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|H|\eidi in the Forest is our first -- and simplest -- game. We describe it
-in three chapters: "Heidi: our first Inform game" on page 33, "Reviewing
-the basics" on page 49 and "Heidi revisited" on page 59. Here is a
-run-time transcript, and then the original and extended source files.
+in three chapters: :doc:`/chapters/03`, :doc:`/chapters/04` and
+:doc:`/chapters/05`. Here is a run-time transcript, and then the original
+and extended source files.
Transcript of play
==================
.. image:: /images/picW.png
:align: left
-|W|\illiam Tell, our second game, is also very straightforward. See
-"William Tell: a tale is born" on page 69, "William Tell: the early years"
-on page 79, "William Tell: in his prime" on page 91 and "William Tell: the
-end is nigh" on page 103.
+|W|\illiam Tell, our second game, is also very straightforward. See
+:doc:`/chapters/06`, :doc:`/chapters/07`, :doc:`/chapters/08` and
+:doc:`/chapters/09`.
Transcript of play
==================
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|C|\aptain Fate is our third and final game; it's a little longer and more
-complex than its predecessors. See "Captain Fate: take 1" on page 119,
-"Captain Fate: take 2" on page 131, "Captain Fate: take 3" on page 147 and
-"Captain Fate: the final cut" on page 157.
+complex than its predecessors. See :doc:`/chapters/10`,
+:doc:`/chapters/11`, :doc:`/chapters/12` and :doc:`/chapters/13`.
Transcript of play
==================
embedded graphics; it simply enables you to type lines of text, which is
exactly what's needed to create an IF game.
-If you look at the game source on the previous page, or in
-:doc:`/appendices/c`, you'll notice ``Include "Parser";`` and ``Include
-"VerbLib";`` a few lines down from the top of the file. These are
-instructions to the Inform compiler to "include" -- that is, to merge in
-the contents -- of files called ``Parser.h`` and ``VerbLib.h``. These are
-not files which you have to create; they're standard :term:`library files`,
-part of the Inform system. All that you have to do is remember to Include
-them in every game that you write. Until you've a fair understanding of
-how Inform works, you've no need to worry about what they contain (though
-you can look if you want to: they're readable text files, just like the
-ones this guide will teach you to write).
+If you look at the game source above, or in :doc:`/appendices/c`, you'll
+notice ``Include "Parser";`` and ``Include "VerbLib";`` a few lines down
+from the top of the file. These are instructions to the Inform compiler to
+"include" -- that is, to merge in the contents -- of files called
+``Parser.h`` and ``VerbLib.h``. These are not files which you have to
+create; they're standard :term:`library files`, part of the Inform system.
+All that you have to do is remember to Include them in every game that you
+write. Until you've a fair understanding of how Inform works, you've no
+need to worry about what they contain (though you can look if you want to:
+they're readable text files, just like the ones this guide will teach you
+to write).
So, we've now introduced all of the bits and pieces which you need in order to
write an Inform adventure game: