
+dnl the libraries corresponding to explicit and implicit dependencies.
+dnl Sets the LIB${NAME}, LTLIB${NAME} and INC${NAME} variables.
+AC_DEFUN([AC_LIB_LINKFLAGS_BODY],
+[
+ define([NAME],[translit([$1],[abcdefghijklmnopqrstuvwxyz./-],
+ [ABCDEFGHIJKLMNOPQRSTUVWXYZ___])])
+ dnl By default, look in $includedir and $libdir.
+ use_additional=yes
+ AC_LIB_WITH_FINAL_PREFIX([
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+ ])
+ AC_LIB_ARG_WITH([lib$1-prefix],
+[ --with-lib$1-prefix[=DIR] search for lib$1 in DIR/include and DIR/lib
+ --without-lib$1-prefix don't search for lib$1 in includedir and libdir],
+[
+ if test "X$withval" = "Xno"; then
+ use_additional=no
+ else
+ if test "X$withval" = "X"; then
+ AC_LIB_WITH_FINAL_PREFIX([
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+ ])
+ else
+ additional_includedir="$withval/include"
+ additional_libdir="$withval/lib"
+ fi
+ fi
+])
+ dnl Search the library and its dependencies in $additional_libdir and
+ dnl $LDFLAGS. Using breadth-first-seach.
+ LIB[]NAME=
+ LTLIB[]NAME=
+ INC[]NAME=
+ rpathdirs=
+ ltrpathdirs=
+ names_already_handled=
+ names_next_round='$1 $2'
+ while test -n "$names_next_round"; do
+ names_this_round="$names_next_round"
+ names_next_round=
+ for name in $names_this_round; do
+ already_handled=
+ for n in $names_already_handled; do
+ if test "$n" = "$name"; then
+ already_handled=yes
+ break
+ fi
+ done
+ if test -z "$already_handled"; then
+ names_already_handled="$names_already_handled $name"
+ dnl See if it was already located by an earlier AC_LIB_LINKFLAGS
+ dnl or AC_LIB_HAVE_LINKFLAGS call.
+ uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'`
+ eval value=\"\$HAVE_LIB$uppername\"
+ if test -n "$value"; then
+ if test "$value" = yes; then
+ eval value=\"\$LIB$uppername\"
+ test -z "$value" || LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$value"
+ eval value=\"\$LTLIB$uppername\"
+ test -z "$value" || LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }$value"
+ else
+ dnl An earlier call to AC_LIB_HAVE_LINKFLAGS has determined
+ dnl that this library doesn't exist. So just drop it.
+ :
+ fi
+ else
+ dnl Search the library lib$name in $additional_libdir and $LDFLAGS
+ dnl and the already constructed $LIBNAME/$LTLIBNAME.
+ found_dir=
+ found_la=
+ found_so=
+ found_a=
+ if test $use_additional = yes; then
+ if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then
+ found_dir="$additional_libdir"
+ found_so="$additional_libdir/lib$name.$shlibext"
+ if test -f "$additional_libdir/lib$name.la"; then
+ found_la="$additional_libdir/lib$name.la"
+ fi
+ else
+ if test -f "$additional_libdir/lib$name.$libext"; then
+ found_dir="$additional_libdir"
+ found_a="$additional_libdir/lib$name.$libext"
+ if test -f "$additional_libdir/lib$name.la"; then
+ found_la="$additional_libdir/lib$name.la"
+ fi
+ fi
+ fi
+ fi
+ if test "X$found_dir" = "X"; then
+ for x in $LDFLAGS $LTLIB[]NAME; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ case "$x" in
+ -L*)
+ dir=`echo "X$x" | sed -e 's/^X-L//'`
+ if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then
+ found_dir="$dir"
+ found_so="$dir/lib$name.$shlibext"
+ if test -f "$dir/lib$name.la"; then
+ found_la="$dir/lib$name.la"
+ fi
+ else
+ if test -f "$dir/lib$name.$libext"; then
+ found_dir="$dir"
+ found_a="$dir/lib$name.$libext"
+ if test -f "$dir/lib$name.la"; then
+ found_la="$dir/lib$name.la"
+ fi
+ fi
+ fi
+ ;;
+ esac
+ if test "X$found_dir" != "X"; then
+ break
+ fi
+ done
+ fi
+ if test "X$found_dir" != "X"; then
+ dnl Found the library.
+ LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-L$found_dir -l$name"
+ if test "X$found_so" != "X"; then
+ dnl Linking with a shared library. We attempt to hardcode its
+ dnl directory into the executable's runpath, unless it's the
+ dnl standard /usr/lib.
+ if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then
+ dnl No hardcoding is needed.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so"
+ else
+ dnl Use an explicit option to hardcode DIR into the resulting
+ dnl binary.
+ dnl Potentially add DIR to ltrpathdirs.
+ dnl The ltrpathdirs will be appended to $LTLIBNAME at the end.
+ haveit=
+ for x in $ltrpathdirs; do
+ if test "X$x" = "X$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ ltrpathdirs="$ltrpathdirs $found_dir"
+ fi
+ dnl The hardcoding into $LIBNAME is system dependent.
+ if test "$hardcode_direct" = yes; then
+ dnl Using DIR/libNAME.so during linking hardcodes DIR into the
+ dnl resulting binary.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so"
+ else
+ if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then
+ dnl Use an explicit option to hardcode DIR into the resulting
+ dnl binary.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so"
+ dnl Potentially add DIR to rpathdirs.
+ dnl The rpathdirs will be appended to $LIBNAME at the end.
+ haveit=
+ for x in $rpathdirs; do
+ if test "X$x" = "X$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ rpathdirs="$rpathdirs $found_dir"
+ fi
+ else
+ dnl Rely on "-L$found_dir".
+ dnl But don't add it if it's already contained in the LDFLAGS
+ dnl or the already constructed $LIBNAME
+ haveit=
+ for x in $LDFLAGS $LIB[]NAME; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X-L$found_dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-L$found_dir"
+ fi
+ if test "$hardcode_minus_L" != no; then
+ dnl FIXME: Not sure whether we should use
+ dnl "-L$found_dir -l$name" or "-L$found_dir $found_so"
+ dnl here.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so"
+ else
+ dnl We cannot use $hardcode_runpath_var and LD_RUN_PATH
+ dnl here, because this doesn't fit in flags passed to the
+ dnl compiler. So give up. No hardcoding. This affects only
+ dnl very old systems.
+ dnl FIXME: Not sure whether we should use
+ dnl "-L$found_dir -l$name" or "-L$found_dir $found_so"
+ dnl here.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-l$name"
+ fi
+ fi
+ fi
+ fi
+ else
+ if test "X$found_a" != "X"; then
+ dnl Linking with a static library.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_a"
+ else
+ dnl We shouldn't come here, but anyway it's good to have a
+ dnl fallback.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-L$found_dir -l$name"
+ fi
+ fi
+ dnl Assume the include files are nearby.
+ additional_includedir=
+ case "$found_dir" in
+ */lib | */lib/)
+ basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'`
+ additional_includedir="$basedir/include"
+ ;;
+ esac
+ if test "X$additional_includedir" != "X"; then
+ dnl Potentially add $additional_includedir to $INCNAME.
+ dnl But don't add it
+ dnl 1. if it's the standard /usr/include,
+ dnl 2. if it's /usr/local/include and we are using GCC on Linux,
+ dnl 3. if it's already present in $CPPFLAGS or the already
+ dnl constructed $INCNAME,
+ dnl 4. if it doesn't exist as a directory.
+ if test "X$additional_includedir" != "X/usr/include"; then
+ haveit=
+ if test "X$additional_includedir" = "X/usr/local/include"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ for x in $CPPFLAGS $INC[]NAME; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X-I$additional_includedir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_includedir"; then
+ dnl Really add $additional_includedir to $INCNAME.
+ INC[]NAME="${INC[]NAME}${INC[]NAME:+ }-I$additional_includedir"
+ fi
+ fi
+ fi
+ fi
+ fi
+ dnl Look for dependencies.
+ if test -n "$found_la"; then
+ dnl Read the .la file. It defines the variables
+ dnl dlname, library_names, old_library, dependency_libs, current,
+ dnl age, revision, installed, dlopen, dlpreopen, libdir.
+ save_libdir="$libdir"
+ case "$found_la" in
+ */* | *\\*) . "$found_la" ;;
+ *) . "./$found_la" ;;
+ esac
+ libdir="$save_libdir"
+ dnl We use only dependency_libs.
+ for dep in $dependency_libs; do
+ case "$dep" in
+ -L*)
+ additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'`
+ dnl Potentially add $additional_libdir to $LIBNAME and $LTLIBNAME.
+ dnl But don't add it
+ dnl 1. if it's the standard /usr/lib,
+ dnl 2. if it's /usr/local/lib and we are using GCC on Linux,
+ dnl 3. if it's already present in $LDFLAGS or the already
+ dnl constructed $LIBNAME,
+ dnl 4. if it doesn't exist as a directory.
+ if test "X$additional_libdir" != "X/usr/lib"; then
+ haveit=
+ if test "X$additional_libdir" = "X/usr/local/lib"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ haveit=
+ for x in $LDFLAGS $LIB[]NAME; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ dnl Really add $additional_libdir to $LIBNAME.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-L$additional_libdir"
+ fi
+ fi
+ haveit=
+ for x in $LDFLAGS $LTLIB[]NAME; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ dnl Really add $additional_libdir to $LTLIBNAME.
+ LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-L$additional_libdir"
+ fi
+ fi
+ fi
+ fi
+ ;;
+ -R*)
+ dir=`echo "X$dep" | sed -e 's/^X-R//'`
+ if test "$enable_rpath" != no; then
+ dnl Potentially add DIR to rpathdirs.
+ dnl The rpathdirs will be appended to $LIBNAME at the end.
+ haveit=
+ for x in $rpathdirs; do
+ if test "X$x" = "X$dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ rpathdirs="$rpathdirs $dir"
+ fi
+ dnl Potentially add DIR to ltrpathdirs.
+ dnl The ltrpathdirs will be appended to $LTLIBNAME at the end.
+ haveit=
+ for x in $ltrpathdirs; do
+ if test "X$x" = "X$dir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ ltrpathdirs="$ltrpathdirs $dir"
+ fi
+ fi
+ ;;
+ -l*)
+ dnl Handle this in the next round.
+ names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'`
+ ;;
+ *.la)
+ dnl Handle this in the next round. Throw away the .la's
+ dnl directory; it is already contained in a preceding -L
+ dnl option.
+ names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'`
+ ;;
+ *)
+ dnl Most likely an immediate library name.
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$dep"
+ LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }$dep"
+ ;;
+ esac
+ done
+ fi
+ else
+ dnl Didn't find the library; assume it is in the system directories
+ dnl known to the linker and runtime loader. (All the system
+ dnl directories known to the linker should also be known to the
+ dnl runtime loader, otherwise the system is severely misconfigured.)
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-l$name"
+ LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-l$name"
+ fi
+ fi
+ fi
+ done
+ done
+ if test "X$rpathdirs" != "X"; then
+ if test -n "$hardcode_libdir_separator"; then
+ dnl Weird platform: only the last -rpath option counts, the user must
+ dnl pass all path elements in one option. We can arrange that for a
+ dnl single library, but not when more than one $LIBNAMEs are used.
+ alldirs=
+ for found_dir in $rpathdirs; do
+ alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir"
+ done
+ dnl Note: hardcode_libdir_flag_spec uses $libdir and $wl.
+ acl_save_libdir="$libdir"
+ libdir="$alldirs"
+ eval flag=\"$hardcode_libdir_flag_spec\"
+ libdir="$acl_save_libdir"
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$flag"
+ else
+ dnl The -rpath options are cumulative.
+ for found_dir in $rpathdirs; do
+ acl_save_libdir="$libdir"
+ libdir="$found_dir"
+ eval flag=\"$hardcode_libdir_flag_spec\"
+ libdir="$acl_save_libdir"
+ LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$flag"
+ done
+ fi
+ fi
+ if test "X$ltrpathdirs" != "X"; then
+ dnl When using libtool, the option that works for both libraries and
+ dnl executables is -R. The -R options are cumulative.
+ for found_dir in $ltrpathdirs; do
+ LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-R$found_dir"
+ done
+ fi
+])
+
+dnl AC_LIB_APPENDTOVAR(VAR, CONTENTS) appends the elements of CONTENTS to VAR,
+dnl unless already present in VAR.
+dnl Works only for CPPFLAGS, not for LIB* variables because that sometimes
+dnl contains two or three consecutive elements that belong together.
+AC_DEFUN([AC_LIB_APPENDTOVAR],
+[
+ for element in [$2]; do
+ haveit=
+ for x in $[$1]; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X$element"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ [$1]="${[$1]}${[$1]:+ }$element"
+ fi
+ done
+])
--- /dev/null
+# lib-prefix.m4 serial 4 (gettext-0.14.2)
+dnl Copyright (C) 2001-2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+dnl AC_LIB_ARG_WITH is synonymous to AC_ARG_WITH in autoconf-2.13, and
+dnl similar to AC_ARG_WITH in autoconf 2.52...2.57 except that is doesn't
+dnl require excessive bracketing.
+ifdef([AC_HELP_STRING],
+[AC_DEFUN([AC_LIB_ARG_WITH], [AC_ARG_WITH([$1],[[$2]],[$3],[$4])])],
+[AC_DEFUN([AC_][LIB_ARG_WITH], [AC_ARG_WITH([$1],[$2],[$3],[$4])])])
+
+dnl AC_LIB_PREFIX adds to the CPPFLAGS and LDFLAGS the flags that are needed
+dnl to access previously installed libraries. The basic assumption is that
+dnl a user will want packages to use other packages he previously installed
+dnl with the same --prefix option.
+dnl This macro is not needed if only AC_LIB_LINKFLAGS is used to locate
+dnl libraries, but is otherwise very convenient.
+AC_DEFUN([AC_LIB_PREFIX],
+[
+ AC_BEFORE([$0], [AC_LIB_LINKFLAGS])
+ AC_REQUIRE([AC_PROG_CC])
+ AC_REQUIRE([AC_CANONICAL_HOST])
+ AC_REQUIRE([AC_LIB_PREPARE_PREFIX])
+ dnl By default, look in $includedir and $libdir.
+ use_additional=yes
+ AC_LIB_WITH_FINAL_PREFIX([
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+ ])
+ AC_LIB_ARG_WITH([lib-prefix],
+[ --with-lib-prefix[=DIR] search for libraries in DIR/include and DIR/lib
+ --without-lib-prefix don't search for libraries in includedir and libdir],
+[
+ if test "X$withval" = "Xno"; then
+ use_additional=no
+ else
+ if test "X$withval" = "X"; then
+ AC_LIB_WITH_FINAL_PREFIX([
+ eval additional_includedir=\"$includedir\"
+ eval additional_libdir=\"$libdir\"
+ ])
+ else
+ additional_includedir="$withval/include"
+ additional_libdir="$withval/lib"
+ fi
+ fi
+])
+ if test $use_additional = yes; then
+ dnl Potentially add $additional_includedir to $CPPFLAGS.
+ dnl But don't add it
+ dnl 1. if it's the standard /usr/include,
+ dnl 2. if it's already present in $CPPFLAGS,
+ dnl 3. if it's /usr/local/include and we are using GCC on Linux,
+ dnl 4. if it doesn't exist as a directory.
+ if test "X$additional_includedir" != "X/usr/include"; then
+ haveit=
+ for x in $CPPFLAGS; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X-I$additional_includedir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test "X$additional_includedir" = "X/usr/local/include"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux* | gnu* | k*bsd*-gnu) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ if test -d "$additional_includedir"; then
+ dnl Really add $additional_includedir to $CPPFLAGS.
+ CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }-I$additional_includedir"
+ fi
+ fi
+ fi
+ fi
+ dnl Potentially add $additional_libdir to $LDFLAGS.
+ dnl But don't add it
+ dnl 1. if it's the standard /usr/lib,
+ dnl 2. if it's already present in $LDFLAGS,
+ dnl 3. if it's /usr/local/lib and we are using GCC on Linux,
+ dnl 4. if it doesn't exist as a directory.
+ if test "X$additional_libdir" != "X/usr/lib"; then
+ haveit=
+ for x in $LDFLAGS; do
+ AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"])
+ if test "X$x" = "X-L$additional_libdir"; then
+ haveit=yes
+ break
+ fi
+ done
+ if test -z "$haveit"; then
+ if test "X$additional_libdir" = "X/usr/local/lib"; then
+ if test -n "$GCC"; then
+ case $host_os in
+ linux*) haveit=yes;;
+ esac
+ fi
+ fi
+ if test -z "$haveit"; then
+ if test -d "$additional_libdir"; then
+ dnl Really add $additional_libdir to $LDFLAGS.
+ LDFLAGS="${LDFLAGS}${LDFLAGS:+ }-L$additional_libdir"
+ fi
+ fi
+ fi
+ fi
+ fi
+])
+
+dnl AC_LIB_PREPARE_PREFIX creates variables acl_final_prefix,
+dnl acl_final_exec_prefix, containing the values to which $prefix and
+dnl $exec_prefix will expand at the end of the configure script.
+AC_DEFUN([AC_LIB_PREPARE_PREFIX],
+[
+ dnl Unfortunately, prefix and exec_prefix get only finally determined
+ dnl at the end of configure.
+ if test "X$prefix" = "XNONE"; then
+ acl_final_prefix="$ac_default_prefix"
+ else
+ acl_final_prefix="$prefix"
+ fi
+ if test "X$exec_prefix" = "XNONE"; then
+ acl_final_exec_prefix='${prefix}'
+ else
+ acl_final_exec_prefix="$exec_prefix"
+ fi
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ eval acl_final_exec_prefix=\"$acl_final_exec_prefix\"
+ prefix="$acl_save_prefix"
+])
+
+dnl AC_LIB_WITH_FINAL_PREFIX([statement]) evaluates statement, with the
+dnl variables prefix and exec_prefix bound to the values they will have
+dnl at the end of the configure script.
+AC_DEFUN([AC_LIB_WITH_FINAL_PREFIX],
+[
+ acl_save_prefix="$prefix"
+ prefix="$acl_final_prefix"
+ acl_save_exec_prefix="$exec_prefix"
+ exec_prefix="$acl_final_exec_prefix"
+ $1
+ exec_prefix="$acl_save_exec_prefix"
+ prefix="$acl_save_prefix"
+])
--- /dev/null
+# longdouble.m4 serial 1 (gettext-0.12)
+dnl Copyright (C) 2002-2003 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+dnl Test whether the compiler supports the 'long double' type.
+dnl Prerequisite: AC_PROG_CC
+
+AC_DEFUN([gt_TYPE_LONGDOUBLE],
+[
+ AC_CACHE_CHECK([for long double], gt_cv_c_long_double,
+ [if test "$GCC" = yes; then
+ gt_cv_c_long_double=yes
+ else
+ AC_TRY_COMPILE([
+ /* The Stardent Vistra knows sizeof(long double), but does not support it. */
+ long double foo = 0.0;
+ /* On Ultrix 4.3 cc, long double is 4 and double is 8. */
+ int array [2*(sizeof(long double) >= sizeof(double)) - 1];
+ ], ,
+ gt_cv_c_long_double=yes, gt_cv_c_long_double=no)
+ fi])
+ if test $gt_cv_c_long_double = yes; then
+ AC_DEFINE(HAVE_LONG_DOUBLE, 1, [Define if you have the 'long double' type.])
+ fi
+])
--- /dev/null
+# longlong.m4 serial 5
+dnl Copyright (C) 1999-2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Paul Eggert.
+
+# Define HAVE_LONG_LONG if 'long long' works.
+
+AC_DEFUN([gl_AC_TYPE_LONG_LONG],
+[
+ AC_CACHE_CHECK([for long long], ac_cv_type_long_long,
+ [AC_TRY_LINK([long long ll = 1LL; int i = 63;],
+ [long long llmax = (long long) -1;
+ return ll << i | ll >> i | llmax / ll | llmax % ll;],
+ ac_cv_type_long_long=yes,
+ ac_cv_type_long_long=no)])
+ if test $ac_cv_type_long_long = yes; then
+ AC_DEFINE(HAVE_LONG_LONG, 1,
+ [Define if you have the 'long long' type.])
+ fi
+])
--- /dev/null
+# nls.m4 serial 2 (gettext-0.14.3)
+dnl Copyright (C) 1995-2003, 2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+dnl
+dnl This file can can be used in projects which are not available under
+dnl the GNU General Public License or the GNU Library General Public
+dnl License but which still want to provide support for the GNU gettext
+dnl functionality.
+dnl Please note that the actual code of the GNU gettext library is covered
+dnl by the GNU Library General Public License, and the rest of the GNU
+dnl gettext package package is covered by the GNU General Public License.
+dnl They are *not* in the public domain.
+
+dnl Authors:
+dnl Ulrich Drepper <drepper@cygnus.com>, 1995-2000.
+dnl Bruno Haible <haible@clisp.cons.org>, 2000-2003.
+
+AC_PREREQ(2.50)
+
+AC_DEFUN([AM_NLS],
+[
+ AC_MSG_CHECKING([whether NLS is requested])
+ dnl Default is enabled NLS
+ AC_ARG_ENABLE(nls,
+ [ --disable-nls do not use Native Language Support],
+ USE_NLS=$enableval, USE_NLS=yes)
+ AC_MSG_RESULT($USE_NLS)
+ AC_SUBST(USE_NLS)
+])
+
+AC_DEFUN([AM_MKINSTALLDIRS],
+[
+ dnl Tell automake >= 1.10 to complain if mkinstalldirs is missing.
+ m4_ifdef([AC_REQUIRE_AUX_FILE], [AC_REQUIRE_AUX_FILE([mkinstalldirs])])
+ dnl If the AC_CONFIG_AUX_DIR macro for autoconf is used we possibly
+ dnl find the mkinstalldirs script in another subdir but $(top_srcdir).
+ dnl Try to locate it.
+ MKINSTALLDIRS=
+ if test -n "$ac_aux_dir"; then
+ case "$ac_aux_dir" in
+ /*) MKINSTALLDIRS="$ac_aux_dir/mkinstalldirs" ;;
+ *) MKINSTALLDIRS="\$(top_builddir)/$ac_aux_dir/mkinstalldirs" ;;
+ esac
+ fi
+ if test -z "$MKINSTALLDIRS"; then
+ MKINSTALLDIRS="\$(top_srcdir)/mkinstalldirs"
+ fi
+ AC_SUBST(MKINSTALLDIRS)
+])
--- /dev/null
+# po.m4 serial 7 (gettext-0.14.3)
+dnl Copyright (C) 1995-2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+dnl
+dnl This file can can be used in projects which are not available under
+dnl the GNU General Public License or the GNU Library General Public
+dnl License but which still want to provide support for the GNU gettext
+dnl functionality.
+dnl Please note that the actual code of the GNU gettext library is covered
+dnl by the GNU Library General Public License, and the rest of the GNU
+dnl gettext package package is covered by the GNU General Public License.
+dnl They are *not* in the public domain.
+
+dnl Authors:
+dnl Ulrich Drepper <drepper@cygnus.com>, 1995-2000.
+dnl Bruno Haible <haible@clisp.cons.org>, 2000-2003.
+
+AC_PREREQ(2.50)
+
+dnl Checks for all prerequisites of the po subdirectory.
+AC_DEFUN([AM_PO_SUBDIRS],
+[
+ AC_REQUIRE([AC_PROG_MAKE_SET])dnl
+ AC_REQUIRE([AC_PROG_INSTALL])dnl
+ AC_REQUIRE([AM_MKINSTALLDIRS])dnl
+ AC_REQUIRE([AM_NLS])dnl
+
+ dnl Perform the following tests also if --disable-nls has been given,
+ dnl because they are needed for "make dist" to work.
+
+ dnl Search for GNU msgfmt in the PATH.
+ dnl The first test excludes Solaris msgfmt and early GNU msgfmt versions.
+ dnl The second test excludes FreeBSD msgfmt.
+ AM_PATH_PROG_WITH_TEST(MSGFMT, msgfmt,
+ [$ac_dir/$ac_word --statistics /dev/null >&]AS_MESSAGE_LOG_FD[ 2>&1 &&
+ (if $ac_dir/$ac_word --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi)],
+ :)
+ AC_PATH_PROG(GMSGFMT, gmsgfmt, $MSGFMT)
+
+ dnl Search for GNU xgettext 0.12 or newer in the PATH.
+ dnl The first test excludes Solaris xgettext and early GNU xgettext versions.
+ dnl The second test excludes FreeBSD xgettext.
+ AM_PATH_PROG_WITH_TEST(XGETTEXT, xgettext,
+ [$ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >&]AS_MESSAGE_LOG_FD[ 2>&1 &&
+ (if $ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi)],
+ :)
+ dnl Remove leftover from FreeBSD xgettext call.
+ rm -f messages.po
+
+ dnl Search for GNU msgmerge 0.11 or newer in the PATH.
+ AM_PATH_PROG_WITH_TEST(MSGMERGE, msgmerge,
+ [$ac_dir/$ac_word --update -q /dev/null /dev/null >&]AS_MESSAGE_LOG_FD[ 2>&1], :)
+
+ dnl This could go away some day; the PATH_PROG_WITH_TEST already does it.
+ dnl Test whether we really found GNU msgfmt.
+ if test "$GMSGFMT" != ":"; then
+ dnl If it is no GNU msgfmt we define it as : so that the
+ dnl Makefiles still can work.
+ if $GMSGFMT --statistics /dev/null >/dev/null 2>&1 &&
+ (if $GMSGFMT --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then
+ : ;
+ else
+ GMSGFMT=`echo "$GMSGFMT" | sed -e 's,^.*/,,'`
+ AC_MSG_RESULT(
+ [found $GMSGFMT program is not GNU msgfmt; ignore it])
+ GMSGFMT=":"
+ fi
+ fi
+
+ dnl This could go away some day; the PATH_PROG_WITH_TEST already does it.
+ dnl Test whether we really found GNU xgettext.
+ if test "$XGETTEXT" != ":"; then
+ dnl If it is no GNU xgettext we define it as : so that the
+ dnl Makefiles still can work.
+ if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >/dev/null 2>&1 &&
+ (if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then
+ : ;
+ else
+ AC_MSG_RESULT(
+ [found xgettext program is not GNU xgettext; ignore it])
+ XGETTEXT=":"
+ fi
+ dnl Remove leftover from FreeBSD xgettext call.
+ rm -f messages.po
+ fi
+
+ AC_OUTPUT_COMMANDS([
+ for ac_file in $CONFIG_FILES; do
+ # Support "outfile[:infile[:infile...]]"
+ case "$ac_file" in
+ *:*) ac_file=`echo "$ac_file"|sed 's%:.*%%'` ;;
+ esac
+ # PO directories have a Makefile.in generated from Makefile.in.in.
+ case "$ac_file" in */Makefile.in)
+ # Adjust a relative srcdir.
+ ac_dir=`echo "$ac_file"|sed 's%/[^/][^/]*$%%'`
+ ac_dir_suffix="/`echo "$ac_dir"|sed 's%^\./%%'`"
+ ac_dots=`echo "$ac_dir_suffix"|sed 's%/[^/]*%../%g'`
+ # In autoconf-2.13 it is called $ac_given_srcdir.
+ # In autoconf-2.50 it is called $srcdir.
+ test -n "$ac_given_srcdir" || ac_given_srcdir="$srcdir"
+ case "$ac_given_srcdir" in
+ .) top_srcdir=`echo $ac_dots|sed 's%/$%%'` ;;
+ /*) top_srcdir="$ac_given_srcdir" ;;
+ *) top_srcdir="$ac_dots$ac_given_srcdir" ;;
+ esac
+ # Treat a directory as a PO directory if and only if it has a
+ # POTFILES.in file. This allows packages to have multiple PO
+ # directories under different names or in different locations.
+ if test -f "$ac_given_srcdir/$ac_dir/POTFILES.in"; then
+ rm -f "$ac_dir/POTFILES"
+ test -n "$as_me" && echo "$as_me: creating $ac_dir/POTFILES" || echo "creating $ac_dir/POTFILES"
+ cat "$ac_given_srcdir/$ac_dir/POTFILES.in" | sed -e "/^#/d" -e "/^[ ]*\$/d" -e "s,.*, $top_srcdir/& \\\\," | sed -e "\$s/\(.*\) \\\\/\1/" > "$ac_dir/POTFILES"
+ POMAKEFILEDEPS="POTFILES.in"
+ # ALL_LINGUAS, POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES depend
+ # on $ac_dir but don't depend on user-specified configuration
+ # parameters.
+ if test -f "$ac_given_srcdir/$ac_dir/LINGUAS"; then
+ # The LINGUAS file contains the set of available languages.
+ if test -n "$OBSOLETE_ALL_LINGUAS"; then
+ test -n "$as_me" && echo "$as_me: setting ALL_LINGUAS in configure.in is obsolete" || echo "setting ALL_LINGUAS in configure.in is obsolete"
+ fi
+ ALL_LINGUAS_=`sed -e "/^#/d" -e "s/#.*//" "$ac_given_srcdir/$ac_dir/LINGUAS"`
+ # Hide the ALL_LINGUAS assigment from automake.
+ eval 'ALL_LINGUAS''=$ALL_LINGUAS_'
+ POMAKEFILEDEPS="$POMAKEFILEDEPS LINGUAS"
+ else
+ # The set of available languages was given in configure.in.
+ eval 'ALL_LINGUAS''=$OBSOLETE_ALL_LINGUAS'
+ fi
+ # Compute POFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).po)
+ # Compute UPDATEPOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(lang).po-update)
+ # Compute DUMMYPOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(lang).nop)
+ # Compute GMOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).gmo)
+ case "$ac_given_srcdir" in
+ .) srcdirpre= ;;
+ *) srcdirpre='$(srcdir)/' ;;
+ esac
+ POFILES=
+ UPDATEPOFILES=
+ DUMMYPOFILES=
+ GMOFILES=
+ for lang in $ALL_LINGUAS; do
+ POFILES="$POFILES $srcdirpre$lang.po"
+ UPDATEPOFILES="$UPDATEPOFILES $lang.po-update"
+ DUMMYPOFILES="$DUMMYPOFILES $lang.nop"
+ GMOFILES="$GMOFILES $srcdirpre$lang.gmo"
+ done
+ # CATALOGS depends on both $ac_dir and the user's LINGUAS
+ # environment variable.
+ INST_LINGUAS=
+ if test -n "$ALL_LINGUAS"; then
+ for presentlang in $ALL_LINGUAS; do
+ useit=no
+ if test "%UNSET%" != "$LINGUAS"; then
+ desiredlanguages="$LINGUAS"
+ else
+ desiredlanguages="$ALL_LINGUAS"
+ fi
+ for desiredlang in $desiredlanguages; do
+ # Use the presentlang catalog if desiredlang is
+ # a. equal to presentlang, or
+ # b. a variant of presentlang (because in this case,
+ # presentlang can be used as a fallback for messages
+ # which are not translated in the desiredlang catalog).
+ case "$desiredlang" in
+ "$presentlang"*) useit=yes;;
+ esac
+ done
+ if test $useit = yes; then
+ INST_LINGUAS="$INST_LINGUAS $presentlang"
+ fi
+ done
+ fi
+ CATALOGS=
+ if test -n "$INST_LINGUAS"; then
+ for lang in $INST_LINGUAS; do
+ CATALOGS="$CATALOGS $lang.gmo"
+ done
+ fi
+ test -n "$as_me" && echo "$as_me: creating $ac_dir/Makefile" || echo "creating $ac_dir/Makefile"
+ sed -e "/^POTFILES =/r $ac_dir/POTFILES" -e "/^# Makevars/r $ac_given_srcdir/$ac_dir/Makevars" -e "s|@POFILES@|$POFILES|g" -e "s|@UPDATEPOFILES@|$UPDATEPOFILES|g" -e "s|@DUMMYPOFILES@|$DUMMYPOFILES|g" -e "s|@GMOFILES@|$GMOFILES|g" -e "s|@CATALOGS@|$CATALOGS|g" -e "s|@POMAKEFILEDEPS@|$POMAKEFILEDEPS|g" "$ac_dir/Makefile.in" > "$ac_dir/Makefile"
+ for f in "$ac_given_srcdir/$ac_dir"/Rules-*; do
+ if test -f "$f"; then
+ case "$f" in
+ *.orig | *.bak | *~) ;;
+ *) cat "$f" >> "$ac_dir/Makefile" ;;
+ esac
+ fi
+ done
+ fi
+ ;;
+ esac
+ done],
+ [# Capture the value of obsolete ALL_LINGUAS because we need it to compute
+ # POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES, CATALOGS. But hide it
+ # from automake.
+ eval 'OBSOLETE_ALL_LINGUAS''="$ALL_LINGUAS"'
+ # Capture the value of LINGUAS because we need it to compute CATALOGS.
+ LINGUAS="${LINGUAS-%UNSET%}"
+ ])
+])
+
+dnl Postprocesses a Makefile in a directory containing PO files.
+AC_DEFUN([AM_POSTPROCESS_PO_MAKEFILE],
+[
+ # When this code is run, in config.status, two variables have already been
+ # set:
+ # - OBSOLETE_ALL_LINGUAS is the value of LINGUAS set in configure.in,
+ # - LINGUAS is the value of the environment variable LINGUAS at configure
+ # time.
+
+changequote(,)dnl
+ # Adjust a relative srcdir.
+ ac_dir=`echo "$ac_file"|sed 's%/[^/][^/]*$%%'`
+ ac_dir_suffix="/`echo "$ac_dir"|sed 's%^\./%%'`"
+ ac_dots=`echo "$ac_dir_suffix"|sed 's%/[^/]*%../%g'`
+ # In autoconf-2.13 it is called $ac_given_srcdir.
+ # In autoconf-2.50 it is called $srcdir.
+ test -n "$ac_given_srcdir" || ac_given_srcdir="$srcdir"
+ case "$ac_given_srcdir" in
+ .) top_srcdir=`echo $ac_dots|sed 's%/$%%'` ;;
+ /*) top_srcdir="$ac_given_srcdir" ;;
+ *) top_srcdir="$ac_dots$ac_given_srcdir" ;;
+ esac
+
+ # Find a way to echo strings without interpreting backslash.
+ if test "X`(echo '\t') 2>/dev/null`" = 'X\t'; then
+ gt_echo='echo'
+ else
+ if test "X`(printf '%s\n' '\t') 2>/dev/null`" = 'X\t'; then
+ gt_echo='printf %s\n'
+ else
+ echo_func () {
+ cat <<EOT
+$*
+EOT
+ }
+ gt_echo='echo_func'
+ fi
+ fi
+
+ # A sed script that extracts the value of VARIABLE from a Makefile.
+ sed_x_variable='
+# Test if the hold space is empty.
+x
+s/P/P/
+x
+ta
+# Yes it was empty. Look if we have the expected variable definition.
+/^[ ]*VARIABLE[ ]*=/{
+ # Seen the first line of the variable definition.
+ s/^[ ]*VARIABLE[ ]*=//
+ ba
+}
+bd
+:a
+# Here we are processing a line from the variable definition.
+# Remove comment, more precisely replace it with a space.
+s/#.*$/ /
+# See if the line ends in a backslash.
+tb
+:b
+s/\\$//
+# Print the line, without the trailing backslash.
+p
+tc
+# There was no trailing backslash. The end of the variable definition is
+# reached. Clear the hold space.
+s/^.*$//
+x
+bd
+:c
+# A trailing backslash means that the variable definition continues in the
+# next line. Put a nonempty string into the hold space to indicate this.
+s/^.*$/P/
+x
+:d
+'
+changequote([,])dnl
+
+ # Set POTFILES to the value of the Makefile variable POTFILES.
+ sed_x_POTFILES="`$gt_echo \"$sed_x_variable\" | sed -e '/^ *#/d' -e 's/VARIABLE/POTFILES/g'`"
+ POTFILES=`sed -n -e "$sed_x_POTFILES" < "$ac_file"`
+ # Compute POTFILES_DEPS as
+ # $(foreach file, $(POTFILES), $(top_srcdir)/$(file))
+ POTFILES_DEPS=
+ for file in $POTFILES; do
+ POTFILES_DEPS="$POTFILES_DEPS "'$(top_srcdir)/'"$file"
+ done
+ POMAKEFILEDEPS=""
+
+ if test -n "$OBSOLETE_ALL_LINGUAS"; then
+ test -n "$as_me" && echo "$as_me: setting ALL_LINGUAS in configure.in is obsolete" || echo "setting ALL_LINGUAS in configure.in is obsolete"
+ fi
+ if test -f "$ac_given_srcdir/$ac_dir/LINGUAS"; then
+ # The LINGUAS file contains the set of available languages.
+ ALL_LINGUAS_=`sed -e "/^#/d" -e "s/#.*//" "$ac_given_srcdir/$ac_dir/LINGUAS"`
+ POMAKEFILEDEPS="$POMAKEFILEDEPS LINGUAS"
+ else
+ # Set ALL_LINGUAS to the value of the Makefile variable LINGUAS.
+ sed_x_LINGUAS="`$gt_echo \"$sed_x_variable\" | sed -e '/^ *#/d' -e 's/VARIABLE/LINGUAS/g'`"
+ ALL_LINGUAS_=`sed -n -e "$sed_x_LINGUAS" < "$ac_file"`
+ fi
+ # Hide the ALL_LINGUAS assigment from automake.
+ eval 'ALL_LINGUAS''=$ALL_LINGUAS_'
+ # Compute POFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).po)
+ # Compute UPDATEPOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(lang).po-update)
+ # Compute DUMMYPOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(lang).nop)
+ # Compute GMOFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).gmo)
+ # Compute PROPERTIESFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(top_srcdir)/$(DOMAIN)_$(lang).properties)
+ # Compute CLASSFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(top_srcdir)/$(DOMAIN)_$(lang).class)
+ # Compute QMFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).qm)
+ # Compute MSGFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(frob $(lang)).msg)
+ # Compute RESOURCESDLLFILES
+ # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(frob $(lang))/$(DOMAIN).resources.dll)
+ case "$ac_given_srcdir" in
+ .) srcdirpre= ;;
+ *) srcdirpre='$(srcdir)/' ;;
+ esac
+ POFILES=
+ UPDATEPOFILES=
+ DUMMYPOFILES=
+ GMOFILES=
+ PROPERTIESFILES=
+ CLASSFILES=
+ QMFILES=
+ MSGFILES=
+ RESOURCESDLLFILES=
+ for lang in $ALL_LINGUAS; do
+ POFILES="$POFILES $srcdirpre$lang.po"
+ UPDATEPOFILES="$UPDATEPOFILES $lang.po-update"
+ DUMMYPOFILES="$DUMMYPOFILES $lang.nop"
+ GMOFILES="$GMOFILES $srcdirpre$lang.gmo"
+ PROPERTIESFILES="$PROPERTIESFILES \$(top_srcdir)/\$(DOMAIN)_$lang.properties"
+ CLASSFILES="$CLASSFILES \$(top_srcdir)/\$(DOMAIN)_$lang.class"
+ QMFILES="$QMFILES $srcdirpre$lang.qm"
+ frobbedlang=`echo $lang | sed -e 's/\..*$//' -e 'y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/'`
+ MSGFILES="$MSGFILES $srcdirpre$frobbedlang.msg"
+ frobbedlang=`echo $lang | sed -e 's/_/-/g' -e 's/^sr-CS/sr-SP/' -e 's/@latin$/-Latn/' -e 's/@cyrillic$/-Cyrl/' -e 's/^sr-SP$/sr-SP-Latn/' -e 's/^uz-UZ$/uz-UZ-Latn/'`
+ RESOURCESDLLFILES="$RESOURCESDLLFILES $srcdirpre$frobbedlang/\$(DOMAIN).resources.dll"
+ done
+ # CATALOGS depends on both $ac_dir and the user's LINGUAS
+ # environment variable.
+ INST_LINGUAS=
+ if test -n "$ALL_LINGUAS"; then
+ for presentlang in $ALL_LINGUAS; do
+ useit=no
+ if test "%UNSET%" != "$LINGUAS"; then
+ desiredlanguages="$LINGUAS"
+ else
+ desiredlanguages="$ALL_LINGUAS"
+ fi
+ for desiredlang in $desiredlanguages; do
+ # Use the presentlang catalog if desiredlang is
+ # a. equal to presentlang, or
+ # b. a variant of presentlang (because in this case,
+ # presentlang can be used as a fallback for messages
+ # which are not translated in the desiredlang catalog).
+ case "$desiredlang" in
+ "$presentlang"*) useit=yes;;
+ esac
+ done
+ if test $useit = yes; then
+ INST_LINGUAS="$INST_LINGUAS $presentlang"
+ fi
+ done
+ fi
+ CATALOGS=
+ JAVACATALOGS=
+ QTCATALOGS=
+ TCLCATALOGS=
+ CSHARPCATALOGS=
+ if test -n "$INST_LINGUAS"; then
+ for lang in $INST_LINGUAS; do
+ CATALOGS="$CATALOGS $lang.gmo"
+ JAVACATALOGS="$JAVACATALOGS \$(DOMAIN)_$lang.properties"
+ QTCATALOGS="$QTCATALOGS $lang.qm"
+ frobbedlang=`echo $lang | sed -e 's/\..*$//' -e 'y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/'`
+ TCLCATALOGS="$TCLCATALOGS $frobbedlang.msg"
+ frobbedlang=`echo $lang | sed -e 's/_/-/g' -e 's/^sr-CS/sr-SP/' -e 's/@latin$/-Latn/' -e 's/@cyrillic$/-Cyrl/' -e 's/^sr-SP$/sr-SP-Latn/' -e 's/^uz-UZ$/uz-UZ-Latn/'`
+ CSHARPCATALOGS="$CSHARPCATALOGS $frobbedlang/\$(DOMAIN).resources.dll"
+ done
+ fi
+
+ sed -e "s|@POTFILES_DEPS@|$POTFILES_DEPS|g" -e "s|@POFILES@|$POFILES|g" -e "s|@UPDATEPOFILES@|$UPDATEPOFILES|g" -e "s|@DUMMYPOFILES@|$DUMMYPOFILES|g" -e "s|@GMOFILES@|$GMOFILES|g" -e "s|@PROPERTIESFILES@|$PROPERTIESFILES|g" -e "s|@CLASSFILES@|$CLASSFILES|g" -e "s|@QMFILES@|$QMFILES|g" -e "s|@MSGFILES@|$MSGFILES|g" -e "s|@RESOURCESDLLFILES@|$RESOURCESDLLFILES|g" -e "s|@CATALOGS@|$CATALOGS|g" -e "s|@JAVACATALOGS@|$JAVACATALOGS|g" -e "s|@QTCATALOGS@|$QTCATALOGS|g" -e "s|@TCLCATALOGS@|$TCLCATALOGS|g" -e "s|@CSHARPCATALOGS@|$CSHARPCATALOGS|g" -e 's,^#distdir:,distdir:,' < "$ac_file" > "$ac_file.tmp"
+ if grep -l '@TCLCATALOGS@' "$ac_file" > /dev/null; then
+ # Add dependencies that cannot be formulated as a simple suffix rule.
+ for lang in $ALL_LINGUAS; do
+ frobbedlang=`echo $lang | sed -e 's/\..*$//' -e 'y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/'`
+ cat >> "$ac_file.tmp" <<EOF
+$frobbedlang.msg: $lang.po
+ @echo "\$(MSGFMT) -c --tcl -d \$(srcdir) -l $lang $srcdirpre$lang.po"; \
+ \$(MSGFMT) -c --tcl -d "\$(srcdir)" -l $lang $srcdirpre$lang.po || { rm -f "\$(srcdir)/$frobbedlang.msg"; exit 1; }
+EOF
+ done
+ fi
+ if grep -l '@CSHARPCATALOGS@' "$ac_file" > /dev/null; then
+ # Add dependencies that cannot be formulated as a simple suffix rule.
+ for lang in $ALL_LINGUAS; do
+ frobbedlang=`echo $lang | sed -e 's/_/-/g' -e 's/^sr-CS/sr-SP/' -e 's/@latin$/-Latn/' -e 's/@cyrillic$/-Cyrl/' -e 's/^sr-SP$/sr-SP-Latn/' -e 's/^uz-UZ$/uz-UZ-Latn/'`
+ cat >> "$ac_file.tmp" <<EOF
+$frobbedlang/\$(DOMAIN).resources.dll: $lang.po
+ @echo "\$(MSGFMT) -c --csharp -d \$(srcdir) -l $lang $srcdirpre$lang.po -r \$(DOMAIN)"; \
+ \$(MSGFMT) -c --csharp -d "\$(srcdir)" -l $lang $srcdirpre$lang.po -r "\$(DOMAIN)" || { rm -f "\$(srcdir)/$frobbedlang.msg"; exit 1; }
+EOF
+ done
+ fi
+ if test -n "$POMAKEFILEDEPS"; then
+ cat >> "$ac_file.tmp" <<EOF
+Makefile: $POMAKEFILEDEPS
+EOF
+ fi
+ mv "$ac_file.tmp" "$ac_file"
+])
--- /dev/null
+# printf-posix.m4 serial 2 (gettext-0.13.1)
+dnl Copyright (C) 2003 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+dnl Test whether the printf() function supports POSIX/XSI format strings with
+dnl positions.
+
+AC_DEFUN([gt_PRINTF_POSIX],
+[
+ AC_REQUIRE([AC_PROG_CC])
+ AC_CACHE_CHECK([whether printf() supports POSIX/XSI format strings],
+ gt_cv_func_printf_posix,
+ [
+ AC_TRY_RUN([
+#include <stdio.h>
+#include <string.h>
+/* The string "%2$d %1$d", with dollar characters protected from the shell's
+ dollar expansion (possibly an autoconf bug). */
+static char format[] = { '%', '2', '$', 'd', ' ', '%', '1', '$', 'd', '\0' };
+static char buf[100];
+int main ()
+{
+ sprintf (buf, format, 33, 55);
+ return (strcmp (buf, "55 33") != 0);
+}], gt_cv_func_printf_posix=yes, gt_cv_func_printf_posix=no,
+ [
+ AC_EGREP_CPP(notposix, [
+#if defined __NetBSD__ || defined _MSC_VER || defined __MINGW32__ || defined __CYGWIN__
+ notposix
+#endif
+ ], gt_cv_func_printf_posix="guessing no",
+ gt_cv_func_printf_posix="guessing yes")
+ ])
+ ])
+ case $gt_cv_func_printf_posix in
+ *yes)
+ AC_DEFINE(HAVE_POSIX_PRINTF, 1,
+ [Define if your printf() function supports format strings with positions.])
+ ;;
+ esac
+])
--- /dev/null
+# progtest.m4 serial 4 (gettext-0.14.2)
+dnl Copyright (C) 1996-2003, 2005 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+dnl
+dnl This file can can be used in projects which are not available under
+dnl the GNU General Public License or the GNU Library General Public
+dnl License but which still want to provide support for the GNU gettext
+dnl functionality.
+dnl Please note that the actual code of the GNU gettext library is covered
+dnl by the GNU Library General Public License, and the rest of the GNU
+dnl gettext package package is covered by the GNU General Public License.
+dnl They are *not* in the public domain.
+
+dnl Authors:
+dnl Ulrich Drepper <drepper@cygnus.com>, 1996.
+
+AC_PREREQ(2.50)
+
+# Search path for a program which passes the given test.
+
+dnl AM_PATH_PROG_WITH_TEST(VARIABLE, PROG-TO-CHECK-FOR,
+dnl TEST-PERFORMED-ON-FOUND_PROGRAM [, VALUE-IF-NOT-FOUND [, PATH]])
+AC_DEFUN([AM_PATH_PROG_WITH_TEST],
+[
+# Prepare PATH_SEPARATOR.
+# The user is always right.
+if test "${PATH_SEPARATOR+set}" != set; then
+ echo "#! /bin/sh" >conf$$.sh
+ echo "exit 0" >>conf$$.sh
+ chmod +x conf$$.sh
+ if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then
+ PATH_SEPARATOR=';'
+ else
+ PATH_SEPARATOR=:
+ fi
+ rm -f conf$$.sh
+fi
+
+# Find out how to test for executable files. Don't use a zero-byte file,
+# as systems may use methods other than mode bits to determine executability.
+cat >conf$$.file <<_ASEOF
+#! /bin/sh
+exit 0
+_ASEOF
+chmod +x conf$$.file
+if test -x conf$$.file >/dev/null 2>&1; then
+ ac_executable_p="test -x"
+else
+ ac_executable_p="test -f"
+fi
+rm -f conf$$.file
+
+# Extract the first word of "$2", so it can be a program name with args.
+set dummy $2; ac_word=[$]2
+AC_MSG_CHECKING([for $ac_word])
+AC_CACHE_VAL(ac_cv_path_$1,
+[case "[$]$1" in
+ [[\\/]]* | ?:[[\\/]]*)
+ ac_cv_path_$1="[$]$1" # Let the user override the test with a path.
+ ;;
+ *)
+ ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR
+ for ac_dir in ifelse([$5], , $PATH, [$5]); do
+ IFS="$ac_save_IFS"
+ test -z "$ac_dir" && ac_dir=.
+ for ac_exec_ext in '' $ac_executable_extensions; do
+ if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then
+ echo "$as_me: trying $ac_dir/$ac_word..." >&AS_MESSAGE_LOG_FD
+ if [$3]; then
+ ac_cv_path_$1="$ac_dir/$ac_word$ac_exec_ext"
+ break 2
+ fi
+ fi
+ done
+ done
+ IFS="$ac_save_IFS"
+dnl If no 4th arg is given, leave the cache variable unset,
+dnl so AC_PATH_PROGS will keep looking.
+ifelse([$4], , , [ test -z "[$]ac_cv_path_$1" && ac_cv_path_$1="$4"
+])dnl
+ ;;
+esac])dnl
+$1="$ac_cv_path_$1"
+if test ifelse([$4], , [-n "[$]$1"], ["[$]$1" != "$4"]); then
+ AC_MSG_RESULT([$]$1)
+else
+ AC_MSG_RESULT(no)
+fi
+AC_SUBST($1)dnl
+])
--- /dev/null
+# signed.m4 serial 1 (gettext-0.10.40)
+dnl Copyright (C) 2001-2002 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+AC_DEFUN([bh_C_SIGNED],
+[
+ AC_CACHE_CHECK([for signed], bh_cv_c_signed,
+ [AC_TRY_COMPILE(, [signed char x;], bh_cv_c_signed=yes, bh_cv_c_signed=no)])
+ if test $bh_cv_c_signed = no; then
+ AC_DEFINE(signed, ,
+ [Define to empty if the C compiler doesn't support this keyword.])
+ fi
+])
--- /dev/null
+# size_max.m4 serial 2
+dnl Copyright (C) 2003 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+
+AC_DEFUN([gl_SIZE_MAX],
+[
+ AC_CHECK_HEADERS(stdint.h)
+ dnl First test whether the system already has SIZE_MAX.
+ AC_MSG_CHECKING([for SIZE_MAX])
+ result=
+ AC_EGREP_CPP([Found it], [
+#include <limits.h>
+#if HAVE_STDINT_H
+#include <stdint.h>
+#endif
+#ifdef SIZE_MAX
+Found it
+#endif
+], result=yes)
+ if test -z "$result"; then
+ dnl Define it ourselves. Here we assume that the type 'size_t' is not wider
+ dnl than the type 'unsigned long'.
+ dnl The _AC_COMPUTE_INT macro works up to LONG_MAX, since it uses 'expr',
+ dnl which is guaranteed to work from LONG_MIN to LONG_MAX.
+ _AC_COMPUTE_INT([~(size_t)0 / 10], res_hi,
+ [#include <stddef.h>], result=?)
+ _AC_COMPUTE_INT([~(size_t)0 % 10], res_lo,
+ [#include <stddef.h>], result=?)
+ _AC_COMPUTE_INT([sizeof (size_t) <= sizeof (unsigned int)], fits_in_uint,
+ [#include <stddef.h>], result=?)
+ if test "$fits_in_uint" = 1; then
+ dnl Even though SIZE_MAX fits in an unsigned int, it must be of type
+ dnl 'unsigned long' if the type 'size_t' is the same as 'unsigned long'.
+ AC_TRY_COMPILE([#include <stddef.h>
+ extern size_t foo;
+ extern unsigned long foo;
+ ], [], fits_in_uint=0)
+ fi
+ if test -z "$result"; then
+ if test "$fits_in_uint" = 1; then
+ result="$res_hi$res_lo"U
+ else
+ result="$res_hi$res_lo"UL
+ fi
+ else
+ dnl Shouldn't happen, but who knows...
+ result='~(size_t)0'
+ fi
+ fi
+ AC_MSG_RESULT([$result])
+ if test "$result" != yes; then
+ AC_DEFINE_UNQUOTED([SIZE_MAX], [$result],
+ [Define as the maximum value of type 'size_t', if the system doesn't define it.])
+ fi
+])
--- /dev/null
+# stdint_h.m4 serial 5
+dnl Copyright (C) 1997-2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Paul Eggert.
+
+# Define HAVE_STDINT_H_WITH_UINTMAX if <stdint.h> exists,
+# doesn't clash with <sys/types.h>, and declares uintmax_t.
+
+AC_DEFUN([gl_AC_HEADER_STDINT_H],
+[
+ AC_CACHE_CHECK([for stdint.h], gl_cv_header_stdint_h,
+ [AC_TRY_COMPILE(
+ [#include <sys/types.h>
+#include <stdint.h>],
+ [uintmax_t i = (uintmax_t) -1;],
+ gl_cv_header_stdint_h=yes,
+ gl_cv_header_stdint_h=no)])
+ if test $gl_cv_header_stdint_h = yes; then
+ AC_DEFINE_UNQUOTED(HAVE_STDINT_H_WITH_UINTMAX, 1,
+ [Define if <stdint.h> exists, doesn't clash with <sys/types.h>,
+ and declares uintmax_t. ])
+ fi
+])
--- /dev/null
+# uintmax_t.m4 serial 9
+dnl Copyright (C) 1997-2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Paul Eggert.
+
+AC_PREREQ(2.13)
+
+# Define uintmax_t to 'unsigned long' or 'unsigned long long'
+# if it is not already defined in <stdint.h> or <inttypes.h>.
+
+AC_DEFUN([gl_AC_TYPE_UINTMAX_T],
+[
+ AC_REQUIRE([gl_AC_HEADER_INTTYPES_H])
+ AC_REQUIRE([gl_AC_HEADER_STDINT_H])
+ if test $gl_cv_header_inttypes_h = no && test $gl_cv_header_stdint_h = no; then
+ AC_REQUIRE([gl_AC_TYPE_UNSIGNED_LONG_LONG])
+ test $ac_cv_type_unsigned_long_long = yes \
+ && ac_type='unsigned long long' \
+ || ac_type='unsigned long'
+ AC_DEFINE_UNQUOTED(uintmax_t, $ac_type,
+ [Define to unsigned long or unsigned long long
+ if <stdint.h> and <inttypes.h> don't define.])
+ else
+ AC_DEFINE(HAVE_UINTMAX_T, 1,
+ [Define if you have the 'uintmax_t' type in <stdint.h> or <inttypes.h>.])
+ fi
+])
--- /dev/null
+# ulonglong.m4 serial 4
+dnl Copyright (C) 1999-2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Paul Eggert.
+
+# Define HAVE_UNSIGNED_LONG_LONG if 'unsigned long long' works.
+
+AC_DEFUN([gl_AC_TYPE_UNSIGNED_LONG_LONG],
+[
+ AC_CACHE_CHECK([for unsigned long long], ac_cv_type_unsigned_long_long,
+ [AC_TRY_LINK([unsigned long long ull = 1ULL; int i = 63;],
+ [unsigned long long ullmax = (unsigned long long) -1;
+ return ull << i | ull >> i | ullmax / ull | ullmax % ull;],
+ ac_cv_type_unsigned_long_long=yes,
+ ac_cv_type_unsigned_long_long=no)])
+ if test $ac_cv_type_unsigned_long_long = yes; then
+ AC_DEFINE(HAVE_UNSIGNED_LONG_LONG, 1,
+ [Define if you have the 'unsigned long long' type.])
+ fi
+])
--- /dev/null
+# wchar_t.m4 serial 1 (gettext-0.12)
+dnl Copyright (C) 2002-2003 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+dnl Test whether <stddef.h> has the 'wchar_t' type.
+dnl Prerequisite: AC_PROG_CC
+
+AC_DEFUN([gt_TYPE_WCHAR_T],
+[
+ AC_CACHE_CHECK([for wchar_t], gt_cv_c_wchar_t,
+ [AC_TRY_COMPILE([#include <stddef.h>
+ wchar_t foo = (wchar_t)'\0';], ,
+ gt_cv_c_wchar_t=yes, gt_cv_c_wchar_t=no)])
+ if test $gt_cv_c_wchar_t = yes; then
+ AC_DEFINE(HAVE_WCHAR_T, 1, [Define if you have the 'wchar_t' type.])
+ fi
+])
--- /dev/null
+# wint_t.m4 serial 1 (gettext-0.12)
+dnl Copyright (C) 2003 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+dnl From Bruno Haible.
+dnl Test whether <wchar.h> has the 'wint_t' type.
+dnl Prerequisite: AC_PROG_CC
+
+AC_DEFUN([gt_TYPE_WINT_T],
+[
+ AC_CACHE_CHECK([for wint_t], gt_cv_c_wint_t,
+ [AC_TRY_COMPILE([#include <wchar.h>
+ wint_t foo = (wchar_t)'\0';], ,
+ gt_cv_c_wint_t=yes, gt_cv_c_wint_t=no)])
+ if test $gt_cv_c_wint_t = yes; then
+ AC_DEFINE(HAVE_WINT_T, 1, [Define if you have the 'wint_t' type.])
+ fi
+])
--- /dev/null
+# xsize.m4 serial 3
+dnl Copyright (C) 2003-2004 Free Software Foundation, Inc.
+dnl This file is free software; the Free Software Foundation
+dnl gives unlimited permission to copy and/or distribute it,
+dnl with or without modifications, as long as this notice is preserved.
+
+AC_DEFUN([gl_XSIZE],
+[
+ dnl Prerequisites of lib/xsize.h.
+ AC_REQUIRE([gl_SIZE_MAX])
+ AC_REQUIRE([AC_C_INLINE])
+ AC_CHECK_HEADERS(stdint.h)
+])
+++ /dev/null
-#!/usr/bin/env python
-#
-# Generate an on-line help file for SST 2K from the text generated from
-# the XML documentation.
-#
-# By Eric S. Raymond for the Super Star Trek project
-import os, re, sys
-
-enddelim = "********\n"
-
-# This is the part most likely to bit-rot
-beginmarker1 = "Mnemonic:"
-endmarker1 = "Miscellaneous Notes"
-beginmarker2 = " ABBREV"
-endmarker2 = "Game History and Modifications"
-
-fp = open("sst-doc.txt", "r")
-savetext = ""
-state = 0
-while True:
- line = fp.readline()
- if not line:
- break
- if state == 0 and line.startswith(beginmarker1):
- line = "%% " + line[12:].lstrip()
- state = 1
- if state == 0 and line.startswith(beginmarker2):
- savetext += enddelim + "%% ABBREV\n"
- state = 2
- if state == 1:
- if line.find(endmarker1) > -1:
- state = 0
- if state == 2:
- if line.find(endmarker2) > -1:
- state = 0
- if state:
- savetext += line
-
-# Remove the section titles
-savetext = re.sub("\n+.*\n*Mnemonic:\\s*", "\n********\n%% ", savetext)
-
-# Hack Unicode non-breaking spaces into ordinary spaces
-savetext = savetext.replace("\xc2\xa0", " ").replace("\240", "")
-
-sys.stdout.write(savetext + enddelim)
--- /dev/null
+#! /bin/sh
+# Common stub for a few missing GNU programs while installing.
+
+scriptversion=2005-06-08.21
+
+# Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003, 2004, 2005
+# Free Software Foundation, Inc.
+# Originally by Fran,cois Pinard <pinard@iro.umontreal.ca>, 1996.
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+# 02110-1301, USA.
+
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program that contains a
+# configuration script generated by Autoconf, you may include it under
+# the same distribution terms that you use for the rest of that program.
+
+if test $# -eq 0; then
+ echo 1>&2 "Try \`$0 --help' for more information"
+ exit 1
+fi
+
+run=:
+
+# In the cases where this matters, `missing' is being run in the
+# srcdir already.
+if test -f configure.ac; then
+ configure_ac=configure.ac
+else
+ configure_ac=configure.in
+fi
+
+msg="missing on your system"
+
+case "$1" in
+--run)
+ # Try to run requested program, and just exit if it succeeds.
+ run=
+ shift
+ "$@" && exit 0
+ # Exit code 63 means version mismatch. This often happens
+ # when the user try to use an ancient version of a tool on
+ # a file that requires a minimum version. In this case we
+ # we should proceed has if the program had been absent, or
+ # if --run hadn't been passed.
+ if test $? = 63; then
+ run=:
+ msg="probably too old"
+ fi
+ ;;
+
+ -h|--h|--he|--hel|--help)
+ echo "\
+$0 [OPTION]... PROGRAM [ARGUMENT]...
+
+Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
+error status if there is no known handling for PROGRAM.
+
+Options:
+ -h, --help display this help and exit
+ -v, --version output version information and exit
+ --run try to run the given command, and emulate it if it fails
+
+Supported PROGRAM values:
+ aclocal touch file \`aclocal.m4'
+ autoconf touch file \`configure'
+ autoheader touch file \`config.h.in'
+ automake touch all \`Makefile.in' files
+ bison create \`y.tab.[ch]', if possible, from existing .[ch]
+ flex create \`lex.yy.c', if possible, from existing .c
+ help2man touch the output file
+ lex create \`lex.yy.c', if possible, from existing .c
+ makeinfo touch the output file
+ tar try tar, gnutar, gtar, then tar without non-portable flags
+ yacc create \`y.tab.[ch]', if possible, from existing .[ch]
+
+Send bug reports to <bug-automake@gnu.org>."
+ exit $?
+ ;;
+
+ -v|--v|--ve|--ver|--vers|--versi|--versio|--version)
+ echo "missing $scriptversion (GNU Automake)"
+ exit $?
+ ;;
+
+ -*)
+ echo 1>&2 "$0: Unknown \`$1' option"
+ echo 1>&2 "Try \`$0 --help' for more information"
+ exit 1
+ ;;
+
+esac
+
+# Now exit if we have it, but it failed. Also exit now if we
+# don't have it and --version was passed (most likely to detect
+# the program).
+case "$1" in
+ lex|yacc)
+ # Not GNU programs, they don't have --version.
+ ;;
+
+ tar)
+ if test -n "$run"; then
+ echo 1>&2 "ERROR: \`tar' requires --run"
+ exit 1
+ elif test "x$2" = "x--version" || test "x$2" = "x--help"; then
+ exit 1
+ fi
+ ;;
+
+ *)
+ if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
+ # We have it, but it failed.
+ exit 1
+ elif test "x$2" = "x--version" || test "x$2" = "x--help"; then
+ # Could not run --version or --help. This is probably someone
+ # running `$TOOL --version' or `$TOOL --help' to check whether
+ # $TOOL exists and not knowing $TOOL uses missing.
+ exit 1
+ fi
+ ;;
+esac
+
+# If it does not exist, or fails to run (possibly an outdated version),
+# try to emulate it.
+case "$1" in
+ aclocal*)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified \`acinclude.m4' or \`${configure_ac}'. You might want
+ to install the \`Automake' and \`Perl' packages. Grab them from
+ any GNU archive site."
+ touch aclocal.m4
+ ;;
+
+ autoconf)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified \`${configure_ac}'. You might want to install the
+ \`Autoconf' and \`GNU m4' packages. Grab them from any GNU
+ archive site."
+ touch configure
+ ;;
+
+ autoheader)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified \`acconfig.h' or \`${configure_ac}'. You might want
+ to install the \`Autoconf' and \`GNU m4' packages. Grab them
+ from any GNU archive site."
+ files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' ${configure_ac}`
+ test -z "$files" && files="config.h"
+ touch_files=
+ for f in $files; do
+ case "$f" in
+ *:*) touch_files="$touch_files "`echo "$f" |
+ sed -e 's/^[^:]*://' -e 's/:.*//'`;;
+ *) touch_files="$touch_files $f.in";;
+ esac
+ done
+ touch $touch_files
+ ;;
+
+ automake*)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified \`Makefile.am', \`acinclude.m4' or \`${configure_ac}'.
+ You might want to install the \`Automake' and \`Perl' packages.
+ Grab them from any GNU archive site."
+ find . -type f -name Makefile.am -print |
+ sed 's/\.am$/.in/' |
+ while read f; do touch "$f"; done
+ ;;
+
+ autom4te)
+ echo 1>&2 "\
+WARNING: \`$1' is needed, but is $msg.
+ You might have modified some files without having the
+ proper tools for further handling them.
+ You can get \`$1' as part of \`Autoconf' from any GNU
+ archive site."
+
+ file=`echo "$*" | sed -n 's/.*--output[ =]*\([^ ]*\).*/\1/p'`
+ test -z "$file" && file=`echo "$*" | sed -n 's/.*-o[ ]*\([^ ]*\).*/\1/p'`
+ if test -f "$file"; then
+ touch $file
+ else
+ test -z "$file" || exec >$file
+ echo "#! /bin/sh"
+ echo "# Created by GNU Automake missing as a replacement of"
+ echo "# $ $@"
+ echo "exit 0"
+ chmod +x $file
+ exit 1
+ fi
+ ;;
+
+ bison|yacc)
+ echo 1>&2 "\
+WARNING: \`$1' $msg. You should only need it if
+ you modified a \`.y' file. You may need the \`Bison' package
+ in order for those modifications to take effect. You can get
+ \`Bison' from any GNU archive site."
+ rm -f y.tab.c y.tab.h
+ if [ $# -ne 1 ]; then
+ eval LASTARG="\${$#}"
+ case "$LASTARG" in
+ *.y)
+ SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
+ if [ -f "$SRCFILE" ]; then
+ cp "$SRCFILE" y.tab.c
+ fi
+ SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
+ if [ -f "$SRCFILE" ]; then
+ cp "$SRCFILE" y.tab.h
+ fi
+ ;;
+ esac
+ fi
+ if [ ! -f y.tab.h ]; then
+ echo >y.tab.h
+ fi
+ if [ ! -f y.tab.c ]; then
+ echo 'main() { return 0; }' >y.tab.c
+ fi
+ ;;
+
+ lex|flex)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified a \`.l' file. You may need the \`Flex' package
+ in order for those modifications to take effect. You can get
+ \`Flex' from any GNU archive site."
+ rm -f lex.yy.c
+ if [ $# -ne 1 ]; then
+ eval LASTARG="\${$#}"
+ case "$LASTARG" in
+ *.l)
+ SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
+ if [ -f "$SRCFILE" ]; then
+ cp "$SRCFILE" lex.yy.c
+ fi
+ ;;
+ esac
+ fi
+ if [ ! -f lex.yy.c ]; then
+ echo 'main() { return 0; }' >lex.yy.c
+ fi
+ ;;
+
+ help2man)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified a dependency of a manual page. You may need the
+ \`Help2man' package in order for those modifications to take
+ effect. You can get \`Help2man' from any GNU archive site."
+
+ file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'`
+ if test -z "$file"; then
+ file=`echo "$*" | sed -n 's/.*--output=\([^ ]*\).*/\1/p'`
+ fi
+ if [ -f "$file" ]; then
+ touch $file
+ else
+ test -z "$file" || exec >$file
+ echo ".ab help2man is required to generate this page"
+ exit 1
+ fi
+ ;;
+
+ makeinfo)
+ echo 1>&2 "\
+WARNING: \`$1' is $msg. You should only need it if
+ you modified a \`.texi' or \`.texinfo' file, or any other file
+ indirectly affecting the aspect of the manual. The spurious
+ call might also be the consequence of using a buggy \`make' (AIX,
+ DU, IRIX). You might want to install the \`Texinfo' package or
+ the \`GNU make' package. Grab either from any GNU archive site."
+ # The file to touch is that specified with -o ...
+ file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'`
+ if test -z "$file"; then
+ # ... or it is the one specified with @setfilename ...
+ infile=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
+ file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $infile`
+ # ... or it is derived from the source name (dir/f.texi becomes f.info)
+ test -z "$file" && file=`echo "$infile" | sed 's,.*/,,;s,.[^.]*$,,'`.info
+ fi
+ # If the file does not exist, the user really needs makeinfo;
+ # let's fail without touching anything.
+ test -f $file || exit 1
+ touch $file
+ ;;
+
+ tar)
+ shift
+
+ # We have already tried tar in the generic part.
+ # Look for gnutar/gtar before invocation to avoid ugly error
+ # messages.
+ if (gnutar --version > /dev/null 2>&1); then
+ gnutar "$@" && exit 0
+ fi
+ if (gtar --version > /dev/null 2>&1); then
+ gtar "$@" && exit 0
+ fi
+ firstarg="$1"
+ if shift; then
+ case "$firstarg" in
+ *o*)
+ firstarg=`echo "$firstarg" | sed s/o//`
+ tar "$firstarg" "$@" && exit 0
+ ;;
+ esac
+ case "$firstarg" in
+ *h*)
+ firstarg=`echo "$firstarg" | sed s/h//`
+ tar "$firstarg" "$@" && exit 0
+ ;;
+ esac
+ fi
+
+ echo 1>&2 "\
+WARNING: I can't seem to be able to run \`tar' with the given arguments.
+ You may want to install GNU tar or Free paxutils, or check the
+ command line arguments."
+ exit 1
+ ;;
+
+ *)
+ echo 1>&2 "\
+WARNING: \`$1' is needed, and is $msg.
+ You might have modified some files without having the
+ proper tools for further handling them. Check the \`README' file,
+ it often tells you about the needed prerequisites for installing
+ this package. You may also peek at any GNU archive site, in case
+ some other package would contain this missing \`$1' program."
+ exit 1
+ ;;
+esac
+
+exit 0
+
+# Local variables:
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "scriptversion="
+# time-stamp-format: "%:y-%02m-%02d.%02H"
+# time-stamp-end: "$"
+# End:
--- /dev/null
+#! /bin/sh
+# mkinstalldirs --- make directory hierarchy
+
+scriptversion=2004-02-15.20
+
+# Original author: Noah Friedman <friedman@prep.ai.mit.edu>
+# Created: 1993-05-16
+# Public domain.
+#
+# This file is maintained in Automake, please report
+# bugs to <bug-automake@gnu.org> or send patches to
+# <automake-patches@gnu.org>.
+
+errstatus=0
+dirmode=""
+
+usage="\
+Usage: mkinstalldirs [-h] [--help] [--version] [-m MODE] DIR ...
+
+Create each directory DIR (with mode MODE, if specified), including all
+leading file name components.
