BUG(99);
L4000: VERB=K;
- SPK=ACTSPK[VERB];
+ game.spk=ACTVERB[VERB];
if(WD2 > 0 && VERB != SAY) return(2800);
if(VERB == SAY)OBJ=WD2;
if(OBJ > 0) goto L4090;
goto L5010;
L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
game.knfloc= -1;
- SPK=116;
+ game.spk=116;
return(2011);
L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190;
OBJ=ROD2;
/* Lock, unlock, no object given. Assume various things if present. */
-L8040: SPK=28;
+L8040: game.spk=28;
if(HERE(CLAM))OBJ=CLAM;
if(HERE(OYSTER))OBJ=OYSTER;
if(AT(DOOR))OBJ=DOOR;
/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */
L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
- if(OBJ == DOOR)SPK=111;
- if(OBJ == DOOR && PROP[DOOR] == 1)SPK=54;
- if(OBJ == CAGE)SPK=32;
- if(OBJ == KEYS)SPK=55;
- if(OBJ == GRATE || OBJ == CHAIN)SPK=31;
- if(SPK != 31 || !HERE(KEYS)) return(2011);
+ if(OBJ == DOOR)game.spk=111;
+ if(OBJ == DOOR && PROP[DOOR] == 1)game.spk=54;
+ if(OBJ == CAGE)game.spk=32;
+ if(OBJ == KEYS)game.spk=55;
+ if(OBJ == GRATE || OBJ == CHAIN)game.spk=31;
+ if(game.spk != 31 || !HERE(KEYS)) return(2011);
if(OBJ == CHAIN) goto L9048;
if(!game.closng) goto L9043;
K=130;
/* Clam/Oyster. */
L9046: K=0;
if(OBJ == OYSTER)K=1;
- SPK=124+K;
- if(TOTING(OBJ))SPK=120+K;
- if(!TOTING(TRIDNT))SPK=122+K;
- if(VERB == LOCK)SPK=61;
- if(SPK != 124) return(2011);
+ game.spk=124+K;
+ if(TOTING(OBJ))game.spk=120+K;
+ if(!TOTING(TRIDNT))game.spk=122+K;
+ if(VERB == LOCK)game.spk=61;
+ if(game.spk != 124) return(2011);
DSTROY(CLAM);
DROP(OYSTER,LOC);
DROP(PEARL,105);
/* Chain. */
L9048: if(VERB == LOCK) goto L9049;
- SPK=171;
- if(PROP[BEAR] == 0)SPK=41;
- if(PROP[CHAIN] == 0)SPK=37;
- if(SPK != 171) return(2011);
+ game.spk=171;
+ if(PROP[BEAR] == 0)game.spk=41;
+ if(PROP[CHAIN] == 0)game.spk=37;
+ if(game.spk != 171) return(2011);
PROP[CHAIN]=0;
FIXED[CHAIN]=0;
if(PROP[BEAR] != 3)PROP[BEAR]=2;
FIXED[BEAR]=2-PROP[BEAR];
return(2011);
-L9049: SPK=172;
- if(PROP[CHAIN] != 0)SPK=34;
- if(LOC != PLAC[CHAIN])SPK=173;
- if(SPK != 172) return(2011);
+L9049: game.spk=172;
+ if(PROP[CHAIN] != 0)game.spk=34;
+ if(LOC != PLAC[CHAIN])game.spk=173;
+ if(game.spk != 172) return(2011);
PROP[CHAIN]=2;
if(TOTING(CHAIN))DROP(CHAIN,LOC);
FIXED[CHAIN]= -1;
L9070: if(OBJ == URN) goto L9073;
if(OBJ != LAMP) return(2011);
- SPK=184;
+ game.spk=184;
if(game.limit < 0) return(2011);
PROP[LAMP]=1;
RSPEAK(39);
if(game.wzdark) return(2000);
return(2012);
-L9073: SPK=38;
+L9073: game.spk=38;
if(PROP[URN] == 0) return(2011);
- SPK=209;
+ game.spk=209;
PROP[URN]=2;
return(2011);
L9080: if(OBJ == URN) goto L9083;
if(OBJ == LAMP) goto L9086;
- if(OBJ == DRAGON || OBJ == VOLCAN)SPK=146;
+ if(OBJ == DRAGON || OBJ == VOLCAN)game.spk=146;
return(2011);
L9083: PROP[URN]=PROP[URN]/2;
- SPK=210;
+ game.spk=210;
return(2011);
L9086: PROP[LAMP]=0;
/* Wave. No effect unless waving rod at fissure or at bird. */
-L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
+L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))game.spk=29;
if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
return(2011);
- if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2);
- if(SPK == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094;
+ if(HERE(BIRD))game.spk=206+MOD(PROP[BIRD],2);
+ if(game.spk == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094;
if(game.closed) return(18999);
if(game.closng || !AT(FISSUR)) return(2011);
- if(HERE(BIRD))RSPEAK(SPK);
+ if(HERE(BIRD))RSPEAK(game.spk);
PROP[FISSUR]=1-PROP[FISSUR];
PSPEAK(FISSUR,2-PROP[FISSUR]);
return(2012);
L9094: DROP(JADE,LOC);
PROP[JADE]=0;
- TALLY=TALLY-1;
- SPK=208;
+ game.tally=game.tally-1;
+ game.spk=208;
return(2011);
/* Attack also moved into separate module. */
L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
if(OBJ == 0) return(8000);
if(!TOTING(OBJ)) return(2011);
- SPK=78;
+ game.spk=78;
if(OBJ != OIL && OBJ != WATER) return(2011);
if(HERE(URN) && PROP[URN] == 0) goto L9134;
PROP[BOTTLE]=1;
PLACE[OBJ]=0;
- SPK=77;
+ game.spk=77;
if(!(AT(PLANT) || AT(DOOR))) return(2011);
if(AT(DOOR)) goto L9132;
- SPK=112;
+ game.spk=112;
if(OBJ != WATER) return(2011);
PSPEAK(PLANT,PROP[PLANT]+3);
PROP[PLANT]=MOD(PROP[PLANT]+1,3);
L9132: PROP[DOOR]=0;
if(OBJ == OIL)PROP[DOOR]=1;
- SPK=113+PROP[DOOR];
+ game.spk=113+PROP[DOOR];
return(2011);
L9134: OBJ=URN;
L8140: if(!HERE(FOOD)) return(8000);
L8142: DSTROY(FOOD);
- SPK=72;
+ game.spk=72;
return(2011);
L9140: if(OBJ == FOOD) goto L8142;
if(OBJ == BIRD || OBJ == SNAKE || OBJ == CLAM || OBJ == OYSTER || OBJ ==
DWARF || OBJ == DRAGON || OBJ == TROLL || OBJ == BEAR || OBJ ==
- OGRE)SPK=71;
+ OGRE)game.spk=71;
return(2011);
/* Drink. If no object, assume water and look for it here. If water is in
L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
return(8000);
if(OBJ == BLOOD) goto L9153;
- if(OBJ != 0 && OBJ != WATER)SPK=110;
- if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
+ if(OBJ != 0 && OBJ != WATER)game.spk=110;
+ if(game.spk == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
PROP[BOTTLE]=1;
PLACE[WATER]=0;
- SPK=74;
+ game.spk=74;
return(2011);
L9153: DSTROY(BLOOD);
PROP[DRAGON]=2;
OBJSND[BIRD]=OBJSND[BIRD]+3;
- SPK=240;
+ game.spk=240;
return(2011);
/* Rub. Yields various snide remarks except for lit urn. */
-L9160: if(OBJ != LAMP)SPK=76;
+L9160: if(OBJ != LAMP)game.spk=76;
if(OBJ != URN || PROP[URN] != 2) return(2011);
DSTROY(URN);
DROP(AMBER,LOC);
PROP[AMBER]=1;
- TALLY=TALLY-1;
+ game.tally=game.tally-1;
DROP(CAVITY,LOC);
- SPK=216;
+ game.spk=216;
return(2011);
/* Throw moved into separate module. */
/* Find. Might be carrying it, or it might be here. Else give caveat. */
L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
- DWARF && ATDWRF(LOC) > 0))SPK=94;
- if(game.closed)SPK=138;
- if(TOTING(OBJ))SPK=24;
+ DWARF && ATDWRF(LOC) > 0))game.spk=94;
+ if(game.closed)game.spk=138;
+ if(TOTING(OBJ))game.spk=24;
return(2011);
/* Inventory. If object, treat same as find. Else report on current burden. */
-L8200: SPK=98;
+L8200: game.spk=98;
/* 8201 */ for (I=1; I<=100; I++) {
if(I == BEAR || !TOTING(I)) goto L8201;
- if(SPK == 98)RSPEAK(99);
+ if(game.spk == 98)RSPEAK(99);
game.blklin=false;
PSPEAK(I,-1);
game.blklin=true;
- SPK=0;
+ game.spk=0;
L8201: /*etc*/ ;
} /* end loop */
- if(TOTING(BEAR))SPK=141;
+ if(TOTING(BEAR))game.spk=141;
return(2011);
/* Feed/fill are in the other module. */
L8240: score(-1);
SETPRM(1,SCORE,MXSCOR);
- SETPRM(3,TURNS,TURNS);
+ SETPRM(3,game.turns,game.turns);
RSPEAK(259);
return(2012);
* WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */
L8250: K=VOCAB(WD1,3);
- SPK=42;
+ game.spk=42;
if(game.foobar == 1-K) goto L8252;
- if(game.foobar != 0)SPK=151;
+ if(game.foobar != 0)game.spk=151;
return(2011);
L8252: game.foobar=K;
/* Brief. Intransitive only. Suppress long descriptions after first time. */
-L8260: SPK=156;
+L8260: game.spk=156;
game.abbnum=10000;
game.detail=3;
return(2011);
/* Break. Only works for mirror in repository and, of course, the vase. */
-L9280: if(OBJ == MIRROR)SPK=148;
+L9280: if(OBJ == MIRROR)game.spk=148;
if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
if(OBJ != MIRROR || !game.closed) return(2011);
- SPK=197;
+ game.spk=197;
return(18999);
-L9282: SPK=198;
+L9282: game.spk=198;
if(TOTING(VASE))DROP(VASE,LOC);
PROP[VASE]=2;
FIXED[VASE]= -1;
/* Wake. Only use is to disturb the dwarves. */
L9290: if(OBJ != DWARF || !game.closed) return(2011);
- SPK=199;
+ game.spk=199;
return(18999);
/* Suspend. Offer to save things in a file, but charging some points (so
* can't win by using saved games to retry battles or to start over after
* learning zzword). */
-L8300: SPK=201;
+L8300: game.spk=201;
RSPEAK(260);
if(!YES(input,200,54,54)) return(2012);
game.saved=game.saved+5;
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie);
- SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,SETUP);
- SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]);
+ SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
+ SAVWDS(game.spk,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,ZZWORD,OBJSND[BIRD]);
SAVWDS(OBJTXT[SIGN],CLSHNT,game.novice,K,K,K,K);
SAVARR(ABB,LOCSIZ);
/* Fly. Snide remarks unless hovering rug is here. */
-L8320: if(PROP[RUG] != 2)SPK=224;
- if(!HERE(RUG))SPK=225;
- if(SPK/2 == 112) return(2011);
+L8320: if(PROP[RUG] != 2)game.spk=224;
+ if(!HERE(RUG))game.spk=225;
+ if(game.spk/2 == 112) return(2011);
OBJ=RUG;
L9320: if(OBJ != RUG) return(2011);
- SPK=223;
+ game.spk=223;
if(PROP[RUG] != 2) return(2011);
game.oldlc2=game.oldloc;
game.oldloc=LOC;
game.newloc=PLACE[RUG]+FIXED[RUG]-LOC;
- SPK=226;
- if(PROP[SAPPH] >= 0)SPK=227;
- RSPEAK(SPK);
+ game.spk=226;
+ if(PROP[SAPPH] >= 0)game.spk=227;
+ RSPEAK(game.spk);
return(2);
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
-L8330: SPK=228;
+L8330: game.spk=228;
K=LOCSND[LOC];
if(K == 0) goto L8332;
RSPEAK(IABS(K));
if(K < 0) return(2012);
- SPK=0;
+ game.spk=0;
L8332: SETPRM(1,ZZWORD-MESH*2,0);
/* 8335 */ for (I=1; I<=100; I++) {
if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335;
PSPEAK(I,OBJSND[I]+PROP[I]);
- SPK=0;
+ game.spk=0;
if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD);
L8335: /*etc*/ ;
} /* end loop */
int carry(void) {
if(TOTING(OBJ)) return(2011);
- SPK=25;
- if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
- if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169;
- if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170;
- if(OBJ == URN)SPK=215;
