-- with apologies to Richard Rodgers and Lorenz Hart.
-.. image:: /images/picT.png
- :align: left
+.. only:: html
+
+ .. image:: /images/picT.png
+ :align: left
+
+.. raw:: latex
+
+ \dropcap{t}
ext adventures, otherwise known collectively as interactive fiction (IF),
were highly popular computer games during the 1980s. As technology evolved
Appendix A -- How to play an IF game
======================================
-Playing IF requires just a bit of instruction. All you have to do is read
+
+.. only:: html
+
+ .. image:: /images/picP.png
+ :align: left
+
+.. raw:: latex
+
+ \dropcap{p}
+
+laying IF requires just a bit of instruction. All you have to do is read
the descriptions and situations that appear on the screen and then tell the
game what you'd like to happen next. Imagine that you're saying "I WANT TO
..."; you don't actually type those three words, but you *do* type what
Appendix B -- "Heidi" story
=============================
-Heidi in the Forest is our first -- and simplest -- game. We describe it in
+.. only:: html
+
+ .. image:: /images/picH.png
+ :align: left
+
+.. raw:: latex
+
+ \dropcap{h}
+
+eidi in the Forest is our first -- and simplest -- game. We describe it in
three chapters: "Heidi: our first Inform game" on page 33, "Reviewing the
basics" on page 49 and "Heidi revisited" on page 59. Here is a run-time
transcript, and then the original and extended source files.
Appendix G -- Glossary
========================
-During our travels, we've encountered certain terms which have particular
+.. only:: html
+
+ .. image:: /images/picD.png
+ :align: left
+
+.. raw:: latex
+
+ \dropcap{d}
+
+uring our travels, we've encountered certain terms which have particular
significance in the context of the Inform text adventure development
system; here are brief definitions of many of those specialised words and
phrases.
Foreword by Graham Nelson
===========================
-.. image:: /images/picI.png
- :align: left
+.. only:: html
+
+ .. image:: /images/picI.png
+ :align: left
+
+.. raw:: latex
+
+ \dropcap{i}
t would, I think, be immodest to compare myself to Charles
Bourbaki (1816--97), French hero of the Crimean War and renowned