# long: Long description, always shown on first encounter.
# short: Short description. If none, use long description.
# maptag: Tag for mapping, not used by the game itself.
-# Only used if the "short" propery in !!null.
+# Only used if the "short" property in !!null.
# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
# Order doesn't matter; the logic simply tests every threshold on
# the assumption that turn counts never decrease nor skip values.
#
-# objects: Objects that are refernced in C code or the YAML by name
+# objects: Objects that are referenced in C code or the YAML by name
# have human-readable names; others are named OBJ with a numeric suffix.
# Objects have attributes as follows...
# inventory: A description for use in the inventory command.
very tight canyon 15 feet below. If you go down you may not be able
to get back up.
short: 'You''re in secret e/w canyon above tight canyon.'
- maptag: 'Secret e/w canyom'
+ maptag: 'Secret e/w canyon'
conditions: {DEEP: true}
travel: [
{verbs: [EAST], action: [goto, LOC_KINGHALL]},
wall, and stretches to the other end of the room, where various other
sundry objects can be glimpsed dimly in the distance.
short: 'You''re at ne end.'
- maptag: 'Reoisitory ne end'
+ maptag: 'Repository ne end'
conditions: {DEEP: true, LIT: true}
sound: MURMURING_SNORING
travel: [
description:
long: 'You are in a long, rough-hewn, north/south corridor.'
short: !!null
- maptag: 'Rough-newn corridor'
+ maptag: 'Rough-hewn corridor'
conditions: {DEEP: true}
travel: [
{verbs: [NORTH], action: [goto, LOC_DEADEND13]},
description:
long: 'You are in the ogre''s storeroom. The only exit is to the south.'
short: !!null
- maptag: 'Ogre''s streroom.'
+ maptag: 'Ogre''s storeroom.'
conditions: {DEEP: true}
travel: [
{verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
You are on a small ledge at the top of a nearly vertical cliff.
There is a low crawl leading off to the northeast.
short: 'You''re at top of cliff.'
- maptag: 'Cliiftop'
+ maptag: 'Cliftop'
conditions: {DEEP: true}
travel: [
{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
- 'The bird does not seem inclined to sing while in the cage.'
- 'It almost seems as though the bird is trying to tell you something.'
- |-
- To your surprise, you can understand the bird''s chirping; it is
+ To your surprise, you can understand the bird's chirping; it is
singing about the joys of its forest home.
- 'The bird does not seem inclined to sing while in the cage.'
- |-