- if(OBJ == CAVITY)SPK=217;
- if(OBJ == BLOOD)SPK=239;
- if(OBJ == RUG && PROP[RUG] == 2)SPK=222;
- if(OBJ == SIGN)SPK=196;
+ game.spk=25;
+ if(OBJ == PLANT && PROP[PLANT] <= 0)game.spk=115;
+ if(OBJ == BEAR && PROP[BEAR] == 1)game.spk=169;
+ if(OBJ == CHAIN && PROP[BEAR] != 0)game.spk=170;
+ if(OBJ == URN)game.spk=215;
+ if(OBJ == CAVITY)game.spk=217;
+ if(OBJ == BLOOD)game.spk=239;
+ if(OBJ == RUG && PROP[RUG] == 2)game.spk=222;
+ if(OBJ == SIGN)game.spk=196;
if(OBJ != MESSAG) goto L9011;
- SPK=190;
+ game.spk=190;
DSTROY(MESSAG);
L9011: if(FIXED[OBJ] != 0) return(2011);
if(OBJ != WATER && OBJ != OIL) goto L9017;
OBJ=BOTTLE;
if(HERE(BOTTLE) && LIQ(0) == K) goto L9017;
if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill());
- if(PROP[BOTTLE] != 1)SPK=105;
- if(!TOTING(BOTTLE))SPK=104;
+ if(PROP[BOTTLE] != 1)game.spk=105;
+ if(!TOTING(BOTTLE))game.spk=104;
return(2011);
-L9017: SPK=92;
+L9017: game.spk=92;
if(game.holdng >= 7) return(2011);
if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014;
if(PROP[BIRD] == 2) goto L9015;
- if(!TOTING(CAGE))SPK=27;
- if(TOTING(ROD))SPK=26;
- if(SPK/2 == 13) return(2011);
+ if(!TOTING(CAGE))game.spk=27;
+ if(TOTING(ROD))game.spk=26;
+ if(game.spk/2 == 13) return(2011);
PROP[BIRD]=1;
L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
1))CARRY(BIRD+CAGE-OBJ,LOC);
PROP[CAVITY]=1;
return(2009);
-L9015: SPK=238;
+L9015: game.spk=238;
DSTROY(BIRD);
return(2011);
}
PROP[CAVITY]=0;
if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY &&
PROP[RUG] == 2))) goto L9021;
- SPK=219;
- if(TOTING(RUG))SPK=220;
- if(OBJ == RUBY)SPK=221;
- RSPEAK(SPK);
- if(SPK == 220) goto L9021;
+ game.spk=219;
+ if(TOTING(RUG))game.spk=220;
+ if(OBJ == RUBY)game.spk=221;
+ RSPEAK(game.spk);
+ if(game.spk == 220) goto L9021;
K=2-PROP[RUG];
PROP[RUG]=K;
if(K == 2)K=PLAC[SAPPH];
if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM;
if(OBJ > 100) return(8000);
L9124: if(OBJ != BIRD) goto L9125;
- SPK=137;
+ game.spk=137;
if(game.closed) return(2011);
DSTROY(BIRD);
PROP[BIRD]=0;
- SPK=45;
+ game.spk=45;
L9125: if(OBJ != VEND) goto L9126;
PSPEAK(VEND,PROP[VEND]+2);
PROP[VEND]=3-PROP[VEND];
return(2012);
-L9126: if(OBJ == 0)SPK=44;
- if(OBJ == CLAM || OBJ == OYSTER)SPK=150;
- if(OBJ == SNAKE)SPK=46;
- if(OBJ == DWARF)SPK=49;
+L9126: if(OBJ == 0)game.spk=44;
+ if(OBJ == CLAM || OBJ == OYSTER)game.spk=150;
+ if(OBJ == SNAKE)game.spk=46;
+ if(OBJ == DWARF)game.spk=49;
if(OBJ == DWARF && game.closed) return(19000);
- if(OBJ == DRAGON)SPK=167;
- if(OBJ == TROLL)SPK=157;
- if(OBJ == OGRE)SPK=203;
+ if(OBJ == DRAGON)game.spk=167;
+ if(OBJ == TROLL)game.spk=157;
+ if(OBJ == OGRE)game.spk=203;
if(OBJ == OGRE && I > 0) goto L9128;
- if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
+ if(OBJ == BEAR)game.spk=165+(PROP[BEAR]+1)/2;
if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
* move dragon to central loc (still fixed), move rug there (not fixed), and
K=NUL;
return(8);
-L9128: RSPEAK(SPK);
+L9128: RSPEAK(game.spk);
RSPEAK(6);
DSTROY(OGRE);
K=0;
DSEEN[I]=false;
L9129: /*etc*/ ;
} /* end loop */
- SPK=SPK+1+1/K;
+ game.spk=game.spk+1+1/K;
return(2011);
}
