+++ /dev/null
-1
-1 You are standing at the end of a road before a small brick building.
-1 Around you is a forest. A small stream flows out of the building and
-1 down a gully.
-2 You have walked up a hill, still in the forest. The road slopes back
-2 down the other side of the hill. There is a building in the distance.
-3 You are inside a building, a well house for a large spring.
-4 You are in a valley in the forest beside a stream tumbling along a
-4 rocky bed.
-5 The road, which approaches from the east, ends here amid the trees.
-6 The forest thins out here to reveal a steep cliff. There is no way
-6 down, but a small ledge can be seen to the west across the chasm.
-7 At your feet all the water of the stream splashes into a 2-inch slit
-7 in the rock. Downstream the streambed is bare rock.
-8 You are in a 20-foot depression floored with bare dirt. Set into the
-8 dirt is a strong steel grate mounted in concrete. A dry streambed
-8 leads into the depression.
-9 You are in a small chamber beneath a 3x3 steel grate to the surface.
-9 A low crawl over cobbles leads inward to the west.
-10 You are crawling over cobbles in a low passage. There is a dim light
-10 at the east end of the passage.
-11 You are in a debris room filled with stuff washed in from the surface.
-11 A low wide passage with cobbles becomes plugged with mud and debris
-11 here, but an awkward canyon leads upward and west. In the mud someone
-11 has scrawled, "MAGIC WORD XYZZY".
-12 You are in an awkward sloping east/west canyon.
-13 You are in a splendid chamber thirty feet high. The walls are frozen
-13 rivers of orange stone. An awkward canyon and a good passage exit
-13 from east and west sides of the chamber.
-14 At your feet is a small pit breathing traces of white mist. An east
-14 passage ends here except for a small crack leading on.
-15 You are at one end of a vast hall stretching forward out of sight to
-15 the west. There are openings to either side. Nearby, a wide stone
-15 staircase leads downward. The hall is filled with wisps of white mist
-15 swaying to and fro almost as if alive. A cold wind blows up the
-15 staircase. There is a passage at the top of a dome behind you.
-16 The crack is far too small for you to follow. At its widest it is
-16 barely wide enough to admit your foot.
-17 You are on the east bank of a fissure slicing clear across the hall.
-17 The mist is quite thick here, and the fissure is too wide to jump.
-18 This is a low room with a crude note on the wall. The note says,
-18 "You won't get it up the steps".
-19 You are in the Hall of the Mountain King, with passages off in all
-19 directions.
-20 You are at the bottom of the pit with a broken neck.
-21 You didn't make it.
-22 The dome is unclimbable.
-23 You are at the west end of the Twopit Room. There is a large hole in
-23 the wall above the pit at this end of the room.
-24 You are at the bottom of the eastern pit in the Twopit Room. There is
-24 a small pool of oil in one corner of the pit.
-25 You are at the bottom of the western pit in the Twopit Room. There is
-25 a large hole in the wall about 25 feet above you.
-26 You clamber up the plant and scurry through the hole at the top.
-27 You are on the west side of the fissure in the Hall of Mists.
-28 You are in a low n/s passage at a hole in the floor. The hole goes
-28 down to an e/w passage.
-29 You are in the south side chamber.
-30 You are in the west side chamber of the Hall of the Mountain King.
-30 A passage continues west and up here.
-31 %!
-32 You can't get by the snake.
-33 You are in a large room, with a passage to the south, a passage to the
-33 west, and a wall of broken rock to the east. There is a large "Y2" on
-33 a rock in the room's center.
-34 You are in a jumble of rock, with cracks everywhere.
-35 You're at a low window overlooking a huge pit, which extends up out of
-35 sight. A floor is indistinctly visible over 50 feet below. Traces of
-35 white mist cover the floor of the pit, becoming thicker to the right.
-35 Marks in the dust around the window would seem to indicate that
-35 someone has been here recently. Directly across the pit from you and
-35 25 feet away there is a similar window looking into a lighted room. A
-35 shadowy figure can be seen there peering back at you.
-36 You are in a dirty broken passage. To the east is a crawl. To the
-36 west is a large passage. Above you is a hole to another passage.
-37 You are on the brink of a small clean climbable pit. A crawl leads
-37 west.
-38 You are in the bottom of a small pit with a little stream, which
-38 enters and exits through tiny slits.
-39 You are in a large room full of dusty rocks. There is a big hole in
-39 the floor. There are cracks everywhere, and a passage leading east.
-40 You have crawled through a very low wide passage parallel to and north
-40 of the Hall of Mists.
-41 You are at the west end of the Hall of Mists. A low wide crawl
-41 continues west and another goes north. To the south is a little
-41 passage 6 feet off the floor.
-42 You are in a maze of twisty little passages, all alike.
-43 You are in a maze of twisty little passages, all alike.
-44 You are in a maze of twisty little passages, all alike.
-45 You are in a maze of twisty little passages, all alike.
-46 Dead end
-47 Dead end
-48 Dead end
-49 You are in a maze of twisty little passages, all alike.
-50 You are in a maze of twisty little passages, all alike.
-51 You are in a maze of twisty little passages, all alike.
-52 You are in a maze of twisty little passages, all alike.
-53 You are in a maze of twisty little passages, all alike.
-54 Dead end
-55 You are in a maze of twisty little passages, all alike.
-56 Dead end
-57 You are on the brink of a thirty foot pit with a massive orange column
-57 down one wall. You could climb down here but you could not get back
-57 up. The maze continues at this level.
-58 Dead end
-59 You have crawled through a very low wide passage parallel to and north
-59 of the Hall of Mists.
-60 You are at the east end of a very long hall apparently without side
-60 chambers. To the east a low wide crawl slants up. To the north a
-60 round two foot hole slants down.
-61 You are at the west end of a very long featureless hall. The hall
-61 joins up with a narrow north/south passage.
-62 You are at a crossover of a high n/s passage and a low e/w one.
-63 Dead end
-64 You are at a complex junction. A low hands and knees passage from the
-64 north joins a higher crawl from the east to make a walking passage
-64 going west. There is also a large room above. The air is damp here.
-65 You are in Bedquilt, a long east/west passage with holes everywhere.
-65 To explore at random select north, south, up, or down.
-66 You are in a room whose walls resemble swiss cheese. Obvious passages
-66 go west, east, ne, and nw. Part of the room is occupied by a large
-66 bedrock block.
-67 You are at the east end of the Twopit Room. The floor here is
-67 littered with thin rock slabs, which make it easy to descend the pits.
-67 There is a path here bypassing the pits to connect passages from east
-67 and west. There are holes all over, but the only big one is on the
-67 wall directly over the west pit where you can't get to it.
-68 You are in a large low circular chamber whose floor is an immense slab
-68 fallen from the ceiling (Slab Room). East and west there once were
-68 large passages, but they are now filled with boulders. Low small
-68 passages go north and south, and the south one quickly bends west
-68 around the boulders.
-69 You are in a secret n/s canyon above a large room.
-70 You are in a secret n/s canyon above a sizable passage.
-71 You are in a secret canyon at a junction of three canyons, bearing
-71 north, south, and se. The north one is as tall as the other two
-71 combined.
-72 You are in a large low room. Crawls lead north, se, and sw.
-73 Dead end crawl.
-74 You are in a secret canyon which here runs e/w. It crosses over a
-74 very tight canyon 15 feet below. If you go down you may not be able
-74 to get back up.
-75 You are at a wide place in a very tight n/s canyon.
-76 The canyon here becomes too tight to go further south.
-77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
-77 seems to open up.
-78 The canyon runs into a mass of boulders -- dead end.
-79 The stream flows out through a pair of 1 foot diameter sewer pipes.
-79 It would be advisable to use the exit.
-80 You are in a maze of twisty little passages, all alike.
-81 Dead end
-82 Dead end
-83 You are in a maze of twisty little passages, all alike.
-84 You are in a maze of twisty little passages, all alike.
-85 Dead end
-86 Dead end
-87 You are in a maze of twisty little passages, all alike.
-88 You are in a long, narrow corridor stretching out of sight to the
-88 west. At the eastern end is a hole through which you can see a
-88 profusion of leaves.
-89 There is nothing here to climb. Use "up" or "out" to leave the pit.
-90 You have climbed up the plant and out of the pit.
-91 You are at the top of a steep incline above a large room. You could
-91 climb down here, but you would not be able to climb up. There is a
-91 passage leading back to the north.
-92 You are in the Giant Room. The ceiling here is too high up for your
-92 lamp to show it. Cavernous passages lead east, north, and south. On
-92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
-93 The passage here is blocked by a recent cave-in.
-94 You are at one end of an immense north/south passage.
-95 You are in a magnificent cavern with a rushing stream, which cascades
-95 over a sparkling waterfall into a roaring whirlpool which disappears
-95 through a hole in the floor. Passages exit to the south and west.
-96 You are in the Soft Room. The walls are covered with heavy curtains,
-96 the floor with a thick pile carpet. Moss covers the ceiling.
-97 This is the Oriental Room. Ancient oriental cave drawings cover the
-97 walls. A gently sloping passage leads upward to the north, another
-97 passage leads se, and a hands and knees crawl leads west.
-98 You are following a wide path around the outer edge of a large cavern.
-98 Far below, through a heavy white mist, strange splashing noises can be
-98 heard. The mist rises up through a fissure in the ceiling. The path
-98 exits to the south and west.
-99 You are in an alcove. A small nw path seems to widen after a short
-99 distance. An extremely tight tunnel leads east. It looks like a very
-99 tight squeeze. An eerie light can be seen at the other end.
-100 You're in a small chamber lit by an eerie green light. An extremely
-100 narrow tunnel exits to the west. A dark corridor leads ne.
-101 You're in the dark-room. A corridor leading south is the only exit.
-102 You are in an arched hall. A coral passage once continued up and east
-102 from here, but is now blocked by debris. The air smells of sea water.
-103 You're in a large room carved out of sedimentary rock. The floor and
-103 walls are littered with bits of shells imbedded in the stone. A
-103 shallow passage proceeds downward, and a somewhat steeper one leads
-103 up. A low hands and knees passage enters from the south.
-104 You are in a long sloping corridor with ragged sharp walls.
-105 You are in a cul-de-sac about eight feet across.
-106 You are in an anteroom leading to a large passage to the east. Small
-106 passages go west and up. The remnants of recent digging are evident.
-106 A sign in midair here says "Cave under construction beyond this point.
-106 Proceed at own risk. [Witt Construction Company]"
-107 You are in a maze of twisty little passages, all different.
-108 You are at Witt's End. Passages lead off in *ALL* directions.
-109 You are in a north/south canyon about 25 feet across. The floor is
-109 covered by white mist seeping in from the north. The walls extend
-109 upward for well over 100 feet. Suspended from some unseen point far
-109 above you, an enormous two-sided mirror is hanging parallel to and
-109 midway between the canyon walls. (The mirror is obviously provided
-109 for the use of the dwarves who, as you know, are extremely vain.) A
-109 small window can be seen in either wall, some fifty feet up.
-110 You're at a low window overlooking a huge pit, which extends up out of
-110 sight. A floor is indistinctly visible over 50 feet below. Traces of
-110 white mist cover the floor of the pit, becoming thicker to the left.
-110 Marks in the dust around the window would seem to indicate that
-110 someone has been here recently. Directly across the pit from you and
-110 25 feet away there is a similar window looking into a lighted room. A
-110 shadowy figure can be seen there peering back at you.
-111 A large stalactite extends from the roof and almost reaches the floor
-111 below. You could climb down it, and jump from it to the floor, but
-111 having done so you would be unable to reach it to climb back up.
-112 You are in a little maze of twisting passages, all different.
-113 You are at the edge of a large underground reservoir. An opaque cloud
-113 of white mist fills the room and rises rapidly upward. The lake is
-113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
-113 overhead and splashes noisily into the water somewhere within the
-113 mist. There is a passage going back toward the south.
-114 Dead end
-115 You are at the northeast end of an immense room, even larger than the
-115 Giant Room. It appears to be a repository for the "Adventure"
-115 program. Massive torches far overhead bathe the room with smoky
-115 yellow light. Scattered about you can be seen a pile of bottles (all
-115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
-115 of oysters, a bundle of black rods with rusty stars on their ends, and
-115 a collection of brass lanterns. Off to one side a great many dwarves
-115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
-115 not disturb the dwarves!" An immense mirror is hanging against one
-115 wall, and stretches to the other end of the room, where various other
-115 sundry objects can be glimpsed dimly in the distance.
-116 You are at the southwest end of the repository. To one side is a pit
-116 full of fierce green snakes. On the other side is a row of small
-116 wicker cages, each of which contains a little sulking bird. In one
-116 corner is a bundle of black rods with rusty marks on their ends. A
-116 large number of velvet pillows are scattered about on the floor. A
-116 vast mirror stretches off to the northeast. At your feet is a large
-116 steel grate, next to which is a sign that reads, "Treasure Vault.
-116 Keys in main office."
-117 You are on one side of a large, deep chasm. A heavy white mist rising
-117 up from below obscures all view of the far side. A sw path leads away
-117 from the chasm into a winding corridor.
-118 You are in a long winding corridor sloping out of sight in both
-118 directions.
-119 You are in a secret canyon which exits to the north and east.
-120 You are in a secret canyon which exits to the north and east.
-121 You are in a secret canyon which exits to the north and east.
-122 You are on the far side of the chasm. A ne path leads away from the
-122 chasm on this side.
-123 You're in a long east/west corridor. A faint rumbling noise can be
-123 heard in the distance.
-124 The path forks here. The left fork leads northeast. A dull rumbling
-124 seems to get louder in that direction. The right fork leads southeast
-124 down a gentle slope. The main corridor enters from the west.
-125 The walls are quite warm here. From the north can be heard a steady
-125 roar, so loud that the entire cave seems to be trembling. Another
-125 passage leads south, and a low crawl goes east.
-126 You are on the edge of a breath-taking view. Far below you is an
-126 active volcano, from which great gouts of molten lava come surging
-126 out, cascading back down into the depths. The glowing rock fills the
-126 farthest reaches of the cavern with a blood-red glare, giving every-
-126 thing an eerie, macabre appearance. The air is filled with flickering
-126 sparks of ash and a heavy smell of brimstone. The walls are hot to
-126 the touch, and the thundering of the volcano drowns out all other
-126 sounds. Embedded in the jagged roof far overhead are myriad twisted
-126 formations composed of pure white alabaster, which scatter the murky
-126 light into sinister apparitions upon the walls. To one side is a deep
-126 gorge, filled with a bizarre chaos of tortured rock which seems to
-126 have been crafted by the devil himself. An immense river of fire
-126 crashes out from the depths of the volcano, burns its way through the
-126 gorge, and plummets into a bottomless pit far off to your left. To
-126 the right, an immense geyser of blistering steam erupts continuously
-126 from a barren island in the center of a sulfurous lake, which bubbles
-126 ominously. The far right wall is aflame with an incandescence of its
-126 own, which lends an additional infernal splendor to the already
-126 hellish scene. A dark, foreboding passage exits to the south.
-127 You are in a small chamber filled with large boulders. The walls are
-127 very warm, causing the air in the room to be almost stifling from the
-127 heat. The only exit is a crawl heading west, through which is coming
-127 a low rumbling.
-128 You are walking along a gently sloping north/south passage lined with
-128 oddly shaped limestone formations.
-129 You are standing at the entrance to a large, barren room. A notice
-129 above the entrance reads: "Caution! Bear in room!"
-130 You are inside a barren room. The center of the room is completely
-130 empty except for some dust. Marks in the dust lead away toward the
-130 far end of the room. The only exit is the way you came in.
-131 You are in a maze of twisting little passages, all different.
-132 You are in a little maze of twisty passages, all different.
-133 You are in a twisting maze of little passages, all different.
-134 You are in a twisting little maze of passages, all different.
-135 You are in a twisty little maze of passages, all different.
-136 You are in a twisty maze of little passages, all different.
-137 You are in a little twisty maze of passages, all different.
-138 You are in a maze of little twisting passages, all different.
-139 You are in a maze of little twisty passages, all different.
-140 Dead end
-141 You are in a long, rough-hewn, north/south corridor.
-142 There is no way to go that direction.
-143 You are in a large chamber with passages to the west and north.
-144 You are in the ogre's storeroom. The only exit is to the south.
-145 You are wandering aimlessly through the forest.
-146 You are wandering aimlessly through the forest.
-147 You are wandering aimlessly through the forest.
-148 You are wandering aimlessly through the forest.
-149 You are wandering aimlessly through the forest.
-150 You are wandering aimlessly through the forest.
-151 You are wandering aimlessly through the forest.
-152 You are wandering aimlessly through the forest.
-153 You are wandering aimlessly through the forest.
-154 You are wandering aimlessly through the forest.
-155 You are wandering aimlessly through the forest.
-156 You are wandering aimlessly through the forest.
-157 You are wandering aimlessly through the forest.
-158 You are wandering aimlessly through the forest.
-159 You are wandering aimlessly through the forest.
-160 You are wandering aimlessly through the forest.
-161 You are wandering aimlessly through the forest.
-162 You are wandering aimlessly through the forest.
-163 You are wandering aimlessly through the forest.
-164 You are wandering aimlessly through the forest.
-165 You are wandering aimlessly through the forest.
-166 You are wandering aimlessly through the forest.
-167 You are on a small ledge on one face of a sheer cliff. There are no
-167 paths away from the ledge. Across the chasm is a small clearing
-167 surrounded by forest.
-168 You are walking across the bottom of the reservoir. Walls of water
-168 rear up on either side. The roar of the water cascading past is
-168 nearly deafening, and the mist is so thick you can barely see.
-169 You are at the northern edge of the reservoir. A northwest passage
-169 leads sharply up from here.
-170 You are scrambling along a treacherously steep, rocky passage.
-171 You are on a very steep incline, which widens at it goes upward.
-172 You are at the base of a nearly vertical cliff. There are some
-172 slim footholds which would enable you to climb up, but it looks
-172 extremely dangerous. Here at the base of the cliff lie the remains
-172 of several earlier adventurers who apparently failed to make it.
-173 You are climbing along a nearly vertical cliff.
-174 Just as you reach the top, your foot slips on a loose rock and you
-174 tumble several hundred feet to join the other unlucky adventurers.
-175 Just as you reach the top, your foot slips on a loose rock and you
-175 make one last desperate grab. Your luck holds, as does your grip.