+
+Report bugs to <bug-automake@gnu.org>."
+
+# process command line arguments
+while test $# -gt 0 ; do
+ case $1 in
+ -h | --help | --h*) # -h for help
+ echo "$usage"
+ exit 0
+ ;;
+ -m) # -m PERM arg
+ shift
+ test $# -eq 0 && { echo "$usage" 1>&2; exit 1; }
+ dirmode=$1
+ shift
+ ;;
+ --version)
+ echo "$0 $scriptversion"
+ exit 0
+ ;;
+ --) # stop option processing
+ shift
+ break
+ ;;
+ -*) # unknown option
+ echo "$usage" 1>&2
+ exit 1
+ ;;
+ *) # first non-opt arg
+ break
+ ;;
+ esac
+done
+
+for file
+do
+ if test -d "$file"; then
+ shift
+ else
+ break
+ fi
+done
+
+case $# in
+ 0) exit 0 ;;
+esac
+
+# Solaris 8's mkdir -p isn't thread-safe. If you mkdir -p a/b and
+# mkdir -p a/c at the same time, both will detect that a is missing,
+# one will create a, then the other will try to create a and die with
+# a "File exists" error. This is a problem when calling mkinstalldirs
+# from a parallel make. We use --version in the probe to restrict
+# ourselves to GNU mkdir, which is thread-safe.
+case $dirmode in
+ '')
+ if mkdir -p --version . >/dev/null 2>&1 && test ! -d ./--version; then
+ echo "mkdir -p -- $*"
+ exec mkdir -p -- "$@"
+ else
+ # On NextStep and OpenStep, the `mkdir' command does not
+ # recognize any option. It will interpret all options as
+ # directories to create, and then abort because `.' already
+ # exists.
+ test -d ./-p && rmdir ./-p
+ test -d ./--version && rmdir ./--version
+ fi
+ ;;
+ *)
+ if mkdir -m "$dirmode" -p --version . >/dev/null 2>&1 &&
+ test ! -d ./--version; then
+ echo "mkdir -m $dirmode -p -- $*"
+ exec mkdir -m "$dirmode" -p -- "$@"
+ else
+ # Clean up after NextStep and OpenStep mkdir.
+ for d in ./-m ./-p ./--version "./$dirmode";
+ do
+ test -d $d && rmdir $d
+ done
+ fi
+ ;;
+esac
+
+for file
+do
+ set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'`
+ shift
+
+ pathcomp=
+ for d
+ do
+ pathcomp="$pathcomp$d"
+ case $pathcomp in
+ -*) pathcomp=./$pathcomp ;;
+ esac
+
+ if test ! -d "$pathcomp"; then
+ echo "mkdir $pathcomp"
+
+ mkdir "$pathcomp" || lasterr=$?
+
+ if test ! -d "$pathcomp"; then
+ errstatus=$lasterr
+ else
+ if test ! -z "$dirmode"; then
+ echo "chmod $dirmode $pathcomp"
+ lasterr=""
+ chmod "$dirmode" "$pathcomp" || lasterr=$?
+
+ if test ! -z "$lasterr"; then
+ errstatus=$lasterr
+ fi
+ fi
+ fi
+ fi
+
+ pathcomp="$pathcomp/"
+ done
+done
+
+exit $errstatus
+
+# Local Variables:
+# mode: shell-script
+# sh-indentation: 2
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "scriptversion="
+# time-stamp-format: "%:y-%02m-%02d.%02H"
+# time-stamp-end: "$"
+# End:
+++ /dev/null
-#include <unistd.h>
-#include "sstlinux.h"
-#include "sst.h"
-
-static void getcd(int, int);
-
-void imove(void)
-{
- double angle, deltax, deltay, bigger, x, y,
- finald, finalx, finaly, stopegy, probf;
- int trbeam = 0, n, l, ix=0, iy=0, kink, kinks, iquad;
-
- if (inorbit) {
- prout("Helmsman Sulu- \"Leaving standard orbit.\"");
- inorbit = FALSE;
- }
-
- angle = ((15.0 - direc) * 0.5235988);
- deltax = -sin(angle);
- deltay = cos(angle);
- if (fabs(deltax) > fabs(deltay))
- bigger = fabs(deltax);
- else
- bigger = fabs(deltay);
-
- deltay /= bigger;
- deltax /= bigger;
-
- /* If tractor beam is to occur, don't move full distance */
- if (game.state.date+Time >= game.future[FTBEAM]) {
- trbeam = 1;
- condit = IHRED;
- dist = dist*(game.future[FTBEAM]-game.state.date)/Time + 0.1;
- Time = game.future[FTBEAM] - game.state.date + 1e-5;
- }
- /* Move within the quadrant */
- game.quad[sectx][secty] = IHDOT;
- x = sectx;
- y = secty;
- n = 10.0*dist*bigger+0.5;
-
- if (n > 0) {
- for (l = 1; l <= n; l++) {
- ix = (x += deltax) + 0.5;
- iy = (y += deltay) + 0.5;
- if (!VALID_SECTOR(ix, iy)) {
- /* Leaving quadrant -- allow final enemy attack */
- /* Don't do it if being pushed by Nova */
- if (nenhere != 0 && iattak != 2) {
- newcnd();
- for_local_enemies(l) {
- finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
- (iy-game.ky[l])*(double)(iy-game.ky[l]));
- game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
- }
- /*
- * Stas Sergeev added the condition
- * that attacks only happen if Klingons
- * are present and your skill is good.
- */
- if (skill > SKILL_GOOD && klhere > 0 && !game.state.galaxy[quadx][quady].supernova)
- attack(0);
- if (alldone) return;
- }
- /* compute final position -- new quadrant and sector */
- x = QUADSIZE*(quadx-1)+sectx;
- y = QUADSIZE*(quady-1)+secty;
- ix = x+10.0*dist*bigger*deltax+0.5;
- iy = y+10.0*dist*bigger*deltay+0.5;
- /* check for edge of galaxy */
- kinks = 0;
- do {
- kink = 0;
- if (ix <= 0) {
- ix = -ix + 1;
- kink = 1;
- }
- if (iy <= 0) {
- iy = -iy + 1;
- kink = 1;
- }
- if (ix > GALSIZE*QUADSIZE) {
- ix = (GALSIZE*QUADSIZE*2)+1 - ix;
- kink = 1;
- }
- if (iy > GALSIZE*QUADSIZE) {
- iy = (GALSIZE*QUADSIZE*2)+1 - iy;
- kink = 1;
- }
- if (kink) kinks = 1;
- } while (kink);
-
- if (kinks) {
- nkinks += 1;
- if (nkinks == 3) {
- /* Three strikes -- you're out! */
- finish(FNEG3);
- return;
- }
- skip(1);
- prout("YOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER");
- prout("AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,");
- prout("YOU WILL BE DESTROYED.");
- }
- /* Compute final position in new quadrant */
- if (trbeam) return; /* Don't bother if we are to be beamed */
- quadx = (ix+(QUADSIZE-1))/QUADSIZE;
- quady = (iy+(QUADSIZE-1))/QUADSIZE;
- sectx = ix - QUADSIZE*(quadx-1);
- secty = iy - QUADSIZE*(quady-1);
- skip(1);
- prout("Entering %s.",
- cramlc(quadrant, quadx, quady));
- game.quad[sectx][secty] = ship;
- newqad(0);
- if (skill>SKILL_NOVICE) attack(0);
- return;
- }
- iquad = game.quad[ix][iy];
- if (iquad != IHDOT) {
- /* object encountered in flight path */
- stopegy = 50.0*dist/Time;
- dist=0.1*sqrt((sectx-ix)*(double)(sectx-ix) +
- (secty-iy)*(double)(secty-iy));
- switch (iquad) {
- case IHT: /* Ram a Tholian */
- case IHK: /* Ram enemy ship */
- case IHC:
- case IHS:
- case IHR:
- case IHQUEST:
- sectx = ix;
- secty = iy;
- ram(0, iquad, sectx, secty);
- finalx = sectx;
- finaly = secty;
- break;
- case IHBLANK:
- skip(1);
- prouts("***RED ALERT! RED ALERT!");
- skip(1);
- proutn("***");
- crmshp();
- proutn(" pulled into black hole at ");
- prout(cramlc(sector, ix, iy));
- /*
- * Getting pulled into a black hole was certain
- * death in Almy's original. Stas Sergeev added a
- * possibility that you'll get timewarped instead.
- */
- n=0;
- for (l=0;l<NDEVICES;l++)
- if (game.damage[l]>0)
- n++;
- probf=pow(1.4,(energy+shield)/5000.0-1.0)*pow(1.3,1.0/(n+1)-1.0);
- if ((game.options & OPTION_BLKHOLE) && Rand()>probf)
- timwrp();
- else
- finish(FHOLE);
- return;
- default:
- /* something else */
- skip(1);
- crmshp();
- if (iquad == IHWEB)
- proutn(" encounters Tholian web at ");
- else
- proutn(" blocked by object at ");
- proutn(cramlc(sector, ix,iy));
- prout(";");
- proutn("Emergency stop required ");
- prout("%2d units of energy.", (int)stopegy);
- energy -= stopegy;
- finalx = x-deltax+0.5;
- sectx = finalx;
- finaly = y-deltay+0.5;
- secty = finaly;
- if (energy <= 0) {
- finish(FNRG);
- return;
- }
- break;
- }
- goto no_quad_change; /* sorry! */
- }
- }
- dist = 0.1*sqrt((sectx-ix)*(double)(sectx-ix) +
- (secty-iy)*(double)(secty-iy));
- sectx = ix;
- secty = iy;
- }
- finalx = sectx;
- finaly = secty;
-no_quad_change:
- /* No quadrant change -- compute new avg enemy distances */
- game.quad[sectx][secty] = ship;
- if (nenhere) {
- for_local_enemies(l) {
- finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
- (iy-game.ky[l])*(double)(iy-game.ky[l]));
- game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
- game.kdist[l] = finald;
- }
- sortkl();
- if (!game.state.galaxy[quadx][quady].supernova && iattak == 0)
- attack(0);
- for_local_enemies(l) game.kavgd[l] = game.kdist[l];
- }
- newcnd();
- iattak = 0;
- drawmaps(0);
- setwnd(message_window);
- return;
-}
-
-void dock(int l)
-{
- chew();
- if (condit == IHDOCKED && l) {
- prout("Already docked.");
- return;
- }
- if (inorbit) {
- prout("You must first leave standard orbit.");
- return;
- }
- if (basex==0 || abs(sectx-basex) > 1 || abs(secty-basey) > 1) {
- crmshp();
- prout(" not adjacent to base.");
- return;
- }
- condit = IHDOCKED;
- if (l) prout("Docked.");
- ididit=1;
- if (energy < inenrg) energy = inenrg;
- shield = inshld;
- torps = intorps;
- lsupres = inlsr;
- if (game.damage[DRADIO] == 0.0 &&
- (game.future[FCDBAS] < FOREVER || isatb == 1) && iseenit == 0) {
- /* get attack report from base */
- prout("Lt. Uhura- \"Captain, an important message from the starbase:\"");
- attakreport(0);
- iseenit = 1;
- }
-}
-
-static void getcd(int isprobe, int akey) {
- /* This program originally required input in terms of a (clock)
- direction and distance. Somewhere in history, it was changed to
- cartesian coordinates. So we need to convert. I think
- "manual" input should still be done this way -- it's a real
- pain if the computer isn't working! Manual mode is still confusing
- because it involves giving x and y motions, yet the coordinates
- are always displayed y - x, where +y is downward! */
-
-
- int irowq=quadx, icolq=quady, irows, icols, itemp=0, iprompt=0, key=0;
- double xi, xj, xk, xl;
- double deltax, deltay;
- int automatic = -1;
-
- /* Get course direction and distance. If user types bad values, return
- with DIREC = -1.0. */
-
- direc = -1.0;
-
- if (landed == 1 && !isprobe) {
- prout("Dummy! You can't leave standard orbit until you");
- proutn("are back aboard the ");
- crmshp();
- prout(".");
- chew();
- return;
- }
- while (automatic == -1) {
- if (game.damage[DCOMPTR]) {
- if (isprobe)
- prout("Computer damaged; manual navigation only");
- else
- prout("Computer damaged; manual movement only");
- chew();
- automatic = 0;
- key = IHEOL;
- break;
- }
- if (isprobe && akey != -1) {
- /* For probe launch, use pre-scaned value first time */
- key = akey;
- akey = -1;
- }
- else
- key = scan();
-
- if (key == IHEOL) {
- proutn("Manual or automatic- ");
- iprompt = 1;
- chew();
- }
- else if (key == IHALPHA) {
- if (isit("manual")) {
- automatic =0;
- key = scan();
- break;
- }
- else if (isit("automatic")) {
- automatic = 1;
- key = scan();
- break;
- }
- else {
- huh();
- chew();
- return;
- }
- }
- else { /* numeric */
- if (isprobe)
- prout("(Manual navigation assumed.)");
- else
- prout("(Manual movement assumed.)");
- automatic = 0;
- break;
- }
- }
-
- if (automatic) {
- while (key == IHEOL) {
- if (isprobe)
- proutn("Target quadrant or quadrant§or- ");
- else
- proutn("Destination sector or quadrant§or- ");
- chew();
- iprompt = 1;
- key = scan();
- }
-
- if (key != IHREAL) {
- huh();
- return;
- }
- xi = aaitem;
- key = scan();
- if (key != IHREAL){
- huh();
- return;
- }
- xj = aaitem;
- key = scan();
- if (key == IHREAL) {
- /* both quadrant and sector specified */
- xk = aaitem;
- key = scan();
- if (key != IHREAL) {
- huh();
- return;
- }
- xl = aaitem;
-
- irowq = xi + 0.5;
- icolq = xj + 0.5;
- irows = xk + 0.5;
- icols = xl + 0.5;
- }
- else {
- if (isprobe) {
- /* only quadrant specified -- go to center of dest quad */
- irowq = xi + 0.5;
- icolq = xj + 0.5;
- irows = icols = 5;
- }
- else {
- irows = xi + 0.5;
- icols = xj + 0.5;
- }
- itemp = 1;
- }
- if (!VALID_QUADRANT(icolq,irowq)||!VALID_SECTOR(icols,irows)) {
- huh();
- return;
- }
- skip(1);
- if (!isprobe) {
- if (itemp) {
- if (iprompt) {
- prout("Helmsman Sulu- \"Course locked in for %s.\"",
- cramlc(sector, irows, icols));
- }
- }
- else prout("Ensign Chekov- \"Course laid in, Captain.\"");
- }
- deltax = icolq - quady + 0.1*(icols-secty);
- deltay = quadx - irowq + 0.1*(sectx-irows);
- }
- else { /* manual */
- while (key == IHEOL) {
- proutn("X and Y displacements- ");
- chew();
- iprompt = 1;
- key = scan();
- }
- itemp = 2;
- if (key != IHREAL) {
- huh();
- return;
- }
- deltax = aaitem;
- key = scan();
- if (key != IHREAL) {
- huh();
- return;
- }
- deltay = aaitem;
- }
- /* Check for zero movement */
- if (deltax == 0 && deltay == 0) {
- chew();
- return;
- }
- if (itemp == 2 && !isprobe) {
- skip(1);
- prout("Helmsman Sulu- \"Aye, Sir.\"");
- }
- dist = sqrt(deltax*deltax + deltay*deltay);
- direc = atan2(deltax, deltay)*1.90985932;
- if (direc < 0.0) direc += 12.0;
- chew();
- return;
-
-}
-
-
-
-void impuls(void)
-{
- double power;
-
- ididit = 0;
- if (game.damage[DIMPULS]) {
- chew();
- skip(1);
- prout("Engineer Scott- \"The impulse engines are damaged, Sir.\"");
- return;
- }
-
- if (energy > 30.0) {
- getcd(FALSE, 0);
- if (direc == -1.0) return;
- power = 20.0 + 100.0*dist;
- }
- else
- power = 30.0;
-
- if (power >= energy) {
- /* Insufficient power for trip */
- skip(1);
- prout("First Officer Spock- \"Captain, the impulse engines");
- prout("require 20.0 units to engage, plus 100.0 units per");
- if (energy > 30) {
- proutn("quadrant. We can go, therefore, a maximum of %d",
- (int)(0.01 * (energy-20.0)-0.05));
- prout(" quadrants.\"");
- }
- else {
- prout("quadrant. They are, therefore, useless.\"");
- }
- chew();
- return;
- }
- /* Make sure enough time is left for the trip */
- Time = dist/0.095;
- if (Time >= game.state.remtime) {
- prout("First Officer Spock- \"Captain, our speed under impulse");
- prout("power is only 0.95 sectors per stardate. Are you sure");
- proutn("we dare spend the time?\" ");
- if (ja() == 0) return;
- }
- /* Activate impulse engines and pay the cost */
- imove();
- ididit = 1;
- if (alldone) return;
- power = 20.0 + 100.0*dist;
- energy -= power;
- Time = dist/0.095;
- if (energy <= 0) finish(FNRG);
- return;
-}
-
-
-void warp(int i)
-{
- int blooey=0, twarp=0, iwarp;
- double power;
-
- if (i!=2) { /* Not WARPX entry */
- ididit = 0;
- if (game.damage[DWARPEN] > 10.0) {
- chew();
- skip(1);
- prout("Engineer Scott- \"The impulse engines are damaged, Sir.\"");
- return;
- }
- if (game.damage[DWARPEN] > 0.0 && warpfac > 4.0) {
- chew();
- skip(1);
- prout("Engineer Scott- \"Sorry, Captain. Until this damage");
- prout(" is repaired, I can only give you warp 4.\"");
- return;
- }
-
- /* Read in course and distance */
- getcd(FALSE, 0);
- if (direc == -1.0) return;
-
- /* Make sure starship has enough energy for the trip */
- power = (dist+0.05)*warpfac*warpfac*warpfac*(shldup+1);
-
-
- if (power >= energy) {
- /* Insufficient power for trip */
- ididit = 0;
- skip(1);
- prout("Engineering to bridge--");
- if (shldup==0 || 0.5*power > energy) {
- iwarp = pow((energy/(dist+0.05)), 0.333333333);
- if (iwarp <= 0) {
- prout("We can't do it, Captain. We haven't the energy.");
- }
- else {
- proutn("We haven't the energy, but we could do it at warp %d", iwarp);
- if (shldup) {
- prout(",");
- prout("if you'll lower the shields.");
- }
- else
- prout(".");
- }
- }
- else
- prout("We haven't the energy to go that far with the shields up.");
- return;
- }
-
- /* Make sure enough time is left for the trip */
- Time = 10.0*dist/wfacsq;
- if (Time >= 0.8*game.state.remtime) {
- skip(1);
- prout("First Officer Spock- \"Captain, I compute that such");
- proutn(" a trip would require approximately %2.0f",
- 100.0*Time/game.state.remtime);
- prout(" percent of our");
- proutn(" remaining time. Are you sure this is wise?\" ");
- if (ja() == 0) { ididit = 0; Time=0; return;}
- }
- }
- /* Entry WARPX */
- if (warpfac > 6.0) {
- /* Decide if engine damage will occur */
- double prob = dist*(6.0-warpfac)*(6.0-warpfac)/66.666666666;
- if (prob > Rand()) {
- blooey = 1;
- dist = Rand()*dist;
- }
- /* Decide if time warp will occur */
- if (0.5*dist*pow(7.0,warpfac-10.0) > Rand()) twarp=1;
-#ifdef DEBUG
- if (idebug &&warpfac==10 && twarp==0) {
- blooey=0;
- proutn("Force time warp? ");
- if (ja()==1) twarp=1;
- }
-#endif
- if (blooey || twarp) {
- /* If time warp or engine damage, check path */
- /* If it is obstructed, don't do warp or damage */
- double angle = ((15.0-direc)*0.5235998);
- double deltax = -sin(angle);
- double deltay = cos(angle);
- double bigger, x, y;
- int n, l, ix, iy;
- if (fabs(deltax) > fabs(deltay))
- bigger = fabs(deltax);
- else
- bigger = fabs(deltay);
-
- deltax /= bigger;
- deltay /= bigger;
- n = 10.0 * dist * bigger +0.5;
- x = sectx;
- y = secty;
- for (l = 1; l <= n; l++) {
- x += deltax;
- ix = x + 0.5;
- y += deltay;
- iy = y +0.5;
- if (!VALID_SECTOR(ix, iy)) break;
- if (game.quad[ix][iy] != IHDOT) {
- blooey = 0;
- twarp = 0;
- }
- }
- }
- }
-
-
- /* Activate Warp Engines and pay the cost */
- imove();
- if (alldone) return;
- energy -= dist*warpfac*warpfac*warpfac*(shldup+1);
- if (energy <= 0) finish(FNRG);
- Time = 10.0*dist/wfacsq;
- if (twarp) timwrp();
- if (blooey) {
- game.damage[DWARPEN] = damfac*(3.0*Rand()+1.0);
- skip(1);
- prout("Engineering to bridge--");
- prout(" Scott here. The warp engines are damaged.");
- prout(" We'll have to reduce speed to warp 4.");
- }
- ididit = 1;
- return;
-}
-
-
-
-void setwrp(void)
-{
- int key;
- double oldfac;
-
- while ((key=scan()) == IHEOL) {
- chew();
- proutn("Warp factor- ");
- }
- chew();
- if (key != IHREAL) {
- huh();
- return;
- }
- if (game.damage[DWARPEN] > 10.0) {
- prout("Warp engines inoperative.");
- return;
- }
- if (game.damage[DWARPEN] > 0.0 && aaitem > 4.0) {
- prout("Engineer Scott- \"I'm doing my best, Captain,");
- prout(" but right now we can only go warp 4.\"");
- return;
- }
- if (aaitem > 10.0) {
- prout("Helmsman Sulu- \"Our top speed is warp 10, Captain.\"");
- return;
- }
- if (aaitem < 1.0) {
- prout("Helmsman Sulu- \"We can't go below warp 1, Captain.\"");
- return;
- }
- oldfac = warpfac;
- warpfac = aaitem;
- wfacsq=warpfac*warpfac;
- if (warpfac <= oldfac || warpfac <= 6.0) {
- proutn("Helmsman Sulu- \"Warp factor %d, Captain.\"",
- (int)warpfac);
- return;
- }
- if (warpfac < 8.00) {
- prout("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\"");
- return;
- }
- if (warpfac == 10.0) {
- prout("Engineer Scott- \"Aye, Captain, we'll try it.\"");
- return;
- }
- prout("Engineer Scott- \"Aye, Captain, but our engines may not take it.\"");
- return;
-}
-
-void atover(int igrab)
-{
- double power, distreq;
-
- chew();
- /* is captain on planet? */
- if (landed==1) {
- if (game.damage[DTRANSP]) {
- finish(FPNOVA);
- return;
- }
- prout("Scotty rushes to the transporter controls.");
- if (shldup) {
- prout("But with the shields up it's hopeless.");
- finish(FPNOVA);
- }
- prouts("His desperate attempt to rescue you . . .");
- if (Rand() <= 0.5) {
- prout("fails.");
- finish(FPNOVA);
- return;
- }
- prout("SUCCEEDS!");
- if (imine) {
- imine = 0;
- proutn("The crystals mined were ");
- if (Rand() <= 0.25) {
- prout("lost.");
- }
- else {
- prout("saved.");
- icrystl = 1;
- }
- }
- }
- if (igrab) return;
-
- /* Check to see if captain in shuttle craft */
- if (icraft) finish(FSTRACTOR);
- if (alldone) return;
-
- /* Inform captain of attempt to reach safety */
- skip(1);
- do {
- if (justin) {
- prouts("***RED ALERT! READ ALERT!");
- skip(1);
- proutn("The ");
- crmshp();
- prout(" has stopped in a quadrant containing");
- prouts(" a supernova.");
- skip(2);
- }
- proutn("***Emergency automatic override attempts to hurl ");
- crmshp();
- skip(1);
- prout("safely out of quadrant.");
- if (game.damage[DRADIO] == 0.0)
- game.state.galaxy[quadx][quady].charted = TRUE;
- /* Try to use warp engines */
- if (game.damage[DWARPEN]) {
- skip(1);
- prout("Warp engines damaged.");
- finish(FSNOVAED);
- return;
- }
- warpfac = 6.0+2.0*Rand();
- wfacsq = warpfac * warpfac;
- prout("Warp factor set to %d", (int)warpfac);
- power = 0.75*energy;
- dist = power/(warpfac*warpfac*warpfac*(shldup+1));
- distreq = 1.4142+Rand();
- if (distreq < dist) dist = distreq;
- Time = 10.0*dist/wfacsq;
- direc = 12.0*Rand(); /* How dumb! */
- justin = 0;
- inorbit = 0;
- warp(2);
- if (justin == 0) {
- /* This is bad news, we didn't leave quadrant. */
- if (alldone) return;
- skip(1);
- prout("Insufficient energy to leave quadrant.");
- finish(FSNOVAED);
- return;
- }
- } while
- /* Repeat if another snova */
- (game.state.galaxy[quadx][quady].supernova);
- if (KLINGREM==0)
- finish(FWON); /* Snova killed remaining enemy. */
-}
-
-void timwrp()
-{
- int l, gotit;
- prout("***TIME WARP ENTERED.");
- if (game.state.snap && Rand() < 0.5) {
- /* Go back in time */
- prout("You are traveling backwards in time %d stardates.",
- (int)(game.state.date-game.snapsht.date));
- game.state = game.snapsht;
- game.state.snap = 0;
- if (game.state.remcom) {
- game.future[FTBEAM] = game.state.date + expran(intime/game.state.remcom);
- game.future[FBATTAK] = game.state.date + expran(0.3*intime);
- }
- game.future[FSNOVA] = game.state.date + expran(0.5*intime);
- game.future[FSNAP] = game.state.date +expran(0.25*game.state.remtime); /* next snapshot will
- be sooner */
- if (game.state.nscrem) game.future[FSCMOVE] = 0.2777;
- isatb = 0;
- game.future[FCDBAS] = game.future[FSCDBAS] = FOREVER;
- batx = baty = 0;
-
- /* Make sure Galileo is consistant -- Snapshot may have been taken
- when on planet, which would give us two Galileos! */
- gotit = 0;
- for (l = 0; l < inplan; l++) {
- if (game.state.plnets[l].known == shuttle_down) {
- gotit = 1;
- if (iscraft==1 && ship==IHE) {
- prout("Checkov- \"Security reports the Galileo has disappeared, Sir!");
- iscraft = 0;
- }
- }
- }
- /* Likewise, if in the original time the Galileo was abandoned, but
- was on ship earlier, it would have vanished -- lets restore it */
- if (iscraft==0 && gotit==0 && game.damage[DSHUTTL] >= 0.0) {
- prout("Checkov- \"Security reports the Galileo has reappeared in the dock!\"");
- iscraft = 1;
- }
- /*
- * There used to be code to do the actual reconstrction here,
- * but the starchart is now part of the snapshotted galaxy state.
- */
- prout("Spock has reconstructed a correct star chart from memory");
- }
- else {
- /* Go forward in time */
- Time = -0.5*intime*log(Rand());
- prout("You are traveling forward in time %d stardates.", (int)Time);
- /* cheat to make sure no tractor beams occur during time warp */
- game.future[FTBEAM] += Time;
- game.damage[DRADIO] += Time;
- }
- newqad(0);
- events(); /* Stas Sergeev added this -- do pending events */
-}
-
-void probe(void)
-{
- double angle, bigger;
- int key;
- /* New code to launch a deep space probe */
- if (nprobes == 0) {
- chew();
- skip(1);
- if (ship == IHE)
- prout("Engineer Scott- \"We have no more deep space probes, Sir.\"");
- else
- prout("Ye Faerie Queene has no deep space probes.");
- return;
- }
- if (game.damage[DDSP] != 0.0) {
- chew();
- skip(1);
- prout("Engineer Scott- \"The probe launcher is damaged, Sir.\"");
- return;
- }
- if (game.future[FDSPROB] != FOREVER) {
- chew();
- skip(1);
- if (game.damage[DRADIO] != 0 && condit != IHDOCKED) {
- prout("Spock- \"Records show the previous probe has not yet");
- prout(" reached its destination.\"");
- }
- else
- prout("Uhura- \"The previous probe is still reporting data, Sir.\"");
- return;
- }
- key = scan();
-
- if (key == IHEOL) {
- /* slow mode, so let Kirk know how many probes there are left */
- prout(nprobes==1 ? "%d probe left." : "%d probes left.", nprobes);
- proutn("Are you sure you want to fire a probe? ");
- if (ja()==0) return;
- }
-
- isarmed = FALSE;
- if (key == IHALPHA && strcmp(citem,"armed") == 0) {
- isarmed = TRUE;
- key = scan();
- }
- else if (key == IHEOL) {
- proutn("Arm NOVAMAX warhead? ");
- isarmed = ja();
- }
- getcd(TRUE, key);
- if (direc == -1.0) return;
- nprobes--;
- angle = ((15.0 - direc) * 0.5235988);
- probeinx = -sin(angle);
- probeiny = cos(angle);
- if (fabs(probeinx) > fabs(probeiny))
- bigger = fabs(probeinx);
- else
- bigger = fabs(probeiny);
-
- probeiny /= bigger;
- probeinx /= bigger;
- proben = 10.0*dist*bigger +0.5;
- probex = quadx*QUADSIZE + sectx - 1; // We will use better packing than original
- probey = quady*QUADSIZE + secty - 1;
- probecx = quadx;
- probecy = quady;
- game.future[FDSPROB] = game.state.date + 0.01; // Time to move one sector
- prout("Ensign Chekov- \"The deep space probe is launched, Captain.\"");
- ididit = 1;
- return;
-}
-
-void help(void)
-{
- /* There's more than one way to move in this game! */
- double ddist, xdist, probf;
- int line = 0, l, ix, iy;
-
- chew();
- /* Test for conditions which prevent calling for help */
- if (condit == IHDOCKED) {
- prout("Lt. Uhura- \"But Captain, we're already docked.\"");
- return;
- }
- if (game.damage[DRADIO] != 0) {
- prout("Subspace radio damaged.");
- return;
- }
- if (game.state.rembase==0) {
- prout("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\"");
- return;
- }
- if (landed == 1) {
- proutn("You must be aboard the ");
- crmshp();
- prout(".");
- return;
- }
- /* OK -- call for help from nearest starbase */
- nhelp++;
- if (basex!=0) {
- /* There's one in this quadrant */
- ddist = sqrt(square(basex-sectx)+square(basey-secty));
- }
- else {
- ddist = FOREVER;
- for_starbases(l) {
- xdist=10.0*sqrt(square(game.state.baseqx[l]-quadx)+square(game.state.baseqy[l]-quady));
- if (xdist < ddist) {
- ddist = xdist;
- line = l;
- }
- }
- /* Since starbase not in quadrant, set up new quadrant */
- quadx = game.state.baseqx[line];
- quady = game.state.baseqy[line];
- newqad(1);
- }
- /* dematerialize starship */
- game.quad[sectx][secty]=IHDOT;
- proutn("Starbase in %s responds--", cramlc(quadrant, quadx, quady));
- proutn("");
- crmshp();
- prout(" dematerializes.");
- sectx=0;
- for (l = 1; l <= 5; l++) {
- ix = basex+3.0*Rand()-1;
- iy = basey+3.0*Rand()-1;
- if (VALID_SECTOR(ix,iy) && game.quad[ix][iy]==IHDOT) {
- /* found one -- finish up */
- sectx=ix;
- secty=iy;
- break;
- }
- }
- if (sectx==0){
- prout("You have been lost in space...");
- finish(FMATERIALIZE);
- return;
- }
- /* Give starbase three chances to rematerialize starship */
- probf = pow((1.0 - pow(0.98,ddist)), 0.33333333);
- for (l = 1; l <= 3; l++) {
- switch (l) {
- case 1: proutn("1st"); break;
- case 2: proutn("2nd"); break;
- case 3: proutn("3rd"); break;
- }
- proutn(" attempt to re-materialize ");
- crmshp();
- switch (l){
- case 1: game.quad[ix][iy]=IHMATER0;
- break;
- case 2: game.quad[ix][iy]=IHMATER1;
- break;
- case 3: game.quad[ix][iy]=IHMATER2;
- break;
- }
- textcolor(RED);
- warble();
- if (Rand() > probf) break;
- prout("fails.");
- delay(500);
- textcolor(DEFAULT);
- }
- if (l > 3) {
- game.quad[ix][iy]=IHQUEST;
- alive = 0;
- drawmaps(1);
- setwnd(message_window);
- finish(FMATERIALIZE);
- return;
- }
- game.quad[ix][iy]=ship;
- textcolor(GREEN);
- prout("succeeds.");
- textcolor(DEFAULT);
- dock(0);
- skip(1);
- prout("Lt. Uhura- \"Captain, we made it!\"");
-}
+++ /dev/null
-#include "sst.h"
-
-static char *classes[] = {"M","N","O"};
-
-static int consumeTime(void)
-{
-/* I think most of this avoidance was caused by overlay scheme.
- Let's see what happens if all events can occur here */
-
-// double asave;
- ididit = 1;
-#if 0
- /* Don't worry about this */
- if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
- /* We are about to be tractor beamed -- operation fails */
- return 1;
- }
-#endif
-// asave = future[FSNOVA];
-// future[FSNOVA] = FOREVER; /* defer supernovas */
- events(); /* Used to avoid if future[FSCMOVE] within time */
-// future[FSNOVA] = asave;
- /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
- if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
- return 0;
-}
-
-void preport(void)
-{
- int iknow = 0, i;
- skip(1);
- chew();
- prout("Spock- \"Planet report follows, Captain.\"");
- skip(1);
- for (i = 0; i < inplan; i++) {
- if (game.state.plnets[i].known != unknown
-#ifdef DEBUG
- || ( idebug && game.state.plnets[i].x !=0)
-#endif
- ) {
- iknow = 1;
-#ifdef DEBUG
- if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
-#endif
- proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
- proutn(" class ");
- proutn(classes[game.state.plnets[i].pclass]);
- proutn(" ");
- if (game.state.plnets[i].crystals == 0) proutn("no ");
- prout("dilithium crystals present.");
- if (game.state.plnets[i].known==shuttle_down)
- prout(" Shuttle Craft Galileo on surface.");
- }
- }
- if (iknow==0) prout("No information available.");
-}
-
-void orbit(void)
-{
- skip(1);
- chew();
- if (inorbit!=0) {
- prout("Already in standard orbit.");
- return;
- }
- if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
- prout("Both warp and impulse engines damaged.");
- return;
- }
- if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
- crmshp();
- prout(" not adjacent to planet.");
- skip(1);
- return;
- }
- Time = 0.02+0.03*Rand();
- prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
- newcnd();
- if (consumeTime()) return;
- game.height = (1400.0+7200.0*Rand());
- prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
- inorbit = 1;
- ididit=1;
-}
-
-void sensor(void)
-{
- skip(1);
- chew();
- if (game.damage[DSRSENS] != 0.0) {
- prout("Short range sensors damaged.");
- return;
- }
- if (!plnetx && (game.options & OPTION_TTY)) {
- prout("Spock- \"No planet in this quadrant, Captain.\"");
- return;
- }
- if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
- prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
- skip(1);
- prout(" Planet at %s is of class %s.",
- cramlc(sector, plnetx, plnety),
- classes[game.state.plnets[iplnet].pclass]);
- if (game.state.plnets[iplnet].known==shuttle_down)
- prout(" Sensors show Galileo still on surface.");
- proutn(" Readings indicate");
- if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
- prout(" dilithium crystals present.\"");
- if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
- }
-}
-
-void beam(void)
-{
- chew();
- skip(1);
- if (game.damage[DTRANSP] != 0) {
- prout("Transporter damaged.");
- if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
- skip(1);
- proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
- if (ja() != 0) shuttle();
- }
- return;
- }
- if (inorbit==0) {
- crmshp();
- prout(" not in standard orbit.");
- return;
- }
- if (shldup!=0) {
- prout("Impossible to transport through shields.");
- return;
- }
- if (game.state.plnets[iplnet].known==unknown) {
- prout("Spock- \"Captain, we have no information on this planet");
- prout(" and Starfleet Regulations clearly state that in this situation");
- prout(" you may not go down.\"");
- return;
- }
- if (landed==1) {
- /* Coming from planet */
- if (game.state.plnets[iplnet].known==shuttle_down) {
- proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
- if (ja() != 0) {
- chew();
- return;
- }
- prout("Your crew hides the Galileo to prevent capture by aliens.");
- }
- prout("Landing party assembled, ready to beam up.");
- skip(1);
- prout("Kirk whips out communicator...");
- prouts("BEEP BEEP BEEP");
- skip(2);
- prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
- }
- else {
- /* Going to planet */
- if (game.state.plnets[iplnet].crystals==0) {
- prout("Spock- \"Captain, I fail to see the logic in");
- prout(" exploring a planet with no dilithium crystals.");
- proutn(" Are you sure this is wise?\" ");
- if (ja()==0) {
- chew();
- return;
- }
- }
- prout("Scotty- \"Transporter room ready, Sir.\"");
- skip(1);
- prout("Kirk, and landing party prepare to beam down to planet surface.");
- skip(1);
- prout("Kirk- \"Energize.\"");
- }
- ididit=1;
- skip(1);
- prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
- skip(2);
- if (Rand() > 0.98) {
- prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
- skip(2);
- prout("Scotty- \"Oh my God! I've lost them.\"");
- finish(FLOST);
- return;
- }
- prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
- skip(2);
- prout("Transport complete.");
- landed = -landed;
- if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
- prout("The shuttle craft Galileo is here!");
- }
- if (landed!=1 && imine==1) {
- icrystl = 1;
- cryprob = 0.05;
- }
- imine = 0;
- return;
-}
-
-void mine(void)
-{
- skip(1);
- chew();
- if (landed!= 1) {
- prout("Mining party not on planet.");
- return;
- }
- if (game.state.plnets[iplnet].crystals == 0) {
- prout("No dilithium crystals on this planet.");
- return;
- }
- if (imine == 1) {
- prout("You've already mined enough crystals for this trip.");
- return;
- }
- if (icrystl == 1 && cryprob == 0.05) {
- proutn("With all those fresh crystals aboard the ");
- crmshp();
- skip(1);
- prout("there's no reason to mine more at this time.");
- return;
- }
- Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
- if (consumeTime()) return;
- prout("Mining operation complete.");
- imine = 1;
- ididit=1;
-}
-
-void usecrystals(void)
-{
- ididit=0;
- skip(1);
- chew();
- if (icrystl!=1) {
- prout("No dilithium crystals available.");
- return;
- }
- if (energy >= 1000) {
- prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
- prout(" except when condition Yellow exists.");
- return;
- }
- prout("Spock- \"Captain, I must warn you that loading");
- prout(" raw dilithium crystals into the ship's power");
- prout(" system may risk a severe explosion.");
- proutn(" Are you sure this is wise?\" ");
- if (ja()==0) {
- chew();
- return;
- }
- skip(1);
- prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
- prout(" Mr. Spock and I will try it.\"");
- skip(1);
- prout("Spock- \"Crystals in place, Sir.");
- prout(" Ready to activate circuit.\"");
- skip(1);
- prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
- skip(1);
- if (Rand() <= cryprob) {
- prouts(" \"Activating now! - - No good! It's***");
- skip(2);
- prouts("***RED ALERT! RED A*L********************************");
- skip(1);
- stars();
- prouts("****************** KA-BOOM!!!! *******************");
- skip(1);
- kaboom();
- return;
- }
- energy += 5000.0*(1.0 + 0.9*Rand());
- prouts(" \"Activating now! - - ");
- prout("The instruments");
- prout(" are going crazy, but I think it's");
- prout(" going to work!! Congratulations, Sir!\"");
- cryprob *= 2.0;
- ididit=1;
-}
-
-void shuttle(void)
-{
- chew();
- skip(1);
- if(game.damage[DSHUTTL] != 0.0) {
- if (game.damage[DSHUTTL] == -1.0) {
- if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
- prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
- else
- prout("Ye Faerie Queene had no shuttle craft.");
- }
- else if (game.damage[DSHUTTL] > 0)
- prout("The Galileo is damaged.");
- else prout("Shuttle craft is now serving Big Macs.");
- return;
- }
- if (inorbit==0) {
- crmshp();
- prout(" not in standard orbit.");
- return;
- }
- if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
- prout("Shuttle craft not currently available.");
- return;
- }
- if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
- prout("You will have to beam down to retrieve the shuttle craft.");
- return;
- }
- if (shldup!=0 || condit == IHDOCKED) {
- prout("Shuttle craft cannot pass through shields.");
- return;
- }
- if (game.state.plnets[iplnet].known==unknown) {
- prout("Spock- \"Captain, we have no information on this planet");
- prout(" and Starfleet Regulations clearly state that in this situation");
- prout(" you may not fly down.\"");
- return;
- }
- Time = 3.0e-5*game.height;
- if (Time >= 0.8*game.state.remtime) {
- prout("First Officer Spock- \"Captain, I compute that such");
- proutn(" a maneuver would require approximately 2d%% of our",
- (int)(100*Time/game.state.remtime));
- prout("remaining time.");
- proutn("Are you sure this is wise?\" ");
- if (ja()==0) {
- Time = 0.0;
- return;
- }
- }
- if (landed == 1) {
- /* Kirk on planet */
- if (iscraft==1) {
- /* Galileo on ship! */
- if (game.damage[DTRANSP]==0) {
- proutn("Spock- \"Would you rather use the transporter?\" ");
- if (ja() != 0) {
- beam();
- return;
- }
- proutn("Shuttle crew");
- }
- else
- proutn("Rescue party");
- prout(" boards Galileo and swoops toward planet surface.");
- iscraft = 0;
- skip(1);
- if (consumeTime()) return;
- game.state.plnets[iplnet].known=shuttle_down;
- prout("Trip complete.");
- return;
- }
- else {
- /* Ready to go back to ship */
- prout("You and your mining party board the");
- prout("shuttle craft for the trip back to the Enterprise.");
- skip(1);
- prout("The short hop begins . . .");
- game.state.plnets[iplnet].known=known;
- icraft = 1;
- skip(1);
- landed = -1;
- if (consumeTime()) return;
- iscraft = 1;
- icraft = 0;
- if (imine!=0) {
- icrystl = 1;
- cryprob = 0.05;
- }
- imine = 0;
- prout("Trip complete.");
- return;
- }
- }
- else {
- /* Kirk on ship */
- /* and so is Galileo */
- prout("Mining party assembles in the hangar deck,");
- prout("ready to board the shuttle craft \"Galileo\".");
- skip(1);
- prouts("The hangar doors open; the trip begins.");
- skip(1);
- icraft = 1;
- iscraft = 0;
- if (consumeTime()) return;
- game.state.plnets[iplnet].known = shuttle_down;
- landed = 1;
- icraft = 0;
- prout("Trip complete");
- return;
- }
-}
-
-void deathray(void)
-{
- double dprob, r = Rand();
-
- ididit = 0;
- skip(1);
- chew();
- if (ship != IHE) {
- prout("Ye Faerie Queene has no death ray.");
- return;
- }
- if (nenhere==0) {
- prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
- return;
- }
- if (game.damage[DDRAY] > 0.0) {
- prout("Death Ray is damaged.");
- return;
- }
- prout("Spock- \"Captain, the 'Experimental Death Ray'");
- prout(" is highly unpredictible. Considering the alternatives,");
- proutn(" are you sure this is wise?\" ");
- if (ja()==0) return;
- prout("Spock- \"Acknowledged.\"");
- skip(1);
- ididit=1;
- prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
- skip(1);
- prout("Crew scrambles in emergency preparation.");
- prout("Spock and Scotty ready the death ray and");
- prout("prepare to channel all ship's power to the device.");
- skip(1);
- prout("Spock- \"Preparations complete, sir.\"");
- prout("Kirk- \"Engage!\"");
- skip(1);
- prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
- skip(1);
- dprob = .30;
- if (game.options & OPTION_PLAIN)
- dprob = .5;
- if (r > dprob) {
- prouts("Sulu- \"Captain! It's working!\"");
- skip(2);
- while (nenhere > 0)
- deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
- prout("Ensign Chekov- \"Congratulations, Captain!\"");
- if (KLINGREM == 0) finish(FWON);
- if ((game.options & OPTION_PLAIN) == 0) {
- prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
- if (Rand() <= 0.05) {
- prout(" is still operational.\"");
- }
- else {
- prout(" has been rendered nonfunctional.\"");
- game.damage[DDRAY] = 39.95;
- }
- }
- return;
- }
- r = Rand(); // Pick failure method
- if (r <= .30) {
- prouts("Sulu- \"Captain! It's working!\"");
- skip(1);
- prouts("***RED ALERT! RED ALERT!");
- skip(1);
- prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
- skip(1);
- prouts("***RED ALERT! RED A*L********************************");
- skip(1);
- stars();
- prouts("****************** KA-BOOM!!!! *******************");
- skip(1);
- kaboom();
- return;
- }
- if (r <= .55) {
- prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
- skip(1);
- prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
- skip(1);
- prout("Spock- \"Fascinating! . . . All humans aboard");
- prout(" have apparently been transformed into strange mutations.");
- prout(" Vulcans do not seem to be affected.");
- skip(1);
- prout("Kirk- \"Raauch! Raauch!\"");
- finish(FDRAY);
- return;
- }
- if (r <= 0.75) {
- int i,j;
- prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
- skip(2);
- proutn("Spock- \"I believe the word is");
- prouts(" *ASTONISHING*");
- prout(" Mr. Sulu.");
- for_sectors(i)
- for_sectors(j)
- if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
- prout(" Captain, our quadrant is now infested with");
- prouts(" - - - - - - *THINGS*.");
- skip(1);
- prout(" I have no logical explanation.\"");
- return;
- }
- prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
- skip(1);
- prout("Scotty- \"There are so many tribbles down here");
- prout(" in Engineering, we can't move for 'em, Captain.\"");
- finish(FTRIBBLE);
- return;
-}
--- /dev/null
+2006-09-12 gettextize <bug-gnu-gettext@gnu.org>
+
+ * Makefile.in.in: New file, from gettext-0.14.5.
+ * boldquot.sed: New file, from gettext-0.14.5.
+ * en@boldquot.header: New file, from gettext-0.14.5.
+ * en@quot.header: New file, from gettext-0.14.5.
+ * insert-header.sin: New file, from gettext-0.14.5.
+ * quot.sed: New file, from gettext-0.14.5.
+ * remove-potcdate.sin: New file, from gettext-0.14.5.
+ * Rules-quot: New file, from gettext-0.14.5.
+ * POTFILES.in: New file.
+
--- /dev/null
+# Makefile for PO directory in any package using GNU gettext.
+# Copyright (C) 1995-1997, 2000-2005 by Ulrich Drepper <drepper@gnu.ai.mit.edu>
+#
+# This file can be copied and used freely without restrictions. It can
+# be used in projects which are not available under the GNU General Public
+# License but which still want to provide support for the GNU gettext
+# functionality.
+# Please note that the actual code of GNU gettext is covered by the GNU
+# General Public License and is *not* in the public domain.
+#
+# Origin: gettext-0.14.4
+
+PACKAGE = sst
+VERSION = 2.0
+PACKAGE_BUGREPORT = stsp
+
+SHELL = /bin/sh
+
+
+srcdir = .
+top_srcdir = ..
+
+
+prefix = /usr/local
+exec_prefix = ${prefix}
+datadir = ${prefix}/share
+localedir = $(datadir)/locale
+gettextsrcdir = $(datadir)/gettext/po
+
+INSTALL = /usr/bin/install -c
+INSTALL_DATA = ${INSTALL} -m 644
+MKINSTALLDIRS = $(top_builddir)/./mkinstalldirs
+mkinstalldirs = $(SHELL) $(MKINSTALLDIRS)
+
+GMSGFMT = /usr/bin/msgfmt
+MSGFMT = /usr/bin/msgfmt
+XGETTEXT = /usr/bin/xgettext
+MSGMERGE = msgmerge
+MSGMERGE_UPDATE = /usr/bin/msgmerge --update
+MSGINIT = msginit
+MSGCONV = msgconv
+MSGFILTER = msgfilter
+
+POFILES =
+GMOFILES =
+UPDATEPOFILES =
+DUMMYPOFILES =
+DISTFILES.common = Makefile.in.in remove-potcdate.sin \
+$(DISTFILES.common.extra1) $(DISTFILES.common.extra2) $(DISTFILES.common.extra3)
+DISTFILES = $(DISTFILES.common) Makevars POTFILES.in \
+$(POFILES) $(GMOFILES) \
+$(DISTFILES.extra1) $(DISTFILES.extra2) $(DISTFILES.extra3)
+
+POTFILES = \
+
+CATALOGS =
+
+# Makevars gets inserted here. (Don't remove this line!)
+# Makefile variables for PO directory in any package using GNU gettext.
+
+# Usually the message domain is the same as the package name.
+DOMAIN = $(PACKAGE)
+
+# These two variables depend on the location of this directory.
+subdir = po
+top_builddir = ..
+
+# These options get passed to xgettext.
+XGETTEXT_OPTIONS = --keyword=_ --keyword=N_
+
+# This is the copyright holder that gets inserted into the header of the
+# $(DOMAIN).pot file. Set this to the copyright holder of the surrounding
+# package. (Note that the msgstr strings, extracted from the package's
+# sources, belong to the copyright holder of the package.) Translators are
+# expected to transfer the copyright for their translations to this person
+# or entity, or to disclaim their copyright. The empty string stands for
+# the public domain; in this case the translators are expected to disclaim
+# their copyright.
+COPYRIGHT_HOLDER = Free Software Foundation, Inc.
+
+# This is the email address or URL to which the translators shall report
+# bugs in the untranslated strings:
+# - Strings which are not entire sentences, see the maintainer guidelines
+# in the GNU gettext documentation, section 'Preparing Strings'.
+# - Strings which use unclear terms or require additional context to be
+# understood.
+# - Strings which make invalid assumptions about notation of date, time or
+# money.
+# - Pluralisation problems.
+# - Incorrect English spelling.
+# - Incorrect formatting.
+# It can be your email address, or a mailing list address where translators
+# can write to without being subscribed, or the URL of a web page through
+# which the translators can contact you.
+MSGID_BUGS_ADDRESS =
+
+# This is the list of locale categories, beyond LC_MESSAGES, for which the
+# message catalogs shall be used. It is usually empty.
+EXTRA_LOCALE_CATEGORIES =
+
+.SUFFIXES:
+.SUFFIXES: .po .gmo .mo .sed .sin .nop .po-create .po-update
+
+.po.mo:
+ @echo "$(MSGFMT) -c -o $@ $<"; \
+ $(MSGFMT) -c -o t-$@ $< && mv t-$@ $@
+
+.po.gmo:
+ @lang=`echo $* | sed -e 's,.*/,,'`; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o $${lang}.gmo $${lang}.po"; \
+ cd $(srcdir) && rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o t-$${lang}.gmo $${lang}.po && mv t-$${lang}.gmo $${lang}.gmo
+
+.sin.sed:
+ sed -e '/^#/d' $< > t-$@
+ mv t-$@ $@
+
+
+all: all-yes
+
+all-yes: stamp-po
+all-no:
+
+# $(srcdir)/$(DOMAIN).pot is only created when needed. When xgettext finds no
+# internationalized messages, no $(srcdir)/$(DOMAIN).pot is created (because
+# we don't want to bother translators with empty POT files). We assume that
+# LINGUAS is empty in this case, i.e. $(POFILES) and $(GMOFILES) are empty.
+# In this case, stamp-po is a nop (i.e. a phony target).
+
+# stamp-po is a timestamp denoting the last time at which the CATALOGS have
+# been loosely updated. Its purpose is that when a developer or translator
+# checks out the package via CVS, and the $(DOMAIN).pot file is not in CVS,
+# "make" will update the $(DOMAIN).pot and the $(CATALOGS), but subsequent
+# invocations of "make" will do nothing. This timestamp would not be necessary
+# if updating the $(CATALOGS) would always touch them; however, the rule for
+# $(POFILES) has been designed to not touch files that don't need to be
+# changed.
+stamp-po: $(srcdir)/$(DOMAIN).pot
+ test ! -f $(srcdir)/$(DOMAIN).pot || \
+ test -z "$(GMOFILES)" || $(MAKE) $(GMOFILES)
+ @test ! -f $(srcdir)/$(DOMAIN).pot || { \
+ echo "touch stamp-po" && \
+ echo timestamp > stamp-poT && \
+ mv stamp-poT stamp-po; \
+ }
+
+# Note: Target 'all' must not depend on target '$(DOMAIN).pot-update',
+# otherwise packages like GCC can not be built if only parts of the source
+# have been downloaded.
+
+# This target rebuilds $(DOMAIN).pot; it is an expensive operation.
+# Note that $(DOMAIN).pot is not touched if it doesn't need to be changed.
+$(DOMAIN).pot-update: $(POTFILES) $(srcdir)/POTFILES.in remove-potcdate.sed
+ if test -n '$(MSGID_BUGS_ADDRESS)' || test '$(PACKAGE_BUGREPORT)' = '@'PACKAGE_BUGREPORT'@'; then \
+ msgid_bugs_address='$(MSGID_BUGS_ADDRESS)'; \
+ else \
+ msgid_bugs_address='$(PACKAGE_BUGREPORT)'; \
+ fi; \
+ $(XGETTEXT) --default-domain=$(DOMAIN) --directory=$(top_srcdir) \
+ --add-comments=TRANSLATORS: $(XGETTEXT_OPTIONS) \
+ --files-from=$(srcdir)/POTFILES.in \
+ --copyright-holder='$(COPYRIGHT_HOLDER)' \
+ --msgid-bugs-address="$$msgid_bugs_address"
+ test ! -f $(DOMAIN).po || { \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ sed -f remove-potcdate.sed < $(srcdir)/$(DOMAIN).pot > $(DOMAIN).1po && \
+ sed -f remove-potcdate.sed < $(DOMAIN).po > $(DOMAIN).2po && \
+ if cmp $(DOMAIN).1po $(DOMAIN).2po >/dev/null 2>&1; then \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(DOMAIN).po; \
+ else \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(srcdir)/$(DOMAIN).pot && \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ else \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ }
+
+# This rule has no dependencies: we don't need to update $(DOMAIN).pot at
+# every "make" invocation, only create it when it is missing.
+# Only "make $(DOMAIN).pot-update" or "make dist" will force an update.
+$(srcdir)/$(DOMAIN).pot:
+ $(MAKE) $(DOMAIN).pot-update
+
+# This target rebuilds a PO file if $(DOMAIN).pot has changed.
+# Note that a PO file is not touched if it doesn't need to be changed.
+$(POFILES): $(srcdir)/$(DOMAIN).pot
+ @lang=`echo $@ | sed -e 's,.*/,,' -e 's/\.po$$//'`; \
+ if test -f "$(srcdir)/$${lang}.po"; then \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot"; \
+ cd $(srcdir) && $(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot; \
+ else \
+ $(MAKE) $${lang}.po-create; \
+ fi
+
+
+install: install-exec install-data
+install-exec:
+install-data: install-data-yes
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ $(INSTALL_DATA) $(srcdir)/$$file \
+ $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ for file in Makevars; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+install-data-no: all
+install-data-yes: all
+ $(mkinstalldirs) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkinstalldirs) $(DESTDIR)$$dir; \
+ if test -r $$cat; then realcat=$$cat; else realcat=$(srcdir)/$$cat; fi; \
+ $(INSTALL_DATA) $$realcat $(DESTDIR)$$dir/$(DOMAIN).mo; \
+ echo "installing $$realcat as $(DESTDIR)$$dir/$(DOMAIN).mo"; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ ln -s ../LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ ln $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ cp -p $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ echo "installing $$realcat link as $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo"; \
+ fi; \
+ done; \
+ done
+
+install-strip: install
+
+installdirs: installdirs-exec installdirs-data
+installdirs-exec:
+installdirs-data: installdirs-data-yes
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
+ else \
+ : ; \
+ fi
+installdirs-data-no:
+installdirs-data-yes:
+ $(mkinstalldirs) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkinstalldirs) $(DESTDIR)$$dir; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ fi; \
+ done; \
+ done
+
+# Define this as empty until I found a useful application.
+installcheck:
+
+uninstall: uninstall-exec uninstall-data
+uninstall-exec:
+uninstall-data: uninstall-data-yes
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+uninstall-data-no:
+uninstall-data-yes:
+ catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ for lc in LC_MESSAGES $(EXTRA_LOCALE_CATEGORIES); do \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ done; \
+ done
+
+check: all
+
+info dvi ps pdf html tags TAGS ctags CTAGS ID:
+
+mostlyclean:
+ rm -f remove-potcdate.sed
+ rm -f stamp-poT
+ rm -f core core.* $(DOMAIN).po $(DOMAIN).1po $(DOMAIN).2po *.new.po
+ rm -fr *.o
+
+clean: mostlyclean
+
+distclean: clean
+ rm -f Makefile Makefile.in POTFILES *.mo
+
+maintainer-clean: distclean
+ @echo "This command is intended for maintainers to use;"
+ @echo "it deletes files that may require special tools to rebuild."
+ rm -f stamp-po $(GMOFILES)
+
+distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
+dist distdir:
+ $(MAKE) update-po
+ @$(MAKE) dist2
+# This is a separate target because 'update-po' must be executed before.
+dist2: stamp-po $(DISTFILES)
+ dists="$(DISTFILES)"; \
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ dists="$$dists Makevars.template"; \
+ fi; \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ dists="$$dists $(DOMAIN).pot stamp-po"; \
+ fi; \
+ if test -f $(srcdir)/ChangeLog; then \
+ dists="$$dists ChangeLog"; \
+ fi; \
+ for i in 0 1 2 3 4 5 6 7 8 9; do \
+ if test -f $(srcdir)/ChangeLog.$$i; then \
+ dists="$$dists ChangeLog.$$i"; \
+ fi; \
+ done; \
+ if test -f $(srcdir)/LINGUAS; then dists="$$dists LINGUAS"; fi; \
+ for file in $$dists; do \
+ if test -f $$file; then \
+ cp -p $$file $(distdir) || exit 1; \
+ else \
+ cp -p $(srcdir)/$$file $(distdir) || exit 1; \
+ fi; \
+ done
+
+update-po: Makefile
+ $(MAKE) $(DOMAIN).pot-update
+ test -z "$(UPDATEPOFILES)" || $(MAKE) $(UPDATEPOFILES)
+ $(MAKE) update-gmo
+
+# General rule for creating PO files.
+
+.nop.po-create:
+ @lang=`echo $@ | sed -e 's/\.po-create$$//'`; \
+ echo "File $$lang.po does not exist. If you are a translator, you can create it through 'msginit'." 1>&2; \
+ exit 1
+
+# General rule for updating PO files.
+
+.nop.po-update:
+ @lang=`echo $@ | sed -e 's/\.po-update$$//'`; \
+ if test "$(PACKAGE)" = "gettext-tools"; then PATH=`pwd`/../src:$$PATH; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$lang.new.po"; \
+ cd $(srcdir); \
+ if $(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "msgmerge for $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "msgmerge for $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+$(DUMMYPOFILES):
+
+update-gmo: Makefile $(GMOFILES)
+ @:
+
+Makefile: Makefile.in.in Makevars $(top_builddir)/config.status POTFILES.in
+ cd $(top_builddir) \
+ && CONFIG_FILES=$(subdir)/$@.in CONFIG_HEADERS= \
+ $(SHELL) ./config.status
+
+force:
+
+# Tell versions [3.59,3.63) of GNU make not to export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
+# Special Makefile rules for English message catalogs with quotation marks.
+
+DISTFILES.common.extra1 = quot.sed boldquot.sed en@quot.header en@boldquot.header insert-header.sin Rules-quot
+
+.SUFFIXES: .insert-header .po-update-en
+
+en@quot.po-create:
+ $(MAKE) en@quot.po-update
+en@boldquot.po-create:
+ $(MAKE) en@boldquot.po-update
+
+en@quot.po-update: en@quot.po-update-en
+en@boldquot.po-update: en@boldquot.po-update-en
+
+.insert-header.po-update-en:
+ @lang=`echo $@ | sed -e 's/\.po-update-en$$//'`; \
+ if test "$(PACKAGE)" = "gettext"; then PATH=`pwd`/../src:$$PATH; GETTEXTLIBDIR=`cd $(top_srcdir)/src && pwd`; export GETTEXTLIBDIR; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ ll=`echo $$lang | sed -e 's/@.*//'`; \
+ LC_ALL=C; export LC_ALL; \
+ cd $(srcdir); \
+ if $(MSGINIT) -i $(DOMAIN).pot --no-translator -l $$ll -o - 2>/dev/null | sed -f $$tmpdir/$$lang.insert-header | $(MSGCONV) -t UTF-8 | $(MSGFILTER) sed -f `echo $$lang | sed -e 's/.*@//'`.sed 2>/dev/null > $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "creation of $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "creation of $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+en@quot.insert-header: insert-header.sin
+ sed -e '/^#/d' -e 's/HEADER/en@quot.header/g' $(srcdir)/insert-header.sin > en@quot.insert-header
+
+en@boldquot.insert-header: insert-header.sin
+ sed -e '/^#/d' -e 's/HEADER/en@boldquot.header/g' $(srcdir)/insert-header.sin > en@boldquot.insert-header
+
+mostlyclean: mostlyclean-quot
+mostlyclean-quot:
+ rm -f *.insert-header
--- /dev/null
+# Makefile for PO directory in any package using GNU gettext.
+# Copyright (C) 1995-1997, 2000-2005 by Ulrich Drepper <drepper@gnu.ai.mit.edu>
+#
+# This file can be copied and used freely without restrictions. It can
+# be used in projects which are not available under the GNU General Public
+# License but which still want to provide support for the GNU gettext
+# functionality.
+# Please note that the actual code of GNU gettext is covered by the GNU
+# General Public License and is *not* in the public domain.
+#
+# Origin: gettext-0.14.4
+
+PACKAGE = sst
+VERSION = 2.0
+PACKAGE_BUGREPORT = stsp
+
+SHELL = /bin/sh
+
+
+srcdir = .
+top_srcdir = ..
+
+
+prefix = /usr/local
+exec_prefix = ${prefix}
+datadir = ${prefix}/share
+localedir = $(datadir)/locale
+gettextsrcdir = $(datadir)/gettext/po
+
+INSTALL = /usr/bin/install -c
+INSTALL_DATA = ${INSTALL} -m 644
+MKINSTALLDIRS = $(top_builddir)/./mkinstalldirs
+mkinstalldirs = $(SHELL) $(MKINSTALLDIRS)
+
+GMSGFMT = /usr/bin/msgfmt
+MSGFMT = /usr/bin/msgfmt
+XGETTEXT = /usr/bin/xgettext
+MSGMERGE = msgmerge
+MSGMERGE_UPDATE = /usr/bin/msgmerge --update
+MSGINIT = msginit
+MSGCONV = msgconv
+MSGFILTER = msgfilter
+
+POFILES = @POFILES@
+GMOFILES = @GMOFILES@
+UPDATEPOFILES = @UPDATEPOFILES@
+DUMMYPOFILES = @DUMMYPOFILES@
+DISTFILES.common = Makefile.in.in remove-potcdate.sin \
+$(DISTFILES.common.extra1) $(DISTFILES.common.extra2) $(DISTFILES.common.extra3)
+DISTFILES = $(DISTFILES.common) Makevars POTFILES.in \
+$(POFILES) $(GMOFILES) \
+$(DISTFILES.extra1) $(DISTFILES.extra2) $(DISTFILES.extra3)
+
+POTFILES = \
+
+CATALOGS = @CATALOGS@
+
+# Makevars gets inserted here. (Don't remove this line!)
+
+.SUFFIXES:
+.SUFFIXES: .po .gmo .mo .sed .sin .nop .po-create .po-update
+
+.po.mo:
+ @echo "$(MSGFMT) -c -o $@ $<"; \
+ $(MSGFMT) -c -o t-$@ $< && mv t-$@ $@
+
+.po.gmo:
+ @lang=`echo $* | sed -e 's,.*/,,'`; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o $${lang}.gmo $${lang}.po"; \
+ cd $(srcdir) && rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o t-$${lang}.gmo $${lang}.po && mv t-$${lang}.gmo $${lang}.gmo
+
+.sin.sed:
+ sed -e '/^#/d' $< > t-$@
+ mv t-$@ $@
+
+
+all: all-yes
+
+all-yes: stamp-po
+all-no:
+
+# $(srcdir)/$(DOMAIN).pot is only created when needed. When xgettext finds no
+# internationalized messages, no $(srcdir)/$(DOMAIN).pot is created (because
+# we don't want to bother translators with empty POT files). We assume that
+# LINGUAS is empty in this case, i.e. $(POFILES) and $(GMOFILES) are empty.
+# In this case, stamp-po is a nop (i.e. a phony target).
+
+# stamp-po is a timestamp denoting the last time at which the CATALOGS have
+# been loosely updated. Its purpose is that when a developer or translator
+# checks out the package via CVS, and the $(DOMAIN).pot file is not in CVS,
+# "make" will update the $(DOMAIN).pot and the $(CATALOGS), but subsequent
+# invocations of "make" will do nothing. This timestamp would not be necessary
+# if updating the $(CATALOGS) would always touch them; however, the rule for
+# $(POFILES) has been designed to not touch files that don't need to be
+# changed.
+stamp-po: $(srcdir)/$(DOMAIN).pot
+ test ! -f $(srcdir)/$(DOMAIN).pot || \
+ test -z "$(GMOFILES)" || $(MAKE) $(GMOFILES)
+ @test ! -f $(srcdir)/$(DOMAIN).pot || { \
+ echo "touch stamp-po" && \
+ echo timestamp > stamp-poT && \
+ mv stamp-poT stamp-po; \
+ }
+
+# Note: Target 'all' must not depend on target '$(DOMAIN).pot-update',
+# otherwise packages like GCC can not be built if only parts of the source
+# have been downloaded.
+
+# This target rebuilds $(DOMAIN).pot; it is an expensive operation.
+# Note that $(DOMAIN).pot is not touched if it doesn't need to be changed.
+$(DOMAIN).pot-update: $(POTFILES) $(srcdir)/POTFILES.in remove-potcdate.sed
+ if test -n '$(MSGID_BUGS_ADDRESS)' || test '$(PACKAGE_BUGREPORT)' = '@'PACKAGE_BUGREPORT'@'; then \
+ msgid_bugs_address='$(MSGID_BUGS_ADDRESS)'; \
+ else \
+ msgid_bugs_address='$(PACKAGE_BUGREPORT)'; \
+ fi; \
+ $(XGETTEXT) --default-domain=$(DOMAIN) --directory=$(top_srcdir) \
+ --add-comments=TRANSLATORS: $(XGETTEXT_OPTIONS) \
+ --files-from=$(srcdir)/POTFILES.in \
+ --copyright-holder='$(COPYRIGHT_HOLDER)' \
+ --msgid-bugs-address="$$msgid_bugs_address"
+ test ! -f $(DOMAIN).po || { \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ sed -f remove-potcdate.sed < $(srcdir)/$(DOMAIN).pot > $(DOMAIN).1po && \
+ sed -f remove-potcdate.sed < $(DOMAIN).po > $(DOMAIN).2po && \
+ if cmp $(DOMAIN).1po $(DOMAIN).2po >/dev/null 2>&1; then \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(DOMAIN).po; \
+ else \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(srcdir)/$(DOMAIN).pot && \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ else \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ }
+
+# This rule has no dependencies: we don't need to update $(DOMAIN).pot at
+# every "make" invocation, only create it when it is missing.
+# Only "make $(DOMAIN).pot-update" or "make dist" will force an update.
+$(srcdir)/$(DOMAIN).pot:
+ $(MAKE) $(DOMAIN).pot-update
+
+# This target rebuilds a PO file if $(DOMAIN).pot has changed.
+# Note that a PO file is not touched if it doesn't need to be changed.
+$(POFILES): $(srcdir)/$(DOMAIN).pot
+ @lang=`echo $@ | sed -e 's,.*/,,' -e 's/\.po$$//'`; \
+ if test -f "$(srcdir)/$${lang}.po"; then \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot"; \
+ cd $(srcdir) && $(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot; \
+ else \
+ $(MAKE) $${lang}.po-create; \
+ fi
+
+
+install: install-exec install-data
+install-exec:
+install-data: install-data-yes
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ $(INSTALL_DATA) $(srcdir)/$$file \
+ $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ for file in Makevars; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+install-data-no: all
+install-data-yes: all
+ $(mkinstalldirs) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkinstalldirs) $(DESTDIR)$$dir; \
+ if test -r $$cat; then realcat=$$cat; else realcat=$(srcdir)/$$cat; fi; \
+ $(INSTALL_DATA) $$realcat $(DESTDIR)$$dir/$(DOMAIN).mo; \
+ echo "installing $$realcat as $(DESTDIR)$$dir/$(DOMAIN).mo"; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ ln -s ../LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ ln $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ cp -p $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ echo "installing $$realcat link as $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo"; \
+ fi; \
+ done; \
+ done
+
+install-strip: install
+
+installdirs: installdirs-exec installdirs-data
+installdirs-exec:
+installdirs-data: installdirs-data-yes
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
+ else \
+ : ; \
+ fi
+installdirs-data-no:
+installdirs-data-yes:
+ $(mkinstalldirs) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkinstalldirs) $(DESTDIR)$$dir; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ fi; \
+ done; \
+ done
+
+# Define this as empty until I found a useful application.
+installcheck:
+
+uninstall: uninstall-exec uninstall-data
+uninstall-exec:
+uninstall-data: uninstall-data-yes
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+uninstall-data-no:
+uninstall-data-yes:
+ catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ for lc in LC_MESSAGES $(EXTRA_LOCALE_CATEGORIES); do \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ done; \
+ done
+
+check: all
+
+info dvi ps pdf html tags TAGS ctags CTAGS ID:
+
+mostlyclean:
+ rm -f remove-potcdate.sed
+ rm -f stamp-poT
+ rm -f core core.* $(DOMAIN).po $(DOMAIN).1po $(DOMAIN).2po *.new.po
+ rm -fr *.o
+
+clean: mostlyclean
+
+distclean: clean
+ rm -f Makefile Makefile.in POTFILES *.mo
+
+maintainer-clean: distclean
+ @echo "This command is intended for maintainers to use;"
+ @echo "it deletes files that may require special tools to rebuild."
+ rm -f stamp-po $(GMOFILES)
+
+distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
+dist distdir:
+ $(MAKE) update-po
+ @$(MAKE) dist2
+# This is a separate target because 'update-po' must be executed before.
+dist2: stamp-po $(DISTFILES)
+ dists="$(DISTFILES)"; \
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ dists="$$dists Makevars.template"; \
+ fi; \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ dists="$$dists $(DOMAIN).pot stamp-po"; \
+ fi; \
+ if test -f $(srcdir)/ChangeLog; then \
+ dists="$$dists ChangeLog"; \
+ fi; \
+ for i in 0 1 2 3 4 5 6 7 8 9; do \
+ if test -f $(srcdir)/ChangeLog.$$i; then \
+ dists="$$dists ChangeLog.$$i"; \
+ fi; \
+ done; \
+ if test -f $(srcdir)/LINGUAS; then dists="$$dists LINGUAS"; fi; \
+ for file in $$dists; do \
+ if test -f $$file; then \
+ cp -p $$file $(distdir) || exit 1; \
+ else \
+ cp -p $(srcdir)/$$file $(distdir) || exit 1; \
+ fi; \
+ done
+
+update-po: Makefile
+ $(MAKE) $(DOMAIN).pot-update
+ test -z "$(UPDATEPOFILES)" || $(MAKE) $(UPDATEPOFILES)
+ $(MAKE) update-gmo
+
+# General rule for creating PO files.
+
+.nop.po-create:
+ @lang=`echo $@ | sed -e 's/\.po-create$$//'`; \
+ echo "File $$lang.po does not exist. If you are a translator, you can create it through 'msginit'." 1>&2; \
+ exit 1
+
+# General rule for updating PO files.
+
+.nop.po-update:
+ @lang=`echo $@ | sed -e 's/\.po-update$$//'`; \
+ if test "$(PACKAGE)" = "gettext-tools"; then PATH=`pwd`/../src:$$PATH; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$lang.new.po"; \
+ cd $(srcdir); \
+ if $(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "msgmerge for $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "msgmerge for $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+$(DUMMYPOFILES):
+
+update-gmo: Makefile $(GMOFILES)
+ @:
+
+Makefile: Makefile.in.in Makevars $(top_builddir)/config.status @POMAKEFILEDEPS@
+ cd $(top_builddir) \
+ && CONFIG_FILES=$(subdir)/$@.in CONFIG_HEADERS= \
+ $(SHELL) ./config.status
+
+force:
+
+# Tell versions [3.59,3.63) of GNU make not to export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
--- /dev/null
+# Makefile for PO directory in any package using GNU gettext.
+# Copyright (C) 1995-1997, 2000-2005 by Ulrich Drepper <drepper@gnu.ai.mit.edu>
+#
+# This file can be copied and used freely without restrictions. It can
+# be used in projects which are not available under the GNU General Public
+# License but which still want to provide support for the GNU gettext
+# functionality.
+# Please note that the actual code of GNU gettext is covered by the GNU
+# General Public License and is *not* in the public domain.
+#
+# Origin: gettext-0.14.4
+
+PACKAGE = @PACKAGE@
+VERSION = @VERSION@
+PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
+
+SHELL = /bin/sh
+@SET_MAKE@
+
+srcdir = @srcdir@
+top_srcdir = @top_srcdir@
+VPATH = @srcdir@
+
+prefix = @prefix@
+exec_prefix = @exec_prefix@
+datadir = @datadir@
+localedir = $(datadir)/locale
+gettextsrcdir = $(datadir)/gettext/po
+
+INSTALL = @INSTALL@
+INSTALL_DATA = @INSTALL_DATA@
+MKINSTALLDIRS = @MKINSTALLDIRS@
+mkinstalldirs = $(SHELL) $(MKINSTALLDIRS)
+
+GMSGFMT = @GMSGFMT@
+MSGFMT = @MSGFMT@
+XGETTEXT = @XGETTEXT@
+MSGMERGE = msgmerge
+MSGMERGE_UPDATE = @MSGMERGE@ --update
+MSGINIT = msginit
+MSGCONV = msgconv
+MSGFILTER = msgfilter
+
+POFILES = @POFILES@
+GMOFILES = @GMOFILES@
+UPDATEPOFILES = @UPDATEPOFILES@
+DUMMYPOFILES = @DUMMYPOFILES@
+DISTFILES.common = Makefile.in.in remove-potcdate.sin \
+$(DISTFILES.common.extra1) $(DISTFILES.common.extra2) $(DISTFILES.common.extra3)
+DISTFILES = $(DISTFILES.common) Makevars POTFILES.in \
+$(POFILES) $(GMOFILES) \
+$(DISTFILES.extra1) $(DISTFILES.extra2) $(DISTFILES.extra3)
+
+POTFILES = \
+
+CATALOGS = @CATALOGS@
+
+# Makevars gets inserted here. (Don't remove this line!)
+
+.SUFFIXES:
+.SUFFIXES: .po .gmo .mo .sed .sin .nop .po-create .po-update
+
+.po.mo:
+ @echo "$(MSGFMT) -c -o $@ $<"; \
+ $(MSGFMT) -c -o t-$@ $< && mv t-$@ $@
+
+.po.gmo:
+ @lang=`echo $* | sed -e 's,.*/,,'`; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o $${lang}.gmo $${lang}.po"; \
+ cd $(srcdir) && rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o t-$${lang}.gmo $${lang}.po && mv t-$${lang}.gmo $${lang}.gmo
+
+.sin.sed:
+ sed -e '/^#/d' $< > t-$@
+ mv t-$@ $@
+
+
+all: all-@USE_NLS@
+
+all-yes: stamp-po
+all-no:
+
+# $(srcdir)/$(DOMAIN).pot is only created when needed. When xgettext finds no
+# internationalized messages, no $(srcdir)/$(DOMAIN).pot is created (because
+# we don't want to bother translators with empty POT files). We assume that
+# LINGUAS is empty in this case, i.e. $(POFILES) and $(GMOFILES) are empty.
+# In this case, stamp-po is a nop (i.e. a phony target).
+
+# stamp-po is a timestamp denoting the last time at which the CATALOGS have
+# been loosely updated. Its purpose is that when a developer or translator
+# checks out the package via CVS, and the $(DOMAIN).pot file is not in CVS,
+# "make" will update the $(DOMAIN).pot and the $(CATALOGS), but subsequent
+# invocations of "make" will do nothing. This timestamp would not be necessary
+# if updating the $(CATALOGS) would always touch them; however, the rule for
+# $(POFILES) has been designed to not touch files that don't need to be
+# changed.
+stamp-po: $(srcdir)/$(DOMAIN).pot
+ test ! -f $(srcdir)/$(DOMAIN).pot || \
+ test -z "$(GMOFILES)" || $(MAKE) $(GMOFILES)
+ @test ! -f $(srcdir)/$(DOMAIN).pot || { \
+ echo "touch stamp-po" && \
+ echo timestamp > stamp-poT && \
+ mv stamp-poT stamp-po; \
+ }
+
+# Note: Target 'all' must not depend on target '$(DOMAIN).pot-update',
+# otherwise packages like GCC can not be built if only parts of the source
+# have been downloaded.
+
+# This target rebuilds $(DOMAIN).pot; it is an expensive operation.
+# Note that $(DOMAIN).pot is not touched if it doesn't need to be changed.
+$(DOMAIN).pot-update: $(POTFILES) $(srcdir)/POTFILES.in remove-potcdate.sed
+ if test -n '$(MSGID_BUGS_ADDRESS)' || test '$(PACKAGE_BUGREPORT)' = '@'PACKAGE_BUGREPORT'@'; then \
+ msgid_bugs_address='$(MSGID_BUGS_ADDRESS)'; \
+ else \
+ msgid_bugs_address='$(PACKAGE_BUGREPORT)'; \
+ fi; \
+ $(XGETTEXT) --default-domain=$(DOMAIN) --directory=$(top_srcdir) \
+ --add-comments=TRANSLATORS: $(XGETTEXT_OPTIONS) \
+ --files-from=$(srcdir)/POTFILES.in \
+ --copyright-holder='$(COPYRIGHT_HOLDER)' \
+ --msgid-bugs-address="$$msgid_bugs_address"
+ test ! -f $(DOMAIN).po || { \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ sed -f remove-potcdate.sed < $(srcdir)/$(DOMAIN).pot > $(DOMAIN).1po && \
+ sed -f remove-potcdate.sed < $(DOMAIN).po > $(DOMAIN).2po && \
+ if cmp $(DOMAIN).1po $(DOMAIN).2po >/dev/null 2>&1; then \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(DOMAIN).po; \
+ else \
+ rm -f $(DOMAIN).1po $(DOMAIN).2po $(srcdir)/$(DOMAIN).pot && \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ else \
+ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \
+ fi; \
+ }
+
+# This rule has no dependencies: we don't need to update $(DOMAIN).pot at
+# every "make" invocation, only create it when it is missing.
+# Only "make $(DOMAIN).pot-update" or "make dist" will force an update.
+$(srcdir)/$(DOMAIN).pot:
+ $(MAKE) $(DOMAIN).pot-update
+
+# This target rebuilds a PO file if $(DOMAIN).pot has changed.
+# Note that a PO file is not touched if it doesn't need to be changed.
+$(POFILES): $(srcdir)/$(DOMAIN).pot
+ @lang=`echo $@ | sed -e 's,.*/,,' -e 's/\.po$$//'`; \
+ if test -f "$(srcdir)/$${lang}.po"; then \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot"; \
+ cd $(srcdir) && $(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot; \
+ else \
+ $(MAKE) $${lang}.po-create; \
+ fi
+
+
+install: install-exec install-data
+install-exec:
+install-data: install-data-@USE_NLS@
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ $(INSTALL_DATA) $(srcdir)/$$file \
+ $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ for file in Makevars; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+install-data-no: all
+install-data-yes: all
+ $(mkinstalldirs) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkinstalldirs) $(DESTDIR)$$dir; \
+ if test -r $$cat; then realcat=$$cat; else realcat=$(srcdir)/$$cat; fi; \
+ $(INSTALL_DATA) $$realcat $(DESTDIR)$$dir/$(DOMAIN).mo; \
+ echo "installing $$realcat as $(DESTDIR)$$dir/$(DOMAIN).mo"; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ ln -s ../LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ ln $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \
+ cp -p $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ echo "installing $$realcat link as $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo"; \
+ fi; \
+ done; \
+ done
+
+install-strip: install
+
+installdirs: installdirs-exec installdirs-data
+installdirs-exec:
+installdirs-data: installdirs-data-@USE_NLS@
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \
+ else \
+ : ; \
+ fi
+installdirs-data-no:
+installdirs-data-yes:
+ $(mkinstalldirs) $(DESTDIR)$(datadir)
+ @catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ dir=$(localedir)/$$lang/LC_MESSAGES; \
+ $(mkinstalldirs) $(DESTDIR)$$dir; \
+ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \
+ if test -n "$$lc"; then \
+ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \
+ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \
+ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \
+ for file in *; do \
+ if test -f $$file; then \
+ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \
+ fi; \
+ done); \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \
+ else \
+ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \
+ :; \
+ else \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \
+ fi; \
+ fi; \
+ fi; \
+ done; \
+ done
+
+# Define this as empty until I found a useful application.
+installcheck:
+
+uninstall: uninstall-exec uninstall-data
+uninstall-exec:
+uninstall-data: uninstall-data-@USE_NLS@
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ for file in $(DISTFILES.common) Makevars.template; do \
+ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \
+ done; \
+ else \
+ : ; \
+ fi
+uninstall-data-no:
+uninstall-data-yes:
+ catalogs='$(CATALOGS)'; \
+ for cat in $$catalogs; do \
+ cat=`basename $$cat`; \
+ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \
+ for lc in LC_MESSAGES $(EXTRA_LOCALE_CATEGORIES); do \
+ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \
+ done; \
+ done
+
+check: all
+
+info dvi ps pdf html tags TAGS ctags CTAGS ID:
+
+mostlyclean:
+ rm -f remove-potcdate.sed
+ rm -f stamp-poT
+ rm -f core core.* $(DOMAIN).po $(DOMAIN).1po $(DOMAIN).2po *.new.po
+ rm -fr *.o
+
+clean: mostlyclean
+
+distclean: clean
+ rm -f Makefile Makefile.in POTFILES *.mo
+
+maintainer-clean: distclean
+ @echo "This command is intended for maintainers to use;"
+ @echo "it deletes files that may require special tools to rebuild."
+ rm -f stamp-po $(GMOFILES)
+
+distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
+dist distdir:
+ $(MAKE) update-po
+ @$(MAKE) dist2
+# This is a separate target because 'update-po' must be executed before.
+dist2: stamp-po $(DISTFILES)
+ dists="$(DISTFILES)"; \
+ if test "$(PACKAGE)" = "gettext-tools"; then \
+ dists="$$dists Makevars.template"; \
+ fi; \
+ if test -f $(srcdir)/$(DOMAIN).pot; then \
+ dists="$$dists $(DOMAIN).pot stamp-po"; \
+ fi; \
+ if test -f $(srcdir)/ChangeLog; then \
+ dists="$$dists ChangeLog"; \
+ fi; \
+ for i in 0 1 2 3 4 5 6 7 8 9; do \
+ if test -f $(srcdir)/ChangeLog.$$i; then \
+ dists="$$dists ChangeLog.$$i"; \
+ fi; \
+ done; \
+ if test -f $(srcdir)/LINGUAS; then dists="$$dists LINGUAS"; fi; \
+ for file in $$dists; do \
+ if test -f $$file; then \
+ cp -p $$file $(distdir) || exit 1; \
+ else \
+ cp -p $(srcdir)/$$file $(distdir) || exit 1; \
+ fi; \
+ done
+
+update-po: Makefile
+ $(MAKE) $(DOMAIN).pot-update
+ test -z "$(UPDATEPOFILES)" || $(MAKE) $(UPDATEPOFILES)
+ $(MAKE) update-gmo
+
+# General rule for creating PO files.
+
+.nop.po-create:
+ @lang=`echo $@ | sed -e 's/\.po-create$$//'`; \
+ echo "File $$lang.po does not exist. If you are a translator, you can create it through 'msginit'." 1>&2; \
+ exit 1
+
+# General rule for updating PO files.
+
+.nop.po-update:
+ @lang=`echo $@ | sed -e 's/\.po-update$$//'`; \
+ if test "$(PACKAGE)" = "gettext-tools"; then PATH=`pwd`/../src:$$PATH; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \
+ echo "$${cdcmd}$(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$lang.new.po"; \
+ cd $(srcdir); \
+ if $(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "msgmerge for $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "msgmerge for $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+$(DUMMYPOFILES):
+
+update-gmo: Makefile $(GMOFILES)
+ @:
+
+Makefile: Makefile.in.in Makevars $(top_builddir)/config.status @POMAKEFILEDEPS@
+ cd $(top_builddir) \
+ && CONFIG_FILES=$(subdir)/$@.in CONFIG_HEADERS= \
+ $(SHELL) ./config.status
+
+force:
+
+# Tell versions [3.59,3.63) of GNU make not to export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
--- /dev/null
+# Makefile variables for PO directory in any package using GNU gettext.
+
+# Usually the message domain is the same as the package name.
+DOMAIN = $(PACKAGE)
+
+# These two variables depend on the location of this directory.
+subdir = po
+top_builddir = ..
+
+# These options get passed to xgettext.
+XGETTEXT_OPTIONS = --keyword=_ --keyword=N_
+
+# This is the copyright holder that gets inserted into the header of the
+# $(DOMAIN).pot file. Set this to the copyright holder of the surrounding
+# package. (Note that the msgstr strings, extracted from the package's
+# sources, belong to the copyright holder of the package.) Translators are
+# expected to transfer the copyright for their translations to this person
+# or entity, or to disclaim their copyright. The empty string stands for
+# the public domain; in this case the translators are expected to disclaim
+# their copyright.
+COPYRIGHT_HOLDER = Free Software Foundation, Inc.
+
+# This is the email address or URL to which the translators shall report
+# bugs in the untranslated strings:
+# - Strings which are not entire sentences, see the maintainer guidelines
+# in the GNU gettext documentation, section 'Preparing Strings'.
+# - Strings which use unclear terms or require additional context to be
+# understood.
+# - Strings which make invalid assumptions about notation of date, time or
+# money.
+# - Pluralisation problems.
+# - Incorrect English spelling.
+# - Incorrect formatting.
+# It can be your email address, or a mailing list address where translators
+# can write to without being subscribed, or the URL of a web page through
+# which the translators can contact you.
+MSGID_BUGS_ADDRESS =
+
+# This is the list of locale categories, beyond LC_MESSAGES, for which the
+# message catalogs shall be used. It is usually empty.
+EXTRA_LOCALE_CATEGORIES =
--- /dev/null
+# Makefile variables for PO directory in any package using GNU gettext.
+
+# Usually the message domain is the same as the package name.
+DOMAIN = $(PACKAGE)
+
+# These two variables depend on the location of this directory.
+subdir = po
+top_builddir = ..
+
+# These options get passed to xgettext.
+XGETTEXT_OPTIONS = --keyword=_ --keyword=N_
+
+# This is the copyright holder that gets inserted into the header of the
+# $(DOMAIN).pot file. Set this to the copyright holder of the surrounding
+# package. (Note that the msgstr strings, extracted from the package's
+# sources, belong to the copyright holder of the package.) Translators are
+# expected to transfer the copyright for their translations to this person
+# or entity, or to disclaim their copyright. The empty string stands for
+# the public domain; in this case the translators are expected to disclaim
+# their copyright.
+COPYRIGHT_HOLDER = Free Software Foundation, Inc.
+
+# This is the email address or URL to which the translators shall report
+# bugs in the untranslated strings:
+# - Strings which are not entire sentences, see the maintainer guidelines
+# in the GNU gettext documentation, section 'Preparing Strings'.
+# - Strings which use unclear terms or require additional context to be
+# understood.
+# - Strings which make invalid assumptions about notation of date, time or
+# money.
+# - Pluralisation problems.
+# - Incorrect English spelling.
+# - Incorrect formatting.
+# It can be your email address, or a mailing list address where translators
+# can write to without being subscribed, or the URL of a web page through
+# which the translators can contact you.
+MSGID_BUGS_ADDRESS =
+
+# This is the list of locale categories, beyond LC_MESSAGES, for which the
+# message catalogs shall be used. It is usually empty.
+EXTRA_LOCALE_CATEGORIES =
--- /dev/null
+# List of source files which contain translatable strings.
--- /dev/null
+# Special Makefile rules for English message catalogs with quotation marks.
+
+DISTFILES.common.extra1 = quot.sed boldquot.sed en@quot.header en@boldquot.header insert-header.sin Rules-quot
+
+.SUFFIXES: .insert-header .po-update-en
+
+en@quot.po-create:
+ $(MAKE) en@quot.po-update
+en@boldquot.po-create:
+ $(MAKE) en@boldquot.po-update
+
+en@quot.po-update: en@quot.po-update-en
+en@boldquot.po-update: en@boldquot.po-update-en
+
+.insert-header.po-update-en:
+ @lang=`echo $@ | sed -e 's/\.po-update-en$$//'`; \
+ if test "$(PACKAGE)" = "gettext"; then PATH=`pwd`/../src:$$PATH; GETTEXTLIBDIR=`cd $(top_srcdir)/src && pwd`; export GETTEXTLIBDIR; fi; \
+ tmpdir=`pwd`; \
+ echo "$$lang:"; \
+ ll=`echo $$lang | sed -e 's/@.*//'`; \
+ LC_ALL=C; export LC_ALL; \
+ cd $(srcdir); \
+ if $(MSGINIT) -i $(DOMAIN).pot --no-translator -l $$ll -o - 2>/dev/null | sed -f $$tmpdir/$$lang.insert-header | $(MSGCONV) -t UTF-8 | $(MSGFILTER) sed -f `echo $$lang | sed -e 's/.*@//'`.sed 2>/dev/null > $$tmpdir/$$lang.new.po; then \
+ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \
+ rm -f $$tmpdir/$$lang.new.po; \
+ else \
+ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \
+ :; \
+ else \
+ echo "creation of $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \
+ exit 1; \
+ fi; \
+ fi; \
+ else \
+ echo "creation of $$lang.po failed!" 1>&2; \
+ rm -f $$tmpdir/$$lang.new.po; \
+ fi
+
+en@quot.insert-header: insert-header.sin
+ sed -e '/^#/d' -e 's/HEADER/en@quot.header/g' $(srcdir)/insert-header.sin > en@quot.insert-header
+
+en@boldquot.insert-header: insert-header.sin
+ sed -e '/^#/d' -e 's/HEADER/en@boldquot.header/g' $(srcdir)/insert-header.sin > en@boldquot.insert-header
+
+mostlyclean: mostlyclean-quot
+mostlyclean-quot:
+ rm -f *.insert-header
--- /dev/null
+s/"\([^"]*\)"/“\1”/g
+s/`\([^`']*\)'/‘\1’/g
+s/ '\([^`']*\)' / ‘\1’ /g
+s/ '\([^`']*\)'$/ ‘\1’/g
+s/^'\([^`']*\)' /‘\1’ /g
+s/“”/""/g
+s/“/“\e[1m/g
+s/”/\e[0m”/g
+s/‘/‘\e[1m/g
+s/’/\e[0m’/g
--- /dev/null
+# All this catalog "translates" are quotation characters.
+# The msgids must be ASCII and therefore cannot contain real quotation
+# characters, only substitutes like grave accent (0x60), apostrophe (0x27)
+# and double quote (0x22). These substitutes look strange; see
+# http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html
+#
+# This catalog translates grave accent (0x60) and apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019).
+# It also translates pairs of apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019)
+# and pairs of quotation mark (0x22) to
+# left double quotation mark (U+201C) and right double quotation mark (U+201D).
+#
+# When output to an UTF-8 terminal, the quotation characters appear perfectly.
+# When output to an ISO-8859-1 terminal, the single quotation marks are
+# transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to
+# grave/acute accent (by libiconv), and the double quotation marks are
+# transliterated to 0x22.
+# When output to an ASCII terminal, the single quotation marks are
+# transliterated to apostrophes, and the double quotation marks are
+# transliterated to 0x22.
+#
+# This catalog furthermore displays the text between the quotation marks in
+# bold face, assuming the VT100/XTerm escape sequences.
+#
--- /dev/null
+# All this catalog "translates" are quotation characters.
+# The msgids must be ASCII and therefore cannot contain real quotation
+# characters, only substitutes like grave accent (0x60), apostrophe (0x27)
+# and double quote (0x22). These substitutes look strange; see
+# http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html
+#
+# This catalog translates grave accent (0x60) and apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019).
+# It also translates pairs of apostrophe (0x27) to
+# left single quotation mark (U+2018) and right single quotation mark (U+2019)
+# and pairs of quotation mark (0x22) to
+# left double quotation mark (U+201C) and right double quotation mark (U+201D).
+#
+# When output to an UTF-8 terminal, the quotation characters appear perfectly.
+# When output to an ISO-8859-1 terminal, the single quotation marks are
+# transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to
+# grave/acute accent (by libiconv), and the double quotation marks are
+# transliterated to 0x22.
+# When output to an ASCII terminal, the single quotation marks are
+# transliterated to apostrophes, and the double quotation marks are
+# transliterated to 0x22.
+#
--- /dev/null
+# Sed script that inserts the file called HEADER before the header entry.
+#
+# At each occurrence of a line starting with "msgid ", we execute the following
+# commands. At the first occurrence, insert the file. At the following
+# occurrences, do nothing. The distinction between the first and the following
+# occurrences is achieved by looking at the hold space.
+/^msgid /{
+x
+# Test if the hold space is empty.
+s/m/m/
+ta
+# Yes it was empty. First occurrence. Read the file.
+r HEADER
+# Output the file's contents by reading the next line. But don't lose the
+# current line while doing this.
+g
+N
+bb
+:a
+# The hold space was nonempty. Following occurrences. Do nothing.
+x
+:b
+}
--- /dev/null
+s/"\([^"]*\)"/“\1”/g
+s/`\([^`']*\)'/‘\1’/g
+s/ '\([^`']*\)' / ‘\1’ /g
+s/ '\([^`']*\)'$/ ‘\1’/g
+s/^'\([^`']*\)' /‘\1’ /g
+s/“”/""/g
--- /dev/null
+/^"POT-Creation-Date: .*"$/{
+x
+s/P/P/
+ta
+g
+d
+bb
+:a
+x
+:b
+}
--- /dev/null
+# Sed script that remove the POT-Creation-Date line in the header entry
+# from a POT file.
+#
+# The distinction between the first and the following occurrences of the
+# pattern is achieved by looking at the hold space.
+/^"POT-Creation-Date: .*"$/{
+x
+# Test if the hold space is empty.
+s/P/P/
+ta
+# Yes it was empty. First occurrence. Remove the line.
+g
+d
+bb
+:a
+# The hold space was nonempty. Following occurrences. Do nothing.
+x
+:b
+}
+++ /dev/null
-#include "sst.h"
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-void attakreport(int curt)
-{
- if (!curt) {
- if (game.future[FCDBAS] < FOREVER) {
- prout("Starbase in %s is currently under Commander attack.",
- cramlc(quadrant, batx, baty));
- prout("It can hold out until Stardate %d.",
- (int)game.future[FCDBAS]);
- }
- if (isatb == 1) {
- prout("Starbase in %s is under Super-commander attack.",
- cramlc(quadrant, game.state.isx, game.state.isy));
- prout("It can hold out until Stardate %d.",
- (int)game.future[FSCDBAS]);
- }
- } else {
- if (game.future[FCDBAS] < FOREVER)
- proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
- if (isatb == 1)
- proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
- }
- clreol();
-}
-
-
-void report(void)
-{
- char *s1,*s2,*s3;
-
- chew();
- s1 = (thawed?"thawed ":"");
- switch (length) {
- case 1: s2="short"; break;
- case 2: s2="medium"; break;
- case 4: s2="long"; break;
- default: s2="unknown length"; break;
- }
- switch (skill) {
- case SKILL_NOVICE: s3="novice"; break;
- case SKILL_FAIR: s3="fair"; break;
- case SKILL_GOOD: s3="good"; break;
- case SKILL_EXPERT: s3="expert"; break;
- case SKILL_EMERITUS: s3="emeritus"; break;
- default: s3="skilled"; break;
- }
- prout("");
- prout("You %s playing a %s%s %s game.",
- alldone? "were": "are now", s1, s2, s3);
- if (skill>SKILL_GOOD && thawed && !alldone) prout("No plaque is allowed.");
- if (tourn) prout("This is tournament game %d.", tourn);
- prout("Your secret password is \"%s\"",game.passwd);
- proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
- if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
- else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
- else prout(".");
- if (skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
- game.state.nscrem?"not ":"");
- if (game.state.rembase != inbase) {
- proutn("There ");
- if (inbase-game.state.rembase==1) proutn("has been 1 base");
- else {
- proutn("have been %d bases", inbase-game.state.rembase);
- }
- prout(" destroyed, %d remaining.", game.state.rembase);
- }
- else prout("There are %d bases.", inbase);
- if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
- attakreport(0);
- iseenit = 1;
- }
- if (casual) prout("%d casualt%s suffered so far.",
- casual, casual==1? "y" : "ies");
- if (nhelp) prout("There were %d call%s for help.",
- nhelp, nhelp==1 ? "" : "s");
- if (ship == IHE) {
- proutn("You have ");
- if (nprobes) proutn("%d", nprobes);
- else proutn("no");
- proutn(" deep space probe");
- if (nprobes!=1) proutn("s");
- prout(".");
- }
- if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
- game.future[FDSPROB] != FOREVER) {
- if (isarmed)
- proutn("An armed deep space probe is in");
- else
- proutn("A deep space probe is in");
- proutn(cramlc(quadrant, probecx, probecy));
- prout(".");
- }
- if (icrystl) {
- if (cryprob <= .05)
- prout("Dilithium crystals aboard ship... not yet used.");
- else {
- int i=0;
- double ai = 0.05;
- while (cryprob > ai) {
- ai *= 2.0;
- i++;
- }
- prout("Dilithium crystals have been used %d time%s.",
- i, i==1? "" : "s");
- }
- }
- skip(1);
-}
-
-void lrscan(void)
-{
- int x, y;
- chew();
- if (game.damage[DLRSENS] != 0.0) {
- /* Now allow base's sensors if docked */
- if (condit != IHDOCKED) {
- prout("LONG-RANGE SENSORS DAMAGED.");
- return;
- }
- prout("Starbase's long-range scan");
- }
- else {
- prout("Long-range scan");
- }
- for (x = quadx-1; x <= quadx+1; x++) {
- proutn(" ");
- for (y = quady-1; y <= quady+1; y++) {
- if (!VALID_QUADRANT(x, y))
- proutn(" -1");
- else {
- if (!game.damage[DRADIO])
- game.state.galaxy[x][y].charted = TRUE;
- game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
- game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
- game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
- if (game.state.galaxy[x][y].supernova)
- proutn(" ***");
- else
- proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
- }
- }
- prout(" ");
- }
-}
-
-void dreprt(void)
-{
- int jdam = FALSE, i;
- chew();
-
- for (i = 0; i < NDEVICES; i++) {
- if (game.damage[i] > 0.0) {
- if (!jdam) {
- prout("DEVICE -REPAIR TIMES-");
- prout(" IN FLIGHT DOCKED");
- jdam = TRUE;
- }
- prout(" %16s %8.2f %8.2f",
- device[i],
- game.damage[i]+0.05,
- docfac*game.damage[i]+0.005);
- }
- }
- if (!jdam) prout("All devices functional.");
-}
-
-void rechart(void)
-/* update the chart in the Enterprise's computer from galaxy data */
-{
- int i, j;
- lastchart = game.state.date;
- for_quadrants(i)
- for_quadrants(j)
- if (game.state.galaxy[i][j].charted) {
- game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
- game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
- game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
- }
-}
-
-void chart(int nn)
-{
- int i,j;
- chew();
-
- if (game.damage[DRADIO] == 0.0)
- rechart();
-
- if (lastchart < game.state.date && condit == IHDOCKED) {
- prout("Spock- \"I revised the Star Chart from the starbase's records.\"");
- rechart();
- }
-
- if (nn == 0) prout(" STAR CHART FOR THE KNOWN GALAXY");
- if (game.state.date > lastchart)
- prout("(Last surveillance update %d stardates ago).",
- (int)(game.state.date-lastchart));
- prout(" 1 2 3 4 5 6 7 8");
- for_quadrants(i) {
- proutn("%d |", i);
- for_quadrants(j) {
- char buf[4];
- if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
- proutn("<");
- else
- proutn(" ");
- if (game.state.galaxy[i][j].supernova)
- strcpy(buf, "***");
- else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
- strcpy(buf, ".1.");
- else if (game.state.galaxy[i][j].charted)
- sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
- else
- strcpy(buf, "...");
- proutn(buf);
- if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
- proutn(">");
- else
- proutn(" ");
- }
- proutn(" |");
- if (i<GALSIZE) skip(1);
- }
-}
-
-static void sectscan(int goodScan, int i, int j)
-{
- if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
- if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (condit) {
- case IHRED: textcolor(RED); break;
- case IHGREEN: textcolor(GREEN); break;
- case IHYELLOW: textcolor(YELLOW); break;
- case IHDOCKED: textcolor(CYAN); break;
- case IHDEAD: textcolor(BROWN);
- }
- if (game.quad[i][j] != ship)
- highvideo();
- }
- proutn("%c ",game.quad[i][j]);
- textcolor(DEFAULT);
- }
- else
- proutn("- ");
-}
-
-static void status(int req)
-{
- char *cp = NULL;
- int t, dam = 0;
- switch (req) {
- case 1:
- proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
- break;
- case 2:
- if (condit != IHDOCKED) newcnd();
- switch (condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
- }
- for (t=0;t<NDEVICES;t++)
- if (game.damage[t]>0)
- dam++;
- proutn("Condition %s, %i DAMAGES", cp, dam);
- break;
- case 3:
- proutn("Position %d - %d , %d - %d",
- quadx, quady, sectx, secty);
- break;
- case 4:
- proutn("Life Support ");
- if (game.damage[DLIFSUP] != 0.0) {
- if (condit == IHDOCKED)
- proutn("DAMAGED, Base provides");
- else
- proutn("DAMAGED, reserves=%4.2f", lsupres);
- }
- else
- proutn("ACTIVE");
- break;
- case 5:
- proutn("Warp Factor %.1f", warpfac);
- break;
- case 6:
- proutn("Energy %.2f", energy);
- if (icrystl && (game.options & OPTION_SHOWME)) /* ESR */
- proutn(" (have crystals)");
- break;
- case 7:
- proutn("Torpedoes %d", torps);
- break;
- case 8:
- proutn("Shields ");
- if (game.damage[DSHIELD] != 0)
- proutn("DAMAGED,");
- else if (shldup)
- proutn("UP,");
- else
- proutn("DOWN,");
- proutn(" %d%% %.1f units",
- (int)((100.0*shield)/inshld + 0.5), shield);
- break;
- case 9:
- proutn("Klingons Left %d", KLINGREM);
- break;
- case 10:
- attakreport(1);
- break;
- }
-}
-
-int srscan(int l)
-{
- static char requests[][3] =
- {"","da","co","po","ls","wa","en","to","sh","kl","ti"};
- int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
- int goodScan=TRUE;
- switch (l) {
- case SCAN_FULL: // SRSCAN
- if (game.damage[DSRSENS] != 0) {
- /* Allow base's sensors if docked */
- if (condit != IHDOCKED) {
- prout(" S.R. SENSORS DAMAGED!");
- goodScan=FALSE;
- }
- else
- prout(" [Using Base's sensors]");
- }
- else prout(" Short-range scan");
- if (goodScan && !game.damage[DRADIO]) {
- game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
- game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;
- game.state.chart[quadx][quady].stars = game.state.galaxy[quadx][quady].stars;
- game.state.galaxy[quadx][quady].charted = TRUE;
- }
- scan();
- if (isit("chart")) nn = TRUE;
- if (isit("no")) rightside = FALSE;
- chew();
- prout(" 1 2 3 4 5 6 7 8 9 10");
- break;
- case SCAN_REQUEST:
- while (scan() == IHEOL)
- proutn("Information desired? ");
- chew();
- for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
- if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
- break;
- if (req > sizeof(requests)/sizeof(requests[0])) {
- prout("UNRECOGNIZED REQUEST. Legal requests are:");
- prout(" date, condition, position, lsupport, warpfactor,");
- prout(" energy, torpedoes, shields, klingons, time, bases.");
- return FALSE;
- }
- // no break
- case SCAN_STATUS: // STATUS
- chew();
- leftside = FALSE;
- skip(1);
- // no break
- case SCAN_NO_LEFTSIDE: // REQUEST
- leftside=FALSE;
- break;
- }
- if (condit != IHDOCKED) newcnd();
- for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
- jj = (req!=0 ? req : i);
- if (leftside && i <= QUADSIZE) {
- proutn("%2d ", i);
- for_sectors(j) {
- sectscan(goodScan, i, j);
- }
- }
- if (rightside)
- status(jj);
- if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
- if (req!=0) return(goodScan);
- }
- prout("");
- if (nn) chart(1);
- return(goodScan);
-}
-
-
-void eta(void)
-{
- int ix1, ix2, iy1, iy2, prompt=FALSE;
- int wfl;
- double ttime, twarp, tpower;
- if (game.damage[DCOMPTR] != 0.0) {
- prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
- skip(1);
- return;
- }
- if (scan() != IHREAL) {
- prompt = TRUE;
- chew();
- proutn("Destination quadrant and/or sector? ");
- if (scan()!=IHREAL) {
- huh();
- return;
- }
- }
- iy1 = aaitem +0.5;
- if (scan() != IHREAL) {
- huh();
- return;
- }
- ix1 = aaitem + 0.5;
- if (scan() == IHREAL) {
- iy2 = aaitem + 0.5;
- if (scan() != IHREAL) {
- huh();
- return;
- }
- ix2 = aaitem + 0.5;
- }
- else {
- if (quady>ix1) ix2 = 1;
- else ix2=QUADSIZE;
- if (quadx>iy1) iy2 = 1;
- else iy2=QUADSIZE;
- }
-
- if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
- huh();
- return;
- }
- dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
- square(ix1-quady+0.1*(ix2-secty)));
- wfl = FALSE;
-
- if (prompt) prout("Answer \"no\" if you don't know the value:");
- while (TRUE) {
- chew();
- proutn("Time or arrival date? ");
- if (scan()==IHREAL) {
- ttime = aaitem;
- if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
- if (ttime <= 1e-10 ||
- (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
- prout("We'll never make it, sir.");
- chew();
- return;
- }
- if (twarp < 1.0) twarp = 1.0;
- break;
- }
- chew();
- proutn("Warp factor? ");
- if (scan()== IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- break;
- }
- prout("Captain, certainly you can give me one of these.");
- }
- while (TRUE) {
- chew();
- ttime = (10.0*dist)/square(twarp);
- tpower = dist*twarp*twarp*twarp*(shldup+1);
- if (tpower >= energy) {
- prout("Insufficient energy, sir.");
- if (shldup==0 || tpower > energy*2.0) {
- if (!wfl) return;
- proutn("New warp factor to try? ");
- if (scan() == IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- continue;
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
- prout("But if you lower your shields,");
- proutn("remaining");
- tpower /= 2;
- }
- else
- proutn("Remaining");
- prout(" energy will be %.2f.", energy-tpower);
- if (wfl) {
- prout("And we will arrive at stardate %.2f.",
- game.state.date+ttime);
- }
- else if (twarp==1.0)
- prout("Any warp speed is adequate.");
- else {
- prout("Minimum warp needed is %.2f,", twarp);
- prout("and we will arrive at stardate %.2f.",
- game.state.date+ttime);
- }
- if (game.state.remtime < ttime)
- prout("Unfortunately, the Federation will be destroyed by then.");
- if (twarp > 6.0)
- prout("You'll be taking risks at that speed, Captain");
- if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
- game.future[FSCDBAS]< ttime+game.state.date)||
- (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
- prout("The starbase there will be destroyed by then.");
- proutn("New warp factor to try? ");
- if (scan() == IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
-
-}
+++ /dev/null
-#include <time.h>
-#include <sys/stat.h>
-#include "sst.h"
-
-static long filelength(int fd) {
-struct stat buf;
- fstat(fd, &buf);
- return buf.st_size;
-}
-
-void prelim(void)
-{
- skip(2);
- prout("-SUPER- STAR TREK");
- skip(1);
-#ifdef __HISTORICAL__
- prout("Latest update-21 Sept 78");
- skip(1);
-#endif /* __HISTORICAL__ */
-}
-
-void freeze(int boss)
-{
- FILE *fp;
- int key;
- if (boss) {
- strcpy(citem, "emsave.trk");
- }
- else {
- if ((key = scan()) == IHEOL) {
- proutn("File name: ");
- key = scan();
- }
- if (key != IHALPHA) {
- huh();
- return;
- }
- chew();
- if (strchr(citem, '.') == NULL) {
- strcat(citem, ".trk");
- }
- }
- if ((fp = fopen(citem, "wb")) == NULL) {
- proutn("Can't freeze game as file ");
- proutn(citem);
- skip(1);
- return;
- }
- strcpy(game.magic, SSTMAGIC);
- fwrite(&game, sizeof(game), 1, fp);
-
- fclose(fp);
-
- /* I hope that's enough! */
-}
-
-
-int thaw(void)
-{
- FILE *fp;
- int key;
-
- game.passwd[0] = '\0';
- if ((key = scan()) == IHEOL) {
- proutn("File name: ");
- key = scan();
- }
- if (key != IHALPHA) {
- huh();
- return 1;
- }
- chew();
- if (strchr(citem, '.') == NULL) {
- strcat(citem, ".trk");
- }
- if ((fp = fopen(citem, "rb")) == NULL) {
- proutn("Can't find game file ");
- proutn(citem);
- skip(1);
- return 1;
- }
- fread(&game, sizeof(game), 1, fp);
- if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
- prout("Game file format is bad, should begin with " SSTMAGIC);
- skip(1);
- fclose(fp);
- return 1;
- }
-
- fclose(fp);
-
- return 0;
-}
-
-void abandn(void)
-{
- int nb, l;
-
- chew();
- if (condit==IHDOCKED) {
- if (ship!=IHE) {
- prout("You cannot abandon Ye Faerie Queene.");
- return;
- }
- }
- else {
- /* Must take shuttle craft to exit */
- if (game.damage[DSHUTTL]==-1) {
- prout("Ye Faerie Queene has no shuttle craft.");
- return;
- }
- if (game.damage[DSHUTTL]<0) {
- prout("Shuttle craft now serving Big Mac's.");
- return;
- }
- if (game.damage[DSHUTTL]>0) {
- prout("Shuttle craft damaged.");
- return;
- }
- if (landed==1) {
- prout("You must be aboard the Enterprise.");
- return;
- }
- if (iscraft!=1) {
- prout("Shuttle craft not currently available.");
- return;
- }
- /* Print abandon ship messages */
- skip(1);
- prouts("***ABANDON SHIP! ABANDON SHIP!");
- skip(1);
- prouts("***ALL HANDS ABANDON SHIP!");
- skip(2);
- prout("Captain and crew escape in shuttle craft.");
- prout("Remainder of ship's complement beam down");
- prout("to nearest habitable planet.");
- if (game.state.rembase==0) {
- /* Ops! no place to go... */
- finish(FABANDN);
- return;
- }
- /* If at least one base left, give 'em the Faerie Queene */
- skip(1);
- icrystl = 0; /* crystals are lost */
- nprobes = 0; /* No probes */
- prout("You are captured by Klingons and released to");
- prout("the Federation in a prisoner-of-war exchange.");
- nb = Rand()*game.state.rembase+1;
- /* Set up quadrant and position FQ adjacient to base */
- if (quadx!=game.state.baseqx[nb] || quady!=game.state.baseqy[nb]) {
- quadx = game.state.baseqx[nb];
- quady = game.state.baseqy[nb];
- sectx = secty = 5;
- newqad(1);
- }
- for (;;) {
- /* position next to base by trial and error */
- game.quad[sectx][secty] = IHDOT;
- for_sectors(l) {
- sectx = 3.0*Rand() - 1.0 + basex;
- secty = 3.0*Rand() - 1.0 + basey;
- if (VALID_SECTOR(sectx, secty) &&
- game.quad[sectx][secty] == IHDOT) break;
- }
- if (l < QUADSIZE+1) break; /* found a spot */
- sectx=QUADSIZE/2;
- secty=QUADSIZE/2;
- newqad(1);
- }
- }
- /* Get new commission */
- game.quad[sectx][secty] = ship = IHF;
- prout("Starfleet puts you in command of another ship,");
- prout("the Faerie Queene, which is antiquated but,");
- prout("still useable.");
- if (icrystl!=0) prout("The dilithium crystals have been moved.");
- imine=0;
- iscraft=0; /* Gallileo disappears */
- /* Resupply ship */
- condit=IHDOCKED;
- for (l = 0; l < NDEVICES; l++)
- game.damage[l] = 0.0;
- game.damage[DSHUTTL] = -1;
- energy = inenrg = 3000.0;
- shield = inshld = 1250.0;
- torps = intorps = 6;
- lsupres=inlsr=3.0;
- shldup=0;
- warpfac=5.0;
- wfacsq=25.0;
- return;
-}
-
-void setup(int needprompt)
-{
- int i,j, krem, klumper;
- int ix, iy;
-#ifdef DEBUG
- idebug = 0;
-#endif
- // Decide how many of everything
- if (choose(needprompt)) return; // frozen game
- // Prepare the Enterprise
- alldone = gamewon = 0;
- ship = IHE;
- energy = inenrg = 5000.0;
- shield = inshld = 2500.0;
- shldchg = shldup = 0;
- inlsr = 4.0;
- lsupres = 4.0;
- iran(GALSIZE, &quadx, &quady);
- iran(QUADSIZE, §x, §y);
- torps = intorps = 10;
- nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
- warpfac = 5.0;
- wfacsq = warpfac * warpfac;
- for (i=0; i < NDEVICES; i++)
- game.damage[i] = 0.0;
- // Set up assorted game parameters
- batx = baty = 0;
- game.state.date = indate = 100.0*(int)(31.0*Rand()+20.0);
- nkinks = nhelp = resting = casual = 0;
- isatb = iscate = imine = icrystl = icraft = game.state.nplankl = 0;
- game.state.starkl = game.state.basekl = 0;
- iscraft = 1;
- landed = -1;
- alive = 1;
- docfac = 0.25;
- for_quadrants(i)
- for_quadrants(j) {
- game.state.galaxy[i][j].charted = 0;
- game.state.galaxy[i][j].planets = 0;
- game.state.galaxy[i][j].romulans = 0;
- game.state.galaxy[i][j].klingons = 0;
- game.state.galaxy[i][j].starbase = 0;
- game.state.galaxy[i][j].supernova = 0;
- }
- // Initialize times for extraneous events
- game.future[FSNOVA] = game.state.date + expran(0.5 * intime);
- game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom));
- game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot
- game.future[FBATTAK] = game.state.date + expran(0.3*intime);
- game.future[FCDBAS] = FOREVER;
- game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : FOREVER;
- game.future[FSCDBAS] = FOREVER;
- game.future[FDSPROB] = FOREVER;
- // Starchart is functional but we've never seen it
- lastchart = FOREVER;
- // Put stars in the galaxy
- instar = 0;
- for_quadrants(i)
- for_quadrants(j) {
- int k = Rand()*9.0 + 1.0;
- instar += k;
- game.state.galaxy[i][j].stars = k;
- }
- // Locate star bases in galaxy
- for (i = 1; i <= inbase; i++) {
- int contflag;
- do {
- do iran(GALSIZE, &ix, &iy);
- while (game.state.galaxy[ix][iy].starbase);
- contflag = FALSE;
- for (j = i-1; j > 0; j--) {
- /* Improved placement algorithm to spread out bases */
- double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]);
- if (distq < 6.0*(BASEMAX+1-inbase) && Rand() < 0.75) {
- contflag = TRUE;
-#ifdef DEBUG
- prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy);
-#endif
- break;
- }
-#ifdef DEBUG
- else if (distq < 6.0 * (BASEMAX+1-inbase)) {
- prout("DEBUG: saving base #%d, close to #%d", i, j);
- }
-#endif
- }
- } while (contflag);
-
- game.state.baseqx[i] = ix;
- game.state.baseqy[i] = iy;
- game.state.galaxy[ix][iy].starbase = 1;
- game.state.chart[ix][iy].starbase = 1;
- }
- // Position ordinary Klingon Battle Cruisers
- krem = inkling;
- klumper = 0.25*skill*(9.0-length)+1.0;
- if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
- do {
- double r = Rand();
- int klump = (1.0 - r*r)*klumper;
- if (klump > krem) klump = krem;
- krem -= klump;
- do iran(GALSIZE,&ix,&iy);
- while (game.state.galaxy[ix][iy].supernova ||
- game.state.galaxy[ix][iy].klingons + klump > 9);
- game.state.galaxy[ix][iy].klingons += klump;
- } while (krem > 0);
- // Position Klingon Commander Ships
-#ifdef DEBUG
- klumper = 1;
-#endif
- for (i = 1; i <= incom; i++) {
- do {
- do { /* IF debugging, put commanders by bases, always! */
-#ifdef DEBUG
- if (idebug && klumper <= inbase) {
- ix = game.state.baseqx[klumper];
- iy = game.state.baseqy[klumper];
- klumper++;
- }
- else
-#endif
- iran(GALSIZE, &ix, &iy);
- }
- while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)||
- game.state.galaxy[ix][iy].supernova||
- game.state.galaxy[ix][iy].klingons > 8);
- // check for duplicate
- for (j = 1; j < i; j++)
- if (game.state.cx[j]==ix && game.state.cy[j]==iy) break;
- } while (j < i);
- game.state.galaxy[ix][iy].klingons++;
- game.state.cx[i] = ix;
- game.state.cy[i] = iy;
- }
- // Locate planets in galaxy
- for (i = 0; i < inplan; i++) {
- do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planets);
- game.state.galaxy[ix][iy].planets = 1;
- game.state.plnets[i].x = ix;
- game.state.plnets[i].y = iy;
- game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
- game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
- game.state.plnets[i].known = unknown;
- }
- // Locate Romulans
- for (i = 1; i <= game.state.nromrem; i++) {
- iran(GALSIZE, &ix, &iy);
- game.state.galaxy[ix][iy].romulans = 1;
- }
- // Locate the Super Commander
- if (game.state.nscrem > 0) {
- do iran(GALSIZE, &ix, &iy);
- while (game.state.galaxy[ix][iy].supernova || game.state.galaxy[ix][iy].klingons > 8);
- game.state.isx = ix;
- game.state.isy = iy;
- game.state.galaxy[ix][iy].klingons++;
- }
- // Place thing (in tournament game, thingx == -1, don't want one!)
- if (thingx != -1) {
- iran(GALSIZE, &thingx, &thingy);
- }
- else {
- thingx = thingy = 0;
- }
-
-// idate = date;
- skip(2);
- game.state.snap = 0;
-
- if (skill == SKILL_NOVICE) {
- prout("It is stardate %d. The Federation is being attacked by",
- (int)game.state.date);
- prout("a deadly Klingon invasion force. As captain of the United");
- prout("Starship U.S.S. Enterprise, it is your mission to seek out");
- prout("and destroy this invasion force of %d battle cruisers.",
- INKLINGTOT);
- prout("You have an initial allotment of %d stardates to complete", (int)intime);
- prout("your mission. As you proceed you may be given more time.");
- prout("");
- prout("You will have %d supporting starbases.", inbase);
- proutn("Starbase locations- ");
- }
- else {
- prout("Stardate %d.", (int)game.state.date);
- prout("");
- prout("%d Klingons.", INKLINGTOT);
- prout("An unknown number of Romulans.");
- if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
- prout("%d stardates.",(int)intime);
- proutn("%d starbases in ", inbase);
- }
- for (i = 1; i <= inbase; i++) {
- proutn(cramlc(0, game.state.baseqx[i], game.state.baseqy[i]));
- proutn(" ");
- }
- skip(2);
- proutn("The Enterprise is currently in ");
- proutn(cramlc(quadrant, quadx, quady));
- proutn(" ");
- proutn(cramlc(sector, sectx, secty));
- skip(2);
- prout("Good Luck!");
- if (game.state.nscrem) prout(" YOU'LL NEED IT.");
- waitfor();
- newqad(0);
- if (nenhere-iqhere-ithere) shldup=1.0;
- if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
-}
-
-void randomize(void)
-{
- srand((int)time(NULL));
-}
-
-int choose(int needprompt)
-{
- while (TRUE) {
- tourn = 0;
- thawed = 0;
- skill = SKILL_NONE;
- length = 0;
- if (needprompt) /* Can start with command line options */
- proutn("Would you like a regular, tournament, or saved game? ");
- scan();
- if (strlen(citem)==0) continue; // Try again
- if (isit("tournament")) {
- while (scan() == IHEOL) {
- proutn("Type in tournament number-");
- }
- if (aaitem == 0) {
- chew();
- continue; // We don't want a blank entry
- }
- tourn = (int)aaitem;
- thingx = -1;
- srand((unsigned int)(int)aaitem);
- break;
- }
- if (isit("saved") || isit("frozen")) {
- if (thaw()) continue;
- chew();
- if (*game.passwd==0) continue;
- if (!alldone) thawed = 1; // No plaque if not finished
- report();
- waitfor();
- return TRUE;
- }
- if (isit("regular")) break;
- proutn("What is \"");
- proutn(citem);
- prout("\"?");
- chew();
- }
- while (length==0 || skill==SKILL_NONE) {
- if (scan() == IHALPHA) {
- if (isit("short")) length = 1;
- else if (isit("medium")) length = 2;
- else if (isit("long")) length = 4;
- else if (isit("novice")) skill = SKILL_NOVICE;
- else if (isit("fair")) skill = SKILL_FAIR;
- else if (isit("good")) skill = SKILL_GOOD;
- else if (isit("expert")) skill = SKILL_EXPERT;
- else if (isit("emeritus")) skill = SKILL_EMERITUS;
- else {
- proutn("What is \"");
- proutn(citem);
- prout("\"?");
- }
- }
- else {
- chew();
- if (length==0) proutn("Would you like a Short, Medium, or Long game? ");
- else if (skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? ");
- }
- }
- // Choose game options -- added by ESR for SST2K
- if (scan() != IHALPHA) {
- chew();
- proutn("Choose your game options: ");
- scan();
- }
- if (isit("plain")) {
- // Approximates the UT FORTRAN version.
- game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE);
- game.options |= OPTION_PLAIN;
- }
- else if (isit("almy")) {
- // Approximates Tom Almy's version.
- game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE);
- game.options |= OPTION_ALMY;
- }
- else if (isit("fancy"))
- /* do nothing */;
- else if (strlen(citem)) {
- proutn("What is \"");
- proutn(citem);
- prout("\"?");
- }
- setpassword();
-#ifdef DEBUG
- if (strcmp(game.passwd, "debug")==0) idebug = 1;
-#endif
-
- // Use parameters to generate initial values of things
- damfac = 0.5 * skill;
- game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
- inbase = game.state.rembase;
- if (game.options & OPTION_PLANETS)
- inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
- game.state.nromrem = inrom = (2.0+Rand())*skill;
- game.state.nscrem = inscom = (skill > SKILL_FAIR ? 1 : 0);
- game.state.remtime = 7.0 * length;
- intime = game.state.remtime;
- game.state.remkl = inkling = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15);
- incom = skill + 0.0625*inkling*Rand();
- game.state.remcom = min(10, incom);
- incom = game.state.remcom;
- game.state.remres = (inkling+4*incom)*intime;
- inresor = game.state.remres;
- if (inkling > 50) {
- inbase = (game.state.rembase += 1);
- }
- return FALSE;
-}
-
-void dropin(int iquad, int *ix, int *iy)
-{
- do iran(QUADSIZE, ix, iy);
- while (game.quad[*ix][*iy] != IHDOT);
- game.quad[*ix][*iy] = iquad;
-}
-
-void newcnd(void)
-{
- condit = IHGREEN;
- if (energy < 1000.0) condit = IHYELLOW;
- if (game.state.galaxy[quadx][quady].klingons || game.state.galaxy[quadx][quady].romulans)
- condit = IHRED;
- if (!alive) condit=IHDEAD;
-}
-
-
-void newqad(int shutup)
-{
- int i, j, ix, iy, nplan;
-
- iattak = 1;
- justin = 1;
- basex = basey = 0;
- klhere = 0;
- comhere = 0;
- plnetx = plnety = 0;
- ishere = 0;
- irhere = 0;
- iplnet = 0;
- nenhere = 0;
- neutz = 0;
- inorbit = 0;
- landed = -1;
- ientesc = 0;
- ithere = 0;
- iqhere=0;
- iqengry=0;
- iseenit = 0;
- if (iscate) {
- // Attempt to escape Super-commander, so tbeam back!
- iscate = 0;
- ientesc = 1;
- }
- // Clear quadrant
- for_sectors(i)
- for_sectors(j)
- game.quad[i][j] = IHDOT;
- // cope with supernova
- if (game.state.galaxy[quadx][quady].supernova)
- return;
- klhere = game.state.galaxy[quadx][quady].klingons;
- irhere = game.state.galaxy[quadx][quady].romulans;
- nplan = game.state.galaxy[quadx][quady].planets;
- nenhere = klhere + irhere;
-
- // Position Starship
- game.quad[sectx][secty] = ship;
-
- if (game.state.galaxy[quadx][quady].klingons) {
- // Position ordinary Klingons
- for (i = 1; i <= klhere; i++) {
- dropin(IHK, &ix, &iy);
- game.kx[i] = ix;
- game.ky[i] = iy;
- game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
- game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
- }
- // If we need a commander, promote a Klingon
- for_commanders(i)
- if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
-
- if (i <= game.state.remcom) {
- game.quad[ix][iy] = IHC;
- game.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;
- comhere = 1;
- }
-
- // If we need a super-commander, promote a Klingon
- if (quadx == game.state.isx && quady == game.state.isy) {
- game.quad[game.kx[1]][game.ky[1]] = IHS;
- game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;
- iscate = game.state.remkl>1;
- ishere = 1;
- }
- }
- // Put in Romulans if needed
- for (i = klhere+1; i <= nenhere; i++) {
- dropin(IHR, &ix, &iy);
- game.kx[i] = ix;
- game.ky[i] = iy;
- game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
- game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;
- }
- // If quadrant needs a starbase, put it in
- if (game.state.galaxy[quadx][quady].starbase)
- dropin(IHB, &basex, &basey);
-
- if (nplan) {
- // If quadrant needs a planet, put it in
- for (i=0; i < inplan; i++)
- if (game.state.plnets[i].x == quadx && game.state.plnets[i].y == quady) break;
- if (i < inplan) {
- iplnet = i;
- dropin(IHP, &plnetx, &plnety);
- }
- }
- // Check for condition
- newcnd();
- // And finally the stars
- for (i = 1; i <= game.state.galaxy[quadx][quady].stars; i++)
- dropin(IHSTAR, &ix, &iy);
-
- // Check for RNZ
- if (irhere > 0 && klhere == 0) {
- neutz = 1;
- if (game.damage[DRADIO] <= 0.0) {
- skip(1);
- prout("LT. Uhura- \"Captain, an urgent message.");
- prout(" I'll put it on audio.\" CLICK");
- skip(1);
- prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
- prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
- }
- }
-
- if (shutup==0) {
- // Put in THING if needed
- if (thingx == quadx && thingy == quady) {
- dropin(IHQUEST, &ix, &iy);
- iran(GALSIZE, &thingx, &thingy);
- nenhere++;
- iqhere=1;
- game.kx[nenhere] = ix;
- game.ky[nenhere] = iy;
- game.kdist[nenhere] = game.kavgd[nenhere] =
- sqrt(square(sectx-ix) + square(secty-iy));
- game.kpower[nenhere] = Rand()*6000.0 +500.0 +250.0*skill;
- if (game.damage[DSRSENS] == 0.0) {
- skip(1);
- prout("MR. SPOCK- \"Captain, this is most unusual.");
- prout(" Please examine your short-range scan.\"");
- }
- }
- }
-
- // Decide if quadrant needs a Tholian
- if (game.options & OPTION_THOLIAN) {
- if ((skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
- (skill == SKILL_GOOD && Rand() <= 0.05) ||
- (skill > SKILL_GOOD && Rand() <= 0.08)
- #ifdef DEBUG
- || strcmp(game.passwd, "tholianx")==0
- #endif
- ) {
- do {
- ithx = Rand() > 0.5 ? QUADSIZE : 1;
- ithy = Rand() > 0.5 ? QUADSIZE : 1;
- } while (game.quad[ithx][ithy] != IHDOT);
- game.quad[ithx][ithy] = IHT;
- ithere = 1;
- nenhere++;
- game.kx[nenhere] = ithx;
- game.ky[nenhere] = ithy;
- game.kdist[nenhere] = game.kavgd[nenhere] =
- sqrt(square(sectx-ithx) + square(secty-ithy));
- game.kpower[nenhere] = Rand()*400.0 +100.0 +25.0*skill;
- /* Reserve unocupied corners */
- if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
- if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
- if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
- if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
- }
- }
-
- sortkl();
-
- // Put in a few black holes
- for (i = 1; i <= 3; i++)
- if (Rand() > 0.5)
- dropin(IHBLANK, &ix, &iy);
-
- // Take out X's in corners if Tholian present
- if (ithere) {
- if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
- if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
- if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
- if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
- }
-}
-
-void sortkl(void)
-{
- double t;
- int sw, j, k;
-
- // The author liked bubble sort. So we will use it. :-(
-
- if (nenhere-iqhere-ithere < 2) return;
-
- do {
- sw = FALSE;
- for (j = 1; j < nenhere; j++)
- if (game.kdist[j] > game.kdist[j+1]) {
- sw = TRUE;
- t = game.kdist[j];
- game.kdist[j] = game.kdist[j+1];
- game.kdist[j+1] = t;
- t = game.kavgd[j];
- game.kavgd[j] = game.kavgd[j+1];
- game.kavgd[j+1] = t;
- k = game.kx[j];
- game.kx[j] = game.kx[j+1];
- game.kx[j+1] = k;
- k = game.ky[j];
- game.ky[j] = game.ky[j+1];
- game.ky[j+1] = k;
- t = game.kpower[j];
- game.kpower[j] = game.kpower[j+1];
- game.kpower[j+1] = t;
- }
- } while (sw);
-}
--- /dev/null
+AM_CFLAGS = -Wall -Wimplicit -Wunused -Wmissing-prototypes \
+ -Wuninitialized -fno-inline -O1 -DDATA_DIR=\"$(pkgdatadir)\" @CFLAGS@
+
+bin_PROGRAMS = sst
+
+sst_SOURCES = \
+ ai.c \
+ battle.c \
+ events.c \
+ finish.c \
+ moving.c \
+ planets.c \
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+
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--- /dev/null
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+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
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+ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
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+
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
--- /dev/null
+#include "sst.h"
+
+static int tryexit(int lookx, int looky, int ienm, int loccom, int irun)
+{
+ int iqx, iqy, l;
+
+ iqx = quadx+(lookx+(QUADSIZE-1))/QUADSIZE - 1;
+ iqy = quady+(looky+(QUADSIZE-1))/QUADSIZE - 1;
+ if (!VALID_QUADRANT(iqx,iqy) ||
+ game.state.galaxy[iqx][iqy].supernova ||
+ game.state.galaxy[iqx][iqy].klingons > 8)
+ return 0; /* no can do -- neg energy, supernovae, or >8 Klingons */
+ if (ienm == IHR) return 0; /* Romulans cannot escape! */
+ if (irun == 0) {
+ /* avoid intruding on another commander's territory */
+ if (ienm == IHC) {
+ for_commanders(l)
+ if (game.state.cx[l]==iqx && game.state.cy[l]==iqy) return 0;
+ /* refuse to leave if currently attacking starbase */
+ if (batx==quadx && baty==quady) return 0;
+ }
+ /* don't leave if over 1000 units of energy */
+ if (game.kpower[loccom] > 1000.) return 0;
+ }
+ /* print escape message and move out of quadrant.
+ We know this if either short or long range sensors are working */
+ if (game.damage[DSRSENS] == 0.0 || game.damage[DLRSENS] == 0.0 ||
+ condit == IHDOCKED) {
+ crmena(1, ienm, 2, game.kx[loccom], game.ky[loccom]);
+ prout(" escapes to %s (and regains strength).",
+ cramlc(quadrant, iqx, iqy));
+ }
+ /* handle local matters related to escape */
+ game.quad[game.kx[loccom]][game.ky[loccom]] = IHDOT;
+ game.kx[loccom] = game.kx[nenhere];
+ game.ky[loccom] = game.ky[nenhere];
+ game.kavgd[loccom] = game.kavgd[nenhere];
+ game.kpower[loccom] = game.kpower[nenhere];
+ game.kdist[loccom] = game.kdist[nenhere];
+ klhere--;
+ nenhere--;
+ if (condit != IHDOCKED) newcnd();
+ /* Handle global matters related to escape */
+ game.state.galaxy[quadx][quady].klingons--;
+ game.state.galaxy[iqx][iqy].klingons++;
+ if (ienm==IHS) {
+ ishere=0;
+ iscate=0;
+ ientesc=0;
+ isatb=0;
+ game.future[FSCMOVE]=0.2777+game.state.date;
+ game.future[FSCDBAS]=FOREVER;
+ game.state.isx=iqx;
+ game.state.isy=iqy;
+ }
+ else {
+ for_commanders(l) {
+ if (game.state.cx[l]==quadx && game.state.cy[l]==quady) {
+ game.state.cx[l]=iqx;
+ game.state.cy[l]=iqy;
+ break;
+ }
+ }
+ comhere = 0;
+ }
+ return 1; /* success */
+}
+
+
+static void movebaddy(int comx, int comy, int loccom, int ienm)
+{
+ int motion, mdist, nsteps, mx, my, nextx, nexty, lookx, looky, ll;
+ int irun = 0;
+ int krawlx, krawly;
+ int success;
+ int attempts;
+ /* This should probably be just comhere + ishere */
+ int nbaddys = skill >= SKILL_EXPERT ?
+ (int)((comhere*2 + ishere*2+klhere*1.23+irhere*1.5)/2.0):
+ (comhere + ishere);
+ double dist1, forces;
+
+ dist1 = game.kdist[loccom];
+ mdist = dist1 + 0.5; /* Nearest integer distance */
+
+ /* If SC, check with spy to see if should hi-tail it */
+ if (ienm==IHS &&
+ (game.kpower[loccom] <= 500.0 || (condit==IHDOCKED && game.damage[DPHOTON]==0))) {
+ irun = 1;
+ motion = -QUADSIZE;
+ }
+ else {
+ /* decide whether to advance, retreat, or hold position */
+/* Algorithm:
+ * Enterprise has "force" based on condition of phaser and photon torpedoes.
+ If both are operating full strength, force is 1000. If both are damaged,
+ force is -1000. Having shields down subtracts an additional 1000.
+
+ * Enemy has forces equal to the energy of the attacker plus
+ 100*(K+R) + 500*(C+S) - 400 for novice through good levels OR
+ 346*K + 400*R + 500*(C+S) - 400 for expert and emeritus.
+
+ Attacker Initial energy levels (nominal):
+ Klingon Romulan Commander Super-Commander
+ Novice 400 700 1200
+ Fair 425 750 1250
+ Good 450 800 1300 1750
+ Expert 475 850 1350 1875
+ Emeritus 500 900 1400 2000
+ VARIANCE 75 200 200 200
+
+ Enemy vessels only move prior to their attack. In Novice - Good games
+ only commanders move. In Expert games, all enemy vessels move if there
+ is a commander present. In Emeritus games all enemy vessels move.
+
+ * If Enterprise is not docked, an agressive action is taken if enemy
+ forces are 1000 greater than Enterprise.
+
+ Agressive action on average cuts the distance between the ship and
+ the enemy to 1/4 the original.
+
+ * At lower energy advantage, movement units are proportional to the
+ advantage with a 650 advantage being to hold ground, 800 to move forward
+ 1, 950 for two, 150 for back 4, etc. Variance of 100.
+
+ If docked, is reduced by roughly 1.75*skill, generally forcing a
+ retreat, especially at high skill levels.
+
+ * Motion is limited to skill level, except for SC hi-tailing it out.
+ */
+
+ forces = game.kpower[loccom]+100.0*nenhere+400*(nbaddys-1);
+ if (shldup==0) forces += 1000; /* Good for enemy if shield is down! */
+ if (game.damage[DPHASER] == 0.0 || game.damage[DPHOTON] == 0.0) {
+ if (game.damage[DPHASER] != 0) /* phasers damaged */
+ forces += 300.0;
+ else
+ forces -= 0.2*(energy - 2500.0);
+ if (game.damage[DPHOTON] != 0) /* photon torpedoes damaged */
+ forces += 300.0;
+ else
+ forces -= 50.0*torps;
+ }
+ else {
+ /* phasers and photon tubes both out! */
+ forces += 1000.0;
+ }
+ motion = 0;
+ if (forces <= 1000.0 && condit != IHDOCKED) /* Typical situation */
+ motion = ((forces+200.0*Rand())/150.0) - 5.0;
+ else {
+ if (forces > 1000.0) /* Very strong -- move in for kill */
+ motion = (1.0-square(Rand()))*dist1 + 1.0;
+ if (condit==IHDOCKED && (game.options & OPTION_BASE)) /* protected by base -- back off ! */
+ motion -= skill*(2.0-square(Rand()));
+ }
+#ifdef DEBUG
+ if (idebug) {
+ proutn("MOTION = %1.2f", motion);
+ proutn(" FORCES = %1,2f", forces);
+ }
+#endif
+ /* don't move if no motion */
+ if (motion==0) return;
+ /* Limit motion according to skill */
+ if (abs(motion) > skill) motion = (motion < 0) ? -skill : skill;
+ }
+ /* calculate preferred number of steps */
+ nsteps = motion < 0 ? -motion : motion;
+ if (motion > 0 && nsteps > mdist) nsteps = mdist; /* don't overshoot */
+ if (nsteps > QUADSIZE) nsteps = QUADSIZE; /* This shouldn't be necessary */
+ if (nsteps < 1) nsteps = 1; /* This shouldn't be necessary */
+#ifdef DEBUG
+ if (idebug) {
+ prout("NSTEPS = %d", nsteps);
+ }
+#endif
+ /* Compute preferred values of delta X and Y */
+ mx = sectx - comx;
+ my = secty - comy;
+ if (2.0 * abs(mx) < abs(my)) mx = 0;
+ if (2.0 * abs(my) < abs(sectx-comx)) my = 0;
+ if (mx != 0) mx = mx*motion < 0 ? -1 : 1;
+ if (my != 0) my = my*motion < 0 ? -1 : 1;
+ nextx = comx;
+ nexty = comy;
+ /* main move loop */
+ for (ll = 0; ll < nsteps; ll++) {
+#ifdef DEBUG
+ if (idebug) {
+ prout("%d", ll+1);
+ }
+#endif
+ /* Check if preferred position available */
+ lookx = nextx + mx;
+ looky = nexty + my;
+ krawlx = mx < 0 ? 1 : -1;
+ krawly = my < 0 ? 1 : -1;
+ success = 0;
+ attempts = 0; /* Settle mysterious hang problem */
+ while (attempts++ < 20 && !success) {
+ if (lookx < 1 || lookx > QUADSIZE) {
+ if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
+ return;
+ if (krawlx == mx || my == 0) break;
+ lookx = nextx + krawlx;
+ krawlx = -krawlx;
+ }
+ else if (looky < 1 || looky > QUADSIZE) {
+ if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
+ return;
+ if (krawly == my || mx == 0) break;
+ looky = nexty + krawly;
+ krawly = -krawly;
+ }
+ else if ((game.options & OPTION_RAMMING) && game.quad[lookx][looky] != IHDOT) {
+ /* See if we should ram ship */
+ if (game.quad[lookx][looky] == ship &&
+ (ienm == IHC || ienm == IHS)) {
+ ram(1, ienm, comx, comy);
+ return;
+ }
+ if (krawlx != mx && my != 0) {
+ lookx = nextx + krawlx;
+ krawlx = -krawlx;
+ }
+ else if (krawly != my && mx != 0) {
+ looky = nexty + krawly;
+ krawly = -krawly;
+ }
+ else break; /* we have failed */
+ }
+ else success = 1;
+ }
+ if (success) {
+ nextx = lookx;
+ nexty = looky;
+#ifdef DEBUG
+ if (idebug) {
+ prout(cramlc(neither, nextx, nexty));
+ }
+#endif
+ }
+ else break; /* done early */
+ }
+ /* Put commander in place within same quadrant */
+ game.quad[comx][comy] = IHDOT;
+ game.quad[nextx][nexty] = ienm;
+ if (nextx != comx || nexty != comy) {
+ /* it moved */
+ game.kx[loccom] = nextx;
+ game.ky[loccom] = nexty;
+ game.kdist[loccom] = game.kavgd[loccom] =
+ sqrt(square(sectx-nextx)+square(secty-nexty));
+ if (game.damage[DSRSENS] == 0 || condit == IHDOCKED) {
+ proutn("***");
+ cramen(ienm);
+ proutn(" from %s", cramlc(2, comx, comy));
+ if (game.kdist[loccom] < dist1) proutn(" advances to ");
+ else proutn(" retreats to ");
+ prout(cramlc(sector, nextx, nexty));
+ }
+ }
+}
+
+void movcom(void)
+{
+ int ix, iy, i;
+
+#ifdef DEBUG
+ if (idebug) prout("MOVCOM");
+#endif
+
+ /* Figure out which Klingon is the commander (or Supercommander)
+ and do move */
+ if (comhere)
+ for_local_enemies(i) {
+ ix = game.kx[i];
+ iy = game.ky[i];
+ if (game.quad[ix][iy] == IHC) {
+ movebaddy(ix, iy, i, IHC);
+ break;
+ }
+ }
+ if (ishere)
+ for_local_enemies(i) {
+ ix = game.kx[i];
+ iy = game.ky[i];
+ if (game.quad[ix][iy] == IHS) {
+ movebaddy(ix, iy, i, IHS);
+ break;
+ }
+ }
+ /* if skill level is high, move other Klingons and Romulans too!