if(OBJ != AXE) return(discard(false));
I=ATDWRF(LOC);
if(I > 0) goto L9172;
- SPK=152;
+ game.spk=152;
if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175;
- SPK=158;
+ game.spk=158;
if(AT(TROLL)) goto L9175;
- SPK=203;
+ game.spk=203;
if(AT(OGRE)) goto L9175;
if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
OBJ=0;
return(attack(cmdin));
-L9172: SPK=48;
+L9172: game.spk=48;
if(RAN(7) < game.dflag) goto L9175;
DSEEN[I]=false;
DLOC[I]=0;
- SPK=47;
+ game.spk=47;
game.dkill=game.dkill+1;
- if(game.dkill == 1)SPK=149;
-L9175: RSPEAK(SPK);
+ if(game.dkill == 1)game.spk=149;
+L9175: RSPEAK(game.spk);
DROP(AXE,LOC);
K=NUL;
return(8);
/* This'll teach him to throw the axe at the bear! */
-L9176: SPK=164;
+L9176: game.spk=164;
DROP(AXE,LOC);
FIXED[AXE]= -1;
PROP[AXE]=1;
L9177: OBJ=BEAR;
return(feed());
-L9178: SPK=159;
+L9178: game.spk=159;
/* Snarf a treasure for the troll. */
DROP(OBJ,0);
MOVE(TROLL,0);
int feed() {
if(OBJ != BIRD) goto L9212;
- SPK=100;
+ game.spk=100;
return(2011);
L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
- SPK=102;
- if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
- if(OBJ == TROLL)SPK=182;
+ game.spk=102;
+ if(OBJ == DRAGON && PROP[DRAGON] != 0)game.spk=110;
+ if(OBJ == TROLL)game.spk=182;
if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011);
- SPK=101;
+ game.spk=101;
DSTROY(BIRD);
PROP[BIRD]=0;
return(2011);
L9213: if(OBJ != DWARF) goto L9214;
if(!HERE(FOOD)) return(2011);
- SPK=103;
+ game.spk=103;
game.dflag=game.dflag+2;
return(2011);
L9214: if(OBJ != BEAR) goto L9215;
- if(PROP[BEAR] == 0)SPK=102;
- if(PROP[BEAR] == 3)SPK=110;
+ if(PROP[BEAR] == 0)game.spk=102;
+ if(PROP[BEAR] == 3)game.spk=110;
if(!HERE(FOOD)) return(2011);
DSTROY(FOOD);
PROP[BEAR]=1;
FIXED[AXE]=0;
PROP[AXE]=0;
- SPK=168;
+ game.spk=168;
return(2011);
L9215: if(OBJ != OGRE) goto L9216;
- if(HERE(FOOD))SPK=202;
+ if(HERE(FOOD))game.spk=202;
return(2011);
-L9216: SPK=14;
+L9216: game.spk=14;
return(2011);
}
if(OBJ == URN) goto L9224;
if(OBJ != 0 && OBJ != BOTTLE) return(2011);
if(OBJ == 0 && !HERE(BOTTLE)) return(8000);
- SPK=107;
- if(LIQLOC(LOC) == 0)SPK=106;
- if(HERE(URN) && PROP[URN] != 0)SPK=214;
- if(LIQ(0) != 0)SPK=105;
- if(SPK != 107) return(2011);
+ game.spk=107;
+ if(LIQLOC(LOC) == 0)game.spk=106;
+ if(HERE(URN) && PROP[URN] != 0)game.spk=214;
+ if(LIQ(0) != 0)game.spk=105;
+ if(game.spk != 107) return(2011);
PROP[BOTTLE]=MOD(COND[LOC],4)/2*2;
K=LIQ(0);
if(TOTING(BOTTLE))PLACE[K]= -1;
- if(K == OIL)SPK=108;
+ if(K == OIL)game.spk=108;
return(2011);
-L9222: SPK=29;
- if(LIQLOC(LOC) == 0)SPK=144;
+L9222: game.spk=29;
+ if(LIQLOC(LOC) == 0)game.spk=144;
if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011);
RSPEAK(145);
PROP[VASE]=2;
FIXED[VASE]= -1;
return(discard(true));
-L9224: SPK=213;
+L9224: game.spk=213;
if(PROP[URN] != 0) return(2011);
- SPK=144;
+ game.spk=144;
K=LIQ(0);
if(K == 0 || !HERE(BOTTLE)) return(2011);
PLACE[K]=0;
PROP[BOTTLE]=1;
if(K == OIL)PROP[URN]=1;
- SPK=211+PROP[URN];
+ game.spk=211+PROP[URN];
return(2011);
}
* 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
* 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
* OBJSND, OBJTXT).