-175 With an enormous heave, you lift yourself to the ledge above.
-176 You are on a small ledge at the top of a nearly vertical cliff.
-176 There is a low crawl leading off to the northeast.
-177 You have reached a dead end.
-178 There is now one more gruesome aspect to the spectacular vista.
-179 >>Foof!<<
-180 >>Foof!<<
-181 >>Foof!<<
-182 >>Foof!<<
-183 >>Foof!<<
-184 >>Foof!<<
--1
-2
-1 You're in front of building.
-2 You're at hill in road.
-3 You're inside building.
-4 You're in valley.
-5 You're at end of road.
-6 You're at cliff.
-7 You're at slit in streambed.
-8 You're outside grate.
-9 You're below the grate.
-10 You're in cobble crawl.
-11 You're in debris room.
-13 You're in bird chamber.
-14 You're at top of small pit.
-15 You're in Hall of Mists.
-17 You're on east bank of fissure.
-18 You're in nugget-of-gold room.
-19 You're in Hall of Mt King.
-23 You're at west end of Twopit Room.
-24 You're in east pit.
-25 You're in west pit.
-27 You're on west bank of fissure.
-28 You're in n/s passage above e/w passage.
-30 You're in the west side chamber.
-33 You're at "Y2".
-35 You're at window on pit.
-36 You're in dirty passage.
-37 You're at brink of small pit.
-38 You're at bottom of pit with stream.
-39 You're in dusty rock room.
-41 You're at west end of Hall of Mists.
-57 You're at brink of pit.
-60 You're at east end of long hall.
-61 You're at west end of long hall.
-64 You're at complex junction.
-65 You're in Bedquilt.
-66 You're in Swiss Cheese Room.
-67 You're at east end of Twopit Room.
-68 You're in Slab Room.
-71 You're at junction of three secret canyons.
-72 You're in large low room.
-74 You're in secret e/w canyon above tight canyon.
-88 You're in narrow corridor.
-91 You're at steep incline above large room.
-92 You're in Giant Room.
-95 You're in cavern with waterfall.
-96 You're in Soft Room.
-97 You're in Oriental Room.
-98 You're in misty cavern.
-99 You're in alcove.
-100 You're in Plover Room.
-101 You're in dark-room.
-102 You're in arched hall.
-103 You're in Shell Room.
-106 You're in anteroom.
-108 You're at Witt's End.
-109 You're in Mirror Canyon.
-110 You're at window on pit.
-111 You're at top of stalactite.
-113 You're at reservoir.
-115 You're at ne end.
-116 You're at sw end.
-117 You're on sw side of chasm.
-118 You're in sloping corridor.
-122 You're on ne side of chasm.
-123 You're in corridor.
-124 You're at fork in path.
-125 You're at junction with warm walls.
-126 You're at breath-taking view.
-127 You're in Chamber of Boulders.
-128 You're in limestone passage.
-129 You're in front of Barren Room.
-130 You're in Barren Room.
-167 You're on ledge.
-168 You're at bottom of reservoir.
-169 You're north of reservoir.
-172 You're at base of cliff.
-176 You're at top of cliff.
--1
-3
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-50 44 43
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-50 51 30
-50 52 46
-51 49 44
-51 50 29
-51 52 43
-51 53 46
-52 50 44
-52 51 43
-52 52 46
-52 53 29
-52 55 45
-52 86 30
-53 51 44
-53 52 45
-53 54 46
-54 53 44 11
-55 52 44
-55 55 45
-55 56 30
-55 57 43
-56 55 29 11
-57 13 30 56
-57 55 44
-57 58 46
-57 83 45
-57 84 43
-58 57 43 11
-59 27 1
-60 41 43 29 17
-60 61 44
-60 62 45 30 52
-61 60 43
-61 62 45
-61 100107 46
-62 60 44
-62 63 45
-62 30 43
-62 61 46
-63 62 46 11
-64 39 29 56 59
-64 65 44 70
-64 103 45 74
-64 106 43
-65 64 43
-65 66 44
-65 65556 46
-65 68 61
-65 60556 29
-65 70070 29
-65 39 29
-65 50556 45
-65 75072 45
-65 71 45
-65 65556 30
-65 106 30
-66 65 47
-66 67 44
-66 80556 46
-66 77 25
-66 96 43
-66 50556 50
-66 97 72
-67 66 43
-67 23 44 42
-67 24 30 31
-68 23 46
-68 69 29 56
-68 65 45
-69 68 30 61
-69 331120 46
-69 119 46
-69 109 45
-69 113 75
-70 71 45
-70 65 30 23
-70 111 46
-71 65 48
-71 70 46
-71 110 45
-72 65 70
-72 118 49
-72 73 45
-72 97 48 72
-73 72 46 17 11
-74 19 43
-74 331120 44
-74 121 44
-74 75 30
-75 76 46
-75 77 45
-76 75 45
-77 75 43
-77 78 44
-77 66 45 17
-78 77 46
-79 3 1
-80 42 45
-80 80 44
-80 80 46
-80 81 43
-81 80 44 11
-82 44 46 11
-83 57 46
-83 84 43
-83 85 44
-84 57 45
-84 83 44
-84 114 50
-85 83 43 11
-86 52 29 11
-87 45 29 30
-88 25 30 56 43
-88 20 39
-88 92 44 27
-89 25 1
-90 23 1
-91 95 45 73 23
-91 72 30 56
-92 88 46
-92 93 43
-92 94 45
-93 92 46 27 11
-94 92 46 27 23
-94 309095 45 3 73
-94 611 45
-95 94 46 11
-95 92 27
-95 91 44
-96 66 44 11
-97 66 48
-97 72 44 17
-97 98 29 45 73
-98 97 46 72
-98 99 44
-99 98 50 73
-99 301 43 23
-99 100 43
-100 301 44 23 11
-100 99 44
-100 159302 71
-100 184 71
-100 101 47 22
-101 100 46 71 11
-102 103 30 74 11
-103 102 29 38
-103 104 30
-103 114618 46
-103 115619 46
-103 64 46
-104 103 29 74
-104 105 30
-105 104 29 11
-105 103 74
-106 64 29
-106 65 44
-106 108 43
-107 131 46
-107 132 49
-107 133 47
-107 134 48
-107 135 29
-107 136 50
-107 137 43
-107 138 44
-107 139 45
-107 61 30
-108 95556 43 45 46 47 48 49 50 29 30
-108 106 43
-108 626 44
-109 69 46
-109 113 45 75
-110 71 44
-110 20 39
-111 70 45
-111 40050 30 39 56
-111 50053 30
-111 45 30
-112 131 49
-112 132 45
-112 133 43
-112 134 50
-112 135 48
-112 136 47
-112 137 44
-112 138 30
-112 139 29
-112 140 46
-113 109 46 11
-113 445552 45 42 69
-113 168 45
-114 84 48
-115 116 49
-116 115 47
-116 593 30
-117 118 49
-117 233660 41 42 69 47
-117 332661 41
-117 303 41
-117 332021 39
-117 596 39
-118 72 30
-118 117 29
-119 69 45 11
-119 653 43 7
-120 69 45
-120 74 43
-121 74 43 11
-121 653 45 7
-122 123 47
-122 233660 41 42 69 49
-122 303 41
-122 596 39
-122 124 15
-122 126 28
-122 129 40
-123 122 44
-123 124 43 15
-123 126 28
-123 129 40
-124 123 44
-124 125 47 36
-124 128 48 37 30
-124 126 28
-124 129 40
-125 124 46 15
-125 126 45 28
-125 127 43 17
-126 125 46 23 11
-126 124 15
-126 610 30
-126 178 39
-127 125 44 11 17
-127 124 15
-127 126 28
-128 124 45 29 15
-128 129 46 30 40
-128 126 28
-129 128 44 29
-129 124 15
-129 130 43 19 40 3
-129 126 28
-130 129 44 11
-130 124 15
-130 126 28
-131 107 44
-131 132 48
-131 133 50
-131 134 49
-131 135 47
-131 136 29
-131 137 30
-131 138 45
-131 139 46
-131 112 43
-132 107 50
-132 131 29
-132 133 45
-132 134 46
-132 135 44
-132 136 49
-132 137 47
-132 138 43
-132 139 30
-132 112 48
-133 107 29
-133 131 30
-133 132 44
-133 134 47
-133 135 49
-133 136 43
-133 137 45
-133 138 50
-133 139 48
-133 112 46
-134 107 47
-134 131 45
-134 132 50
-134 133 48
-134 135 43
-134 136 30
-134 137 46
-134 138 29
-134 139 44
-134 112 49
-135 107 45
-135 131 48
-135 132 30
-135 133 46
-135 134 43
-135 136 44
-135 137 49
-135 138 47
-135 139 50
-135 112 29
-136 107 43
-136 131 44
-136 132 29
-136 133 49
-136 134 30
-136 135 46
-136 137 50
-136 138 48
-136 139 47
-136 112 45
-137 107 48
-137 131 47
-137 132 46
-137 133 30
-137 134 29
-137 135 50
-137 136 45
-137 138 49
-137 139 43
-137 112 44
-138 107 30
-138 131 43
-138 132 47
-138 133 29
-138 134 44
-138 135 45
-138 136 46
-138 137 48
-138 139 49
-138 112 50
-139 107 49
-139 131 50
-139 132 43
-139 133 44
-139 134 45
-139 135 30
-139 136 48
-139 137 29
-139 138 46
-139 112 47
-140 112 45 11
-140 338141 46
-140 142 46
-141 140 45
-141 143 46
-142 140 1
-143 141 44
-143 241560 45
-143 144 45
-144 143 46 11
-145 1 43
-145 157 44
-145 146 45
-145 147 46
-146 145 43
-146 163 44
-146 147 45
-146 162 46
-147 148 43 44
-147 146 45
-147 145 46
-148 147 43 45
-148 149 44 46
-149 148 43 45
-149 151 44
-149 150 46
-150 149 43
-150 151 44
-150 4 45
-150 7 46
-151 149 43
-151 150 44
-151 8 45
-151 152 46
-152 153 43
-152 155 44
-152 166 45
-152 151 46
-153 155 43
-153 152 44
-153 154 45
-153 8 46
-154 7 43
-154 155 44
-154 153 45
-154 8 46
-155 154 43
-155 152 44
-155 166 45
-155 153 46
-156 157 43
-156 158 44
-156 166 45
-156 4 46
-157 145 43
-157 156 44
-157 164 45
-157 2 46
-158 5 43
-158 160 44
-158 159 45
-158 156 46
-159 160 43
-159 166 44
-159 5 45
-159 158 46
-160 161 43 45
-160 158 44
-160 159 46
-161 162 43
-161 160 44 46
-161 6 45
-162 163 43
-162 161 44
-162 146 45
-162 165 46
-163 146 43
-163 162 44
-163 6 45
-163 164 46
-164 2 43
-164 165 44
-164 163 45
-164 157 46
-165 164 43
-165 5 44
-165 162 45
-165 165 46
-166 152 43
-166 155 44
-166 159 45
-166 156 46
-167 21 39
-168 169 45
-168 113 46
-169 445552 46 42 69
-169 168 46
-169 170 50 29 11
-170 171 29 50
-170 169 30 48
-171 170 30 48
-171 172 29 50
-172 171 30 48
-172 173 29 56
-173 172 30
-173 146175 29
-173 174 29
-174 0 1
-175 176 1
-176 173 56 30
-176 177 47 17
-177 176 49 11 17
-178 0 1
-179 11 1
-180 3 1
-181 33 1
-182 3 1
-183 100 1
-184 33 1
--1
-4
-2 ROAD
-2 HILL
-3 ENTER
-4 UPSTR
-5 DOWNS
-6 FORES
-7 FORWA
-7 CONTI
-7 ONWAR
-8 BACK
-8 RETUR
-8 RETRE
-9 VALLE
-10 STAIR
-11 OUT
-11 OUTSI
-11 EXIT
-11 LEAVE
-12 BUILD
-12 HOUSE
-13 GULLY
-14 STREA
-15 FORK
-16 BED
-17 CRAWL
-18 COBBL
-19 INWAR
-19 INSID
-19 IN
-20 SURFA
-21 NULL
-21 NOWHE
-22 DARK
-23 PASSA
-23 TUNNE
-24 LOW
-25 CANYO
-26 AWKWA
-27 GIANT
-28 VIEW
-29 UPWAR
-29 UP
-29 U
-29 ABOVE
-29 ASCEN
-30 D
-30 DOWNW
-30 DOWN
-30 DESCE
-31 PIT
-32 OUTDO
-33 CRACK
-34 STEPS
-35 DOME
-36 LEFT
-37 RIGHT
-38 HALL
-39 JUMP
-40 BARRE
-41 OVER
-42 ACROS
-43 EAST
-43 E
-44 WEST
-44 W
-45 NORTH
-45 N
-46 SOUTH
-46 S
-47 NE
-48 SE
-49 SW
-50 NW
-51 DEBRI
-52 HOLE
-53 WALL
-54 BROKE
-55 Y2
-56 CLIMB
-57 LOOK
-57 EXAMI
-57 TOUCH
-57 DESCR
-58 FLOOR
-59 ROOM
-60 SLIT
-61 SLAB
-61 SLABR
-62 XYZZY
-63 DEPRE
-64 ENTRA
-65 PLUGH
-66 SECRE
-67 CAVE
-69 CROSS
-70 BEDQU
-71 PLOVE
-72 ORIEN
-73 CAVER
-74 SHELL
-75 RESER
-76 MAIN
-76 OFFIC
-1001 KEYS
-1001 KEY
-1002 LAMP
-1002 LANTE
-1003 GRATE
-1004 CAGE
-1005 ROD
-1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD)
-1007 STEPS
-1008 BIRD
-1009 DOOR
-1010 PILLO
-1010 VELVE
-1011 SNAKE
-1012 FISSU
-1013 TABLE
-1014 CLAM
-1015 OYSTE
-1016 MAGAZ
-1016 ISSUE
-1016 SPELU
-1016 "SPEL
-1017 DWARF
-1017 DWARV
-1018 KNIFE
-1018 KNIVE
-1019 FOOD
-1019 RATIO
-1020 BOTTL
-1020 JAR
-1021 WATER
-1021 H2O
-1022 OIL
-1023 MIRRO
-1024 PLANT
-1024 BEANS
-1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
-1026 STALA
-1027 SHADO
-1027 FIGUR
-1027 WINDO (SAME AS FIGURE)
-1028 AXE
-1029 DRAWI
-1030 PIRAT
-1030 GENIE
-1030 DJINN
-1031 DRAGO
-1032 CHASM
-1033 TROLL
-1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
-1035 BEAR
-1036 MESSA
-1037 VOLCA
-1037 GEYSE (SAME AS VOLCANO)
-1038 MACHI
-1038 VENDI
-1039 BATTE
-1040 CARPE
-1040 MOSS
-1040 CURTA (SAME AS CARPET)
-1041 OGRE
-1042 URN
-1043 CAVIT
-1044 BLOOD
-1045 RESER (VERB OVERRIDES)
-1046 APPEN
-1046 LEPOR
-1047 MUD
-1048 NOTE
-1049 SIGN
-1050 GOLD
-1050 NUGGE
-1051 DIAMO
-1052 SILVE
-1052 BARS
-1053 JEWEL
-1054 COINS
-1055 CHEST
-1055 BOX
-1055 TREAS
-1056 EGGS
-1056 EGG
-1056 NEST
-1057 TRIDE
-1058 VASE
-1058 MING
-1058 SHARD
-1058 POTTE
-1059 EMERA
-1060 PLATI
-1060 PYRAM
-1061 PEARL
-1062 RUG
-1062 PERSI
-1063 SPICE
-1064 CHAIN
-1065 RUBY
-1066 JADE
-1066 NECKL
-1067 AMBER
-1067 GEMST
-1068 SAPPH
-1069 EBONY
-1069 STATU
-2001 CARRY
-2001 TAKE
-2001 KEEP
-2001 CATCH
-2001 STEAL
-2001 CAPTU
-2001 GET
-2001 TOTE
-2001 SNARF
-2002 DROP
-2002 RELEA
-2002 FREE
-2002 DISCA
-2002 DUMP
-2003 SAY
-2003 CHANT
-2003 SING
-2003 UTTER
-2003 MUMBL
-2004 UNLOC
-2004 OPEN
-2005 NOTHI
-2006 LOCK
-2006 CLOSE
-2007 LIGHT
-2007 ON
-2008 EXTIN
-2008 OFF
-2009 WAVE
-2009 SHAKE
-2009 SWING
-2010 CALM
-2010 PLACA
-2010 TAME
-2011 WALK
-2011 RUN
-2011 TRAVE
-2011 GO
-2011 PROCE
-2011 CONTI
-2011 EXPLO
-2011 FOLLO
-2011 TURN
-2012 ATTAC
-2012 KILL
-2012 FIGHT
-2012 HIT
-2012 STRIK
-2012 SLAY
-2013 POUR
-2014 EAT
-2014 DEVOU
-2015 DRINK
-2016 RUB
-2017 THROW
-2017 TOSS
-2018 QUIT
-2019 FIND
-2019 WHERE
-2020 INVEN
-2021 FEED
-2022 FILL
-2023 BLAST
-2023 DETON
-2023 IGNIT
-2023 BLOWU
-2024 SCORE
-2025 FEE
-2025 FIE
-2025 FOE
-2025 FOO
-2025 FUM
-2026 BRIEF
-2027 READ
-2027 PERUS
-2028 BREAK
-2028 SHATT
-2028 SMASH
-2029 WAKE
-2029 DISTU
-2030 SUSPE
-2030 PAUSE
-2030 SAVE
-2031 RESUM
-2031 RESTA
-2032 FLY
-2033 LISTE
-2034 Z'ZZZ (GETS REPLACED)
-3001 FEE
-3002 FIE
-3003 FOE
-3004 FOO
-3005 FUM
-3013 THANK
-3050 SESAM
-3050 OPENS
-3050 ABRA
-3050 ABRAC
-3050 SHAZA
-3050 HOCUS
-3050 POCUS
-3051 HELP
-3051 ?
-3054 NO
-3064 TREE
-3064 TREES
-3066 DIG
-3066 EXCAV
-3068 LOST
-3069 MIST
-3079 FUCK
-3139 STOP
-3142 INFO
-3142 INFOR
-3147 SWIM
-3246 WIZAR
-3271 YES
-3275 NEWS
--1
-5
-1 Set of keys
-000 There are some keys on the ground here.