+ Move these last so they can base their actions on what the
+ commander(s) do. */
+ if (skill >= SKILL_EXPERT && (game.options & OPTION_MVBADDY))
+ for_local_enemies(i) {
+ ix = game.kx[i];
+ iy = game.ky[i];
+ if (game.quad[ix][iy] == IHK || game.quad[ix][iy] == IHR)
+ movebaddy(ix, iy, i, game.quad[ix][iy]);
+ }
+
+ sortkl();
+}
+
+static int movescom(int iqx, int iqy, int flag, int *ipage)
+{
+ int i;
+
+ if ((iqx==quadx && iqy==quady) ||
+ !VALID_QUADRANT(iqx, iqy) ||
+ game.state.galaxy[iqx][iqy].supernova ||
+ game.state.galaxy[iqx][iqy].klingons > 8)
+ return 1;
+ if (flag) {
+ /* Avoid quadrants with bases if we want to avoid Enterprise */
+ for_starbases(i)
+ if (game.state.baseqx[i]==iqx && game.state.baseqy[i]==iqy) return 1;
+ }
+ if (justin && !iscate) return 1;
+ /* do the move */
+ game.state.galaxy[game.state.isx][game.state.isy].klingons--;
+ game.state.isx = iqx;
+ game.state.isy = iqy;
+ game.state.galaxy[game.state.isx][game.state.isy].klingons++;
+ if (ishere) {
+ /* SC has scooted, Remove him from current quadrant */
+ iscate=0;
+ isatb=0;
+ ishere=0;
+ ientesc=0;
+ game.future[FSCDBAS]=FOREVER;
+ for_local_enemies(i)
+ if (game.quad[game.kx[i]][game.ky[i]] == IHS) break;
+ game.quad[game.kx[i]][game.ky[i]] = IHDOT;
+ game.kx[i] = game.kx[nenhere];
+ game.ky[i] = game.ky[nenhere];
+ game.kdist[i] = game.kdist[nenhere];
+ game.kavgd[i] = game.kavgd[nenhere];
+ game.kpower[i] = game.kpower[nenhere];
+ klhere--;
+ nenhere--;
+ if (condit!=IHDOCKED) newcnd();
+ sortkl();
+ }
+ /* check for a helpful planet */
+ for (i = 0; i < inplan; i++) {
+ if (game.state.plnets[i].x==game.state.isx && game.state.plnets[i].y==game.state.isy &&
+ game.state.plnets[i].crystals == 1) {
+ /* destroy the planet */
+ DESTROY(&game.state.plnets[i]);
+ game.state.galaxy[game.state.isx][game.state.isy].planets -= 1;
+ if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
+ if (*ipage==0) pause_game(1);
+ *ipage = 1;
+ prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
+ proutn(" a planet in ");
+ proutn(cramlc(quadrant, game.state.isx, game.state.isy));
+ prout(" has been destroyed");
+ prout(" by the Super-commander.\"");
+ }
+ break;
+ }
+ }
+ return 0; /* looks good! */
+}
+
+void scom(int *ipage)
+{
+ int i, i2, j, ideltax, ideltay, ibqx, ibqy, sx, sy, ifindit, iwhichb;
+ int iqx, iqy;
+ int basetbl[BASEMAX+1];
+ double bdist[BASEMAX+1];
+ int flag;
+#ifdef DEBUG
+ if (idebug) prout("SCOM");
+#endif
+
+ /* Decide on being active or passive */
+ flag = ((NKILLC+NKILLK)/(game.state.date+0.01-indate) < 0.1*skill*(skill+1.0) ||
+ (game.state.date-indate) < 3.0);
+ if (iscate==0 && flag) {
+ /* compute move away from Enterprise */
+ ideltax = game.state.isx-quadx;
+ ideltay = game.state.isy-quady;
+ if (sqrt(ideltax*(double)ideltax+ideltay*(double)ideltay) > 2.0) {
+ /* circulate in space */
+ ideltax = game.state.isy-quady;
+ ideltay = quadx-game.state.isx;
+ }
+ }
+ else {
+ /* compute distances to starbases */
+ if (game.state.rembase <= 0) {
+ /* nothing left to do */
+ game.future[FSCMOVE] = FOREVER;
+ return;
+ }
+ sx = game.state.isx;
+ sy = game.state.isy;
+ for_starbases(i) {
+ basetbl[i] = i;
+ ibqx = game.state.baseqx[i];
+ ibqy = game.state.baseqy[i];
+ bdist[i] = sqrt(square(ibqx-sx) + square(ibqy-sy));
+ }
+ if (game.state.rembase > 1) {
+ /* sort into nearest first order */
+ int iswitch;
+ do {
+ iswitch = 0;
+ for (i=1; i < game.state.rembase-1; i++) {
+ if (bdist[i] > bdist[i+1]) {
+ int ti = basetbl[i];
+ double t = bdist[i];
+ bdist[i] = bdist[i+1];
+ bdist[i+1] = t;
+ basetbl[i] = basetbl[i+1];
+ basetbl[i+1] =ti;
+ iswitch = 1;
+ }
+ }
+ } while (iswitch);
+ }
+ /* look for nearest base without a commander, no Enterprise, and
+ without too many Klingons, and not already under attack. */
+ ifindit = iwhichb = 0;
+
+ for_starbases(i2) {
+ i = basetbl[i2]; /* bug in original had it not finding nearest*/
+ ibqx = game.state.baseqx[i];
+ ibqy = game.state.baseqy[i];
+ if ((ibqx == quadx && ibqy == quady) ||
+ (ibqx == batx && ibqy == baty) ||
+ game.state.galaxy[ibqx][ibqy].supernova ||
+ game.state.galaxy[ibqx][ibqy].klingons > 8)
+ continue;
+ /* if there is a commander, an no other base is appropriate,
+ we will take the one with the commander */
+ for_commanders (j) {
+ if (ibqx==game.state.cx[j] && ibqy==game.state.cy[j] && ifindit!= 2) {
+ ifindit = 2;
+ iwhichb = i;
+ break;
+ }
+ }
+ if (j > game.state.remcom) { /* no commander -- use this one */
+ ifindit = 1;
+ iwhichb = i;
+ break;
+ }
+ }
+ if (ifindit==0) return; /* Nothing suitable -- wait until next time*/
+ ibqx = game.state.baseqx[iwhichb];
+ ibqy = game.state.baseqy[iwhichb];
+ /* decide how to move toward base */
+ ideltax = ibqx - game.state.isx;
+ ideltay = ibqy - game.state.isy;
+ }
+ /* Maximum movement is 1 quadrant in either or both axis */
+ if (ideltax > 1) ideltax = 1;
+ if (ideltax < -1) ideltax = -1;
+ if (ideltay > 1) ideltay = 1;
+ if (ideltay < -1) ideltay = -1;
+
+ /* try moving in both x and y directions */
+ iqx = game.state.isx + ideltax;
+ iqy = game.state.isy + ideltax;
+ if (movescom(iqx, iqy, flag, ipage)) {
+ /* failed -- try some other maneuvers */
+ if (ideltax==0 || ideltay==0) {
+ /* attempt angle move */
+ if (ideltax != 0) {
+ iqy = game.state.isy + 1;
+ if (movescom(iqx, iqy, flag, ipage)) {
+ iqy = game.state.isy - 1;
+ movescom(iqx, iqy, flag, ipage);
+ }
+ }
+ else {
+ iqx = game.state.isx + 1;
+ if (movescom(iqx, iqy, flag, ipage)) {
+ iqx = game.state.isx - 1;
+ movescom(iqx, iqy, flag, ipage);
+ }
+ }
+ }
+ else {
+ /* try moving just in x or y */
+ iqy = game.state.isy;
+ if (movescom(iqx, iqy, flag, ipage)) {
+ iqy = game.state.isy + ideltay;
+ iqx = game.state.isx;
+ movescom(iqx, iqy, flag, ipage);
+ }
+ }
+ }
+ /* check for a base */
+ if (game.state.rembase == 0) {
+ game.future[FSCMOVE] = FOREVER;
+ }
+ else for_starbases(i) {
+ ibqx = game.state.baseqx[i];
+ ibqy = game.state.baseqy[i];
+ if (ibqx==game.state.isx && ibqy == game.state.isy && game.state.isx != batx && game.state.isy != baty) {
+ /* attack the base */
+ if (flag) return; /* no, don't attack base! */
+ iseenit = 0;
+ isatb=1;
+ game.future[FSCDBAS] = game.state.date + 1.0 +2.0*Rand();
+ if (game.future[FCDBAS] < FOREVER) game.future[FSCDBAS] +=
+ game.future[FCDBAS]-game.state.date;
+ if (game.damage[DRADIO] > 0 && condit != IHDOCKED)
+ return; /* no warning */
+ iseenit = 1;
+ if (*ipage == 0) pause_game(1);
+ *ipage=1;
+ proutn("Lt. Uhura- \"Captain, the starbase in ");
+ proutn(cramlc(quadrant, game.state.isx, game.state.isy));
+ skip(1);
+ prout(" reports that it is under attack from the Klingon Super-commander.");
+ proutn(" It can survive until stardate %d.\"",
+ (int)game.future[FSCDBAS]);
+ if (resting==0) return;
+ prout("Mr. Spock- \"Captain, shall we cancel the rest period?\"");
+ if (ja()==0) return;
+ resting = 0;
+ Time = 0.0; /* actually finished */
+ return;
+ }
+ }
+ /* Check for intelligence report */
+ if (
+#ifdef DEBUG
+ idebug==0 &&
+#endif
+ (Rand() > 0.2 ||
+ (game.damage[DRADIO] > 0.0 && condit != IHDOCKED) ||
+ !game.state.galaxy[game.state.isx][game.state.isy].charted))
+ return;
+ if (*ipage==0) pause_game(1);
+ *ipage = 1;
+ prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
+ proutn(" the Super-commander is in ");
+ proutn(cramlc(quadrant, game.state.isx, game.state. isy));
+ prout(".\"");
+ return;
+}
+
+void movetho(void)
+{
+ int idx, idy, im, i, dum, my;
+ /* Move the Tholian */
+ if (ithere==0 || justin == 1) return;
+
+ if (ithx == 1 && ithy == 1) {
+ idx = 1; idy = QUADSIZE;
+ }
+ else if (ithx == 1 && ithy == QUADSIZE) {
+ idx = QUADSIZE; idy = QUADSIZE;
+ }
+ else if (ithx == QUADSIZE && ithy == QUADSIZE) {
+ idx = QUADSIZE; idy = 1;
+ }
+ else if (ithx == QUADSIZE && ithy == 1) {
+ idx = 1; idy = 1;
+ }
+ else {
+ /* something is wrong! */
+ ithere = 0;
+ return;
+ }
+
+ /* Do nothing if we are blocked */
+ if (game.quad[idx][idy]!= IHDOT && game.quad[idx][idy]!= IHWEB) return;
+ game.quad[ithx][ithy] = IHWEB;
+
+ if (ithx != idx) {
+ /* move in x axis */
+ im = fabs((double)idx - ithx)/((double)idx - ithx);
+ while (ithx != idx) {
+ ithx += im;
+ if (game.quad[ithx][ithy]==IHDOT) game.quad[ithx][ithy] = IHWEB;
+ }
+ }
+ else if (ithy != idy) {
+ /* move in y axis */
+ im = fabs((double)idy - ithy)/((double)idy - ithy);
+ while (ithy != idy) {
+ ithy += im;
+ if (game.quad[ithx][ithy]==IHDOT) game.quad[ithx][ithy] = IHWEB;
+ }
+ }
+ game.quad[ithx][ithy] = IHT;
+ game.kx[nenhere]=ithx;
+ game.ky[nenhere]=ithy;
+
+ /* check to see if all holes plugged */
+ for_sectors(i) {
+ if (game.quad[1][i]!=IHWEB && game.quad[1][i]!=IHT) return;
+ if (game.quad[QUADSIZE][i]!=IHWEB && game.quad[QUADSIZE][i]!=IHT) return;
+ if (game.quad[i][1]!=IHWEB && game.quad[i][1]!=IHT) return;
+ if (game.quad[i][QUADSIZE]!=IHWEB && game.quad[i][QUADSIZE]!=IHT) return;
+ }
+ /* All plugged up -- Tholian splits */
+ game.quad[ithx][ithy]=IHWEB;
+ dropin(IHBLANK, &dum, &my);
+ crmena(1,IHT, 2, ithx, ithy);
+ prout(" completes web.");
+ ithere = ithx = ithy = 0;
+ nenhere--;
+ return;
+}
--- /dev/null
+#include "sst.h"
+
+void doshield(int i)
+{
+ int key;
+ enum {NONE, SHUP, SHDN, NRG} action = NONE;
+
+ ididit = 0;
+
+ if (i == 2) action = SHUP;
+ else {
+ key = scan();
+ if (key == IHALPHA) {
+ if (isit("transfer"))
+ action = NRG;
+ else {
+ chew();
+ if (game.damage[DSHIELD]) {
+ prout("Shields damaged and down.");
+ return;
+ }
+ if (isit("up"))
+ action = SHUP;
+ else if (isit("down"))
+ action = SHDN;
+ }
+ }
+ if (action==NONE) {
+ proutn("Do you wish to change shield energy? ");
+ if (ja()) {
+ proutn("Energy to transfer to shields- ");
+ action = NRG;
+ }
+ else if (game.damage[DSHIELD]) {
+ prout("Shields damaged and down.");
+ return;
+ }
+ else if (shldup) {
+ proutn("Shields are up. Do you want them down? ");
+ if (ja()) action = SHDN;
+ else {
+ chew();
+ return;
+ }
+ }
+ else {
+ proutn("Shields are down. Do you want them up? ");
+ if (ja()) action = SHUP;
+ else {
+ chew();
+ return;
+ }
+ }
+ }
+ }
+ switch (action) {
+ case SHUP: /* raise shields */
+ if (shldup) {
+ prout("Shields already up.");
+ return;
+ }
+ shldup = 1;
+ shldchg = 1;
+ if (condit != IHDOCKED) energy -= 50.0;
+ prout("Shields raised.");
+ if (energy <= 0) {
+ skip(1);
+ prout("Shields raising uses up last of energy.");
+ finish(FNRG);
+ return;
+ }
+ ididit=1;
+ return;
+ case SHDN:
+ if (shldup==0) {
+ prout("Shields already down.");
+ return;
+ }
+ shldup=0;
+ shldchg=1;
+ prout("Shields lowered.");
+ ididit=1;
+ return;
+ case NRG:
+ while (scan() != IHREAL) {
+ chew();
+ proutn("Energy to transfer to shields- ");
+ }
+ chew();
+ if (aaitem==0) return;
+ if (aaitem > energy) {
+ prout("Insufficient ship energy.");
+ return;
+ }
+ ididit = 1;
+ if (shield+aaitem >= inshld) {
+ prout("Shield energy maximized.");
+ if (shield+aaitem > inshld) {
+ prout("Excess energy requested returned to ship energy");
+ }
+ energy -= inshld-shield;
+ shield = inshld;
+ return;
+ }
+ if (aaitem < 0.0 && energy-aaitem > inenrg) {
+ /* Prevent shield drain loophole */
+ skip(1);
+ prout("Engineering to bridge--");
+ prout(" Scott here. Power circuit problem, Captain.");
+ prout(" I can't drain the shields.");
+ ididit = 0;
+ return;
+ }
+ if (shield+aaitem < 0) {
+ prout("All shield energy transferred to ship.");
+ energy += shield;
+ shield = 0.0;
+ return;
+ }
+ proutn("Scotty- \"");
+ if (aaitem > 0)
+ prout("Transferring energy to shields.\"");
+ else
+ prout("Draining energy from shields.\"");
+ shield += aaitem;
+ energy -= aaitem;
+ return;
+ case NONE:; /* avoid gcc warning */
+ }
+}
+
+void ram(int ibumpd, int ienm, int ix, int iy)
+{
+ double type = 1.0, extradm;
+ int icas, l;
+
+ prouts("***RED ALERT! RED ALERT!");
+ skip(1);
+ prout("***COLLISION IMMINENT.");
+ skip(2);
+ proutn("***");
+ crmshp();
+ switch (ienm) {
+ case IHR: type = 1.5; break;
+ case IHC: type = 2.0; break;
+ case IHS: type = 2.5; break;
+ case IHT: type = 0.5; break;
+ case IHQUEST: type = 4.0; break;
+ }
+ proutn(ibumpd ? " rammed by " : " rams ");
+ crmena(0, ienm, 2, ix, iy);
+ if (ibumpd) proutn(" (original position)");
+ skip(1);
+ deadkl(ix, iy, ienm, sectx, secty);
+ proutn("***");
+ crmshp();
+ prout(" heavily damaged.");
+ icas = 10.0+20.0*Rand();
+ prout("***Sickbay reports %d casualties", icas);
+ casual += icas;
+ for (l=0; l < NDEVICES; l++) {
+ if (l == DDRAY)
+ continue; // Don't damage deathray
+ if (game.damage[l] < 0)
+ continue;
+ extradm = (10.0*type*Rand()+1.0)*damfac;
+ game.damage[l] += Time + extradm; /* Damage for at least time of travel! */
+ }
+ shldup = 0;
+ if (KLINGREM) {
+ pause_game(2);
+ dreprt();
+ }
+ else finish(FWON);
+ return;
+}
+
+void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n)
+{
+ int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
+
+ double ac=course + 0.25*r;
+ double angle = (15.0-ac)*0.5235988;
+ double bullseye = (15.0 - course)*0.5235988;
+ double deltax=-sin(angle), deltay=cos(angle), x=inx, y=iny, bigger;
+ double ang, temp, xx, yy, kp, h1;
+
+ bigger = fabs(deltax);
+ if (fabs(deltay) > bigger) bigger = fabs(deltay);
+ deltax /= bigger;
+ deltay /= bigger;
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
+ setwnd(srscan_window);
+ else
+ setwnd(message_window);
+ /* Loop to move a single torpedo */
+ for (l=1; l <= 15; l++) {
+ x += deltax;
+ ix = x + 0.5;
+ y += deltay;
+ iy = y + 0.5;
+ if (!VALID_SECTOR(ix, iy)) break;
+ iquad=game.quad[ix][iy];
+ tracktorpedo(ix, iy, l, i, n, iquad);
+ if (iquad==IHDOT) continue;
+ /* hit something */
+ setwnd(message_window);
+ skip(1); /* start new line after text track */
+ switch(iquad) {
+ case IHE: /* Hit our ship */
+ case IHF:
+ skip(1);
+ proutn("Torpedo hits ");
+ crmshp();
+ prout(".");
+ *hit = 700.0 + 100.0*Rand() -
+ 1000.0*sqrt(square(ix-inx)+square(iy-iny))*
+ fabs(sin(bullseye-angle));
+ *hit = fabs(*hit);
+ newcnd(); /* we're blown out of dock */
+ /* We may be displaced. */
+ if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
+ ang = angle + 2.5*(Rand()-0.5);
+ temp = fabs(sin(ang));
+ if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
+ xx = -sin(ang)/temp;
+ yy = cos(ang)/temp;
+ jx=ix+xx+0.5;
+ jy=iy+yy+0.5;
+ if (!VALID_SECTOR(jx, jy)) return;
+ if (game.quad[jx][jy]==IHBLANK) {
+ finish(FHOLE);
+ return;
+ }
+ if (game.quad[jx][jy]!=IHDOT) {
+ /* can't move into object */
+ return;
+ }
+ sectx = jx;
+ secty = jy;
+ crmshp();
+ shoved = 1;
+ break;
+
+ case IHC: /* Hit a commander */
+ case IHS:
+ if (Rand() <= 0.05) {
+ crmena(1, iquad, 2, ix, iy);
+ prout(" uses anti-photon device;");
+ prout(" torpedo neutralized.");
+ return;
+ }
+ case IHR: /* Hit a regular enemy */
+ case IHK:
+ /* find the enemy */
+ for_local_enemies(ll)
+ if (ix==game.kx[ll] && iy==game.ky[ll]) break;
+ kp = fabs(game.kpower[ll]);
+ h1 = 700.0 + 100.0*Rand() -
+ 1000.0*sqrt(square(ix-inx)+square(iy-iny))*
+ fabs(sin(bullseye-angle));
+ h1 = fabs(h1);
+ if (kp < h1) h1 = kp;
+ game.kpower[ll] -= (game.kpower[ll]<0 ? -h1 : h1);
+ if (game.kpower[ll] == 0) {
+ deadkl(ix, iy, iquad, ix, iy);
+ return;
+ }
+ crmena(1, iquad, 2, ix, iy);
+ /* If enemy damaged but not destroyed, try to displace */
+ ang = angle + 2.5*(Rand()-0.5);
+ temp = fabs(sin(ang));
+ if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
+ xx = -sin(ang)/temp;
+ yy = cos(ang)/temp;
+ jx=ix+xx+0.5;
+ jy=iy+yy+0.5;
+ if (!VALID_SECTOR(jx, jy)) {
+ prout(" damaged but not destroyed.");
+ return;
+ }
+ if (game.quad[jx][jy]==IHBLANK) {
+ prout(" buffeted into black hole.");
+ deadkl(ix, iy, iquad, jx, jy);
+ return;
+ }
+ if (game.quad[jx][jy]!=IHDOT) {
+ /* can't move into object */
+ prout(" damaged but not destroyed.");
+ return;
+ }
+ proutn(" damaged--");
+ game.kx[ll] = jx;
+ game.ky[ll] = jy;
+ shoved = 1;
+ break;
+ case IHB: /* Hit a base */
+ skip(1);
+ prout("***STARBASE DESTROYED..");
+ for_starbases(ll) {
+ if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) {
+ game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];
+ game.state.baseqy[ll]=game.state.baseqy[game.state.rembase];
+ break;
+ }
+ }
+ game.quad[ix][iy]=IHDOT;
+ game.state.rembase--;
+ basex=basey=0;
+ game.state.galaxy[quadx][quady].starbase--;
+ game.state.chart[quadx][quady].starbase--;
+ game.state.basekl++;
+ newcnd();
+ return;
+ case IHP: /* Hit a planet */
+ crmena(1, iquad, 2, ix, iy);
+ prout(" destroyed.");
+ game.state.nplankl++;
+ game.state.galaxy[quadx][quady].planets--;
+ DESTROY(&game.state.plnets[iplnet]);
+ iplnet = 0;
+ plnetx = plnety = 0;
+ game.quad[ix][iy] = IHDOT;
+ if (landed==1) {
+ /* captain perishes on planet */
+ finish(FDPLANET);
+ }
+ return;
+ case IHSTAR: /* Hit a star */
+ if (Rand() > 0.10) {
+ nova(ix, iy);
+ return;
+ }
+ crmena(1, IHSTAR, 2, ix, iy);
+ prout(" unaffected by photon blast.");
+ return;
+ case IHQUEST: /* Hit a thingy */
+ if (!(game.options & OPTION_THINGY) || Rand()>0.7) {
+ skip(1);
+ prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
+ skip(1);
+ prouts(" HACK! HACK! HACK! *CHOKE!* ");
+ skip(1);
+ proutn("Mr. Spock-");
+ prouts(" \"Fascinating!\"");
+ skip(1);
+ deadkl(ix, iy, iquad, ix, iy);
+ } else {
+ /*
+ * Stas Sergeev added the possibility that
+ * you can shove the Thingy and piss it off.
+ * It then becomes an enemy and may fire at you.
+ */
+ iqengry=1;
+ shoved=1;
+ }
+ return;
+ case IHBLANK: /* Black hole */
+ skip(1);
+ crmena(1, IHBLANK, 2, ix, iy);
+ prout(" swallows torpedo.");
+ return;
+ case IHWEB: /* hit the web */
+ skip(1);
+ prout("***Torpedo absorbed by Tholian web.");
+ return;
+ case IHT: /* Hit a Tholian */
+ h1 = 700.0 + 100.0*Rand() -
+ 1000.0*sqrt(square(ix-inx)+square(iy-iny))*
+ fabs(sin(bullseye-angle));
+ h1 = fabs(h1);
+ if (h1 >= 600) {
+ game.quad[ix][iy] = IHDOT;
+ ithere = 0;
+ ithx = ithy = 0;
+ deadkl(ix, iy, iquad, ix, iy);
+ return;
+ }
+ skip(1);
+ crmena(1, IHT, 2, ix, iy);
+ if (Rand() > 0.05) {
+ prout(" survives photon blast.");
+ return;
+ }
+ prout(" disappears.");
+ game.quad[ix][iy] = IHWEB;
+ ithere = ithx = ithy = 0;
+ nenhere--;
+ {
+ int dum, my;
+ dropin(IHBLANK, &dum, &my);
+ }
+ return;
+
+ default: /* Problem! */
+ skip(1);
+ proutn("Don't know how to handle collision with ");
+ crmena(1, iquad, 2, ix, iy);
+ skip(1);
+ return;
+ }
+ break;
+ }
+ if(curwnd!=message_window) {
+ setwnd(message_window);
+ }
+ if (shoved) {
+ game.quad[jx][jy]=iquad;
+ game.quad[ix][iy]=IHDOT;
+ prout(" displaced by blast to %s ", cramlc(sector, jx, jy));
+ for_local_enemies(ll)
+ game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll]));
+ sortkl();
+ return;
+ }
+ skip(1);
+ prout("Torpedo missed.");
+ return;
+}
+
+static void fry(double hit)
+{
+ double ncrit, extradm;
+ int ktr=1, l, ll, j, cdam[NDEVICES];
+
+ /* a critical hit occured */
+ if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return;
+
+ ncrit = 1.0 + hit/(500.0+100.0*Rand());
+ proutn("***CRITICAL HIT--");
+ /* Select devices and cause damage */
+ for (l = 0; l < ncrit && 0 < NDEVICES; l++) {
+ do {
+ j = NDEVICES*Rand();
+ /* Cheat to prevent shuttle damage unless on ship */
+ } while
+ (game.damage[j]<0.0 || (j==DSHUTTL && iscraft!=1) || j==DDRAY);
+ cdam[l] = j;
+ extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand()));
+ game.damage[j] += extradm;
+ if (l > 0) {
+ for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ;
+ if (ll<=l) continue;
+ ktr += 1;
+ if (ktr==3) skip(1);
+ proutn(" and ");
+ }
+ proutn(device[j]);
+ }
+ prout(" damaged.");
+ if (game.damage[DSHIELD] && shldup) {
+ prout("***Shields knocked down.");
+ shldup=0;
+ }
+}
+
+void attack(int torps_ok)
+{
+ /* torps_ok == 0 forces use of phasers in an attack */
+ int percent, ihurt=0, l, i=0, jx, jy, iquad, itflag;
+ int atackd = 0, attempt = 0;
+ double hit;
+ double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r;
+
+ iattak = 1;
+ if (alldone) return;
+#ifdef DEBUG
+ if (idebug) prout("ATTACK!");
+#endif
+
+ if (ithere) movetho();
+
+ if (neutz) { /* The one chance not to be attacked */
+ neutz = 0;
+ return;
+ }
+ if ((((comhere || ishere) && (justin == 0)) || skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom();
+ if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return;
+ pfac = 1.0/inshld;
+ if (shldchg == 1) chgfac = 0.25+0.5*Rand();
+ skip(1);
+ if (skill <= SKILL_FAIR) i = 2;
+ for_local_enemies(l) {
+ if (game.kpower[l] < 0) continue; /* too weak to attack */
+ /* compute hit strength and diminsh shield power */
+ r = Rand();
+ /* Increase chance of photon torpedos if docked or enemy energy low */
+ if (condit == IHDOCKED) r *= 0.25;
+ if (game.kpower[l] < 500) r *= 0.25;
+ jx = game.kx[l];
+ jy = game.ky[l];
+ iquad = game.quad[jx][jy];
+ if (iquad==IHT || (iquad==IHQUEST && !iqengry)) continue;
+ itflag = (iquad == IHK && r > 0.0005) || !torps_ok ||
+ (iquad==IHC && r > 0.015) ||
+ (iquad==IHR && r > 0.3) ||
+ (iquad==IHS && r > 0.07) ||
+ (iquad==IHQUEST && r > 0.05);
+ if (itflag) {
+ /* Enemy uses phasers */
+ if (condit == IHDOCKED) continue; /* Don't waste the effort! */
+ attempt = 1; /* Attempt to attack */
+ dustfac = 0.8+0.05*Rand();
+ hit = game.kpower[l]*pow(dustfac,game.kavgd[l]);
+ game.kpower[l] *= 0.75;
+ }
+ else { /* Enemy used photon torpedo */
+ double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx);
+ hit = 0;
+ proutn("***TORPEDO INCOMING");
+ if (game.damage[DSRSENS] <= 0.0) {
+ proutn(" From ");
+ crmena(0, iquad, i, jx, jy);
+ }
+ attempt = 1;
+ prout(" ");
+ r = (Rand()+Rand())*0.5 -0.5;
+ r += 0.002*game.kpower[l]*r;
+ torpedo(course, r, jx, jy, &hit, 1, 1);
+ if (KLINGREM==0)
+ finish(FWON); /* Klingons did themselves in! */
+ if (game.state.galaxy[quadx][quady].supernova || alldone)
+ return; /* Supernova or finished */
+ if (hit == 0) continue;
+ }
+ if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) {
+ /* shields will take hits */
+ double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0);
+ if(propor < 0.1) propor = 0.1;
+ hitsh = propor*chgfac*hit+1.0;
+ atackd=1;
+ absorb = 0.8*hitsh;
+ if (absorb > shield) absorb = shield;
+ shield -= absorb;
+ hit -= hitsh;
+ if (condit==IHDOCKED) dock(0);
+ if (propor > 0.1 && hit < 0.005*energy) continue;
+ }
+ /* It's a hit -- print out hit size */
+ atackd = 1; /* We weren't going to check casualties, etc. if
+ shields were down for some strange reason. This
+ doesn't make any sense, so I've fixed it */
+ ihurt = 1;
+ proutn("%d unit hit", (int)hit);
+ if ((game.damage[DSRSENS] > 0 && itflag) || skill<=SKILL_FAIR) {
+ proutn(" on the ");
+ crmshp();
+ }
+ if (game.damage[DSRSENS] <= 0.0 && itflag) {
+ proutn(" from ");
+ crmena(0, iquad, i, jx, jy);
+ }
+ skip(1);
+ /* Decide if hit is critical */
+ if (hit > hitmax) hitmax = hit;
+ hittot += hit;
+ fry(hit);
+ prout("Hit %g energy %g", hit, energy);
+ energy -= hit;
+ if (condit==IHDOCKED)
+ dock(0);
+ }
+ if (energy <= 0) {
+ /* Returning home upon your shield, not with it... */
+ finish(FBATTLE);
+ return;
+ }
+ if (attempt == 0 && condit == IHDOCKED)
+ prout("***Enemies decide against attacking your ship.");
+ if (atackd == 0) return;
+ percent = 100.0*pfac*shield+0.5;
+ if (ihurt==0) {
+ /* Shields fully protect ship */
+ proutn("Enemy attack reduces shield strength to ");
+ }
+ else {
+ /* Print message if starship suffered hit(s) */
+ skip(1);
+ proutn("Energy left %2d shields ", (int)energy);
+ if (shldup) proutn("up ");
+ else if (game.damage[DSHIELD] == 0) proutn("down ");
+ else proutn("damaged, ");
+ }
+ prout("%d%%, torpedoes left %d", percent, torps);
+ /* Check if anyone was hurt */
+ if (hitmax >= 200 || hittot >= 500) {
+ int icas= hittot*Rand()*0.015;
+ if (icas >= 2) {
+ skip(1);
+ prout("Mc Coy- \"Sickbay to bridge. We suffered %d casualties", icas);
+ prout(" in that last attack.\"");
+ casual += icas;
+ }
+ }
+ /* After attack, reset average distance to enemies */
+ for_local_enemies(l)
+ game.kavgd[l] = game.kdist[l];
+ sortkl();
+ return;
+}
+
+void deadkl(int ix, int iy, int type, int ixx, int iyy)
+{
+ /* Added ixx and iyy allow enemy to "move" before dying */
+
+ int i,j;
+
+ skip(1);
+ crmena(1, type, 2, ixx, iyy);
+ /* Decide what kind of enemy it is and update approriately */
+ if (type == IHR) {
+ /* chalk up a Romulan */
+ game.state.galaxy[quadx][quady].romulans--;
+ irhere--;
+ game.state.nromrem--;
+ }
+ else if (type == IHT) {
+ /* Killed a Tholian */
+ ithere = 0;
+ }
+ else if (type == IHQUEST) {
+ /* Killed a Thingy */
+ iqhere=iqengry=thingx=thingy=0;
+ }
+ else {
+ /* Some type of a Klingon */
+ game.state.galaxy[quadx][quady].klingons--;
+ klhere--;
+ switch (type) {
+ case IHC:
+ comhere = 0;
+ for_commanders (i)
+ if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
+ game.state.cx[i] = game.state.cx[game.state.remcom];
+ game.state.cy[i] = game.state.cy[game.state.remcom];
+ game.state.cx[game.state.remcom] = 0;
+ game.state.cy[game.state.remcom] = 0;
+ game.state.remcom--;
+ game.future[FTBEAM] = FOREVER;
+ if (game.state.remcom != 0)
+ game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom);
+ break;
+ case IHK:
+ game.state.remkl--;
+ break;
+ case IHS:
+ game.state.nscrem--;
+ ishere = game.state.isx = game.state.isy = isatb = iscate = 0;
+ game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
+ break;
+ }
+ }
+
+ /* For each kind of enemy, finish message to player */
+ prout(" destroyed.");
+ game.quad[ix][iy] = IHDOT;
+ if (KLINGREM==0) return;
+
+ game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);
+
+ /* Remove enemy ship from arrays describing local conditions */
+ if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC)
+ game.future[FCDBAS] = FOREVER;
+ for_local_enemies(i)
+ if (game.kx[i]==ix && game.ky[i]==iy) break;
+ nenhere--;
+ if (i <= nenhere) {
+ for (j=i; j<=nenhere; j++) {
+ game.kx[j] = game.kx[j+1];
+ game.ky[j] = game.ky[j+1];
+ game.kpower[j] = game.kpower[j+1];
+ game.kavgd[j] = game.kdist[j] = game.kdist[j+1];
+ }
+ }
+ game.kx[nenhere+1] = 0;
+ game.ky[nenhere+1] = 0;
+ game.kdist[nenhere+1] = 0;
+ game.kavgd[nenhere+1] = 0;
+ game.kpower[nenhere+1] = 0;
+ return;
+}
+
+static int targetcheck(double x, double y, double *course)
+{
+ double deltx, delty;
+ /* Return TRUE if target is invalid */
+ if (!VALID_SECTOR(x, y)) {
+ huh();
+ return 1;
+ }
+ deltx = 0.1*(y - secty);
+ delty = 0.1*(sectx - x);
+ if (deltx==0 && delty== 0) {
+ skip(1);
+ prout("Spock- \"Bridge to sickbay. Dr. McCoy,");
+ prout(" I recommend an immediate review of");
+ prout(" the Captain's psychological profile.\"");
+ chew();
+ return 1;
+ }
+ *course = 1.90985932*atan2(deltx, delty);
+ return 0;
+}
+
+void photon(void)
+{
+ double targ[4][3], course[4];
+ double r, dummy;
+ int key, n, i, osuabor;
+
+ ididit = 0;
+
+ if (game.damage[DPHOTON]) {
+ prout("Photon tubes damaged.");
+ chew();
+ return;
+ }
+ if (torps == 0) {
+ prout("No torpedoes left.");
+ chew();
+ return;
+ }
+ key = scan();
+ for (;;) {
+ if (key == IHALPHA) {
+ huh();
+ return;
+ }
+ else if (key == IHEOL) {
+ prout("%d torpedoes left.", torps);
+ proutn("Number of torpedoes to fire- ");
+ key = scan();
+ }
+ else /* key == IHREAL */ {
+ n = aaitem + 0.5;
+ if (n <= 0) { /* abort command */
+ chew();
+ return;
+ }
+ if (n > 3) {
+ chew();
+ prout("Maximum of 3 torpedoes per burst.");
+ key = IHEOL;
+ return;
+ }
+ if (n <= torps) break;
+ chew();
+ key = IHEOL;
+ }
+ }
+ for (i = 1; i <= n; i++) {
+ key = scan();
+ if (i==1 && key == IHEOL) {
+ break; /* we will try prompting */
+ }
+ if (i==2 && key == IHEOL) {
+ /* direct all torpedoes at one target */
+ while (i <= n) {
+ targ[i][1] = targ[1][1];
+ targ[i][2] = targ[1][2];
+ course[i] = course[1];
+ i++;
+ }
+ break;
+ }
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ targ[i][1] = aaitem;
+ key = scan();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ targ[i][2] = aaitem;
+ if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
+ }
+ chew();
+ if (i == 1 && key == IHEOL) {
+ /* prompt for each one */
+ for (i = 1; i <= n; i++) {
+ proutn("Target sector for torpedo number %d- ", i);
+ key = scan();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ targ[i][1] = aaitem;
+ key = scan();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ targ[i][2] = aaitem;
+ chew();
+ if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
+ }
+ }
+ ididit = 1;
+ /* Loop for moving <n> torpedoes */
+ osuabor = 0;
+ for (i = 1; i <= n && !osuabor; i++) {
+ if (condit != IHDOCKED) torps--;
+ r = (Rand()+Rand())*0.5 -0.5;
+ if (fabs(r) >= 0.47) {
+ /* misfire! */
+ r = (Rand()+1.2) * r;
+ if (n>1) {
+ prouts("***TORPEDO NUMBER %d MISFIRES", i);
+ }
+ else prouts("***TORPEDO MISFIRES.");
+ skip(1);
+ if (i < n)
+ prout(" Remainder of burst aborted.");
+ osuabor=1;
+ if (Rand() <= 0.2) {
+ prout("***Photon tubes damaged by misfire.");
+ game.damage[DPHOTON] = damfac*(1.0+2.0*Rand());
+ break;
+ }
+ }
+ if (shldup || condit == IHDOCKED)
+ r *= 1.0 + 0.0001*shield;
+ torpedo(course[i], r, sectx, secty, &dummy, i, n);
+ if (alldone || game.state.galaxy[quadx][quady].supernova)
+ return;
+ }
+ if (KLINGREM==0) finish(FWON);
+}
+
+
+
+static void overheat(double rpow)
+{
+ if (rpow > 1500) {
+ double chekbrn = (rpow-1500.)*0.00038;
+ if (Rand() <= chekbrn) {
+ prout("Weapons officer Sulu- \"Phasers overheated, sir.\"");
+ game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn);
+ }
+ }
+}
+
+static int checkshctrl(double rpow)
+{
+ double hit;
+ int icas;
+
+ skip(1);
+ if (Rand() < .998) {
+ prout("Shields lowered.");
+ return 0;
+ }
+ /* Something bad has happened */
+ prouts("***RED ALERT! RED ALERT!");
+ skip(2);
+ hit = rpow*shield/inshld;
+ energy -= rpow+hit*0.8;
+ shield -= hit*0.2;
+ if (energy <= 0.0) {
+ prouts("Sulu- \"Captain! Shield malf***********************\"");
+ skip(1);
+ stars();
+ finish(FPHASER);
+ return 1;
+ }
+ prouts("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"");
+ skip(2);
+ prout("Lt. Uhura- \"Sir, all decks reporting damage.\"");
+ icas = hit*Rand()*0.012;
+ skip(1);
+ fry(0.8*hit);
+ if (icas) {
+ skip(1);
+ prout("McCoy to bridge- \"Severe radiation burns, Jim.");
+ prout(" %d casualties so far.\"", icas);
+ casual -= icas;
+ }
+ skip(1);
+ prout("Phaser energy dispersed by shields.");
+ prout("Enemy unaffected.");
+ overheat(rpow);
+ return 1;
+}
+
+
+void phasers(void)
+{
+ double hits[21], rpow=0, extra, powrem, over, temp;
+ int kz = 0, k=1, i, irec=0; /* Cheating inhibitor */
+ int ifast=0, no=0, ipoop=1, msgflag = 1;
+ enum {NOTSET, MANUAL, FORCEMAN, AUTOMATIC} automode = NOTSET;
+ int key=0;
+
+ skip(1);
+ /* SR sensors and Computer */
+ if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
+ if (condit == IHDOCKED) {
+ prout("Phasers can't be fired through base shields.");
+ chew();
+ return;
+ }
+ if (game.damage[DPHASER] != 0) {
+ prout("Phaser control damaged.");
+ chew();
+ return;
+ }
+ if (shldup) {
+ if (game.damage[DSHCTRL]) {
+ prout("High speed shield control damaged.");
+ chew();
+ return;
+ }
+ if (energy <= 200.0) {
+ prout("Insufficient energy to activate high-speed shield control.");
+ chew();
+ return;
+ }
+ prout("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"");
+ ifast = 1;
+
+ }
+ /* Original code so convoluted, I re-did it all */
+ while (automode==NOTSET) {
+ key=scan();
+ if (key == IHALPHA) {
+ if (isit("manual")) {
+ if (nenhere==0) {
+ prout("There is no enemy present to select.");
+ chew();
+ key = IHEOL;
+ automode=AUTOMATIC;
+ }
+ else {
+ automode = MANUAL;
+ key = scan();
+ }
+ }
+ else if (isit("automatic")) {
+ if ((!ipoop) && nenhere != 0) {
+ automode = FORCEMAN;
+ }
+ else {
+ if (nenhere==0)
+ prout("Energy will be expended into space.");
+ automode = AUTOMATIC;
+ key = scan();
+ }
+ }
+ else if (isit("no")) {
+ no = 1;
+ }
+ else {
+ huh();
+ return;
+ }
+ }
+ else if (key == IHREAL) {
+ if (nenhere==0) {
+ prout("Energy will be expended into space.");
+ automode = AUTOMATIC;
+ }
+ else if (!ipoop)
+ automode = FORCEMAN;
+ else
+ automode = AUTOMATIC;
+ }
+ else {
+ /* IHEOL */
+ if (nenhere==0) {
+ prout("Energy will be expended into space.");
+ automode = AUTOMATIC;
+ }
+ else if (!ipoop)
+ automode = FORCEMAN;
+ else
+ proutn("Manual or automatic? ");
+ }
+ }
+
+ switch (automode) {
+ case AUTOMATIC:
+ if (key == IHALPHA && isit("no")) {
+ no = 1;
+ key = scan();
+ }
+ if (key != IHREAL && nenhere != 0) {
+ prout("Phasers locked on target. Energy available: %.2f",
+ ifast?energy-200.0:energy,1,2);
+ }
+ irec=0;
+ do {
+ chew();
+ if (!kz) for_local_enemies(i)
+ irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))*
+ (1.01+0.05*Rand()) + 1.0;
+ kz=1;
+ proutn("(%d) units required. ", irec);
+ chew();
+ proutn("Units to fire= ");
+ key = scan();
+ if (key!=IHREAL) return;
+ rpow = aaitem;
+ if (rpow > (ifast?energy-200:energy)) {
+ proutn("Energy available= %.2f",
+ ifast?energy-200:energy);
+ skip(1);
+ key = IHEOL;
+ }
+ } while (rpow > (ifast?energy-200:energy));
+ if (rpow<=0) {
+ /* chicken out */
+ chew();
+ return;
+ }
+ if ((key=scan()) == IHALPHA && isit("no")) {
+ no = 1;
+ }
+ if (ifast) {
+ energy -= 200; /* Go and do it! */
+ if (checkshctrl(rpow)) return;
+ }
+ chew();
+ energy -= rpow;
+ extra = rpow;
+ if (nenhere) {
+ extra = 0.0;
+ powrem = rpow;
+ for_local_enemies(i) {
+ hits[i] = 0.0;
+ if (powrem <= 0) continue;
+ hits[i] = fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]));
+ over = (0.01 + 0.05*Rand())*hits[i];
+ temp = powrem;
+ powrem -= hits[i] + over;
+ if (powrem <= 0 && temp < hits[i]) hits[i] = temp;
+ if (powrem <= 0) over = 0.0;
+ extra += over;
+ }
+ if (powrem > 0.0) extra += powrem;
+ hittem(hits);
+ ididit=1;
+ }
+ if (extra > 0 && alldone == 0) {
+ if (ithere) {
+ proutn("*** Tholian web absorbs ");
+ if (nenhere>0) proutn("excess ");
+ prout("phaser energy.");
+ }
+ else {
+ prout("%d expended on empty space.", (int)extra);
+ }
+ }
+ break;
+
+ case FORCEMAN:
+ chew();
+ key = IHEOL;
+ if (game.damage[DCOMPTR]!=0)
+ prout("Battle comuter damaged, manual file only.");
+ else {
+ skip(1);
+ prouts("---WORKING---");
+ skip(1);
+ prout("Short-range-sensors-damaged");
+ prout("Insufficient-data-for-automatic-phaser-fire");
+ prout("Manual-fire-must-be-used");
+ skip(1);
+ }
+ case MANUAL:
+ rpow = 0.0;
+ for (k = 1; k <= nenhere;) {
+ int ii = game.kx[k], jj = game.ky[k];
+ int ienm = game.quad[ii][jj];
+ if (msgflag) {
+ proutn("Energy available= %.2f",
+ energy-.006-(ifast?200:0));
+ skip(1);
+ msgflag = 0;
+ rpow = 0.0;
+ }
+ if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) &&
+ (ienm == IHC || ienm == IHS)) {
+ cramen(ienm);
+ prout(" can't be located without short range scan.");
+ chew();
+ key = IHEOL;
+ hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */
+ k++;
+ continue;
+ }
+ if (key == IHEOL) {
+ chew();
+ if (ipoop && k > kz)
+ irec=(fabs(game.kpower[k])/(PHASEFAC*pow(0.9,game.kdist[k])))*
+ (1.01+0.05*Rand()) + 1.0;
+ kz = k;
+ proutn("(");
+ if (game.damage[DCOMPTR]==0) proutn("%d", irec);
+ else proutn("??");
+ proutn(") ");
+ proutn("units to fire at ");
+ crmena(0, ienm, 2, ii, jj);
+ proutn("- ");
+ key = scan();
+ }
+ if (key == IHALPHA && isit("no")) {
+ no = 1;
+ key = scan();
+ continue;
+ }
+ if (key == IHALPHA) {
+ huh();
+ return;
+ }
+ if (key == IHEOL) {
+ if (k==1) { /* Let me say I'm baffled by this */
+ msgflag = 1;
+ }
+ continue;
+ }
+ if (aaitem < 0) {
+ /* abort out */
+ chew();
+ return;
+ }
+ hits[k] = aaitem;
+ rpow += aaitem;
+ /* If total requested is too much, inform and start over */
+
+ if (rpow > (ifast?energy-200:energy)) {
+ prout("Available energy exceeded -- try again.");
+ chew();
+ return;
+ }
+ key = scan(); /* scan for next value */
+ k++;
+ }
+ if (rpow == 0.0) {
+ /* zero energy -- abort */
+ chew();
+ return;
+ }
+ if (key == IHALPHA && isit("no")) {
+ no = 1;
+ }
+ energy -= rpow;
+ chew();
+ if (ifast) {
+ energy -= 200.0;
+ if (checkshctrl(rpow)) return;
+ }
+ hittem(hits);
+ ididit=1;
+ case NOTSET:; /* avoid gcc warning */
+ }
+ /* Say shield raised or malfunction, if necessary */
+ if (alldone)
+ return;
+ if (ifast) {
+ skip(1);
+ if (no == 0) {
+ if (Rand() >= 0.99) {
+ prout("Sulu- \"Sir, the high-speed shield control has malfunctioned . . .");
+ prouts(" CLICK CLICK POP . . .");
+ prout(" No response, sir!");
+ shldup = 0;
+ }
+ else
+ prout("Shields raised.");
+ }
+ else
+ shldup = 0;
+ }
+ overheat(rpow);
+}
+
+void hittem(double *hits)
+{
+ double kp, kpow, wham, hit, dustfac, kpini;
+ int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
+
+ skip(1);
+
+ for (; k <= nenhr2; k++, kk++) {
+ if ((wham = hits[k])==0) continue;
+ dustfac = 0.9 + 0.01*Rand();
+ hit = wham*pow(dustfac,game.kdist[kk]);
+ kpini = game.kpower[kk];
+ kp = fabs(kpini);
+ if (PHASEFAC*hit < kp) kp = PHASEFAC*hit;
+ game.kpower[kk] -= (game.kpower[kk] < 0 ? -kp: kp);
+ kpow = game.kpower[kk];
+ ii = game.kx[kk];
+ jj = game.ky[kk];
+ if (hit > 0.005) {
+ if (game.damage[DSRSENS]==0)
+ boom(ii, jj);
+ proutn("%d unit hit on ", (int)hit);
+ }
+ else
+ proutn("Very small hit on ");
+ ienm = game.quad[ii][jj];
+ if (ienm==IHQUEST) iqengry=1;
+ crmena(0,ienm,2,ii,jj);
+ skip(1);
+ if (kpow == 0) {
+ deadkl(ii, jj, ienm, ii, jj);
+ if (KLINGREM==0) finish(FWON);
+ if (alldone) return;
+ kk--; /* don't do the increment */
+ }
+ else /* decide whether or not to emasculate klingon */
+ if (kpow > 0 && Rand() >= 0.9 &&
+ kpow <= ((0.4 + 0.4*Rand())*kpini)) {
+ prout("***Mr. Spock- \"Captain, the vessel at ",
+ cramlc(sector,ii,jj));
+ prout(" has just lost its firepower.\"");
+ game.kpower[kk] = -kpow;
+ }
+ }
+ return;
+}
+
--- /dev/null
+/* src/config.h.in. Generated from configure.ac by autoheader. */
+
+/* Define to 1 if translation of program messages to the user's native
+ language is requested. */
+#undef ENABLE_NLS
+
+/* Define to 1 if you have the `atexit' function. */
+#undef HAVE_ATEXIT
+
+/* Define to 1 if you have the MacOS X function CFLocaleCopyCurrent in the
+ CoreFoundation framework. */
+#undef HAVE_CFLOCALECOPYCURRENT
+
+/* Define to 1 if you have the MacOS X function CFPreferencesCopyAppValue in
+ the CoreFoundation framework. */
+#undef HAVE_CFPREFERENCESCOPYAPPVALUE
+
+/* Define to 1 if you have the <curses.h> header file. */
+#undef HAVE_CURSES_H
+
+/* Define if the GNU dcgettext() function is already present or preinstalled.
+ */
+#undef HAVE_DCGETTEXT
+
+/* Define to 1 if you don't have `vprintf' but do have `_doprnt.' */
+#undef HAVE_DOPRNT
+
+/* Define to 1 if you have the <fcntl.h> header file. */
+#undef HAVE_FCNTL_H
+
+/* Define to 1 if you have the `floor' function. */
+#undef HAVE_FLOOR
+
+/* Define if the GNU gettext() function is already present or preinstalled. */
+#undef HAVE_GETTEXT
+
+/* Define if you have the iconv() function. */
+#undef HAVE_ICONV
+
+/* Define to 1 if you have the <inttypes.h> header file. */
+#undef HAVE_INTTYPES_H
+
+/* Define to 1 if you have the `m' library (-lm). */
+#undef HAVE_LIBM
+
+/* Define to 1 if you have the `ncurses' library (-lncurses). */
+#undef HAVE_LIBNCURSES
+
+/* Define to 1 if you have the <linux/kd.h> header file. */
+#undef HAVE_LINUX_KD_H
+
+/* Define to 1 if you have the <memory.h> header file. */
+#undef HAVE_MEMORY_H
+
+/* Define to 1 if you have the `pow' function. */
+#undef HAVE_POW
+
+/* Define to 1 if you have the `sqrt' function. */
+#undef HAVE_SQRT
+
+/* Define to 1 if you have the <stdint.h> header file. */
+#undef HAVE_STDINT_H
+
+/* Define to 1 if you have the <stdlib.h> header file. */
+#undef HAVE_STDLIB_H
+
+/* Define to 1 if you have the `strcasecmp' function. */
+#undef HAVE_STRCASECMP
+
+/* Define to 1 if you have the `strchr' function. */
+#undef HAVE_STRCHR
+
+/* Define to 1 if you have the <strings.h> header file. */
+#undef HAVE_STRINGS_H
+
+/* Define to 1 if you have the <string.h> header file. */
+#undef HAVE_STRING_H
+
+/* Define to 1 if you have the `strncasecmp' function. */
+#undef HAVE_STRNCASECMP
+
+/* Define to 1 if you have the `strstr' function. */
+#undef HAVE_STRSTR
+
+/* Define to 1 if you have the <sys/ioctl.h> header file. */
+#undef HAVE_SYS_IOCTL_H
+
+/* Define to 1 if you have the <sys/stat.h> header file. */
+#undef HAVE_SYS_STAT_H
+
+/* Define to 1 if you have the <sys/types.h> header file. */
+#undef HAVE_SYS_TYPES_H
+
+/* Define to 1 if you have the <unistd.h> header file. */
+#undef HAVE_UNISTD_H
+
+/* Define to 1 if you have the `vprintf' function. */
+#undef HAVE_VPRINTF
+
+/* Name of package */
+#undef PACKAGE
+
+/* Define to the address where bug reports for this package should be sent. */
+#undef PACKAGE_BUGREPORT
+
+/* Define to the full name of this package. */
+#undef PACKAGE_NAME
+
+/* Define to the full name and version of this package. */
+#undef PACKAGE_STRING
+
+/* Define to the one symbol short name of this package. */
+#undef PACKAGE_TARNAME
+
+/* Define to the version of this package. */
+#undef PACKAGE_VERSION
+
+/* Define to 1 if you have the ANSI C header files. */
+#undef STDC_HEADERS
+
+/* Version number of package */
+#undef VERSION
--- /dev/null
+#include "sst.h"
+#include <math.h>
+
+void events(void)
+{
+ int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
+ double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;
+ int radio_was_broken;
+
+#ifdef DEBUG
+ if (idebug) prout("EVENTS");
+#endif
+
+ radio_was_broken = (game.damage[DRADIO] != 0.0);
+
+ for (;;) {
+ /* Select earliest extraneous event, line==0 if no events */
+ line = FSPY;
+ if (alldone) return;
+ datemin = fintim;
+ for (l = 1; l < NEVENTS; l++)
+ if (game.future[l] < datemin) {
+ line = l;
+ datemin = game.future[l];
+ }
+ xtime = datemin-game.state.date;
+ game.state.date = datemin;
+ /* Decrement Federation resources and recompute remaining time */
+ game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;
+ game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
+ if (game.state.remtime <=0) {
+ finish(FDEPLETE);
+ return;
+ }
+ /* Is life support adequate? */
+ if (game.damage[DLIFSUP] && condit != IHDOCKED) {
+ if (lsupres < xtime && game.damage[DLIFSUP] > lsupres) {
+ finish(FLIFESUP);
+ return;
+ }
+ lsupres -= xtime;
+ if (game.damage[DLIFSUP] <= xtime) lsupres = inlsr;
+ }
+ /* Fix devices */
+ repair = xtime;
+ if (condit == IHDOCKED) repair /= docfac;
+ /* Don't fix Deathray here */
+ for (l=0; l<NDEVICES; l++)
+ if (game.damage[l] > 0.0 && l != DDRAY)
+ game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
+ /* If radio repaired, update star chart and attack reports */
+ if (radio_was_broken && game.damage[DRADIO] == 0.0) {
+ prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
+ prout(" surveillance reports are coming in.");
+ skip(1);
+ if (iseenit==0) {
+ attakreport(0);
+ iseenit = 1;
+ }
+ rechart();
+ prout(" The star chart is now up to date.\"");
+ skip(1);
+ }
+ /* Cause extraneous event LINE to occur */
+ Time -= xtime;
+ switch (line) {
+ case FSNOVA: /* Supernova */
+ if (ipage==0) pause_game(1);
+ ipage=1;
+ snova(0,0);
+ game.future[FSNOVA] = game.state.date + expran(0.5*intime);
+ if (game.state.galaxy[quadx][quady].supernova) return;
+ break;
+ case FSPY: /* Check with spy to see if S.C. should tractor beam */
+ if (game.state.nscrem == 0 ||
+ ictbeam+istract > 0 ||
+ condit==IHDOCKED || isatb==1 || iscate==1) return;
+ if (ientesc ||
+ (energy < 2000 && torps < 4 && shield < 1250) ||
+ (game.damage[DPHASER]>0 && (game.damage[DPHOTON]>0 || torps < 4)) ||
+ (game.damage[DSHIELD] > 0 &&
+ (energy < 2500 || game.damage[DPHASER] > 0) &&
+ (torps < 5 || game.damage[DPHOTON] > 0))) {
+ /* Tractor-beam her! */
+ istract=1;
+ yank = square(game.state.isx-quadx) + square(game.state.isy-quady);
+ /********* fall through to FTBEAM code ***********/
+ }
+ else return;
+ case FTBEAM: /* Tractor beam */
+ if (line==FTBEAM) {
+ if (game.state.remcom == 0) {
+ game.future[FTBEAM] = FOREVER;
+ break;
+ }
+ i = Rand()*game.state.remcom+1.0;
+ yank = square(game.state.cx[i]-quadx) + square(game.state.cy[i]-quady);
+ if (istract || condit == IHDOCKED || yank == 0) {
+ /* Drats! Have to reschedule */
+ game.future[FTBEAM] = game.state.date + Time +
+ expran(1.5*intime/game.state.remcom);
+ break;
+ }
+ }
+ /* tractor beaming cases merge here */
+ yank = sqrt(yank);
+ if (ipage==0) pause_game(1);
+ ipage=1;
+ Time = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
+ ictbeam = 1;
+ skip(1);
+ proutn("***");
+ crmshp();
+ prout(" caught in long range tractor beam--");
+ /* If Kirk & Co. screwing around on planet, handle */
+ atover(1); /* atover(1) is Grab */
+ if (alldone) return;
+ if (icraft == 1) { /* Caught in Galileo? */
+ finish(FSTRACTOR);
+ return;
+ }
+ /* Check to see if shuttle is aboard */
+ if (iscraft==0) {
+ skip(1);
+ if (Rand() > 0.5) {
+ prout("Galileo, left on the planet surface, is captured");
+ prout("by aliens and made into a flying McDonald's.");
+ game.damage[DSHUTTL] = -10;
+ iscraft = -1;
+ }
+ else {
+ prout("Galileo, left on the planet surface, is well hidden.");
+ }
+ }
+ if (line==0) {
+ quadx = game.state.isx;
+ quady = game.state.isy;
+ }
+ else {
+ quadx = game.state.cx[i];
+ quady = game.state.cy[i];
+ }
+ iran(QUADSIZE, §x, §y);
+ crmshp();
+ proutn(" is pulled to ");
+ proutn(cramlc(quadrant, quadx, quady));
+ proutn(", ");
+ prout(cramlc(sector, sectx, secty));
+ if (resting) {
+ prout("(Remainder of rest/repair period cancelled.)");
+ resting = 0;
+ }
+ if (shldup==0) {
+ if (game.damage[DSHIELD]==0 && shield > 0) {
+ doshield(2); /* Shldsup */
+ shldchg=0;
+ }
+ else prout("(Shields not currently useable.)");
+ }
+ newqad(0);
+ /* Adjust finish time to time of tractor beaming */
+ fintim = game.state.date+Time;
+ attack(0);
+ if (game.state.remcom <= 0) game.future[FTBEAM] = FOREVER;
+ else game.future[FTBEAM] = game.state.date+Time+expran(1.5*intime/game.state.remcom);
+ break;
+ case FSNAP: /* Snapshot of the universe (for time warp) */
+ game.snapsht = game.state;
+ game.state.snap = 1;
+ game.future[FSNAP] = game.state.date + expran(0.5 * intime);
+ break;
+ case FBATTAK: /* Commander attacks starbase */
+ if (game.state.remcom==0 || game.state.rembase==0) {
+ /* no can do */
+ game.future[FBATTAK] = game.future[FCDBAS] = FOREVER;
+ break;
+ }
+ i = 0;
+ for_starbases(j) {
+ for_commanders(k)
+ if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
+ (game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&
+ (game.state.baseqx[j]!=game.state.isx || game.state.baseqy[j]!=game.state.isy)) {
+ i = 1;
+ break;
+ }
+ if (i == 1) break;
+ }
+ if (j>game.state.rembase) {
+ /* no match found -- try later */
+ game.future[FBATTAK] = game.state.date + expran(0.3*intime);
+ game.future[FCDBAS] = FOREVER;
+ break;
+ }
+ /* commander + starbase combination found -- launch attack */
+ batx = game.state.baseqx[j];
+ baty = game.state.baseqy[j];
+ game.future[FCDBAS] = game.state.date+1.0+3.0*Rand();
+ if (isatb) /* extra time if SC already attacking */
+ game.future[FCDBAS] += game.future[FSCDBAS]-game.state.date;
+ game.future[FBATTAK] = game.future[FCDBAS] +expran(0.3*intime);
+ iseenit = 0;
+ if (game.damage[DRADIO] != 0.0 &&
+ condit != IHDOCKED) break; /* No warning :-( */
+ iseenit = 1;
+ if (ipage==0) pause_game(1);
+ ipage = 1;
+ skip(1);
+ proutn("Lt. Uhura- \"Captain, the starbase in ");
+ prout(cramlc(quadrant, batx, baty));
+ prout(" reports that it is under attack and that it can");
+ proutn(" hold out only until stardate %d",
+ (int)game.future[FCDBAS]);
+ prout(".\"");
+ if (resting) {
+ skip(1);
+ proutn("Mr. Spock- \"Captain, shall we cancel the rest period?\" ");
+ if (ja()) {
+ resting = 0;
+ Time = 0.0;
+ return;
+ }
+ }
+ break;
+ case FSCDBAS: /* Supercommander destroys base */
+ game.future[FSCDBAS] = FOREVER;
+ isatb = 2;
+ if (!game.state.galaxy[game.state.isx][game.state.isy].starbase)
+ break; /* WAS RETURN! */
+ ixhold = batx;
+ iyhold = baty;
+ batx = game.state.isx;
+ baty = game.state.isy;
+ case FCDBAS: /* Commander succeeds in destroying base */
+ if (line==FCDBAS) {
+ game.future[FCDBAS] = FOREVER;
+ /* find the lucky pair */
+ for_commanders(i)
+ if (game.state.cx[i]==batx && game.state.cy[i]==baty)
+ break;
+ if (i > game.state.remcom || game.state.rembase == 0 ||
+ !game.state.galaxy[batx][baty].starbase) {
+ /* No action to take after all */
+ batx = baty = 0;
+ break;
+ }
+ }
+ /* Code merges here for any commander destroying base */
+ /* Not perfect, but will have to do */
+ /* Handle case where base is in same quadrant as starship */
+ if (batx==quadx && baty==quady) {
+ game.state.chart[batx][baty].starbase = FALSE;
+ game.quad[basex][basey]= IHDOT;
+ basex=basey=0;
+ newcnd();
+ skip(1);
+ prout("Spock- \"Captain, I believe the starbase has been destroyegame.state.\"");
+ }
+ else if (game.state.rembase != 1 &&
+ (game.damage[DRADIO] <= 0.0 || condit == IHDOCKED)) {
+ /* Get word via subspace radio */
+ if (ipage==0) pause_game(1);
+ ipage = 1;
+ skip(1);
+ prout("Lt. Uhura- \"Captain, Starfleet Command reports that");
+ proutn(" the starbase in ");
+ proutn(cramlc(quadrant, batx, baty));
+ prout(" has been destroyed by");
+ if (isatb==2) prout("the Klingon Super-Commander");
+ else prout("a Klingon Commander");
+ game.state.chart[batx][baty].starbase = FALSE;
+ }
+ /* Remove Starbase from galaxy */
+ game.state.galaxy[batx][baty].starbase = FALSE;
+ for_starbases(i)
+ if (game.state.baseqx[i]==batx && game.state.baseqy[i]==baty) {
+ game.state.baseqx[i]=game.state.baseqx[game.state.rembase];
+ game.state.baseqy[i]=game.state.baseqy[game.state.rembase];
+ }
+ game.state.rembase--;
+ if (isatb == 2) {
+ /* reinstate a commander's base attack */
+ batx = ixhold;
+ baty = iyhold;
+ isatb = 0;
+ }
+ else {
+ batx = baty = 0;
+ }
+ break;
+ case FSCMOVE: /* Supercommander moves */
+ game.future[FSCMOVE] = game.state.date+0.2777;
+ if (ientesc+istract==0 &&
+ isatb!=1 &&
+ (iscate!=1 || justin==1)) scom(&ipage);
+ break;
+ case FDSPROB: /* Move deep space probe */
+ game.future[FDSPROB] = game.state.date + 0.01;
+ probex += probeinx;
+ probey += probeiny;
+ i = (int)(probex/QUADSIZE +0.05);
+ j = (int)(probey/QUADSIZE + 0.05);
+ if (probecx != i || probecy != j) {
+ probecx = i;
+ probecy = j;
+ if (!VALID_QUADRANT(i, j) ||
+ game.state.galaxy[probecx][probecy].supernova) {
+ // Left galaxy or ran into supernova
+ if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
+ if (ipage==0) pause_game(1);
+ ipage = 1;
+ skip(1);
+ proutn("Lt. Uhura- \"The deep space probe ");
+ if (!VALID_QUADRANT(j, i))
+ proutn("has left the galaxy");
+ else
+ proutn("is no longer transmitting");
+ prout(".\"");
+ }
+ game.future[FDSPROB] = FOREVER;
+ break;
+ }
+ if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
+ if (ipage==0) pause_game(1);
+ ipage = 1;
+ skip(1);
+ proutn("Lt. Uhura- \"The deep space probe is now in ");
+ proutn(cramlc(quadrant, probecx, probecy));
+ prout(".\"");
+ }
+ }
+ /* Update star chart if Radio is working or have access to
+ radio. */
+ if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
+ game.state.chart[probecx][probecy].klingons = game.state.galaxy[probecx][probecy].klingons;
+ game.state.chart[probecx][probecy].starbase = game.state.galaxy[probecx][probecy].starbase;
+ game.state.chart[probecx][probecy].stars = game.state.galaxy[probecx][probecy].stars;
+ game.state.galaxy[probecx][probecy].charted = TRUE;
+ }
+ proben--; // One less to travel
+ if (proben == 0 && isarmed &&
+ game.state.galaxy[probecx][probecy].stars) {
+ /* lets blow the sucker! */
+ snova(1,0);
+ game.future[FDSPROB] = FOREVER;
+ if (game.state.galaxy[quadx][quady].supernova)
+ return;
+ }
+ break;
+ }
+ }
+}
+
+
+void wait(void)
+{
+ int key;
+ double temp, delay, origTime;
+
+ ididit = 0;
+ for (;;) {
+ key = scan();
+ if (key != IHEOL) break;
+ proutn("How long? ");
+ }
+ chew();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ origTime = delay = aaitem;
+ if (delay <= 0.0) return;
+ if (delay >= game.state.remtime || nenhere != 0) {
+ proutn("Are you sure? ");
+ if (ja() == 0) return;
+ }
+
+ /* Alternate resting periods (events) with attacks */
+
+ resting = 1;
+ do {
+ if (delay <= 0) resting = 0;
+ if (resting == 0) {
+ prout("%d stardates left.", (int)game.state.remtime);
+ return;
+ }
+ temp = Time = delay;
+
+ if (nenhere) {
+ double rtime = 1.0 + Rand();
+ if (rtime < temp) temp = rtime;
+ Time = temp;
+ }
+ if (Time < delay) attack(0);
+ if (alldone) return;
+ events();
+ ididit = 1;
+ if (alldone) return;
+ delay -= temp;
+ /* Repair Deathray if long rest at starbase */
+ if (origTime-delay >= 9.99 && condit == IHDOCKED)
+ game.damage[DDRAY] = 0.0;
+ } while
+ // leave if quadrant supernovas
+ (!game.state.galaxy[quadx][quady].supernova);
+
+ resting = 0;
+ Time = 0;
+}
+
+void nova(int ix, int iy)
+{
+ static double course[] =
+ {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
+ int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
+ int iquad, iquad1, i, ll, newcx, newcy, ii, jj;
+ if (Rand() < 0.05) {
+ /* Wow! We've supernova'ed */
+ snova(ix, iy);
+ return;
+ }
+
+ /* handle initial nova */
+ game.quad[ix][iy] = IHDOT;
+ crmena(1, IHSTAR, 2, ix, iy);
+ prout(" novas.");
+ game.state.galaxy[quadx][quady].stars--;
+ game.state.starkl++;
+
+ /* Set up stack to recursively trigger adjacent stars */
+ bot = top = top2 = 1;
+ kount = 0;
+ icx = icy = 0;
+ hits[1][1] = ix;
+ hits[1][2] = iy;
+ while (1) {
+ for (mm = bot; mm <= top; mm++)
+ for (nn = 1; nn <= 3; nn++) /* nn,j represents coordinates around current */
+ for (j = 1; j <= 3; j++) {
+ if (j==2 && nn== 2) continue;
+ ii = hits[mm][1]+nn-2;
+ jj = hits[mm][2]+j-2;
+ if (!VALID_SECTOR(jj, ii)) continue;
+ iquad = game.quad[ii][jj];
+ switch (iquad) {
+ // case IHDOT: /* Empty space ends reaction
+ // case IHQUEST:
+ // case IHBLANK:
+ // case IHT:
+ // case IHWEB:
+ default:
+ break;
+ case IHSTAR: /* Affect another star */
+ if (Rand() < 0.05) {
+ /* This star supernovas */
+ snova(ii,jj);
+ return;
+ }
+ top2++;
+ hits[top2][1]=ii;
+ hits[top2][2]=jj;
+ game.state.galaxy[quadx][quady].stars -= 1;
+ game.state.starkl++;
+ crmena(1, IHSTAR, 2, ii, jj);
+ prout(" novas.");
+ game.quad[ii][jj] = IHDOT;
+ break;
+ case IHP: /* Destroy planet */
+ game.state.galaxy[quadx][quady].planets -= 1;
+ game.state.nplankl++;
+ crmena(1, IHP, 2, ii, jj);
+ prout(" destroyed.");
+ DESTROY(&game.state.plnets[iplnet]);
+ iplnet = plnetx = plnety = 0;
+ if (landed == 1) {
+ finish(FPNOVA);
+ return;
+ }
+ game.quad[ii][jj] = IHDOT;
+ break;
+ case IHB: /* Destroy base */
+ game.state.galaxy[quadx][quady].starbase = FALSE;
+ for_starbases(i)
+ if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady)
+ break;
+ game.state.baseqx[i] = game.state.baseqx[game.state.rembase];
+ game.state.baseqy[i] = game.state.baseqy[game.state.rembase];
+ game.state.rembase--;
+ basex = basey = 0;
+ game.state.basekl++;
+ newcnd();
+ crmena(1, IHB, 2, ii, jj);
+ prout(" destroyed.");
+ game.quad[ii][jj] = IHDOT;
+ break;
+ case IHE: /* Buffet ship */
+ case IHF:
+ prout("***Starship buffeted by nova.");
+ if (shldup) {
+ if (shield >= 2000.0) shield -= 2000.0;
+ else {
+ double diff = 2000.0 - shield;
+ energy -= diff;
+ shield = 0.0;
+ shldup = 0;
+ prout("***Shields knocked out.");
+ game.damage[DSHIELD] += 0.005*damfac*Rand()*diff;
+ }
+ }
+ else energy -= 2000.0;
+ if (energy <= 0) {
+ finish(FNOVA);
+ return;
+ }
+ /* add in course nova contributes to kicking starship*/
+ icx += sectx-hits[mm][1];
+ icy += secty-hits[mm][2];
+ kount++;
+ break;
+ case IHK: /* kill klingon */
+ deadkl(ii,jj,iquad, ii, jj);
+ break;
+ case IHC: /* Damage/destroy big enemies */
+ case IHS:
+ case IHR:
+ for_local_enemies(ll)
+ if (game.kx[ll]==ii && game.ky[ll]==jj) break;
+ game.kpower[ll] -= 800.0; /* If firepower is lost, die */
+ if (game.kpower[ll] <= 0.0) {
+ deadkl(ii, jj, iquad, ii, jj);
+ break;
+ }
+ newcx = ii + ii - hits[mm][1];
+ newcy = jj + jj - hits[mm][2];
+ crmena(1, iquad, 2, ii, jj);
+ proutn(" damaged");
+ if (!VALID_SECTOR(newcx, newcy)) {
+ /* can't leave quadrant */
+ skip(1);
+ break;
+ }
+ iquad1 = game.quad[newcx][newcy];
+ if (iquad1 == IHBLANK) {
+ proutn(", blasted into ");
+ crmena(0, IHBLANK, 2, newcx, newcy);
+ skip(1);
+ deadkl(ii, jj, iquad, newcx, newcy);
+ break;
+ }
+ if (iquad1 != IHDOT) {
+ /* can't move into something else */
+ skip(1);
+ break;
+ }
+ proutn(", buffeted to ");
+ proutn(cramlc(sector, newcx, newcy));
+ game.quad[ii][jj] = IHDOT;
+ game.quad[newcx][newcy] = iquad;
+ game.kx[ll] = newcx;
+ game.ky[ll] = newcy;
+ game.kavgd[ll] = sqrt(square(sectx-newcx)+square(secty-newcy));
+ game.kdist[ll] = game.kavgd[ll];
+ skip(1);
+ break;
+ }
+ }
+ if (top == top2)
+ break;
+ bot = top + 1;
+ top = top2;
+ }
+ if (kount==0)
+ return;
+
+ /* Starship affected by nova -- kick it away. */
+ dist = kount*0.1;
+ if (icx) icx = (icx < 0 ? -1 : 1);
+ if (icy) icy = (icy < 0 ? -1 : 1);
+ direc = course[3*(icx+1)+icy+2];
+ if (direc == 0.0) dist = 0.0;
+ if (dist == 0.0) return;
+ Time = 10.0*dist/16.0;
+ skip(1);
+ prout("Force of nova displaces starship.");
+ iattak=2; /* Eliminates recursion problem */
+ imove();
+ Time = 10.0*dist/16.0;
+ return;
+}
+
+
+void snova(int insx, int insy)
+{
+ int comdead, nqx=0, nqy=0, nsx, nsy, num=0, kldead, iscdead;
+ int nrmdead, npdead;
+ int incipient=0;
+
+ nsx = insy;
+ nsy = insy;
+
+ if (insy== 0) {
+ if (insx == 1) {
+ /* NOVAMAX being used */
+ nqx = probecx;
+ nqy = probecy;
+ }
+ else {
+ int stars = 0;
+ /* Scheduled supernova -- select star */
+ /* logic changed here so that we won't favor quadrants in top
+ left of universe */
+ for_quadrants(nqx) {
+ for_quadrants(nqy) {
+ stars += game.state.galaxy[nqx][nqy].stars;
+ }
+ }
+ if (stars == 0) return; /* nothing to supernova exists */
+ num = Rand()*stars + 1;
+ for_quadrants(nqx) {
+ for_quadrants(nqy) {
+ num -= game.state.galaxy[nqx][nqy].stars;
+ if (num <= 0) break;
+ }
+ if (num <=0) break;
+ }
+#ifdef DEBUG
+ if (idebug) {
+ proutn("Super nova here?");
+ if (ja()==1) {
+ nqx = quadx;
+ nqy = quady;
+ }
+ }
+#endif
+ }
+
+ if (nqx != quady || nqy != quady || justin != 0) {
+ /* it isn't here, or we just entered (treat as inroute) */
+ if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
+ skip(1);
+ prout("Message from Starfleet Command Stardate %.2f", game.state.date);
+ prout(" Supernova in %s; caution advised.",
+ cramlc(quadrant, nqx, nqy));
+ }
+ }
+ else {
+ /* we are in the quadrant! */
+ incipient = 1;
+ num = Rand()* game.state.galaxy[nqx][nqy].stars + 1;
+ for_sectors(nsx) {
+ for_sectors(nsy) {
+ if (game.quad[nsx][nsy]==IHSTAR) {
+ num--;
+ if (num==0) break;
+ }
+ }
+ if (num==0) break;
+ }
+ }
+ }
+ else {
+ incipient = 1;
+ }
+
+ if (incipient) {
+ skip(1);
+ prouts("***RED ALERT! RED ALERT!");
+ skip(1);
+ prout("***Incipient supernova detected at ", cramlc(sector, nsx, nsy));
+ nqx = quadx;
+ nqy = quady;
+ if (square(nsx-sectx) + square(nsy-secty) <= 2.1) {
+ proutn("Emergency override attempts t");
+ prouts("***************");
+ skip(1);
+ stars();
+ alldone=1;
+ }
+ }
+ /* destroy any Klingons in supernovaed quadrant */
+ kldead = game.state.galaxy[nqx][nqy].klingons;
+ game.state.galaxy[nqx][nqy].klingons = 0;
+ comdead = iscdead = 0;
+ if (nqx==game.state.isx && nqy == game.state.isy) {
+ /* did in the Supercommander! */
+ game.state.nscrem = game.state.isx = game.state.isy = isatb = iscate = 0;
+ iscdead = 1;
+ game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
+ }
+ if (game.state.remcom) {
+ int maxloop = game.state.remcom, l;
+ for (l = 1; l <= maxloop; l++) {
+ if (game.state.cx[l] == nqx && game.state.cy[l] == nqy) {
+ game.state.cx[l] = game.state.cx[game.state.remcom];
+ game.state.cy[l] = game.state.cy[game.state.remcom];
+ game.state.cx[game.state.remcom] = game.state.cy[game.state.remcom] = 0;
+ game.state.remcom--;
+ kldead--;
+ comdead++;
+ if (game.state.remcom==0) game.future[FTBEAM] = FOREVER;
+ break;
+ }
+ }
+ }
+ game.state.remkl -= kldead;
+ /* destroy Romulans and planets in supernovaed quadrant */
+ nrmdead = game.state.galaxy[nqx][nqy].romulans;
+ game.state.galaxy[nqx][nqy].romulans = 0;
+ game.state.nromrem -= nrmdead;
+ npdead = num - nrmdead*10;
+ if (npdead) {
+ int l;
+ for (l = 0; l < inplan; l++)
+ if (game.state.plnets[l].x == nqx && game.state.plnets[l].y == nqy) {
+ DESTROY(&game.state.plnets[l]);
+ }
+ }
+ /* Destroy any base in supernovaed quadrant */
+ if (game.state.rembase) {
+ int maxloop = game.state.rembase, l;
+ for (l = 1; l <= maxloop; l++)
+ if (game.state.baseqx[l]==nqx && game.state.baseqy[l]==nqy) {
+ game.state.baseqx[l] = game.state.baseqx[game.state.rembase];
+ game.state.baseqy[l] = game.state.baseqy[game.state.rembase];
+ game.state.baseqx[game.state.rembase] = game.state.baseqy[game.state.rembase] = 0;
+ game.state.rembase--;
+ break;
+ }
+ }
+ /* If starship caused supernova, tally up destruction */
+ if (insx) {
+ game.state.starkl += game.state.galaxy[nqx][nqy].stars;
+ game.state.basekl += game.state.galaxy[nqx][nqy].starbase;
+ game.state.nplankl += npdead;
+ }
+ /* mark supernova in galaxy and in star chart */
+ if ((quadx == nqx && quady == nqy) ||
+ game.damage[DRADIO] == 0 ||
+ condit == IHDOCKED)
+ game.state.galaxy[nqx][nqy].supernova = TRUE;
+ /* If supernova destroys last klingons give special message */
+ if (KLINGREM==0 && (nqx != quadx || nqy != quady)) {
+ skip(2);
+ if (insx == 0) prout("Lucky you!");
+ proutn("A supernova in %s has just destroyed the last Klingons.",
+ cramlc(quadrant, nqx, nqy));
+ finish(FWON);
+ return;
+ }
+ /* if some Klingons remain, continue or die in supernova */
+ if (alldone) finish(FSNOVAED);
+ return;
+}
+
+
--- /dev/null
+#include "sst.h"
+#include <string.h>
+#include <time.h>
+
+void dstrct()
+{
+ /* Finish with a BANG! */
+ chew();
+ if (game.damage[DCOMPTR] != 0.0) {
+ prout("Computer damaged; cannot execute destruct sequence.");
+ return;
+ }
+ prouts("---WORKING---"); skip(1);
+ prouts("SELF-DESTRUCT-SEQUENCE-ACTIVATED"); skip(1);
+ prouts(" 10"); skip(1);
+ prouts(" 9"); skip(1);
+ prouts(" 8"); skip(1);
+ prouts(" 7"); skip(1);
+ prouts(" 6"); skip(1);
+ skip(1);
+ prout("ENTER-CORRECT-PASSWORD-TO-CONTINUE-");
+ skip(1);
+ prout("SELF-DESTRUCT-SEQUENCE-OTHERWISE-");
+ skip(1);
+ prout("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED");
+ skip(1);
+ scan();
+ chew();
+ if (strcmp(game.passwd, citem) != 0) {
+ prouts("PASSWORD-REJECTED;"); skip(1);
+ prouts("CONTINUITY-EFFECTED");
+ skip(2);
+ return;
+ }
+ prouts("PASSWORD-ACCEPTED"); skip(1);
+ prouts(" 5"); skip(1);
+ prouts(" 4"); skip(1);
+ prouts(" 3"); skip(1);
+ prouts(" 2"); skip(1);
+ prouts(" 1"); skip(1);
+ if (Rand() < 0.15) {
+ prouts("GOODBYE-CRUEL-WORLD");
+ skip(1);
+ }
+ kaboom();
+}
+
+void kaboom(void)
+{
+ stars();
+ if (ship==IHE) prouts("***");
+ prouts("********* Entropy of ");
+ crmshp();
+ prouts(" maximized *********");
+ skip(1);
+ stars();
+ skip(1);
+ if (nenhere != 0) {
+ double whammo = 25.0 * energy;
+ int l=1;
+ while (l <= nenhere) {
+ if (game.kpower[l]*game.kdist[l] <= whammo)
+ deadkl(game.kx[l],game.ky[l], game.quad[game.kx[l]][game.ky[l]], game.kx[l], game.ky[l]);
+ l++;
+ }
+ }
+ finish(FDILITHIUM);
+}
+
+
+void finish(FINTYPE ifin)
+{
+ int igotit = 0;
+ alldone = 1;
+ skip(3);
+ prout("It is stardate %.1f.", game.state.date);
+ skip(1);
+ switch (ifin) {
+ case FWON: // Game has been won
+ if (game.state.nromrem != 0)
+ prout("The remaining %d Romulans surrender to Starfleet Command.",
+ game.state.nromrem);
+
+ prout("You have smashed the Klingon invasion fleet and saved");
+ prout("the Federation.");
+ gamewon=1;
+ if (alive) {
+ double badpt;
+ badpt = 5.0*game.state.starkl + casual + 10.0*game.state.nplankl +
+ 45.*nhelp+100.*game.state.basekl;
+ if (ship == IHF) badpt += 100.0;
+ else if (ship == 0) badpt += 200.0;
+ if (badpt < 100.0) badpt = 0.0; // Close enough!
