static int seed(verb_t verb, const char *arg)
/* Set seed */
{
- int seed = atoi(arg);
+ int32_t seed = strtol(arg, NULL, 10);
speak(actions[verb].message, seed);
set_seed(seed);
--game.turns;
#include <stdlib.h>
#include <stdbool.h>
#include <stdarg.h>
+#include <inttypes.h>
#include "dungeon.h"
+/* LCG PRNG parameters tested against
+ * Knuth vol. 2. by the original authors */
+#define LCG_A 1093
+#define LCG_C 221587
+#define LCG_M 1048576
+
#define LINESIZE 1024
#define TOKLEN 5 // № sigificant characters in a token */
#define NDWARVES 6 // number of dwarves
typedef long turn_t; // turn counter or threshold */
struct game_t {
- unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
+ int64_t lcg_x;
long abbnum; // How often to print long descriptions
score_t bonus; // What kind of finishing bonus we are getting
loc_t chloc; // pirate chest location
bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet
+ bool lmwarn; // has player been warned about lamp going dim?
+ bool novice; // asked for instructions at start-up?
+ bool panic; // has player found out he's trapped?
+ bool wzdark; // whether the loc he's leaving was dark
+ bool blooded; // has player drunk of dragon's blood?
long conds; // min value for cond[loc] if loc has any hints
long detail; // level of detail in descriptions
long iwest; // # times he's said "west" instead of "w"
long knfloc; // knife location; 0 if none, -1 after caveat
turn_t limit; // lifetime of lamp
- bool lmwarn; // has player been warned about lamp going dim?
loc_t loc; // where player is now
loc_t newloc; // where player is going
- bool novice; // asked for instructions at start-up?
turn_t numdie; // number of times killed so far
loc_t oldloc; // where player was
loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
- bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
long tally; // count of treasures gained
long thresh; // current threshold for endgame scoring tier
turn_t trndex; // FIXME: not used, remove on next format bump
turn_t trnluz; // # points lost so far due to turns used
turn_t turns; // counts commands given (ignores yes/no)
- bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
- bool blooded; // has player drunk of dragon's blood?
long abbrev[NLOCATIONS + 1]; // has location been seen?
long atloc[NLOCATIONS + 1]; // head of object linked list per location
long dseen[NDWARVES + 1]; // true if dwarf has seen him
extern int atdwrf(loc_t);
extern long setbit(int);
extern bool tstbit(long, int);
-extern void set_seed(long);
-extern long randrange(long);
+extern void set_seed(int32_t);
+extern int32_t randrange(int32_t);
extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
-extern int savefile(FILE *, long);
+extern int savefile(FILE *, int32_t);
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);
.loc = LOC_START,
.limit = GAMELIMIT,
.foobar = WORD_EMPTY,
-
- /* Initialize our LCG PRNG with parameters tested against
- * Knuth vol. 2. by the original authors */
- .lcg_a = 1093,
- .lcg_c = 221587,
- .lcg_m = 1048576,
};
long initialise(void)
#include <sys/time.h>
#include <ctype.h>
#include <editline/readline.h>
+#include <inttypes.h>
#include "advent.h"
#include "dungeon.h"
i++;
// Integer specifier.
if (msg[i] == 'd') {
- long arg = va_arg(ap, long);
- int ret = snprintf(renderp, size, "%ld", arg);
+ int32_t arg = va_arg(ap, int32_t);
+ int ret = snprintf(renderp, size, "%" PRId32, arg);
if (ret < size) {
renderp += ret;
size -= ret;
return (mask & (1 << bit)) != 0;
}
-void set_seed(long seedval)
+void set_seed(int32_t seedval)
/* Set the LCG seed */
{
- game.lcg_x = (unsigned long) seedval % game.lcg_m;
+ game.lcg_x = (uint32_t) seedval % LCG_M;
// once seed is set, we need to generate the Z`ZZZ word
for (int i = 0; i < 5; ++i) {
game.zzword[5] = '\0';
}
-static unsigned long get_next_lcg_value(void)
+static int32_t get_next_lcg_value(void)
/* Return the LCG's current value, and then iterate it. */
{
- unsigned long old_x = game.lcg_x;
- game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m;
+ int32_t old_x = game.lcg_x;
+ game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M;
return old_x;
}
-long randrange(long range)
+int32_t randrange(int32_t range)
/* Return a random integer from [0, range). */
{
- return range * get_next_lcg_value() / game.lcg_m;
+ return range * get_next_lcg_value() / LCG_M;
}
// LCOV_EXCL_START
#include <string.h>
#include <editline/readline.h>
#include <time.h>
+#include <inttypes.h>
#include "advent.h"
#include "dungeon.h"
* see the history.adoc file in the source distribution for discussion.
*/
-#define VRSION 27 /* bump on save format change */
+#define VRSION 28 /* bump on save format change */
/*
* If you change the first three members, the resume function may not properly
* when you do that.
*/
struct save_t {
- long savetime;
- long mode; /* not used, must be present for version detection */
- long version;
+ int64_t savetime;
+ int32_t mode; /* not used, must be present for version detection */
+ int32_t version;
struct game_t game;
};
struct save_t save;
#define IGNORE(r) do{if (r){}}while(0)
-int savefile(FILE *fp, long version)
+int savefile(FILE *fp, int32_t version)
/* Save game to file. No input or output from user. */
{
save.savetime = time(NULL);
return false;
}
- /* Prevent RNG substitution. Why we are saving PRNG parameters? */
-
- if (valgame->lcg_a != game.lcg_a || valgame->lcg_c != game.lcg_c || valgame->lcg_m != game.lcg_m) {
- return false;
- }
-
/* Check for RNG overflow. Truncate */
- if (valgame->lcg_x >= game.lcg_m) {
- valgame->lcg_x %= game.lcg_m;
+ if (valgame->lcg_x >= LCG_M) {
+ valgame->lcg_x %= LCG_M;
}
/* Bounds check for locations */
return true;
}
-/* end */
\ No newline at end of file
+/* end */
> seed -123
-Seed set to 4294967173
+Seed set to -123
You're outside grate.
Can't open file y, try again.
I'm sorry, but that Adventure was begun using Version -133.-7 of the
-save file format, and this program uses Version 2.7. You must find an instance
+save file format, and this program uses Version 2.8. You must find an instance
using that other version in order to resume that Adventure.
You're in front of building.