-2 Brass lantern
-000 There is a shiny brass lamp nearby.
-100 There is a lamp shining nearby.
-3 *grate
-000 The grate is locked.
-100 The grate is open.
-4 Wicker cage
-000 There is a small wicker cage discarded nearby.
-5 Black rod
-000 A three foot black rod with a rusty star on an end lies nearby.
-6 Black rod
-000 A three foot black rod with a rusty mark on an end lies nearby.
-7 *steps
-000 Rough stone steps lead down the pit.
-100 Rough stone steps lead up the dome.
-8 Little bird in cage
-000 A cheerful little bird is sitting here singing.
-100 There is a little bird in the cage.
-200 A cheerful little bird is sitting here singing.
-300 The bird's singing is quite melodious.
-400 The bird does not seem inclined to sing while in the cage.
-500 It almost seems as though the bird is trying to tell you something.
-600 To your surprise, you can understand the bird's chirping; it is
-600 singing about the joys of its forest home.
-700 The bird does not seem inclined to sing while in the cage.
-800 The bird is singing to you in gratitude for your having returned it to
-800 its home. In return, it informs you of a magic word which it thinks
-800 you may find useful somewhere near the Hall of Mists. The magic word
-800 changes frequently, but for now the bird believes it is "%W". You
-800 thank the bird for this information, and it flies off into the forest.
-9 *rusty door
-000 The way north is barred by a massive, rusty, iron door.
-100 The way north leads through a massive, rusty, iron door.
-10 Velvet pillow
-000 A small velvet pillow lies on the floor.
-11 *snake
-000 A huge green fierce snake bars the way!
-100 %! (chased away)
-200 The snake is hissing venomously.
-12 *fissure
-000 %!
-100 A crystal bridge now spans the fissure.
-200 The crystal bridge has vanished!
-13 *stone tablet
-000 A massive stone tablet imbedded in the wall reads:
-000 "Congratulations on bringing light into the dark-room!"
-100 "Congratulations on bringing light into the dark-room!"
-14 Giant clam >GRUNT!<
-000 There is an enormous clam here with its shell tightly closed.
-100 The clam is as tight-mouthed as a, er, clam.
-15 Giant oyster >GROAN!<
-000 There is an enormous oyster here with its shell tightly closed.
-100 Interesting. There seems to be something written on the underside of
-100 the oyster.
-200 Even though it's an oyster, the critter's as tight-mouthed as a clam.
-300 It says the same thing it did before. Hm, maybe it's a pun?
-16 "Spelunker Today"
-000 There are a few recent issues of "Spelunker Today" magazine here.
-100 I'm afraid the magazine is written in dwarvish. But pencilled on one
-100 cover you see, "Please leave the magazines at the construction site."
-19 Tasty food
-000 There is food here.
-20 Small bottle
-000 There is a bottle of water here.
-100 There is an empty bottle here.
-200 There is a bottle of oil here.
-21 Water in the bottle
-22 Oil in the bottle
-23 *mirror
-000 %!
-24 *plant
-000 There is a tiny little plant in the pit, murmuring "water, water, ..."
-100 There is a 12-foot-tall beanstalk stretching up out of the pit,
-100 bellowing "WATER!! WATER!!"
-200 There is a gigantic beanstalk stretching all the way up to the hole.
-300 The plant spurts into furious growth for a few seconds.
-400 The plant grows explosively, almost filling the bottom of the pit.
-500 You've over-watered the plant! It's shriveling up! And now . . .
-600 The plant continues to ask plaintively for water.
-700 The plant continues to demand water.
-800 The plant now maintains a contented silence.
-25 *phony plant (seen in Twopit Room only when tall enough)
-000 %!
-100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
-200 There is a huge beanstalk growing out of the west pit up to the hole.
-26 *stalactite
-000 %!
-27 *shadowy figure and/or window
-000 The shadowy figure seems to be trying to attract your attention.
-28 Dwarf's axe
-000 There is a little axe here.
-100 There is a little axe lying beside the bear.
-29 *cave drawings
-000 %!
-30 *pirate/genie
-000 %! (never present)
-31 *dragon
-000 A huge green fierce dragon bars the way!
-100 The blood-specked body of a huge green dead dragon lies to one side.
-200 The body of a huge green dead dragon is lying off to one side.
-300 Congratulations! You have just vanquished a dragon with your bare
-300 hands! (Unbelievable, isn't it?)
-400 The dragon's ominous hissing does not bode well for you.
-500 The dragon is, not surprisingly, silent.
-600 The dragon is, not surprisingly, silent.
-32 *chasm
-000 A rickety wooden bridge extends across the chasm, vanishing into the
-000 mist. A notice posted on the bridge reads, "Stop! Pay troll!"
-100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
-100 of the chasm.
-33 *troll
-000 A burly troll stands by the bridge and insists you throw him a
-000 treasure before you may cross.
-100 The troll steps out from beneath the bridge and blocks your way.
-200 %! (chased away)
-300 The troll sounds quite adamant in his demand for a treasure.
-34 *phony troll
-000 The troll is nowhere to be seen.
-35 %! (bear uses rtext 141)
-000 There is a ferocious cave bear eying you from the far end of the room!
-100 There is a gentle cave bear sitting placidly in one corner.
-200 There is a contented-looking bear wandering about nearby.
-300 %! (dead)
-36 *message in second maze
-000 There is a message scrawled in the dust in a flowery script, reading:
-000 "This is not the maze where the pirate leaves his treasure chest."
-100 "This is not the maze where the pirate leaves his treasure chest."
-37 *volcano and/or geyser
-000 %!
-38 *vending machine
-000 There is a massive and somewhat battered vending machine here. The
-000 instructions on it read: "Drop coins here to receive fresh batteries."
-100 "Drop coins here to receive fresh batteries."
-200 As you strike the vending machine, it pivots backward along with a
-200 section of wall, revealing a dark passage leading south.
-300 There is a massive vending machine here, swung back to reveal a
-300 southward passage.
-400 "Drop coins here to receive fresh batteries."
-500 The vending machine swings back to block the passage.
-39 Batteries
-000 There are fresh batteries here.
-100 Some worn-out batteries have been discarded nearby.
-40 *carpet and/or moss and/or curtains
-000 %!
-41 *ogre
-000 A formidable ogre bars the northern exit.
-100 The ogre is apparently the strong, silent type.
-42 *urn
-000 A small urn is embedded in the rock.
-100 A small urn full of oil is embedded in the rock.
-200 A small oil flame extrudes from an urn embedded in the rock.
-43 *cavity
-000 %! (something in it)
-100 There is a small urn-shaped cavity in the rock.
-44 *blood
-000 %! (described with dragon)
-45 *reservoir
-000 %!
-100 The waters have parted to form a narrow path across the reservoir.
-200 The waters crash together again.
-46 Leporine appendage
-000 Your keen eye spots a severed leporine appendage lying on the ground.
-47 *mud
-000 %!
-100 "MAGIC WORD XYZZY"
-48 *note
-000 %!
-100 "You won't get it up the steps"
-49 *sign
-000 %!
-100 Cave under construction beyond this point.
-100 Proceed at own risk.
-100 [Witt Construction Company]
-200 "Treasure Vault. Keys in main office."
-50 Large gold nugget
-000 There is a large sparkling nugget of gold here!
-51 Several diamonds
-000 There are diamonds here!
-52 Bars of silver
-000 There are bars of silver here!
-53 Precious jewelry
-000 There is precious jewelry here!
-54 Rare coins
-000 There are many coins here!
-55 Treasure chest
-000 The pirate's treasure chest is here!
-56 Golden eggs
-000 There is a large nest here, full of golden eggs!
-100 The nest of golden eggs has vanished!
-200 Done!
-57 Jeweled trident
-000 There is a jewel-encrusted trident here!
-58 Ming vase
-000 There is a delicate, precious, ming vase here!
-100 The vase is now resting, delicately, on a velvet pillow.
-200 The floor is littered with worthless shards of pottery.
-300 The ming vase drops with a delicate crash.
-59 Egg-sized emerald
-000 There is an emerald here the size of a plover's egg!
-100 There is an emerald resting in a small cavity in the rock!
-60 Platinum pyramid
-000 There is a platinum pyramid here, 8 inches on a side!
-61 Glistening pearl
-000 Off to one side lies a glistening pearl!
-62 Persian rug
-000 There is a persian rug spread out on the floor!
-100 The dragon is sprawled out on a persian rug!!
-200 There is a persian rug here, hovering in mid-air!
-63 Rare spices
-000 There are rare spices here!
-64 Golden chain
-000 There is a golden chain lying in a heap on the floor!
-100 The bear is locked to the wall with a golden chain!
-200 There is a golden chain locked to the wall!
-65 Giant ruby
-000 There is an enormous ruby here!
-100 There is a ruby resting in a small cavity in the rock!
-66 Jade necklace
-000 A precious jade necklace has been dropped here!
-67 Amber gemstone
-000 There is a rare amber gemstone here!
-100 There is an amber gemstone resting in a small cavity in the rock!
-68 Star sapphire
-000 A brilliant blue star sapphire is here!
-100 There is a star sapphire resting in a small cavity in the rock!
-69 Ebony statuette
-000 There is a richly-carved ebony statuette here!
--1
-6
-1 Somewhere nearby is Colossal Cave, where others have found fortunes in
-1 treasure and gold, though it is rumored that some who enter are never
-1 seen again. Magic is said to work in the cave. I will be your eyes
-1 and hands. Direct me with commands of 1 or 2 words. I should warn
-1 you that I look at only the first five letters of each word, so you'll
-1 have to enter "northeast" as "ne" to distinguish it from "north".
-1 You can type "help" for some general hints. For information on how
-1 to end your adventure, scoring, etc., type "info".
-1 - - -
-1 This program was originally developed by Willie Crowther. Most of the
-1 features of the current program were added by Don Woods. Contact Don
-1 if you have any questions, comments, etc.
-2 A little dwarf with a big knife blocks your way.
-3 A little dwarf just walked around a corner, saw you, threw a little
-3 axe at you which missed, cursed, and ran away.
-4 There are %1 threatening little dwarves in the room with you.
-5 There is a threatening little dwarf in the room with you!
-6 One sharp nasty knife is thrown at you!
-7 A hollow voice says "PLUGH".
-8 It gets you!
-9 It misses!
-10 I am unsure how you are facing. Use compass points or nearby objects.
-11 I don't know in from out here. Use compass points or name something
-11 in the general direction you want to go.
-12 I don't know how to apply that word here.
-13 You're quite welcome.
-14 I'm game. Would you care to explain how?
-15 Sorry, but I am not allowed to give more detail. I will repeat the
-15 long description of your location.
-16 It is now pitch dark. If you proceed you will likely fall into a pit.
-17 If you prefer, simply type w rather than west.
-18 Are you trying to catch the bird?
-19 Something about you seems to be frightening the bird. Perhaps you
-19 might figure out what it is.
-20 Are you trying to somehow deal with the snake?
-21 You can't kill the snake, or drive it away, or avoid it, or anything
-21 like that. There is a way to get by, but you don't have the necessary
-21 resources right now.
-22 Do you really want to quit now?
-23 You fell into a pit and broke every bone in your body!
-24 You are already carrying it!
-25 You can't be serious!
-26 The bird seemed unafraid at first, but as you approach it becomes
-26 disturbed and you cannot catch it.
-27 You can catch the bird, but you cannot carry it.
-28 There is nothing here with a lock!
-29 You aren't carrying it!
-30 The little bird attacks the green snake, and in an astounding flurry
-30 drives the snake away.
-31 You have no keys!
-32 It has no lock.
-33 I don't know how to lock or unlock such a thing.
-34 It was already locked.
-35 The grate is now locked.
-36 The grate is now unlocked.
-37 It was already unlocked.
-38 The urn is empty and will not light.
-39 Your lamp is now on.
-40 Your lamp is now off.
-41 There is no way to get past the bear to unlock the chain, which is
-41 probably just as well.
-42 Nothing happens.
-43 Where?
-44 There is nothing here to attack.
-45 The little bird is now dead. Its body disappears.
-46 Attacking the snake both doesn't work and is very dangerous.
-47 You killed a little dwarf.
-48 You attack a little dwarf, but he dodges out of the way.
-49 With what? Your bare hands?
-50 Good try, but that is an old worn-out magic word.
-51 I know of places, actions, and things. Most of my vocabulary
-51 describes places and is used to move you there. To move, try words
-51 like forest, building, downstream, enter, east, west, north, south,
-51 up, or down. I know about a few special objects, like a black rod
-51 hidden in the cave. These objects can be manipulated using some of
-51 the action words that I know. Usually you will need to give both the
-51 object and action words (in either order), but sometimes I can infer
-51 the object from the verb alone. Some objects also imply verbs; in
-51 particular, "inventory" implies "take inventory", which causes me to
-51 give you a list of what you're carrying. Some objects have unexpected
-51 effects; the effects are not always desirable! Usually people having
-51 trouble moving just need to try a few more words. Usually people
-51 trying unsuccessfully to manipulate an object are attempting something
-51 beyond their (or my!) capabilities and should try a completely
-51 different tack. One point often confusing to beginners is that, when
-51 there are several ways to go in a certain direction (e.g., if there
-51 are several holes in a wall), choosing that direction in effect
-51 chooses one of the ways at random; often, though, by specifying the
-51 place you want to reach you can guarantee choosing the right path.
-51 Also, to speed the game you can sometimes move long distances with a
-51 single word. For example, "building" usually gets you to the building
-51 from anywhere above ground except when lost in the forest. Also, note
-51 that cave passages and forest paths turn a lot, so leaving one place
-51 heading north doesn't guarantee entering the next from the south.
-51 However (another important point), except when you've used a "long
-51 distance" word such as "building", there is always a way to go back
-51 where you just came from unless I warn you to the contrary, even
-51 though the direction that takes you back might not be the reverse of
-51 what got you here. Good luck, and have fun!
-52 There is no way to go that direction.
-53 Please stick to 1- and 2-word commands.
-54 OK
-55 You can't unlock the keys.
-56 You have crawled around in some little holes and wound up back in the
-56 main passage.
-57 I don't know where the cave is, but hereabouts no stream can run on
-57 the surface for long. I would try the stream.
-58 I need more detailed instructions to do that.
-59 I can only tell you what you see as you move about and manipulate
-59 things. I cannot tell you where remote things are.
-60 The ogre snarls and shoves you back.
-61 Huh?
-62 Are you trying to get into the cave?
-63 The grate is very solid and has a hardened steel lock. You cannot
-63 enter without a key, and there are no keys nearby. I would recommend
-63 looking elsewhere for the keys.
-64 The trees of the forest are large hardwood oak and maple, with an
-64 occasional grove of pine or spruce. There is quite a bit of under-
-64 growth, largely birch and ash saplings plus nondescript bushes of
-64 various sorts. This time of year visibility is quite restricted by
-64 all the leaves, but travel is quite easy if you detour around the
-64 spruce and berry bushes.
-65 Welcome to Adventure!! Would you like instructions?
-66 Digging without a shovel is quite impractical. Even with a shovel
-66 progress is unlikely.
-67 Blasting requires dynamite.
-68 I'm as confused as you are.
-69 Mist is a white vapor, usually water, seen from time to time in
-69 caverns. It can be found anywhere but is frequently a sign of a deep
-69 pit leading down to water.
-70 Your feet are now wet.
-71 I think I just lost my appetite.
-72 Thank you, it was delicious!
-73 You have taken a drink from the stream. The water tastes strongly of
-73 minerals, but is not unpleasant. It is extremely cold.
-74 The bottle of water is now empty.
-75 Rubbing the electric lamp is not particularly rewarding. Anyway,
-75 nothing exciting happens.
-76 Peculiar. Nothing unexpected happens.
-77 Your bottle is empty and the ground is wet.
-78 You can't pour that.
-79 Watch it!
-80 Which way?
-# Sequence of the death & reincarnation messages must not be altered
-81 Oh dear, you seem to have gotten yourself killed. I might be able to
-81 help you out, but I've never really done this before. Do you want me
-81 to try to reincarnate you?
-82 All right. But don't blame me if something goes wr......
-82 --- POOF!! ---
-82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
-82 you emerge from the smoke and find....
-83 You clumsy oaf, you've done it again! I don't know how long I can
-83 keep this up. Do you want me to try reincarnating you again?
-84 Okay, now where did I put my orange smoke?.... >POOF!<
-84 Everything disappears in a dense cloud of orange smoke.
-85 Now you've really done it! I'm out of orange smoke! You don't expect
-85 me to do a decent reincarnation without any orange smoke, do you?
-86 Okay, if you're so smart, do it yourself! I'm leaving!
-90 >>> messages 81 thru 90 are reserved for "obituaries". <<<
-# Death & reincarnation messages end here
-91 Sorry, but I no longer seem to remember how it was you got here.
-92 You can't carry anything more. You'll have to drop something first.
-93 You can't go through a locked steel grate!
-94 I believe what you want is right here with you.
-95 You don't fit through a two-inch slit!
-96 I respectfully suggest you go across the bridge instead of jumping.
-97 There is no way across the fissure.
-98 You're not carrying anything.
-99 You are currently holding the following:
-100 It's not hungry (it's merely pinin' for the fjords). Besides, you
-100 have no bird seed.
-101 The snake has now devoured your bird.
-102 There's nothing here it wants to eat (except perhaps you).
-103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
-104 You have nothing in which to carry it.
-105 Your bottle is already full.
-106 There is nothing here with which to fill the bottle.
-107 Your bottle is now full of water.
-108 Your bottle is now full of oil.
-109 You can't fill that.
-110 Don't be ridiculous!
-111 The door is extremely rusty and refuses to open.
-112 The plant indignantly shakes the oil off its leaves and asks, "Water?"
-113 The hinges are quite thoroughly rusted now and won't budge.
-114 The oil has freed up the hinges so that the door will now move,
-114 although it requires some effort.
-115 The plant has exceptionally deep roots and cannot be pulled free.
-116 The dwarves' knives vanish as they strike the walls of the cave.
-117 Something you're carrying won't fit through the tunnel with you.
-117 You'd best take inventory and drop something.
-118 You can't fit this five-foot clam through that little passage!
-119 You can't fit this five-foot oyster through that little passage!
-120 I advise you to put down the clam before opening it. >STRAIN!<
-121 I advise you to put down the oyster before opening it. >WRENCH!<
-122 You don't have anything strong enough to open the clam.
-123 You don't have anything strong enough to open the oyster.
-124 A glistening pearl falls out of the clam and rolls away. Goodness,
-124 this must really be an oyster. (I never was very good at identifying
-124 bivalves.) Whatever it is, it has now snapped shut again.
-125 The oyster creaks open, revealing nothing but oyster inside. It
-125 promptly snaps shut again.
-126 You have crawled around in some little holes and found your way
-126 blocked by a recent cave-in. You are now back in the main passage.
-127 There are faint rustling noises from the darkness behind you.
-128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
-128 he chortles, "I'll just take all this booty and hide it away with me
-128 chest deep in the maze!" He snatches your treasure and vanishes into
-128 the gloom.
-129 A sepulchral voice reverberating through the cave, says, "Cave closing
-129 soon. All adventurers exit immediately through main office."
-130 A mysterious recorded voice groans into life and announces:
-130 "This exit is closed. Please leave via main office."
-131 It looks as though you're dead. Well, seeing as how it's so close to
-131 closing time anyway, I think we'll just call it a day.
-132 The sepulchral voice intones, "The cave is now closed." As the echoes
-132 fade, there is a blinding flash of light (and a small puff of orange
-132 smoke). . . . As your eyes refocus, you look around and find...
-133 There is a loud explosion, and a twenty-foot hole appears in the far
-133 wall, burying the dwarves in the rubble. You march through the hole
-133 and find yourself in the main office, where a cheering band of
-133 friendly elves carry the conquering adventurer off into the sunset.
-134 There is a loud explosion, and a twenty-foot hole appears in the far
-134 wall, burying the snakes in the rubble. A river of molten lava pours
-134 in through the hole, destroying everything in its path, including you!
-135 There is a loud explosion, and you are suddenly splashed across the
-135 walls of the room.
-136 The resulting ruckus has awakened the dwarves. There are now several
-136 threatening little dwarves in the room with you! Most of them throw
-136 knives at you! All of them get you!
-137 Oh, leave the poor unhappy bird alone.
-138 I daresay whatever you want is around here somewhere.
-139 I don't know the word "stop". Use "quit" if you want to give up.
-140 You can't get there from here.
-141 You are being followed by a very large, tame bear.
-142 For a summary of the most recent changes to the game, say "news".
-142 If you want to end your adventure early, say "quit". To suspend your
-142 adventure such that you can continue later, say "suspend" (or "pause"
-142 or "save"). To see how well you're doing, say "score". To get full
-142 credit for a treasure, you must have left it safely in the building,
-142 though you get partial credit just for locating it. You lose points
-142 for getting killed, or for quitting, though the former costs you more.
-142 There are also points based on how much (if any) of the cave you've
-142 managed to explore; in particular, there is a large bonus just for
-142 getting in (to distinguish the beginners from the rest of the pack),
-142 and there are other ways to determine whether you've been through some
-142 of the more harrowing sections. If you think you've found all the
-142 treasures, just keep exploring for a while. If nothing interesting
-142 happens, you haven't found them all yet. If something interesting
-142 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
-142 it means you're getting a bonus and have an opportunity to garner many
-142 more points in the Master's section. I may occasionally offer hints
-142 if you seem to be having trouble. If I do, I'll warn you in advance
-142 how much it will affect your score to accept the hints. Finally, to
-142 save time, you may specify "brief", which tells me never to repeat the
-142 full description of a place unless you explicitly ask me to.
-143 Now let's see you do it without suspending in mid-Adventure.
-144 There is nothing here with which to fill it.
-145 The sudden change in temperature has delicately shattered the vase.
-146 It is beyond your power to do that.
-147 I don't know how.
-148 It is too far up for you to reach.
-149 You killed a little dwarf. The body vanishes in a cloud of greasy
-149 black smoke.
-150 The shell is very strong and is impervious to attack.
-151 What's the matter, can't you read? Now you'd best start over.
-152 The axe bounces harmlessly off the dragon's thick scales.
-153 The dragon looks rather nasty. You'd best not try to get by.
-154 The little bird attacks the green dragon, and in an astounding flurry
-154 gets burnt to a cinder. The ashes blow away.
-155 On what?
-156 Okay, from now on I'll only describe a place in full the first time
-156 you come to it. To get the full description, say "look".
-157 Trolls are close relatives with the rocks and have skin as tough as
-157 that of a rhinoceros. The troll fends off your blows effortlessly.
-158 The troll deftly catches the axe, examines it carefully, and tosses it
-158 back, declaring, "Good workmanship, but it's not valuable enough."
-159 The troll catches your treasure and scurries away out of sight.
-160 The troll refuses to let you cross.
-161 There is no longer any way across the chasm.
-162 Just as you reach the other side, the bridge buckles beneath the
-162 weight of the bear, which was still following you around. You
-162 scrabble desperately for support, but as the bridge collapses you
-162 stumble back and fall into the chasm.
-163 The bear lumbers toward the troll, who lets out a startled shriek and
-163 scurries away. The bear soon gives up the pursuit and wanders back.
-164 The axe misses and lands near the bear where you can't get at it.
-165 With what? Your bare hands? Against *HIS* bear hands??
-166 The bear is confused; he only wants to be your friend.
-167 For crying out loud, the poor thing is already dead!
-168 The bear eagerly wolfs down your food, after which he seems to calm
-168 down considerably and even becomes rather friendly.
-169 The bear is still chained to the wall.
-170 The chain is still locked.
-171 The chain is now unlocked.
-172 The chain is now locked.
-173 There is nothing here to which the chain can be locked.
-174 There is nothing here to eat.
-175 Do you want the hint?
-176 Do you need help getting out of the maze?
-177 You can make the passages look less alike by dropping things.
-178 Are you trying to explore beyond the plover room?
-179 There is a way to explore that region without having to worry about
-179 falling into a pit. None of the objects available is immediately
-179 useful in discovering the secret.
-180 Do you need help getting out of here?
-181 Don't go west.
-182 Gluttony is not one of the troll's vices. Avarice, however, is.
-183 Your lamp is getting dim. You'd best start wrapping this up, unless
-183 you can find some fresh batteries. I seem to recall there's a vending
-183 machine in the maze. Bring some coins with you.
-184 Your lamp has run out of power.
-185 Please answer the question.
-186 There are faint rustling noises from the darkness behind you. As you
-186 turn toward them, the beam of your lamp falls across a bearded pirate.
-186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
-186 been spotted! I'd best hie meself off to the maze to hide me chest!"
-186 With that, he vanishes into the gloom.
-187 Your lamp is getting dim. You'd best go back for those batteries.
-188 Your lamp is getting dim. I'm taking the liberty of replacing the
-188 batteries.
-189 Your lamp is getting dim, and you're out of spare batteries. You'd
-189 best start wrapping this up.
-190 You sift your fingers through the dust, but succeed only in
-190 obliterating the cryptic message.
-191 Do you need help dealing with the ogre?
-192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
-192 read it. Should I go ahead and read it anyway?
-193 It says, "There is a way out of this place. Do you need any more
-193 information to escape? Sorry, but this initial hint is all you get."
-194 There is nothing the presence of which will prevent you from defeating
-194 him; thus it can't hurt to fetch everything you possibly can.
-195 I'm afraid I don't understand.
-196 Your hand passes through it as though it weren't there.
-197 You strike the mirror a resounding blow, whereupon it shatters into a
-197 myriad tiny fragments.
-198 You have taken the vase and hurled it delicately to the ground.
-199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
-199 you, curses, and grabs for his axe.
-200 Is this acceptable?
-# 201 used to be an error on restart attempt.
-202 The ogre doesn't appear to be hungry.
-203 The ogre, who despite his bulk is quite agile, easily dodges your
-203 attack. He seems almost amused by your puny effort.
-204 The ogre, distracted by your rush, is struck by the knife. With a
-204 blood-curdling yell he turns and bounds after the dwarves, who flee
-204 in panic. You are left alone in the room.
-205 The ogre, distracted by your rush, is struck by the knife. With a
-205 blood-curdling yell he turns and bounds after the dwarf, who flees
-205 in panic. You are left alone in the room.
-206 The bird flies about agitatedly for a moment.
-207 The bird flies agitatedly about the cage.
-208 The bird flies about agitatedly for a moment, then disappears through
-208 the crack. It reappears shortly, carrying in its beak a jade
-208 necklace, which it drops at your feet.
-209 The urn is now lit.
-210 The urn is now dark.
-211 You empty the bottle into the urn, which promptly ejects the water
-211 with uncanny accuracy, squirting you directly between the eyes.
-212 Your bottle is now empty and the urn is full of oil.
-213 The urn is already full of oil.
-214 There's no way to get the oil out of the urn.
-215 The urn is far too firmly embedded for your puny strength to budge it.
-216 As you rub the urn, there is a flash of light and a genie appears.
-216 His aspect is stern as he advises: "One who wouldst traffic in
-216 precious stones must first learn to recognize the signals thereof."
-216 He wrests the urn from the stone, leaving a small cavity. Turning to
-216 face you again, he fixes you with a steely eye and intones: "Caution!"
-216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
-216 to form a rare amber gemstone, resting in the cavity in the rock.
