(define-module (mudsync game-master)
#:use-module (mudsync room)
- #:use-module (mudsync player)
#:use-module (mudsync networking)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
"Handle input from a client."
(define client-id (message-ref message 'client))
(define input (message-ref message 'data))
- (format #t "From ~s: ~s\n" client-id input)
+ ;; Look up player
+ (define player (hash-ref (gm-client-dir actor) client-id))
+
+ ;; debugging
+ (format #t "DEBUG: From ~s: ~s\n" client-id input)
+
+ (<- actor player 'handle-input
+ #:input input)
+
+ ;; TODO: Remove this shortly
(<- actor (gm-network-manager actor) 'send-to-client
#:client client-id
#:data "Thanks, we got it!\n"))
with an anonymous persona"
(let ((count 0))
(lambda (gm client-id)
- (define guest-name (string-append "Guest-"
+ (set! count (+ count 1))
+ (let* ((guest-name (string-append "Guest-"
(number->string count)))
- (define room-id
- (hash-ref (gm-room-dir gm) default-room))
- ;; create and register the player
- (define player
- (create-actor* gm <player> "player"
- #:username guest-name
- #:gm (actor-id gm)
- #:client client-id))
-
- ;; Register the player in our database of players -> connections
- (gm-register-client! gm client-id player)
- ;; Dump the player into the default room
- (<-wait gm player 'set-loc! #:id room-id)
- ;; Initialize the player
- (<- gm player 'init))))
+ (room-id
+ (hash-ref (gm-room-dir gm) default-room))
+ ;; create and register the player
+ (player
+ (create-actor* gm (@@ (mudsync player) <player>) "player"
+ #:username guest-name
+ #:gm (actor-id gm)
+ #:client client-id)))
+ ;; Register the player in our database of players -> connections
+ (gm-register-client! gm client-id player)
+ ;; Dump the player into the default room
+ (<-wait gm player 'set-loc! #:id room-id)
+ ;; Initialize the player
+ (<- gm player 'init)))))
(define-module (mudsync player)
#:use-module (mudsync gameobj)
+ #:use-module (mudsync game-master)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
#:use-module (ice-9 format)
(message-handler
#:init-value
+ ;; @@: We're gonna need action inheritance real awful soon, huh?
(make-action-dispatch
(set-loc! (wrap-apply player-set-loc!))
- (init (wrap-apply player-init!)))))
+ (init (wrap-apply player-init!))
+ (handle-input (wrap-apply player-handle-input)))))
;;; player message handlers
(define-mhandler (player-init! player message)
(player-look-around player))
+
+(define-mhandler (player-handle-input player message input)
+ (<- player (gameobj-gm player) 'write-home
+ #:text
+ (format #f "<~a>: ~s\n"
+ (player-username player)
+ input)))
+
+
;;; player methods
(define (player-look-around player)