+ if (game.state.date-indate < 5.0 ||
+ // killsPerDate >= RateMax
+ KLINGKILLED/(game.state.date-indate) >=
+ 0.1*skill*(skill+1.0) + 0.1 + 0.008*badpt) {
+ skip(1);
+ prout("In fact, you have done so well that Starfleet Command");
+ switch (skill) {
+ case SKILL_NOVICE:
+ prout("promotes you one step in rank from \"Novice\" to \"Fair\".");
+ break;
+ case SKILL_FAIR:
+ prout("promotes you one step in rank from \"Fair\" to \"Good\".");
+ break;
+ case SKILL_GOOD:
+ prout("promotes you one step in rank from \"Good\" to \"Expert\".");
+ break;
+ case SKILL_EXPERT:
+ prout("promotes you to Commodore Emeritus.");
+ skip(1);
+ prout("Now that you think you're really good, try playing");
+ prout("the \"Emeritus\" game. It will splatter your ego.");
+ break;
+ case SKILL_EMERITUS:
+ skip(1);
+ proutn("Computer- ");
+ prouts("ERROR-ERROR-ERROR-ERROR");
+ skip(2);
+ prouts(" YOUR-SKILL-HAS-EXCEEDED-THE-CAPACITY-OF-THIS-PROGRAM");
+ skip(1);
+ prouts(" THIS-PROGRAM-MUST-SURVIVE");
+ skip(1);
+ prouts(" THIS-PROGRAM-MUST-SURVIVE");
+ skip(1);
+ prouts(" THIS-PROGRAM-MUST-SURVIVE");
+ skip(1);
+ prouts(" THIS-PROGRAM-MUST?- MUST ? - SUR? ? -? VI");
+ skip(2);
+ prout("Now you can retire and write your own Star Trek game!");
+ skip(1);
+ break;
+ }
+ if (skill >= SKILL_EXPERT) {
+ if (thawed
+#ifdef DEBUG
+ && !idebug
+#endif
+ )
+ prout("You cannot get a citation, so...");
+ else {
+ proutn("Do you want your Commodore Emeritus Citation printed? ");
+ chew();
+ if (ja()) {
+ igotit = 1;
+ }
+ }
+ }
+ }
+ // Only grant long life if alive (original didn't!)
+ skip(1);
+ prout("LIVE LONG AND PROSPER.");
+ }
+ score();
+ if (igotit != 0) plaque();
+ return;
+ case FDEPLETE: // Federation Resources Depleted
+ prout("Your time has run out and the Federation has been");
+ prout("conquered. Your starship is now Klingon property,");
+ prout("and you are put on trial as a war criminal. On the");
+ proutn("basis of your record, you are ");
+ if (KLINGREM*3.0 > INKLINGTOT) {
+ prout("aquitted.");
+ skip(1);
+ prout("LIVE LONG AND PROSPER.");
+ }
+ else {
+ prout("found guilty and");
+ prout("sentenced to death by slow torture.");
+ alive = 0;
+ }
+ score();
+ return;
+ case FLIFESUP:
+ prout("Your life support reserves have run out, and");
+ prout("you die of thirst, starvation, and asphyxiation.");
+ prout("Your starship is a derelict in space.");
+ break;
+ case FNRG:
+ prout("Your energy supply is exhausted.");
+ skip(1);
+ prout("Your starship is a derelict in space.");
+ break;
+ case FBATTLE:
+ proutn("The ");
+ crmshp();
+ prout("has been destroyed in battle.");
+ skip(1);
+ prout("Dulce et decorum est pro patria mori.");
+ break;
+ case FNEG3:
+ prout("You have made three attempts to cross the negative energy");
+ prout("barrier which surrounds the galaxy.");
+ skip(1);
+ prout("Your navigation is abominable.");
+ score();
+ return;
+ case FNOVA:
+ prout("Your starship has been destroyed by a nova.");
+ prout("That was a great shot.");
+ skip(1);
+ break;
+ case FSNOVAED:
+ proutn("The ");
+ crmshp();
+ prout(" has been fried by a supernova.");
+ prout("...Not even cinders remain...");
+ break;
+ case FABANDN:
+ prout("You have been captured by the Klingons. If you still");
+ prout("had a starbase to be returned to, you would have been");
+ prout("repatriated and given another chance. Since you have");
+ prout("no starbases, you will be mercilessly tortured to death.");
+ break;
+ case FDILITHIUM:
+ prout("Your starship is now an expanding cloud of subatomic particles");
+ break;
+ case FMATERIALIZE:
+ prout("Starbase was unable to re-materialize your starship.");
+ prout("Sic transit gloria muntdi");
+ break;
+ case FPHASER:
+ proutn("The ");
+ crmshp();
+ prout(" has been cremated by its own phasers.");
+ break;
+ case FLOST:
+ prout("You and your landing party have been");
+ prout("converted to energy, disipating through space.");
+ break;
+ case FMINING:
+ prout("You are left with your landing party on");
+ prout("a wild jungle planet inhabited by primitive cannibals.");
+ skip(1);
+ prout("They are very fond of \"Captain Kirk\" soup.");
+ skip(1);
+ proutn("Without your leadership, the ");
+ crmshp();
+ prout(" is destroyed.");
+ break;
+ case FDPLANET:
+ prout("You and your mining party perish.");
+ skip(1);
+ prout("That was a great shot.");
+ skip(1);
+ break;
+ case FSSC:
+ prout("The Galileo is instantly annihilated by the supernova.");
+ // no break;
+ case FPNOVA:
+ prout("You and your mining party are atomized.");
+ skip(1);
+ proutn("Mr. Spock takes command of the ");
+ crmshp();
+ prout(" and");
+ prout("joins the Romulans, reigning terror on the Federation.");
+ break;
+ case FSTRACTOR:
+ prout("The shuttle craft Galileo is also caught,");
+ prout("and breaks up under the strain.");
+ skip(1);
+ prout("Your debris is scattered for millions of miles.");
+ proutn("Without your leadership, the ");
+ crmshp();
+ prout(" is destroyed.");
+ break;
+ case FDRAY:
+ prout("The mutants attack and kill Spock.");
+ prout("Your ship is captured by Klingons, and");
+ prout("your crew is put on display in a Klingon zoo.");
+ break;
+ case FTRIBBLE:
+ prout("Tribbles consume all remaining water,");
+ prout("food, and oxygen on your ship.");
+ skip(1);
+ prout("You die of thirst, starvation, and asphyxiation.");
+ prout("Your starship is a derelict in space.");
+ break;
+ case FHOLE:
+ prout("Your ship is drawn to the center of the black hole.");
+ prout("You are crushed into extremely dense matter.");
+ break;
+ }
+ if (ship==IHF) ship= 0;
+ else if (ship == IHE) ship = IHF;
+ alive = 0;
+ if (KLINGREM != 0) {
+ double goodies = game.state.remres/inresor;
+ double baddies = (game.state.remkl + 2.0*game.state.remcom)/(inkling+2.0*incom);
+ if (goodies/baddies >= 1.0+0.5*Rand()) {
+ prout("As a result of your actions, a treaty with the Klingon");
+ prout("Empire has been signed. The terms of the treaty are");
+ if (goodies/baddies >= 3.0+Rand()) {
+ prout("favorable to the Federation.");
+ skip(1);
+ prout("Congratulations!");
+ }
+ else
+ prout("highly unfavorable to the Federation.");
+ }
+ else
+ prout("The Federation will be destroyed.");
+ }
+ else {
+ prout("Since you took the last Klingon with you, you are a");
+ prout("martyr and a hero. Someday maybe they'll erect a");
+ prout("statue in your memory. Rest in peace, and try not");
+ prout("to think about pigeons.");
+ gamewon = 1;
+ }
+ score();
+}
+
+void score(void)
+{
+ double timused = game.state.date - indate;
+ int ithperd, iwon, klship;
+
+ iskill = skill;
+ if ((timused == 0 || KLINGREM != 0) && timused < 5.0) timused = 5.0;
+ perdate = KLINGKILLED/timused;
+ ithperd = 500*perdate + 0.5;
+ iwon = 0;
+ if (gamewon) iwon = 100*skill;
+ if (ship == IHE) klship = 0;
+ else if (ship == IHF) klship = 1;
+ else klship = 2;
+ if (gamewon == 0) game.state.nromrem = 0; // None captured if no win
+ iscore = 10*NKILLK + 50*NKILLC + ithperd + iwon
+ - 100*game.state.basekl - 100*klship - 45*nhelp -5*game.state.starkl - casual
+ + 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl + game.state.nromrem;
+ if (alive == 0) iscore -= 200;
+ skip(2);
+ prout("Your score --");
+ if (NKILLROM)
+ prout("%6d Romulans destroyed %5d",
+ NKILLROM,20*NKILLROM);
+ if (game.state.nromrem)
+ prout("%6d Romulans captured %5d",
+ game.state.nromrem, game.state.nromrem);
+ if (NKILLK)
+ prout("%6d ordinary Klingons destroyed %5d",
+ NKILLK, 10*NKILLK);
+ if (NKILLC)
+ prout("%6d Klingon commanders destroyed %5d",
+ NKILLC, 50*NKILLC);
+ if (NKILLSC)
+ prout("%6d Super-Commander destroyed %5d",
+ NKILLSC, 200*NKILLSC);
+ if (ithperd)
+ prout("%6.2f Klingons per stardate %5d",
+ perdate, ithperd);
+ if (game.state.starkl)
+ prout("%6d stars destroyed by your action %5d",
+ game.state.starkl, -5*game.state.starkl);
+ if (game.state.nplankl)
+ prout("%6d planets destroyed by your action %5d",
+ game.state.nplankl, -10*game.state.nplankl);
+ if (game.state.basekl)
+ prout("%6d bases destroyed by your action %5d",
+ game.state.basekl, -100*game.state.basekl);
+ if (nhelp)
+ prout("%6d calls for help from starbase %5d",
+ nhelp, -45*nhelp);
+ if (casual)
+ prout("%6d casualties incurred %5d",
+ casual, -casual);
+ if (klship)
+ prout("%6d ship(s) lost or destroyed %5d",
+ klship, -100*klship);
+ if (alive==0)
+ prout("Penalty for getting yourself killed -200");
+ if (gamewon) {
+ proutn("Bonus for winning ");
+ switch (skill) {
+ case SKILL_NOVICE: proutn("Novice game "); break;
+ case SKILL_FAIR: proutn("Fair game "); break;
+ case SKILL_GOOD: proutn("Good game "); break;
+ case SKILL_EXPERT: proutn("Expert game "); break;
+ case SKILL_EMERITUS: proutn("Emeritus game"); break;
+ }
+ prout(" %5d", iwon);
+ }
+ skip(1);
+ prout("TOTAL SCORE %5d", iscore);
+}
+
+void plaque(void) {
+ FILE *fp=NULL;
+ time_t t;
+ char *timestring;
+ int nskip;
+ char winner[128];
+
+ skip(2);
+
+ while (fp == NULL) {
+ proutn("File or device name for your plaque: ");
+ cgetline(winner, sizeof(winner));
+ fp = fopen(winner, "w");
+ if (fp==NULL) {
+ prout("Invalid name.");
+ }
+ }
+
+ proutn("Enter name to go on plaque (up to 30 characters): ");
+ cgetline(winner, sizeof(winner));
+ /* The 38 below must be 64 for 132-column paper */
+ nskip = 38 - strlen(winner)/2;
+
+ fprintf(fp,"\n\n\n\n");
+ /* --------DRAW ENTERPRISE PICTURE. */
+ fprintf(fp, " EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n" );
+ fprintf(fp, " EEE E : : : E\n" );
+ fprintf(fp, " EE EEE E : : NCC-1701 : E\n");
+ fprintf(fp, "EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEE : : : E\n");
+ fprintf(fp, " E EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n");
+ fprintf(fp, " EEEEEEEEE EEEEEEEEEEEEE E E\n");
+ fprintf(fp, " EEEEEEE EEEEE E E E E\n");
+ fprintf(fp, " EEE E E E E\n");
+ fprintf(fp, " E E E E\n");
+ fprintf(fp, " EEEEEEEEEEEEE E E\n");
+ fprintf(fp, " EEE : EEEEEEE EEEEEEEE\n");
+ fprintf(fp, " :E : EEEE E\n");
+ fprintf(fp, " .-E -:----- E\n");
+ fprintf(fp, " :E : E\n");
+ fprintf(fp, " EE : EEEEEEEE\n");
+ fprintf(fp, " EEEEEEEEEEEEEEEEEEEEEEE\n");
+ fprintf(fp, "\n\n\n");
+ fprintf(fp, " U. S. S. ENTERPRISE\n");
+ fprintf(fp, "\n\n\n\n");
+ fprintf(fp, " For demonstrating outstanding ability as a starship captain\n");
+ fprintf(fp, "\n");
+ fprintf(fp, " Starfleet Command bestows to you\n");
+ fprintf(fp, "\n");
+ fprintf(fp,"%*s%s\n\n", nskip, "", winner);
+ fprintf(fp, " the rank of\n\n");
+ fprintf(fp, " \"Commodore Emeritus\"\n\n");
+ fprintf(fp, " ");
+ switch (iskill) {
+ case SKILL_EXPERT: fprintf(fp," Expert level\n\n"); break;
+ case SKILL_EMERITUS: fprintf(fp,"Emeritus level\n\n"); break;
+ default: fprintf(fp," Cheat level\n\n"); break;
+ }
+ t = time(NULL);
+ timestring = ctime(&t);
+ fprintf(fp, " This day of %.6s %.4s, %.8s\n\n",
+ timestring+4, timestring+20, timestring+11);
+ fprintf(fp," Your score: %d\n\n", iscore);
+ fprintf(fp," Klingons per stardate: %.2f\n", perdate);
+ fclose(fp);
+}
--- /dev/null
+#include <stdio.h>
+#include <unistd.h>
+#include <curses.h>
+#include <signal.h>
+#include <ctype.h>
+#include <stdarg.h>
+
+#include "sst.h"
+#include "sstlinux.h"
+
+static int rows, linecount; /* for paging */
+
+WINDOW *curwnd;
+
+static void outro(void)
+/* wrap up, either normally or due to signal */
+{
+ if (game.options & OPTION_CURSES) {
+ clear();
+ curs_set(1);
+ (void)refresh();
+ (void)resetterm();
+ //(void)echo();
+ (void)endwin();
+ putchar('\n');
+ }
+}
+
+void iostart(void)
+{
+ if (!(game.options & OPTION_CURSES)) {
+ rows = atoi(getenv("LINES"));
+ } else {
+ if (atexit(outro)){
+ fprintf(stderr,"Unable to register outro(), exiting...\n");
+ exit(1);
+ }
+ (void)initscr();
+#ifdef KEY_MIN
+ keypad(stdscr, TRUE);
+#endif /* KEY_MIN */
+ (void)saveterm();
+ (void)nonl();
+ (void)cbreak();
+#ifdef A_COLOR
+ {
+ start_color();
+ init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
+ init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
+ init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
+ init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
+ init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
+ init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
+ init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
+ init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
+ }
+#endif /* A_COLOR */
+ //(void)noecho();
+ fullscreen_window = stdscr;
+ srscan_window = newwin(12, 25, 0, 0);
+ report_window = newwin(10, 0, 1, 25);
+ lrscan_window = newwin(10, 0, 0, 64);
+ message_window = newwin(0, 0, 12, 0);
+ prompt_window = newwin(1, 0, LINES-2, 0);
+ scrollok(message_window, TRUE);
+ setwnd(fullscreen_window);
+ textcolor(DEFAULT);
+ }
+}
+
+
+void waitfor(void)
+/* wait for user action -- OK to do nothing if on a TTY */
+{
+ if (game.options & OPTION_CURSES)
+ getch();
+}
+
+void pause_game(int i)
+{
+ char *prompt;
+ char buf[BUFSIZ];
+ if (i==1) {
+ if (skill > SKILL_FAIR)
+ prompt = "[ANOUNCEMENT ARRIVING...]";
+ else
+ prompt = "[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]";
+ }
+ else {
+ if (skill > SKILL_FAIR)
+ prompt = "[CONTINUE?]";
+ else
+ prompt = "[PRESS ENTER TO CONTINUE]";
+
+ }
+ if (game.options & OPTION_CURSES) {
+ drawmaps(0);
+ setwnd(prompt_window);
+ wclear(prompt_window);
+ waddstr(prompt_window, prompt);
+ wgetnstr(prompt_window, buf, sizeof(buf));
+ wclear(prompt_window);
+ wrefresh(prompt_window);
+ setwnd(message_window);
+ } else {
+ putchar('\n');
+ proutn(prompt);
+ fgets(buf, sizeof(buf), stdin);
+ if (i != 0) {
+ int j;
+ for (j = 0; j < rows; j++)
+ putchar('\n');
+ }
+ linecount = 0;
+ }
+}
+
+
+void skip(int i)
+{
+ while (i-- > 0) {
+ if (game.options & OPTION_CURSES) {
+ if (curwnd == message_window && linecount >= getmaxy(curwnd) - 3) {
+ pause_game(0);
+ clrscr();
+ } else {
+ proutn("\n");
+ if (curwnd == message_window)
+ linecount++;
+ }
+ } else {
+ linecount++;
+ if (linecount >= rows)
+ pause_game(0);
+ else
+ putchar('\n');
+ }
+ }
+}
+
+static void vproutn(char *fmt, va_list ap)
+{
+ if (game.options & OPTION_CURSES) {
+ vwprintw(curwnd, fmt, ap);
+ wrefresh(curwnd);
+ }
+ else
+ vprintf(fmt, ap);
+}
+
+void proutn(char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+ vproutn(fmt, ap);
+ va_end(ap);
+}
+
+void prout(char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+ vproutn(fmt, ap);
+ va_end(ap);
+ skip(1);
+}
+
+void prouts(char *fmt, ...)
+/* print slowly! */
+{
+ char *s, buf[BUFSIZ];
+ va_list ap;
+ va_start(ap, fmt);
+ vsprintf(buf, fmt, ap);
+ va_end(ap);
+ for (s = buf; *s; s++) {
+ delay(30);
+ if (game.options & OPTION_CURSES) {
+ waddch(curwnd, *s);
+ wrefresh(curwnd);
+ }
+ else {
+ putchar(*s);
+ fflush(stdout);
+ }
+ }
+}
+
+void cgetline(char *line, int max)
+{
+ if (game.options & OPTION_CURSES) {
+ wgetnstr(curwnd, line, max);
+ strcat(line, "\n");
+ wrefresh(curwnd);
+ } else {
+ fgets(line, max, stdin);
+ }
+ line[strlen(line)-1] = '\0';
+}
+
+void setwnd(WINDOW *wnd)
+/* change windows -- OK for this to be a no-op in tty mode */
+{
+ if (game.options & OPTION_CURSES) {
+ curwnd=wnd;
+ curs_set(wnd == fullscreen_window || wnd == message_window || wnd == prompt_window);
+ }
+}
+
+void clreol (void)
+/* clear to end of line -- can be a no-op in tty mode */
+{
+ if (game.options & OPTION_CURSES) {
+ wclrtoeol(curwnd);
+ wrefresh(curwnd);
+ }
+}
+
+void clrscr (void)
+/* clear screen -- can be a no-op in tty mode */
+{
+ if (game.options & OPTION_CURSES) {
+ wclear(curwnd);
+ wmove(curwnd,0,0);
+ wrefresh(curwnd);
+ }
+ linecount = 0;
+}
+
+void textcolor (int color)
+{
+#ifdef A_COLOR
+ if (game.options & OPTION_CURSES) {
+ switch(color) {
+ case DEFAULT:
+ wattrset(curwnd, 0);
+ break;
+ case BLACK:
+ wattron(curwnd, COLOR_PAIR(COLOR_BLACK));
+ break;
+ case BLUE:
+ wattron(curwnd, COLOR_PAIR(COLOR_BLUE));
+ break;
+ case GREEN:
+ wattron(curwnd, COLOR_PAIR(COLOR_GREEN));
+ break;
+ case CYAN:
+ wattron(curwnd, COLOR_PAIR(COLOR_CYAN));
+ break;
+ case RED:
+ wattron(curwnd, COLOR_PAIR(COLOR_RED));
+ break;
+ case MAGENTA:
+ wattron(curwnd, COLOR_PAIR(COLOR_MAGENTA));
+ break;
+ case BROWN:
+ wattron(curwnd, COLOR_PAIR(COLOR_YELLOW));
+ break;
+ case LIGHTGRAY:
+ wattron(curwnd, COLOR_PAIR(COLOR_WHITE));
+ break;
+ case DARKGRAY:
+ wattron(curwnd, COLOR_PAIR(COLOR_BLACK) | A_BOLD);
+ break;
+ case LIGHTBLUE:
+ wattron(curwnd, COLOR_PAIR(COLOR_BLUE) | A_BOLD);
+ break;
+ case LIGHTGREEN:
+ wattron(curwnd, COLOR_PAIR(COLOR_GREEN) | A_BOLD);
+ break;
+ case LIGHTCYAN:
+ wattron(curwnd, COLOR_PAIR(COLOR_CYAN) | A_BOLD);
+ break;
+ case LIGHTRED:
+ wattron(curwnd, COLOR_PAIR(COLOR_RED) | A_BOLD);
+ break;
+ case LIGHTMAGENTA:
+ wattron(curwnd, COLOR_PAIR(COLOR_MAGENTA) | A_BOLD);
+ break;
+ case YELLOW:
+ wattron(curwnd, COLOR_PAIR(COLOR_YELLOW) | A_BOLD);
+ break;
+ case WHITE:
+ wattron(curwnd, COLOR_PAIR(COLOR_WHITE) | A_BOLD);
+ break;
+ }
+ }
+#endif /* A_COLOR */
+}
+
+void highvideo (void)
+{
+ if (game.options & OPTION_CURSES) {
+ wattron(curwnd, A_REVERSE);
+ }
+}
+
+void commandhook(char *cmd, int before) {
+}
+
+/*
+ * Things past this point have policy implications.
+ */
+
+void drawmaps(short l)
+/* hook to be called after moving to redraw maps */
+{
+ if (game.options & OPTION_CURSES) {
+ if (l == 1)
+ sensor();
+ setwnd(srscan_window);
+ wmove(curwnd, 0, 0);
+ enqueue("no");
+ srscan(SCAN_FULL);
+ if (l != 2) {
+ setwnd(report_window);
+ wclear(report_window);
+ wmove(report_window, 0, 0);
+ srscan(SCAN_NO_LEFTSIDE);
+ setwnd(lrscan_window);
+ wclear(lrscan_window);
+ wmove(lrscan_window, 0, 0);
+ enqueue("l");
+ lrscan();
+ }
+ }
+}
+
+static void put_srscan_sym(int x, int y, char sym)
+{
+ wmove(srscan_window, x+1, y*2+2);
+ waddch(srscan_window, sym);
+ wrefresh(srscan_window);
+}
+
+void boom(int ii, int jj)
+/* enemy fall down, go boom */
+{
+ if (game.options & OPTION_CURSES) {
+ drawmaps(2);
+ setwnd(srscan_window);
+ wattron(srscan_window, A_REVERSE);
+ put_srscan_sym(ii, jj, game.quad[ii][jj]);
+ sound(500);
+ delay(1000);
+ nosound();
+ wattroff(srscan_window, A_REVERSE);
+ put_srscan_sym(ii, jj, game.quad[ii][jj]);
+ delay(500);
+ setwnd(message_window);
+ }
+}
+
+void warble(void)
+/* sound and visual effects for teleportation */
+{
+ if (game.options & OPTION_CURSES) {
+ drawmaps(2);
+ setwnd(message_window);
+ sound(50);
+ }
+ prouts(" . . . . . ");
+ if (game.options & OPTION_CURSES) {
+ delay(1000);
+ nosound();
+ }
+}
+
+void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad)
+/* torpedo-track animation */
+{
+ if (!game.options & OPTION_CURSES) {
+ if (l == 1) {
+ if (n != 1) {
+ skip(1);
+ proutn("Track for torpedo number %d- ", i);
+ }
+ else {
+ skip(1);
+ proutn("Torpedo track- ");
+ }
+ } else if (l==4 || l==9)
+ skip(1);
+ proutn("%d - %d ", ix, iy);
+ } else {
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ if (i != 1 && l == 1) {
+ drawmaps(2);
+ delay(400);
+ }
+ if ((iquad==IHDOT)||(iquad==IHBLANK)){
+ put_srscan_sym(ix, iy, '+');
+ sound(l*10);
+ delay(100);
+ nosound();
+ put_srscan_sym(ix, iy, iquad);
+ }
+ else {
+ wattron(curwnd, A_REVERSE);
+ put_srscan_sym(ix, iy, iquad);
+ sound(500);
+ delay(1000);
+ nosound();
+ wattroff(curwnd, A_REVERSE);
+ put_srscan_sym(ix, iy, iquad);
+ }
+ } else {
+ proutn("%d - %d ", ix, iy);
+ }
+ }
+}
+
+void makechart(void)
+{
+ if (game.options & OPTION_CURSES) {
+ setwnd(message_window);
+ wclear(message_window);
+ chart(0);
+ }
+}
+
+void setpassword(void)
+{
+ if (!(game.options & OPTION_CURSES)) {
+ while (TRUE) {
+ scan();
+ strcpy(game.passwd, citem);
+ chew();
+ if (*game.passwd != 0) break;
+ proutn("Please type in a secret password-");
+ }
+ } else {
+ int i;
+ for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));
+ game.passwd[3]=0;
+ }
+}
+
--- /dev/null
+#include <unistd.h>
+#include "sstlinux.h"
+#include "sst.h"
+
+static void getcd(int, int);
+
+void imove(void)
+{
+ double angle, deltax, deltay, bigger, x, y,
+ finald, finalx, finaly, stopegy, probf;
+ int trbeam = 0, n, l, ix=0, iy=0, kink, kinks, iquad;
+
+ if (inorbit) {
+ prout("Helmsman Sulu- \"Leaving standard orbit.\"");
+ inorbit = FALSE;
+ }
+
+ angle = ((15.0 - direc) * 0.5235988);
+ deltax = -sin(angle);
+ deltay = cos(angle);
+ if (fabs(deltax) > fabs(deltay))
+ bigger = fabs(deltax);
+ else
+ bigger = fabs(deltay);
+
+ deltay /= bigger;
+ deltax /= bigger;
+
+ /* If tractor beam is to occur, don't move full distance */
+ if (game.state.date+Time >= game.future[FTBEAM]) {
+ trbeam = 1;
+ condit = IHRED;
+ dist = dist*(game.future[FTBEAM]-game.state.date)/Time + 0.1;
+ Time = game.future[FTBEAM] - game.state.date + 1e-5;
+ }
+ /* Move within the quadrant */
+ game.quad[sectx][secty] = IHDOT;
+ x = sectx;
+ y = secty;
+ n = 10.0*dist*bigger+0.5;
+
+ if (n > 0) {
+ for (l = 1; l <= n; l++) {
+ ix = (x += deltax) + 0.5;
+ iy = (y += deltay) + 0.5;
+ if (!VALID_SECTOR(ix, iy)) {
+ /* Leaving quadrant -- allow final enemy attack */
+ /* Don't do it if being pushed by Nova */
+ if (nenhere != 0 && iattak != 2) {
+ newcnd();
+ for_local_enemies(l) {
+ finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
+ (iy-game.ky[l])*(double)(iy-game.ky[l]));
+ game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
+ }
+ /*
+ * Stas Sergeev added the condition
+ * that attacks only happen if Klingons
+ * are present and your skill is good.
+ */
+ if (skill > SKILL_GOOD && klhere > 0 && !game.state.galaxy[quadx][quady].supernova)
+ attack(0);
+ if (alldone) return;
+ }
+ /* compute final position -- new quadrant and sector */
+ x = QUADSIZE*(quadx-1)+sectx;
+ y = QUADSIZE*(quady-1)+secty;
+ ix = x+10.0*dist*bigger*deltax+0.5;
+ iy = y+10.0*dist*bigger*deltay+0.5;
+ /* check for edge of galaxy */
+ kinks = 0;
+ do {
+ kink = 0;
+ if (ix <= 0) {
+ ix = -ix + 1;
+ kink = 1;
+ }
+ if (iy <= 0) {
+ iy = -iy + 1;
+ kink = 1;
+ }
+ if (ix > GALSIZE*QUADSIZE) {
+ ix = (GALSIZE*QUADSIZE*2)+1 - ix;
+ kink = 1;
+ }
+ if (iy > GALSIZE*QUADSIZE) {
+ iy = (GALSIZE*QUADSIZE*2)+1 - iy;
+ kink = 1;
+ }
+ if (kink) kinks = 1;
+ } while (kink);
+
+ if (kinks) {
+ nkinks += 1;
+ if (nkinks == 3) {
+ /* Three strikes -- you're out! */
+ finish(FNEG3);
+ return;
+ }
+ skip(1);
+ prout("YOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER");
+ prout("AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,");
+ prout("YOU WILL BE DESTROYED.");
+ }
+ /* Compute final position in new quadrant */
+ if (trbeam) return; /* Don't bother if we are to be beamed */
+ quadx = (ix+(QUADSIZE-1))/QUADSIZE;
+ quady = (iy+(QUADSIZE-1))/QUADSIZE;
+ sectx = ix - QUADSIZE*(quadx-1);
+ secty = iy - QUADSIZE*(quady-1);
+ skip(1);
+ prout("Entering %s.",
+ cramlc(quadrant, quadx, quady));
+ game.quad[sectx][secty] = ship;
+ newqad(0);
+ if (skill>SKILL_NOVICE) attack(0);
+ return;
+ }
+ iquad = game.quad[ix][iy];
+ if (iquad != IHDOT) {
+ /* object encountered in flight path */
+ stopegy = 50.0*dist/Time;
+ dist=0.1*sqrt((sectx-ix)*(double)(sectx-ix) +
+ (secty-iy)*(double)(secty-iy));
+ switch (iquad) {
+ case IHT: /* Ram a Tholian */
+ case IHK: /* Ram enemy ship */
+ case IHC:
+ case IHS:
+ case IHR:
+ case IHQUEST:
+ sectx = ix;
+ secty = iy;
+ ram(0, iquad, sectx, secty);
+ finalx = sectx;
+ finaly = secty;
+ break;
+ case IHBLANK:
+ skip(1);
+ prouts("***RED ALERT! RED ALERT!");
+ skip(1);
+ proutn("***");
+ crmshp();
+ proutn(" pulled into black hole at ");
+ prout(cramlc(sector, ix, iy));
+ /*
+ * Getting pulled into a black hole was certain
+ * death in Almy's original. Stas Sergeev added a
+ * possibility that you'll get timewarped instead.
+ */
+ n=0;
+ for (l=0;l<NDEVICES;l++)
+ if (game.damage[l]>0)
+ n++;
+ probf=pow(1.4,(energy+shield)/5000.0-1.0)*pow(1.3,1.0/(n+1)-1.0);
+ if ((game.options & OPTION_BLKHOLE) && Rand()>probf)
+ timwrp();
+ else
+ finish(FHOLE);
+ return;
+ default:
+ /* something else */
+ skip(1);
+ crmshp();
+ if (iquad == IHWEB)
+ proutn(" encounters Tholian web at ");
+ else
+ proutn(" blocked by object at ");
+ proutn(cramlc(sector, ix,iy));
+ prout(";");
+ proutn("Emergency stop required ");
+ prout("%2d units of energy.", (int)stopegy);
+ energy -= stopegy;
+ finalx = x-deltax+0.5;
+ sectx = finalx;
+ finaly = y-deltay+0.5;
+ secty = finaly;
+ if (energy <= 0) {
+ finish(FNRG);
+ return;
+ }
+ break;
+ }
+ goto no_quad_change; /* sorry! */
+ }
+ }
+ dist = 0.1*sqrt((sectx-ix)*(double)(sectx-ix) +
+ (secty-iy)*(double)(secty-iy));
+ sectx = ix;
+ secty = iy;
+ }
+ finalx = sectx;
+ finaly = secty;
+no_quad_change:
+ /* No quadrant change -- compute new avg enemy distances */
+ game.quad[sectx][secty] = ship;
+ if (nenhere) {
+ for_local_enemies(l) {
+ finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
+ (iy-game.ky[l])*(double)(iy-game.ky[l]));
+ game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
+ game.kdist[l] = finald;
+ }
+ sortkl();
+ if (!game.state.galaxy[quadx][quady].supernova && iattak == 0)
+ attack(0);
+ for_local_enemies(l) game.kavgd[l] = game.kdist[l];
+ }
+ newcnd();
+ iattak = 0;
+ drawmaps(0);
+ setwnd(message_window);
+ return;
+}
+
+void dock(int l)
+{
+ chew();
+ if (condit == IHDOCKED && l) {
+ prout("Already docked.");
+ return;
+ }
+ if (inorbit) {
+ prout("You must first leave standard orbit.");
+ return;
+ }
+ if (basex==0 || abs(sectx-basex) > 1 || abs(secty-basey) > 1) {
+ crmshp();
+ prout(" not adjacent to base.");
+ return;
+ }
+ condit = IHDOCKED;
+ if (l) prout("Docked.");
+ ididit=1;
+ if (energy < inenrg) energy = inenrg;
+ shield = inshld;
+ torps = intorps;
+ lsupres = inlsr;
+ if (game.damage[DRADIO] == 0.0 &&
+ (game.future[FCDBAS] < FOREVER || isatb == 1) && iseenit == 0) {
+ /* get attack report from base */
+ prout("Lt. Uhura- \"Captain, an important message from the starbase:\"");
+ attakreport(0);
+ iseenit = 1;
+ }
+}
+
+static void getcd(int isprobe, int akey) {
+ /* This program originally required input in terms of a (clock)
+ direction and distance. Somewhere in history, it was changed to
+ cartesian coordinates. So we need to convert. I think
+ "manual" input should still be done this way -- it's a real
+ pain if the computer isn't working! Manual mode is still confusing
+ because it involves giving x and y motions, yet the coordinates
+ are always displayed y - x, where +y is downward! */
+
+
+ int irowq=quadx, icolq=quady, irows, icols, itemp=0, iprompt=0, key=0;
+ double xi, xj, xk, xl;
+ double deltax, deltay;
+ int automatic = -1;
+
+ /* Get course direction and distance. If user types bad values, return
+ with DIREC = -1.0. */
+
+ direc = -1.0;
+
+ if (landed == 1 && !isprobe) {
+ prout("Dummy! You can't leave standard orbit until you");
+ proutn("are back aboard the ");
+ crmshp();
+ prout(".");
+ chew();
+ return;
+ }
+ while (automatic == -1) {
+ if (game.damage[DCOMPTR]) {
+ if (isprobe)
+ prout("Computer damaged; manual navigation only");
+ else
+ prout("Computer damaged; manual movement only");
+ chew();
+ automatic = 0;
+ key = IHEOL;
+ break;
+ }
+ if (isprobe && akey != -1) {
+ /* For probe launch, use pre-scaned value first time */
+ key = akey;
+ akey = -1;
+ }
+ else
+ key = scan();
+
+ if (key == IHEOL) {
+ proutn("Manual or automatic- ");
+ iprompt = 1;
+ chew();
+ }
+ else if (key == IHALPHA) {
+ if (isit("manual")) {
+ automatic =0;
+ key = scan();
+ break;
+ }
+ else if (isit("automatic")) {
+ automatic = 1;
+ key = scan();
+ break;
+ }
+ else {
+ huh();
+ chew();
+ return;
+ }
+ }
+ else { /* numeric */
+ if (isprobe)
+ prout("(Manual navigation assumed.)");
+ else
+ prout("(Manual movement assumed.)");
+ automatic = 0;
+ break;
+ }
+ }
+
+ if (automatic) {
+ while (key == IHEOL) {
+ if (isprobe)
+ proutn("Target quadrant or quadrant§or- ");
+ else
+ proutn("Destination sector or quadrant§or- ");
+ chew();
+ iprompt = 1;
+ key = scan();
+ }
+
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ xi = aaitem;
+ key = scan();
+ if (key != IHREAL){
+ huh();
+ return;
+ }
+ xj = aaitem;
+ key = scan();
+ if (key == IHREAL) {
+ /* both quadrant and sector specified */
+ xk = aaitem;
+ key = scan();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ xl = aaitem;
+
+ irowq = xi + 0.5;
+ icolq = xj + 0.5;
+ irows = xk + 0.5;
+ icols = xl + 0.5;
+ }
+ else {
+ if (isprobe) {
+ /* only quadrant specified -- go to center of dest quad */
+ irowq = xi + 0.5;
+ icolq = xj + 0.5;
+ irows = icols = 5;
+ }
+ else {
+ irows = xi + 0.5;
+ icols = xj + 0.5;
+ }
+ itemp = 1;
+ }
+ if (!VALID_QUADRANT(icolq,irowq)||!VALID_SECTOR(icols,irows)) {
+ huh();
+ return;
+ }
+ skip(1);
+ if (!isprobe) {
+ if (itemp) {
+ if (iprompt) {
+ prout("Helmsman Sulu- \"Course locked in for %s.\"",
+ cramlc(sector, irows, icols));
+ }
+ }
+ else prout("Ensign Chekov- \"Course laid in, Captain.\"");
+ }
+ deltax = icolq - quady + 0.1*(icols-secty);
+ deltay = quadx - irowq + 0.1*(sectx-irows);
+ }
+ else { /* manual */
+ while (key == IHEOL) {
+ proutn("X and Y displacements- ");
+ chew();
+ iprompt = 1;
+ key = scan();
+ }
+ itemp = 2;
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ deltax = aaitem;
+ key = scan();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ deltay = aaitem;
+ }
+ /* Check for zero movement */
+ if (deltax == 0 && deltay == 0) {
+ chew();
+ return;
+ }
+ if (itemp == 2 && !isprobe) {
+ skip(1);
+ prout("Helmsman Sulu- \"Aye, Sir.\"");
+ }
+ dist = sqrt(deltax*deltax + deltay*deltay);
+ direc = atan2(deltax, deltay)*1.90985932;
+ if (direc < 0.0) direc += 12.0;
+ chew();
+ return;
+
+}
+
+
+
+void impuls(void)
+{
+ double power;
+
+ ididit = 0;
+ if (game.damage[DIMPULS]) {
+ chew();
+ skip(1);
+ prout("Engineer Scott- \"The impulse engines are damaged, Sir.\"");
+ return;
+ }
+
+ if (energy > 30.0) {
+ getcd(FALSE, 0);
+ if (direc == -1.0) return;
+ power = 20.0 + 100.0*dist;
+ }
+ else
+ power = 30.0;
+
+ if (power >= energy) {
+ /* Insufficient power for trip */
+ skip(1);
+ prout("First Officer Spock- \"Captain, the impulse engines");
+ prout("require 20.0 units to engage, plus 100.0 units per");
+ if (energy > 30) {
+ proutn("quadrant. We can go, therefore, a maximum of %d",
+ (int)(0.01 * (energy-20.0)-0.05));
+ prout(" quadrants.\"");
+ }
+ else {
+ prout("quadrant. They are, therefore, useless.\"");
+ }
+ chew();
+ return;
+ }
+ /* Make sure enough time is left for the trip */
+ Time = dist/0.095;
+ if (Time >= game.state.remtime) {
+ prout("First Officer Spock- \"Captain, our speed under impulse");
+ prout("power is only 0.95 sectors per stardate. Are you sure");
+ proutn("we dare spend the time?\" ");
+ if (ja() == 0) return;
+ }
+ /* Activate impulse engines and pay the cost */
+ imove();
+ ididit = 1;
+ if (alldone) return;
+ power = 20.0 + 100.0*dist;
+ energy -= power;
+ Time = dist/0.095;
+ if (energy <= 0) finish(FNRG);
+ return;
+}
+
+
+void warp(int i)
+{
+ int blooey=0, twarp=0, iwarp;
+ double power;
+
+ if (i!=2) { /* Not WARPX entry */
+ ididit = 0;
+ if (game.damage[DWARPEN] > 10.0) {
+ chew();
+ skip(1);
+ prout("Engineer Scott- \"The impulse engines are damaged, Sir.\"");
+ return;
+ }
+ if (game.damage[DWARPEN] > 0.0 && warpfac > 4.0) {
+ chew();
+ skip(1);
+ prout("Engineer Scott- \"Sorry, Captain. Until this damage");
+ prout(" is repaired, I can only give you warp 4.\"");
+ return;
+ }
+
+ /* Read in course and distance */
+ getcd(FALSE, 0);
+ if (direc == -1.0) return;
+
+ /* Make sure starship has enough energy for the trip */
+ power = (dist+0.05)*warpfac*warpfac*warpfac*(shldup+1);
+
+
+ if (power >= energy) {
+ /* Insufficient power for trip */
+ ididit = 0;
+ skip(1);
+ prout("Engineering to bridge--");
+ if (shldup==0 || 0.5*power > energy) {
+ iwarp = pow((energy/(dist+0.05)), 0.333333333);
+ if (iwarp <= 0) {
+ prout("We can't do it, Captain. We haven't the energy.");
+ }
+ else {
+ proutn("We haven't the energy, but we could do it at warp %d", iwarp);
+ if (shldup) {
+ prout(",");
+ prout("if you'll lower the shields.");
+ }
+ else
+ prout(".");
+ }
+ }
+ else
+ prout("We haven't the energy to go that far with the shields up.");
+ return;
+ }
+
+ /* Make sure enough time is left for the trip */
+ Time = 10.0*dist/wfacsq;
+ if (Time >= 0.8*game.state.remtime) {
+ skip(1);
+ prout("First Officer Spock- \"Captain, I compute that such");
+ proutn(" a trip would require approximately %2.0f",
+ 100.0*Time/game.state.remtime);
+ prout(" percent of our");
+ proutn(" remaining time. Are you sure this is wise?\" ");
+ if (ja() == 0) { ididit = 0; Time=0; return;}
+ }
+ }
+ /* Entry WARPX */
+ if (warpfac > 6.0) {
+ /* Decide if engine damage will occur */
+ double prob = dist*(6.0-warpfac)*(6.0-warpfac)/66.666666666;
+ if (prob > Rand()) {
+ blooey = 1;
+ dist = Rand()*dist;
+ }
+ /* Decide if time warp will occur */
+ if (0.5*dist*pow(7.0,warpfac-10.0) > Rand()) twarp=1;
+#ifdef DEBUG
+ if (idebug &&warpfac==10 && twarp==0) {
+ blooey=0;
+ proutn("Force time warp? ");
+ if (ja()==1) twarp=1;
+ }
+#endif
+ if (blooey || twarp) {
+ /* If time warp or engine damage, check path */
+ /* If it is obstructed, don't do warp or damage */
+ double angle = ((15.0-direc)*0.5235998);
+ double deltax = -sin(angle);
+ double deltay = cos(angle);
+ double bigger, x, y;
+ int n, l, ix, iy;
+ if (fabs(deltax) > fabs(deltay))
+ bigger = fabs(deltax);
+ else
+ bigger = fabs(deltay);
+
+ deltax /= bigger;
+ deltay /= bigger;
+ n = 10.0 * dist * bigger +0.5;
+ x = sectx;
+ y = secty;
+ for (l = 1; l <= n; l++) {
+ x += deltax;
+ ix = x + 0.5;
+ y += deltay;
+ iy = y +0.5;
+ if (!VALID_SECTOR(ix, iy)) break;
+ if (game.quad[ix][iy] != IHDOT) {
+ blooey = 0;
+ twarp = 0;
+ }
+ }
+ }
+ }
+
+
+ /* Activate Warp Engines and pay the cost */
+ imove();
+ if (alldone) return;
+ energy -= dist*warpfac*warpfac*warpfac*(shldup+1);
+ if (energy <= 0) finish(FNRG);
+ Time = 10.0*dist/wfacsq;
+ if (twarp) timwrp();
+ if (blooey) {
+ game.damage[DWARPEN] = damfac*(3.0*Rand()+1.0);
+ skip(1);
+ prout("Engineering to bridge--");
+ prout(" Scott here. The warp engines are damaged.");
+ prout(" We'll have to reduce speed to warp 4.");
+ }
+ ididit = 1;
+ return;
+}
+
+
+
+void setwrp(void)
+{
+ int key;
+ double oldfac;
+
+ while ((key=scan()) == IHEOL) {
+ chew();
+ proutn("Warp factor- ");
+ }
+ chew();
+ if (key != IHREAL) {
+ huh();
+ return;
+ }
+ if (game.damage[DWARPEN] > 10.0) {
+ prout("Warp engines inoperative.");
+ return;
+ }
+ if (game.damage[DWARPEN] > 0.0 && aaitem > 4.0) {
+ prout("Engineer Scott- \"I'm doing my best, Captain,");
+ prout(" but right now we can only go warp 4.\"");
+ return;
+ }
+ if (aaitem > 10.0) {
+ prout("Helmsman Sulu- \"Our top speed is warp 10, Captain.\"");
+ return;
+ }
+ if (aaitem < 1.0) {
+ prout("Helmsman Sulu- \"We can't go below warp 1, Captain.\"");
+ return;
+ }
+ oldfac = warpfac;
+ warpfac = aaitem;
+ wfacsq=warpfac*warpfac;
+ if (warpfac <= oldfac || warpfac <= 6.0) {
+ proutn("Helmsman Sulu- \"Warp factor %d, Captain.\"",
+ (int)warpfac);
+ return;
+ }
+ if (warpfac < 8.00) {
+ prout("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\"");
+ return;
+ }
+ if (warpfac == 10.0) {
+ prout("Engineer Scott- \"Aye, Captain, we'll try it.\"");
+ return;
+ }
+ prout("Engineer Scott- \"Aye, Captain, but our engines may not take it.\"");
+ return;
+}
+
+void atover(int igrab)
+{
+ double power, distreq;
+
+ chew();
+ /* is captain on planet? */
+ if (landed==1) {
+ if (game.damage[DTRANSP]) {
+ finish(FPNOVA);
+ return;
+ }
+ prout("Scotty rushes to the transporter controls.");
+ if (shldup) {
+ prout("But with the shields up it's hopeless.");
+ finish(FPNOVA);
+ }
+ prouts("His desperate attempt to rescue you . . .");
+ if (Rand() <= 0.5) {
+ prout("fails.");
+ finish(FPNOVA);
+ return;
+ }
+ prout("SUCCEEDS!");
+ if (imine) {
+ imine = 0;
+ proutn("The crystals mined were ");
+ if (Rand() <= 0.25) {
+ prout("lost.");
+ }
+ else {
+ prout("saved.");
+ icrystl = 1;
+ }
+ }
+ }
+ if (igrab) return;
+
+ /* Check to see if captain in shuttle craft */
+ if (icraft) finish(FSTRACTOR);
+ if (alldone) return;
+
+ /* Inform captain of attempt to reach safety */
+ skip(1);
+ do {
+ if (justin) {
+ prouts("***RED ALERT! READ ALERT!");
+ skip(1);
+ proutn("The ");
+ crmshp();
+ prout(" has stopped in a quadrant containing");
+ prouts(" a supernova.");
+ skip(2);
+ }
+ proutn("***Emergency automatic override attempts to hurl ");
+ crmshp();
+ skip(1);
+ prout("safely out of quadrant.");
+ if (game.damage[DRADIO] == 0.0)
+ game.state.galaxy[quadx][quady].charted = TRUE;
+ /* Try to use warp engines */
+ if (game.damage[DWARPEN]) {
+ skip(1);
+ prout("Warp engines damaged.");
+ finish(FSNOVAED);
+ return;
+ }
+ warpfac = 6.0+2.0*Rand();
+ wfacsq = warpfac * warpfac;
+ prout("Warp factor set to %d", (int)warpfac);
+ power = 0.75*energy;
+ dist = power/(warpfac*warpfac*warpfac*(shldup+1));
+ distreq = 1.4142+Rand();
+ if (distreq < dist) dist = distreq;
+ Time = 10.0*dist/wfacsq;
+ direc = 12.0*Rand(); /* How dumb! */
+ justin = 0;
+ inorbit = 0;
+ warp(2);
+ if (justin == 0) {
+ /* This is bad news, we didn't leave quadrant. */
+ if (alldone) return;
+ skip(1);
+ prout("Insufficient energy to leave quadrant.");
+ finish(FSNOVAED);
+ return;
+ }
+ } while
+ /* Repeat if another snova */
+ (game.state.galaxy[quadx][quady].supernova);
+ if (KLINGREM==0)
+ finish(FWON); /* Snova killed remaining enemy. */
+}
+
+void timwrp()
+{
+ int l, gotit;
+ prout("***TIME WARP ENTERED.");
+ if (game.state.snap && Rand() < 0.5) {
+ /* Go back in time */
+ prout("You are traveling backwards in time %d stardates.",
+ (int)(game.state.date-game.snapsht.date));
+ game.state = game.snapsht;
+ game.state.snap = 0;
+ if (game.state.remcom) {
+ game.future[FTBEAM] = game.state.date + expran(intime/game.state.remcom);
+ game.future[FBATTAK] = game.state.date + expran(0.3*intime);
+ }
+ game.future[FSNOVA] = game.state.date + expran(0.5*intime);
+ game.future[FSNAP] = game.state.date +expran(0.25*game.state.remtime); /* next snapshot will
+ be sooner */
+ if (game.state.nscrem) game.future[FSCMOVE] = 0.2777;
+ isatb = 0;
+ game.future[FCDBAS] = game.future[FSCDBAS] = FOREVER;
+ batx = baty = 0;
+
+ /* Make sure Galileo is consistant -- Snapshot may have been taken
+ when on planet, which would give us two Galileos! */
+ gotit = 0;
+ for (l = 0; l < inplan; l++) {
+ if (game.state.plnets[l].known == shuttle_down) {
+ gotit = 1;
+ if (iscraft==1 && ship==IHE) {
+ prout("Checkov- \"Security reports the Galileo has disappeared, Sir!");
+ iscraft = 0;
+ }
+ }
+ }
+ /* Likewise, if in the original time the Galileo was abandoned, but
+ was on ship earlier, it would have vanished -- lets restore it */
+ if (iscraft==0 && gotit==0 && game.damage[DSHUTTL] >= 0.0) {
+ prout("Checkov- \"Security reports the Galileo has reappeared in the dock!\"");
+ iscraft = 1;
+ }
+ /*
+ * There used to be code to do the actual reconstrction here,
+ * but the starchart is now part of the snapshotted galaxy state.
+ */
+ prout("Spock has reconstructed a correct star chart from memory");
+ }
+ else {
+ /* Go forward in time */
+ Time = -0.5*intime*log(Rand());
+ prout("You are traveling forward in time %d stardates.", (int)Time);
+ /* cheat to make sure no tractor beams occur during time warp */
+ game.future[FTBEAM] += Time;
+ game.damage[DRADIO] += Time;
+ }
+ newqad(0);
+ events(); /* Stas Sergeev added this -- do pending events */
+}
+
+void probe(void)
+{
+ double angle, bigger;
+ int key;
+ /* New code to launch a deep space probe */
+ if (nprobes == 0) {
+ chew();
+ skip(1);
+ if (ship == IHE)
+ prout("Engineer Scott- \"We have no more deep space probes, Sir.\"");
+ else
+ prout("Ye Faerie Queene has no deep space probes.");
+ return;
+ }
+ if (game.damage[DDSP] != 0.0) {
+ chew();
+ skip(1);
+ prout("Engineer Scott- \"The probe launcher is damaged, Sir.\"");
+ return;
+ }
+ if (game.future[FDSPROB] != FOREVER) {
+ chew();
+ skip(1);
+ if (game.damage[DRADIO] != 0 && condit != IHDOCKED) {
+ prout("Spock- \"Records show the previous probe has not yet");
+ prout(" reached its destination.\"");
+ }
+ else
+ prout("Uhura- \"The previous probe is still reporting data, Sir.\"");
+ return;
+ }
+ key = scan();
+
+ if (key == IHEOL) {
+ /* slow mode, so let Kirk know how many probes there are left */
+ prout(nprobes==1 ? "%d probe left." : "%d probes left.", nprobes);
+ proutn("Are you sure you want to fire a probe? ");
+ if (ja()==0) return;
+ }
+
+ isarmed = FALSE;
+ if (key == IHALPHA && strcmp(citem,"armed") == 0) {
+ isarmed = TRUE;
+ key = scan();
+ }
+ else if (key == IHEOL) {
+ proutn("Arm NOVAMAX warhead? ");
+ isarmed = ja();
+ }
+ getcd(TRUE, key);
+ if (direc == -1.0) return;
+ nprobes--;
+ angle = ((15.0 - direc) * 0.5235988);
+ probeinx = -sin(angle);
+ probeiny = cos(angle);
+ if (fabs(probeinx) > fabs(probeiny))
+ bigger = fabs(probeinx);
+ else
+ bigger = fabs(probeiny);
+
+ probeiny /= bigger;
+ probeinx /= bigger;
+ proben = 10.0*dist*bigger +0.5;
+ probex = quadx*QUADSIZE + sectx - 1; // We will use better packing than original
+ probey = quady*QUADSIZE + secty - 1;
+ probecx = quadx;
+ probecy = quady;
+ game.future[FDSPROB] = game.state.date + 0.01; // Time to move one sector
+ prout("Ensign Chekov- \"The deep space probe is launched, Captain.\"");
+ ididit = 1;
+ return;
+}
+
+void help(void)
+{
+ /* There's more than one way to move in this game! */
+ double ddist, xdist, probf;
+ int line = 0, l, ix, iy;
+
+ chew();
+ /* Test for conditions which prevent calling for help */
+ if (condit == IHDOCKED) {
+ prout("Lt. Uhura- \"But Captain, we're already docked.\"");
+ return;
+ }
+ if (game.damage[DRADIO] != 0) {
+ prout("Subspace radio damaged.");
+ return;
+ }
+ if (game.state.rembase==0) {
+ prout("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\"");
+ return;
+ }
+ if (landed == 1) {
+ proutn("You must be aboard the ");
+ crmshp();
+ prout(".");
+ return;
+ }
+ /* OK -- call for help from nearest starbase */
+ nhelp++;
+ if (basex!=0) {
+ /* There's one in this quadrant */
+ ddist = sqrt(square(basex-sectx)+square(basey-secty));
+ }
+ else {
+ ddist = FOREVER;
+ for_starbases(l) {
+ xdist=10.0*sqrt(square(game.state.baseqx[l]-quadx)+square(game.state.baseqy[l]-quady));
+ if (xdist < ddist) {
+ ddist = xdist;
+ line = l;
+ }
+ }
+ /* Since starbase not in quadrant, set up new quadrant */
+ quadx = game.state.baseqx[line];
+ quady = game.state.baseqy[line];
+ newqad(1);
+ }
+ /* dematerialize starship */
+ game.quad[sectx][secty]=IHDOT;
+ proutn("Starbase in %s responds--", cramlc(quadrant, quadx, quady));
+ proutn("");
+ crmshp();
+ prout(" dematerializes.");
+ sectx=0;
+ for (l = 1; l <= 5; l++) {
+ ix = basex+3.0*Rand()-1;
+ iy = basey+3.0*Rand()-1;
+ if (VALID_SECTOR(ix,iy) && game.quad[ix][iy]==IHDOT) {
+ /* found one -- finish up */
+ sectx=ix;
+ secty=iy;
+ break;
+ }
+ }
+ if (sectx==0){
+ prout("You have been lost in space...");
+ finish(FMATERIALIZE);
+ return;
+ }
+ /* Give starbase three chances to rematerialize starship */
+ probf = pow((1.0 - pow(0.98,ddist)), 0.33333333);
+ for (l = 1; l <= 3; l++) {
+ switch (l) {
+ case 1: proutn("1st"); break;
+ case 2: proutn("2nd"); break;
+ case 3: proutn("3rd"); break;
+ }
+ proutn(" attempt to re-materialize ");
+ crmshp();
+ switch (l){
+ case 1: game.quad[ix][iy]=IHMATER0;
+ break;
+ case 2: game.quad[ix][iy]=IHMATER1;
+ break;
+ case 3: game.quad[ix][iy]=IHMATER2;
+ break;
+ }
+ textcolor(RED);
+ warble();
+ if (Rand() > probf) break;
+ prout("fails.");
+ delay(500);
+ textcolor(DEFAULT);
+ }
+ if (l > 3) {
+ game.quad[ix][iy]=IHQUEST;
+ alive = 0;
+ drawmaps(1);
+ setwnd(message_window);
+ finish(FMATERIALIZE);
+ return;
+ }
+ game.quad[ix][iy]=ship;
+ textcolor(GREEN);
+ prout("succeeds.");
+ textcolor(DEFAULT);
+ dock(0);
+ skip(1);
+ prout("Lt. Uhura- \"Captain, we made it!\"");
+}
--- /dev/null
+#include "sst.h"
+
+static char *classes[] = {"M","N","O"};
+
+static int consumeTime(void)
+{
+/* I think most of this avoidance was caused by overlay scheme.
+ Let's see what happens if all events can occur here */
+
+// double asave;
+ ididit = 1;
+#if 0
+ /* Don't worry about this */
+ if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
+ /* We are about to be tractor beamed -- operation fails */
+ return 1;
+ }
+#endif
+// asave = future[FSNOVA];
+// future[FSNOVA] = FOREVER; /* defer supernovas */
+ events(); /* Used to avoid if future[FSCMOVE] within time */
+// future[FSNOVA] = asave;
+ /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
+ if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
+ return 0;
+}
+
+void preport(void)
+{
+ int iknow = 0, i;
+ skip(1);
+ chew();
+ prout("Spock- \"Planet report follows, Captain.\"");
+ skip(1);
+ for (i = 0; i < inplan; i++) {
+ if (game.state.plnets[i].known != unknown
+#ifdef DEBUG
+ || ( idebug && game.state.plnets[i].x !=0)
+#endif
+ ) {
+ iknow = 1;
+#ifdef DEBUG
+ if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
+#endif
+ proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
+ proutn(" class ");
+ proutn(classes[game.state.plnets[i].pclass]);
+ proutn(" ");
+ if (game.state.plnets[i].crystals == 0) proutn("no ");
+ prout("dilithium crystals present.");
+ if (game.state.plnets[i].known==shuttle_down)
+ prout(" Shuttle Craft Galileo on surface.");
+ }
+ }
+ if (iknow==0) prout("No information available.");
+}
+
+void orbit(void)
+{
+ skip(1);
+ chew();
+ if (inorbit!=0) {
+ prout("Already in standard orbit.");
+ return;
+ }
+ if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
+ prout("Both warp and impulse engines damaged.");
+ return;
+ }
+ if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
+ crmshp();
+ prout(" not adjacent to planet.");
+ skip(1);
+ return;
+ }
+ Time = 0.02+0.03*Rand();
+ prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
+ newcnd();
+ if (consumeTime()) return;
+ game.height = (1400.0+7200.0*Rand());
+ prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
+ inorbit = 1;
+ ididit=1;
+}
+
+void sensor(void)
+{
+ skip(1);
+ chew();
+ if (game.damage[DSRSENS] != 0.0) {
+ prout("Short range sensors damaged.");
+ return;
+ }
+ if (!plnetx && (game.options & OPTION_TTY)) {
+ prout("Spock- \"No planet in this quadrant, Captain.\"");
+ return;
+ }
+ if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
+ prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
+ skip(1);
+ prout(" Planet at %s is of class %s.",
+ cramlc(sector, plnetx, plnety),
+ classes[game.state.plnets[iplnet].pclass]);
+ if (game.state.plnets[iplnet].known==shuttle_down)
+ prout(" Sensors show Galileo still on surface.");
+ proutn(" Readings indicate");
+ if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
+ prout(" dilithium crystals present.\"");
+ if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
+ }
+}
+
+void beam(void)
+{
+ chew();
+ skip(1);
+ if (game.damage[DTRANSP] != 0) {
+ prout("Transporter damaged.");
+ if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
+ skip(1);
+ proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
+ if (ja() != 0) shuttle();
+ }
+ return;
+ }
+ if (inorbit==0) {
+ crmshp();
+ prout(" not in standard orbit.");
+ return;
+ }
+ if (shldup!=0) {
+ prout("Impossible to transport through shields.");
+ return;
+ }
+ if (game.state.plnets[iplnet].known==unknown) {
+ prout("Spock- \"Captain, we have no information on this planet");
+ prout(" and Starfleet Regulations clearly state that in this situation");
+ prout(" you may not go down.\"");
+ return;
+ }
+ if (landed==1) {
+ /* Coming from planet */
+ if (game.state.plnets[iplnet].known==shuttle_down) {
+ proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
+ if (ja() != 0) {
+ chew();
+ return;
+ }
+ prout("Your crew hides the Galileo to prevent capture by aliens.");
+ }
+ prout("Landing party assembled, ready to beam up.");
+ skip(1);
+ prout("Kirk whips out communicator...");
+ prouts("BEEP BEEP BEEP");
+ skip(2);
+ prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
+ }
+ else {
+ /* Going to planet */
+ if (game.state.plnets[iplnet].crystals==0) {
+ prout("Spock- \"Captain, I fail to see the logic in");
+ prout(" exploring a planet with no dilithium crystals.");
+ proutn(" Are you sure this is wise?\" ");
+ if (ja()==0) {
+ chew();
+ return;
+ }
+ }
+ prout("Scotty- \"Transporter room ready, Sir.\"");
+ skip(1);
+ prout("Kirk, and landing party prepare to beam down to planet surface.");
+ skip(1);
+ prout("Kirk- \"Energize.\"");
+ }
+ ididit=1;
+ skip(1);
+ prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
+ skip(2);
+ if (Rand() > 0.98) {
+ prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
+ skip(2);
+ prout("Scotty- \"Oh my God! I've lost them.\"");
+ finish(FLOST);
+ return;
+ }
+ prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
+ skip(2);
+ prout("Transport complete.");
+ landed = -landed;
+ if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
+ prout("The shuttle craft Galileo is here!");
+ }
+ if (landed!=1 && imine==1) {
+ icrystl = 1;
+ cryprob = 0.05;
+ }
+ imine = 0;
+ return;
+}
+
+void mine(void)
+{
+ skip(1);
+ chew();
+ if (landed!= 1) {
+ prout("Mining party not on planet.");
+ return;
+ }
+ if (game.state.plnets[iplnet].crystals == 0) {
+ prout("No dilithium crystals on this planet.");
+ return;
+ }
+ if (imine == 1) {
+ prout("You've already mined enough crystals for this trip.");
+ return;
+ }
+ if (icrystl == 1 && cryprob == 0.05) {
+ proutn("With all those fresh crystals aboard the ");
+ crmshp();
+ skip(1);
+ prout("there's no reason to mine more at this time.");
+ return;
+ }
+ Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
+ if (consumeTime()) return;
+ prout("Mining operation complete.");
+ imine = 1;
+ ididit=1;
+}
+
+void usecrystals(void)
+{
+ ididit=0;
+ skip(1);
+ chew();
+ if (icrystl!=1) {
+ prout("No dilithium crystals available.");
+ return;
+ }
+ if (energy >= 1000) {
+ prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
+ prout(" except when condition Yellow exists.");
+ return;
+ }
+ prout("Spock- \"Captain, I must warn you that loading");
+ prout(" raw dilithium crystals into the ship's power");
+ prout(" system may risk a severe explosion.");
+ proutn(" Are you sure this is wise?\" ");
+ if (ja()==0) {
+ chew();
+ return;
+ }
+ skip(1);
+ prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
+ prout(" Mr. Spock and I will try it.\"");
+ skip(1);
+ prout("Spock- \"Crystals in place, Sir.");
+ prout(" Ready to activate circuit.\"");
+ skip(1);
+ prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
+ skip(1);
+ if (Rand() <= cryprob) {
+ prouts(" \"Activating now! - - No good! It's***");
+ skip(2);
+ prouts("***RED ALERT! RED A*L********************************");
+ skip(1);
+ stars();
+ prouts("****************** KA-BOOM!!!! *******************");
+ skip(1);
+ kaboom();
+ return;
+ }
+ energy += 5000.0*(1.0 + 0.9*Rand());
+ prouts(" \"Activating now! - - ");
+ prout("The instruments");
+ prout(" are going crazy, but I think it's");
+ prout(" going to work!! Congratulations, Sir!\"");
+ cryprob *= 2.0;
+ ididit=1;
+}
+
+void shuttle(void)
+{
+ chew();
+ skip(1);
+ if(game.damage[DSHUTTL] != 0.0) {
+ if (game.damage[DSHUTTL] == -1.0) {
+ if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
+ prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
+ else
+ prout("Ye Faerie Queene had no shuttle craft.");
+ }
+ else if (game.damage[DSHUTTL] > 0)
+ prout("The Galileo is damaged.");
+ else prout("Shuttle craft is now serving Big Macs.");
+ return;
+ }
+ if (inorbit==0) {
+ crmshp();
+ prout(" not in standard orbit.");
+ return;
+ }
+ if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
+ prout("Shuttle craft not currently available.");
+ return;
+ }
+ if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
+ prout("You will have to beam down to retrieve the shuttle craft.");
+ return;
+ }
+ if (shldup!=0 || condit == IHDOCKED) {
+ prout("Shuttle craft cannot pass through shields.");
+ return;
+ }
+ if (game.state.plnets[iplnet].known==unknown) {
+ prout("Spock- \"Captain, we have no information on this planet");
+ prout(" and Starfleet Regulations clearly state that in this situation");
+ prout(" you may not fly down.\"");
+ return;
+ }
+ Time = 3.0e-5*game.height;
+ if (Time >= 0.8*game.state.remtime) {
+ prout("First Officer Spock- \"Captain, I compute that such");
+ proutn(" a maneuver would require approximately 2d%% of our",
+ (int)(100*Time/game.state.remtime));
+ prout("remaining time.");
+ proutn("Are you sure this is wise?\" ");
+ if (ja()==0) {
+ Time = 0.0;
+ return;
+ }
+ }
+ if (landed == 1) {
+ /* Kirk on planet */
+ if (iscraft==1) {
+ /* Galileo on ship! */
+ if (game.damage[DTRANSP]==0) {
+ proutn("Spock- \"Would you rather use the transporter?\" ");
+ if (ja() != 0) {
+ beam();
+ return;
+ }
+ proutn("Shuttle crew");
+ }
+ else
+ proutn("Rescue party");
+ prout(" boards Galileo and swoops toward planet surface.");
+ iscraft = 0;
+ skip(1);
+ if (consumeTime()) return;
+ game.state.plnets[iplnet].known=shuttle_down;
+ prout("Trip complete.");
+ return;
+ }
+ else {
+ /* Ready to go back to ship */
+ prout("You and your mining party board the");
+ prout("shuttle craft for the trip back to the Enterprise.");
+ skip(1);
+ prout("The short hop begins . . .");
+ game.state.plnets[iplnet].known=known;
+ icraft = 1;
+ skip(1);
+ landed = -1;
+ if (consumeTime()) return;
+ iscraft = 1;
+ icraft = 0;
+ if (imine!=0) {
+ icrystl = 1;
+ cryprob = 0.05;
+ }
+ imine = 0;
+ prout("Trip complete.");
+ return;
+ }
+ }
+ else {
+ /* Kirk on ship */
+ /* and so is Galileo */
+ prout("Mining party assembles in the hangar deck,");
+ prout("ready to board the shuttle craft \"Galileo\".");
+ skip(1);
+ prouts("The hangar doors open; the trip begins.");
+ skip(1);
+ icraft = 1;
+ iscraft = 0;
+ if (consumeTime()) return;
+ game.state.plnets[iplnet].known = shuttle_down;
+ landed = 1;
+ icraft = 0;
+ prout("Trip complete");
+ return;
+ }
+}
+
+void deathray(void)
+{
+ double dprob, r = Rand();
+
+ ididit = 0;
+ skip(1);
+ chew();
+ if (ship != IHE) {
+ prout("Ye Faerie Queene has no death ray.");
+ return;
+ }
+ if (nenhere==0) {
+ prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
+ return;
+ }
+ if (game.damage[DDRAY] > 0.0) {
+ prout("Death Ray is damaged.");
+ return;
+ }
+ prout("Spock- \"Captain, the 'Experimental Death Ray'");
+ prout(" is highly unpredictible. Considering the alternatives,");
+ proutn(" are you sure this is wise?\" ");
+ if (ja()==0) return;
+ prout("Spock- \"Acknowledged.\"");
+ skip(1);
+ ididit=1;
+ prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
+ skip(1);
+ prout("Crew scrambles in emergency preparation.");
+ prout("Spock and Scotty ready the death ray and");
+ prout("prepare to channel all ship's power to the device.");
+ skip(1);
+ prout("Spock- \"Preparations complete, sir.\"");
+ prout("Kirk- \"Engage!\"");
+ skip(1);
+ prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
+ skip(1);
+ dprob = .30;
+ if (game.options & OPTION_PLAIN)
+ dprob = .5;
+ if (r > dprob) {
+ prouts("Sulu- \"Captain! It's working!\"");
+ skip(2);
+ while (nenhere > 0)
+ deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
+ prout("Ensign Chekov- \"Congratulations, Captain!\"");
+ if (KLINGREM == 0) finish(FWON);
+ if ((game.options & OPTION_PLAIN) == 0) {
+ prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
+ if (Rand() <= 0.05) {
+ prout(" is still operational.\"");
+ }
+ else {
+ prout(" has been rendered nonfunctional.\"");
+ game.damage[DDRAY] = 39.95;
+ }
+ }
+ return;
+ }
+ r = Rand(); // Pick failure method
+ if (r <= .30) {
+ prouts("Sulu- \"Captain! It's working!\"");
+ skip(1);
+ prouts("***RED ALERT! RED ALERT!");
+ skip(1);
+ prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
+ skip(1);
+ prouts("***RED ALERT! RED A*L********************************");
+ skip(1);
+ stars();
+ prouts("****************** KA-BOOM!!!! *******************");
+ skip(1);
+ kaboom();
+ return;
+ }
+ if (r <= .55) {
+ prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
+ skip(1);
+ prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
+ skip(1);
+ prout("Spock- \"Fascinating! . . . All humans aboard");
+ prout(" have apparently been transformed into strange mutations.");
+ prout(" Vulcans do not seem to be affected.");
+ skip(1);
+ prout("Kirk- \"Raauch! Raauch!\"");
+ finish(FDRAY);
+ return;
+ }
+ if (r <= 0.75) {
+ int i,j;
+ prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
+ skip(2);
+ proutn("Spock- \"I believe the word is");
+ prouts(" *ASTONISHING*");
+ prout(" Mr. Sulu.");
+ for_sectors(i)
+ for_sectors(j)
+ if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
+ prout(" Captain, our quadrant is now infested with");
+ prouts(" - - - - - - *THINGS*.");
+ skip(1);
+ prout(" I have no logical explanation.\"");
+ return;
+ }
+ prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
+ skip(1);
+ prout("Scotty- \"There are so many tribbles down here");
+ prout(" in Engineering, we can't move for 'em, Captain.\"");
+ finish(FTRIBBLE);
+ return;
+}
--- /dev/null
+#include "sst.h"
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+void attakreport(int curt)
+{
+ if (!curt) {
+ if (game.future[FCDBAS] < FOREVER) {
+ prout("Starbase in %s is currently under Commander attack.",
+ cramlc(quadrant, batx, baty));
+ prout("It can hold out until Stardate %d.",
+ (int)game.future[FCDBAS]);
+ }
+ if (isatb == 1) {
+ prout("Starbase in %s is under Super-commander attack.",
+ cramlc(quadrant, game.state.isx, game.state.isy));
+ prout("It can hold out until Stardate %d.",
+ (int)game.future[FSCDBAS]);
+ }
+ } else {
+ if (game.future[FCDBAS] < FOREVER)
+ proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
+ if (isatb == 1)
+ proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
+ }
+ clreol();
+}
+
+
+void report(void)
+{
+ char *s1,*s2,*s3;
+
+ chew();
+ s1 = (thawed?"thawed ":"");
+ switch (length) {
+ case 1: s2="short"; break;
+ case 2: s2="medium"; break;
+ case 4: s2="long"; break;
+ default: s2="unknown length"; break;
+ }
+ switch (skill) {
+ case SKILL_NOVICE: s3="novice"; break;
+ case SKILL_FAIR: s3="fair"; break;
+ case SKILL_GOOD: s3="good"; break;
+ case SKILL_EXPERT: s3="expert"; break;
+ case SKILL_EMERITUS: s3="emeritus"; break;
+ default: s3="skilled"; break;
+ }
+ prout("");
+ prout("You %s playing a %s%s %s game.",
+ alldone? "were": "are now", s1, s2, s3);
+ if (skill>SKILL_GOOD && thawed && !alldone) prout("No plaque is allowed.");
+ if (tourn) prout("This is tournament game %d.", tourn);
+ prout("Your secret password is \"%s\"",game.passwd);
+ proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
+ if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
+ else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
+ else prout(".");
+ if (skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
+ game.state.nscrem?"not ":"");
+ if (game.state.rembase != inbase) {
+ proutn("There ");
+ if (inbase-game.state.rembase==1) proutn("has been 1 base");
+ else {
+ proutn("have been %d bases", inbase-game.state.rembase);
+ }
+ prout(" destroyed, %d remaining.", game.state.rembase);
+ }
+ else prout("There are %d bases.", inbase);
+ if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
+ /* Don't report this if not seen and
+ either the radio is dead or not at base! */
+ attakreport(0);
+ iseenit = 1;
+ }
+ if (casual) prout("%d casualt%s suffered so far.",
+ casual, casual==1? "y" : "ies");
+ if (nhelp) prout("There were %d call%s for help.",
+ nhelp, nhelp==1 ? "" : "s");
+ if (ship == IHE) {
+ proutn("You have ");
+ if (nprobes) proutn("%d", nprobes);
+ else proutn("no");
+ proutn(" deep space probe");
+ if (nprobes!=1) proutn("s");
+ prout(".");
+ }
+ if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
+ game.future[FDSPROB] != FOREVER) {
+ if (isarmed)
+ proutn("An armed deep space probe is in");
+ else
+ proutn("A deep space probe is in");
+ proutn(cramlc(quadrant, probecx, probecy));
+ prout(".");
+ }
+ if (icrystl) {
+ if (cryprob <= .05)
+ prout("Dilithium crystals aboard ship... not yet used.");
+ else {
+ int i=0;
+ double ai = 0.05;
+ while (cryprob > ai) {
+ ai *= 2.0;
+ i++;
+ }
+ prout("Dilithium crystals have been used %d time%s.",
+ i, i==1? "" : "s");
+ }
+ }
+ skip(1);
+}
+
+void lrscan(void)
+{
+ int x, y;
+ chew();
+ if (game.damage[DLRSENS] != 0.0) {
+ /* Now allow base's sensors if docked */
+ if (condit != IHDOCKED) {
+ prout("LONG-RANGE SENSORS DAMAGED.");
+ return;
+ }
+ prout("Starbase's long-range scan");
+ }
+ else {
+ prout("Long-range scan");
+ }
+ for (x = quadx-1; x <= quadx+1; x++) {
+ proutn(" ");
+ for (y = quady-1; y <= quady+1; y++) {
+ if (!VALID_QUADRANT(x, y))
+ proutn(" -1");
+ else {
+ if (!game.damage[DRADIO])
+ game.state.galaxy[x][y].charted = TRUE;
+ game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
+ game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
+ game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
+ if (game.state.galaxy[x][y].supernova)
+ proutn(" ***");
+ else
+ proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
+ }
+ }
+ prout(" ");
+ }
+}
+
+void dreprt(void)
+{
+ int jdam = FALSE, i;
+ chew();
+
+ for (i = 0; i < NDEVICES; i++) {
+ if (game.damage[i] > 0.0) {
+ if (!jdam) {
+ prout("DEVICE -REPAIR TIMES-");
+ prout(" IN FLIGHT DOCKED");
+ jdam = TRUE;
+ }
+ prout(" %16s %8.2f %8.2f",
+ device[i],
+ game.damage[i]+0.05,
+ docfac*game.damage[i]+0.005);
+ }
+ }
+ if (!jdam) prout("All devices functional.");
+}
+
+void rechart(void)
+/* update the chart in the Enterprise's computer from galaxy data */
+{
+ int i, j;
+ lastchart = game.state.date;
+ for_quadrants(i)
+ for_quadrants(j)
+ if (game.state.galaxy[i][j].charted) {
+ game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
+ game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
+ game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
+ }
+}
+
+void chart(int nn)
+{
+ int i,j;
+ chew();
+
+ if (game.damage[DRADIO] == 0.0)
+ rechart();
+
+ if (lastchart < game.state.date && condit == IHDOCKED) {
+ prout("Spock- \"I revised the Star Chart from the starbase's records.\"");
+ rechart();
+ }
+
+ if (nn == 0) prout(" STAR CHART FOR THE KNOWN GALAXY");
+ if (game.state.date > lastchart)
+ prout("(Last surveillance update %d stardates ago).",
+ (int)(game.state.date-lastchart));
+ prout(" 1 2 3 4 5 6 7 8");
+ for_quadrants(i) {
+ proutn("%d |", i);
+ for_quadrants(j) {
+ char buf[4];
+ if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+ proutn("<");
+ else
+ proutn(" ");
+ if (game.state.galaxy[i][j].supernova)
+ strcpy(buf, "***");
+ else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
+ strcpy(buf, ".1.");
+ else if (game.state.galaxy[i][j].charted)
+ sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
+ else
+ strcpy(buf, "...");
+ proutn(buf);
+ if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+ proutn(">");
+ else
+ proutn(" ");
+ }
+ proutn(" |");
+ if (i<GALSIZE) skip(1);
+ }
+}
+
+static void sectscan(int goodScan, int i, int j)
+{
+ if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
+ if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
+ switch (condit) {
+ case IHRED: textcolor(RED); break;
+ case IHGREEN: textcolor(GREEN); break;
+ case IHYELLOW: textcolor(YELLOW); break;
+ case IHDOCKED: textcolor(CYAN); break;
+ case IHDEAD: textcolor(BROWN);
+ }
+ if (game.quad[i][j] != ship)
+ highvideo();
+ }
+ proutn("%c ",game.quad[i][j]);
+ textcolor(DEFAULT);
+ }
+ else
+ proutn("- ");
+}
+
+static void status(int req)
+{
+ char *cp = NULL;
+ int t, dam = 0;
+ switch (req) {
+ case 1:
+ proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
+ break;
+ case 2:
+ if (condit != IHDOCKED) newcnd();
+ switch (condit) {
+ case IHRED: cp = "RED"; break;
+ case IHGREEN: cp = "GREEN"; break;
+ case IHYELLOW: cp = "YELLOW"; break;
+ case IHDOCKED: cp = "DOCKED"; break;
+ case IHDEAD: cp="DEAD"; break;
+ }
+ for (t=0;t<NDEVICES;t++)
+ if (game.damage[t]>0)
+ dam++;
+ proutn("Condition %s, %i DAMAGES", cp, dam);
+ break;
+ case 3:
+ proutn("Position %d - %d , %d - %d",
+ quadx, quady, sectx, secty);
+ break;
+ case 4:
+ proutn("Life Support ");
+ if (game.damage[DLIFSUP] != 0.0) {
+ if (condit == IHDOCKED)
+ proutn("DAMAGED, Base provides");
+ else
+ proutn("DAMAGED, reserves=%4.2f", lsupres);
+ }
+ else
+ proutn("ACTIVE");
+ break;
+ case 5:
+ proutn("Warp Factor %.1f", warpfac);
+ break;
+ case 6:
+ proutn("Energy %.2f", energy);
+ if (icrystl && (game.options & OPTION_SHOWME)) /* ESR */
+ proutn(" (have crystals)");
+ break;
+ case 7:
+ proutn("Torpedoes %d", torps);
+ break;
+ case 8:
+ proutn("Shields ");
+ if (game.damage[DSHIELD] != 0)
+ proutn("DAMAGED,");
+ else if (shldup)
+ proutn("UP,");
+ else
+ proutn("DOWN,");
+ proutn(" %d%% %.1f units",
+ (int)((100.0*shield)/inshld + 0.5), shield);
+ break;
+ case 9:
+ proutn("Klingons Left %d", KLINGREM);
+ break;
+ case 10:
+ attakreport(1);
+ break;
+ }
+}
+
+int srscan(int l)
+{
+ static char requests[][3] =
+ {"","da","co","po","ls","wa","en","to","sh","kl","ti"};
+ int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
+ int goodScan=TRUE;
+ switch (l) {
+ case SCAN_FULL: // SRSCAN
+ if (game.damage[DSRSENS] != 0) {
+ /* Allow base's sensors if docked */
+ if (condit != IHDOCKED) {
+ prout(" S.R. SENSORS DAMAGED!");
+ goodScan=FALSE;
+ }
+ else
+ prout(" [Using Base's sensors]");
+ }
+ else prout(" Short-range scan");
+ if (goodScan && !game.damage[DRADIO]) {
+ game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
+ game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;
+ game.state.chart[quadx][quady].stars = game.state.galaxy[quadx][quady].stars;
+ game.state.galaxy[quadx][quady].charted = TRUE;
+ }
+ scan();
+ if (isit("chart")) nn = TRUE;
+ if (isit("no")) rightside = FALSE;
+ chew();
+ prout(" 1 2 3 4 5 6 7 8 9 10");
+ break;
+ case SCAN_REQUEST:
+ while (scan() == IHEOL)
+ proutn("Information desired? ");
+ chew();
+ for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
+ if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
+ break;
+ if (req > sizeof(requests)/sizeof(requests[0])) {
+ prout("UNRECOGNIZED REQUEST. Legal requests are:");
+ prout(" date, condition, position, lsupport, warpfactor,");
+ prout(" energy, torpedoes, shields, klingons, time, bases.");
+ return FALSE;
+ }
+ // no break
+ case SCAN_STATUS: // STATUS
+ chew();
+ leftside = FALSE;
+ skip(1);
+ // no break
+ case SCAN_NO_LEFTSIDE: // REQUEST
+ leftside=FALSE;
+ break;
+ }
+ if (condit != IHDOCKED) newcnd();
+ for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
+ jj = (req!=0 ? req : i);
+ if (leftside && i <= QUADSIZE) {
+ proutn("%2d ", i);
+ for_sectors(j) {
+ sectscan(goodScan, i, j);
+ }
+ }
+ if (rightside)
+ status(jj);
+ if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
+ if (req!=0) return(goodScan);
+ }
+ prout("");
+ if (nn) chart(1);
+ return(goodScan);
+}
+
+
+void eta(void)
+{
+ int ix1, ix2, iy1, iy2, prompt=FALSE;
+ int wfl;
+ double ttime, twarp, tpower;
+ if (game.damage[DCOMPTR] != 0.0) {
+ prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
+ skip(1);
+ return;
+ }
+ if (scan() != IHREAL) {
+ prompt = TRUE;
+ chew();
+ proutn("Destination quadrant and/or sector? ");
+ if (scan()!=IHREAL) {
+ huh();
+ return;
+ }
+ }
+ iy1 = aaitem +0.5;
+ if (scan() != IHREAL) {
+ huh();
+ return;
+ }
+ ix1 = aaitem + 0.5;
+ if (scan() == IHREAL) {
+ iy2 = aaitem + 0.5;
+ if (scan() != IHREAL) {
+ huh();
+ return;
+ }
+ ix2 = aaitem + 0.5;
+ }
+ else {
+ if (quady>ix1) ix2 = 1;
+ else ix2=QUADSIZE;
+ if (quadx>iy1) iy2 = 1;
+ else iy2=QUADSIZE;
+ }
+
+ if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
+ huh();
+ return;
+ }
+ dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
+ square(ix1-quady+0.1*(ix2-secty)));
+ wfl = FALSE;
+
+ if (prompt) prout("Answer \"no\" if you don't know the value:");
+ while (TRUE) {
+ chew();
+ proutn("Time or arrival date? ");
+ if (scan()==IHREAL) {
+ ttime = aaitem;
+ if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
+ if (ttime <= 1e-10 ||
+ (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
+ prout("We'll never make it, sir.");
+ chew();
+ return;
+ }
+ if (twarp < 1.0) twarp = 1.0;
+ break;
+ }
+ chew();
+ proutn("Warp factor? ");
+ if (scan()== IHREAL) {
+ wfl = TRUE;
+ twarp = aaitem;
+ if (twarp<1.0 || twarp > 10.0) {
+ huh();
+ return;
+ }
+ break;
+ }
+ prout("Captain, certainly you can give me one of these.");
+ }
+ while (TRUE) {
+ chew();
+ ttime = (10.0*dist)/square(twarp);
+ tpower = dist*twarp*twarp*twarp*(shldup+1);
+ if (tpower >= energy) {
+ prout("Insufficient energy, sir.");
+ if (shldup==0 || tpower > energy*2.0) {
+ if (!wfl) return;
+ proutn("New warp factor to try? ");
+ if (scan() == IHREAL) {
+ wfl = TRUE;
+ twarp = aaitem;
+ if (twarp<1.0 || twarp > 10.0) {
+ huh();
+ return;
+ }
+ continue;
+ }
+ else {
+ chew();
+ skip(1);
+ return;
+ }
+ }
+ prout("But if you lower your shields,");
+ proutn("remaining");
+ tpower /= 2;
+ }
+ else
+ proutn("Remaining");
+ prout(" energy will be %.2f.", energy-tpower);
+ if (wfl) {
+ prout("And we will arrive at stardate %.2f.",
+ game.state.date+ttime);
+ }
+ else if (twarp==1.0)
+ prout("Any warp speed is adequate.");
+ else {
+ prout("Minimum warp needed is %.2f,", twarp);
+ prout("and we will arrive at stardate %.2f.",
+ game.state.date+ttime);
+ }
+ if (game.state.remtime < ttime)
+ prout("Unfortunately, the Federation will be destroyed by then.");
+ if (twarp > 6.0)
+ prout("You'll be taking risks at that speed, Captain");
+ if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
+ game.future[FSCDBAS]< ttime+game.state.date)||
+ (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
+ prout("The starbase there will be destroyed by then.");
+ proutn("New warp factor to try? ");
+ if (scan() == IHREAL) {
+ wfl = TRUE;
+ twarp = aaitem;
+ if (twarp<1.0 || twarp > 10.0) {
+ huh();
+ return;
+ }
+ }
+ else {
+ chew();
+ skip(1);
+ return;
+ }
+ }
+
+}
--- /dev/null
+#include <time.h>
+#include <sys/stat.h>
+#include "sst.h"
+
+static long filelength(int fd) {
+struct stat buf;
+ fstat(fd, &buf);
+ return buf.st_size;
+}
+
+void prelim(void)
+{
+ skip(2);
+ prout("-SUPER- STAR TREK");
+ skip(1);
+#ifdef __HISTORICAL__
+ prout("Latest update-21 Sept 78");
+ skip(1);
+#endif /* __HISTORICAL__ */
+}
+
+void freeze(int boss)
+{
+ FILE *fp;
+ int key;
+ if (boss) {
+ strcpy(citem, "emsave.trk");
+ }
+ else {
+ if ((key = scan()) == IHEOL) {
+ proutn("File name: ");
+ key = scan();
+ }
+ if (key != IHALPHA) {
+ huh();
+ return;
+ }
+ chew();
+ if (strchr(citem, '.') == NULL) {
+ strcat(citem, ".trk");
+ }
+ }
+ if ((fp = fopen(citem, "wb")) == NULL) {
+ proutn("Can't freeze game as file ");
+ proutn(citem);
+ skip(1);
+ return;
+ }
+ strcpy(game.magic, SSTMAGIC);
+ fwrite(&game, sizeof(game), 1, fp);
+
+ fclose(fp);
+
+ /* I hope that's enough! */
+}
+
+
+int thaw(void)
+{
+ FILE *fp;
+ int key;
+
+ game.passwd[0] = '\0';
+ if ((key = scan()) == IHEOL) {
+ proutn("File name: ");
+ key = scan();
+ }
+ if (key != IHALPHA) {
+ huh();
+ return 1;
+ }
+ chew();
+ if (strchr(citem, '.') == NULL) {
+ strcat(citem, ".trk");
+ }
+ if ((fp = fopen(citem, "rb")) == NULL) {
+ proutn("Can't find game file ");
+ proutn(citem);
+ skip(1);
+ return 1;
+ }
+ fread(&game, sizeof(game), 1, fp);
+ if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
+ prout("Game file format is bad, should begin with " SSTMAGIC);
+ skip(1);
+ fclose(fp);
+ return 1;
+ }
+
+ fclose(fp);
+
+ return 0;
+}
+
+void abandn(void)
+{
+ int nb, l;
+
+ chew();
+ if (condit==IHDOCKED) {
+ if (ship!=IHE) {
+ prout("You cannot abandon Ye Faerie Queene.");
+ return;
+ }
+ }
+ else {
+ /* Must take shuttle craft to exit */
+ if (game.damage[DSHUTTL]==-1) {
+ prout("Ye Faerie Queene has no shuttle craft.");
+ return;
+ }
+ if (game.damage[DSHUTTL]<0) {
+ prout("Shuttle craft now serving Big Mac's.");
+ return;
+ }
+ if (game.damage[DSHUTTL]>0) {
+ prout("Shuttle craft damaged.");
+ return;
+ }
+ if (landed==1) {
+ prout("You must be aboard the Enterprise.");
+ return;
+ }
+ if (iscraft!=1) {
+ prout("Shuttle craft not currently available.");
+ return;
+ }
+ /* Print abandon ship messages */
+ skip(1);
+ prouts("***ABANDON SHIP! ABANDON SHIP!");
+ skip(1);
+ prouts("***ALL HANDS ABANDON SHIP!");
+ skip(2);
+ prout("Captain and crew escape in shuttle craft.");
+ prout("Remainder of ship's complement beam down");
+ prout("to nearest habitable planet.");
+ if (game.state.rembase==0) {
+ /* Ops! no place to go... */
+ finish(FABANDN);
+ return;
+ }
+ /* If at least one base left, give 'em the Faerie Queene */
+ skip(1);
+ icrystl = 0; /* crystals are lost */
+ nprobes = 0; /* No probes */
+ prout("You are captured by Klingons and released to");
+ prout("the Federation in a prisoner-of-war exchange.");
+ nb = Rand()*game.state.rembase+1;
+ /* Set up quadrant and position FQ adjacient to base */
+ if (quadx!=game.state.baseqx[nb] || quady!=game.state.baseqy[nb]) {
+ quadx = game.state.baseqx[nb];
+ quady = game.state.baseqy[nb];
+ sectx = secty = 5;
+ newqad(1);
+ }
+ for (;;) {
+ /* position next to base by trial and error */
+ game.quad[sectx][secty] = IHDOT;
+ for_sectors(l) {
+ sectx = 3.0*Rand() - 1.0 + basex;
+ secty = 3.0*Rand() - 1.0 + basey;
+ if (VALID_SECTOR(sectx, secty) &&
+ game.quad[sectx][secty] == IHDOT) break;
+ }
+ if (l < QUADSIZE+1) break; /* found a spot */
+ sectx=QUADSIZE/2;
+ secty=QUADSIZE/2;
+ newqad(1);
+ }
+ }
+ /* Get new commission */
+ game.quad[sectx][secty] = ship = IHF;
+ prout("Starfleet puts you in command of another ship,");
+ prout("the Faerie Queene, which is antiquated but,");
+ prout("still useable.");
+ if (icrystl!=0) prout("The dilithium crystals have been moved.");
+ imine=0;
+ iscraft=0; /* Gallileo disappears */
+ /* Resupply ship */
+ condit=IHDOCKED;
+ for (l = 0; l < NDEVICES; l++)
+ game.damage[l] = 0.0;
+ game.damage[DSHUTTL] = -1;
+ energy = inenrg = 3000.0;
+ shield = inshld = 1250.0;
+ torps = intorps = 6;
+ lsupres=inlsr=3.0;
+ shldup=0;
+ warpfac=5.0;
+ wfacsq=25.0;
+ return;
+}
+
+void setup(int needprompt)
+{
+ int i,j, krem, klumper;
+ int ix, iy;
+#ifdef DEBUG
+ idebug = 0;
+#endif
+ // Decide how many of everything
+ if (choose(needprompt)) return; // frozen game
+ // Prepare the Enterprise
+ alldone = gamewon = 0;
+ ship = IHE;
+ energy = inenrg = 5000.0;
+ shield = inshld = 2500.0;
+ shldchg = shldup = 0;
+ inlsr = 4.0;
+ lsupres = 4.0;
+ iran(GALSIZE, &quadx, &quady);
+ iran(QUADSIZE, §x, §y);
+ torps = intorps = 10;
+ nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
+ warpfac = 5.0;
+ wfacsq = warpfac * warpfac;
+ for (i=0; i < NDEVICES; i++)
+ game.damage[i] = 0.0;
+ // Set up assorted game parameters
+ batx = baty = 0;
+ game.state.date = indate = 100.0*(int)(31.0*Rand()+20.0);
+ nkinks = nhelp = resting = casual = 0;
+ isatb = iscate = imine = icrystl = icraft = game.state.nplankl = 0;
+ game.state.starkl = game.state.basekl = 0;
+ iscraft = 1;
+ landed = -1;
+ alive = 1;
+ docfac = 0.25;
+ for_quadrants(i)
+ for_quadrants(j) {
+ game.state.galaxy[i][j].charted = 0;
+ game.state.galaxy[i][j].planets = 0;
+ game.state.galaxy[i][j].romulans = 0;
+ game.state.galaxy[i][j].klingons = 0;
+ game.state.galaxy[i][j].starbase = 0;
+ game.state.galaxy[i][j].supernova = 0;
+ }
+ // Initialize times for extraneous events
+ game.future[FSNOVA] = game.state.date + expran(0.5 * intime);
+ game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom));
+ game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot
+ game.future[FBATTAK] = game.state.date + expran(0.3*intime);
+ game.future[FCDBAS] = FOREVER;
+ game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : FOREVER;
+ game.future[FSCDBAS] = FOREVER;
+ game.future[FDSPROB] = FOREVER;
+ // Starchart is functional but we've never seen it
+ lastchart = FOREVER;
+ // Put stars in the galaxy
+ instar = 0;
+ for_quadrants(i)
+ for_quadrants(j) {
+ int k = Rand()*9.0 + 1.0;
+ instar += k;
+ game.state.galaxy[i][j].stars = k;
+ }
+ // Locate star bases in galaxy
+ for (i = 1; i <= inbase; i++) {
+ int contflag;
+ do {
+ do iran(GALSIZE, &ix, &iy);
+ while (game.state.galaxy[ix][iy].starbase);
+ contflag = FALSE;
+ for (j = i-1; j > 0; j--) {
+ /* Improved placement algorithm to spread out bases */
+ double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]);
+ if (distq < 6.0*(BASEMAX+1-inbase) && Rand() < 0.75) {
+ contflag = TRUE;
+#ifdef DEBUG
+ prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy);
+#endif
+ break;
+ }
+#ifdef DEBUG
+ else if (distq < 6.0 * (BASEMAX+1-inbase)) {
+ prout("DEBUG: saving base #%d, close to #%d", i, j);
+ }
+#endif
+ }
+ } while (contflag);
+
+ game.state.baseqx[i] = ix;
+ game.state.baseqy[i] = iy;
+ game.state.galaxy[ix][iy].starbase = 1;
+ game.state.chart[ix][iy].starbase = 1;
+ }
+ // Position ordinary Klingon Battle Cruisers
+ krem = inkling;
+ klumper = 0.25*skill*(9.0-length)+1.0;
+ if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
+ do {
+ double r = Rand();
+ int klump = (1.0 - r*r)*klumper;
+ if (klump > krem) klump = krem;
+ krem -= klump;
+ do iran(GALSIZE,&ix,&iy);
+ while (game.state.galaxy[ix][iy].supernova ||
+ game.state.galaxy[ix][iy].klingons + klump > 9);
+ game.state.galaxy[ix][iy].klingons += klump;
+ } while (krem > 0);
+ // Position Klingon Commander Ships
+#ifdef DEBUG
+ klumper = 1;
+#endif
+ for (i = 1; i <= incom; i++) {
+ do {
+ do { /* IF debugging, put commanders by bases, always! */
+#ifdef DEBUG
+ if (idebug && klumper <= inbase) {
+ ix = game.state.baseqx[klumper];
+ iy = game.state.baseqy[klumper];
+ klumper++;
+ }
+ else
+#endif
+ iran(GALSIZE, &ix, &iy);
+ }
+ while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)||
+ game.state.galaxy[ix][iy].supernova||
+ game.state.galaxy[ix][iy].klingons > 8);
+ // check for duplicate
+ for (j = 1; j < i; j++)
+ if (game.state.cx[j]==ix && game.state.cy[j]==iy) break;
+ } while (j < i);
+ game.state.galaxy[ix][iy].klingons++;
+ game.state.cx[i] = ix;
+ game.state.cy[i] = iy;
+ }
+ // Locate planets in galaxy
+ for (i = 0; i < inplan; i++) {
+ do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planets);
+ game.state.galaxy[ix][iy].planets = 1;
+ game.state.plnets[i].x = ix;
+ game.state.plnets[i].y = iy;
+ game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
+ game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
+ game.state.plnets[i].known = unknown;
+ }
+ // Locate Romulans
+ for (i = 1; i <= game.state.nromrem; i++) {
+ iran(GALSIZE, &ix, &iy);
+ game.state.galaxy[ix][iy].romulans = 1;
+ }
+ // Locate the Super Commander
+ if (game.state.nscrem > 0) {
+ do iran(GALSIZE, &ix, &iy);
+ while (game.state.galaxy[ix][iy].supernova || game.state.galaxy[ix][iy].klingons > 8);
+ game.state.isx = ix;
+ game.state.isy = iy;
+ game.state.galaxy[ix][iy].klingons++;
+ }
+ // Place thing (in tournament game, thingx == -1, don't want one!)
+ if (thingx != -1) {
+ iran(GALSIZE, &thingx, &thingy);
+ }
+ else {
+ thingx = thingy = 0;
+ }
+
+// idate = date;
+ skip(2);
+ game.state.snap = 0;
+
+ if (skill == SKILL_NOVICE) {
+ prout("It is stardate %d. The Federation is being attacked by",
+ (int)game.state.date);
+ prout("a deadly Klingon invasion force. As captain of the United");
+ prout("Starship U.S.S. Enterprise, it is your mission to seek out");
+ prout("and destroy this invasion force of %d battle cruisers.",
+ INKLINGTOT);
+ prout("You have an initial allotment of %d stardates to complete", (int)intime);
+ prout("your mission. As you proceed you may be given more time.");
+ prout("");
+ prout("You will have %d supporting starbases.", inbase);
+ proutn("Starbase locations- ");
+ }
+ else {
+ prout("Stardate %d.", (int)game.state.date);
+ prout("");
+ prout("%d Klingons.", INKLINGTOT);
+ prout("An unknown number of Romulans.");
+ if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
+ prout("%d stardates.",(int)intime);
+ proutn("%d starbases in ", inbase);
+ }
+ for (i = 1; i <= inbase; i++) {
+ proutn(cramlc(0, game.state.baseqx[i], game.state.baseqy[i]));
+ proutn(" ");
+ }
+ skip(2);
+ proutn("The Enterprise is currently in ");
+ proutn(cramlc(quadrant, quadx, quady));
+ proutn(" ");
+ proutn(cramlc(sector, sectx, secty));
+ skip(2);
+ prout("Good Luck!");
+ if (game.state.nscrem) prout(" YOU'LL NEED IT.");
+ waitfor();
+ newqad(0);
+ if (nenhere-iqhere-ithere) shldup=1.0;
+ if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
+}
+
+int choose(int needprompt)
+{
+ while (TRUE) {
+ tourn = 0;
+ thawed = 0;
+ skill = SKILL_NONE;
+ length = 0;
+ if (needprompt) /* Can start with command line options */
+ proutn("Would you like a regular, tournament, or saved game? ");
+ scan();
+ if (strlen(citem)==0) continue; // Try again
+ if (isit("tournament")) {
+ while (scan() == IHEOL) {
+ proutn("Type in tournament number-");
+ }
+ if (aaitem == 0) {
+ chew();
+ continue; // We don't want a blank entry
+ }
+ tourn = (int)aaitem;
+ thingx = -1;
+ srand((unsigned int)(int)aaitem);
+ break;
+ }
+ if (isit("saved") || isit("frozen")) {
+ if (thaw()) continue;
+ chew();
+ if (*game.passwd==0) continue;
+ if (!alldone) thawed = 1; // No plaque if not finished
+ report();
+ waitfor();
+ return TRUE;
+ }
+ if (isit("regular")) break;
+ proutn("What is \"");
+ proutn(citem);
+ prout("\"?");
+ chew();
+ }
+ while (length==0 || skill==SKILL_NONE) {
+ if (scan() == IHALPHA) {
+ if (isit("short")) length = 1;
+ else if (isit("medium")) length = 2;
+ else if (isit("long")) length = 4;
+ else if (isit("novice")) skill = SKILL_NOVICE;
+ else if (isit("fair")) skill = SKILL_FAIR;
+ else if (isit("good")) skill = SKILL_GOOD;
+ else if (isit("expert")) skill = SKILL_EXPERT;
+ else if (isit("emeritus")) skill = SKILL_EMERITUS;
+ else {
+ proutn("What is \"");
+ proutn(citem);
+ prout("\"?");
+ }
+ }
+ else {
+ chew();
+ if (length==0) proutn("Would you like a Short, Medium, or Long game? ");
+ else if (skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? ");
+ }
+ }
+ // Choose game options -- added by ESR for SST2K
+ if (scan() != IHALPHA) {
+ chew();
+ proutn("Choose your game options: ");
+ scan();
+ }
+ if (isit("plain")) {
+ // Approximates the UT FORTRAN version.
+ game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE);
+ game.options |= OPTION_PLAIN;
+ }
+ else if (isit("almy")) {
+ // Approximates Tom Almy's version.
+ game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE);
+ game.options |= OPTION_ALMY;
+ }
+ else if (isit("fancy"))
+ /* do nothing */;
+ else if (strlen(citem)) {
+ proutn("What is \"");
+ proutn(citem);
+ prout("\"?");
+ }
+ setpassword();
+#ifdef DEBUG
+ if (strcmp(game.passwd, "debug")==0) idebug = 1;
+#endif
+
+ // Use parameters to generate initial values of things
+ damfac = 0.5 * skill;
+ game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
+ inbase = game.state.rembase;
+ if (game.options & OPTION_PLANETS)
+ inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
+ game.state.nromrem = inrom = (2.0+Rand())*skill;
+ game.state.nscrem = inscom = (skill > SKILL_FAIR ? 1 : 0);
+ game.state.remtime = 7.0 * length;
+ intime = game.state.remtime;
+ game.state.remkl = inkling = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15);
+ incom = skill + 0.0625*inkling*Rand();
+ game.state.remcom = min(10, incom);
+ incom = game.state.remcom;
+ game.state.remres = (inkling+4*incom)*intime;
+ inresor = game.state.remres;
+ if (inkling > 50) {
+ inbase = (game.state.rembase += 1);
+ }
+ return FALSE;
+}
+
+void dropin(int iquad, int *ix, int *iy)
+{
+ do iran(QUADSIZE, ix, iy);
+ while (game.quad[*ix][*iy] != IHDOT);
+ game.quad[*ix][*iy] = iquad;
+}
+
+void newcnd(void)
+{
+ condit = IHGREEN;
+ if (energy < 1000.0) condit = IHYELLOW;
+ if (game.state.galaxy[quadx][quady].klingons || game.state.galaxy[quadx][quady].romulans)
+ condit = IHRED;
+ if (!alive) condit=IHDEAD;
+}
+
+
+void newqad(int shutup)
+{
+ int i, j, ix, iy, nplan;
+
+ iattak = 1;
+ justin = 1;
+ basex = basey = 0;
+ klhere = 0;
+ comhere = 0;
+ plnetx = plnety = 0;
+ ishere = 0;
+ irhere = 0;
+ iplnet = 0;
+ nenhere = 0;
+ neutz = 0;
+ inorbit = 0;
+ landed = -1;
+ ientesc = 0;
+ ithere = 0;
+ iqhere=0;
+ iqengry=0;
+ iseenit = 0;
+ if (iscate) {
+ // Attempt to escape Super-commander, so tbeam back!
+ iscate = 0;
+ ientesc = 1;
+ }
+ // Clear quadrant
+ for_sectors(i)
+ for_sectors(j)
+ game.quad[i][j] = IHDOT;
+ // cope with supernova
+ if (game.state.galaxy[quadx][quady].supernova)
+ return;
+ klhere = game.state.galaxy[quadx][quady].klingons;
+ irhere = game.state.galaxy[quadx][quady].romulans;
+ nplan = game.state.galaxy[quadx][quady].planets;
+ nenhere = klhere + irhere;
+
+ // Position Starship
+ game.quad[sectx][secty] = ship;
+
+ if (game.state.galaxy[quadx][quady].klingons) {
+ // Position ordinary Klingons
+ for (i = 1; i <= klhere; i++) {
+ dropin(IHK, &ix, &iy);
+ game.kx[i] = ix;
+ game.ky[i] = iy;
+ game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
+ game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
+ }
+ // If we need a commander, promote a Klingon
+ for_commanders(i)
+ if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
+
+ if (i <= game.state.remcom) {
+ game.quad[ix][iy] = IHC;
+ game.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;
+ comhere = 1;
+ }
+
+ // If we need a super-commander, promote a Klingon
+ if (quadx == game.state.isx && quady == game.state.isy) {
+ game.quad[game.kx[1]][game.ky[1]] = IHS;
+ game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;
+ iscate = game.state.remkl>1;
+ ishere = 1;
+ }
+ }
+ // Put in Romulans if needed
+ for (i = klhere+1; i <= nenhere; i++) {
+ dropin(IHR, &ix, &iy);
+ game.kx[i] = ix;
+ game.ky[i] = iy;
+ game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
+ game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;
+ }
+ // If quadrant needs a starbase, put it in
+ if (game.state.galaxy[quadx][quady].starbase)
+ dropin(IHB, &basex, &basey);
+
+ if (nplan) {
+ // If quadrant needs a planet, put it in
+ for (i=0; i < inplan; i++)
+ if (game.state.plnets[i].x == quadx && game.state.plnets[i].y == quady) break;
+ if (i < inplan) {
+ iplnet = i;
+ dropin(IHP, &plnetx, &plnety);
+ }
+ }
+ // Check for condition
+ newcnd();
+ // And finally the stars
+ for (i = 1; i <= game.state.galaxy[quadx][quady].stars; i++)
+ dropin(IHSTAR, &ix, &iy);
+
+ // Check for RNZ
+ if (irhere > 0 && klhere == 0) {
+ neutz = 1;
+ if (game.damage[DRADIO] <= 0.0) {
+ skip(1);
+ prout("LT. Uhura- \"Captain, an urgent message.");
+ prout(" I'll put it on audio.\" CLICK");
+ skip(1);
+ prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
+ prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
+ }
+ }
+
+ if (shutup==0) {
+ // Put in THING if needed
+ if (thingx == quadx && thingy == quady) {
+ dropin(IHQUEST, &ix, &iy);
+ iran(GALSIZE, &thingx, &thingy);
+ nenhere++;
+ iqhere=1;
+ game.kx[nenhere] = ix;
+ game.ky[nenhere] = iy;
+ game.kdist[nenhere] = game.kavgd[nenhere] =
+ sqrt(square(sectx-ix) + square(secty-iy));
+ game.kpower[nenhere] = Rand()*6000.0 +500.0 +250.0*skill;
+ if (game.damage[DSRSENS] == 0.0) {
+ skip(1);
+ prout("MR. SPOCK- \"Captain, this is most unusual.");
+ prout(" Please examine your short-range scan.\"");
+ }
+ }
+ }
+
+ // Decide if quadrant needs a Tholian
+ if (game.options & OPTION_THOLIAN) {
+ if ((skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
+ (skill == SKILL_GOOD && Rand() <= 0.05) ||
+ (skill > SKILL_GOOD && Rand() <= 0.08)
+ #ifdef DEBUG
+ || strcmp(game.passwd, "tholianx")==0
+ #endif
+ ) {
+ do {
+ ithx = Rand() > 0.5 ? QUADSIZE : 1;
+ ithy = Rand() > 0.5 ? QUADSIZE : 1;
+ } while (game.quad[ithx][ithy] != IHDOT);
+ game.quad[ithx][ithy] = IHT;
+ ithere = 1;
+ nenhere++;
+ game.kx[nenhere] = ithx;
+ game.ky[nenhere] = ithy;
+ game.kdist[nenhere] = game.kavgd[nenhere] =
+ sqrt(square(sectx-ithx) + square(secty-ithy));
+ game.kpower[nenhere] = Rand()*400.0 +100.0 +25.0*skill;
+ /* Reserve unocupied corners */
+ if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
+ if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
+ if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
+ if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
+ }
+ }
+
+ sortkl();
+
+ // Put in a few black holes
+ for (i = 1; i <= 3; i++)
+ if (Rand() > 0.5)
+ dropin(IHBLANK, &ix, &iy);
+
+ // Take out X's in corners if Tholian present
+ if (ithere) {
+ if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
+ if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
+ if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
+ if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
+ }
+}
+
+void sortkl(void)
+{
+ double t;
+ int sw, j, k;
+
+ // The author liked bubble sort. So we will use it. :-(
+
+ if (nenhere-iqhere-ithere < 2) return;
+
+ do {
+ sw = FALSE;
+ for (j = 1; j < nenhere; j++)
+ if (game.kdist[j] > game.kdist[j+1]) {
+ sw = TRUE;
+ t = game.kdist[j];
+ game.kdist[j] = game.kdist[j+1];
+ game.kdist[j+1] = t;
+ t = game.kavgd[j];
+ game.kavgd[j] = game.kavgd[j+1];
+ game.kavgd[j+1] = t;
+ k = game.kx[j];
+ game.kx[j] = game.kx[j+1];
+ game.kx[j+1] = k;
+ k = game.ky[j];
+ game.ky[j] = game.ky[j+1];
+ game.ky[j+1] = k;
+ t = game.kpower[j];
+ game.kpower[j] = game.kpower[j+1];
+ game.kpower[j+1] = t;
+ }
+ } while (sw);
+}
--- /dev/null
+#include <ctype.h>
+#include <getopt.h>
+#include <time.h>
+#include "sstlinux.h"
+#include "sst.h"
+
+#define DOC_NAME "sst.doc"
+
+/*
+
+Dave Matuszek says:
+
+ SRSCAN, MOVE, PHASERS, CALL, STATUS, IMPULSE, PHOTONS, ABANDON,
+ LRSCAN, WARP, SHIELDS, DESTRUCT, CHART, REST, DOCK, QUIT, and DAMAGE
+ were in the original non-"super" version of UT FORTRAN Star Trek.
+
+ Tholians weren't in the original. Dave is dubious about their merits.
+ (They are now controlled by OPTION_THOLIAN and turned off if the game
+ type is "plain".)
+
+ Planets and dilithium crystals weren't in the original. Dave is OK
+ with this idea. (It's now controlled by OPTION_PLANETS and turned
+ off if the game type is "plain".)
+
+ Dave says the bit about the Galileo getting turned into a
+ McDonald's is "consistant with our original vision". (This has been
+ left permanently enabled, as it can only happen if OPTION_PLANETS
+ is on.)
+
+ Dave also says the Space Thingy should not be preserved across saved
+ games, so you can't prove to others that you've seen it. He says it
+ shouldn't fire back, either. It should do nothing except scream and
+ disappear when hit by photon torpedos. It's OK that it may move
+ when attacked, but it didn't in the original. (Whether the Thingy
+ can fire back is now controlled by OPTION_THINGY and turned off if the
+ game type is "plain" or "almy". The no-save behavior has been restored.)
+
+ The Faerie Queen, black holes, and time warping were in the original.
+
+Here are Tom Almy's changes:
+
+ In early 1997, I got the bright idea to look for references to
+ "Super Star Trek" on the World Wide Web. There weren't many hits,
+ but there was one that came up with 1979 Fortran sources! This
+ version had a few additional features that mine didn't have,
+ however mine had some feature it didn't have. So I merged its
+ features that I liked. I also took a peek at the DECUS version (a
+ port, less sources, to the PDP-10), and some other variations.
+
+ 1, Compared to the original UT version, I've changed the "help" command to
+ "call" and the "terminate" command to "quit" to better match
+ user expectations. The DECUS version apparently made those changes
+ as well as changing "freeze" to "save". However I like "freeze".
+ (Both "freeze" and "save" work in SST2K.)
+
+ 2. The experimental deathray originally had only a 5% chance of
+ success, but could be used repeatedly. I guess after a couple
+ years of use, it was less "experimental" because the 1979
+ version had a 70% success rate. However it was prone to breaking
+ after use. I upgraded the deathray, but kept the original set of
+ failure modes (great humor!). (Now controlled by OPTION_DEATHRAY
+ and turned off if game type is "plain".)
+
+ 3. The 1979 version also mentions srscan and lrscan working when
+ docked (using the starbase's scanners), so I made some changes here
+ to do this (and indicating that fact to the player), and then realized
+ the base would have a subspace radio as well -- doing a Chart when docked
+ updates the star chart, and all radio reports will be heard. The Dock
+ command will also give a report if a base is under attack.
+
+ 4. Tholian Web from the 1979 version. (Now controlled by
+ OPTION_THOLIAN and turned off if game type is "plain".)
+
+ 5. Enemies can ram the Enterprise. (Now controlled by OPTION_RAMMING
+ and turned off if game type is "plain".)
+
+ 6. Regular Klingons and Romulans can move in Expert and Emeritus games.
+ This code could use improvement. (Now controlled by OPTION_MVBADDY
+ and turned off if game type is "plain".)
+
+ 7. The deep-space probe feature from the DECUS version. (Now controlled
+ by OPTION_PROBE and turned off if game type is "plain").
+
+ 8. 'emexit' command from the 1979 version.
+
+ 9. Bugfix: Klingon commander movements are no longer reported if long-range
+ sensors are damaged.
+
+ 10. Bugfix: Better base positioning at startup (more spread out).
+ That made sense to add because most people abort games with
+ bad base placement.
+
+ In June 2002, I fixed two known bugs and a documentation typo.
+ In June 2004 I fixed a number of bugs involving: 1) parsing invalid
+ numbers, 2) manual phasers when SR scan is damaged and commander is
+ present, 3) time warping into the future, 4) hang when moving
+ klingons in crowded quadrants. (These fixes are in SST2K.)
+
+Here are Stas Sergeev's changes:
+
+ 1. The Space Thingy can be shoved, if you ram it, and can fire back if
+ fired upon. (Now controlled by OPTION_THINGY and turned off if game
+ type is "plain" or "almy".)
+
+ 2. When you are docked, base covers you with an almost invincible shield.
+ (A commander can still ram you, or a Romulan can destroy the base,
+ or a SCom can even succeed with direct attack IIRC, but this rarely
+ happens.) (Now controlled by OPTION_BASE and turned off if game
+ type is "plain" or "almy".)
+
+ 3. Ramming a black hole is no longer instant death. There is a
+ chance you might get timewarped instead. (Now controlled by
+ OPTION_BLKHOLE and turned off if game type is "plain" or "almy".)
+
+ 4. The Tholian can be hit with phasers.
+
+ 5. SCom can't escape from you if no more enemies remain
+ (without this, chasing SCom can take an eternity).
+
+ 6. Probe target you enter is now the destination quadrant. Before I don't
+ remember what it was, but it was something I had difficulty using.
+
+ 7. Secret password is now autogenerated.
+
+ 8. "Plaque" is adjusted for A4 paper :-)
+
+ 9. Phasers now tells you how much energy needed, but only if the computer
+ is alive.
+
+ 10. Planets are auto-scanned when you enter the quadrant.
+
+ 11. Mining or using crystals in presense of enemy now yields an attack.
+ There are other minor adjustments to what yields an attack
+ and what does not.
+
+ 12. "freeze" command reverts to "save", most people will understand this
+ better anyway. (SST2K recognizes both.)
+
+ 13. Screen-oriented interface, with sensor scans always up. (SST2K
+ supports both screen-oriented and TTY modes.)
+
+Eric Raymond's changes:
+
+Mainly, I translated this C code out of FORTRAN into C -- created #defines
+for a lot of magic numbers and refactored the heck out of it.
+
+ 1. "sos" and "call" becomes "mayday", "freeze" and "save" are both good.
+
+ 2. Status report now indicates when dilithium crystals are on board.
+
+ 3. Per Dave Matuszek's remarks, Thingy state is never saved across games.
+
+ 4. Added game option selection so you can play a close (but not bug-for-
+ bug identical) approximation of older versions.
+*/
+
+/* the input queue */
+static char line[128], *linep = line;
+
+struct game game;
+int thingx, thingy, iqhere, iqengry;
+int iscore, iskill; // Common PLAQ
+double aaitem;
+double perdate;
+char citem[10];
+
+char *device[NDEVICES] = {
+ "S. R. Sensors",
+ "L. R. Sensors",
+ "Phasers",
+ "Photon Tubes",
+ "Life Support",
+ "Warp Engines",
+ "Impulse Engines",
+ "Shields",
+ "Subspace Radio",
+ "Shuttle Craft",
+ "Computer",
+ "Transporter",
+ "Shield Control",
+ "Death Ray",
+ "D. S. Probe"};
+
+static struct
+{
+ char *name;
+ int value;
+ unsigned long option;
+}
+
+commands[] = {
+#define SRSCAN 0
+ {"SRSCAN", SRSCAN, OPTION_TTY},
+#define STATUS 1
+ {"STATUS", STATUS, OPTION_TTY},
+#define REQUEST 2
+ {"REQUEST", REQUEST, OPTION_TTY},
+#define LRSCAN 3
+ {"LRSCAN", LRSCAN, OPTION_TTY},
+#define PHASERS 4
+ {"PHASERS", PHASERS, 0},
+#define TORPEDO 5
+ {"TORPEDO", TORPEDO, 0},
+ {"PHOTONS", TORPEDO, 0},
+#define MOVE 6
+ {"MOVE", MOVE, 0},
+#define SHIELDS 7
+ {"SHIELDS", SHIELDS, 0},
+#define DOCK 8
+ {"DOCK", DOCK, 0},
+#define DAMAGES 9
+ {"DAMAGES", DAMAGES, 0},
+#define CHART 10
+ {"CHART", CHART, 0},
+#define IMPULSE 11
+ {"IMPULSE", IMPULSE, 0},
+#define REST 12
+ {"REST", REST, 0},
+#define WARP 13
+ {"WARP", WARP, 0},
+#define SCORE 14
+ {"SCORE", SCORE, 0},
+#define SENSORS 15
+ {"SENSORS", SENSORS, OPTION_PLANETS},
+#define ORBIT 16
+ {"ORBIT", ORBIT, OPTION_PLANETS},
+#define TRANSPORT 17
+ {"TRANSPORT", TRANSPORT, OPTION_PLANETS},
+#define MINE 18
+ {"MINE", MINE, OPTION_PLANETS},
+#define CRYSTALS 19
+ {"CRYSTALS", CRYSTALS, OPTION_PLANETS},
+#define SHUTTLE 20
+ {"SHUTTLE", SHUTTLE, OPTION_PLANETS},
+#define PLANETS 21
+ {"PLANETS", PLANETS, OPTION_PLANETS},
+#define REPORT 22
+ {"REPORT", REPORT, 0},
+#define COMPUTER 23
+ {"COMPUTER", COMPUTER, 0},
+#define COMMANDS 24
+ {"COMMANDS", COMMANDS, 0},
+#define EMEXIT 25
+ {"EMEXIT", EMEXIT, 0},
+#define PROBE 26
+ {"PROBE", PROBE, OPTION_PROBE},
+#define SAVE 27
+ {"SAVE", SAVE, 0},
+ {"FREEZE", SAVE, 0},
+#define ABANDON 28
+ {"ABANDON", ABANDON, 0},
+#define DESTRUCT 29
+ {"DESTRUCT", DESTRUCT, 0},
+#define DEATHRAY 30
+ {"DEATHRAY", DEATHRAY, 0},
+#define DEBUGCMD 31
+ {"DEBUG", DEBUGCMD, 0},
+#define MAYDAY 32
+ {"MAYDAY", MAYDAY, 0},
+ //{"SOS", MAYDAY, 0},
+ //{"CALL", MAYDAY, 0},
+#define QUIT 33
+ {"QUIT", QUIT, 0},
+#define HELP 34
+ {"HELP", HELP, 0},
+};
+
+#define NUMCOMMANDS sizeof(commands)/sizeof(commands[0])
+#define ACCEPT(i) (!commands[i].option || (commands[i].option & game.options))
+
+static void listCommands(void) {
+ int i, k = 0;
+ proutn("LEGAL COMMANDS ARE:");
+ for (i = 0; i < NUMCOMMANDS; i++) {
+ if (!ACCEPT(i))
+ continue;
+ if (k % 5 == 0)
+ skip(1);
+ proutn("%-12s ", commands[i].name);
+ k++;
+ }
+ skip(1);
+}
+
+static void helpme(void)
+{
+ int i, j;
+ char cmdbuf[32], *cp;
+ char linebuf[132];
+ FILE *fp;
+ /* Give help on commands */
+ int key;
+ key = scan();
+ while (TRUE) {
+ if (key == IHEOL) {
+ setwnd(prompt_window);
+ proutn("Help on what command? ");
+ key = scan();
+ }
+ setwnd(message_window);
+ if (key == IHEOL) return;
+ for (i = 0; i < NUMCOMMANDS; i++) {
+ if (ACCEPT(i) && strcasecmp(commands[i].name, citem)==0) {
+ i = commands[i].value;
+ break;
+ }
+ }
+ if (i != NUMCOMMANDS) break;
+ skip(1);
+ prout("Valid commands:");
+ listCommands();
+ key = IHEOL;
+ chew();
+ skip(1);
+ }
+ if (i == COMMANDS) {
+ strcpy(cmdbuf, " ABBREV");
+ }
+ else {
+ for (j = 0; commands[i].name[j]; j++)
+ cmdbuf[j] = toupper(commands[i].name[j]);
+ cmdbuf[j] = '\0';
+ }
+ fp = fopen(SSTDOC, "r");
+ if (fp == NULL)
+ fp = fopen(DOC_NAME, "r");
+ if (fp == NULL) {
+ prout("Spock- \"Captain, that information is missing from the");
+ prout(" computer. You need to find "DOC_NAME" and put it in the");
+ prout(" current directory or to "SSTDOC".\"");
+ /*
+ * This used to continue: "You need to find SST.DOC and put
+ * it in the current directory."
+ */
+ return;
+ }
+ for (;;) {
+ if (fgets(linebuf, sizeof(linebuf), fp) == NULL) {
+ prout("Spock- \"Captain, there is no information on that command.\"");
+ fclose(fp);
+ return;
+ }
+ if (linebuf[0] == '%' && linebuf[1] == '%'&& linebuf[2] == ' ') {
+ for (cp = linebuf+3; isspace(*cp); cp++)
+ continue;
+ linebuf[strlen(linebuf)-1] = '\0';
+ if (strcasecmp(cp, cmdbuf) == 0)
+ break;
+ }
+ }
+
+ skip(1);
+ prout("Spock- \"Captain, I've found the following information:\"");
+ skip(1);
+
+ while (fgets(linebuf, sizeof(linebuf),fp)) {
+ if (strstr(linebuf, "******"))
+ break;
+ proutn(linebuf);
+ }
+ fclose(fp);
+}
+
+void enqueue(char *s)
+{
+ strcpy(line, s);
+}
+
+static void makemoves(void)
+{
+ int i, v = 0, hitme;
+ clrscr();
+ setwnd(message_window);
+ while (TRUE) { /* command loop */
+ drawmaps(1);
+ while (TRUE) { /* get a command */
+ hitme = FALSE;
+ justin = 0;
+ Time = 0.0;
+ i = -1;
+ chew();
+ setwnd(prompt_window);
+ clrscr();
+ proutn("COMMAND> ");
+ if (scan() == IHEOL) {
+ makechart();
+ continue;
+ }
+ ididit=0;
+ clrscr();
+ setwnd(message_window);
+ clrscr();
+ for (i=0; i < ABANDON; i++)
+ if (ACCEPT(i) && isit(commands[i].name)) {
+ v = commands[i].value;
+ break;
+ }
+ if (i < ABANDON && (!commands[i].option || (commands[i].option & game.options)))
+ break;
+ for (; i < NUMCOMMANDS; i++)
+ if (ACCEPT(i) && strcasecmp(commands[i].name, citem) == 0) {
+ v = commands[i].value;
+ break;
+ }
+ if (i < NUMCOMMANDS && (!commands[i].option || (commands[i].option & game.options)))
+ break;
+ listCommands();
+ }
+ commandhook(commands[i].name, TRUE);
+ switch (v) { /* command switch */
+ case SRSCAN: // srscan
+ srscan(SCAN_FULL);
+ break;
+ case STATUS: // status
+ srscan(SCAN_STATUS);
+ break;
+ case REQUEST: // status request
+ srscan(SCAN_REQUEST);
+ break;
+ case LRSCAN: // lrscan
+ lrscan();
+ break;
+ case PHASERS: // phasers
+ phasers();
+ if (ididit) hitme = TRUE;
+ break;
+ case TORPEDO: // photons
+ photon();
+ if (ididit) hitme = TRUE;
+ break;
+ case MOVE: // move
+ warp(1);
+ break;
+ case SHIELDS: // shields
+ doshield(1);
+ if (ididit) {
+ hitme=TRUE;
+ shldchg = 0;
+ }
+ break;
+ case DOCK: // dock
+ dock(1);
+ if (ididit) attack(0);
+ break;
+ case DAMAGES: // damages
+ dreprt();
+ break;
+ case CHART: // chart
+ chart(0);
+ break;
+ case IMPULSE: // impulse
+ impuls();
+ break;
+ case REST: // rest
+ wait();
+ if (ididit) hitme = TRUE;
+ break;
+ case WARP: // warp
+ setwrp();
+ break;
+ case SCORE: // score
+ score();
+ break;
+ case SENSORS: // sensors
+ sensor();
+ break;
+ case ORBIT: // orbit
+ orbit();
+ if (ididit) hitme = TRUE;
+ break;
+ case TRANSPORT: // transport "beam"
+ beam();
+ break;
+ case MINE: // mine
+ mine();
+ if (ididit) hitme = TRUE;
+ break;
+ case CRYSTALS: // crystals
+ usecrystals();
+ if (ididit) hitme = TRUE;
+ break;
+ case SHUTTLE: // shuttle
+ shuttle();
+ if (ididit) hitme = TRUE;
+ break;
+ case PLANETS: // Planet list
+ preport();
+ break;
+ case REPORT: // Game Report
+ report();
+ break;
+ case COMPUTER: // use COMPUTER!
+ eta();
+ break;
+ case COMMANDS:
+ listCommands();
+ break;
+ case EMEXIT: // Emergency exit
+ clrscr(); // Hide screen
+ freeze(TRUE); // forced save
+ exit(1); // And quick exit
+ break;
+ case PROBE:
+ probe(); // Launch probe
+ if (ididit) hitme = TRUE;
+ break;
+ case ABANDON: // Abandon Ship
+ abandn();
+ break;
+ case DESTRUCT: // Self Destruct
+ dstrct();
+ break;
+ case SAVE: // Save Game
+ freeze(FALSE);
+ clrscr();
+ if (skill > SKILL_GOOD)
+ prout("WARNING--Saved games produce no plaques!");
+ break;
+ case DEATHRAY: // Try a desparation measure
+ deathray();
+ if (ididit) hitme = TRUE;
+ break;
+ case DEBUGCMD: // What do we want for debug???