-217 I suppose you collect doughnut holes, too?
-218 The gem fits easily into the cavity.
-219 The persian rug stiffens and rises a foot or so off the ground.
-220 The persian rug draped over your shoulder seems to wriggle for a
-220 moment, but then subsides.
-221 The persian rug settles gently to the ground.
-222 The rug hovers stubbornly where it is.
-223 The rug does not appear inclined to cooperate.
-224 If you mean to use the persian rug, it does not appear inclined to
-224 cooperate.
-225 Though you flap your arms furiously, it is to no avail.
-226 You board the persian rug, which promptly whisks you across the chasm.
-226 You have time for a fleeting glimpse of a two thousand foot drop to a
-226 mighty river; then you find yourself on the other side.
-227 The rug ferries you back across the chasm.
-228 All is silent.
-229 The stream is gurgling placidly.
-230 The wind whistles coldly past your ears.
-231 The stream splashes loudly into the pool.
-232 You are unable to make anything of the splashing noise.
-233 You can hear the murmuring of the beanstalks and the snoring of the
-233 dwarves.
-234 A loud hissing emanates from the snake pit.
-235 The air is filled with a dull rumbling sound.
-236 The roar is quite loud here.
-237 The roaring is so loud that it drowns out all other sound.
-238 The bird eyes you suspiciously and flutters away. A moment later you
-238 feel something wet land on your head, but upon looking up you can see
-238 no sign of the culprit.
-239 There are only a few drops--not enough to carry.
-240 Your head buzzes strangely for a moment.
-241 (Uh, y'know, that wasn't very bright.)
-242 It's a pity you took so long about it.
-243 Are you wondering what to do here?
-244 This section is quite advanced. Find the cave first.
-245 Upstream or downstream?
-246 Wizards are not to be disturbed by such as you.
-247 Would you like to be shown out of the forest?
-248 Go east ten times. If that doesn't get you out, then go south, then
-248 west twice, then south.
-249 The waters are crashing loudly against the shore.
-250 %1 of them throw knives at you!
-251 %1 of them get you!
-252 One of them gets you!
-253 None of them hits you!
-254 Sorry, I don't know the word "%W".
-255 What do you want to do with the %L?
-256 I see no %L here.
-257 %C what?
-258 Okay, "%W".
-259 You have garnered %3 out of a possible %3 points, using %5 turn%S.
-260 I can suspend your Adventure for you so that you can resume later, but
-260 it will cost you 5 points.
-261 I am prepared to give you a hint, but it will cost you %1 point%S.
-262 You scored %3 out of a possible %3, using%5 turn%S.
-263 To achieve the next higher rating, you need %2 more point%S.
-264 To achieve the next higher rating would be a neat trick!
-264 Congratulations!!
-265 You just went off my scale!!
-266 To resume your Adventure, start a new game and then say "RESUME".
-267 Table space used:
-267 %6 of %6 words of messages %6 of %6 travel options
-267 %6 of %6 vocabulary words %6 of %6 locations
-267 %6 of %6 objects %6 of %6 action verbs
-267 %6 of %6 "random" messages %6 of %6 "class" messages
-267 %6 of %6 hints %6 of %6 turn threshholds
-268 To resume an earlier Adventure, you must abandon the current one.
-269 I'm sorry, but that Adventure was begun using Version%2.%1 of the
-269 program, and this is Version%2.%1. You must find the other version
-269 in order to resume that Adventure.
-270 A dark fog creeps in to surround you. From somewhere in the fog you
-270 hear a stern voice. "This Adventure has been tampered with! You have
-270 been dabbling in magic, knowing not the havoc you might cause thereby.
-270 Leave at once, before you do irrevocable harm!" The fog thickens,
-270 until at last you can see nothing at all. Your vision then clears,
-270 and you find yourself back in The Real World.
-271 Guess again.
-272 You're missing only one other treasure. Do you need help finding it?
-273 Once you've found all the other treasures, it is no longer possible to
-273 locate the one you're now missing.
-274 Sorry, but the path twisted and turned so much that I can't figure
-274 out which way to go to get back.
-275 Open Adventure is an author-approved open-source release of
-275 Version 2.5 with, as yet, no gameplay changes.
-275 Version 2.5 was essentially the same as Version II; the cave and the
-275 hazards therein are unchanged, and top score is still 430 points.
-275 There are a few more hints, especially for some of the more obscure
-275 puzzles. There are a few minor bugfixes and cosmetic changes. You
-275 can now save a game and resume it at once (formerly you had to wait a
-275 while first), but it now costs you a few points each time you save the
-275 game. Saved games are now stored in much smaller files than before.
-276 You don't have to say "go" every time; just specify a direction or, if
-276 it's nearby, name the place to which you wish to move.
--1
-7
-1 3
-2 3
-3 8 9
-4 10
-5 11
-6 0
-7 14 15
-8 13
-9 94 -1
-10 96
-11 19 -1
-12 17 27
-13 101 -1
-14 103
-15 0
-16 106
-17 0 -1
-18 0
-19 3
-20 3
-21 0
-22 0
-23 109 -1
-24 25 -1
-25 23 67
-26 111 -1
-27 35 110
-28 0
-29 97 -1
-30 0 -1
-31 119 121
-32 117 122
-33 117 122
-34 0 0
-35 130 -1
-36 0 -1
-37 126 -1
-38 140 -1
-39 0
-40 96 -1
-41 143 -1
-42 6 -1
-43 0 -1
-44 0 -1
-45 113 169
-46 166
-47 11 -1
-48 18 -1
-49 106 -1
-50 18
-51 27
-52 28
-53 29
-54 30
-55 0
-56 92
-57 95
-58 97
-59 100
-60 101
-61 0
-62 119 121
-63 127
-64 130 -1
-65 144
-66 0
-67 0
-68 167
-69 177
--1
-8
-1 24
-2 29
-3 0
-4 33
-5 0
-6 33
-7 195
-8 195
-9 42
-10 14
-11 43
-12 110
-13 29
-14 110
-15 73
-16 75
-17 29
-18 61
-19 59
-20 59
-21 174
-22 109
-23 67
-24 61
-25 147
-26 155
-27 195
-28 146
-29 110
-30 61
-31 61
-32 14
-33 195
-34 42
-35 61
--1
-9
-0 1 2 3 4 5 6 7 8 9 10
-0 100 115 116 126 145 146 147 148 149 150
-0 151 152 153 154 155 156 157 158 159 160
-0 161 162 163 164 165 166 167
-2 1 3 4 7 38 95 113 24 168 169
-1 24
-3 46 47 48 54 56 58 82 85 86
-3 122 123 124 125 126 127 128 129 130
-4 6 145 146 147 148 149 150 151 152
-4 153 154 155 156 157 158 159 160 161
-4 162 163 164 165 166 42 43 44 45
-4 49 50 51 52 53 55 57 80 83
-4 84 87 107 112 131 132 133 134 135
-4 136 137 138 139 108
-11 8
-12 13
-13 19
-14 42 43 44 45 46 47 48 49 50 51
-14 52 53 54 55 56 80 81 82 86 87
-15 99 100 101
-16 108
-17 6
-18 145 146 147 148 149 150 151 152 153 154
-18 155 156 157 158 159 160 161 162 163 164
-18 165 166
-19 143
-20 8 15 64 109 126
--1
-10
-45 You are obviously a rank amateur. Better luck next time.
-120 Your score qualifies you as a novice class adventurer.
-170 You have achieved the rating: "Experienced Adventurer".
-250 You may now consider yourself a "Seasoned Adventurer".
-320 You have reached "Junior Master" status.
-375 Your score puts you in Master Adventurer Class C.
-410 Your score puts you in Master Adventurer Class B.
-426 Your score puts you in Master Adventurer Class A.
-429 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
-9999 Adventuredom stands in awe -- you have now joined the ranks of the
-9999 W O R L D C H A M P I O N A D V E N T U R E R S !
-9999 It may interest you to know that the Dungeon-Master himself has, to
-9999 my knowledge, never achieved this threshhold in fewer than 330 turns.
--1
-11
-1 4 2 62 63
-2 5 2 18 19
-3 8 2 20 21
-4 75 4 176 177
-5 25 5 178 179
-6 20 3 180 181
-7 8 2 243 244
-8 25 2 247 248
-9 10 4 191 194
-10 1 4 272 273
--1
-13
-8 3 -1
-11 2 -1
-13 -1 1
-14 1 -1
-15 2 -1
-16 -1 1
-24 6 -1
-31 4 -1
-33 3 -1
-36 -1 1
-38 -1 1
-41 1 -1
-47 -1 1
-48 -1 1
-49 -1 1
-1 229
-3 229
-4 229
-7 229
-15 230
-38 229
-64 230
-94 230
-95 231
-98 232
-109 230
-113 231
-115 233
-116 234
-123 235
-124 235
-125 236
-126 -237
-127 235
-168 -237
-169 249
--1
-14
-200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
-200350 you a couple of points.
-300500 500 turns? That's another few points you've lost.
-501000 Are you still at it? Five points off for exceeding 1000 turns!
-1002500 Good grief, don't you *EVER* give up? Do you realize you've spent
-1002500 over 2500 turns at this? That's another ten points off, a total of
-1002500 twenty points lost for taking so long.
--1
-0