extern struct game_t game;
extern struct settings_t settings;
-extern void tokenize(char*, struct command_t *);
+extern bool get_command_input(struct command_t *);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
extern void sspeak(long msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);
-extern int word_count(char*);
-extern char* get_input(void);
extern bool silent_yes(void);
extern bool yes(const char*, const char*, const char*);
-extern void get_vocab_metadata(const char*, long*, enum wordtype*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
extern long put(obj_t, long, long);
}
}
-static bool get_command_input(struct command_t *command)
-{
- char inputbuf[LINESIZE];
- char* input;
-
- for (;;) {
- input = get_input();
- if (input == NULL)
- return false;
- if (word_count(input) > 2) {
- rspeak(TWO_WORDS);
- free(input);
- continue;
- }
- if (strcmp(input, "") != 0)
- break;
- free(input);
- }
-
- strncpy(inputbuf, input, LINESIZE - 1);
- free(input);
-
- tokenize(inputbuf, command);
-
- get_vocab_metadata(command->raw1, &(command->id1), &(command->type1));
- get_vocab_metadata(command->raw2, &(command->id2), &(command->type2));
-
- return true;
-}
-
static bool do_command()
/* Get and execute a command */
{
lampcheck();
if (command.type1 == MOTION && command.id1 == ENTER
- && (command.id2 == STREAM || command.id2 == WATER)) {
+ && (command.id2 == STREAM || command.id2 == WATER)) {
if (LIQLOC(game.loc) == WATER)
rspeak(FEET_WET);
else
}
if (command.type1 == OBJECT) {
- if (command.id1 == GRATE) {
- command.type1 = MOTION;
- if (game.loc == LOC_START ||
- game.loc == LOC_VALLEY ||
- game.loc == LOC_SLIT) {
- command.id1 = DEPRESSION;
- }
- if (game.loc == LOC_COBBLE ||
- game.loc == LOC_DEBRIS ||
- game.loc == LOC_AWKWARD ||
- game.loc == LOC_BIRD ||
- game.loc == LOC_PITTOP) {
- command.id1 = ENTRANCE;
- }
- }
- if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
+ if (command.id1 == GRATE) {
+ command.type1 = MOTION;
+ if (game.loc == LOC_START ||
+ game.loc == LOC_VALLEY ||
+ game.loc == LOC_SLIT) {
+ command.id1 = DEPRESSION;
+ }
+ if (game.loc == LOC_COBBLE ||
+ game.loc == LOC_DEBRIS ||
+ game.loc == LOC_AWKWARD ||
+ game.loc == LOC_BIRD ||
+ game.loc == LOC_PITTOP) {
+ command.id1 = ENTRANCE;
+ }
+ }
+ if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
if (AT(command.id2)) {
command.id2 = POUR;
command.type2 = ACTION;
return (ptr);
}
-void tokenize(char* raw, struct command_t *cmd)
-{
- memset(cmd, '\0', sizeof(struct command_t));
-
- /* Bound prefix on the %s would be needed to prevent buffer
- * overflow. but we shortstop this more simply by making each
- * raw-input buffer as long as the enrire inout buffer. */
- sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
-
- /* (ESR) In oldstyle mode, simulate the uppercasing and truncating
- * effect on raw tokens of packing them into sixbit characters, 5
- * to a 32-bit word. This is something the FORTRAN version did
- * becuse archaic FORTRAN had no string types. Don Wood's
- * mechanical translation of 2.5 to C retained the packing and
- * thus this misfeature.
- *
- * It's philosophically questionable whether this is the right
- * thing to do even in oldstyle mode. On one hand, the text
- * mangling was not authorial intent, but a result of limitations
- * in their tools. On the other, not simulating this misbehavior
- * goes against the goal of making oldstyle as accurate as
- * possible an emulation of the original UI.
- */
- if (settings.oldstyle) {
- cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
- for (size_t i = 0; i < strlen(cmd->raw1); i++)
- cmd->raw1[i] = toupper(cmd->raw1[i]);
- for (size_t i = 0; i < strlen(cmd->raw2); i++)
- cmd->raw2[i] = toupper(cmd->raw2[i]);
- }
-}
-
/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */
static void vspeak(const char* msg, bool blank, va_list ap)
// packed tokens, stringify everything. Future work may
// eliminate the need for this.
if (msg[i] == 'd') {
- long arg = va_arg(ap, long);
+ long arg = va_arg(ap, long);
int ret = snprintf(renderp, size, "%ld", arg);
if (ret < size) {
renderp += ret;
size -= ret;
}
- pluralize = (arg != 1);
+ pluralize = (arg != 1);
}
// Unmodified string specifier.
if (msg[i] == 's') {
- char *arg = va_arg(ap, char *);
+ char *arg = va_arg(ap, char *);
strncat(renderp, arg, size - 1);
size_t len = strlen(renderp);
renderp += len;
// Singular/plural specifier.
if (msg[i] == 'S') {
- // look at the *previous* numeric parameter
+ // look at the *previous* numeric parameter
if (pluralize) {
*renderp++ = 's';
size--;
free(prompt_and_input);
}
-int word_count(char* str)
+static int word_count(char* str)
{
char delims[] = " \t";
int count = 0;
return (count);
}
-char* get_input()
+static char* get_input()
{
// Set up the prompt
char input_prompt[] = "> ";
return (WORD_NOT_FOUND);
}
-void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
+static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
{
/* Check for an empty string */
if (strncmp(word, "", sizeof("")) == 0) {
return;
}
+static void tokenize(char* raw, struct command_t *cmd)
+{
+ memset(cmd, '\0', sizeof(struct command_t));
+
+ /* Bound prefix on the %s would be needed to prevent buffer
+ * overflow. but we shortstop this more simply by making each
+ * raw-input buffer as long as the enrire inout buffer. */
+ sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
+
+ /* (ESR) In oldstyle mode, simulate the uppercasing and truncating
+ * effect on raw tokens of packing them into sixbit characters, 5
+ * to a 32-bit word. This is something the FORTRAN version did
+ * becuse archaic FORTRAN had no string types. Don Wood's
+ * mechanical translation of 2.5 to C retained the packing and
+ * thus this misfeature.
+ *
+ * It's philosophically questionable whether this is the right
+ * thing to do even in oldstyle mode. On one hand, the text
+ * mangling was not authorial intent, but a result of limitations
+ * in their tools. On the other, not simulating this misbehavior
+ * goes against the goal of making oldstyle as accurate as
+ * possible an emulation of the original UI.
+ */
+ if (settings.oldstyle) {
+ cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
+ for (size_t i = 0; i < strlen(cmd->raw1); i++)
+ cmd->raw1[i] = toupper(cmd->raw1[i]);
+ for (size_t i = 0; i < strlen(cmd->raw2); i++)
+ cmd->raw2[i] = toupper(cmd->raw2[i]);
+ }
+
+ /* populate command with parsed vocab metadata */
+ get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
+ get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
+}
+
+bool get_command_input(struct command_t *command)
+/* Get user input on stdin, parse and map to command */
+{
+ char inputbuf[LINESIZE];
+ char* input;
+
+ for (;;) {
+ input = get_input();
+ if (input == NULL)
+ return false;
+ if (word_count(input) > 2) {
+ rspeak(TWO_WORDS);
+ free(input);
+ continue;
+ }
+ if (strcmp(input, "") != 0)
+ break;
+ free(input);
+ }
+
+ strncpy(inputbuf, input, LINESIZE - 1);
+ free(input);
+
+ tokenize(inputbuf, command);
+
+ return true;
+}
+
void juggle(obj_t object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */