1 ;;; Mudsync --- Live hackable MUD
2 ;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
4 ;;; This file is part of Mudsync.
6 ;;; Mudsync is free software; you can redistribute it and/or modify it
7 ;;; under the terms of the GNU General Public License as published by
8 ;;; the Free Software Foundation; either version 3 of the License, or
9 ;;; (at your option) any later version.
11 ;;; Mudsync is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU General Public License
17 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
19 (define-module (mudsync player)
20 #:use-module (mudsync gameobj)
21 #:use-module (mudsync game-master)
22 #:use-module (8sync systems actors)
23 #:use-module (8sync agenda)
24 #:use-module (ice-9 format)
25 #:use-module (oop goops)
31 (define-class <player> (<gameobj>)
32 (username #:init-keyword #:username
33 #:accessor player-username)
35 (client #:accessor player-client)
39 #:accessor player-self-commands)
43 ;; @@: We're gonna need action inheritance real awful soon, huh?
45 (set-loc! (wrap-apply player-set-loc!))
46 (init (wrap-apply player-init!))
47 (handle-input (wrap-apply player-handle-input)))))
49 ;;; player message handlers
51 (define-mhandler (player-set-loc! player message id)
52 (format #t "DEBUG: Location set to ~s for player ~s\n"
53 id (actor-id-actor player))
54 (set! (gameobj-loc player) id))
56 (define-mhandler (player-init! player message)
57 (player-look-around player))
60 (define-mhandler (player-handle-input player message input)
61 (<- player (gameobj-gm player) 'write-home
63 (format #f "<~a>: ~s\n"
64 (player-username player)
70 (define (player-look-around player)
73 (<-wait player (gameobj-loc player) 'get-name)
77 (<-wait player (gameobj-loc player) 'get-desc)
80 (format #f "**~a**\n~a\n" room-name room-desc))
82 (<- player (gameobj-gm player) 'write-home #:text message-text))