+#ifdef DEBUG
+ debugme();
+#endif
+ break;
+ case MAYDAY: // Call for help
+ help();
+ if (ididit) hitme = TRUE;
+ break;
+ case QUIT:
+ alldone = 1; // quit the game
+#ifdef DEBUG
+ if (idebug) score();
+#endif
+ break;
+ case HELP:
+ helpme(); // get help
+ break;
+ }
+ commandhook(commands[i].name, FALSE);
+ for (;;) {
+ if (alldone) break; // Game has ended
+#ifdef DEBUG
+ if (idebug) prout("2500");
+#endif
+ if (Time != 0.0) {
+ events();
+ if (alldone) break; // Events did us in
+ }
+ if (game.state.galaxy[quadx][quady].supernova) { // Galaxy went Nova!
+ atover(0);
+ continue;
+ }
+ if (hitme && justin==0) {
+ attack(2);
+ if (alldone) break;
+ if (game.state.galaxy[quadx][quady].supernova) { // went NOVA!
+ atover(0);
+ hitme = TRUE;
+ continue;
+ }
+ }
+ break;
+ }
+ if (alldone) break;
+ }
+}
+
+
+int main(int argc, char **argv)
+{
+ int i, option;
+
+ game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_SHOWME | OPTION_PLAIN | OPTION_ALMY);
+ if (getenv("TERM"))
+ game.options |= OPTION_CURSES | OPTION_SHOWME;
+ else
+ game.options |= OPTION_TTY;
+
+ while ((option = getopt(argc, argv, "t")) != -1) {
+ switch (option) {
+ case 't':
+ game.options |= OPTION_TTY;
+ game.options &=~ OPTION_CURSES;
+ break;
+ default:
+ fprintf(stderr, "usage: sst [-t] [startcommand...].\n");
+ exit(0);
+ }
+ }
+
+ randomize();
+ iostart();
+
+ line[0] = '\0';
+ for (i = optind; i < argc; i++) {
+ strcat(line, argv[i]);
+ strcat(line, " ");
+ }
+ while (TRUE) { /* Play a game */
+ setwnd(fullscreen_window);
+#ifdef DEBUG
+ prout("INITIAL OPTIONS: %0lx", game.options);
+#endif /* DEBUG */
+ clrscr();
+ prelim();
+ setup(line[0] == '\0');
+ if (alldone) {
+ score();
+ alldone = 0;
+ }
+ else makemoves();
+ skip(1);
+ stars();
+ skip(1);
+
+ if (tourn && alldone) {
+ proutn("Do you want your score recorded?");
+ if (ja()) {
+ chew2();
+ freeze(FALSE);
+ }
+ }
+ proutn("Do you want to play again? ");
+ if (!ja()) break;
+ }
+ skip(1);
+ prout("May the Great Bird of the Galaxy roost upon your home planet.");
+ return 0;
+}
+
+
+void cramen(int i)
+{
+ /* return an enemy */
+ char *s;
+
+ switch (i) {
+ case IHR: s = "Romulan"; break;
+ case IHK: s = "Klingon"; break;
+ case IHC: s = "Commander"; break;
+ case IHS: s = "Super-commander"; break;
+ case IHSTAR: s = "Star"; break;
+ case IHP: s = "Planet"; break;
+ case IHB: s = "Starbase"; break;
+ case IHBLANK: s = "Black hole"; break;
+ case IHT: s = "Tholian"; break;
+ case IHWEB: s = "Tholian web"; break;
+ case IHQUEST: s = "Stranger"; break;
+ default: s = "Unknown??"; break;
+ }
+ proutn(s);
+}
+
+char *cramlc(enum loctype key, int x, int y)
+{
+ static char buf[32];
+ buf[0] = '\0';
+ if (key == quadrant) strcpy(buf, "Quadrant ");
+ else if (key == sector) strcpy(buf, "Sector ");
+ sprintf(buf+strlen(buf), "%d - %d", x, y);
+ return buf;
+}
+
+void crmena(int i, int enemy, int key, int x, int y)
+{
+ if (i == 1) proutn("***");
+ cramen(enemy);
+ proutn(" at ");
+ proutn(cramlc(key, x, y));
+}
+
+void crmshp(void)
+{
+ char *s;
+ switch (ship) {
+ case IHE: s = "Enterprise"; break;
+ case IHF: s = "Faerie Queene"; break;
+ default: s = "Ship???"; break;
+ }
+ proutn(s);
+}
+
+void stars(void)
+{
+ prouts("******************************************************");
+ skip(1);
+}
+
+double expran(double avrage)
+{
+ return -avrage*log(1e-7 + Rand());
+}
+
+double Rand(void) {
+ return rand()/(1.0 + (double)RAND_MAX);
+}
+
+void iran(int size, int *i, int *j)
+{
+ *i = Rand()*(size*1.0) + 1.0;
+ *j = Rand()*(size*1.0) + 1.0;
+}
+
+void chew(void)
+{
+ linep = line;
+ *linep = 0;
+}
+
+void chew2(void)
+{
+ /* return IHEOL next time */
+ linep = line+1;
+ *linep = 0;
+}
+
+int scan(void)
+{
+ int i;
+ char *cp;
+
+ // Init result
+ aaitem = 0.0;
+ *citem = 0;
+
+ // Read a line if nothing here
+ if (*linep == 0) {
+ if (linep != line) {
+ chew();
+ return IHEOL;
+ }
+ cgetline(line, sizeof(line));
+ fflush(stdin);
+ if (curwnd==prompt_window){
+ clrscr();
+ setwnd(message_window);
+ clrscr();
+ }
+ linep = line;
+ }
+ // Skip leading white space
+ while (*linep == ' ') linep++;
+ // Nothing left
+ if (*linep == 0) {
+ chew();
+ return IHEOL;
+ }
+ if (isdigit(*linep) || *linep=='+' || *linep=='-' || *linep=='.') {
+ // treat as a number
+ i = 0;
+ if (sscanf(linep, "%lf%n", &aaitem, &i) < 1) {
+ linep = line; // Invalid numbers are ignored
+ *linep = 0;
+ return IHEOL;
+ }
+ else {
+ // skip to end
+ linep += i;
+ return IHREAL;
+ }
+ }
+ // Treat as alpha
+ cp = citem;
+ while (*linep && *linep!=' ') {
+ if ((cp - citem) < 9) *cp++ = tolower(*linep);
+ linep++;
+ }
+ *cp = 0;
+ return IHALPHA;
+}
+
+int ja(void)
+{
+ chew();
+ while (TRUE) {
+ scan();
+ chew();
+ if (*citem == 'y') return TRUE;
+ if (*citem == 'n') return FALSE;
+ proutn("Please answer with \"Y\" or \"N\": ");
+ }
+}
+
+void huh(void)
+{
+ chew();
+ skip(1);
+ prout("Beg your pardon, Captain?");
+}
+
+int isit(char *s)
+{
+ /* New function -- compares s to scanned citem and returns true if it
+ matches to the length of s */
+
+ return strncasecmp(s, citem, max(1, strlen(citem))) == 0;
+
+}
+
+#ifdef DEBUG
+void debugme(void)
+{
+ proutn("Reset levels? ");
+ if (ja() != 0) {
+ if (energy < inenrg) energy = inenrg;
+ shield = inshld;
+ torps = intorps;
+ lsupres = inlsr;
+ }
+ proutn("Reset damage? ");
+ if (ja() != 0) {
+ int i;
+ for (i=0; i < NDEVICES; i++)
+ if (game.damage[i] > 0.0)
+ game.damage[i] = 0.0;
+ }
+ proutn("Toggle idebug? ");
+ if (ja() != 0) {
+ idebug = !idebug;
+ if (idebug) prout("Debug output ON");
+ else prout("Debug output OFF");
+ }
+ proutn("Cause selective damage? ");
+ if (ja() != 0) {
+ int i, key;
+ for (i=0; i < NDEVICES; i++) {
+ proutn("Kill ");
+ proutn(device[i]);
+ proutn("? ");
+ chew();
+ key = scan();
+ if (key == IHALPHA && isit("y")) {
+ game.damage[i] = 10.0;
+ }
+ }
+ }
+ proutn("Examine/change events? ");
+ if (ja() != 0) {
+ int i;
+ for (i = 1; i < NEVENTS; i++) {
+ int key;
+ if (game.future[i] == FOREVER) continue;
+ switch (i) {
+ case FSNOVA: proutn("Supernova "); break;
+ case FTBEAM: proutn("T Beam "); break;
+ case FSNAP: proutn("Snapshot "); break;
+ case FBATTAK: proutn("Base Attack "); break;
+ case FCDBAS: proutn("Base Destroy "); break;
+ case FSCMOVE: proutn("SC Move "); break;
+ case FSCDBAS: proutn("SC Base Destroy "); break;
+ }
+ proutn("%.2f", game.future[i]-game.state.date);
+ chew();
+ proutn(" ?");
+ key = scan();
+ if (key == IHREAL) {
+ game.future[i] = game.state.date + aaitem;
+ }
+ }
+ chew();
+ }
+ proutn("Induce supernova here? ");
+ if (ja() != 0) {
+ game.state.galaxy[quadx][quady].supernova = TRUE;
+ atover(1);
+ }
+}
+#endif
--- /dev/null
+#ifndef __SST_H__
+
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <curses.h>
+
+#ifdef DATA_DIR
+#define SSTDOC DATA_DIR"/"DOC_NAME
+#else
+#define SSTDOC DOC_NAME
+#endif
+
+#define min(x, y) ((x)<(y)?(x):(y))
+#define max(x, y) ((x)>(y)?(x):(y))
+
+// #define DEBUG
+
+#define PHASEFAC (2.0)
+#define PLNETMAX (10)
+#define GALSIZE (8)
+#define QUADSIZE (10)
+#define BASEMAX (5)
+
+/*
+ * These macros hide the difference between 0-origin and 1-origin addressing.
+ * They're a step towards de-FORTRANizing the code.
+ */
+#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
+#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
+#define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
+#define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
+#define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
+#define for_local_enemies(i) for (i = 1; i <= nenhere; i++)
+#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
+
+typedef struct {
+ int x; /* Quadrant location of planet */
+ int y;
+ enum {M=0, N=1, O=2} pclass;
+ int crystals; /* has crystals */
+ enum {unknown, known, shuttle_down} known;
+} planet;
+
+#define DESTROY(pl) memset(pl, '\0', sizeof(planet))
+
+typedef struct {
+ int snap, // snapshot taken
+ remkl, // remaining klingons
+ remcom, // remaining commanders
+ nscrem, // remaining super commanders
+ rembase, // remaining bases
+ starkl, // destroyed stars
+ basekl, // destroyed bases
+ cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates
+ baseqx[BASEMAX+1], // Base quadrant X
+ baseqy[BASEMAX+1], // Base quadrant Y
+ isx, isy, // Coordinate of Super Commander
+ nromrem, // Romulans remaining
+ nplankl; // destroyed planets
+ planet plnets[PLNETMAX]; // Planet information
+ double date, // stardate
+ remres, // remaining resources
+ remtime; // remaining time
+ struct {
+ int stars;
+ int planets;
+ int starbase;
+ int klingons;
+ int romulans;
+ int supernova;
+ int charted;
+ } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
+ struct {
+ int stars;
+ int starbase;
+ int klingons;
+ } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
+} snapshot; // Data that is snapshot
+
+#define NKILLK (inkling - game.state.remkl)
+#define NKILLC (incom - game.state.remcom)
+#define NKILLSC (inscom - game.state.nscrem)
+#define NKILLROM (inrom - game.state.nromrem)
+#define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
+#define INKLINGTOT (inkling + incom + inscom)
+#define KLINGKILLED (INKLINGTOT - KLINGREM)
+
+#define SKILL_NONE 0
+#define SKILL_NOVICE 1
+#define SKILL_FAIR 2
+#define SKILL_GOOD 3
+#define SKILL_EXPERT 4
+#define SKILL_EMERITUS 5
+
+/* game options */
+#define OPTION_ALL 0xffffffff
+#define OPTION_TTY 0x00000001 /* old interface */
+#define OPTION_CURSES 0x00000002 /* new interface */
+#define OPTION_IOMODES 0x00000003 /* cover both interfaces */
+#define OPTION_PLANETS 0x00000004 /* planets and mining */
+#define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
+#define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
+#define OPTION_PROBE 0x00000020 /* deep-space probes */
+#define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
+#define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
+#define OPTION_MVBADDY 0x00000100 /* more enemies can move */
+#define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
+#define OPTION_BASE 0x00000400 /* bases have good shields */
+#define OPTION_PLAIN 0x01000000 /* user chose plain game */
+#define OPTION_ALMY 0x02000000 /* user chose Almy variant */
+
+/* Define devices */
+#define DSRSENS 0
+#define DLRSENS 1
+#define DPHASER 2
+#define DPHOTON 3
+#define DLIFSUP 4
+#define DWARPEN 5
+#define DIMPULS 6
+#define DSHIELD 7
+#define DRADIO 8
+#define DSHUTTL 9
+#define DCOMPTR 10
+#define DTRANSP 11
+#define DSHCTRL 12
+#define DDRAY 13 // Added deathray
+#define DDSP 14 // Added deep space probe
+#define NDEVICES (15) // Number of devices
+
+#define FOREVER 1e30
+
+/* Define future events */
+#define FSPY 0 // Spy event happens always (no future[] entry)
+ // can cause SC to tractor beam Enterprise
+#define FSNOVA 1 // Supernova
+#define FTBEAM 2 // Commander tractor beams Enterprise
+#define FSNAP 3 // Snapshot for time warp
+#define FBATTAK 4 // Commander attacks base
+#define FCDBAS 5 // Commander destroys base
+#define FSCMOVE 6 // Supercommander moves (might attack base)
+#define FSCDBAS 7 // Supercommander destroys base
+#define FDSPROB 8 // Move deep space probe
+#define NEVENTS (9)
+
+// Scalar variables that are needed for freezing the game
+// are placed in a structure. #defines are used to access by their
+// original names. Gee, I could have done this with the d structure,
+// but I just didn't think of it back when I started.
+
+#define SSTMAGIC "SST2.0\n"
+
+extern WINDOW *curwnd;
+
+struct game {
+ char magic[sizeof(SSTMAGIC)];
+ unsigned long options;
+ snapshot state;
+ snapshot snapsht;
+ char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
+ double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
+ double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
+ double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
+ double damage[NDEVICES]; // damage encountered
+ double future[NEVENTS]; // future events
+ char passwd[10]; // Self Destruct password
+ int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ int ky[(QUADSIZE+1)*(QUADSIZE+1)];
+ /* members with macro definitions start here */
+ int inkling,
+ inbase,
+ incom,
+ inscom,
+ inrom,
+ instar,
+ intorps,
+ condit,
+ torps,
+ ship,
+ quadx,
+ quady,
+ sectx,
+ secty,
+ length,
+ skill,
+ basex,
+ basey,
+ klhere,
+ comhere,
+ casual,
+ nhelp,
+ nkinks,
+ ididit,
+ gamewon,
+ alive,
+ justin,
+ alldone,
+ shldchg,
+ plnetx,
+ plnety,
+ inorbit,
+ landed,
+ iplnet,
+ imine,
+ inplan,
+ nenhere,
+ ishere,
+ neutz,
+ irhere,
+ icraft,
+ ientesc,
+ iscraft,
+ isatb,
+ iscate,
+#ifdef DEBUG
+ idebug,
+#endif
+ iattak,
+ icrystl,
+ tourn,
+ thawed,
+ batx,
+ baty,
+ ithere,
+ ithx,
+ ithy,
+ iseenit,
+ probecx,
+ probecy,
+ proben,
+ isarmed,
+ nprobes;
+ double inresor,
+ intime,
+ inenrg,
+ inshld,
+ inlsr,
+ indate,
+ energy,
+ shield,
+ shldup,
+ warpfac,
+ wfacsq,
+ lsupres,
+ dist,
+ direc,
+ Time,
+ docfac,
+ resting,
+ damfac,
+ lastchart,
+ cryprob,
+ probex,
+ probey,
+ probeinx,
+ probeiny,
+ height;
+};
+extern struct game game;
+
+#define inkling game.inkling // Initial number of klingons
+#define inbase game.inbase // Initial number of bases
+#define incom game.incom // Initian number of commanders
+#define inscom game.inscom // Initian number of commanders
+#define inrom game.inrom // Initian number of commanders
+#define instar game.instar // Initial stars
+#define intorps game.intorps // Initial/Max torpedoes
+#define condit game.condit // Condition (red/yellow/green/docked)
+#define torps game.torps // number of torpedoes
+#define ship game.ship // Ship type -- 'E' is Enterprise
+#define quadx game.quadx // where we are
+#define quady game.quady //
+#define sectx game.sectx // where we are
+#define secty game.secty //
+#define length game.length // length of game
+#define skill game.skill // skill level
+#define basex game.basex // position of base in current quad
+#define basey game.basey //
+#define klhere game.klhere // klingons here
+#define comhere game.comhere // commanders here
+#define casual game.casual // causalties
+#define nhelp game.nhelp // calls for help
+#define nkinks game.nkinks //
+#define ididit game.ididit // Action taken -- allows enemy to attack
+#define gamewon game.gamewon // Finished!
+#define alive game.alive // We are alive (not killed)
+#define justin game.justin // just entered quadrant
+#define alldone game.alldone // game is now finished
+#define shldchg game.shldchg // shield is changing (affects efficiency)
+#define plnetx game.plnetx // location of planet in quadrant
+#define plnety game.plnety //
+#define inorbit game.inorbit // orbiting
+#define landed game.landed // party on planet (1), on ship (-1)
+#define iplnet game.iplnet // planet # in quadrant
+#define imine game.imine // mining
+#define inplan game.inplan // initial planets
+#define nenhere game.nenhere // Number of enemies in quadrant
+#define ishere game.ishere // Super-commander in quandrant
+#define neutz game.neutz // Romulan Neutral Zone
+#define irhere game.irhere // Romulans in quadrant
+#define icraft game.icraft // Kirk in Galileo
+#define ientesc game.ientesc // Attempted escape from supercommander
+#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game
+#define isatb game.isatb // =1 if SuperCommander is attacking base
+#define iscate game.iscate // Super Commander is here
+#ifdef DEBUG
+#define idebug game.idebug // Debug mode
+#endif
+#define iattak game.iattak // attack recursion elimination (was cracks[4])
+#define icrystl game.icrystl // dilithium crystals aboard
+#define tourn game.tourn // Tournament number
+#define thawed game.thawed // Thawed game
+#define batx game.batx // Base coordinates being attacked
+#define baty game.baty //
+#define ithere game.ithere // Tholean is here
+#define ithx game.ithx // coordinates of tholean
+#define ithy game.ithy
+#define iseenit game.iseenit // Seen base attack report
+#define inresor game.inresor // initial resources
+#define intime game.intime // initial time
+#define inenrg game.inenrg // Initial/Max Energy
+#define inshld game.inshld // Initial/Max Shield
+#define inlsr game.inlsr // initial life support resources
+#define indate game.indate // Initial date
+#define energy game.energy // Energy level
+#define shield game.shield // Shield level
+#define shldup game.shldup // Shields are up
+#define warpfac game.warpfac // Warp speed
+#define wfacsq game.wfacsq // squared warp factor
+#define lsupres game.lsupres // life support reserves
+#define dist game.dist // movement distance
+#define direc game.direc // movement direction
+#define Time game.Time // time taken by current operation
+#define docfac game.docfac // repair factor when docking (constant?)
+#define resting game.resting // rest time
+#define damfac game.damfac // damage factor
+#define lastchart game.lastchart // time star chart was last updated
+#define cryprob game.cryprob // probability that crystal will work
+#define probex game.probex // location of probe
+#define probey game.probey
+#define probecx game.probecx // current probe quadrant
+#define probecy game.probecy
+#define probeinx game.probeinx // Probe x,y increment
+#define probeiny game.probeiny
+#define proben game.proben // number of moves for probe
+#define isarmed game.isarmed // Probe is armed
+#define nprobes game.nprobes // number of probes available
+
+/* the following global state doesn't need to be saved */
+extern char *device[NDEVICES];
+extern int iscore, iskill; // Common PLAQ
+extern double perdate;
+extern double aaitem;
+extern char citem[10];
+
+/* the Space Thingy's global state should *not* be saved! */
+extern int thingx, thingy, iqhere, iqengry;
+
+typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
+ FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
+ FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
+ FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
+ FHOLE} FINTYPE ;
+enum loctype {neither, quadrant, sector};
+
+#ifndef TRUE
+#define TRUE (1)
+#define FALSE (0)
+#endif
+
+#define IHR 'R'
+#define IHK 'K'
+#define IHC 'C'
+#define IHS 'S'
+#define IHSTAR '*'
+#define IHP 'P'
+#define IHB 'B'
+#define IHBLANK ' '
+#define IHDOT '.'
+#define IHQUEST '?'
+#define IHE 'E'
+#define IHF 'F'
+#define IHT 'T'
+#define IHWEB '#'
+#define IHGREEN 'G'
+#define IHYELLOW 'Y'
+#define IHRED 'R'
+#define IHDOCKED 'D'
+#define IHDEAD 'Z'
+#define IHMATER0 '-'
+#define IHMATER1 'o'
+#define IHMATER2 '0'
+
+
+/* Function prototypes */
+void prelim(void);
+void attack(int);
+int choose(int);
+void setup(int);
+void score(void);
+void atover(int);
+int srscan(int);
+void lrscan(void);
+void phasers(void);
+void photon(void);
+void warp(int);
+void doshield(int);
+void dock(int);
+void dreprt(void);
+void chart(int);
+void rechart(void);
+void impuls(void);
+void wait(void);
+void setwrp(void);
+void events(void);
+void report(void);
+void eta(void);
+void help(void);
+void abandn(void);
+void finish(FINTYPE);
+void dstrct(void);
+void kaboom(void);
+void freeze(int);
+int thaw(void);
+void plaque(void);
+int scan(void);
+#define IHEOL (0)
+#define IHALPHA (1)
+#define IHREAL (2)
+void chew(void);
+void chew2(void);
+void skip(int);
+void prout(char *, ...);
+void proutn(char *, ...);
+void stars(void);
+void newqad(int);
+int ja(void);
+void cramen(int);
+void crmshp(void);
+char *cramlc(enum loctype, int, int);
+double expran(double);
+double Rand(void);
+void iran(int, int *, int *);
+#define square(i) ((i)*(i))
+void dropin(int, int*, int*);
+void newcnd(void);
+void sortkl(void);
+void imove(void);
+void ram(int, int, int, int);
+void crmena(int, int, int, int, int);
+void deadkl(int, int, int, int, int);
+void timwrp(void);
+void movcom(void);
+void torpedo(double, double, int, int, double *, int, int);
+void huh(void);
+void pause_game(int);
+void nova(int, int);
+void snova(int, int);
+void scom(int *);
+void hittem(double *);
+void prouts(char *, ...);
+int isit(char *);
+void preport(void);
+void orbit(void);
+void sensor(void);
+void drawmaps(short);
+void beam(void);
+void mine(void);
+void usecrystals(void);
+void shuttle(void);
+void deathray(void);
+void debugme(void);
+void attakreport(int);
+void movetho(void);
+void probe(void);
+void iostart(void);
+void setwnd(WINDOW *);
+void warble(void);
+void boom(int ii, int jj);
+void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
+void cgetline(char *, int);
+void waitfor(void);
+void setpassword(void);
+void commandhook(char *, int);
+void makechart(void);
+void enqueue(char *);
+
+/* mode arguments for srscan() */
+#define SCAN_FULL 1
+#define SCAN_REQUEST 2
+#define SCAN_STATUS 3
+#define SCAN_NO_LEFTSIDE 4
+
+WINDOW *fullscreen_window;
+WINDOW *srscan_window;
+WINDOW *report_window;
+WINDOW *lrscan_window;
+WINDOW *message_window;
+WINDOW *prompt_window;
+
+extern void clreol(void);
+extern void clrscr(void);
+extern void textcolor(int color);
+extern void highvideo(void);
+
+enum COLORS {
+ DEFAULT,
+ BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
+ DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
+};
+
+#define DAMAGED 128 /* marker for damaged ship in starmap */
+
+#endif
--- /dev/null
+#include "config.h"
+#include "sstlinux.h"
+
+#ifdef HAVE_LINUX_KD_H
+
+#include <sys/types.h>
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <linux/kd.h>
+
+static int fd = 0;
+#endif
+
+void sound(unsigned int freq)
+{
+#ifdef HAVE_LINUX_KD_H
+ if(fd==0) fd=open("/dev/console", O_RDONLY);
+ if(fd>0) ioctl(fd, KDMKTONE, 1193180/freq + (0xFFFF<<16));
+#endif
+}
+
+void nosound(void)
+{
+#ifdef HAVE_LINUX_KD_H
+ if(fd>0) ioctl(fd, KDMKTONE, 0);
+#endif
+}
--- /dev/null
+#ifndef __SSTLINUX_H
+#define __SSTLINUX_H
+
+void sound(unsigned int);
+void nosound(void);
+
+#define delay(x) usleep(x*1000)
+#define randomize() srand((unsigned)time(NULL))
+
+#endif
+++ /dev/null
-<?xml version="1.0" encoding="ISO-8859-1"?>
-<!DOCTYPE book PUBLIC
- "-//OASIS//DTD DocBook XML V4.1.2//EN"
- "docbook/docbookxx.dtd"[
-<!ENTITY sst-site "http://sst.berlios.de/">
-<!ENTITY retro "http://catb.org/~esr/retro/">
-]>
-<book>
-<bookinfo>
-<title>Super Star Trek</title>
-
-<authorgroup>
-<author>
- <firstname>David</firstname>
- <surname>Matuzsek</surname>
-</author>
-<author>
- <firstname>Paul</firstname>
- <surname>Reynolds</surname>
-</author>
-<author>
- <firstname>Tom</firstname>
- <surname>Almy</surname>
-</author>
-<author>
- <firstname>Stas</firstname>
- <surname>Sergeev</surname>
-</author>
-<author>
- <firstname>Eric</firstname>
- <othername>Steven</othername>
- <surname>Raymond</surname>
-</author>
-</authorgroup>
-
-<legalnotice>
-<para>Permission is hereby granted for the copying, distribution,
-modification and use of this program and associated documentation
-for recreational purposes, provided that all references to the
-authors are retained. However, permission is not and will not be
-granted for the sale or promotional use of this program or program
-documentation, or for use in any situation in which profit may be
-considered an objective, since it is the desire of the authors to
-respect the copyrights of the originators of Star Trek.</para>
-</legalnotice>
-</bookinfo>
-
-
-<dedication>
-<literallayout format='linespecific' class='monospaced'>
- SSSSS U U PPPPP EEEEE RRRRR
- S U U P P E R R
- SSSSS U U PPPPP EEEE RRRRR
- S U U P E R R
- SSSSS UUUUU P EEEEE R R
-
-
- SSSSSSS TTTTTTTT A RRRRRRR
- SSSSSSSS TTTTTTTT AAA RRRRRRRR
- SS TT AAA RR RR
- SSSSSSS TT AA AA RR RR
- SSSSSSS TT AA AA RRRRRRRR
- SS TT AAAAAAA RRRRRRR
- SS TT AAAAAAA RR RR
- SSSSSSSS TT AA AA RR RR
- SSSSSSS TT AA AA RR RR
-
-
-
- TTTTTTTT RRRRRRR EEEEEEEEE KK KK
- TTTTTTTT RRRRRRRR EEEEEEEEE KK KK
- TT RR RR EE KK KK
- TT RR RR EEEEEE KKKKKK
- TT RRRRRRRR EEEEEE KKKKK
- TT RRRRRRR EE KK KK
- TT RR RR EE KK KK
- TT RR RR EEEEEEEEE KK KK
- TT RR RR EEEEEEEEE KK KK
-
-
- Produced For Your Enjoyment
-
- By
-
- David Matuszek
- and
- Paul Reynolds
-
- With Modifications By
- Don Smith
-
- Resurrected By
- Tom Almy
-
- Curses Interface By
- Stas Sergeev
-
- SST 2K polishing and historical research by
- Eric S. Raymond
-</literallayout>
-</dedication>
-
-<chapter><title>Introduction</title>
-<para>The Organian Peace Treaty has collapsed, and the Federation is at war
-with the Klingon Empire. Joining the Klingons against the Federation
-are the members of the <quote>Romulan Star Empire.</quote> As commander of the
-Starship U.S.S. Enterprise, your job is to wipe out the Klingon
-invasion fleet and make the galaxy safe for democracy.</para>
-
-<para>Your battleground is the entire galaxy, which for convenience is
-divided up into eight rows of eight quadrants each, like a
-checkerboard. Rows are numbered from top to bottom, and columns are
-numbered left to right, so quadrant 1 - 8 would be in the upper right
-hand corner of the galaxy.</para>
-
-<para>During battle you will be concerned only with those enemies that
-occupy the same quadrant as yourself. Quadrants are divided up into
-sectors: ten rows of ten sectors each. Sectors are numbered in the
-same way as quadrants, so the sector in the upper right corner is
-sector 1 - 10. You have a short-range scanner which allows you to
-look at the entire quadrant in a single display.</para>
-
-<para>Enemies recharge during your absence. If you leave a quadrant
-containing a weakened enemy, when you return to that quadrant he will
-be strong again. Also, each time you enter a quadrant, the positions
-of everthing in the quadrant (except your ship) are randomized, to
-save you the trouble of trying to remember where everything in the
-quadrant is. Notice that this refers only to the positions of things
-in the quadrant—the numbers of each kind of thing are not changed
-(except for black holes and the Super-commander, which move around
-the galaxy). If you kill something, it stays dead.</para>
-
-<para>The Romulans are not as serious a threat to the Federation as the
-Klingons. For one thing, there are not as many of them. For
-another, the Romulans are not as treacherous. However, Romulans are
-not to be trifled with, especially when you are in violation of the
-Romulan Neutral Zone.</para>
-
-<para>There are two kinds of Klingons: Ordinary Klingons, which are
-bad enough, and Klingon Commanders, which are even worse. Commanders
-are about three times stronger than ordinary Klingons. Commanders are
-more resistant to your weapons. Commanders can move about during
-battle while Ordinary Klingons stay put. And finally, Commanders have
-a thing called a <quote>long-range tractor beam</quote> which they can
-use, at random intervals, to yank you away from what you are doing
-into their quadrant, to do battle with them. There is also a special
-commander, called the <quote>Super-commander.</quote> This character
-is so bad he is reserved for the Good, Expert, and Emeritus games.
-Fortunately, there is just one Super-commander in a game. In addition
-to the undesirable traits of Commanders, he can move from quadrant to
-quadrant at will, seeking out and destroying your starbases and any
-helpful planets he runs across. He also has a spy planted aboard your
-ship, giving him valuable information about your condition. Using
-this information, he can do dastardly things like tractor beam your
-ship when you are in bad shape. And once you've been tractor beamed
-by the Super-commander —</para>
-
-<para>But the advantages are not all on the side of the enemy. Your ship
-is more powerful, and has better weapons. Besides, in the this
-galaxy there are from two to five starbases, at which you can stop to
-refuel and lick your wounds, safe from phaser attack or tractor
-beams. But you had best not dally there too long, since time is not
-on your side. The Klingons are not just after you; they are
-attacking the entire Federation. There is always a finite <quote>time
-left,</quote> which is how much longer the Federation can hold out if you
-just sit on your fat behind and do nothing. As you wipe out
-Klingons, you reduce the rate at which the invasion fleet weakens the
-Federation, and so the time left until the Federation collapses may
-actually increase. Since Klingons are the main threat to the
-Federation, the Romulans do not figure into the <quote>time left.</quote> In
-fact, you need not kill all the Romulans to win. If you can get all
-the Klingons, the Federation will abide forever, and you have won the
-game.</para>
-
-<para>Space is vast, and it takes precious time to move from one place to
-another. In comparison, other things happen so quickly that we
-assume they take no time at all. Two ways that time can pass are when
-you move, or when you issue a command to sit still and rest for a
-period of time. You will sometimes want to do the latter, since the
-various devices aboard your starship may be damaged and require time
-to repair. Of course, repairs can be made more quickly at a starbase
-than than can in flight.</para>
-
-<para>In addition to Klingons, Romulans, and starbases, the galaxy
-contains (surprise) stars. Mostly, stars are a nuisance and just get
-in your way. You can trigger a star into going nova by shooting one
-of your photon torpedoes at it. When a star novas, it does a lot of
-dammage to anything immediately adjacent to it. If another star is
-adjacent to a nova, it too will go nova. Stars may also occasionally
-go supernova; a supernova in a quadrant destroys everything in the
-quadrant andmakes the quadrant permanently uninhabitable. You may
-<quote>jump over</quote> a quadrant containing a supernova when you
-move, but you should not stop there.</para>
-
-<para>Supernovas may happen spontaneously, without provocation. If a
-supernova occurs in the same quadrant you are in, your starship has an
-<quote>emergency automatic override</quote> which picks some random
-direction and some random warp factor, and tries to throw you clear of
-the supernova. If the supernova occurs in some other quadrant, you
-just get a warning message from starfleet about it (provided, of
-course, that your subspace radio is working).</para>
-
-<para>Also a few planets are scattered through the galaxy. These can
-sometimes be a great help since some of them will have <quote>dilithium
-crystals,</quote> which are capable of replenishing the ship's energy
-supply. You can either beam down to the planet surface using the
-transporter, or take the shuttle craft <quote>Galileo</quote>.</para>
-
-<para>Finally, each quadrant will contain from zero to three black
-holes. These can deflect or swallow torpedoes passing near them. They
-also swallow enemy ships knocked into them. If your ship enters one
-—</para>
-
-<para>Star Trek is a rich game, full of detail. These instructions are
-written at a moderate level—no attempt has been made fully to
-describe everything about the game, but there is quite a bit more
-here than you need to get started. If you are new to the game, just
-get a rough idea of the kinds of commands available, and start
-playing. After a game or two you will have learned everthing
-important, and the detailed command descriptions which follow will be
-a lot more meaningful to you.</para>
-
-<para>You have weapons: phasers and photon torpedoes. You have a defense:
-deflector shields. You can look at things: long-range scaners,
-short-range scanners, and a star chart. You can move about, under
-warp drive or impulse power. You can also dock at a starbase, rest
-while repairs are being made, abandon ship, self destruct, or give up
-and start a new game.</para>
-
-<para>The Klingons are waiting.</para>
-
-</chapter>
-<chapter><title>Starting the Game</title>
-
-<para>The program will ask you some setup questions. You can give it
-command-line arguments that will be treated as answers. Any token
-may be abbreviated to a unique prefix.</para>
-
-<para>The first question concerns whether you want a regullar,
-tournament, or saved game. For discussion, see the <link
-linkend="freeze">description of the freeze command</link>.</para>
-
-<para>The second question will concern the length of the game.
-Longer games include more enemies.</para>
-
-<para>The third question will set the game's difficulty level.
-You should probably start out at the novice level, even if you are
-already familiar with one of the other versions of the Star Trek
-game—but, of course, the level of game you play is up to you. If
-you want to start at the Expert level, go ahead. It's your funeral.
-The Emeritus game is strictly for masochists.</para>
-
-<para>The fourth question, new in SST2K, sets your game options. A
-blank answer or 'fancy' enables all SST2K features. The option
-'plain' disables a number of features (Tholians, planets &
-dilithium, Thingies shooting back, deep-space-probes, Klingon ramming
-and movement, time-warping through black holes, death-ray upgrade),
-approximating the original CDC 6600 FORTRAN game from UT Austin. The
-option 'almy' approximates Tom Almy's C translation from 1979,
-disabling Thingies shooting back, base shields, and time-warping
-through black holes.</para>
-
-</chapter>
-<chapter><title>How To Issue Commands</title>
-
-<para>When the game is waiting for you to enter a command it will
-print out</para>
-
-<screen>
- COMMAND>
-</screen>
-
-<para>You may then type in your command. All you have to remember for each
-command is the mnemonic. For example, if you want to move straight up
-one quadrant, you can type in the mnemonic (case insensitive)</para>
-
-<screen>
- move
-</screen>
-
-<para>and the computer will prompt you with</para>
-
-<screen>
- Manual or automatic-
-</screen>
-
-<para>Say you type in <quote>manual</quote>. The computer then responds</para>
-
-<screen>
- X and Y displacements-
-</screen>
-
-<para>Now you type in <quote>0 1</quote> which specifies an X movement of zero and a Y
-movement of one.</para>
-
-<para>When you have learned the commands, you can avoid being prompted
-simply by typing in the information without waiting to be asked for
-it. For example, in the above example, you could simply type in</para>
-
-<screen>
- move manual 0 1
-</screen>
-
-<para>and it will be done. Or you could type in</para>
-
-<screen>
- move manual
-</screen>
-
-<para>and when the computer responds with the displacement prompt, you
-can type in</para>
-
-<screen>
- 0 1
-</screen>
-
-<para>and it will understand.</para>
-
-<para>You can abbreviate most mnemonics. For <quote>move</quote>, you can use any
-of</para>
-
-<screen>
- move mov mo m
-</screen>
-
-<para>successfully. For your safety, certain critical commands (such as to
-abandon ship) must be written out in full. Also, in a few cases two
-or more commands begin with the same letter, and in this case that
-letter refers to a particular one of the commands; to get the other,
-your abbreviation must be two or more characters long. This sounds
-complicated, but you will learn the abbreviations qGuickly enough.</para>
-
-<para>What this all boils down to is:</para>
-
-<orderedlist>
-<listitem><para>You can abbreviate practically anything</para></listitem>
-<listitem><para>If you forget, the computer will prompt you</para></listitem>
-<listitem><para>If you remember, you can type it all on one line</para></listitem>
-</orderedlist>
-
-<para>If you are part way through entering a command and you change your
-minde, you can cancel the command by typing -1 as one of the
-parameters, with the exception of the manual move command.</para>
-
-<para>If anything is not clear to you, experiment. The worst you can do is
-lose a game or two.</para>
-
-</chapter>
-<chapter><title>List of Commands</title>
-
-<sect1><title>Short-Range Scan</title>
-
-<literallayout>
-Mnemonic: SRSCAN
-Shortest abbreviation: S
-Full commands: SRSCAN
- SRSCAN NO
- SRSCAN CHART
-</literallayout>
-
-<!-- This is new in SST 2K -->
-<para>If you are using the screen-oriented interface, this command is
-suppressed; instead, a short-range scan will always be present on the
-screen.</para>
-
-<para>The short-range scan gives you a considerable amount of information
-about the quadrant your starship is in. A short-range scan is best
-described by an example.</para>
-
-<screen>
- 1 2 3 4 5 6 7 8 9 10
- 1 * . . . . R . . . . Stardate 2516.3
- 2 . . . E . . . . . . Condition RED
- 3 . . . . . * . B . . Position 5 - 1, 2 - 4
- 4 . . . S . . . . . . Life Support DAMAGED, Reserves=2.30
- 5 . . . . . . . K . . Warp Factor 5.0
- 6 . K . . . . . * . Energy 2176.24
- 7 . . . . . P . . . . Torpedoes 3
- 8 . . . . * . . . . . Shields UP, 42% 1050.0 units
- 9 . * . . * . . . C . Klingons Left 12
- 10 . . . . . . . . . . Time Left 3.72
-</screen>
-
-<para>The left part is a picture of the quadrant. The E at sector 2 -
-4 represents the Enterprise; the B at sector 3 - 8 is a starbase.
-There are ordinary Klingons (K) at sectors 5 - 8 and 6 - 2, and a
-Klingon Commander (C) at 9 - 9. The (GULP)
-<quote>Super-commander</quote> (S) is occupies sector 4 - 4, and a
-Romulan (R) is at 1 - 6. A planet (P) is at sector 7 - 6. There are
-also a large number of stars (*). The periods (.) are just empty
-space—they are printed to help you get your bearings. Sector 6
-- 4 contains a black hole ( ).</para>
-
-<para>The information on the right is assorted status information. You
-can get this alone with the STATUS command. The status information
-will be absent if you type <quote>N</quote> after SRSCAN. Otherwise
-status information will be presented.</para>
-
-<para>If you type <quote>C</quote> after SRSCAN, you will be given a
-short-range scan and a Star Chart.</para>
-
-<para>Short-range scans are free. That is, they use up no energy and no
-time. If you are in battle, doing a short-range scan does not give
-the enemies another chance to hit you. You can safely do a
-short-range scan anytime you like.</para>
-
-<para>If your short-range sensors are damaged, this command will only show
-the contents of adjacent sectors.</para>
-</sect1>
-<sect1><title>Status Report</title>
-
-<literallayout>
-Mnemonic: STATUS
-Shortest abbreviation: ST
-</literallayout>
-
-<!-- This is new in SST 2K -->
-<para>If you are using the screen-oriented interface, this command is
-suppressed; instead, a full status report will always be present on the
-screen.</para>
-
-<para>This command gives you information about the current state of your
-starship as follows:</para>
-
-<variablelist>
-<varlistentry>
-<term>STARDATE</term>
-<listitem>
-<para>The current date. A stardate is the same as a day.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>CONDITION</term>
-<listitem>
-<para>There are four possible conditions:</para>
- <variablelist>
- <varlistentry>
- <term>DOCKED</term>
- <listitem><para>docked at starbase.</para></listitem>
- </varlistentry>
- <varlistentry>
- <term>RED</term>
- <listitem><para>in battle.</para></listitem>
- </varlistentry>
- <varlistentry>
- <term>YELLOW</term>
- <listitem><para>low on energy (<1000 units)</para></listitem>
- </varlistentry>
- <varlistentry>
- <term>GREEN</term>
- <listitem><para>none of the above</para></listitem>
- </varlistentry>
- </variablelist>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>POSITION</term>
-<listitem>
-<para>Quadrant is given first, then sector</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>LIFE SUPPOR</term>
-<listitem>
-<para>If <quote>ACTIVE</quote> then life support systems are functioning
-normally. If on <quote>RESERVES</quote> the number is how many stardates your
-reserve food, air, etc. will last—you must get repairs made or get to
-starbase before your reserves run out.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>WARP FACTOR</term>
-<listitem>
-<para>What your warp factor is currently set to.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>ENERGY</term>
-<listitem>
-<para>The amount of energy you have left. If it drops to zero, you die.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>TORPEDOES</term>
-<listitem>
-<para>How many photon torpedoes you have left.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>SHIELDS</term>
-<listitem>
-<para>Whether your shields are up or down, how strong they are
-(what percentage of a hit they can deflect), and shield energy.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>KLINGONS LEFT</term>
-<listitem>
-<para>How many of the Klingons are still out there.</para>
-</listitem>
-</varlistentry>
-<varlistentry>
-<term>TIME LEFT</term>
-<listitem>
-<para>How long the Federation can hold out against the
-present number of Klingons; that is, how long until the end
-if you do nothing in the meantime. If you kill Klingons
-quickly, this number will go up—if not, it will go down. If
-it reaches zero, the federation is conquered and you lose.</para>
-</listitem>
-</varlistentry>
-</variablelist>
-
-<para>Status information is free—it uses no time or energy, and
-if you are in battle, the Klingons are not given another chance to hit
-you.</para>
-
-<para>Status information can also be obtained by doing a short-range scan.
-See the SRSCAN command for details.</para>
-
-<para>Each item of information can be obtained singly by requesting it.
-See REQUEST command for details.</para>
-
-</sect1>
-<sect1><title>Long-Range Scan</title>
-
-<literallayout>
-Mnemonic: LRSCAN
-Shortest abbreviation: L
-</literallayout>
-
-<!-- This is new in SST 2K -->
-<para>If you are using the screen-oriented interface, this command is
-suppressed; instead, a long-range scan will always be present on the
-screen.</para>
-
-<para>A long-range scan gives you general information about where you are
-and what is around you. Here is an example output.</para>
-
-<screen>
- Long-range scan for Quadrant 5 - 1
- -1 107 103
- -1 316 5
- -1 105 1000
-</screen>
-
-<para>This scan says that you are in row 5, column 1 of the 8 by 8 galaxy.
-The numbers in the scan indicate how many of each kind of thing there
-is in your quadrant and all adjacent quadrants. The digits are
-interpreted as follows.</para>
-
-<informaltable>
-<tgroup cols='2'>
-<tbody>
-<row>
- <entry>Thousands digit:</entry>
- <entry>1000 indicates a supernova (only)</entry>
-</row>
-<row>
- <entry>Hundreds digit:</entry>
- <entry>number of Klingons present</entry>
-</row>
-<row>
- <entry>Tens digit:</entry>
- <entry>number of starbases present</entry>
-</row>
-<row>
- <entry>Ones digit:</entry>
- <entry>number of stars present</entry>
-</row>
-</tbody>
-</tgroup>
-</informaltable>
-
-<para>For example, in your quadrant (5 - 1) the number is 316, which
-indicates 3 Klingons, 1 starbase, and 6 stars. The long-range
-scanner does not distinguish between ordinary Klingons and Klingon
-command ships. If there is a supernova, as in the quadrant below and
-to your right (quadrant 6 - 2), there is nothing else in the
-quadrant. </para>
-
-<para>Romulans possess a <quote>cloaking device</quote> which prevents
-their detection by long-range scan. Because of this fact, Starfleet
-Command is never sure how many Romulans are <quote>out there</quote>.
-When you kill the last Klingon, the remaining Romulans surrender to
-the Federation.</para>
-
-<para>Planets are also undetectable by long-range scan. The only way to
-detect a planet is to find it in your current quadrant with the
-short-range sensors.</para>
-
-<para>Since you are in column 1, there are no quadrants to your left. The
-minus ones indicate the negative energy barrier at the edge of the
-galaxy, which you are not permitted to cross.</para>
-
-<para>Long-range scans are free. They use up no energy or time, and can be
-done safely regardless of battle conditions.</para>
-</sect1>
-<sect1><title>Star Chart</title>
-
-<literallayout>
-Mnemonic: CHART
-Shortest abbreviation: C
-</literallayout>
-
-<para>As you proceed in the game, you learn more and more about what things
-are where in the galaxy. When ever you first do a scan in a quadrant,
-telemetry sensors are ejected which will report any changes in the
-quadrant(s) back to your ship, providing the sub-space radio is
-working. Spock will enter this information in the chart. If the radio
-is not working, Spock can only enter new information discovered from
-scans, and information in other quadrants may be obsolete.</para>
-
-<para>The chart looks like an 8 by 8 array of numbers. These numbers are
-interpreted exactly as they are on a long-range scan. A period (.) in
-place of a digit means you do not know that information yet. For
-example, ... means you know nothing about the quadrant, while .1.
-menas you know it contains a base, but an unknown number of Klingons
-and stars.</para>
-
-<para>Looking at the star chart is a free operation. It costs neither time
-nor energy, and can be done safely whether in or out of battle.</para>
-
-</sect1>
-<sect1><title>Damage Report</title>
-
-<literallayout>
-Mnemonic: DAMAGES
-Shortest abbreviation: DA
-</literallayout>
-
-<para>At any time you may ask for a damage report to find out what devices
-are damaged and how long it will take to repair them. Naturally,
-repairs proceed faster at a starbase.</para>
-
-<para>If you suffer damages while moving, it is possible that a subsequent
-damage report will not show any damage. This happens if the time
-spent on the move exceeds the repair time, since in this case the
-damaged devices were fixed en route.</para>
-
-<para>Damage reports are free. They use no energy or time, and can be done
-safely even in the midst of battle.</para>
-
-</sect1>
-<sect1><title>Move Under Warp Drive</title>
-
-<literallayout>
-Mnemonic: MOVE
-Shortest abbreviation: M
-Full command: MOVE MANUAL <displacement>
- MOVE AUTOMATIC <destination>
-</literallayout>
-
-<para>This command is the usual way to move from one place to another
-within the galaxy. You move under warp drive, according to the
-current warp factor (see <quote>WARP FACTOR</quote>).</para>
-
-<para>There are two command modes for movement: MANUAL and AUTOMATIC.
-The manual mode requires the following format:</para>
-
-<screen>
- MOVE MANUAL <deltax> <deltay>
-</screen>
-
-<para><deltax> and <deltay> are the horizontal and vertical
-displacements for your starship, in quadrants; a displacement of one
-sector is 0.1 quadrants. Specifying <deltax> and <deltay>
-causes your ship to move in a straight line to the specified
-destination. If <deltay> is omitted, it is assumed zero. For
-example, the shortest possible command to move one sector to the right
-would be</para>
-
-<screen>
- M M .1
-</screen>
-
-<para>The following examples of manual movement refer to the short-range
-scan shown earlier.</para>
-
-<screen>
- Destination Sector Manual Movement command
- 3 - 1 M M -.3 -.1
- 2 - 1 M M -.3
- 1 - 2 M M -.2 .1
- 1 - 4 M M 0 .1
- (leaving quadrant) M M 0 .2
-</screen>
-
-<para>The automatic mode is as follows:</para>
-
-<screen>
- MOVE AUTOMATIC <qrow> <qcol> <srow> <scol>
-</screen>
-
-<para><para>where <qrow> and <qcol> are the row and column
-numbers of the destination quadrant, and <srow> and <scol>
-are the row and column numbers of the destination sector in that
-quadrant. This command also moves your ship in a straight line path
-to the destination. For moving within a quadrant, <qrow> and
-<qcol> may be omitted. For example, to move to sector 2 - 9 in
-the current quadrant, the shortest command would be</para>
-
-<screen>
- M A 2 9
-</screen>
-
-<para>To move to quadrant 3 - 7, sector 5 - 8, type</para>
-
-<screen>
- M A 3 7 5 8
-</screen>
-
-<para>and it will be done. In automatic mode, either two or four numbers
-must be supplied.</para>
-
-<para>Automatic mode utilizes the ship's <quote>battle computer.</quote> If the
-computer is damaged, manual movement must be used.</para>
-
-<para>If warp engines are damaged less than 10 stardates (undocked) you can
-still go warp 4.</para>
-
-<para>It uses time and energy to move. How much time and how much energy
-depends on your current warp factor, the distance you move, and
-whether your shields are up. The higher the warp factor, the faster
-you move, but higher warp factors require more energy. You may move
-with your shields up, but this doubles the energy required.</para>
-
-<para>You can move within a quadrant without being attacked if you just
-entered the quadrant or have been attacked since your last move
-command. This enables you to move and hit them before they
-retaliate.</para>
-
-</sect1>
-<sect1><title>Warp Factor</title>
-
-<literallayout>
-Mnemonic: WARP
-Shortest abbreviation: W
-Full command: WARP <number>
-</literallayout>
-
-<para>Your warp factor controls the speed of your starship. The larger the
-warp factor, the faster you go and the more energy you use.</para>
-
-<para>Your minimum warp factor is 1.0 and your maximum warp factor is 10.0
-(which is 100 times as fast and uses 1000 times as much energy). At
-speeds above warp 6 there is some danger of causing damage to your
-warp engines; this damage is larger at higher warp factors and also
-depends on how far you go at that warp factor.</para>
-
-<para>At exactly warp 10 there is some probability of entering a
-so-called <quote>time warp</quote> and being thrown foward or backward
-in time. The farther you go at warp 10, the greater is the
-probability of entering the time warp.</para>
-
-</sect1>
-<sect1><title>Impulse Engines</title>
-
-<literallayout>
-Mnemonic: IMPULSE
-Shortest abbreviation: I
-Full command: IMPULSE MANUAL <displacement>
- IMPULSE AUTOMATIC <destination>
-</literallayout>
-
-<para>The impulse engines give you a way to move when your warp engines are
-damaged. They move you at a speed of 0.95 sectors per stardate,
-which is the equivalent of a warp factor of about 0.975, so they are
-much too slow to use except in emergencies.</para>
-
-<para>Movement commands are indicated just as in the <quote>MOVE</quote> command.</para>
-
-<para>The impulse engines require 20 units of energy to engage, plus 10
-units per sector (100 units per quadrant) traveled. It does not cost
-extra to move with the shields up.</para>
-
-</sect1>
-<sect1><title>Deflector Shields</title>
-
-<literallayout>
-Mnemonic: SHIELDS
-Shortest abbreviation: SH
-Full commands: SHIELDS UP
- SHIELDS DOWN
- SHIELDS TRANSFER <amount of energy to transfer>
-</literallayout>
-
-<para>Your deflector shields are a defensive device to protect you from
-Klingon attacks (and nearby novas). As the shields protect you, they
-gradually weaken. A shield strength of 75%, for example, means that
-the next time a Klingon hits you, your shields will deflect 75% of
-the hit, and let 25% get through to hurt you.</para>
-
-<para>It costs 50 units of energy to raise shields, nothing to lower them.
-You may move with your shields up; this costs nothing under impulse
-power, but doubles the energy required for warp drive.</para>
-
-<para>Each time you raise or lower your shields, the Klingons have another
-chance to attack. Since shields do not raise and lower
-instantaneously, the hits you receive will be intermediate between
-what they would be if the shields were completely up or completely
-down. </para>
-
-<para>You may not fire phasers through your shields. However you may
-use the <quote>high-speed shield control</quote> to lower shields,
-fire phasers, and raise the shields again before the Klingons can
-react. Since rapid lowering and raising of the shields requires more
-energy than normal speed operation, it costs you 200 units of energy
-to activate this control. It is automatically activated when you fire
-phasers while shields are up. You may fire photon torpedoes, but they
-may be deflected considerably from their intended course as they pass
-through the shields (depending on shield strength).</para>
-
-<para>You may transfer energy beteen the ship's energy (given as
-<quote>Energy</quote> in the status) and the shields. The word
-<quote>TRANSFER</quote> may be abbreviated <quote>T</quote>. The
-ammount of energy to transfer is the number of units of energy you
-wish to take from the ship's energy and put into the shields. If you
-specify an negative number, energy is drained from the shields to the
-ship. Transfering energy constitutes a turn. If you transfer energy
-to the shields while you are under attack, they will be at the new
-energy level when you are next hit.</para>
-
-<para>Enemy torpedoes hitting your ship explode on your shields (if they
-are up) and have essentially the same effect as phaser hits.</para>
-
-</sect1>
-<sect1><title>Phasers</title>
-
-<literallayout>
-Mnemonic: PHASERS
-Shortest abbreviation: P
-Full commands: PHASERS AUTOMATIC <AMOUNT TO FIRE> <NO>
- PHASERS <AMOUNT TO FIRE> <NO>
- PHASERS MANUAL <NO> <AMOUNT 1> <AMOUNT 2>...<AMOUNT N>
-</literallayout>
-
-<para>Phasers are energy weapons. As you fire phasers at Klingons, you
-specify an <quote>amount to fire</quote> which is drawn from your
-energy reserves. The amount of total hit required to kill an enemy is
-partly random. but also depends on skill level.</para>
-
-<para>The average hit required to kill an ordinary Klingon varies from 200
-units in the Novice game to 250 units in the Emeritus game.
-Commanders normally require from 600 (Novice) to 700 (Emeritus). The
-Super-commander requres from 875 (Good) to 1000 (Emeritus). Romulans
-require an average of 350 (Novice) to 450 (Emeritus).</para>
-
-<para>Hits on enemies are cumulative, as long as you don't leave the
-quadrant. </para>
-
-<para>In general, not all that you fire will reach the Klingons. The
-farther away they are, the less phaser energy will reach them. If a
-Klingon is adjacent to you, he will receive about 90% of the phaser
-energy directed at him; a Klingon 5 sectors away will receive about
-60% and a Klingon 10 sectors away will receive about 35%. There is
-some randomness involved, so these figures are not exact. Phasers
-have no effect beyond the boundaries of the quadrant you are in.</para>
-
-<para>Phasers may overheat (and be damaged) if you fire too large a burst
-at once. Firing up to 1500 units is safe. From 1500 on up the
-probability of overheat increases with the amount fired.</para>
-
-<para>If phaser firing is automatic, the computer decides how to
-divide up your <amount to fire> among the Klingons present. If
-phaser firing is manual, you specify how much energy to fire at each
-Klingon present (nearest first), rather than just specifying a total
-amount. You can abreviate <quote>MANUAL</quote> and
-<quote>AUTOMATIC</quote> to one or more letters; if you mention
-neither, automatic fire is usually assumed.</para>
-
-<para>Battle computer information is available by firing phasers manually,
-and allowing the computer to prompt you. If you enter zero for the
-amount to fire at each enemy, you will get a complete report, without
-cost. The battle computer will tell you how much phaser energy to
-fire at each enemy for a sure kill. This information appears in
-parentheses prior to the prompt for each enemy. Since the amount is
-computed from sensor data, if either the computer or the S.R. sensors
-are damaged, this information will be unavailable, and phasers must
-be fired manually.</para>
-
-<para>A safety interlock prevents phasers from being fired through
-the shields. If this were not so, the shields would contain your fire
-and you would fry yourself. However, you may utilize the
-<quote>high-speed shield control</quote> to drop shields, fire
-phasers, and raise shields before the enemy can react. Since it takes
-more energy to work the shields rapidly with a shot, it costs you 200
-units of energy each time you activate this control. It is
-automatically activated when you fire phasers while the shields are
-up. By specifying the <no> option, shields are not raised after
-firing.</para>
-
-<para>Phasers have no effect on starbases (which are shielded) or on
-stars.</para>
-
-</sect1>
-<sect1><title>Report</title>
-
-<literallayout>
-Mnemonic: REPORT
-Shortest abbreviation: REP
-</literallayout>
-
-<para>This command supplies you with information about the state of the
-current game. Its purpose is to remind you of things that you have
-learned during play, but may have forgotten, and cannot otherwise
-retrieve if you are not playing at a hard-copy terminal.</para>
-
-<para>You are told the following things:</para>
-
-<itemizedlist>
-<listitem><para>The length and skill level of the game you are playing</para></listitem>
-<listitem><para>The original number of Klingons</para></listitem>
-<listitem><para>How many Klingons you have destroyed</para></listitem>
-<listitem><para>Whether the Super-Commander has been destroyed</para></listitem>
-<listitem><para>How many bases have been destroyed</para></listitem>
-<listitem><para>How many bases are left</para></listitem>
-<listitem><para>What bases (if any) are under attack; your subspace radio
-must have been working since the attack to get this
-information.</para></listitem>
-<listitem><para>How many casualties you have suffered</para></listitem>
-<listitem><para>How many times you have called for help.</para></listitem>
-</itemizedlist>
-
-<para>This same information is automatically given to you when you start to
-play a frozen game.</para>
-
-</sect1>
-<sect1><title>Computer</title>
-
-<literallayout>
-Mnemonic: COMPUTER
-Shortest abbreviation: CO
-</literallayout>
-
-<para>This command allows using the ship's computer (if functional) to
-calculate travel times and energy usage.</para>
-
-</sect1>
-<sect1><title>Photon Torpedoes</title>
-
-<literallayout>
-Mnemonic: PHOTONS
-Shortest abbreviation: PHO
-Full commands: PHOTONS <NUMBER> <TARG1> <TARG2> <TARG3>
-</literallayout>
-
-<para>Photon torpedoes are projectile weapons—you either hit what you aim
-at, or you don't. There are no <quote>partial hits</quote>.</para>
-
-<para>One photon torpedo will usually kill one ordinary Klingon, but it
-usually takes about two for a Klingon Commander. Photon torpedoes
-can also blow up stars and starbases, if you aren't careful.</para>
-
-<para>You may fire photon torpedoes singly, or in bursts of two or three.
-Each torpedo is individually targetable. The computer will prompt
-you, asking for the target sector for each torpedo. Alternately, you
-may specify each target in the command line.</para>
-
-<para>Photon torpedoes cannot be aimed precisely—there is always some
-randomness involved in the direction they go. Photon torpedoes may
-be fired with your shields up, but as they pass through the shields
-they are randomly deflected from their intended course even more.</para>
-
-<para>Photon torpedoes are proximity-fused. The closer they explode to the
-enemy, the more damage they do. There is a hit <quote>window</quote> about one
-sector wide. If the torpedo misses the hit window, it does not
-explode and the enemy is unaffected. Photon torpedoes are only
-effective within the quadrant. They have no effect on things in
-adjacent quadrants.</para>
-
-<para>If more than one torpedo is fired and only one target sector is
-specified, all torpedoes are fired at that sector. For example, to
-fire two torpedoes at sector 3 - 4, you type</para>
-
-<screen>
- PHO 2 3 4 (or) PHO 2 3 4 3 4
-</screen>
-
-<para>To fire torpedoes at, consecutively, sectors 2 - 6, 1 - 10, and 4 -
-7, type</para>
-
-<screen>
- PHO 3 2 6 1 10 4 7
-</screen>
-
-<para>There is no restriction to fire directly at a sector. For example,
-you can enter</para>
-
-<screen>
- PHO 1 3 2.5
-</screen>
-
-<para>to aim between two sectors. However, sector numbers must be 1 to 10
-inclusive.</para>
-
-</sect1>
-<sect1><title>Dock at Starbase</title>
-
-<literallayout>
-Mnemonic: DOCK
-Shortest abbreviation: D
-</literallayout>
-
-<para>You may dock your starship whenever you are in one of the eight
-sector positions immediately adjacent to a starbase. When you dock,
-your starship is resupplied with energy, shield energy photon
-torpedoes, and life support reserves. Repairs also proceed faster at
-starbase, so if some of your devices are damaged, you may wish to stay
-at base (by using the <quote>REST</quote> command) until they are
-fixed. If your ship has more than its normal maximum energy (which
-can happen if you've loaded crystals) the ship's energy is not
-changed.</para>
-
-<para>You may not dock while in standard orbit around a planet.</para>
-
-<para>Starbases have their own deflector shields, so you are completely
-safe from phaser attack while docked. You are also safe from
-long-range tractor beams.</para>
-
-<para>Starbases also have both short and long range sensors, which you can
-use if yours are broken. There's also a subspace radio to get
-information about happenings in the galaxy. Mr. Spock will update the
-star chart if your ask for it while docked and your own radio is dead.</para>
-
-</sect1>
-<sect1><title>Rest</title>
-
-<literallayout>
-Mnemonic: REST
-Shortest abbreviation: R
-Full command: REST <NUMBER OF STARDATES>
-</literallayout>
-
-<para>This command simply allows the specified number of stardates to go
-by. This is useful if you have suffered damages and wish to wait
-until repairs are made before you go back into battle.</para>
-
-<para>It is not generally advisable to rest while you are under attack by
-Klingons.</para>
-
-</sect1>
-<sect1><title>Call Starbase for Help</title>
-
-<literallayout>
-Mnemonic: MAYDAY
-(No abbreviation)
-</literallayout>
-
-<para>[Originally, this command was called <quote>HELP</quote>, but
-these days that might be misconstrued as an attempt to browae built-in
-documentation! In some later versions it was CALL.]</para>
-
-<para>When you get into serious trouble, you may call a starbase for
-help. Starbases have a device called a <quote>long-range transporter
-beam</quote> which they can use to teleport you to base. This works
-by dematerializing your starship at its current position and
-re-materializing it adjacent to the nearest starbase. Teleportation
-is instantaneous, and starbase supplies the required energy—all
-you have to do is let them know (via subspace radio) that you need to
-be rescued.</para>
-
-<para>This command should be employed only when absolutely necessary. In
-the first place, calling for help is an admission on your part that
-you got yourself into something you cannot get yourself out of, and
-you are heavily penalized for this in the final scoring. Secondly,
-the long-range transporter beam is not reliable—starbase can always
-manage to dematerialize your starship, but (depending on distance)
-may or may not be able to re-materialize you again. The long-range
-transporter beam has no absolute maximum range; if you are in the
-same quadrant as a starbase, you have a good chance (about 90%) of
-re-materializing successfully. your chances drop to roughly 50-50 at
-just over 3 quadrants.</para>
-
-</sect1>
-<sect1><title>Abandon Ship</title>
-
-<literallayout>
-Mnemonic: ABANDON
-(no abbreviation)
-</literallayout>
-
-<para>You may abandon the Enterprise if necessary. If there is still a
-starbase in the galaxy, you will be sent there and put in charge of a
-weaker ship, the Faerie Queene.</para>
-
-<para>The Faerie Queene cannot be abandoned.</para>
-
-</sect1>
-<sect1><title>Self-Destruct</title>
-
-<literallayout>
-Mnemonic: DESTRUCT
-(no abbreviation)
-</literallayout>
-
-<para>You may self-destruct, thus killing yourself and ending the game. If
-there are nearby Klingons, you may take a few of them with you (the
-more energy you have left, the bigger the bang).</para>
-
-<para>In order to self-destruct you must remember the password you typed in
-at the beginning of the game.</para>
-
-</sect1>
-<sect1><title>Quit Game</title>
-
-<literallayout>
-Mnemonic: QUIT
-(no abbreviation)
-</literallayout>
-
-<para>Immediately cancel the current game; no conclusion is reached. You
-will be given an opportunity to start a new game or to leave the Star
-Trek program.</para>
-
-</sect1>
-<sect1><title>Sensor-Scan</title>
-
-<literallayout>
-Mnemonic: SENSORS
-Shortest abbreviation: SE
-</literallayout>
-
-<para>Utilizing the short-range sensors, science officer Spock gives you a
-readout on any planet in your quadrant. Planets come in three
-classes: M, N, and O. Only class M planets have earth-like
-conditions. Spock informs you if the planet has any dilithium
-crystals. Sensor scans are free.</para>
-
-</sect1>
-<sect1><title>Enter Standard Orbit</title>
-
-<literallayout>
-Mnemonic: ORBIT
-Shortest abbreviation: O
-</literallayout>
-
-<para>To land on a planet you must first be in standard orbit. You achieve
-this in a manner similar to docking at starbase. Moving to one of
-the eight sector positions immediately adjacent to the planet, you
-give the orbit command which puts your ship into standard orbit about
-the planet. Since this is a maneuver, a small amount of time is
-used; negligible energy is required. If enemies are present, they
-will attack.</para>
-
-</sect1>
-<sect1><title>Transporter Travel</title>
-
-<literallayout>
-Mnemonic: TRANSPORT
-Shortest abbreviation: T
-</literallayout>
-
-<para>The transporter is a device which can convert any physical object
-into energy, beam the energy through space, and reconstruct the
-physical object at some destination. Transporting is one way to land
-on a planet. Since the transporter has a limited range, you must be
-in standard orbit to beam down to a planet. Shields must be down
-while transporting.</para>
-
-<para>The transport command is used to beam a landing party onto a planet
-to mine <quote>dilithium crystals</quote>. Each time the command is given the
-landing party (which you lead) moves from the ship to the planet, or
-vice-versa.</para>
-
-<para>You are advised against needless transporting, since like all
-devices, the transporter will sometimes malfunction.</para>
-
-<para>The transporter consumes negligible time and energy. Its use does
-not constitute a <quote>turn</quote>.</para>
-
-</sect1>
-<sect1><title>Shuttle Craft</title>
-
-<literallayout>
-Mnemonic: SHUTTLE
-Shortest abbreviation: SHU
-</literallayout>
-
-<para>An alternate way to travel to and from planets. Because of limited
-range, you must be in standard orbit to use the shuttle craft, named
-"Galileo". Shields must be down.</para>
-
-<para>Unlike transporting, use of the shuttle craft does constitute a
-<quote>turn</quote> since time is consumed. The time naturally
-depends on orbit altitude, and is equal to 3.0e-5 times altitude.
-Shuttling uses no ship energy.</para>
-
-<para>You should use the same travel device going from the planet to the
-ship as you use to go from the ship to the planet. However it is
-possible to transport to the planet and have the Galileo crew come
-and pick your landing party up, or to take the Galileo to the planet
-and then transport back, leaving the shuttle craft on the planet.</para>
-
-</sect1>
-<sect1><title>Mine Dilithium Crystals</title>
-
-<literallayout>
-Mnemonic: MINE
-Shortest abbreviation: MI
-</literallayout>
-
-<para>Once you and your mining party are on the surface of a planet which
-has dilithium crystals, this command will dig them for you.</para>
-
-<para>Mining requires time and constitutes a <quote>turn</quote>. No
-energy is used. Class M planets require 0.1 to 0.3 stardates to mine.
-Class N planets take twice as long, and class O planets take three
-times as long.</para>
-
-<para>Dilithium crystals contain enormous energy in a form that is readily
-released in the ship's power system. It is an excellent idea to mine
-them whenever possible, for use in emergencies. You keep the
-crystals until the game is over or you abandon ship when not at a
-starbase.</para>
-
-</sect1>
-<sect1><title>Load Dilithium Crystals</title>
-
-<literallayout>
-Mnemonic: CRYSTALS
-Shortest abbreviation: CR
-</literallayout>
-
-<para>This is a very powerful command which should be used with caution.
-Once you have dilithium crystals aboard ship, this command will
-instruct engineering officer Scott and Mr. Spock to place a raw
-dilithium crystal into the power channel of the ship's
-matter-antimatter converter. When it works, this command will
-greatly boost the ship's energy.</para>
-
-<para>Because the crystals are raw and impure, instabilities can occur in
-the power channel. Usually Scotty can control these. When he
-cannot, the results are disastrous. Scotty will use those crystals
-that appear to be most stable first.</para>
-
-<para>Since using raw dilithium crystals for this purpose entails
-considerable risk, Starfleet Regulations allow its use only during
-"condition yellow". No time or energy is used.</para>
-
-</sect1>
-<sect1><title>Planet Report</title>
-
-<literallayout>
-Mnemonic: PLANETS
-Shortest abbreviation: PL
-</literallayout>
-
-<para>Mr. Spock presents you a list of the available information on planets
-in the galaxy. Since planets do not show up on long-range scans, the
-only way to obtain this information is with the <quote>SENSORS</quote> command.</para>
-
-</sect1>
-<sect1 id="freeze"><title>Freeze</title>
-
-<literallayout>
-Mnemonic: FREEZE
-(no abbreviation)
-Full command: FREEZE <FILE NAME>
-</literallayout>
-
-<para>The purpose of the FREEZE command is to allow a player to save the
-current state of the game, so that it can be finished later. A
-plaque may not be generated from a frozen game. A file with the
-specified <file name> and type '.TRK' is created (if necessary) in
-the current directory, and all pertinent information about the game
-is written to that file. The game may be continued as usual or be
-terminated at the user's option.</para>
-
-<para>To restart a game created by the <quote>FREEZE</quote> command,
-the user need only type <quote>FROZEN</quote> in response to the
-initial question about the type of game desired, followed by the
-<file name>.</para>
-
-<para>NOTE: A <quote>tournament</quote> game is like a frozen game,
-with the following differences. (1) Tournament games always start
-from the beginning, while a frozen game can start at any point. (2)
-Tournament games require only that the player remember the name or
-number of the tournament, while the information about a frozen game
-must be kept on a file. Tournament games can be frozen, but then they
-behave like regular frozen games.</para>
-
-<para>A point worth noting is that 'FREEZE' does not save the seed for the
-random number generator, so that identical actions after restarting
-the same frozen game can lead to different results. However,
-identical actions after starting a given tournament game always lead
-to the same results.</para>
-
-</sect1>
-<sect1><title>Request</title>
-
-<literallayout>
-Mnemonic: REQUEST
-Shortest abbreviation: REQ
-Full command: REQUEST <ITEM>
-</literallayout>
-
-<!-- This is new in SST 2K -->
-<para>If you are using the screen-oriented interface, this command is
-suppressed; instead, a full status report will always be present on the
-screen.</para>
-
-<para>This command allows you to get any single piece of information
-from the <STATUS> command. <ITEM> specifies which
-information as follows:</para>
-
-<informaltable>
-<tgroup cols='3'>
-<thead>
-<row>
- <entry>Information</entry>
- <entry>Mnemonic for <item></entry>
- <entry>Shortest Abbreviation</entry>
-</row>
-</thead>
-<tbody>
-<row><entry>STARDATE</entry> <entry>DATE</entry> <entry>D</entry></row>
-<row><entry>CONDITION</entry> <entry>CONDITION</entry> <entry>C</entry></row>
-<row><entry>POSITION</entry> <entry>POSITION</entry> <entry>P</entry></row>
-<row><entry>LIFE SUPPORT</entry><entry>LSUPPORT</entry> <entry>L</entry></row>
-<row><entry>WARP FACTOR</entry> <entry>WARPFACTOR</entry><entry>W</entry></row>
-<row><entry>ENERGY</entry> <entry>ENERGY</entry> <entry>E</entry></row>
-<row><entry>TORPEDOES</entry> <entry>TORPEDOES</entry> <entry>T</entry></row>
-<row><entry>SHIELDS</entry> <entry>SHIELDS</entry> <entry>S</entry></row>
-<row><entry>KLINGONS LEFT</entry><entry>KLINGONS</entry> <entry>K</entry></row>
-<row><entry>TIME LEFT</entry> <entry>TIME</entry> <entry>TI</entry></row>
-<row><entry>BASES LEFT</entry> <entry>BASES</entry> <entry>BA</entry></row>
-</tbody>
-</tgroup>
-</informaltable>
-
-</sect1>
-<sect1><title>Experimental Death Ray</title>
-
-<literallayout>
-Mnemonic: DEATHRAY
-(No abbreviation)
-</literallayout>
-
-<para>This command should be used only in those desperate cases where
-you have absolutely no alternative. The death ray uses energy to
-rearrange matter. Unfortunately, its working principles are not yet
-thoroughly understood, and the results are highly
-unpredictable.</para>
-
-<para>The only good thing that can result is the destruction of all
-enemies in your current quadrant. This will happen about 70% of the
-time. Only enemies are destroyed; starbases, stars, and planets are
-unaffected.</para>
-
-<para>Constituting the remaining 30% are results varying from bad to
-fatal.</para>
-
-<para>The death ray requires no energy or time, but if you survive, enemies
-will hit you.</para>
-
-<para>The Faerie Queene has no death ray.</para>
-
-<para>If the death ray is damaged in its use, it must be totally replaced.
-This can only be done at starbase. Because it is a very complex
-device, it takes 9.99 stardates at base to replace the death ray.
-The death ray cannot be repaired in flight.</para>
-
-</sect1>
-<sect1><title>Launch Deep Space Probe</title>
-
-<literallayout>
-Mnemonic: PROBE
-Shortest abbreviation: PR
-Full command: PROBE <ARMED> MANUAL <displacement>
- PROBE <ARMED> AUTOMATIC <destination>
-</literallayout>
-
-<para>The Enterprise carries a limited number of Long Range Probes. These
-fly to the end of the galaxy and report back a count of the number of
-important things found in each quadrant through which it went. The
-probe flies at warp 10, and therefore uses time during its flight.
-Results are reported immediately via subspace radio and are recorded
-in the star chart.</para>
-
-<para>The probe can also be armed with a NOVAMAX warhead. When launched
-with the warhead armed, the probe flies the same except as soon as it
-reaches the target location, it detonates the warhead in the heart of
-a star, causing a supernova and destroying everything in the
-quadrant. It then flies no further. There must be a star in the
-target quadrant for the NOVAMAX to function. </para>
-
-<para>The probe can fly around objects in a galaxy, but is destroyed if it
-enters a quadrant containing a supernova, or if it leaves the galaxy.</para>
-
-<para>The target location is specified in the same manner as the MOVE
-command, however for automatic movement, if only one pair of
-coordinates are specified they are assumed to be the quadrant and not
-the sector in the current quadrant!</para>
-
-<para>The Faerie Queene has no probes.</para>
-
-</sect1>
-<sect1><title>Emergency Exit</title>
-
-<literallayout>
-Mnemonic: EMEXIT
-Shortest abbreviation: E
-</literallayout>
-
-<para>This command provides a quick way to exit from the game when you
-observe a Klingon battle cruiser approaching your terminal. Its
-effect is to freeze the game on the file 'EMSAVE.TRK' in your current
-directory, erase the screen, and exit.</para>
-
-<para>Of course, you do lose the chance to get a plaque when you use this
-maneuver.</para>
-
-</sect1>
-<sect1><title>Ask for Help</title>
-
-<literallayout>
-Mnemonic: HELP
-Full command: HELP <command>
-</literallayout>
-
-<para>This command reads the appropriate section from the SST.DOC file,
-providing the file is in the current directory.</para>
-
-</sect1>
-</chapter>
-<chapter><title>Miscellaneous Notes</title>
-
-<para>Starbases can be attacked by either commanders or by the
-<quote>Super-Commander</quote>. When this happens, you will be
-notified by subspace radio, provided it is working. The message will
-inform you how long the base under attack can last. Since the
-<quote>Super-Commander</quote> is more powerful than an ordinary
-commander, he can destroy a base more quickly.</para>
-
-<para>The <quote>Super-Commander</quote> travels around the galaxy at
-a speed of about warp 6 or 7. His movement is strictly time based;
-the more time passes, the further he can go.</para>
-
-<para>Scattered through the galaxy are certain zones of control,
-collectively designated the <quote>Romulan Neutral Zone</quote>. Any
-quadrant which contains Romulans without Klingons is part of the
-Neutral Zone, except if a base is present. Since Romulans do not show
-on either the long-range scan or the star chart, it is easy for you to
-stumble into this zone. When you do, if your subspace radio is
-working, you will receive a warning message from the Romulan, politely
-asking you to leave.</para>
-
-<para>In general, Romulans are a galactic nuisance.</para>
-
-<para>The high-speed shield control is fairly reliable, but it has been
-known to malfunction.</para>
-
-<para>You can observe the galactic movements of the
-<quote>Super-Commander</quote> on the star chart, provided he is in
-territory you have scanned and your subspace radio is working.</para>
-
-<para>Periodically, you will receive intelligence reports from
-starfleet command, indicating the current quadrant of the
-<quote>Super-Commander</quote>. Your subspace radio must be working,
-of course.</para>
-
-<para>Each quadrant will contain from 0 to 3 black holes. Torpedoes
-entering a black hole disappear. In fact, anything entering a black
-hole disappears, permanently. If you can displace an enemy into one,
-he is a goner. Black holes do not necessarily remain in a quadrant.
-they are transient phenomena.</para>
-
-<para>Commanders will ram your ship, killing themselves and inflicting
-heavy damage to you, if they should happen to decide to advance into
-your sector.</para>
-
-<para>You can get a list of commands by typing
-<quote>COMMANDS</quote>.</para>
-
-</chapter>
-<chapter><title>Scoring</title>
-
-<para>Scoring is fairly simple. You get points for good things, and you
-lose points for bad things.</para>
-
-<para>You gain—</para>
-
-<orderedlist>
-<listitem><para>10 points for each ordinary Klingon you kill,</para></listitem>
-<listitem><para>50 points for each commander you kill,</para></listitem>
-<listitem><para>200 points for killing the <quote>Super-Commander</quote>,</para></listitem>
-<listitem><para>20 points for each Romulan killed,</para></listitem>
-<listitem><para>1 point for each Romulan captured.</para></listitem>
-<listitem>
-<para>100 times your average Klingon/stardate kill rate. If you lose
-the game, your kill rate is based on a minimum of 5 stardates.</para>
-</listitem>
-<listitem>
-<para>You get a bonus if you win the game, based on your rating:</para>
-<para>Novice=100, Fair=200, Good=300, Expert=400, Emeritus=500.</para>
-</listitem>
-</orderedlist>
-
-<para>You lose—</para>
-
-<orderedlist>
-<listitem><para>200 points if you get yourself killed,</para></listitem>
-<listitem><para>100 points for each starbase you destroy,</para></listitem>
-<listitem><para>100 points for each starship you lose,</para></listitem>
-<listitem><para>45 points for each time you had to call for help,</para></listitem>
-<listitem><para>10 points for each planet you destroyed,</para></listitem>
-<listitem><para>5 points for each star you destroyed, and</para></listitem>
-<listitem><para>1 point for each casualty you incurred.</para></listitem>
-</orderedlist>
-
-<para>In addition to your score, you may also be promoted one grade in rank
-if you play well enough. Promotion is based primarily on your
-Klingon/stardate kill rate, since this is the best indicator of
-whether you are ready to go on to the next higher rating. However,
-if you have lost 100 or more points in penalties, the required kill
-rate goes up. Normally, the required kill rate is 0.1 * skill *
-(skill + 1.0) + 0.1, where skill ranges from 1 for Novice to 5 for
-Emeritus.</para>
-
-<para>You can be promoted from any level. There is a special
-promotion available if you go beyond the <quote>Expert</quote> range.
-You can also have a certificate of merit printed with your name, date,
-and Klingon kill rate, provided you are promoted from either the
-<quote>Expert</quote> or <quote>Emeritus</quote> levels. This
-<quote>plaque</quote> requires a 132 column printer. You may need
-print the certificate to a file, import it into your word processor,
-selecting Courier 8pt font, and then print in <quote>landscape
-orientation</quote>.</para>
-
-</chapter>
-<chapter><title>Handy Reference Page</title>
-
-<literallayout format='linespecific' class='monospaced'>
- ABBREV FULL COMMAND DEVICE USED
- ------ ------------ -----------
- ABANDON ABANDON shuttle craft
- C CHART (none)
- CO COMPUTER computer
- CR CRYSTALS (none)
- DA DAMAGES (none)
- DEATHRAY DEATHRAY (none)
- DESTRUCT DESTRUCT computer
- D DOCK (none)
- E EMEXIT (none)
- FREEZE FREEZE <FILE NAME> (none)
- I IMPULSE <MANUAL> <DISPLACEMENT> impulse engines
- IMPULSE AUTOMATIC <DESTINATION> impulse engines and computer
- L LRSCAN long-range sensors
- MAYDAY MAYDAY (for help) subspace radio
- MI MINE (none)
- M MOVE <MANUAL> <DISPLACEMENT> warp engines
- MOVE AUTOMATIC <DESTINATION> warp engines and computer
- O ORBIT warp or impulse engines
- P PHASERS <TOTAL AMOUNT> phasers and computer
- PHASERS AUTOMATIC <TOTAL AMOUNT> phasers, computer, sr sensors
- PHASERS MANUAL <AMT1> <AMT2> ... phasers
- PHO PHOTONS <NUMBER> <TARGETS> torpedo tubes
- PL PLANETS (none)
- PR PROBE <ARMED> <MANUAL> <DISPLACEMENT> probe launcher, radio
- PROBE <ARMED> AUTOMATIC <DESTINATION> launcher, radio, computer
- REP REPORT (none)
- REQ REQUEST (none)
- R REST <NUMBER OF STARDATES> (none)
- QUIT QUIT (none)
- S SRSCAN <NO or CHART> short-range sensors
- SE SENSORS short-range sensors
- SH SHIELDS <UP, DOWN, or TRANSFER> deflector shields
- SHU SHUTTLE shuttle craft
- ST STATUS (none)
- T TRANSPORT transporter
- W WARP <FACTOR> (none)
-
- L. R. Scan: thousands digit: supernova
- hundreds digit: Klingons
- tens digit: starbases
- ones digit: stars
- period (.): digit not known (star chart only)
-
-Courses are given in manual mode in X - Y displacements; in automatic
- mode as destination quadrant and/or sector. Manual mode is default.
-Distances are given in quadrants. A distance of one sector is 0.1 quadrant.
-Ordinary Klingons have about 400 units of energy, Commanders about
- 1200. Romulans normally have about 800 units of energy, and the
- (GULP) "Super-Commander" has about 1800.
-Phaser fire diminishes to about 60 percent at 5 sectors. Up to 1500
- units may be fired in a single burst without danger of overheat.
-Warp 6 is the fastest safe speed. At higher speeds, engine damage
- may occur. At warp 10 you may enter a time warp.
-Shields cost 50 units of energy to raise, and double the power
- requirements of moving under warp drive. Engaging the high-speed
- shield control requires 200 units of energy.
-Warp drive requires (distance)*(warp factor cubed) units of energy
- to travel at a speed of (warp factor squared)/10 quadrants per stardate.
-Impulse engines require 20 units to warm up, plus 100 units per
- quadrant. Speed is just under one sector per stardate.
-</literallayout>
-
-</chapter>
-<chapter><title>Game History and Modifications</title>
-
-<sect1><title>Origins</title>
-
-<para>The original Star Trek seems to have been written by Mike
-Mayfield at the beginning of the 1970s. His first version was in
-BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard
-BASIC. The source is <ulink
-url="&sst-site;www/historic/mayfield.basic">available</ulink> on the
-SST2K website. In January 1975 it became part of the DECUS library
-under the name <ulink
-url='http://www.trailing-edge.com/~shoppa/decus/110174.html'>SPACWR</ulink>.</para>
-
-<para>While some people claim to have recollections of playing Trek
-games in the late 1960s, the earlier ones seem actually to have been
-variants of
-<ulink url='http://en.wikipedia.org/wiki/Spacewar!'>
-SPACEWAR</ulink>, the earlier space-combat game on the
-PDP-1. Mayfield <ulink
-url='http://www3.sympatico.ca/maury/games/space/star_trek.html'>wrote
-in 2000</ulink> that he invented the Trek-style galactic grid, and the
-evidence seems to back that up. Some of the confusion probably stems
-from the fact that Mayfield's original and several early descendants
-were distributed under the name SPACWR.</para>
-
-<para>Many different versions radiated from Mayfield's original; most
-of the ones in BASIC are descended from a SPACWR version that David
-Ahl published in <citetitle>101 BASIC Computer Games</citetitle>,
-July 1973. This was a port of Mayfield's version obtained from the HP
-Contributed Programs library. </para>
-
-<para>Our SST2K is descended from a Taurus BASIC program by Grady
-Hicks dated 5 April 1973. This does not appear to have been derived
-from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM
-PENN. U.", and the game has several features not present in SPACEWR:
-notably, the Death Ray, ramming, and the Klingon summons to surrender.
-And, of course, it predates Ahl's book. The source is <ulink
-url="&sst-site;www/historic/UT-Trek.basic">available</ulink> on the
-SST2K website.</para>
-
-<para>Dave Matuszek, Paul Reynolds et. al. at UT Austin played the
-Hicks version on a CDC6600, but disliked the long load time and
-extreme slowness of the BASIC program. (David Matuszek notes that the
-Hicks version he played had a habit of throwing long
-quotes from Marcus Aurelius at the users, a feature he found
-intolerable on a TTY at 110 baud. It must, therefore, have been
-rather longer than the one we have.) The Austin crew proceeded to
-write their own Trek game, loosely based on the Hicks version, in
-CDC6600 FORTRAN. At that time, it was just called "Star Trek"; the
-"Super" was added by later developers. In the rest of this history
-we'll call it the "UT FORTRAN" version.</para>
-
-<para>At the time the UT FORTRAN source was last translated to C it emitted
-the message "Latest update-21 Sept 78". Thus, it actually predated
-(and may have influenced) the best-known BASIC version, the "Super
-Star Trek" published by David Ahl in his November 1978 sequel
-<citetitle>BASIC Computer Games</citetitle>.</para>
-
-<para>This 1978 "Super Star Trek" had been reworked by Robert Leedom and
-friends from (according to Leedom) Mayfield's HP port. There is
-internal evidence to suggest that at least some features of Leedom's
-SST may have derived from the UT FORTRAN version. In particular, Dave
-Matuszek recalls implementing command words to replace the original
-numeric command codes, a feature Leedom's SST also had but the
-1973 and 1975 SPACWRs did not.</para>
-
-<para>One signature trait of the UT FORTRAN game and its descendants
-is that the sectors are 10x10 (rather than the 8x8 in Mike Mayfield's
-1972 original and its BASIC descendants). The UT FORTRAN version also
-preserves the original numbered quadrants rather than the
-astronomically-named quadrants introduced in Ahl's SST and its
-descendants.</para>
-
-<!-- Dave thinks his Fortran Star Trek used the clockface for quadrant -->
-<!-- navigation. -->
-
-<para>Eric Allman's BSD Trek game is one of these, also descended from
-the UT FORTRAN version via translation to C. However, the mainline version
-(now SST2K) has had a lot more stuff folded into it over the years
-— deep space probes, dilithium mining, the Tholian Web, and so
-forth.</para>
-</sect1>
-
-<sect1><title>Tom Almy's story</title>
-
-<para>Back in (about) 1977 I got a copy of the Super Star Trek game for
-the CDC 6600 mainframe computer. Someone had converted it to PDP-11
-Fortran but couldn't get it to run because of its size. I modified
-the program to use overlays and managed to shoehorn it in on the 56k
-byte machine.</para>
-
-<para>I liked the game so much I put some time into fixing bugs, mainly
-what could be called continuity errors and loopholes in the game's
-logic. We even played a couple tournaments.</para>
-
-<para>In 1979, I lost access to that PDP-11. I did save the source code
-listing. In 1995, missing that old friend, I started converting the
-program into portable ANSI C. It's been slow, tedious work that took
-over a year to accomplish.</para>
-
-<para>In early 1997, I got the bright idea to look for references to
-<quote>Super Star Trek</quote> on the World Wide Web. There weren't
-many hits, but there was one that came up with 1979 Fortran sources!
-This version had a few additional features that mine didn't have,
-however mine had some feature it didn't have. So I merged its features
-that I liked. I also took a peek at the DECUS version (a port, less
-sources, to the PDP-10), and some other variations.</para>
-
-<para>Modifications I made:</para>
-
-<para>Compared to original version, I've changed the
-<quote>help</quote> command to <quote>call</quote> and the
-<quote>terminate</quote> command to <quote>quit</quote> to better
-match user expectations. The DECUS version apparently made those
-changes as well as changing <quote>freeze</quote> to
-<quote>save</quote>. However I like <quote>freeze</quote>.</para>
-
-<para>I added EMEXIT from the 1979 version.</para>
-
-<para>That later version also mentions srscan and lrscan working when
-docked (using the starbase's scanners), so I made some changes here
-to do this (and indicating that fact to the player), and then
-realized the base would have a subspace radio as well — doing a
-Chart when docked updates the star chart, and all radio reports will
-be heard. The Dock command will also give a report if a base is under
-attack.</para>
-
-<para>It also had some added logic to spread the initial positioning of
-bases. That made sense to add because most people abort games with
-bad base placement.</para>
-
-<para>The experimental deathray originally had only a 5% chance of success,
-but could be used repeatedly. I guess after a couple years of use, it
-was less <quote>experimental</quote> because the 1979 version had a 70% success
-rate. However it was prone to breaking after use. I upgraded the
-deathray, but kept the original set of failure modes (great humor!).</para>
-
-<para>I put in the Tholian Web code from the 1979 version.</para>
-
-<para>I added code so that Romulans and regular Klingons could move in
-advanced games. I re-enabled the code which allows enemy ships to
-ram the Enterprise; it had never worked right. The 1979 version
-seems to have it all fixed up, but I'm still not overly happy with
-the algorithm.</para>
-
-<para>The DECUS version had a Deep Space Probe. Looked like a good idea
-so I implemented it based on its description.</para>
-
-</sect1>
-<sect1><title>Stas Sergeev's story</title>
-
-<para>I started from an older Tom Almy version and added features I had
-seen in other mainframe variants of the game, I wrote a screen-oriented
-interface for it based on the curses library.</para>
-
-<itemizedlist>
-<listitem>
-<para>The Space Thingy can be shoved, if you ram it, and can fire back if
-fired upon.</para>
-</listitem>
-<listitem>
-<para>The Tholian can be hit with phasers.</para>
-</listitem>
-<listitem>
-<para>When you are docked, base covers you with an almost invincible shields
- (a commander can still ram you, or a Romulan can destroy the base,
- or a SCom can even succeed with direct attack IIRC, but this rarely
- happens).</para>
-</listitem>
-<listitem>
-<para>SCom can't escape from you if no more enemies remain (without this,
- chasing SCom can take an eternity).</para>
-</listitem>
-<listitem>
-<para>Probe target you enter is now the destination quadrant. Before I don't
- remember what it was, but it was something I had difficulty using.</para>
-</listitem>
-<listitem>
-<para>Secret password is now autogenerated.</para>
-</listitem>
-<listitem>
-<para>Victory plaque is adjusted for A4 paper rather than 132-column greenbar
-:-)</para>
-</listitem>
-<listitem>
-<para>Phasers now tells you how much energy needed, but only if the computer
-is alive.</para>
-</listitem>
-<listitem>
-<para>Planets are auto-scanned when you enter the quadrant.</para>
-</listitem>
-<listitem>
-<para>Mining or using crystals in presense of enemy now yields an attack.
-There are other minor adjustments to what yields an attack
-and what does not.</para>
-</listitem>
-<listitem>
-<para>Ramming a black hole is no longer instant death. There is a
-chance you might get timewarped instead.</para>
-</listitem>
-<listitem>
-<para>"freeze" command reverts to "save", most people will understand this
-better anyway.</para>
-</listitem>
-<listitem>
-<para>Screen-oriented interface, with sensor scans always up.</para>
-</listitem>
-</itemizedlist>
-
-<para>My changes got merged into SST2K in 2005, and I work on it now.</para>
-
-</sect1>
-<sect1><title>Eric Raymond's story</title>
-
-<para>I played the FORTRAN version of this game in the late 1970s on a
-DEC minicomputer. In the late 1980s Dave Matuszek and I became
-friends; I was vaguely aware that he had had something to do with the
-original Star Trek game. In October 2004, sitting in Dave's living
-room, we got to talking about the game and I realized it would make a
-great exhibit for the <ulink
-url='&retro;'>Retrocomputing Museum</ulink>.</para>
-
-<para>A few quick web searches later we found Tom Almy's page. We
-downloaded his code and Dave verified that that it was a direct
-descendent of UT Super Star Trek — even though it had been translated
-to C, he was able to recognize names and techniques from the FORTRAN
-version he co-wrote.</para>
-
-<para>This game became an open-source project; see the <ulink
-url='http://developer.berlios.de/projects/sst/'>project
-site</ulink>.</para>
-
-<para>After I launched the Berlios project, Stas Sergeev contacted me.
-We worked together to merge in his changes.</para>
-
-<para>Modifications I've made:</para>
-
-<itemizedlist>
-<listitem><para>
-I converted the flat-text SST.DOC file to XML-Docbook so it can be
-webbed. (That's what you're reading now.)
-</para></listitem>
-<listitem><para>
-The command-help code needed a rewrite because the flat-text form of
-the documentation is now generated from XML and doesn't have the
-easily recognizable section delimiters it used to. I wrote a script
-to filter that flat-text form into an sst.doc that's easy to parse for
-command descriptions, and changed some logic in sst.c to match.
-</para></listitem>
-<listitem><para>
-I've cleaned up a lot of grubby FORTRANisms in the code internals --
-used sizeof(), replaced magic numeric constants with #defines,
-that sort of thing.
-</para></listitem>
-<listitem><para>
-I fixed a surprising number of typos in the code and documentation.
-</para></listitem>
-<listitem><para>
-All the game state now lives in one big structure that can be
-written to and read from disk as one blob. The write gives it an
-an identifiable magic number and the thaw logic checks for same.
-</para></listitem>
-<listitem><para>
-I made the internal pager work, and in the process got rid of a number
-of platform dependencies in the code.
-</para></listitem>
-<listitem><para>
-The HELP/CALL/SOS command is now MAYDAY.
-</para></listitem>
-<listitem><para>
-Status report now indicates if dilithium crystals are on board.
-</para></listitem>
-<listitem><para>
-At Dave's prompting, restored the Space Thingy's original elusive behavior.
-</para></listitem>
-<listitem><para>
-Clean separation of game engine from the UI code, improving Stas
-Sergeev's excellent work on the curses interface.
-</para></listitem>
-</itemizedlist>
-
-<para>Here are some good pages on the history of Star Trek games:</para>
-
-<itemizedlist>
-<listitem><para>
-<ulink url='http://www.dunnington.u-net.com/public/startrek/'>http://www.dunnington.u-net.com/public/startrek/</ulink>
-</para></listitem>
-<listitem><para>
-<ulink url='http://www3.sympatico.ca/maury/games/space/star_trek.html'>http://www3.sympatico.ca/maury/games/space/star_trek.html</ulink>
-</para></listitem>
-<listitem><para>
-<ulink url='http://www.cactus.org/%7Enystrom/startrek.html'>http://www.cactus.org/%7Enystrom/startrek.html</ulink>
-</para></listitem>
-</itemizedlist>
-
-</sect1>
-<sect1><title>Authors' Acknowledgments</title>
-
-<para>These are the original acknowledgments by Dave Matuszek and Paul
-Reynolds:</para>
-
-<para>The authors would like to thank Professor Michael Duggan for his
-encouragement and administrative assistance with the development of
-the Star Trek game, without which it might never have been completed.</para>
-
-<para>Much credit is due to Patrick McGehearty and Rich Cohen, who assisted
-with the original design of the game and contributed greatly to its
-conceptual development.</para>
-
-<para>Thanks are also due to Carl Strange, Hardy Tichenor and Steven Bruell
-for their assistance with certain coding problems.</para>
-
-<para>This game was inspired by and rather loosely based on an earlier
-game, programmed in the BASIC language, by Jim Korp and Grady Hicks.
-It is the authors' understanding that the BASIC game was in turn
-derived from a still earlier version in use at Penn State University.</para>
-
-</sect1>
-<sect1><title>References</title>
-
-<orderedlist>
-<listitem><para><citetitle>Star Trek</citetitle> (the original television
-series), produced and directed by Gene Rodenberry.</para></listitem>
-
-<listitem><para><citetitle>Star Trek</citetitle> (the animated
-television series), produced by Gene Rodenberry and directed by Hal
-Sutherland. Also excellent, and not just kiddie fare. If you enjoyed
-the original series you should enjoy this one (unless you have some
-sort of a hangup about watching cartoons).</para></listitem>
-
-<listitem><para><citetitle>The Making of Star Trek</citetitle>, by
-Steven E. Whitfield and Gene Rodenberry. The best and most complete
-readily available book about Star Trek. (Ballantine
-Books)</para></listitem>
-
-<listitem><para><citetitle>The World of Star Trek</citetitle>, by
-David Gerrold. Similiar in scope to the above book.
-(Bantam)</para></listitem>
-
-<listitem><para><citetitle>The Star Trek Guide</citetitle>, third revision 4/17/67, by Gene
-Roddenberry. The original writer's guide for the television
-series, but less comprehensive than (3) above.
-(Norway Productions)</para></listitem>
-
-<listitem><para><citetitle>The Trouble With Tribbles</citetitle>, by
-David Gerrold. Includes the complete script of this popular show.
-(Ballantine Books)</para></listitem>
-
-<listitem><para><citetitle>Star Trek</citetitle>, <citetitle>Star Trek
-2</citetitle>, ..., <citetitle>Star Trek 9</citetitle>, by James
-Blish. The original shows in short story form.
-(Bantam)</para></listitem>
-
-<listitem><para><citetitle>Spock Must Die</citetitle>, by James Blish.
-An original novel, but rather similar to the show <citetitle>The Enemy
-Within</citetitle>. (Bantam)</para></listitem>
-
-<listitem><para>Model kits of the Enterprise and a <quote>Klingon
-Battle-Cruiser</quote> by AMT Corporation are available at most hobby
-shops.</para></listitem>
-</orderedlist>
-
-</sect1>
-</chapter>
-</book>
+++ /dev/null
-<?xml version="1.0"?>
-<xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
- version="1.0">
-
-<!-- force an encoding we can throw on an xterm window -->
-<xsl:output method="html"
- encoding="ISO-8859-1"
- indent="no"/>
-
-</xsl:stylesheet>
-
+++ /dev/null
-#define INCLUDED // Define externs here
-#include <ctype.h>
-#include <getopt.h>
-#include <time.h>
-#include "sstlinux.h"
-#include "sst.h"
-
-#ifndef SSTDOC
-#define SSTDOC "sst.doc"
-#endif
-
-/*
-
-Dave Matuszek says:
-
- SRSCAN, MOVE, PHASERS, CALL, STATUS, IMPULSE, PHOTONS, ABANDON,
- LRSCAN, WARP, SHIELDS, DESTRUCT, CHART, REST, DOCK, QUIT, and DAMAGE
- were in the original non-"super" version of UT FORTRAN Star Trek.
-
- Tholians weren't in the original. Dave is dubious about their merits.
- (They are now controlled by OPTION_THOLIAN and turned off if the game
- type is "plain".)
-
- Planets and dilithium crystals weren't in the original. Dave is OK
- with this idea. (It's now controlled by OPTION_PLANETS and turned
- off if the game type is "plain".)
-
- Dave says the bit about the Galileo getting turned into a
- McDonald's is "consistant with our original vision". (This has been
- left permanently enabled, as it can only happen if OPTION_PLANETS
- is on.)
-
- Dave also says the Space Thingy should not be preserved across saved
- games, so you can't prove to others that you've seen it. He says it
- shouldn't fire back, either. It should do nothing except scream and
- disappear when hit by photon torpedos. It's OK that it may move
- when attacked, but it didn't in the original. (Whether the Thingy
- can fire back is now controlled by OPTION_THINGY and turned off if the
- game type is "plain" or "almy". The no-save behavior has been restored.)
-
- The Faerie Queen, black holes, and time warping were in the original.
-
-Here are Tom Almy's changes:
-
- In early 1997, I got the bright idea to look for references to
- "Super Star Trek" on the World Wide Web. There weren't many hits,
- but there was one that came up with 1979 Fortran sources! This
- version had a few additional features that mine didn't have,
- however mine had some feature it didn't have. So I merged its
- features that I liked. I also took a peek at the DECUS version (a
- port, less sources, to the PDP-10), and some other variations.
-
- 1, Compared to the original UT version, I've changed the "help" command to
- "call" and the "terminate" command to "quit" to better match
- user expectations. The DECUS version apparently made those changes
- as well as changing "freeze" to "save". However I like "freeze".
- (Both "freeze" and "save" work in SST2K.)
-
- 2. The experimental deathray originally had only a 5% chance of
- success, but could be used repeatedly. I guess after a couple
- years of use, it was less "experimental" because the 1979
- version had a 70% success rate. However it was prone to breaking
- after use. I upgraded the deathray, but kept the original set of
- failure modes (great humor!). (Now controlled by OPTION_DEATHRAY
- and turned off if game type is "plain".)
-
- 3. The 1979 version also mentions srscan and lrscan working when
- docked (using the starbase's scanners), so I made some changes here
- to do this (and indicating that fact to the player), and then realized
- the base would have a subspace radio as well -- doing a Chart when docked
- updates the star chart, and all radio reports will be heard. The Dock
- command will also give a report if a base is under attack.
-
- 4. Tholian Web from the 1979 version. (Now controlled by
- OPTION_THOLIAN and turned off if game type is "plain".)
-
- 5. Enemies can ram the Enterprise. (Now controlled by OPTION_RAMMING
- and turned off if game type is "plain".)
-
- 6. Regular Klingons and Romulans can move in Expert and Emeritus games.
- This code could use improvement. (Now controlled by OPTION_MVBADDY
- and turned off if game type is "plain".)
-
- 7. The deep-space probe feature from the DECUS version. (Now controlled
- by OPTION_PROBE and turned off if game type is "plain").
-
- 8. 'emexit' command from the 1979 version.
-
- 9. Bugfix: Klingon commander movements are no longer reported if long-range
- sensors are damaged.
-
- 10. Bugfix: Better base positioning at startup (more spread out).
- That made sense to add because most people abort games with
- bad base placement.
-
- In June 2002, I fixed two known bugs and a documentation typo.
- In June 2004 I fixed a number of bugs involving: 1) parsing invalid
- numbers, 2) manual phasers when SR scan is damaged and commander is
- present, 3) time warping into the future, 4) hang when moving
- klingons in crowded quadrants. (These fixes are in SST2K.)
-
-Here are Stas Sergeev's changes:
-
- 1. The Space Thingy can be shoved, if you ram it, and can fire back if
- fired upon. (Now controlled by OPTION_THINGY and turned off if game
- type is "plain" or "almy".)
-
- 2. When you are docked, base covers you with an almost invincible shield.
- (A commander can still ram you, or a Romulan can destroy the base,
- or a SCom can even succeed with direct attack IIRC, but this rarely
- happens.) (Now controlled by OPTION_BASE and turned off if game
- type is "plain" or "almy".)
-
- 3. Ramming a black hole is no longer instant death. There is a
- chance you might get timewarped instead. (Now controlled by
- OPTION_BLKHOLE and turned off if game type is "plain" or "almy".)
-
- 4. The Tholian can be hit with phasers.
-
- 5. SCom can't escape from you if no more enemies remain
- (without this, chasing SCom can take an eternity).
-
- 6. Probe target you enter is now the destination quadrant. Before I don't
- remember what it was, but it was something I had difficulty using.
-
- 7. Secret password is now autogenerated.
-
- 8. "Plaque" is adjusted for A4 paper :-)
-
- 9. Phasers now tells you how much energy needed, but only if the computer
- is alive.
-
- 10. Planets are auto-scanned when you enter the quadrant.
-
- 11. Mining or using crystals in presense of enemy now yields an attack.
- There are other minor adjustments to what yields an attack
- and what does not.
-
- 12. "freeze" command reverts to "save", most people will understand this
- better anyway. (SST2K recognizes both.)
-
- 13. Screen-oriented interface, with sensor scans always up. (SST2K
- supports both screen-oriented and TTY modes.)
-
-Eric Raymond's changes:
-
-Mainly, I translated this C code out of FORTRAN into C -- created #defines
-for a lot of magic numbers and refactored the heck out of it.
-
- 1. "sos" and "call" becomes "mayday", "freeze" and "save" are both good.
-
- 2. Status report now indicates when dilithium crystals are on board.
-
- 3. Per Dave Matuszek's remarks, Thingy state is never saved across games.
-
- 4. Added game option selection so you can play a close (but not bug-for-
- bug identical) approximation of older versions.
-*/
-
-/* the input queue */
-static char line[128], *linep = line;
-
-static struct
-{
- char *name;
- int value;
- unsigned long option;
-}
-commands[] = {
-#define SRSCAN 0
- {"SRSCAN", SRSCAN, OPTION_TTY},
-#define STATUS 1
- {"STATUS", STATUS, OPTION_TTY},
-#define REQUEST 2
- {"REQUEST", REQUEST, OPTION_TTY},
-#define LRSCAN 3
- {"LRSCAN", LRSCAN, OPTION_TTY},
-#define PHASERS 4
- {"PHASERS", PHASERS, 0},
-#define TORPEDO 5
- {"TORPEDO", TORPEDO, 0},
- {"PHOTONS", TORPEDO, 0},
-#define MOVE 6
- {"MOVE", MOVE, 0},
-#define SHIELDS 7
- {"SHIELDS", SHIELDS, 0},
-#define DOCK 8
- {"DOCK", DOCK, 0},
-#define DAMAGES 9
- {"DAMAGES", DAMAGES, 0},
-#define CHART 10
- {"CHART", CHART, 0},
-#define IMPULSE 11
- {"IMPULSE", IMPULSE, 0},
-#define REST 12
- {"REST", REST, 0},
-#define WARP 13
- {"WARP", WARP, 0},
-#define SCORE 14
- {"SCORE", SCORE, 0},
-#define SENSORS 15
- {"SENSORS", SENSORS, OPTION_PLANETS},
-#define ORBIT 16
- {"ORBIT", ORBIT, OPTION_PLANETS},
-#define TRANSPORT 17
- {"TRANSPORT", TRANSPORT, OPTION_PLANETS},
-#define MINE 18
- {"MINE", MINE, OPTION_PLANETS},
-#define CRYSTALS 19
- {"CRYSTALS", CRYSTALS, OPTION_PLANETS},
-#define SHUTTLE 20
- {"SHUTTLE", SHUTTLE, OPTION_PLANETS},
-#define PLANETS 21
- {"PLANETS", PLANETS, OPTION_PLANETS},
-#define REPORT 22
- {"REPORT", REPORT, 0},
-#define COMPUTER 23
- {"COMPUTER", COMPUTER, 0},
-#define COMMANDS 24
- {"COMMANDS", COMMANDS, 0},
-#define EMEXIT 25
- {"EMEXIT", EMEXIT, 0},
-#define PROBE 26
- {"PROBE", PROBE, OPTION_PROBE},
-#define SAVE 27
- {"SAVE", SAVE, 0},
- {"FREEZE", SAVE, 0},
-#define ABANDON 28
- {"ABANDON", ABANDON, 0},
-#define DESTRUCT 29
- {"DESTRUCT", DESTRUCT, 0},
-#define DEATHRAY 30
- {"DEATHRAY", DEATHRAY, 0},
-#define DEBUGCMD 31
- {"DEBUG", DEBUGCMD, 0},
-#define MAYDAY 32
- {"MAYDAY", MAYDAY, 0},
- //{"SOS", MAYDAY, 0},
- //{"CALL", MAYDAY, 0},
-#define QUIT 33
- {"QUIT", QUIT, 0},
-#define HELP 34
- {"HELP", HELP, 0},
-};
-
-#define NUMCOMMANDS sizeof(commands)/sizeof(commands[0])
-#define ACCEPT(i) (!commands[i].option || (commands[i].option & game.options))
-
-static void listCommands(void) {
- int i, k = 0;
- proutn("LEGAL COMMANDS ARE:");
- for (i = 0; i < NUMCOMMANDS; i++) {
- if (!ACCEPT(i))
- continue;
- if (k % 5 == 0)
- skip(1);
- proutn("%-12s ", commands[i].name);
- k++;
- }
- skip(1);
-}
-
-static void helpme(void)
-{
- int i, j;
- char cmdbuf[32], *cp;
- char linebuf[132];
- FILE *fp;
- /* Give help on commands */
- int key;
- key = scan();
- while (TRUE) {
- if (key == IHEOL) {
- setwnd(prompt_window);
- proutn("Help on what command? ");
- key = scan();
- }
- setwnd(message_window);
- if (key == IHEOL) return;
- for (i = 0; i < NUMCOMMANDS; i++) {
- if (ACCEPT(i) && strcasecmp(commands[i].name, citem)==0) {
- i = commands[i].value;
- break;
- }
- }
- if (i != NUMCOMMANDS) break;
- skip(1);
- prout("Valid commands:");
- listCommands();
- key = IHEOL;
- chew();
- skip(1);
- }
- if (i == COMMANDS) {
- strcpy(cmdbuf, " ABBREV");
- }
- else {
- for (j = 0; commands[i].name[j]; j++)
- cmdbuf[j] = toupper(commands[i].name[j]);
- cmdbuf[j] = '\0';
- }
- fp = fopen(SSTDOC, "r");
- if (fp == NULL) {
- prout("Spock- \"Captain, that information is missing from the");
- prout(" computer.\"");
- /*
- * This used to continue: "You need to find SST.DOC and put
- * it in the current directory."
- */
- return;
- }
- for (;;) {
- if (fgets(linebuf, sizeof(linebuf), fp) == NULL) {
- prout("Spock- \"Captain, there is no information on that command.\"");
- fclose(fp);
- return;
- }
- if (linebuf[0] == '%' && linebuf[1] == '%'&& linebuf[2] == ' ') {
- for (cp = linebuf+3; isspace(*cp); cp++)
- continue;
- linebuf[strlen(linebuf)-1] = '\0';
- if (strcasecmp(cp, cmdbuf) == 0)
- break;
- }
- }
-
- skip(1);
- prout("Spock- \"Captain, I've found the following information:\"");
- skip(1);
-
- while (fgets(linebuf, sizeof(linebuf),fp)) {
- if (strstr(linebuf, "******"))
- break;
- proutn(linebuf);
- }
- fclose(fp);
-}
-
-void enqueue(char *s)
-{
- strcpy(line, s);
-}
-
-static void makemoves(void)
-{
- int i, v = 0, hitme;
- clrscr();
- setwnd(message_window);
- while (TRUE) { /* command loop */
- drawmaps(1);
- while (TRUE) { /* get a command */
- hitme = FALSE;
- justin = 0;
- Time = 0.0;
- i = -1;
- chew();
- setwnd(prompt_window);
- clrscr();
- proutn("COMMAND> ");
- if (scan() == IHEOL) {
- makechart();
- continue;
- }
- ididit=0;
- clrscr();
- setwnd(message_window);
- clrscr();
- for (i=0; i < ABANDON; i++)
- if (ACCEPT(i) && isit(commands[i].name)) {
- v = commands[i].value;
- break;
- }
- if (i < ABANDON && (!commands[i].option || (commands[i].option & game.options)))
- break;
- for (; i < NUMCOMMANDS; i++)
- if (ACCEPT(i) && strcasecmp(commands[i].name, citem) == 0) {
- v = commands[i].value;
- break;
- }
- if (i < NUMCOMMANDS && (!commands[i].option || (commands[i].option & game.options)))
- break;
- listCommands();
- }
- commandhook(commands[i].name, TRUE);
- switch (v) { /* command switch */
- case SRSCAN: // srscan
- srscan(SCAN_FULL);
- break;
- case STATUS: // status
- srscan(SCAN_STATUS);
- break;
- case REQUEST: // status request
- srscan(SCAN_REQUEST);
- break;
- case LRSCAN: // lrscan
- lrscan();
- break;
- case PHASERS: // phasers
- phasers();
- if (ididit) hitme = TRUE;
- break;
- case TORPEDO: // photons
- photon();
- if (ididit) hitme = TRUE;
- break;
- case MOVE: // move
- warp(1);
- break;
- case SHIELDS: // shields
- doshield(1);
- if (ididit) {
- hitme=TRUE;
- shldchg = 0;
- }
- break;
- case DOCK: // dock
- dock(1);
- if (ididit) attack(0);
- break;
- case DAMAGES: // damages
- dreprt();
- break;
- case CHART: // chart
- chart(0);
- break;
- case IMPULSE: // impulse
- impuls();
- break;
- case REST: // rest
- wait();
- if (ididit) hitme = TRUE;
- break;
- case WARP: // warp
- setwrp();
- break;
- case SCORE: // score
- score();
- break;
- case SENSORS: // sensors
- sensor();
- break;
- case ORBIT: // orbit
- orbit();
- if (ididit) hitme = TRUE;
- break;
- case TRANSPORT: // transport "beam"
- beam();
- break;
- case MINE: // mine
- mine();
- if (ididit) hitme = TRUE;
- break;
- case CRYSTALS: // crystals
- usecrystals();
- if (ididit) hitme = TRUE;
- break;
- case SHUTTLE: // shuttle
- shuttle();
- if (ididit) hitme = TRUE;
- break;
- case PLANETS: // Planet list
- preport();
- break;
- case REPORT: // Game Report
- report();
- break;
- case COMPUTER: // use COMPUTER!
- eta();
- break;
- case COMMANDS:
- listCommands();
- break;
- case EMEXIT: // Emergency exit
- clrscr(); // Hide screen
- freeze(TRUE); // forced save
- exit(1); // And quick exit
- break;
- case PROBE:
- probe(); // Launch probe
- if (ididit) hitme = TRUE;
- break;
- case ABANDON: // Abandon Ship
- abandn();
- break;
- case DESTRUCT: // Self Destruct
- dstrct();
- break;
- case SAVE: // Save Game
- freeze(FALSE);
- clrscr();
- if (skill > SKILL_GOOD)
- prout("WARNING--Saved games produce no plaques!");
- break;
- case DEATHRAY: // Try a desparation measure
- deathray();
- if (ididit) hitme = TRUE;
- break;
- case DEBUGCMD: // What do we want for debug???
-#ifdef DEBUG
- debugme();
-#endif
- break;
- case MAYDAY: // Call for help
- help();
- if (ididit) hitme = TRUE;
- break;
- case QUIT:
- alldone = 1; // quit the game
-#ifdef DEBUG
- if (idebug) score();
-#endif
- break;
- case HELP:
- helpme(); // get help
- break;
- }
- commandhook(commands[i].name, FALSE);
- for (;;) {
- if (alldone) break; // Game has ended
-#ifdef DEBUG
- if (idebug) prout("2500");
-#endif
- if (Time != 0.0) {
- events();
- if (alldone) break; // Events did us in
- }
- if (game.state.galaxy[quadx][quady].supernova) { // Galaxy went Nova!
- atover(0);
- continue;
- }
- if (hitme && justin==0) {
- attack(2);
- if (alldone) break;
- if (game.state.galaxy[quadx][quady].supernova) { // went NOVA!
- atover(0);
- hitme = TRUE;
- continue;
- }
- }
- break;
- }
- if (alldone) break;
- }
-}
-
-
-int main(int argc, char **argv)
-{
- int i, option;
-
- game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_SHOWME | OPTION_PLAIN | OPTION_ALMY);
- if (getenv("TERM"))
- game.options |= OPTION_CURSES | OPTION_SHOWME;
- else
- game.options |= OPTION_TTY;
-
- while ((option = getopt(argc, argv, "t")) != -1) {
- switch (option) {
- case 't':
- game.options |= OPTION_TTY;
- game.options &=~ OPTION_CURSES;
- break;
- default:
- fprintf(stderr, "usage: sst [-t] [startcommand...].\n");
- exit(0);
- }
- }
-
- randomize();
- iostart();
-
- line[0] = '\0';
- for (i = optind; i < argc; i++) {
- strcat(line, argv[i]);
- strcat(line, " ");
- }
- while (TRUE) { /* Play a game */
- setwnd(fullscreen_window);
-#ifdef DEBUG
- prout("INITIAL OPTIONS: %0lx", game.options);
-#endif /* DEBUG */
- clrscr();
- prelim();
- setup(line[0] == '\0');
- if (alldone) {
- score();
- alldone = 0;
- }
- else makemoves();
- skip(1);
- stars();
- skip(1);
-
- if (tourn && alldone) {
- proutn("Do you want your score recorded?");
- if (ja()) {
- chew2();
- freeze(FALSE);
- }
- }
- proutn("Do you want to play again? ");
- if (!ja()) break;
- }
- skip(1);
- prout("May the Great Bird of the Galaxy roost upon your home planet.");
- return 0;
-}
-
-
-void cramen(int i)
-{
- /* return an enemy */
- char *s;
-
- switch (i) {
- case IHR: s = "Romulan"; break;
- case IHK: s = "Klingon"; break;
- case IHC: s = "Commander"; break;
- case IHS: s = "Super-commander"; break;
- case IHSTAR: s = "Star"; break;
- case IHP: s = "Planet"; break;
- case IHB: s = "Starbase"; break;
- case IHBLANK: s = "Black hole"; break;
- case IHT: s = "Tholian"; break;
- case IHWEB: s = "Tholian web"; break;
- case IHQUEST: s = "Stranger"; break;
- default: s = "Unknown??"; break;
- }
- proutn(s);
-}
-
-char *cramlc(enum loctype key, int x, int y)
-{
- static char buf[32];
- buf[0] = '\0';
- if (key == quadrant) strcpy(buf, "Quadrant ");
- else if (key == sector) strcpy(buf, "Sector ");
- sprintf(buf+strlen(buf), "%d - %d", x, y);
- return buf;
-}
-
-void crmena(int i, int enemy, int key, int x, int y)
-{
- if (i == 1) proutn("***");
- cramen(enemy);
- proutn(" at ");
- proutn(cramlc(key, x, y));
-}
-
-void crmshp(void)
-{
- char *s;
- switch (ship) {
- case IHE: s = "Enterprise"; break;
- case IHF: s = "Faerie Queene"; break;
- default: s = "Ship???"; break;
- }
- proutn(s);
-}
-
-void stars(void)
-{
- prouts("******************************************************");
- skip(1);
-}
-
-double expran(double avrage)
-{
- return -avrage*log(1e-7 + Rand());
-}
-
-double Rand(void) {
- return rand()/(1.0 + (double)RAND_MAX);
-}
-
-void iran(int size, int *i, int *j)
-{
- *i = Rand()*(size*1.0) + 1.0;
- *j = Rand()*(size*1.0) + 1.0;
-}
-
-void chew(void)
-{
- linep = line;
- *linep = 0;
-}
-
-void chew2(void)
-{
- /* return IHEOL next time */
- linep = line+1;
- *linep = 0;
-}
-
-int scan(void)
-{
- int i;
- char *cp;
-
- // Init result
- aaitem = 0.0;
- *citem = 0;
-
- // Read a line if nothing here
- if (*linep == 0) {
- if (linep != line) {
- chew();
- return IHEOL;
- }
- cgetline(line, sizeof(line));
- fflush(stdin);
- if (curwnd==prompt_window){
- clrscr();
- setwnd(message_window);
- clrscr();
- }
- linep = line;
- }
- // Skip leading white space
- while (*linep == ' ') linep++;
- // Nothing left
- if (*linep == 0) {
- chew();
- return IHEOL;
- }
- if (isdigit(*linep) || *linep=='+' || *linep=='-' || *linep=='.') {
- // treat as a number
- i = 0;
- if (sscanf(linep, "%lf%n", &aaitem, &i) < 1) {
- linep = line; // Invalid numbers are ignored
- *linep = 0;
- return IHEOL;
- }
- else {
- // skip to end
- linep += i;
- return IHREAL;
- }
- }
- // Treat as alpha
- cp = citem;
- while (*linep && *linep!=' ') {
- if ((cp - citem) < 9) *cp++ = tolower(*linep);
- linep++;
- }
- *cp = 0;
- return IHALPHA;
-}
-
-int ja(void)
-{
- chew();
- while (TRUE) {
- scan();
- chew();
- if (*citem == 'y') return TRUE;
- if (*citem == 'n') return FALSE;
- proutn("Please answer with \"Y\" or \"N\": ");
- }
-}
-
-void huh(void)
-{
- chew();
- skip(1);
- prout("Beg your pardon, Captain?");
-}
-
-int isit(char *s)
-{
- /* New function -- compares s to scanned citem and returns true if it
- matches to the length of s */
-
- return strncasecmp(s, citem, max(1, strlen(citem))) == 0;
-
-}
-
-#ifdef DEBUG
-void debugme(void)
-{
- proutn("Reset levels? ");
- if (ja() != 0) {
- if (energy < inenrg) energy = inenrg;
- shield = inshld;
- torps = intorps;
- lsupres = inlsr;
- }
- proutn("Reset damage? ");
- if (ja() != 0) {
- int i;
- for (i=0; i < NDEVICES; i++)
- if (game.damage[i] > 0.0)
- game.damage[i] = 0.0;
- }
- proutn("Toggle idebug? ");
- if (ja() != 0) {
- idebug = !idebug;
- if (idebug) prout("Debug output ON");
- else prout("Debug output OFF");
- }
- proutn("Cause selective damage? ");
- if (ja() != 0) {
- int i, key;
- for (i=0; i < NDEVICES; i++) {
- proutn("Kill ");
- proutn(device[i]);
- proutn("? ");
- chew();
- key = scan();
- if (key == IHALPHA && isit("y")) {
- game.damage[i] = 10.0;
- }
- }
- }
- proutn("Examine/change events? ");
- if (ja() != 0) {
- int i;
- for (i = 1; i < NEVENTS; i++) {
- int key;
- if (game.future[i] == FOREVER) continue;
- switch (i) {
- case FSNOVA: proutn("Supernova "); break;
- case FTBEAM: proutn("T Beam "); break;
- case FSNAP: proutn("Snapshot "); break;
- case FBATTAK: proutn("Base Attack "); break;
- case FCDBAS: proutn("Base Destroy "); break;
- case FSCMOVE: proutn("SC Move "); break;
- case FSCDBAS: proutn("SC Base Destroy "); break;
- }
- proutn("%.2f", game.future[i]-game.state.date);
- chew();
- proutn(" ?");
- key = scan();
- if (key == IHREAL) {
- game.future[i] = game.state.date + aaitem;
- }
- }
- chew();
- }
- proutn("Induce supernova here? ");
- if (ja() != 0) {
- game.state.galaxy[quadx][quady].supernova = TRUE;
- atover(1);
- }
-}
-#endif
+++ /dev/null
-#include <stdio.h>
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include <curses.h>
-#ifndef INCLUDED
-#define EXTERN extern
-#else
-#define EXTERN
-#endif
-
-#define min(x, y) ((x)<(y)?(x):(y))
-#define max(x, y) ((x)>(y)?(x):(y))
-
-// #define DEBUG
-
-#define PHASEFAC (2.0)
-#define PLNETMAX (10)
-#define GALSIZE (8)
-#define QUADSIZE (10)
-#define BASEMAX (5)
-
-/*
- * These macros hide the difference between 0-origin and 1-origin addressing.
- * They're a step towards de-FORTRANizing the code.
- */
-#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
-#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
-#define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
-#define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
-#define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
-#define for_local_enemies(i) for (i = 1; i <= nenhere; i++)
-#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
-
-typedef struct {
- int x; /* Quadrant location of planet */
- int y;
- enum {M=0, N=1, O=2} pclass;
- int crystals; /* has crystals */
- enum {unknown, known, shuttle_down} known;
-} planet;
-
-#define DESTROY(pl) memset(pl, '\0', sizeof(planet))
-
-typedef struct {
- int snap, // snapshot taken
- remkl, // remaining klingons
- remcom, // remaining commanders
- nscrem, // remaining super commanders
- rembase, // remaining bases
- starkl, // destroyed stars
- basekl, // destroyed bases
- cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates
- baseqx[BASEMAX+1], // Base quadrant X
- baseqy[BASEMAX+1], // Base quadrant Y
- isx, isy, // Coordinate of Super Commander
- nromrem, // Romulans remaining
- nplankl; // destroyed planets
- planet plnets[PLNETMAX]; // Planet information
- double date, // stardate
- remres, // remaining resources
- remtime; // remaining time
- struct {
- int stars;
- int planets;
- int starbase;
- int klingons;
- int romulans;
- int supernova;
- int charted;
- } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
- struct {
- int stars;
- int starbase;
- int klingons;
- } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
-} snapshot; // Data that is snapshot
-
-#define NKILLK (inkling - game.state.remkl)
-#define NKILLC (incom - game.state.remcom)
-#define NKILLSC (inscom - game.state.nscrem)
-#define NKILLROM (inrom - game.state.nromrem)
-#define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
-#define INKLINGTOT (inkling + incom + inscom)
-#define KLINGKILLED (INKLINGTOT - KLINGREM)
-
-#define SKILL_NONE 0
-#define SKILL_NOVICE 1
-#define SKILL_FAIR 2
-#define SKILL_GOOD 3
-#define SKILL_EXPERT 4
-#define SKILL_EMERITUS 5
-
-/* game options */
-#define OPTION_ALL 0xffffffff
-#define OPTION_TTY 0x00000001 /* old interface */
-#define OPTION_CURSES 0x00000002 /* new interface */
-#define OPTION_IOMODES 0x00000003 /* cover both interfaces */
-#define OPTION_PLANETS 0x00000004 /* planets and mining */
-#define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
-#define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
-#define OPTION_PROBE 0x00000020 /* deep-space probes */
-#define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
-#define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
-#define OPTION_MVBADDY 0x00000100 /* more enemies can move */
-#define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
-#define OPTION_BASE 0x00000400 /* bases have good shields */
-#define OPTION_PLAIN 0x01000000 /* user chose plain game */
-#define OPTION_ALMY 0x02000000 /* user chose Almy variant */
-
-/* Define devices */
-#define DSRSENS 0
-#define DLRSENS 1
-#define DPHASER 2
-#define DPHOTON 3
-#define DLIFSUP 4
-#define DWARPEN 5
-#define DIMPULS 6
-#define DSHIELD 7
-#define DRADIO 8
-#define DSHUTTL 9
-#define DCOMPTR 10
-#define DTRANSP 11
-#define DSHCTRL 12
-#define DDRAY 13 // Added deathray
-#define DDSP 14 // Added deep space probe
-#define NDEVICES (15) // Number of devices
-
-#define FOREVER 1e30
-
-/* Define future events */
-#define FSPY 0 // Spy event happens always (no future[] entry)
- // can cause SC to tractor beam Enterprise
-#define FSNOVA 1 // Supernova
-#define FTBEAM 2 // Commander tractor beams Enterprise
-#define FSNAP 3 // Snapshot for time warp
-#define FBATTAK 4 // Commander attacks base
-#define FCDBAS 5 // Commander destroys base
-#define FSCMOVE 6 // Supercommander moves (might attack base)
-#define FSCDBAS 7 // Supercommander destroys base
-#define FDSPROB 8 // Move deep space probe
-#define NEVENTS (9)
-
-// Scalar variables that are needed for freezing the game
-// are placed in a structure. #defines are used to access by their
-// original names. Gee, I could have done this with the d structure,
-// but I just didn't think of it back when I started.
-
-#define SSTMAGIC "SST2.0\n"
-
-EXTERN WINDOW *curwnd;
-
-EXTERN struct {
- char magic[sizeof(SSTMAGIC)];
- unsigned long options;
- snapshot state;
- snapshot snapsht;
- char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
- double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
- double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
- double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
- double damage[NDEVICES]; // damage encountered
- double future[NEVENTS]; // future events
- char passwd[10]; // Self Destruct password
- int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- int ky[(QUADSIZE+1)*(QUADSIZE+1)];
- /* members with macro definitions start here */
- int inkling,
- inbase,
- incom,
- inscom,
- inrom,
- instar,
- intorps,
- condit,
- torps,
- ship,
- quadx,
- quady,
- sectx,
- secty,
- length,
- skill,
- basex,
- basey,
- klhere,
- comhere,
- casual,
- nhelp,
- nkinks,
- ididit,
- gamewon,
- alive,
- justin,
- alldone,
- shldchg,
- plnetx,
- plnety,
- inorbit,
- landed,
- iplnet,
- imine,
- inplan,
- nenhere,
- ishere,
- neutz,
- irhere,
- icraft,
- ientesc,
- iscraft,
- isatb,
- iscate,
-#ifdef DEBUG
- idebug,
-#endif
- iattak,
- icrystl,
- tourn,
- thawed,
- batx,
- baty,
- ithere,
- ithx,
- ithy,
- iseenit,
- probecx,
- probecy,
- proben,
- isarmed,
- nprobes;
- double inresor,
- intime,
- inenrg,
- inshld,
- inlsr,
- indate,
- energy,
- shield,
- shldup,
- warpfac,
- wfacsq,
- lsupres,
- dist,
- direc,
- Time,
- docfac,
- resting,
- damfac,
- lastchart,
- cryprob,
- probex,
- probey,
- probeinx,
- probeiny,
- height;
-} game;
-
-#define inkling game.inkling // Initial number of klingons
-#define inbase game.inbase // Initial number of bases
-#define incom game.incom // Initian number of commanders
-#define inscom game.inscom // Initian number of commanders
-#define inrom game.inrom // Initian number of commanders
-#define instar game.instar // Initial stars
-#define intorps game.intorps // Initial/Max torpedoes
-#define condit game.condit // Condition (red/yellow/green/docked)
-#define torps game.torps // number of torpedoes
-#define ship game.ship // Ship type -- 'E' is Enterprise
-#define quadx game.quadx // where we are
-#define quady game.quady //
-#define sectx game.sectx // where we are
-#define secty game.secty //
-#define length game.length // length of game
-#define skill game.skill // skill level
-#define basex game.basex // position of base in current quad
-#define basey game.basey //
-#define klhere game.klhere // klingons here
-#define comhere game.comhere // commanders here
-#define casual game.casual // causalties
-#define nhelp game.nhelp // calls for help
-#define nkinks game.nkinks //
-#define ididit game.ididit // Action taken -- allows enemy to attack
-#define gamewon game.gamewon // Finished!
-#define alive game.alive // We are alive (not killed)
-#define justin game.justin // just entered quadrant
-#define alldone game.alldone // game is now finished
-#define shldchg game.shldchg // shield is changing (affects efficiency)
-#define plnetx game.plnetx // location of planet in quadrant
-#define plnety game.plnety //
-#define inorbit game.inorbit // orbiting
-#define landed game.landed // party on planet (1), on ship (-1)
-#define iplnet game.iplnet // planet # in quadrant
-#define imine game.imine // mining
-#define inplan game.inplan // initial planets
-#define nenhere game.nenhere // Number of enemies in quadrant
-#define ishere game.ishere // Super-commander in quandrant
-#define neutz game.neutz // Romulan Neutral Zone
-#define irhere game.irhere // Romulans in quadrant
-#define icraft game.icraft // Kirk in Galileo
-#define ientesc game.ientesc // Attempted escape from supercommander
-#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game
-#define isatb game.isatb // =1 if SuperCommander is attacking base
-#define iscate game.iscate // Super Commander is here
-#ifdef DEBUG
-#define idebug game.idebug // Debug mode
-#endif
-#define iattak game.iattak // attack recursion elimination (was cracks[4])
-#define icrystl game.icrystl // dilithium crystals aboard
-#define tourn game.tourn // Tournament number
-#define thawed game.thawed // Thawed game
-#define batx game.batx // Base coordinates being attacked
-#define baty game.baty //
-#define ithere game.ithere // Tholean is here
-#define ithx game.ithx // coordinates of tholean
-#define ithy game.ithy
-#define iseenit game.iseenit // Seen base attack report
-#define inresor game.inresor // initial resources
-#define intime game.intime // initial time
-#define inenrg game.inenrg // Initial/Max Energy
-#define inshld game.inshld // Initial/Max Shield
-#define inlsr game.inlsr // initial life support resources
-#define indate game.indate // Initial date
-#define energy game.energy // Energy level
-#define shield game.shield // Shield level
-#define shldup game.shldup // Shields are up
-#define warpfac game.warpfac // Warp speed
-#define wfacsq game.wfacsq // squared warp factor
-#define lsupres game.lsupres // life support reserves
-#define dist game.dist // movement distance
-#define direc game.direc // movement direction
-#define Time game.Time // time taken by current operation
-#define docfac game.docfac // repair factor when docking (constant?)
-#define resting game.resting // rest time
-#define damfac game.damfac // damage factor
-#define lastchart game.lastchart // time star chart was last updated
-#define cryprob game.cryprob // probability that crystal will work
-#define probex game.probex // location of probe
-#define probey game.probey
-#define probecx game.probecx // current probe quadrant
-#define probecy game.probecy
-#define probeinx game.probeinx // Probe x,y increment
-#define probeiny game.probeiny
-#define proben game.proben // number of moves for probe
-#define isarmed game.isarmed // Probe is armed
-#define nprobes game.nprobes // number of probes available
-
-/* the following global state doesn't need to be saved */
-EXTERN char *device[NDEVICES];
-EXTERN int iscore, iskill; // Common PLAQ
-EXTERN double perdate;
-EXTERN double aaitem;
-EXTERN char citem[10];
-
-/* the Space Thingy's global state should *not* be saved! */
-EXTERN int thingx, thingy, iqhere, iqengry;
-
-typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
- FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
- FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
- FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE} FINTYPE ;
-enum loctype {neither, quadrant, sector};
-
-#ifdef INCLUDED
-char *device[NDEVICES] = {
- "S. R. Sensors",
- "L. R. Sensors",
- "Phasers",
- "Photon Tubes",
- "Life Support",
- "Warp Engines",
- "Impulse Engines",
- "Shields",
- "Subspace Radio",
- "Shuttle Craft",
- "Computer",
- "Transporter",
- "Shield Control",
- "Death Ray",
- "D. S. Probe"};
-#endif
-
-#ifndef TRUE
-#define TRUE (1)
-#define FALSE (0)
-#endif
-
-#define IHR 'R'
-#define IHK 'K'
-#define IHC 'C'
-#define IHS 'S'
-#define IHSTAR '*'
-#define IHP 'P'
-#define IHB 'B'
-#define IHBLANK ' '
-#define IHDOT '.'
-#define IHQUEST '?'
-#define IHE 'E'
-#define IHF 'F'
-#define IHT 'T'
-#define IHWEB '#'
-#define IHGREEN 'G'
-#define IHYELLOW 'Y'
-#define IHRED 'R'
-#define IHDOCKED 'D'
-#define IHDEAD 'Z'
-#define IHMATER0 '-'
-#define IHMATER1 'o'
-#define IHMATER2 '0'
-
-
-/* Function prototypes */
-void prelim(void);
-void attack(int);
-int choose(int);
-void setup(int);
-void score(void);
-void atover(int);
-int srscan(int);
-void lrscan(void);
-void phasers(void);
-void photon(void);
-void warp(int);
-void doshield(int);
-void dock(int);
-void dreprt(void);
-void chart(int);
-void rechart(void);
-void impuls(void);
-void wait(void);
-void setwrp(void);
-void events(void);
-void report(void);
-void eta(void);
-void help(void);
-void abandn(void);
-void finish(FINTYPE);
-void dstrct(void);
-void kaboom(void);
-void freeze(int);
-int thaw(void);
-void plaque(void);
-int scan(void);
-#define IHEOL (0)
-#define IHALPHA (1)
-#define IHREAL (2)
-void chew(void);
-void chew2(void);
-void skip(int);
-void prout(char *, ...);
-void proutn(char *, ...);
-void stars(void);
-void newqad(int);
-int ja(void);
-void cramen(int);
-void crmshp(void);
-char *cramlc(enum loctype, int, int);
-double expran(double);
-double Rand(void);
-void iran(int, int *, int *);
-#define square(i) ((i)*(i))
-void dropin(int, int*, int*);
-void newcnd(void);
-void sortkl(void);
-void imove(void);
-void ram(int, int, int, int);
-void crmena(int, int, int, int, int);
-void deadkl(int, int, int, int, int);
-void timwrp(void);
-void movcom(void);
-void torpedo(double, double, int, int, double *, int, int);
-void huh(void);
-void pause_game(int);
-void nova(int, int);
-void snova(int, int);
-void scom(int *);
-void hittem(double *);
-void prouts(char *, ...);
-int isit(char *);
-void preport(void);
-void orbit(void);
-void sensor(void);
-void drawmaps(short);
-void beam(void);
-void mine(void);
-void usecrystals(void);
-void shuttle(void);
-void deathray(void);
-void debugme(void);
-void attakreport(int);
-void movetho(void);
-void probe(void);
-void iostart(void);
-void setwnd(WINDOW *);
-void warble(void);
-void boom(int ii, int jj);
-void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
-void cgetline(char *, int);
-void waitfor(void);
-void setpassword(void);
-void commandhook(char *, int);
-void makechart(void);
-void enqueue(char *);
-
-/* mode arguments for srscan() */
-#define SCAN_FULL 1
-#define SCAN_REQUEST 2
-#define SCAN_STATUS 3
-#define SCAN_NO_LEFTSIDE 4
-
-WINDOW *fullscreen_window;
-WINDOW *srscan_window;
-WINDOW *report_window;
-WINDOW *lrscan_window;
-WINDOW *message_window;
-WINDOW *prompt_window;
-
-extern void clreol(void);
-extern void clrscr(void);
-extern void textcolor(int color);
-extern void highvideo(void);
-
-enum COLORS {
- DEFAULT,
- BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
- DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
-};
-
-#define DAMAGED 128 /* marker for damaged ship in starmap */
+++ /dev/null
-<!DOCTYPE refentry PUBLIC
- "-//OASIS//DTD DocBook XML V4.1.2//EN"
- "docbook/docbookx.dtd">
-<refentry id='sst.6'>
-<refmeta>
-<refentrytitle>sst</refentrytitle>
-<manvolnum>6</manvolnum>
-<refmiscinfo class='date'>Nov 1 2004</refmiscinfo>
-</refmeta>
-<refnamediv id='name'>
-<refname>sst</refname>
-<refpurpose>the classic Super Star Trek game</refpurpose>
-</refnamediv>
-<refsynopsisdiv id='synopsis'>
-
-<cmdsynopsis>
-<command>sst</command>
-<arg choice='opt'>-t </arg>
-<arg rep='repeat' ><replaceable>command</replaceable></arg>
-</cmdsynopsis>
-
-</refsynopsisdiv>
-
-<refsect1 id='description'><title>DESCRIPTION</title>
-
-<para>The Organian Peace Treaty has collapsed, and the Federation is
-at war with the Klingon Empire. Joining the Klingons against the
-Federation are the members of the Romulan Star Empire. As commander
-of the Starship U.S.S. Enterprise, your job is to wipe out the Klingon
-invasion fleet and make the galaxy safe for democracy.</para>
-
-<para>This is one of the great early classic computer games from the
-1970s and still has a remarkable amount of play value. Run
-<command>sst</command> in a terminal window to start it. Typing
-'comands' at the prompt will list all commands; help is available for
-each one individually as well. Full documentation is <ulink
-url='http://sst.berlios.de/sst-doc.html'>browseable</ulink>. On
-systems where <filename>/usr/share/doc/sst/</filename> is a legal
-filename, it will probably be installed there as well.</para>
-
-<para>There is one option -t, which forces the original pure-tty mode.
-Normally sst tries to come up in full-screen mode that assumes it is
-running on a cursor-addressable terminal or terminal emulator.</para>
-
-<para>Input tokens for the setup prompts will be read from the
-remainder of the command line before standard input. Thus, for
-example, you can invoke the program as</para>
-
-<programlisting>
-sst regular medium good fancy
-</programlisting>
-
-<para>to start a regular medium game as a good player in 'fancy'
-mode (all features enabled).</para>
-</refsect1>
-
-<refsect1 id='authors'><title>AUTHORS</title>
-<para>Super Star Trek was designed and written by David Matuszek, Paul
-Reynolds, and Don Smith in the 1970s. It was resurrected by Tom Almy.
-The screen-oriented interface is by Stas Sergeev. This version has
-been cleaned up and documented by Eric S. Raymond
-<email>esr@snark.thyrsus.com</email>. There is a <ulink
-url='https://developer.berlios.de/projects/sst/'>project
-page</ulink>.</para>
-</refsect1>
-</refentry>
-
+++ /dev/null
-#include <sys/types.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <linux/kd.h>
-#include "sstlinux.h"
-
-static int fd = 0;
-
-void sound(unsigned int freq)
-{
- if(fd==0) fd=open("/dev/console", O_RDONLY);
- if(fd>0) ioctl(fd, KDMKTONE, 1193180/freq + (0xFFFF<<16));
-}
-
-void nosound(void)
-{
- if(fd>0) ioctl(fd, KDMKTONE, 0);
-}
+++ /dev/null
-#ifndef __SSTLINUX_H
-#define __SSTLINUX_H
-
-void sound(unsigned int);
-void nosound(void);
-
-#define delay(x) usleep(x*1000)
-#define randomize() srand((unsigned)time(NULL))
-
-#endif