- * 35 "action" verbs (ACTSPK, VRBSIZ).
+ * 35 "action" verbs (ACTVERB, VRBSIZ).
* 277 random messages (RTEXT, RTXSIZ).
* 12 different player classifications (CTEXT, CVAL, CLSMAX).
* 20 hints (HINTLC, HINTED, HINTS, HNTSIZ).
FIXD[OBJ]=GETNUM(NULL);
goto L1050;
-/* Read default message numbers for action verbs, store in ACTSPK. */
+/* Read default message numbers for action verbs, store in ACTVERB. */
L1060: VERB=GETNUM(OPENED);
if(VERB == -1) goto L1002;
- ACTSPK[VERB]=GETNUM(NULL);
+ ACTVERB[VERB]=GETNUM(NULL);
goto L1060;
/* Read info about available liquids and other conditions, store in COND. */
/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
* Their props are initially -1, and are set to 0 the first time they are
- * described. TALLY keeps track of how many are not yet found, so we know
+ * described. game.tally keeps track of how many are not yet found, so we know
* when to close the cave. */
MAXTRS=79;
- TALLY=0;
+ game.tally=0;
for (I=50; I<=MAXTRS; I++) {
if(PTEXT[I] != 0)PROP[I]= -1;
- TALLY=TALLY-PROP[I];
+ game.tally=game.tally-PROP[I];
} /* end loop */
/* Clear the hint stuff. HINTLC(I) is how long he's been at LOC with cond bit
* game.limit Lifetime of lamp (not set here)
* MAXDIE Number of reincarnation messages available (up to 5)
* game.numdie Number of times killed so far
- * THRESH Next #turns threshhold (-1 if none)
- * TRNDEX Index in TRNVAL of next threshhold (section 14 of database)
- * TRNLUZ # points lost so far due to number of turns used
- * TURNS Tallies how many commands he's given (ignores yes/no)
+ * game.thresh Next #turns threshhold (-1 if none)
+ * game.trndex Index in TRNVAL of next threshhold (section 14 of database)
+ * game.trnluz # points lost so far due to number of turns used
+ * game.turns Tallies how many commands he's given (ignores yes/no)
* Logicals were explained earlier */
- TURNS=0;
- TRNDEX=1;
- THRESH= -1;
- if(TRNVLS > 0)THRESH=MOD(TRNVAL[1],100000)+1;
- TRNLUZ=0;
+ game.turns=0;
+ game.trndex=1;
+ game.thresh= -1;
+ if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1;
+ game.trnluz=0;
game.lmwarn=false;
IGO=0;
game.iwest=0;
game.closed=false;
CLSHNT=false;
game.novice=false;
- SETUP=1;
+ game.setup=1;
/* if we can ever think of how, we should save it at this point */
quick_array(ATAB,TABSIZ);
quick_array(PLAC,100);
quick_array(FIXD,100);
- quick_array(ACTSPK,VRBSIZ);
+ quick_array(ACTVERB,VRBSIZ);
quick_array((long *)HINTS,(HNTMAX+1)*5-1);
}
DLOC[7], FIXED[101],
KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
- SETUP = 0, TABSIZ = 330;
+ TABSIZ = 330;
signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129];
-long ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
+long ACTVERB[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
CLAM, CLSHNT, CLSMAX = 12, CLSSES,
COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC,
OBJTXT[101], ODLOC[7], OGRE, OIL, OYSTER,
PEARL, PILLOW, PLAC[101], PLANT, PLANT2, PROP[101], PYRAM,
RESER, ROD, ROD2, RTXSIZ = 277, RUBY, RUG, SAPPH, SAY,
- SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STEXT[186], STICK,
- STREAM, TABNDX, TALLY, THRESH, THROW, TK[21], TRAVEL[886], TRIDNT,
- TRNDEX, TRNLUZ, TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
- TRVSIZ = 885, TTEXT[6], TURNS, URN, V1, V2, VASE, VEND, VERB,
+ SCORE, SECT, SIGN, SNAKE, STEPS, STEXT[186], STICK,
+ STREAM, TABNDX, THROW, TK[21], TRAVEL[886], TRIDNT,
+ TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
+ TRVSIZ = 885, TTEXT[6], URN, V1, V2, VASE, VEND, VERB,
VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X,
ZZWORD;
struct game_t game = {.blklin = true};
}
MAP2[1] = 0;
- if(!SETUP)initialise();
- if(SETUP > 0) goto L1;
+ if(!game.setup)initialise();
+ if(game.setup > 0) goto L1;
/* Unlike earlier versions, adventure is no longer restartable. (This
* lets us get away with modifying things such as OBJSND(BIRD) without
/* Start-up, dwarf stuff */
-L1: SETUP= -1;
+L1: game.setup= -1;
I=RAN(-1);
ZZWORD=RNDVOC(3,0)+MESH*2;
game.novice=YES(stdin, 65,1,0);
if(TOTING(J)) goto L6021;
L6020: if(HERE(J))K=1;
} /* end loop */
- if(TALLY == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP]
+ if(game.tally == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP]
== 1) goto L6025;
if(ODLOC[6] != DLOC[6] && PCT(20))RSPEAK(127);
goto L6030;
if(game.closed) goto L2008;
PROP[OBJ]=0;
if(OBJ == RUG || OBJ == CHAIN)PROP[OBJ]=1;
- TALLY=TALLY-1;
+ game.tally=game.tally-1;
/* Note: There used to be a test here to see whether the player had blown it
* so badly that he could never ever see the remaining treasures, and if so
* the lamp was zapped to 35 turns. But the tests were too simple-minded;
goto L2004;
L2009: K=54;
-L2010: SPK=K;
-L2011: RSPEAK(SPK);
+L2010: game.spk=K;
+L2011: RSPEAK(game.spk);
L2012: VERB=0;
game.oldobj=OBJ;
* make neg. If neg, he skipped a word, so make it zero. */
L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
- TURNS=TURNS+1;
- if(TURNS != THRESH) goto L2608;
- SPEAK(TTEXT[TRNDEX]);
- TRNLUZ=TRNLUZ+TRNVAL[TRNDEX]/100000;
- TRNDEX=TRNDEX+1;
- THRESH= -1;
- if(TRNDEX <= TRNVLS)THRESH=MOD(TRNVAL[TRNDEX],100000)+1;
+ game.turns=game.turns+1;
+ if(game.turns != game.thresh) goto L2608;
+ SPEAK(TTEXT[game.trndex]);
+ game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000;
+ game.trndex=game.trndex+1;
+ game.thresh= -1;
+ if(game.trndex <= TRNVLS)game.thresh=MOD(TRNVAL[game.trndex],100000)+1;
L2608: if(VERB == SAY && WD2 > 0)VERB=0;
if(VERB == SAY) goto L4090;
- if(TALLY == 0 && INDEEP(LOC) && LOC != 33)game.clock1=game.clock1-1;
+ if(game.tally == 0 && INDEEP(LOC) && LOC != 33)game.clock1=game.clock1-1;
if(game.clock1 == 0) goto L10000;
if(game.clock1 < 0)game.clock2=game.clock2-1;
if(game.clock2 == 0) goto L11000;
/* End of specials. */
-/* Handle "go back". Look for verb which goes from LOC to game.oldloc, or to game.oldlc2
- * If game.oldloc has forced-motion. K2 saves entry -> forced loc -> previous loc. */
+/* Handle "go back". Look for verb which goes from LOC to
+ * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion.
+ * K2 saves entry -> forced loc -> previous loc. */
L20: K=game.oldloc;
if(FORCED(K))K=game.oldlc2;
/* Non-applicable motion. Various messages depending on word given. */
-L50: SPK=12;
- if(K >= 43 && K <= 50)SPK=52;
- if(K == 29 || K == 30)SPK=52;
- if(K == 7 || K == 36 || K == 37)SPK=10;
- if(K == 11 || K == 19)SPK=11;
- if(VERB == FIND || VERB == INVENT)SPK=59;
- if(K == 62 || K == 65)SPK=42;
- if(K == 17)SPK=80;
- RSPEAK(SPK);
+L50: game.spk=12;
+ if(K >= 43 && K <= 50)game.spk=52;
+ if(K == 29 || K == 30)game.spk=52;
+ if(K == 7 || K == 36 || K == 37)game.spk=10;
+ if(K == 11 || K == 19)game.spk=11;
+ if(VERB == FIND || VERB == INVENT)game.spk=59;
+ if(K == 62 || K == 65)game.spk=42;
+ if(K == 17)game.spk=80;
+ RSPEAK(game.spk);
return;
if(HERE(OGRE) && I == 0) goto L40010;
goto L40030;
-L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010;
+L41000: if(game.tally == 1 && PROP[JADE] < 0) goto L40010;
goto L40020;
L12200: if(game.lmwarn || !HERE(LAMP)) goto L19999;
game.lmwarn=true;
- SPK=187;
- if(PLACE[BATTER] == 0)SPK=183;
- if(PROP[BATTER] == 1)SPK=189;
- RSPEAK(SPK);
+ game.spk=187;
+ if(PLACE[BATTER] == 0)game.spk=183;
+ if(PROP[BATTER] == 1)game.spk=189;
+ RSPEAK(game.spk);
goto L19999;
L12400: game.limit= -1;
/* Oh dear, he's disturbed the dwarves. */
-L18999: RSPEAK(SPK);
+L18999: RSPEAK(game.spk);
L19000: RSPEAK(136);
score(0);
}
long oldobj;
long panic;
long saved;
+ long setup;
+ long spk;
+ long tally;
+ long thresh;
+ long trndex;
+ long trnluz;
+ long turns;
/* more state will go here */
long wzdark;
/* more state will go here */
} /* end loop */
if(game.novice)SCORE=SCORE-5;
if(CLSHNT)SCORE=SCORE-10;
- SCORE=SCORE-TRNLUZ-game.saved;
+ SCORE=SCORE-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */
/* that should be good enough. Let's tell him all about it. */
- if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242);
+ if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242);
if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143);
SETPRM(1,SCORE,MXSCOR);
- SETPRM(3,TURNS,TURNS);
+ SETPRM(3,game.turns,game.turns);
RSPEAK(262);
for (I=1; I<=CLSSES; I++) {
if(CVAL[I] >= SCORE) goto L20210;
/*etc*/ ;
} /* end loop */
- SPK=265;
+ game.spk=265;
goto L25000;
L20210: SPEAK(CTEXT[I]);
- SPK=264;
+ game.spk=264;
if(I >= CLSSES) goto L25000;
I=CVAL[I]+1-SCORE;
SETPRM(1,I,I);
- SPK=263;
-L25000: RSPEAK(SPK);
+ game.spk=263;
+L25000: RSPEAK(game.spk);
exit(0);
}
extern void score(long);
-extern long ACTSPK[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
+extern long ACTVERB[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
BIRD, BLOOD,
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
CLAM, CLSHNT, CLSMAX, CLSSES,
OBJTXT[], ODLOC[], OGRE, OIL, OYSTER,
PEARL, PILLOW, PLAC[], PLANT, PLANT2, PROP[], PYRAM,
RESER, ROD, ROD2, RTXSIZ, RUBY, RUG, SAPPH, SAY,
- SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STEXT[], STICK,
- STREAM, TABNDX, TALLY, THRESH, THROW, TK[], TRAVEL[], TRIDNT,
- TRNDEX, TRNLUZ, TRNSIZ, TRNVAL[], TRNVLS, TROLL, TROLL2, TRVS,
- TRVSIZ, TTEXT[], TURNS, URN, V1, V2, VASE, VEND, VERB,
+ SCORE, SECT, SIGN, SNAKE, STEPS, STEXT[], STICK,
+ STREAM, TABNDX, THROW, TK[], TRAVEL[], TRIDNT,
+ TRNSIZ, TRNVAL[], TRNVLS, TROLL, TROLL2, TRVS,
+ TRVSIZ, TTEXT[], URN, V1, V2, VASE, VEND, VERB,
VOLCAN, VRBSIZ, VRSION, WATER, WD1, WD1X, WD2, WD2X,
ZZWORD;