(set-loc! (wrap-apply gameobj-set-loc!))
(get-name (wrap-apply gameobj-get-name))
(get-desc (wrap-apply gameobj-get-desc))
- (goes-by (wrap-apply gameobj-goes-by))
+ (goes-by (wrap-apply gameobj-act-goes-by))
(visible-name (wrap-apply gameobj-visible-name))))
;;; *all* game components that talk to players should somehow
(goes-by #:init-keyword #:goes-by
#:init-value #f)
- (desc #:init-value ""
+ (desc #:init-value #f
#:init-keyword #:desc)
;; how to print our name
(list name)))
(else '())))
+(define (gameobj-act-goes-by actor message)
+ "Reply to a message requesting what we go by."
+ (<-reply actor message
+ #:goes-by (gameobj-goes-by actor)))
+
(define (val-or-run val-or-proc)
"Evaluate if a procedure, or just return otherwise"
(if (procedure? val-or-proc)
#:use-module (8sync agenda)
#:use-module (oop goops)
#:use-module (srfi srfi-1)
+ #:use-module (ice-9 control)
#:export (<room>
room-actions
room-actions*
(look-room (wrap-apply room-look-room))
;; in this case the command is the same version as the normal
;; look-room version
- (cmd-look-room (wrap-apply room-look-room))))
+ (cmd-look-room (wrap-apply room-look-room))
+ (cmd-look-at (wrap-apply room-look-at))))
(define room-actions*
(append room-actions gameobj-actions))
;; sender of the message
(message-ref message 'to-id
(message-from message))))
+
+(define (room-find-thing-called room called-this)
+ "Find something called CALLED-THIS in the room, if any."
+ (call/ec
+ (lambda (return)
+ (for-each
+ (lambda (occupant)
+ (define goes-by
+ (message-ref (<-wait room occupant 'goes-by)
+ 'goes-by #f))
+ (display "here!\n")
+ (if (member called-this goes-by)
+ (return occupant)))
+ (hash-map->list (lambda (key val) key)
+ (slot-ref room 'occupants)))
+ #f)))
+
+(define %formless-desc
+ "You don't see anything special about it.")
+
+(define-mhandler (room-look-at room message direct-obj)
+ "Look at a specific object in the room."
+ (define matching-object
+ (room-find-thing-called room direct-obj))
+
+ (cond
+ (matching-object
+ (let ((obj-desc
+ (message-ref
+ (<-wait room matching-object 'get-desc)
+ 'val)))
+ (if obj-desc
+ (<- room (message-from message) 'tell
+ #:text (string-append obj-desc "\n"))
+ (<- room (message-from message) 'tell
+ #:text (string-append %formless-desc "\n")))))
+ (else
+ (<- room (message-from message) 'tell
+ #:text "You don't see that here, so you can't look at it.\n"))))