This is one place where OPTION_PLAIN does not restore the original
behavior, which was equiprobable damage across all devices. If we
wanted that, we'd return randrange(NDEVICES) and have done with it.
-Also, in the original game, DNAVYS and DCOMPTR were the same device.
+Also, in the original game, DNAVSYS and DCOMPTR were the same device.
Instead, we use a table of weights similar to the one from BSD Trek.
BSD doesn't have the shuttle, shield controller, death ray, or probes.